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Daughtry - I'll Fight

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Topic Starter
smallbeans
This beatmap was submitted using in-game submission on 2014年9月8日 at 上午 11:19:13

Artist: Daughtry
Title: I'll Fight
Tags: Chris Baptized busbee DreZa
BPM: 77.5
Filesize: 4779kb
Play Time: 02:58
Difficulties Available:
  1. Easy (1.2 stars, 128 notes)
  2. Hard (3.44 stars, 417 notes)
  3. Normal (1.9 stars, 210 notes)
Download: Daughtry - I'll Fight
Information: Scores/Beatmap Listing
---------------
Let's make some English songs. :3
bigfrog
頭香啦啦啦啦ww~
Joon
Hi
Hit sound modding

[Easy]
01:32:369 (3) - Original sound, I think that it is going to follow. clap-> finish

[Normal]
01:32:369 (4) - Original sound, I think that it is going to follow. clap-> finish

[Hard]
01:32:369 (7) - start notes Original sound, I think that it is going to follow. clap-> finish

good luck
Topic Starter
smallbeans

bigfrog wrote:

頭香啦啦啦啦ww~
這種糞圖搶什麼頭香啦啦啦啦www

Joon wrote:

Hi
Hit sound modding

[Easy]
01:32:369 (3) - Original sound, I think that it is going to follow. clap-> finish

[Normal]
01:32:369 (4) - Original sound, I think that it is going to follow. clap-> finish

[Hard]
01:32:369 (7) - start notes Original sound, I think that it is going to follow. clap-> finish

good luck
It looks great, so I changed. Thanks!
ego_17
it change nothing but
multiple timing by 2 (155bpm) and change slider velosity

spinners on easy and normal is too short. also there is no enough time between spinners and circles that follow after (especialy on easy) - try to fix that/
Topic Starter
smallbeans

ego_17 wrote:

it change nothing but
multiple timing by 2 (155bpm) and change slider velosity

spinners on easy and normal is too short. also there is no enough time between spinners and circles that follow after (especialy on easy) - try to fix that/
Sorry, but I really think that slow BPM sound better with this song, so I don't want to change it.

About the spinner, I know it's a bit short, but it's in a embarrassing length, I will try to fix it.

Thanks for your suggestion.
Fuuyu
Sorry for the Late Reply From . . xLoupGarou's Modding Queue



*Mp3 --> OK


*BG --> OK


Nyan~MOD
[Easy]
Circle Size --> 3
00:12:627 (1,2) Fix and Move


00:15:723 Move ( x:372 y:268 )


00:18:820 Improve


00:21:917 Fix


00:28:498 Change


00:54:443 End here --> 00:55:207 then improve blanket


01:00:627 (2,3,4) Move


01:33:143 Improve


[Normal & Hard]
Nothing

That's All, NM and HD seems fine to me. :)
Good Luck~
Topic Starter
smallbeans

xLoupGarou wrote:

Sorry for the Late Reply From . . xLoupGarou's Modding Queue



*Mp3 --> OK


*BG --> OK


Nyan~MOD
[Easy]
Circle Size --> 3 :arrow: For the newbie, I think CS2 is ok.
00:12:627 (1,2) Fix and Move :arrow: I don't know what's wrong here...


00:15:723 Move ( x:372 y:268 ) :arrow: It's used to blanket 00:12:627 (1) , and...x:372 y:268? Maybe you type a wrong number...


00:18:820 Improve :arrow: Great!


00:21:917 Fix :arrow: Ok, changed.


00:28:498 Change :arrow: I want to change like that, but distance snap don't allow me to do this...


00:54:443 End here --> 00:55:207 then improve blanket :arrow: Oops...but 00:55:207 has no sound, so I think I can't do this.


01:00:627 (2,3,4) Move :arrow: In 1.0x distance snap, I think I still can't do this...


01:33:143 Improve :arrow: It's used to blanket 01:34:304 (2) , so no change for now.


[Normal & Hard]
Nothing

That's All, NM and HD seems fine to me. :)
Good Luck~
Although I think my N and H will have more wrong things, but anyway, thanks for your mod!! :)
Julie
From modqueue~



[Easy]
Whoops~

Move 01:40:885 (2) (since for some reason is too close) and then you can move these 2 01:41:272 (3,4) and shouldn't have an error
00:35:078 (2) - sightly better blanket
01:11:465 (1,2) - break the flow, might be hard for beginner to turn around that much ^^
01:19:981 (4) - this reverse might be really too hard for beginner, might want to keep it a simple slider like this one 01:32:369 (3)
01:57:530 (3,1) - too confusing for new player >,<, since the 1 is more easier to click after finishing the slider
02:55:207 (1,2) - flow hard for beginner

[Normal]
00:25:014 (1) - Sightly blanket
01:48:627 (1) - ^
01:50:175 (3) - ^
01:54:820 (1) - ^
02:31:207 (3) - ^
02:52:110 (1) - ^

[Hard]
00:15:723 (1) - sightly better blanket
00:41:272 (2) - ^
00:45:917 (7) - ^
00:50:562 (3) - ^
01:11:272 (8) - move up a bit :3
02:18:820 (1) - start spinner at 02:18:046
02:56:949 (1) - spinner should end at 02:58:497
02:56:949 (1) - ^ if you did above, put a timing point in the end of the spinner with 5% volume
Topic Starter
smallbeans

Julie wrote:

From modqueue~



Julie's mod
[Easy]
Whoops~
:arrow: oops, why I made this before, fixed.
Move 01:40:885 (2) (since for some reason is too close) and then you can move these 2 01:41:272 (3,4) and shouldn't have an error
00:35:078 (2) - sightly better blanket :arrow: fixed.
01:11:465 (1,2) - break the flow, might be hard for beginner to turn around that much ^^ :arrow: I ctrl+H for it, seems better flow now.
01:19:981 (4) - this reverse might be really too hard for beginner, might want to keep it a simple slider like this one 01:32:369 (3) :arrow: fixed, but it looks ugly now. ;_ ;
01:57:530 (3,1) - too confusing for new player >,<, since the 1 is more easier to click after finishing the slider :arrow: exchange 1 and 2, then 3 is more easier to click after finishing the slider now.
02:55:207 (1,2) - flow hard for beginner :arrow: Let's stack it.

[Normal]
00:25:014 (1) - Sightly blanket
01:48:627 (1) - ^
01:50:175 (3) - ^
01:54:820 (1) - ^
02:31:207 (3) - ^
02:52:110 (1) - ^

:arrow: All fixed.

[Hard]
00:15:723 (1) - sightly better blanket
00:41:272 (2) - ^
00:45:917 (7) - ^
00:50:562 (3) - ^ :arrow: I hate blanket forever. ;_ ;
01:11:272 (8) - move up a bit :3 :arrow: But it stack with 01:13:014 (5), so I don't want to move it...
02:18:820 (1) - start spinner at 02:18:046 :arrow: I don't follow the vocal, so no changed.
02:56:949 (1) - spinner should end at 02:58:497 :arrow: I am not sure, maybe you are right, so changed.
02:56:949 (1) - ^ if you did above, put a timing point in the end of the spinner with 5% volume :arrow: Ok, and other diff does, too.

Thanks for your mod!! :3
Ciyus Miapah
hello mod here by Fortune Cookie

since this map have 155 bpm and did not and Electronic song and there's no insane, i will mod only 1 highest diff

okay lets go!
[Hard]
nice map, easy to pass with DT in first try

00:32:369 (4,5) - extend this slider, then delete circle 5
00:40:498 (1,2,3) - try this pattern http://puu.sh/a7MCf/8b179682fc.jpg
00:43:594 (1,2) - try this pattern http://puu.sh/a7MFC/92d74da6a6.jpg
01:01:401 (8) - maybe NC this
01:15:143 (2,3,4,5,6) - looks this pattern needs to follow vocals. try this http://puu.sh/a7MPr/ab9b23b9e8.jpg
01:19:981 (9) - new combo it
01:52:498 (3) - maybe change to circles to avoid overlap
02:50:368 (4,5) - try this http://puu.sh/a7N1Z/192609bec3.jpg


okay, hope it helps. bye~
Topic Starter
smallbeans

Fort wrote:

hello mod here by Fortune Cookie

since this map have 155 bpm and did not and Electronic song and there's no insane, i will mod only 1 highest diff

okay lets go!
[Hard]
nice map, easy to pass with DT in first try :arrow: You scary, I can only get C with DT. ;_ ;

00:32:369 (4,5) - extend this slider, then delete circle 5 :arrow: Looks like you follow the vocal, but because the instrumental rhythm I put here is too boring, so I fixed. :3
00:40:498 (1,2,3) - try this pattern http://puu.sh/a7MCf/8b179682fc.jpg :arrow: Although the flow is weird, but I don't want to change this.
00:43:594 (1,2) - try this pattern http://puu.sh/a7MFC/92d74da6a6.jpg :arrow: Since an instrumental sound on 00:44:369, I want to let player hit it, so no change.
01:01:401 (8) - maybe NC this :arrow: I add NC for the same length, so I don't want to add it. ;_ ;
01:15:143 (2,3,4,5,6) - looks this pattern needs to follow vocals. try this http://puu.sh/a7MPr/ab9b23b9e8.jpg :arrow: I change the note like what you say, but it heard weird to me. QAQ
01:19:981 (9) - new combo it :arrow: Ok, this NC looks acceptable for me.
01:52:498 (3) - maybe change to circles to avoid overlap :arrow: It's intentional, so no change!
02:50:368 (4,5) - try this http://puu.sh/a7N1Z/192609bec3.jpg :arrow: After think twice, I decided to keep this.


okay, hope it helps. bye~
Sorry for refuse so many mods...
Thanks for your mod!!
Rush_FTK
完美地圖,只待上架。
Mod
[General]
-精彩絕倫
[Easy]
-精彩絕倫
[Normal]
建議:
- 01:45:530 (1) 在轉盤後的半拍或一拍內最好不出現物件,在普通難度下會讓部分玩家措手不及。
看法:
- 02:07:981 (7,8) 不知道是否對normal有點難,可以換成一個折返3次的滑條。Normal可能不應出現連續的1/4拍物件?
- 02:32:756 (6,7) ^
[Hard]
看法:
[Insane]
看法:
-閣下的制圖水平沒有此難度計畫真是可惜。
- 00:15:336 (9) 顛倒一下如何?看起來顛倒更舒服一點。
沒能幫上什麼忙。祝閣下地圖早日Rank :D
Topic Starter
smallbeans

Rush_FTK wrote:

完美地圖,只待上架。
Mod
[General]
-精彩絕倫
[Easy]
-精彩絕倫
[Normal]
建議:
- 01:45:530 (1) 在轉盤後的半拍或一拍內最好不出現物件,在普通難度下會讓部分玩家措手不及。
:arrow: normal的玩家通常對圖已經有一定的適應力了,我會試著將轉盤後的物件擺放的離圓心近一些,讓玩家較容易點擊到。
看法:
- 02:07:981 (7,8) 不知道是否對normal有點難,可以換成一個折返3次的滑條。Normal可能不應出現連續的1/4拍物件?
- 02:32:756 (6,7) ^
:arrow: 我想試著在normal裡擺一些較困難的打法。事實上,原本是三個1/4的連打,後來覺得太難所以弄成滑條。而且這裡的節奏強烈,這樣打起來會更刺激。不過,如果其他人有和你一樣的想法,我會試著修改看看。
[Hard]
看法:
- 00:15:336 (9) 顛倒一下如何?看起來顛倒更舒服一點。 :arrow: 修改了。
[Insane]
看法:
-閣下的制圖水平沒有此難度計畫真是可惜。 :arrow: 在下的製圖水平還沒有辦法做Insane...

沒能幫上什麼忙。祝閣下地圖早日Rank :D
謝謝你的mod,我很感激。 :)
hehe
map已经不错, but i try my best! 对不起! :/


GENERAL
disable letterbox during breaks

HARD

00:43:401 (8,1) - maybe jump too big?
01:03:723 (5) - can adjust A BIT more to stack with 01:02:756 (2) -
01:29:852 (7,1) - jump too big~
01:43:594 (2,3) - to me, easy get 100 on slider
01:57:143 (5) - stack with 01:55:594 (2) -
02:08:756 (1) - don't spin, but start break at 02:10:304 (stay)

NORMAL

00:34:304 (1) - why like this if no blanket?
01:43:594 (2) - blanket? or follow 01:45:530 (1,2)

加油!
Topic Starter
smallbeans

handsome wrote:

map已经不错, but i try my best! 对不起! :/ 不會 謝謝你!


GENERAL
disable letterbox during breaks :arrow: But my map has no storyboard...I'll check other modder's opinion and decide change or not.

HARD

00:43:401 (8,1) - maybe jump too big? :arrow: fixed.
01:03:723 (5) - can adjust A BIT more to stack with 01:02:756 (2) - :arrow: I don't know why this happened, fixed.
01:29:852 (7,1) - jump too big~ :arrow: About this jump I think acceptable, so no change.
01:43:594 (2,3) - to me, easy get 100 on slider :arrow: Really...? But you can even have no move with (2) and click (3) easily...
01:57:143 (5) - stack with 01:55:594 (2) - :arrow: It's too hard to changed because it's not 1.2x distance. ;_ ;
02:08:756 (1) - don't spin, but start break at 02:10:304 (stay) :arrow: There is strange indeed...If other modder notice this again, I will fix.

NORMAL

00:34:304 (1) - why like this if no blanket? :arrow: I don't know...(笑) I just think that it looks not bad.
01:43:594 (2) - blanket? or follow 01:45:530 (1,2) :arrow: I follow 01:45:530 (1,2), thanks!

加油!
謝謝你的mod! 你也加油!
LightAN21
作的不錯!(Good job!)

雖然我沒有玩standard osu,但盡量幫忙mod,若有錯誤請見諒!
(Sorry for my bad English, I tried my best to express.)

Normal:可能是主關看法,你可以保留你原本的滑條。
(The followiing may be my main view, you can keep your original long note.)
01:07:981 (4) - 這個滑條可以改成兩的圓圈(兩的鼓點)。This small long note can be changed into two circles.(two drum voice)
02:07:981 (7) - 同上。Same as above.
02:08:369 (8) - 同上。Same as above.
02:32:756 (6) - 同上。Same as above.
02:33:143 (7) - 同上。Same as above.

Hard
其實要如何表現比較自由,但下面這幾個時間點人的聲音可能會是玩家的主要判斷節拍。
(Actually, it's free to express in the difficulty of Hard. But at the following timing, the beat of human's voice will be the main judge of player)
要堅持表達配樂也可以,畢竟這是Hard難度。

02:28:110 (1) - 除非是要表達配樂,否則我覺得此若是要表達人的聲音,此滑條稍微早了一點點(早2個1/4拍)
01:40:110 (3) - 同上。
02:28:885 (3) - 除非是要表達配樂,否則我覺得此若是要表達人的聲音,此滑條稍微短了一點點

一樣在Hard,節拍是對的,不過怪怪的:
02:46:691 (3) - 可以改成頭尾兩個鼓點,因為若要表達人的聲音,此滑條稍微短了一點。
02:49:788 (3) - 同上。
00:50:562 (3) - 同上。

Good Luck!
Gaia
你好~

[General]
02:56:756 (1) - 在藍點結束有點怪

[Easy]
01:08:369 (1,2) - 直一點比較好看
02:08:756 (1) - 在easy有點太短
02:18:820 (1) - ^
02:22:691 (3,1) - blanket?

[Normal]
00:52:110 (4,1) - blanket吧
00:57:143 (2,4) - 不整齊
01:26:949 (1,2) - 比較好看? http://puu.sh/ahlhV/1c4aae416d.jpg
01:28:498 (3,1) - 不同的 y coordinate
01:43:981 (1,1) - 有點短, 加上反應空間也很短,這才是normal 喔
01:49:788 (2,1) - 不好看的重疊
02:44:368 (1,1) - 以上相同
02:53:272 (2,5) - 沒疊好

[Hard]
00:16:304 (2,8) - 沒疊好
00:55:014 (5) - 我覺得不該疊
01:13:788 (8) - (80,308)?
01:22:498 (5) - 停在 (256,316)
01:26:562 (9,1) - blanket, 也不會 overlap http://puu.sh/ahmm1/1fab0aa315.jpg
01:46:885 (4,5,6,7) - 通通往左移一點, 讓 (7) 可以在 (116,80)
01:52:498 (3,4) - blanket
01:55:594 (2) - 01:57:143 (5) - 疊吧
02:37:014 (2) - ctrl + g
02:46:304 (2) - ^ 只是建議啦
02:52:497 (2,3) - blanket
02:56:561 (3,4) - y coordinate 不同

助你好運瞜~
Topic Starter
smallbeans

LightAN21 wrote:

LightAN21's mod
作的不錯!(Good job!)

雖然我沒有玩standard osu,但盡量幫忙mod,若有錯誤請見諒!
(Sorry for my bad English, I tried my best to express.)

Normal:可能是主關看法,你可以保留你原本的滑條。
(The followiing may be my main view, you can keep your original long note.)
01:07:981 (4) - 這個滑條可以改成兩的圓圈(兩的鼓點)。This small long note can be changed into two circles.(two drum voice)
02:07:981 (7) - 同上。Same as above.
02:08:369 (8) - 同上。Same as above.
02:32:756 (6) - 同上。Same as above.
02:33:143 (7) - 同上。Same as above.

:arrow: 這對Normal玩家好像太難了...所以不考慮改QQ

Hard
其實要如何表現比較自由,但下面這幾個時間點人的聲音可能會是玩家的主要判斷節拍。
(Actually, it's free to express in the difficulty of Hard. But at the following timing, the beat of human's voice will be the main judge of player)
要堅持表達配樂也可以,畢竟這是Hard難度。

02:28:110 (1) - 除非是要表達配樂,否則我覺得此若是要表達人的聲音,此滑條稍微早了一點點(早2個1/4拍)
01:40:110 (3) - 同上。
02:28:885 (3) - 除非是要表達配樂,否則我覺得此若是要表達人的聲音,此滑條稍微短了一點點

:arrow: 基本上這首歌沒辦法跟人聲,因為的確沒有完全對在主拍子上...但如果不對準拍子可能會讓玩家判斷錯誤,所以沒改。

一樣在Hard,節拍是對的,不過怪怪的:
02:46:691 (3) - 可以改成頭尾兩個鼓點,因為若要表達人的聲音,此滑條稍微短了一點。
02:49:788 (3) - 同上。
00:50:562 (3) - 同上。

:arrow: 同之前的理由,基本上這首歌沒辦法跟人聲,所以也不太適合改...

Good Luck!
謝謝你的mod!!雖然我沒有改,而且也沒辦法幫你mod...我射了一顆星給你,希望你的圖能早日Rank,加油!

Gaia wrote:

Gaia's mod
你好~

[General]
02:56:756 (1) - 在藍點結束有點怪 :arrow: 這是別的modder提的,如果有人也覺得奇怪的話我會改回來。

[Easy]
01:08:369 (1,2) - 直一點比較好看 :arrow: 好。
02:08:756 (1) - 在easy有點太短 :arrow: 這長度很尷尬啊...弄長弄短都不太對,不擺又沒辦法緩衝強烈節奏後的休息。先不改。
02:18:820 (1) - ^ :arrow: ^
02:22:691 (3,1) - blanket? :arrow: 改了。

[Normal]
00:52:110 (4,1) - blanket吧 :arrow: blanket了
00:57:143 (2,4) - 不整齊 :arrow: 中間原本空一拍,後來補上改不回來。如果可以求修改方式。
01:26:949 (1,2) - 比較好看? http://puu.sh/ahlhV/1c4aae416d.jpg :arrow: 不了,不太想改這個...
01:28:498 (3,1) - 不同的 y coordinate :arrow: 沒關係,這個並沒有要考慮。
01:43:981 (1,1) - 有點短, 加上反應空間也很短,這才是normal 喔 :arrow: 丟給Normal程度的朋友打是可以的,所以不改。
01:49:788 (2,1) - 不好看的重疊 :arrow: 不考慮改這個...1出來的時候2的分數也在消失了...
02:44:368 (1,1) - 以上相同 :arrow: 同之前的回覆
02:53:272 (2,5) - 沒疊好 :arrow: 修好了。

[Hard]
00:16:304 (2,8) - 沒疊好 :arrow: 修好了。
00:55:014 (5) - 我覺得不該疊 :arrow: 好,弄回原本的折返。我的相同數字就這麼毀了
01:13:788 (8) - (80,308)? :arrow: 不能,距離會變成1.0x。
01:22:498 (5) - 停在 (256,316) :arrow: 這樣就不是對稱了;_ ;
01:26:562 (9,1) - blanket, 也不會 overlap http://puu.sh/ahmm1/1fab0aa315.jpg :arrow: blanket了
01:46:885 (4,5,6,7) - 通通往左移一點, 讓 (7) 可以在 (116,80) :arrow: 如果原梗不變的話沒辦法,間距不對。
01:52:498 (3,4) - blanket :arrow: 故意的,不考慮。
01:55:594 (2) - 01:57:143 (5) - 疊吧 :arrow: 抱歉,不過不想在這邊疊...
02:37:014 (2) - ctrl + g :arrow: 我覺得這樣比較順...(個人觀感)
02:46:304 (2) - ^ 只是建議啦 :arrow: 同上。
02:52:497 (2,3) - blanket :arrow: 基本上重音的部分我都會跳,blanket的話就不能跳了。
02:56:561 (3,4) - y coordinate 不同 :arrow: 對,不同,因為滑條有傾斜角度。這裡是要和滑條blanket。

助你好運瞜~
謝謝你的mod!!也祝你好運~
Ichigaki
Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


[General]


[Easy]
  1. 01:53:272 - add circle
  2. 01:57:530 (3,1) - change into slider
  3. 02:33:530 (1,2) - ^
  4. 02:52:110 (1,1) - move to x : 256 y : 144
[Normal]
  1. Change OD to 5?
  2. 00:48:240 (1) - stretch it to 00:49:788 - , 00:49:788 (1) - shorten this to be a circle on 00:50:175 - #
  3. 00:58:691 - add circle on x : 272 y : 192
  4. 01:04:885 - add circle on x : 240 y : 128
  5. 01:43:981 (1,1) - same method like #
  6. 02:44:368 (1) - stretch to 02:45:917 - and remove 02:45:917 (1) -
  7. 02:56:368 (2) - change to slider with end point on 02:56:562 -
  8. 02:56:756 (3) - remove this
  9. 02:56:949 (1) - change the start point to 02:56:756 -
[Hard]
  1. Change AR to 7, too fast for hard for this slow BPM
  2. 00:17:465 (6,7) - change to slider
  3. 00:35:465 (4) - Ctrl + G
  4. 00:42:820 (5,6) - & 00:43:207 (7,8) - change to slider
  5. 01:07:981 (9,10) - change to slider
  6. 01:11:078 (7,8) - Ctrl + G
  7. 02:56:755 (4) - remove this
Nice song, nice pattern, good luck smallbeans `3`)b
Topic Starter
smallbeans

ichia7x wrote:

ichia7x's mod
Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


Thanks for give me a chance to get your mod :D

[General]


[Easy]
  1. 01:53:272 - add circle
  2. 01:57:530 (3,1) - change into slider :arrow: No, I don't like to end on the first white line.
  3. 02:33:530 (1,2) - ^
  4. 02:52:110 (1,1) - move to x : 256 y : 144 :arrow: But it will not 1.0x distance, so no change.
[Normal]
  1. Change OD to 5? :arrow: Some people said that the spinner is too short, so I think OD4 is acceptable. If other modder notice this again, I will change.
  2. 00:48:240 (1) - stretch it to 00:49:788 - , 00:49:788 (1) - shorten this to be a circle on 00:50:175 - # :arrow: It looks strange for me. :o
  3. 00:58:691 - add circle on x : 272 y : 192
  4. 01:04:885 - add circle on x : 240 y : 128
  5. 01:43:981 (1,1) - same method like #
  6. 02:44:368 (1) - stretch to 02:45:917 - and remove 02:45:917 (1) -
  7. 02:56:368 (2) - change to slider with end point on 02:56:562 -
  8. 02:56:756 (3) - remove this :arrow: Ok.
  9. 02:56:949 (1) - change the start point to 02:56:756 - :arrow: Ok.
[Hard]
  1. Change AR to 7, too fast for hard for this slow BPM :arrow: I think AR8 fits this more, but if other modder notice this again, I will change.
  2. 00:17:465 (6,7) - change to slider
  3. 00:35:465 (4) - Ctrl + G
  4. 00:42:820 (5,6) - & 00:43:207 (7,8) - change to slider
  5. 01:07:981 (9,10) - change to slider
  6. 01:11:078 (7,8) - Ctrl + G
  7. 02:56:755 (4) - remove this
Nice song, nice pattern, good luck smallbeans `3`)b

If I don't reply, it's not mean your mod is bad, but just I don't like it...
Thank for your mod!! o3o)b
Ichigaki

smallbeans wrote:

ichia7x wrote:

ichia7x's mod
Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


Thanks for give me a chance to get your mod :D

[General]


[Easy]
  1. 01:53:272 - add circle
  2. 01:57:530 (3,1) - change into slider :arrow: No, I don't like to end on the first white line.
  3. 02:33:530 (1,2) - ^
  4. 02:52:110 (1,1) - move to x : 256 y : 144 :arrow: But it will not 1.0x distance, so no change.
[Normal]
  1. Change OD to 5? :arrow: Some people said that the spinner is too short, so I think OD4 is acceptable. If other modder notice this again, I will change.
  2. 00:48:240 (1) - stretch it to 00:49:788 - , 00:49:788 (1) - shorten this to be a circle on 00:50:175 - # :arrow: It looks strange for me. :o
  3. 00:58:691 - add circle on x : 272 y : 192
  4. 01:04:885 - add circle on x : 240 y : 128
  5. 01:43:981 (1,1) - same method like #
  6. 02:44:368 (1) - stretch to 02:45:917 - and remove 02:45:917 (1) -
  7. 02:56:368 (2) - change to slider with end point on 02:56:562 -
  8. 02:56:756 (3) - remove this :arrow: Ok.
  9. 02:56:949 (1) - change the start point to 02:56:756 - :arrow: Ok.
[Hard]
  1. Change AR to 7, too fast for hard for this slow BPM :arrow: I think AR8 fits this more, but if other modder notice this again, I will change.
  2. 00:17:465 (6,7) - change to slider
  3. 00:35:465 (4) - Ctrl + G
  4. 00:42:820 (5,6) - & 00:43:207 (7,8) - change to slider
  5. 01:07:981 (9,10) - change to slider
  6. 01:11:078 (7,8) - Ctrl + G
  7. 02:56:755 (4) - remove this
Nice song, nice pattern, good luck smallbeans `3`)b

If I don't reply, it's not mean your mod is bad, but just I don't like it... it's okay :), modder's mod is not always fit with mapper's style
Thank for your mod!! o3o)b .w.)b
Faan
Easy:
01:19:981 (4) - I would highly recommend diamond shape but it's up to you, this slider is a litttttttlllleee bit overlapped with 1 but I don't think you should take it seriously because It's only in editor and it isn't that obvious. But if you want to keep the blanket ignore this one
01:26:175 (4,1) - can blanket better
01:57:918 (1,2) - ^, just pull the midpoint a bit down to make slightly sharper curve(around 324,332)


Really nice difficulty :3

Normal:
00:21:917 (1) - the point after red point to (64,160). It breaks the symmetry but provides a nice lil blanket
00:26:175 (2,4) - not sure can be tiny bit confusing for noobs....oh well scew the noobs (slaps Faan)
00:46:691 (1,2) - blanket or symmetry
02:38:949 (4,5,1,2) - just sayin people may confuse 1 and 2 at early levels but I don't mind this
02:52:110 (1,2,3,4,5) - can be slightly confusing at early ranks

seriously do you even need mod?

Hard:
00:14:949 (8) - if you are following the drum I suggest try remove 6. or if guitar change 8 into single note. just saying don't take this one seriously im just being a try hard. but if you do change the following patterns as well

00:16:304 (2,8) - stack
01:55:594 (2,5) - ^
01:01:401 (8,9) - blanket better
01:01:981 (1) - NC this instead
01:14:369 (11) - ^
01:26:756 (10) - ^ you get what I mean
01:05:272 (1,2) - rotate 1 slightly to blanket better
01:19:788 add note
02:49:788 (3) - move the endpoint slightly




Sorry for noob mod
m4m hue
Topic Starter
smallbeans

Faan wrote:

Faan's mod
Easy:
01:19:981 (4) - I would highly recommend diamond shape but it's up to you, this slider is a litttttttlllleee bit overlapped with 1 but I don't think you should take it seriously because It's only in editor and it isn't that obvious. But if you want to keep the blanket ignore this one :arrow: It's a reverse slider before, so it looks like just what you say, but when a modder said it's too hard for beginner so I fixed it. I am not sure if the reverse slider is too hard for newbie player or not. ;_ ;
01:26:175 (4,1) - can blanket better :arrow: fixed.
01:57:918 (1,2) - ^, just pull the midpoint a bit down to make slightly sharper curve(around 324,332) :arrow: I don't think it's important...but anyway, fixed.


Really nice difficulty :3

Normal:
00:21:917 (1) - the point after red point to (64,160). It breaks the symmetry but provides a nice lil blanket :arrow: fixed.
00:26:175 (2,4) - not sure can be tiny bit confusing for noobs....oh well scew the noobs (slaps Faan) :arrow: I hope it can be playing by Normal players because I don't want to change it. ;_ ;
00:46:691 (1,2) - blanket or symmetry :arrow: symmetry.
02:38:949 (4,5,1,2) - just sayin people may confuse 1 and 2 at early levels but I don't mind this :arrow: Yes I don't mind this.(what)
02:52:110 (1,2,3,4,5) - can be slightly confusing at early ranks :arrow: I just want to make it prettier... ;_ ;

seriously do you even need mod? :arrow: Yes I need because I am a noob.

Hard:
00:14:949 (8) - if you are following the drum I suggest try remove 6. or if guitar change 8 into single note. just saying don't take this one seriously im just being a try hard. but if you do change the following patterns as well :arrow: I follow both of them so both sounds will appear on the notes...I think I will not change it, sorry.

00:16:304 (2,8) - stack :arrow: It's already stack. :3
01:55:594 (2,5) - ^ :arrow: I can't fix this because the position from 4 to 5 is not 1.2x.
01:01:401 (8,9) - blanket better :arrow: fixed.
01:01:981 (1) - NC this instead :arrow: No, I add NC for the first white line.
01:14:369 (11) - ^ :arrow: No.
01:26:756 (10) - ^ you get what I mean :arrow: I know what you mean but still no...
01:05:272 (1,2) - rotate 1 slightly to blanket better :arrow: I can't rotate for 0.1°,and 1° is too much, I think I can't fix it...
01:19:788 add note :arrow: There is no guitars or drums sound?
02:49:788 (3) - move the endpoint slightly :arrow: fixed.




Sorry for noob mod
m4m hue
Thanks for your good mod!!
Mystyk
Hi! Mod from my queue!

Easy:
00:29:659 (2) - the sliderend is closer to the previous slidert than the sliderhead so I would give this a different direction - https://osu.ppy.sh/ss/1846090
01:56:369 (2,3,1) - both (3) and (1) is close to (2) so I think you should make this easier to read --> https://osu.ppy.sh/ss/1846102
02:50:562 (3,1,2) - I would make this slightly different, so that (1) won't be so close to the reverse of (2) - https://osu.ppy.sh/ss/1846116
02:55:207 (1,2) - you might want to unstack this, because beginners might want to click too early when they see the object

Normal:
01:19:981 (2) - this might be a little hard since it has a lot of repeats so I think you should remove one reverse
01:32:369 (4,5) - this might be confusing because of the stack, so I would unstack it - https://osu.ppy.sh/ss/1846062
01:57:143 (4,5) - same as above, try to unstack it

Hard:
00:52:885 (1) - remove the reverse and add a hit circle instead? it feels better to click on the big beat rather than a sliderend - http://puu.sh/amGvm/a1b65f92f8.jpg
01:10:304 (6) - similar suggestion here ^ - http://puu.sh/amGBx/dee83585b2.jpg
01:16:498 (7) - same here - http://puu.sh/amGII/e45a420201.jpg
01:48:627 (1) - same here, however this time it will fit better, because the vocals go long at the end of the slider, so a long slider will fit there better than a sliderend - http://puu.sh/amGPw/1fb786c55c.jpg
01:52:498 (3,4) - small thing but i'm not a fan of such overlaps >.< (and you don't do it in the other parts of the map either) so you could try to make this different, example: https://osu.ppy.sh/ss/1846017

Well I can see you used these kind of sliders ending on downbeat so I wonder if you'll change that, but anyway I like the difficulty so good job.

Pretty nice mapset tbh so I can't say much, though, I was wondering if the difficulty gap between Normal and Hard might be a bit big, but anyway, good luck!
Topic Starter
smallbeans

Mystyk wrote:

Hi! Mod from my queue!

Easy:
00:29:659 (2) - the sliderend is closer to the previous slidert than the sliderhead so I would give this a different direction - https://osu.ppy.sh/ss/1846090 :arrow: changed.
01:56:369 (2,3,1) - both (3) and (1) is close to (2) so I think you should make this easier to read --> https://osu.ppy.sh/ss/1846102 :arrow: oops...but I think (3) and (1) aren't the same color, and when follow the flow, (3) will easier to click before (1). But...if other people mod this again, I will fix.
02:50:562 (3,1,2) - I would make this slightly different, so that (1) won't be so close to the reverse of (2) - https://osu.ppy.sh/ss/1846116 :arrow: changed.
02:55:207 (1,2) - you might want to unstack this, because beginners might want to click too early when they see the object :arrow: ok...turn back to the first time I did.

Normal:
01:19:981 (2) - this might be a little hard since it has a lot of repeats so I think you should remove one reverse :arrow: ok.
01:32:369 (4,5) - this might be confusing because of the stack, so I would unstack it - https://osu.ppy.sh/ss/1846062 :arrow: Although I think that can stand out the downbeat, but anyway, I changed.
01:57:143 (4,5) - same as above, try to unstack it :arrow: same as above, changed.

Hard:
00:52:885 (1) - remove the reverse and add a hit circle instead? it feels better to click on the big beat rather than a sliderend - http://puu.sh/amGvm/a1b65f92f8.jpg
01:10:304 (6) - similar suggestion here ^ - http://puu.sh/amGBx/dee83585b2.jpg
01:16:498 (7) - same here - http://puu.sh/amGII/e45a420201.jpg :arrow: changed this.
01:48:627 (1) - same here, however this time it will fit better, because the vocals go long at the end of the slider, so a long slider will fit there better than a sliderend - http://puu.sh/amGPw/1fb786c55c.jpg
01:52:498 (3,4) - small thing but i'm not a fan of such overlaps >.< (and you don't do it in the other parts of the map either) so you could try to make this different, example: https://osu.ppy.sh/ss/1846017 :arrow: you are right, so I fixed.

Well I can see you used these kind of sliders ending on downbeat so I wonder if you'll change that, but anyway I like the difficulty so good job.
sorry that I only changed one of them...
Pretty nice mapset tbh so I can't say much, though, I was wondering if the difficulty gap between Normal and Hard might be a bit big, but anyway, good luck!
difficulty gap is really a big problem... I'm poor at making Insane, but Hard isn't that hard can be an Insane... maybe keep this mapset and wait for more opinion.
Thanks for your mod!! :3
bigfrog
hello~IRC mod here :3

16:50 bigfrog: 看來你也是blanket派的 owo(?
16:51 smallbeans: 一直都是
16:52 bigfrog: 02:56:756 (1) - 這個我覺得到白線就好
16:52 bigfrog: EZ
16:53 bigfrog: 沒什麼好挑的 接下來看NM
16:54 smallbeans: 那是別的modder提的
16:54 smallbeans: 我改回來吧
16:54 bigfrog: 摁...
16:55 bigfrog: 00:14:175 (3) - 感覺沒有blanket到很完美 反轉的地方往右移1格試試
16:55 smallbeans: 更糟
16:56 smallbeans: 我弄好了
16:57 bigfrog: 00:34:304 (1) - 雖然是個人嗜好,不過還是建議紅點在中間ww
16:58 bigfrog: 真的不改也沒差這樣
16:58 smallbeans: 我有試著調過 但會變得很難看...
16:59 bigfrog: https://osu.ppy.sh/ss/1858517
16:59 bigfrog: 這樣??
16:59 bigfrog: 還是算了 這梗你後面有用到
17:01 smallbeans: 改了
17:01 smallbeans: 管他有沒有用過(X)
17:01 bigfrog: 01:19:981 (2) - 我怕新手會誤會直接要接下一個滑條 o.o
17:02 smallbeans: 原本是三折
17:02 smallbeans: 不對 兩折
17:02 bigfrog: 也許可以改一下迴轉的位置
17:02 smallbeans: 不過被嫌太難改成這樣
17:03 smallbeans: 好主意
17:03 smallbeans: 改了
17:04 bigfrog: 01:31:594 (3) - https://osu.ppy.sh/ss/1858523
17:04 bigfrog: 比較好 應該
17:06 bigfrog: 02:56:756 (1) - NM和HD記得要改ww
17:06 smallbeans: 嗯
17:06 smallbeans: 改了
17:07 bigfrog: 沒了 換Hard
17:07 smallbeans: Hard我會吐槽的比較兇 請別介意(?)
17:08 bigfrog: 你的對稱梗好多....
17:08 bigfrog: 不過別介意
17:08 smallbeans: 我就不會做圖阿
17:09 bigfrog: 只是比較少能mod的東西罷了 (笑
17:09 smallbeans: 而且你吐槽過這個了(?)
17:09 smallbeans: 我很努力的克制減少對稱了(?)
17:13 bigfrog: 抱歉剛剛有點事暫離
17:13 bigfrog: 好繼續
17:14 bigfrog: 01:11:078 (7,8) - 其實我不是很喜歡這兩個,打起來有點彆扭...
17:15 bigfrog: 不過你好像滿喜歡這梗 我就沒差
17:15 smallbeans: 駁回(?)
17:15 bigfrog: 我知道= =
17:15 smallbeans: 沒有
17:16 smallbeans: 只是很不幸剛好擺成這樣(?)
17:16 smallbeans: 而且後面有疊到 很難改
17:16 bigfrog: 01:23:465 (7,8) - ctrl+g 打起來比較順
17:17 smallbeans: 我覺得沒差
17:17 smallbeans: 所以我改了(?)
17:17 bigfrog: 呃...
17:17 bigfrog: 因為那個擺法要順間轉一個很尖的角
17:18 bigfrog: 不太...摁......
17:20 bigfrog: 02:32:756 (5,6,7,8) - 滿喜歡的 (?
17:21 smallbeans: :D (?)
17:21 bigfrog: 02:39:626 (10) - OAO
17:22 bigfrog: 怎麼講好...
17:23 bigfrog: 只是覺得其他地方都沒有中間連擊 突然加有點怪 不過滿有新意的
17:23 smallbeans: www
17:23 smallbeans: 沒辦法前後都是滑條QQ
17:23 smallbeans: 就當作最後一個連擊的驚喜(?
17:23 bigfrog: 02:45:917 (1,2,3) - 欸你這個表情好像出現過好多次
17:23 bigfrog: 錯覺嗎www
17:24 smallbeans: 前面有一個幾乎一樣的w
17:24 bigfrog: wwwww
17:24 smallbeans: 02:36:626 (1,2,3)-
17:25 bigfrog: 我笑了
17:25 bigfrog: 你這是故意的嗎www
17:25 smallbeans: 弄到後面已經沒梗了所以就抄襲
17:26 bigfrog: 02:56:756 (4) - 我還是不喜歡這個,可是你一定不想刪 D:
17:26 smallbeans: 是(?)
17:27 bigfrog: 好
17:27 bigfrog: ok
17:27 bigfrog: 就這樣

嘛,就這樣 (挖鼻
Topic Starter
smallbeans

bigfrog wrote:

hello~IRC mod here :3

16:50 bigfrog: 看來你也是blanket派的 owo(?
16:51 smallbeans: 一直都是
16:52 bigfrog: 02:56:756 (1) - 這個我覺得到白線就好
16:52 bigfrog: EZ
16:53 bigfrog: 沒什麼好挑的 接下來看NM
16:54 smallbeans: 那是別的modder提的
16:54 smallbeans: 我改回來吧
16:54 bigfrog: 摁...
16:55 bigfrog: 00:14:175 (3) - 感覺沒有blanket到很完美 反轉的地方往右移1格試試
16:55 smallbeans: 更糟
16:56 smallbeans: 我弄好了
16:57 bigfrog: 00:34:304 (1) - 雖然是個人嗜好,不過還是建議紅點在中間ww
16:58 bigfrog: 真的不改也沒差這樣
16:58 smallbeans: 我有試著調過 但會變得很難看...
16:59 bigfrog: https://osu.ppy.sh/ss/1858517
16:59 bigfrog: 這樣??
16:59 bigfrog: 還是算了 這梗你後面有用到
17:01 smallbeans: 改了
17:01 smallbeans: 管他有沒有用過(X)
17:01 bigfrog: 01:19:981 (2) - 我怕新手會誤會直接要接下一個滑條 o.o
17:02 smallbeans: 原本是三折
17:02 smallbeans: 不對 兩折
17:02 bigfrog: 也許可以改一下迴轉的位置
17:02 smallbeans: 不過被嫌太難改成這樣
17:03 smallbeans: 好主意
17:03 smallbeans: 改了
17:04 bigfrog: 01:31:594 (3) - https://osu.ppy.sh/ss/1858523
17:04 bigfrog: 比較好 應該
17:06 bigfrog: 02:56:756 (1) - NM和HD記得要改ww
17:06 smallbeans: 嗯
17:06 smallbeans: 改了
17:07 bigfrog: 沒了 換Hard
17:07 smallbeans: Hard我會吐槽的比較兇 請別介意(?)
17:08 bigfrog: 你的對稱梗好多....
17:08 bigfrog: 不過別介意
17:08 smallbeans: 我就不會做圖阿
17:09 bigfrog: 只是比較少能mod的東西罷了 (笑
17:09 smallbeans: 而且你吐槽過這個了(?)
17:09 smallbeans: 我很努力的克制減少對稱了(?)
17:13 bigfrog: 抱歉剛剛有點事暫離
17:13 bigfrog: 好繼續
17:14 bigfrog: 01:11:078 (7,8) - 其實我不是很喜歡這兩個,打起來有點彆扭...
17:15 bigfrog: 不過你好像滿喜歡這梗 我就沒差
17:15 smallbeans: 駁回(?)
17:15 bigfrog: 我知道= =
17:15 smallbeans: 沒有
17:16 smallbeans: 只是很不幸剛好擺成這樣(?)
17:16 smallbeans: 而且後面有疊到 很難改
17:16 bigfrog: 01:23:465 (7,8) - ctrl+g 打起來比較順
17:17 smallbeans: 我覺得沒差
17:17 smallbeans: 所以我改了(?)
17:17 bigfrog: 呃...
17:17 bigfrog: 因為那個擺法要順間轉一個很尖的角
17:18 bigfrog: 不太...摁......
17:20 bigfrog: 02:32:756 (5,6,7,8) - 滿喜歡的 (?
17:21 smallbeans: :D (?)
17:21 bigfrog: 02:39:626 (10) - OAO
17:22 bigfrog: 怎麼講好...
17:23 bigfrog: 只是覺得其他地方都沒有中間連擊 突然加有點怪 不過滿有新意的
17:23 smallbeans: www
17:23 smallbeans: 沒辦法前後都是滑條QQ
17:23 smallbeans: 就當作最後一個連擊的驚喜(?
17:23 bigfrog: 02:45:917 (1,2,3) - 欸你這個表情好像出現過好多次
17:23 bigfrog: 錯覺嗎www
17:24 smallbeans: 前面有一個幾乎一樣的w
17:24 bigfrog: wwwww
17:24 smallbeans: 02:36:626 (1,2,3)-
17:25 bigfrog: 我笑了
17:25 bigfrog: 你這是故意的嗎www
17:25 smallbeans: 弄到後面已經沒梗了所以就抄襲
17:26 bigfrog: 02:56:756 (4) - 我還是不喜歡這個,可是你一定不想刪 D:
17:26 smallbeans: 是(?)
17:27 bigfrog: 好
17:27 bigfrog: ok
17:27 bigfrog: 就這樣

嘛,就這樣 (挖鼻
嘛,謝謝大青蛙的閒來一mod (掏耳朵
Wisakedjak
Hi, from my modding queue

[Hard]
  1. What about AR-1? It is 3 in Easy, 5 in Normal and let's give it 7 here. Looks better I think.
  2. 00:31:981 (3,4) - This blanket here could be better, also fits with the 6th note. Like this;
    I know blankets look small things but once I had to remap all the because of the bad bad bad blankets. Don't forget to use approach circles when you are making a blanket.
  3. 00:34:304 (1) - This jump here feels a little far. There were 2 jumps like this before that and the distances were 1,95 00:28:110 (1) - at this point and 2,08 00:31:207 (1) - at this point. Here it is 2,45. You can make the jumps equal or close to make them better. Or maybe increase like... I mean the first jump is 1,95, make the 2nd 2,05 and the 3rd 2,15.
  4. 00:38:175 (2,3) - Again a blanket... Looks good but needs just a little work. Use approach circle.
  5. 00:40:498 (1) - The jump thing I said before. Now it is 2,72 and feels farther. What I suggest is place the first slider on the 3rd slider before, place the 2nd slider slider on the 7th slider before and make a blanket. Like this;
  6. 00:50:562 (3) - Here I will say the blanket again. Again looks good but needs just a little change.
  7. 00:52:885 (1) - You can move this to x:28 y:224, that's how it looks better with the slider there. And fix the blanket too. Like this;
  8. 01:05:272 (1,2) - Blanket.
  9. 01:14:562 (1,2) - Here, just move the end point to x:344 y:252
  10. About kiai's I have a little suggestion. The chorus go twice there. What I suggest is finish the first kiai here; 01:32:949 (9) - and start it again at 01:33:143 (1) - this point. So it is going to flash again. Same goes for the other kiai too. Looks good for me. I always use this.
  11. 01:48:240 (9,1) - Just move the end point x:380 y:316 to fix the blanket. Or I don't know, why don't you use 3 circles instead of a slider? It will make the "o-oh-oh" clickable. And if there is also a jump there, I say wow.
  12. 01:52:110 (2,4) - The 4th's end isn't exactly on the 2nd's start. You can fix it a little.
  13. 02:06:240 (2) - This is not exactly under the end too.
  14. 02:39:336 (9,10,1) - Here I say make them closer for a easy stream, maybe use distance snap 0,8... Because when they are away from each other it is harder to make them... If you do this there will be lots of placement problems with the pattern, so it's all up to you.
This is a nice map, you have good rhythms, what I said was just to make it look better.

[Normal]
  1. 00:52:885 (1) - You are missing the rhythm here. Just make it like here; 00:49:788 (1,2) - to not to lose the "o-oh-oh" thing.
Well there isn't much to say. Looks great.

[Easy]
  1. 00:52:885 (1) - I say use 2 circles again to make that part clickable again.
Good song, good map. Yes there is not much to say in Normal and Easy. The hard needs a little work but there is nothing important. Good luck with ranking.
Topic Starter
smallbeans

XavierJones wrote:

XavierJones's mod
Hi, from my modding queue

[Hard]
  1. What about AR-1? It is 3 in Easy, 5 in Normal and let's give it 7 here. Looks better I think. :arrow: Ok, now turn to 7.
  2. 00:31:981 (3,4) - This blanket here could be better, also fits with the 6th note. Like this;
    I know blankets look small things but once I had to remap all the because of the bad bad bad blankets. Don't forget to use approach circles when you are making a blanket. :arrow: fixed.
  3. 00:34:304 (1) - This jump here feels a little far. There were 2 jumps like this before that and the distances were 1,95 00:28:110 (1) - at this point and 2,08 00:31:207 (1) - at this point. Here it is 2,45. You can make the jumps equal or close to make them better. Or maybe increase like... I mean the first jump is 1,95, make the 2nd 2,05 and the 3rd 2,15. :arrow: That's not important...no one will notice that when play.
  4. 00:38:175 (2,3) - Again a blanket... Looks good but needs just a little work. Use approach circle. :arrow: fixed.
  5. 00:40:498 (1) - The jump thing I said before. Now it is 2,72 and feels farther. What I suggest is place the first slider on the 3rd slider before, place the 2nd slider slider on the 7th slider before and make a blanket. Like this; :arrow: No...
  6. 00:50:562 (3) - Here I will say the blanket again. Again looks good but needs just a little change. :arrow: I have a little headache... please, this is acceptable.
  7. 00:52:885 (1) - You can move this to x:28 y:224, that's how it looks better with the slider there. And fix the blanket too. Like this; :arrow: fixed.
  8. 01:05:272 (1,2) - Blanket. :arrow: fixed.
  9. 01:14:562 (1,2) - Here, just move the end point to x:344 y:252 :arrow: fixed.
  10. About kiai's I have a little suggestion. The chorus go twice there. What I suggest is finish the first kiai here; 01:32:949 (9) - and start it again at 01:33:143 (1) - this point. So it is going to flash again. Same goes for the other kiai too. Looks good for me. I always use this. :arrow: looks great, changed.
  11. 01:48:240 (9,1) - Just move the end point x:380 y:316 to fix the blanket. Or I don't know, why don't you use 3 circles instead of a slider? It will make the "o-oh-oh" clickable. And if there is also a jump there, I say wow. :arrow: fixed. and I don't follow vocal so no changed.
  12. 01:52:110 (2,4) - The 4th's end isn't exactly on the 2nd's start. You can fix it a little. :arrow: fixed.
  13. 02:06:240 (2) - This is not exactly under the end too. :arrow: fixed.
  14. 02:39:336 (9,10,1) - Here I say make them closer for a easy stream, maybe use distance snap 0,8... Because when they are away from each other it is harder to make them... If you do this there will be lots of placement problems with the pattern, so it's all up to you. :arrow: yes you know it's a trouble to fix this...so maybe keep it. ;_ ;
This is a nice map, you have good rhythms, what I said was just to make it look better.

[Normal]
  1. 00:52:885 (1) - You are missing the rhythm here. Just make it like here; 00:49:788 (1,2) - to not to lose the "o-oh-oh" thing. :arrow: ok.
Well there isn't much to say. Looks great.

[Easy]
  1. 00:52:885 (1) - I say use 2 circles again to make that part clickable again. :arrow: this time no because it's the same slider.
Good song, good map. Yes there is not much to say in Normal and Easy. The hard needs a little work but there is nothing important. Good luck with ranking.
Thanks for your mod. :)
Want 2 Buy Avon
Hi Hi, From my queue
[Hard]
00:13:401 (3) - could blanket 2 better
00:13:788 (4) - could blanket 5 better
00:19:594 (3) - could blanket 2 better
00:21:143 (8) - could blanket 9
00:32:369 (4) - could blanket 4 better
00:34:304 (1) - could blanket 3 better
00:38:175 (2) - could blanket 3 better
00:39:143 (4,5) - I'd suggest flipping these cause the slider flows into the 5 better currently so going to the 4 feels awkward
00:41:272 (2) - blanket the 3 better
00:41:852 (3) - slightly overlaps 00:43:014 (6) -
00:42:820 (5,6,7,8) - the spacing between these feels off to me, like maybe the 5 and 6 are a tad close
00:44:369 (2) - blanket the 3 better
00:59:078 (1) - blanket the 2 better
01:00:240 (4) - blanket the 2 better
01:06:046 (3,4) - this is just one example but things like these make the flow feel wonky to me cause the sliders lead off one way and then force you back the other way to get the next note after 01:06:820 (5) - for no reason. and you do it a lot in your map
01:07:594 (8,9,10) - and then you do things like this where you stack the two notes that are further apart on the timeline but put the one that's closer as a small jump, it feels strange
01:19:981 (1,2,3,4) - or like this, it feels out of place in a hard
01:22:498 (5) - overlaps 01:23:659 (8) - some
01:48:627 (1) - blanket the 9 better
02:42:046 (6) - overlaps 02:42:820 (1) -
02:49:788 (3) - blanket the 2 better
02:55:981 (2) - blanket the 3
02:56:755 (4) - this is mapped to nothing, remove it please

That's what I found~ I like your patterning but some of your blanketing and flow could be a little better :x Good luck on the map <3
Miramono
Hi! from modding queue...sorry late

Mod
[Easy]
Clear

[Normal]
Clear

[Hard]
00:17:272 (5) - Move x:412 y:188
00:17:465 (6) - Move x:452 y:112
00:17:659 (7) - Move x:368 y:104
00:21:143 (8) - ctrl + G
00:28:885 (3) - ctrl + G then Move x:468 y:276
00:29:272 (4) - ctrl + G then Move x:392 y:304
00:29:659 (5) - Move x:460 y:172
00:59:078 (1) - ctrl + G
02:50:756 (5) - ctrl + G

I hope I helped :oops:
KuroSenpai112
From Queue!

[Hard]
Some of the spacing throughout the song are inconsistent, is is supposed to be that way?
For example, 01:23:659 (8) and 01:23:852 (1) ?
01:04:498 (1) - I think it's okay to remove the NC here.

[Normal]
01:31:594 (1) - Remove NC?
02:07:207 (5) - NC?

[Easy]
Looks fine here.

Good luck!
Topic Starter
smallbeans
Thanks everyone, I will reply soon. :)
Topic Starter
smallbeans

Xellie wrote:

Hi Hi, From my queue
[Hard]
00:13:401 (3) - could blanket 2 better
00:13:788 (4) - could blanket 5 better
00:19:594 (3) - could blanket 2 better
00:21:143 (8) - could blanket 9
00:32:369 (4) - could blanket 4 better
00:34:304 (1) - could blanket 3 better :arrow: I think what you mean is 2.
00:38:175 (2) - could blanket 3 better
00:39:143 (4,5) - I'd suggest flipping these cause the slider flows into the 5 better currently so going to the 4 feels awkward
00:41:272 (2) - blanket the 3 better
00:41:852 (3) - slightly overlaps 00:43:014 (6) - :arrow: that's not exigent.
00:42:820 (5,6,7,8) - the spacing between these feels off to me, like maybe the 5 and 6 are a tad close
00:44:369 (2) - blanket the 3 better
00:59:078 (1) - blanket the 2 better
01:00:240 (4) - blanket the 2 better
01:06:046 (3,4) - this is just one example but things like these make the flow feel wonky to me cause the sliders lead off one way and then force you back the other way to get the next note after 01:06:820 (5) - for no reason. and you do it a lot in your map :arrow: In fact I don't really know what you means...my english is bad. But I like to put notes like this way.
01:07:594 (8,9,10) - and then you do things like this where you stack the two notes that are further apart on the timeline but put the one that's closer as a small jump, it feels strange :arrow: I want to stand out this sound so I stack 8 on 9, if I put 8 away players won't get the feel of this sound.
01:19:981 (1,2,3,4) - or like this, it feels out of place in a hard :arrow: I think it's acceptable.
01:22:498 (5) - overlaps 01:23:659 (8) - some :arrow: that's not exigent.
01:48:627 (1) - blanket the 9 better
02:42:046 (6) - overlaps 02:42:820 (1) - :arrow: like the following I said before.
02:49:788 (3) - blanket the 2 better
02:55:981 (2) - blanket the 3
02:56:755 (4) - this is mapped to nothing, remove it please :arrow: No.

That's what I found~ I like your patterning but some of your blanketing and flow could be a little better :x Good luck on the map <3
Others I don't reply means fixed, thank you!!

Miramono wrote:

Hi! from modding queue...sorry late

Mod
[Easy]
Clear

[Normal]
Clear

[Hard]
00:17:272 (5) - Move x:412 y:188
00:17:465 (6) - Move x:452 y:112
00:17:659 (7) - Move x:368 y:104 :arrow: It will have two problems, first, 4 to 5 isn't 1.2x, also it will cause misunderstand about the distance from 7 to 8
00:21:143 (8) - ctrl + G :arrow: No.
00:28:885 (3) - ctrl + G then Move x:468 y:276
00:29:272 (4) - ctrl + G then Move x:392 y:304
00:29:659 (5) - Move x:460 y:172 :arrow: looks good but my distance isn't 1.0x, it will let players misunderstand.
00:59:078 (1) - ctrl + G :arrow: sorry I want to jump there.
02:50:756 (5) - ctrl + G :arrow: great but it will cause the following note have the wrong distance, so I don't want to change.

I hope I helped :oops:
It really helps! But sorry I can't change it. ;_ ;

TheForgotten5 wrote:

From Queue!

[Hard]
Some of the spacing throughout the song are inconsistent, is is supposed to be that way?
For example, 01:23:659 (8) and 01:23:852 (1) ? :arrow: I think it's ok...
01:04:498 (1) - I think it's okay to remove the NC here. :arrow: Why I did this before, fixed.

[Normal]
01:31:594 (1) - Remove NC? :arrow: looks like when I copy notes and forget to cancel the NC, fixed.
02:07:207 (5) - NC? :arrow: Added.

[Easy]
Looks fine here.

Good luck!
thanks for your mod!


oops I double post. :o
Chyo-Kun
Requested in my modding queue : t/229105



       General

 
 
  1. I don't really like your last Kiai Time placement. Move it from 02:21:143 - to 02:21:917 - and test it out, in my opinion it plays and follow the song way better.
    Remember: This change needs to be done to all your difficulties to keep consistency between your kiai times.
     
  2. Why is your preview point set in such a calm moment? I think that it should resemble the most exciting part of the song, move it 02:19:981 - on this tick and see how it sounds.
     
  3. 00:25:014 (1) - I'd suggest to increase the volume of this slider head by 10%, as it sounds a little better. I suppose you know how to do this, but just to be sure I'll guide you step by step.
     
    00:25:014 - Edit the volume of the green line that's already adding ~10% volume
    00:25:143 - Create another green line here to bring back the volume to 45%
     
     

    Easy

     
  4. There is a little inconsistency with this difficulty's second and fourth kiai times.Since I doubt that those are intentional, I'll list them out for you:
     
    01:32:949 - In all the other difficulties this kiai time ends on 01:33:046 - this tick, move it to keep consistency throughout all your difficulties
    02:33:336 - Same thing as before, this kiai time end should be 02:33:433 - here to match with the other difficulties.
     
    These are two small changes that are important both for consistency AND improving your kiai fountains.
     
  5. 00:31:207 (1) - I think that a slider here can replace a beat. Place its head x:296 y:316 and its tail x:296 y:316 and add a whistle on both sides. It sounds and plays quite better overall. The spacing goes off by a few pixels, but it's still acceptable. See yourself how it plays and then decide if you want to change this or not.
     
  6. 01:07:594 (4) - Whistle + Clap doesen't sound very nice here.. I suggest you to remove the whistle.
     
  7. 01:07:594 (4) - Instead of having two separate whistles, I suggest that you remove the second ( 01:19:981 (4) -  ) whistle and add it to the slider itself (Just click the slider and add a whistle), leaving the first one. It sounds better like this, in my opinion.
     
  8. 01:32:369 (3) - Replace the finish of this slider head with a clap
     

    Normal

  9. 00:48:240 (1) - Lower this spinner volume by a little, since its default hitsound can be heared in a 100% silent moment. If you do change this, I suggest placing the green line 00:49:304 - on this tick to avoid affecting the SpinnerBonusPoints hitsound all of sudden during the spin. Lowering it by ~5% should be fine, in my opinion.
     
  10. 01:11:465 (1) - Why is this slider shaped like this? It feels like the curve should be facing the beat, not the other side.. I suggest tryng to find another shaping. (This is a very personal opinion)
     
  11. 01:19:981 (2) - Remove this whistle and then listen to the slider. It should sound a little better.
     
  12. 01:24:627 (3) - Move this slider's third tick to x:416 y:64, it should look slightly better
     
  13. 01:45:530 (1) - Watch out with the position of this slider, it can be considered in the way of the spinner's writings ("Spin!" and "Clear!") I'm not sure, though.
     
  14. 01:57:530 (5) - I suggest removing the whistle from this slider tail and adding a clap instead, it sounds better to me.
     
  15. 02:33:143 (7) - I don't really like how this slider is placed. I suggest adding a slider point on x:384 y308 to curve it and make it look better.
     
  16. 01:32:369 (3) - Replace the finish of this slider head with a clap
     
     

    Hard

     
     
  17. 00:42:627 - It really feels like a beat is missing here, it would be nice to have it to keep the nice flow going.
     
  18. 01:13:788 (8) - This combo goes on for quite a while, consider adding a new one here.
     
  19. 01:19:981 (1,2,3,4) - I don't like how these beats overlap, I'd suggest to find a new position for each one, but this is only a personal opinion, you can keep them as they are if you want.
     
  20. 01:57:143 (5,6,7,8) - I don't see a reason for this jump to be this big, it's not kiai time and the rythm of the song is just like the previous time that this musical pattern was used.
     
     
     
    頑張って!
AlexaBM
hi~ from the queue
[General]
  1. Yellow combo colour is too bright IMO, fade it please.
  2. 02:21:917 - I'd start the Kiai time at this point because the strong sound begins here and you can distinguish this moment using the Kiai time.
[Easy]
  1. 01:03:336 (2) - Move it to 01:03:723 - and check the distance after that.
  2. 01:19:207 (3,1) - Blanket could be a bit better
  3. 01:22:304 (2) - I think it's better to move at x:59 y:95
  4. 01:37:014 (2) - I'd move the middle point at x:136 y:192 to make this slider smoother.
  5. 02:37:401 (2) - ^
  6. 01:50:175 (3) - Why not to ctrl+h this slider?
  7. 01:57:917 (1) - Beginners can click on (1) instead of (3). I suggest to move it like one the screen (or smth like this):
  8. 02:25:788 (2) - Move it to x:68 y:184
  9. 02:30:433 (1) - This slider breaks the flow. I'd makke smth like this:
  10. 02:55:207 (1,2) - This moment isn't good for the Easy diff, because beginners WILL missunderstand this moment and WILL click on the slider's tail. Replace this slider.
[Normal]
  1. 00:13:401 (2,3) - Blanket can be better
  2. 00:21:917 (1,2) - ^
  3. 00:26:562 (3,4) - ^
  4. 01:24:627 (3,4) - ^
  5. 01:34:691 (3,4) - ^
  6. 02:33:917 (2,3) - ^
  7. 01:54:820 (1,3) - This overlap can be better
  8. 02:44:368 (1,1) - Spinner ends and new object appears too fast. All you can do is just to move this circle closer to the center
[Hard]
  1. 00:16:498 (3,4) - I'd like to see smthj like this:
  2. 00:44:369 (2,3) - Blanket plz
  3. 01:09:917 (5,6) - ^
  4. 01:09:143 (3,4,5) - Make a perfect triangle?
  5. 02:07:981 (3,4,5,6) - Personally I like to use rotated squares:
wow, I really enjoyed playing this map! This song is awesome and map is very qualitative. Here's some stars for you~ Good luck on getting it ranked!
Hollow Wings
from Scorpiour's Modding Queue

Hard

  1. 00:48:433 (1) - try silent the spinner's end like this in these song's parts, in other diffs as well. it fits the song more imo.
  2. 01:19:788 for map's in low ar, maybe set a note here so that players won't confused in playing with vocal beats in the song here
  3. 01:55:594 (2,5) - why not stack them and keep other objs both in symm composing?
  4. 02:56:562 (3,4) - i don't think big jump here fits the silent part in this mapset, for most of kiai time have normal ds in heated part before. even this is the end with nearly no beat supporting on 02:56:756 (4) - in song's track. change another symm pattern here maybe, and set rhythm 3,4 notes into a slider.
  5. blanket like these: 00:27:336 (8,9) - , 02:31:594 (2,3,4) - or 02:48:239 (6,7) - ect. can be perfect imo, and u can watch out more next time u setting blanket
  6. previous parts r really good to me in ds controlling and symm composing, thou just lack of patterns. more organization can be considered in ur map style imo, like stack setting crossing the whole pattern, and design of objs imo.

Normal

  1. 00:38:949 (3,4) - maybe blanket each other
  2. 01:11:465 (1) - try this?
  3. 02:25:014 (2) - try same style above to blanket 02:26:175 (3) - maybe
  4. not that symm in this diff lol

Easy

  1. 00:51:336 (3,1) - i prefer two curve design here
  2. 01:11:465 (1,2) - u can blanket this with ds snapped indeed, just do that composing and move 01:14:562 (1) - a bit
  3. 01:35:078 (3,1) - 1 symm to 3's head? adjust 3's end to keep ds, objs after as well
  4. 02:35:078 (3) - curve?
  5. fine
thou i know less about symm style w

good luck
Topic Starter
smallbeans

Chyo-Kun wrote:

Requested in my modding queue : t/229105



General



  1. I don't really like your last Kiai Time placement. Move it from 02:21:143 - to 02:21:917 - and test it out, in my opinion it plays and follow the song way better. :arrow: Looks great, fixed.
    Remember: This change needs to be done to all your difficulties to keep consistency between your kiai times.
  2. Why is your preview point set in such a calm moment? I think that it should resemble the most exciting part of the song, move it 02:19:981 - on this tick and see how it sounds. :arrow: I like this part more than the refrain and it's special, so I put preview point here.
  3. 00:25:014 (1) - I'd suggest to increase the volume of this slider head by 10%, as it sounds a little better. I suppose you know how to do this, but just to be sure I'll guide you step by step. :arrow: In fact there is no 00:25:143 but anyway, added.

    00:25:014 - Edit the volume of the green line that's already adding ~10% volume
    00:25:143 - Create another green line here to bring back the volume to 45%


    Easy

  4. There is a little inconsistency with this difficulty's second and fourth kiai times.Since I doubt that those are intentional, I'll list them out for you:

    01:32:949 - In all the other difficulties this kiai time ends on 01:33:046 - this tick, move it to keep consistency throughout all your difficulties
    02:33:336 - Same thing as before, this kiai time end should be 02:33:433 - here to match with the other difficulties.

    These are two small changes that are important both for consistency AND improving your kiai fountains. :arrow: ok.
  5. 00:31:207 (1) - I think that a slider here can replace a beat. Place its head x:296 y:316 and its tail x:296 y:316 and add a whistle on both sides. It sounds and plays quite better overall. The spacing goes off by a few pixels, but it's still acceptable. See yourself how it plays and then decide if you want to change this or not. :arrow: I think twice and finally I keep this, circle fits more to me.
  6. 01:07:594 (4) - Whistle + Clap doesen't sound very nice here.. I suggest you to remove the whistle. :arrow: oops, why I add it, fixed.
  7. 01:07:594 (4) - Instead of having two separate whistles, I suggest that you remove the second ( 01:19:981 (4) - ) whistle and add it to the slider itself (Just click the slider and add a whistle), leaving the first one. It sounds better like this, in my opinion. :arrow: I cancel the second whistle, just like other diffs.
  8. 01:32:369 (3) - Replace the finish of this slider head with a clap :arrow: ok.


    Normal

  9. 00:48:240 (1) - Lower this spinner volume by a little, since its default hitsound can be heared in a 100% silent moment. If you do change this, I suggest placing the green line 00:49:304 - on this tick to avoid affecting the SpinnerBonusPoints hitsound all of sudden during the spin. Lowering it by ~5% should be fine, in my opinion. :arrow: I lower all the spin by 10%.
  10. 01:11:465 (1) - Why is this slider shaped like this? It feels like the curve should be facing the beat, not the other side.. I suggest tryng to find another shaping. (This is a very personal opinion) :arrow: In my personal opinion, I want to keep this.
  11. 01:19:981 (2) - Remove this whistle and then listen to the slider. It should sound a little better. :arrow: You mean all of the whistle? ok, I cancelled.
  12. 01:24:627 (3) - Move this slider's third tick to x:416 y:64, it should look slightly better :arrow: I think x:416 y:68 blanket better?
  13. 01:45:530 (1) - Watch out with the position of this slider, it can be considered in the way of the spinner's writings ("Spin!" and "Clear!") I'm not sure, though. :arrow: I am lazy to fix this. I think it's acceptable.
  14. 01:57:530 (5) - I suggest removing the whistle from this slider tail and adding a clap instead, it sounds better to me. :arrow: No, I think clap is not fit here.
  15. 02:33:143 (7) - I don't really like how this slider is placed. I suggest adding a slider point on x:384 y308 to curve it and make it look better. :arrow: I think it looks a little weird...
  16. 01:32:369 (3) - Replace the finish of this slider head with a clap :arrow: ok.


    Hard


  17. 00:42:627 - It really feels like a beat is missing here, it would be nice to have it to keep the nice flow going. :arrow: But there is no instrumental sound.
  18. 01:13:788 (8) - This combo goes on for quite a while, consider adding a new one here. :arrow: No I add new combo for the first white line.
  19. 01:19:981 (1,2,3,4) - I don't like how these beats overlap, I'd suggest to find a new position for each one, but this is only a personal opinion, you can keep them as they are if you want. :arrow: I changed, but I don't know it's good or not.
  20. 01:57:143 (5,6,7,8) - I don't see a reason for this jump to be this big, it's not kiai time and the rhythm of the song is just like the previous time that this musical pattern was used. :arrow: It's special, twice heavy sound appears here, so although it's not kiai, I think is acceptable.



    頑張って!
Thanks for your mod!! :)

AlexaBM wrote:

hi~ from the queue
[General]
  1. Yellow combo colour is too bright IMO, fade it please. :arrow: OK, I changed to other colors.
  2. 02:21:917 - I'd start the Kiai time at this point because the strong sound begins here and you can distinguish this moment using the Kiai time. :arrow: Yes, you are right, so I changed!
[Easy]
  1. 01:03:336 (2) - Move it to 01:03:723 - and check the distance after that. :arrow: ok.
  2. 01:19:207 (3,1) - Blanket could be a bit better :arrow: ok.
  3. 01:22:304 (2) - I think it's better to move at x:59 y:95 :arrow: I think I will keep this.
  4. 01:37:014 (2) - I'd move the middle point at x:136 y:192 to make this slider smoother.
  5. 02:37:401 (2) - ^ :arrow: Both fixed.
  6. 01:50:175 (3) - Why not to ctrl+h this slider? :arrow: ok.
  7. 01:57:917 (1) - Beginners can click on (1) instead of (3). I suggest to move it like one the screen (or smth like this): :arrow: this is not the first modded, so I fixed.
  8. 02:25:788 (2) - Move it to x:68 y:184 :arrow: I move it to x:72 y:184
  9. 02:30:433 (1) - This slider breaks the flow. I'd make smth like this: :arrow: ok.
  10. 02:55:207 (1,2) - This moment isn't good for the Easy diff, because beginners WILL missunderstand this moment and WILL click on the slider's tail. Replace this slider. :arrow: I change this many times, hope this time is in good shape, fixed.
[Normal]
  1. 00:13:401 (2,3) - Blanket can be better :arrow: fixed.
  2. 00:21:917 (1,2) - ^ :arrow: I think it's ok.
  3. 00:26:562 (3,4) - ^ :arrow: fixed.
  4. 01:24:627 (3,4) - ^ :arrow: I think it's ok.
  5. 01:34:691 (3,4) - ^ :arrow: fixed.
  6. 02:33:917 (2,3) - ^ :arrow: I am not thinking about blanket this.
  7. 01:54:820 (1,3) - This overlap can be better :arrow: fixed.
  8. 02:44:368 (1,1) - Spinner ends and new object appears too fast. All you can do is just to move this circle closer to the center :arrow: ok.
[Hard]
  1. 00:16:498 (3,4) - I'd like to see smthj like this: :arrow: changed.
  2. 00:44:369 (2,3) - Blanket plz :arrow: I really don't know, isn't it blanket? ;_ ;
  3. 01:09:917 (5,6) - ^ :arrow: fixed.
  4. 01:09:143 (3,4,5) - Make a perfect triangle? :arrow: I made this symmetry, not a triangle.
  5. 02:07:981 (3,4,5,6) - Personally I like to use rotated squares: :arrow: ok, changed.
wow, I really enjoyed playing this map! This song is awesome and map is very qualitative. Here's some stars for you~ Good luck on getting it ranked!
Wow, you are really a great person!! ><
Thanks for your mod and star!!!!

Hollow Wings wrote:

from Scorpiour's Modding Queue

Hard

  1. 00:48:433 (1) - try silent the spinner's end like this in these song's parts, in other diffs as well. it fits the song more imo. :arrow: I reduce it 10%.
  2. 01:19:788 for map's in low ar, maybe set a note here so that players won't confused in playing with vocal beats in the song here :arrow: I prefer to use AR8 than add notes here because there is no sound except vocal...but some modder said AR7 fits more, I don't know how to do better.
  3. 01:55:594 (2,5) - why not stack them and keep other objs both in symm composing? :arrow: It will become 1.12x and, when I move other notes, it looks right of centre.
  4. 02:56:562 (3,4) - i don't think big jump here fits the silent part in this mapset, for most of kiai time have normal ds in heated part before. even this is the end with nearly no beat supporting on 02:56:756 (4) - in song's track. change another symm pattern here maybe, and set rhythm 3,4 notes into a slider. :arrow: 我不知道,其實我還蠻喜歡這樣,有一種節奏突然收緊的感覺。(?)
  5. blanket like these: 00:27:336 (8,9) - , 02:31:594 (2,3,4) - or 02:48:239 (6,7) - ect. can be perfect imo, and u can watch out more next time u setting blanket :arrow: fixed. And I think if I have next time mapping, I will never use blankets...
  6. previous parts r really good to me in ds controlling and symm composing, thou just lack of patterns. more organization can be considered in ur map style imo, like stack setting crossing the whole pattern, and design of objs imo.

Normal

  1. 00:38:949 (3,4) - maybe blanket each other :arrow: ok.
  2. 01:11:465 (1) - try this? :arrow: Sorry I want to keep this.
  3. 02:25:014 (2) - try same style above to blanket 02:26:175 (3) - maybe :arrow: If I want to blanket this, I need to move a lot of notes, so maybe no change...
  4. not that symm in this diff lol :arrow: lol

Easy

  1. 00:51:336 (3,1) - i prefer two curve design here :arrow: ok.
  2. 01:11:465 (1,2) - u can blanket this with ds snapped indeed, just do that composing and move 01:14:562 (1) - a bit :arrow: fixed.
  3. 01:35:078 (3,1) - 1 symm to 3's head? adjust 3's end to keep ds, objs after as well :arrow: ok.
  4. 02:35:078 (3) - curve? :arrow: ok.
  5. fine
thou i know less about symm style w

good luck
感謝HW大人啊啊啊啊,HW大人的鬼畜圖令我敬佩不已啊啊啊啊,我也好想像HW大人一樣會擺獵奇圖啊啊啊啊。

Thanks for your mod!!
Cerulean Veyron
Hi, From my Queue!

[> Easy <]
  1. 00:28:110 (1,2) - Doesn't blanket alot, make a bit closer for sure.
  2. 01:17:659 (1,2,3,4) - A bit awkward when the circle (1) overlapped with the slider (4) like that, A diamond formation should work here.
  3. 02:07:981 (2) - Curve?
  4. 02:22:691 (3,1,2) - Nice pattern here, but i perfer a triangle-formed cycle here. This is just my suggestion.
  5. 02:49:014 (1,2,3) - Make a Triangle form here.
  6. - This diff is almost perfect for me to mod, but i did my best. Good mapping!
[> Normal <]
  1. 00:23:465 (3) - Curve this slider a bit, better flow.
  2. 01:26:949 (1,2) - I can feel the flow broke here a bit, I hope it's okay.
  3. 01:36:240 (1) - Same as 00:23:465 (3) -
  4. 01:39:723 (2,3) - Blanket here? i'd like to tell you to stack slider's tail too with 01:42:433 (1) - , Don't know if it's possible.
  5. 01:49:788 (2,1) - Stack head?
  6. 02:29:272 (3,4) - Blanket?
  7. 02:49:014 (1) - Same as 00:23:465 (3) -
  8. - Same comment as previous diff~
[> Hard <]
  1. 00:16:885 (4) - Curve for blanket? Pattern might look nice here.
  2. 00:18:433 (9,2) - A bit overlap, just grid-down the circle. Don't worry, it'll still flow great.
  3. 00:23:078 (4) - Ctrl + G? I can hear the vocal is almost strong, so it needs a bit of little jump here.
  4. 01:02:078 (11) - I don't hear a beat here for this kind of rhythm. Are you following the song track? or your own track?
  5. 01:14:465 (12) - ^, This'll be on other triplets too. Go get it yourself~
  6. 01:17:659 (1,2) - Same as 00:16:885 (4) -, and to avoid that little overlap on 01:18:627 (4) -
  7. 02:23:465 (7,8) - Blanket here or something.
  8. 02:28:110 (1) - Remove NC, still in the same track.
  9. - This diff doesn't look like a Hard or Insane. But likely a "Hard+" imo, But Great mapping anyway!

Yep, osu! needs more english songs like this kind of type, instead of those crappy maps they're ranking right now >_>
I think this map is ready for a BAT-mod, Good Luck getting one!
riffy
Yo, as requested.

[General]
  1. Please, disable the letterboxes. Those black lines during the breaks hurt your BG seriously.
  2. I doubt that the brtight-green colour makes sense with the BG, moreover it looks really bright which may hurt eyes a bit. Mind finding a better set of colours?
    Note: or just poke me if you have problems with it, I'll be glad to help you out! :)
  3. Are you sure about the BPM? I'd say that it's 155, but you probably should consult a BAT-member to make sure. :P
[Easy]
  1. Each of your combos is just [b]1(!)-3 objects long, which is way too short, in my opinion. Please, consider placing NCs every second downbeat, so your comboing will remain consistent and look better at the same time. [/b]
  2. 00:24:240 - to keep your rhythm more logical and consistent and to avoid polarity changes, add a circle here. It will match with the vocals , so I believe that it will improve your rhythm.
    Note: just in case if you are wondering what is polarity and why you should pay attention to it, check out this guide and you may learn some helpful stuff about rhythm. :)
  3. 00:26:562 (2,3) - it might be just me, but it feels much better if you replace them with a slider. Give it a try! An example
  4. 00:49:788 (1) - the circle appears when the spinner is still spinning which may be confusing for newbies. Therefore, I'm suggesting you to give players more recovery time after the spinner. You can do it in any way you like or you can even remove the spinner and map this part. But what I'd like to see here is something like this
    Note: 01:42:433 (1,1) - the same thing about giving players more time to recover. It happens more, but I think that you'll be able to spot and fix it on your own :)
  5. 00:54:433 (2) - the same polarity thing as on 00:24:240. I would highly recommend you to add a circle here. If you want to, you can reduce volume on it, by the way.
  6. 00:56:756 (2,3,4) - having some variety in rhythm is nice, but your rhythm does not match well with the music. Eiher use something like you've used on 00:26:562 (2,3) or something like this. Either way would match better than your current pattern, I believe.
  7. 01:03:723 (2,3) - select them and press Ctrl+G. It will swap these objects on the timeline and fit better with the song. If you agree, don't forget to fix the spacingg!
    Note: if you have any questions related to this case, you might want to read this.
  8. 01:08:369 (1,2) - that's a nice symmetrical pattern, but I am 250% sure that it will sound better as 1/1 slider with a repeat + a circle. It just represents the vocals waaay better. Give it a try
  9. 02:08:756 (1) - the spinner seems to be too short. Finishing it at 02:11:078 - might be a nice idea in terms of both rhythm and mapping.

    You may need to work a bit more on your rhythm. The transitions/flowis might be a bit tricky sometimes, but I think that it is readable and playable, so it should be okay. It's just the rhythm and those spinners, otherwise, the diff seems okay.
[Normal]
  1. 00:23:078 (2,3) - minor - just saying that unstacking them would create a moother and more enjoyable flow. Example. It's totally up to you, tho.
  2. 00:24:240 - just like in the Easy diff, adding a circle here for the vocals would make your rhythm more intuitively-playable. Place a circle and see if it sounds better to you.
    Note: 00:55:207 - this one is practically the same with the one above, isn't it?
  3. 00:33:143 - I have sme doubts about ignoring the guitar here but after a couple of tests I decided that it is fine.
  4. 00:48:240 (1,1) - try to give players some more recovery time? After the spinner players need the time to recover. Moreover, the song is pretty relaxing, so hard patterns don't work well here.
    Note: 01:43:981 (1,1) - same here and it happens again, I think you'll be able to fix all such patterns on your own. :)
  5. 01:08:369 (1,2,3) - minor - just saying that making a triiangle here would improve your flow a lot. The suggestion is very similar to the one about 00:23:078 (2,3). :) Example
  6. 01:11:465 (1,2,3) - minor - it is all about flow, you can place (2) on the right, so it will create a more readable and fitting pattern. Give a try to something like this and you will feel the difference.
  7. 01:29:272 (4,5) - try to select and Ctrl+G them, this way your flow will get a bit more enjoyable and it will look pretty cool. Totally up to you, though.
  8. 02:04:885 (2,3) - this transition feels really forced and doesn't play good comparing to the rest of the patterns in the diff. How about this pattern? / this one?

    The rhythm is nice but you can improve your flow more. Some of the patterns seem forced and give a bit of confusion while playing. You could use some more work to make it more enjoyable, but it is okay even as it is.
[Hard]
  1. AR 7,5 would match better with your slider velocity and your rhythm. Give it a try and you won't regret!
  2. 00:24:240 - if you've changed this pattern on easier diff, you might want to the same here for consistency purposes, but it's totally up to you since it plays fine in this diff.
  3. 00:50:562 (3,4) - just thinking that a jump between these two would match perfectly and represent the song in a good way, give it a try!
  4. 01:07:401 - the vocals at this part feel pretty strong, I would not ignore them. See if you can think of any good pattern or try something like this. (vocals are mapped with 1/4 sliders)
  5. 01:19:207 (8,1) - maybe it's just me, but I feel confused because these two are too close to each other. Try to use x0,6 DS or so. It will still give a "slow-down" feeling but it will also be more readable and fitting with the song.
  6. 01:55:594 (2,4) - minor - these two are really close to each other, it looks a bit messy comparing to the rest of your patterns. Maybe you can move it lower to make it look neater.
  7. 02:39:336 (9,10,1) - minor - mind stacking them? This is just a bit weird to have the only unstacked 1/8 pattern in the whole diff.

    Some of the transitions seem tricky/confusing, but otherwise that's a solid diff.
Looks more than good for a one of the first maps. It is still can be improved, but I feel good about what you've got here so far!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Yuthuil
General:
The combo colours are a little random, I think each shade or orange would be good since the main focus of the BG is the sunset, so green doesn't really go.
This mapset is slightly lacking breaks aswell.

Easy:

00:28:110 (1,2) - blanket these two together.
00:46:691 (1) - This spinner doesn't really let me appreciate the music as much as I'd like to. I'd map it. Or at least end it here - 00:48:240.
01:57:530 (3) - remove this.
02:07:981 (2) - add turn back here.
02:55:981 (2) - ^

Normal:

00:29:659 Try this maybe, http://puu.sh/aD71i/fe94f86e9f.jpg
01:07:981 (4) - isn't the use of blue ticks completely prohibited in normal and easy?
02:07:981 (1,2) - ^
02:32:756 (6,7) - ^

Hard:

AR8?

00:50:175 (2) - flip the other way round?
01:45:917 (2) - ^
02:07:981 (3,4,5,6) - I really, really suggest that you take this out or rearrange it. A square is insane+ and in some cases small ones in hard. Try a star or something.

Overall: Great mapset, it's really good looking and fun to play ;) and good luck!
Rirakusu
From my queue :)

Easy
1. 00:26:562 (2,3,4) - If you want to make it easier see the sample below.


2. 00:50:562 (2,3) - Is this a blanket? If yes please fix it.

Normal
1. 01:39:723 (2,3) - A possible blanket.

No problems for hard. All done!
Topic Starter
smallbeans
Finally reply all the mods...

Gray Veyron wrote:

Hi, From my Queue!

[> Easy <]
  1. 00:28:110 (1,2) - Doesn't blanket alot, make a bit closer for sure. :arrow: No blanket here...so maybe no change.
  2. 01:17:659 (1,2,3,4) - A bit awkward when the circle (1) overlapped with the slider (4) like that, A diamond formation should work here. :arrow: I know that but...how to make it like a diamond?
  3. 02:07:981 (2) - Curve? :arrow: I think this is too short to curve it...
  4. 02:22:691 (3,1,2) - Nice pattern here, but i perfer a triangle-formed cycle here. This is just my suggestion. :arrow: Maybe just keep this pattern.
  5. 02:49:014 (1,2,3) - Make a Triangle form here. :arrow: I change it to a right angle.
  6. - This diff is almost perfect for me to mod, but i did my best. Good mapping!
[> Normal <]
  1. 00:23:465 (3) - Curve this slider a bit, better flow. :arrow: But it will not 1.0x or blanket, so no change this time.
  2. 01:26:949 (1,2) - I can feel the flow broke here a bit, I hope it's okay. :arrow: Yes it really breaks the follow...hope it's okay too.
  3. 01:36:240 (1) - Same as 00:23:465 (3) - :arrow: Changed.
  4. 01:39:723 (2,3) - Blanket here? i'd like to tell you to stack slider's tail too with 01:42:433 (1) - , Don't know if it's possible. :arrow: Oops...if I want to move this, I have to move a lot of notes...maybe keep this pattern.
  5. 01:49:788 (2,1) - Stack head? :arrow: Changed.
  6. 02:29:272 (3,4) - Blanket? :arrow: No.
  7. 02:49:014 (1) - Same as 00:23:465 (3) - :arrow: Changed.
  8. - Same comment as previous diff~
[> Hard <]
  1. 00:16:885 (4) - Curve for blanket? Pattern might look nice here. :arrow: It's okay I think.
  2. 00:18:433 (9,2) - A bit overlap, just grid-down the circle. Don't worry, it'll still flow great. :arrow: Fixed.
  3. 00:23:078 (4) - Ctrl + G? I can hear the vocal is almost strong, so it needs a bit of little jump here. :arrow: Good idea, changed.
  4. 01:02:078 (11) - I don't hear a beat here for this kind of rhythm. Are you following the song track? or your own track? :arrow: But I really heard a little sound there...
  5. 01:14:465 (12) - ^, This'll be on other triplets too. Go get it yourself~ :arrow: Maybe keep triplets this time, sorry.
  6. 01:17:659 (1,2) - Same as 00:16:885 (4) -, and to avoid that little overlap on 01:18:627 (4) - :arrow: Fixed.
  7. 02:23:465 (7,8) - Blanket here or something. :arrow: Blanket.
  8. 02:28:110 (1) - Remove NC, still in the same track. :arrow: I forget to cancel it, thanks!
  9. - This diff doesn't look like a Hard or Insane. But likely a "Hard+" imo, But Great mapping anyway! Keep the Hard this time, I think it's easy enough. :)

Yep, osu! needs more english songs like this kind of type, instead of those crappy maps they're ranking right now >_>
I think this map is ready for a BAT-mod, Good Luck getting one!
Thanks for your mod!! I shoot you a star.

-Bakari- wrote:

Yo, as requested.

[General]
  1. Please, disable the letterboxes. Those black lines during the breaks hurt your BG seriously. :arrow: You are right, now disabled!
  2. I doubt that the brtight-green colour makes sense with the BG, moreover it looks really bright which may hurt eyes a bit. Mind finding a better set of colours? :arrow: Change it to purple, in fact I don't know it fits better or not.
    Note: or just poke me if you have problems with it, I'll be glad to help you out! :) :arrow: Thanks! But it's already a long day from that time you mod, I am afraid you are inactive now...
  3. Are you sure about the BPM? I'd say that it's 155, but you probably should consult a BAT-member to make sure. :P :arrow: I am really not sure for this actually, waiting for BATs to look at this. ;)
[Easy]
  1. Each of your combos is just 1-3 objects long, which is way too short, in my opinion. Please, consider placing NCs every second downbeat, so your comboing will remain consistent and look better at the same time. :arrow: Ok, I changed it!
  2. 00:24:240 - to keep your rhythm more logical and consistent and to avoid polarity changes, add a circle here. It will match with the vocals , so I believe that it will improve your rhythm.
    Note: just in case if you are wondering what is polarity and why you should pay attention to it, check out this guide and you may learn some helpful stuff about rhythm. :) :arrow: I have been watched the video. I know it's a bad polarity here, but...really, I feel weird about adding a note here because here isn't have instrumental sound. :o
  3. 00:26:562 (2,3) - it might be just me, but it feels much better if you replace them with a slider. Give it a try! An example :arrow: Changed.
  4. 00:49:788 (1) - the circle appears when the spinner is still spinning which may be confusing for newbies. Therefore, I'm suggesting you to give players more recovery time after the spinner. You can do it in any way you like or you can even remove the spinner and map this part. But what I'd like to see here is something like this
    Note: 01:42:433 (1,1) - the same thing about giving players more time to recover. It happens more, but I think that you'll be able to spot and fix it on your own :) :arrow: I want to use AR8 this second. It's a hard problem, your example is great but 00:50:562 has a hitsound, if I miss it will heard weird...so I keep this pattern this time.
  5. 00:54:433 (2) - the same polarity thing as on 00:24:240. I would highly recommend you to add a circle here. If you want to, you can reduce volume on it, by the way. :arrow: Because this sound isn't clear, so I use a repeat slider and 25% volume.
  6. 00:56:756 (2,3,4) - having some variety in rhythm is nice, but your rhythm does not match well with the music. Either use something like you've used on 00:26:562 (2,3) or something like this. Either way would match better than your current pattern, I believe. :arrow: Yes, your are right, so I changed it like 00:26:562.
  7. 01:03:723 (2,3) - select them and press Ctrl+G. It will swap these objects on the timeline and fit better with the song. If you agree, don't forget to fix the spacing! :arrow: I know what you mean, so changed!
    Note: if you have any questions related to this case, you might want to read this.
  8. 01:08:369 (1,2) - that's a nice symmetrical pattern, but I am 250% sure that it will sound better as 1/1 slider with a repeat + a circle. It just represents the vocals waaay better. Give it a try :arrow: How cute the UFO it is! Changed.
  9. 02:08:756 (1) - the spinner seems to be too short. Finishing it at 02:11:078 - might be a nice idea in terms of both rhythm and mapping. :arrow: Changed, other diffs will do the same thing.

    You may need to work a bit more on your rhythm. The transitions/flows might be a bit tricky sometimes, but I think that it is readable and playable, so it should be okay. It's just the rhythm and those spinners, otherwise, the diff seems okay.
[Normal]
  1. 00:23:078 (2,3) - minor - just saying that unstacking them would create a moother and more enjoyable flow. Example. It's totally up to you, tho. :arrow: Yeah, I do the same thing before seeing this mod. :D
  2. 00:24:240 - just like in the Easy diff, adding a circle here for the vocals would make your rhythm more intuitively-playable. Place a circle and see if it sounds better to you. :arrow: No changed...just like the Easy diff.
    Note: 00:55:207 - this one is practically the same with the one above, isn't it? :arrow: But this changed!
  3. 00:33:143 - I have some doubts about ignoring the guitar here but after a couple of tests I decided that it is fine. :arrow: I am so sorry...
  4. 00:48:240 (1,1) - try to give players some more recovery time? After the spinner players need the time to recover. Moreover, the song is pretty relaxing, so hard patterns don't work well here.
    Note: 01:43:981 (1,1) - same here and it happens again, I think you'll be able to fix all such patterns on your own. :) :arrow: Okay, let it be the same as Easy.
  5. 01:08:369 (1,2,3) - minor - just saying that making a triiangle here would improve your flow a lot. The suggestion is very similar to the one about 00:23:078 (2,3). :) Example :arrow: Great! Changed.
  6. 01:11:465 (1,2,3) - minor - it is all about flow, you can place (2) on the right, so it will create a more readable and fitting pattern. Give a try to something like this and you will feel the difference. :arrow: Changed.
  7. 01:29:272 (4,5) - try to select and Ctrl+G them, this way your flow will get a bit more enjoyable and it will look pretty cool. Totally up to you, though. :arrow: Changed.
  8. 02:04:885 (2,3) - this transition feels really forced and doesn't play good comparing to the rest of the patterns in the diff. How about this pattern? / this one? :arrow: Changed, hope this time is fine now.

    The rhythm is nice but you can improve your flow more. Some of the patterns seem forced and give a bit of confusion while playing. You could use some more work to make it more enjoyable, but it is okay even as it is.
[Hard]
  1. AR 7,5 would match better with your slider velocity and your rhythm. Give it a try and you won't regret! :arrow: Great! Change it to AR 7.5.
  2. 00:24:240 - if you've changed this pattern on easier diff, you might want to the same here for consistency purposes, but it's totally up to you since it plays fine in this diff. :arrow: Okay. :)
  3. 00:50:562 (3,4) - just thinking that a jump between these two would match perfectly and represent the song in a good way, give it a try! :arrow: I ctrl+G the slider.
  4. 01:07:401 - the vocals at this part feel pretty strong, I would not ignore them. See if you can think of any good pattern or try something like this. (vocals are mapped with 1/4 sliders) :arrow: But...I don't follow the vocal in this song, if I follow the vocal here will be a little abrupt.
  5. 01:19:207 (8,1) - maybe it's just me, but I feel confused because these two are too close to each other. Try to use x0,6 DS or so. It will still give a "slow-down" feeling but it will also be more readable and fitting with the song. :arrow: Okay, I made it 0.53x now!
  6. 01:55:594 (2,4) - minor - these two are really close to each other, it looks a bit messy comparing to the rest of your patterns. Maybe you can move it lower to make it look neater. :arrow: I made it stack on (1)'s slider end.
  7. 02:39:336 (9,10,1) - minor - mind stacking them? This is just a bit weird to have the only unstacked 1/8 pattern in the whole diff. :arrow: It's really a bit weird...changed.

    Some of the transitions seem tricky/confusing, but otherwise that's a solid diff.
Looks more than good for a one of the first maps. It is still can be improved, but I feel good about what you've got here so far!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thanks -Bakari-!! Your mod is so great!!!!! :)
I learned many things from your mod!!

Yuthuil wrote:

General:
The combo colours are a little random, I think each shade or orange would be good since the main focus of the BG is the sunset, so green doesn't really go.:arrow: Yes, so I change the green color to the purple.
This mapset is slightly lacking breaks aswell. :arrow: I think a break is enough...

Easy:

00:28:110 (1,2) - blanket these two together. :arrow: Okay.
00:46:691 (1) - This spinner doesn't really let me appreciate the music as much as I'd like to. I'd map it. Or at least end it here - 00:48:240. :arrow: It's easy, so maybe let players have more time to spin it, just that.
01:57:530 (3) - remove this. :arrow: It's has a heavy sound, I don't want to delete it.
02:07:981 (2) - add turn back here. :arrow: It doesn't need.
02:55:981 (2) - ^ :arrow: It doesn't need.

Normal:

00:29:659 Try this maybe, http://puu.sh/aD71i/fe94f86e9f.jpg :arrow: The distance will become weird, so no change.
01:07:981 (4) - isn't the use of blue ticks completely prohibited in normal and easy? :arrow: In fact, no. It depends on what BPM you use.
02:07:981 (1,2) - ^ :arrow: ^
02:32:756 (6,7) - ^ :arrow: ^

Hard:

AR8? :arrow: Finally decided to use AR 7.5.

00:50:175 (2) - flip the other way round? :arrow: Changed.
01:45:917 (2) - ^ :arrow: Changed.
02:07:981 (3,4,5,6) - I really, really suggest that you take this out or rearrange it. A square is insane+ and in some cases small ones in hard. Try a star or something. :arrow: If I use a star it will really be an Insane+...no change this time.

Overall: Great mapset, it's really good looking and fun to play ;) and good luck!
Thanks for your mod!! :D

jinhang_ang wrote:

From my queue :)

Easy
1. 00:26:562 (2,3,4) - If you want to make it easier see the sample below. :arrow: I make it a slider and a circle now.


2. 00:50:562 (2,3) - Is this a blanket? If yes please fix it. :arrow: It's just a triangle.

Normal
1. 01:39:723 (2,3) - A possible blanket. :arrow: Yes it's possible but also hard to fix it...so no changed.

No problems for hard. All done!
Thanks for your mod~
HootOwlStar
Hihi mod from my queue :D
Please ignore my English and most of my mods are suggestions <=These words are important
Well, I'm the first time listening to Daughtry's song although I've seen his albums and... this song's nice~
Anyway, let's start *MISSION START !!!*

Easy


P.s. Most of my mods in this diff will totally ruin your map so think about it first before you do them
  1. 00:25:014 (1,2,3) - Try something like this
  2. 00:26:562 (2,3,4) - Note placement not so nice in my opinion, if you don't do above mod
  3. 00:49:788 (1,3,4) - Make it blanket better, and clone 00:52:885 (4) from 00:51:336 (3) if you change the shape of slider
  4. 01:08:369 (1,2) - Maybe blanket?
  5. 02:08:756 (1) - Remove this spinner, the spinner is not necessary
  6. 02:18:820 (1) - Should start at 02:18:046 and end at 02:20:368

Normal


  1. 00:57:530 (3,4) - Maybe blanket?
  2. 01:53:659 (3,4) - ^
  3. 02:08:756 (1) - Same as Easy diff
  4. 02:18:820 (1) - ^
  5. 02:22:304 - Add a circle

Hard


  1. 00:44:369 (2) - Move to 00:44:175 and add a circle at 00:44:756
  2. 00:47:465 (2) - Move to 00:47:272 and add a circle at 00:47:852
  3. 01:22:885 - Add a circle here
  4. 01:43:594 (2) - Ctrl+G to make the flow better
  5. 01:55:594 (2) - Move to 01:55:401 and add a circle at 01:55:981
  6. 02:08:756 (1) - As Easy diff
  7. 02:18:820 (1) - ^

Well that's all of my mod
Excellent beatmap, anyway
Hope your mapset gets ranked soon and GL :D
neonat
Easy

00:12:627 (1,2) - the blanket isn't perfect

Normal

00:19:981 (2,3) - because he holds the word 'back' at 00:19:981 I think it's more suitable if the slider started at 00:19:981 instead so swap the places of 00:19:981 (2,3) so that it's the slider before the circle
01:22:304 (3,4) - could you blanket them more
02:53:659 (3,5) - blanket them better

Hard

00:39:336 (5) - shift it to 00:39:530 where the vocals are, and seems more fitting, looking at what objects are used, and how the rhythm is, at least for this instance
02:23:078 (6) - same as ^
02:54:820 (8,9) - try and ctrl-g them, I think having (8) behind the slider affects the flow


Good Luck
PuttyoU
Hello , from my modding queues!
My English is very poor, sorry :o

[Hard]

  • fine

[Normal]
  1. 01:53:659 (3,4) - I think this pattern is the best.
    img

    392,104,113659,1,2,0:0:0:0:
    336,24,114046,2,0,P|303:60|294:109,1,99.9999952316285,10|2,0:0|0:0,0:0:0:0:

[Easy]

  • fine

Sorry , I can found a little.
Very good maps :)
I wait ranked !
Pereira006
Hello~~

IMO = my opinion
! = Very important

[Hard]

Hitsound:


  • 00:14:175 (5) - Missing add whistle I see other pattern hitsound, so this could add whistle to consistency hitsound !
    00:14:562 (7) - missing add whistle !


very good

Gameplay:


  • 01:07:981 (9) - this could stack in 01:08:175 (10) this really make sense a lot than stack 01:07:594 (8) and 01:07:981 (9,10) - change place to x:64 y:336 this really good IMO

very good

[Normal]

Perfect

[Easy]

Perfect

[]
Woow, Map perfect, so good, Star
Best good luck
Topic Starter
smallbeans

HootOwlStar wrote:

Hihi mod from my queue :D
Please ignore my English and most of my mods are suggestions <=These words are important
Well, I'm the first time listening to Daughtry's song although I've seen his albums and... this song's nice~
Anyway, let's start *MISSION START !!!*

thanks! :)

Easy


P.s. Most of my mods in this diff will totally ruin your map so think about it first before you do them
  1. 00:25:014 (1,2,3) - Try something like this :arrow: Your suggest is great! But it's the same as the next pattern, so maybe no change this time.
  2. 00:26:562 (2,3,4) - Note placement not so nice in my opinion, if you don't do above mod :arrow: You're right, so I move a bit these note!
  3. 00:49:788 (1,3,4) - Make it blanket better, and clone 00:52:885 (4) from 00:51:336 (3) if you change the shape of slider :arrow: Fixed.
  4. 01:08:369 (1,2) - Maybe blanket? :arrow: Okay. But it will become a little tricky?
  5. 02:08:756 (1) - Remove this spinner, the spinner is not necessary :arrow: It's a buffer, let the players can link up the music.
  6. 02:18:820 (1) - Should start at 02:18:046 and end at 02:20:368 :arrow: Why? I don't follow the vocal, what I heard is start at 02:18:820.

Normal


  1. 00:57:530 (3,4) - Maybe blanket? :arrow: Finally fixed.
  2. 01:53:659 (3,4) - ^ :arrow: Move a lot of note and fixed.
  3. 02:08:756 (1) - Same as Easy diff :arrow: Sorry but same as Easy diff.
  4. 02:18:820 (1) - ^ :arrow: ^
  5. 02:22:304 - Add a circle :arrow: Added.

Hard


  1. 00:44:369 (2) - Move to 00:44:175 and add a circle at 00:44:756 :arrow: No I don't follow the vocal.
  2. 00:47:465 (2) - Move to 00:47:272 and add a circle at 00:47:852 :arrow: ^
  3. 01:22:885 - Add a circle here :arrow: ^
  4. 01:43:594 (2) - Ctrl+G to make the flow better :arrow: It really make the flow better but I don't want to change it sorry.
  5. 01:55:594 (2) - Move to 01:55:401 and add a circle at 01:55:981 :arrow: Like the above I said.
  6. 02:08:756 (1) - As Easy diff :arrow: Sorry but same as Easy diff.
  7. 02:18:820 (1) - ^ :arrow: ^

Well that's all of my mod
Excellent beatmap, anyway
Hope your mapset gets ranked soon and GL :D
Your mod is great! Thanks for your mod and the star!! :)

neonat wrote:

Easy

00:12:627 (1,2) - the blanket isn't perfect :arrow: Fixed.

Normal

00:19:981 (2,3) - because he holds the word 'back' at 00:19:981 I think it's more suitable if the slider started at 00:19:981 instead so swap the places of 00:19:981 (2,3) so that it's the slider before the circle :arrow: Wow, this mod is so special, but I don't follow the vocal, so no change.
01:22:304 (3,4) - could you blanket them more :arrow: What I see is almost blanket well. ;_ ;
02:53:659 (3,5) - blanket them better :arrow: Fixed.

Hard

00:39:336 (5) - shift it to 00:39:530 where the vocals are, and seems more fitting, looking at what objects are used, and how the rhythm is, at least for this instance :arrow: Ummm...if this diff is Insane, I will fill up the vocals, but in Hard, I want to keep this.
02:23:078 (6) - same as ^ :arrow: same as ^
02:54:820 (8,9) - try and ctrl-g them, I think having (8) behind the slider affects the flow :arrow: Both (6,7) and (8,9) changed.


Good Luck
Thanks for your mods~

PuttyoU wrote:

Hello , from my modding queues!
My English is very poor, sorry :o

[Hard]

  • fine

[Normal]
  1. 01:53:659 (3,4) - I think this pattern is the best. :arrow: Yes, so I make it blanket now!
    img

    392,104,113659,1,2,0:0:0:0:
    336,24,114046,2,0,P|303:60|294:109,1,99.9999952316285,10|2,0:0|0:0,0:0:0:0:

[Easy]

  • fine

Sorry , I can found a little.
Very good maps :)
I wait ranked !
Never mind, it's still a good mod.
Thanks for you mod!! :D

Pereira006 wrote:

Hello~~

IMO = my opinion
! = Very important

[Hard]

Hitsound:


  • 00:14:175 (5) - Missing add whistle I see other pattern hitsound, so this could add whistle to consistency hitsound !
    00:14:562 (7) - missing add whistle !
    :arrow: oops! I forget it, thanks!!


very good

Gameplay:


  • 01:07:981 (9) - this could stack in 01:08:175 (10) this really make sense a lot than stack 01:07:594 (8) and 01:07:981 (9,10) - change place to x:64 y:336 this really good :arrow:Yes, it's really good, so I changed! IMO

very good

[Normal]

Perfect

[Easy]

Perfect

[]
Woow, Map perfect, so good, Star
Best good luck
Thanks for your mod. :)
And thanks for the star too!!
Kuron-kun
Hello!

General


I think you should put the Preview Time on a more "happy" part of the song such as 01:19:594 - , 02:19:981 - or somewhere near, the current Preview is not thaaat exciting imo.

Easy


01:07:594 (7) - You can curve this slider instead of letting it straight. It will help to improve the flow between the last note and this slider. See an example: https://osu.ppy.sh/ss/1970655.

01:19:981 (7) - You can do the same here, but it's not necessary, only if you like it.

Normal


00:30:046 (2) - What do you think about Ctrl + G? Flows better on the transition between the previous slider and this one.

02:25:014 (2) - You can change this slider to this. This is just for aesthetics so you don't really need to accept this, only if you like.

Hard


00:34:304 (1) - Jump here looks a bit huge. I'd recommend to keep the DS on 1,2x since there is no change of rhythm or emphasys on this part of the song, but if you really want to make a jump, try do make it smaller.

00:56:756 (3) - If you rotate it 10º with Selection Centre checked, the flow would improve a bit, try it!

00:57:530 (5,6,7) - This jump here seems unnecessary, since the same motive as I above, the rhythm is the same, there is no emphasys on this part. You should keep the DS. Here is an example of pattern that imo, would work pretty well here: https://osu.ppy.sh/ss/1970749. The DS is the same and it won't break the flow, see if you like.

Hope you like it! Sorry for short mod, your map is pretty polished imo and you should get some BATs to rank it, good luck!
Sieg
Hello smallbeans


General

  1. Hitnormal hs way too quiet it's hard to hear them

Hard

  1. 00:20:756 (7,8) - you can improve flow here
  2. 00:27:723 (9) - try ctrl+g, plays a lot better
  3. 00:30:820 (9,1) - this transition also worries me, you can improve this by making something like
  4. 01:02:756 (2,5) - not a great overlap from hit burst with repeat arrow, confusing on play

Normal

  1. Try CS 3.5 for this difficulty, 3 is really low for normal despite that this is 2nd hardest diff in mapset. Also setting this on 3.5 and 3 on Easy will be better for spread in general.
  2. 01:00:627 (3,4,5,1) - fix DS here
  3. flow is a bit broken sometimes (many actually :3) but i guess this is just part of your style :?


  1. CS 3 would be great here
  2. 00:46:691 (1) - maybe end this on 00:48:240 () - will give more time to rest for newbies
  3. 01:42:433 (1) - ^same
  4. 02:42:820 (1) - ^

Mapset is fine, flow is arguable sometimes but I don't really have a problem with this. Good Luck!
ts8zs
spinner mod._.?
[Hard]
00:18:046 (8,9) - could blanket better
01:06:046 (3,4) - ^
02:01:014 (1,2,3,4) - looks a little unconfortable
02:10:885 - spinner end here
02:17:659 - spinner start here or 02:18:433 -
02:56:756 (4) - del this please
neat map:D
[Normal]
00:12:627 (1,2) - could blanket better
00:38:949 (3,4) - ^
00:50:949 (3) - could blanket 4 better
01:57:530 (5,1) - this patten is the first 1/4 partten,I think this is unsuitable for average difficulty.or you can use it at first kiai to remind player have 1/4 parttens.
02:07:981 (1) - ^
02:32:756 (6,7,1) - ^
02:10:885 - spinner end here
02:17:659 - spinner start here or 02:18:433 -
02:44:949 - spinner end here
02:34:304 (3) - could blanket 2 better
01:44:562 - spinner end here
02:56:949 - spinner start here
[Easy]
00:14:949 (2,4) - keep same position
00:21:917 (2) - ^
01:44:562 - spinner end here
02:10:885 - spinner end here
02:17:659 - spinner start here or 02:18:433 -
02:44:949 - spinner end here
02:56:949 - spinner start here
AruOtta
Hello, mod from my queue

General

I think the little part after the kiai time (like 00:49:788) is still the kiai time because the music is still the same than in the kiai time. I really suggest to add it for the 3 kiais.


Easy

  1. 00:31:207 (1,2) - Try to make a better blanket with (2), as you can see in the picture, you can check how the blanket is by (1)'s circleoverlay :
  2. 01:50:175 (6) - The curve of this slider looks a bit strange, I suggest to try to make it better, like this exemple : [url]http://puu.sh/bazcd.jpg[/url[/list

Normal

  1. 00:18:433 - I think this should be mapped, there's a beat from the music background AND the voice. Maybe you can try to place it around x144|y80 ?
  2. 00:21:530 - Same suggestion here, try to place it around x160|y308
  3. 01:39:723 (2,3) - Just a suggestion, but you may blanket here ? It'll looks prettier :3
  4. 01:42:046 (5) - I suggest to move this one around x0|y344, then it'll follow the previous slider's movement.
  5. 01:51:336 (5,1) - You can make the blanket better for this one, look with the circleoverlay : http://puu.sh/baAGg.jpg
  6. 02:21:143 (1,3) - I disagree here for the symmetry here, 02:21:143 (1) is the slider to emphasize the gap of the kiai time, so 02:22:691 (3) don't have to be the same slider. I really suggest to change this.
  7. 02:33:917 (2,3) - Try to make a better blanket with the circleoverlay. It's for the esthetic of the diff.

Hard

  1. 00:30:820 (9) - This slider is breaking the flow badly, it's hard to do 00:30:820 (9,1)'s transition because of (9)'s shape. I suggest this exemple :
  2. 01:17:659 (1,2) - I suggest to move (2) to make a blanket here.
  3. 01:19:788 - You missed a beat hear from the voice, it's really important to don't undermap. Maybe you can place it around x36|y80
  4. 02:21:143 (1,2) - Same as the Normal, I disagree about using the same slider for (2). You can use a simple curved or linear slider, I think a linear slider is prettier : http://puu.sh/baBMR.jpg
  5. 02:50:756 (5) - Just a little suggestion here, but maybe you could use CTRL+G for this slider, this will flow so good for 02:50:368 (4,5) \:D/

Good luck for rank ;3
Low
[General]
everything's clear

[Easy]
00:14:949 (2) - snap this to the grid in order to have it be in the same position as 00:18:046 (4).
00:46:691 (1,1) - this is an easy difficulty, so you should give players more time to recover from the spinner and hit the next object. shorten the spinner to 00:48:240 in order to achieve this.
01:13:788 (4) - there should be both a whistle and a clap on this circle in order to follow your hitsounding
01:41:659 (4) - move this one grid up to align it with 01:40:885 (2) and form a perfect triangle.
01:42:433 (1,1) - same thing as mentioned previously; you need to allow players more time to recover.
02:18:820 (1) - same as above. for this instance, you should move the spinner back 02:18:046 (1) so players have more time to hit the next object.
02:42:820 (1) - same thing as mentioned previously
02:50:562 (5) - compared to the other slider shapes you've used in this difficulty, this one seems different. you should slightly adjust it to look smoother, like this
02:52:885 (2) - ^

[Normal]
00:59:078 (1) - make the curves on this more drastic so the player is more aware of the blanket, like this.
01:01:788 (5) - align this vertically with 01:01:401 (4).
01:48:627 (1) - move this one grid up to align it with 01:47:852 (4) and form a perfect shape.
02:07:207 (5) - add a NC here to follow your combo pattern
02:07:981 (1) - remove NC to follow your combo pattern.

[Hard]
00:21:530 (9,10) - ctrl+g these circles. 00:21:143 (8) flows into them much better like this and the jump from (10) to 00:21:917 (1) feels more natural and fun to play.
00:27:723 (9) - again, reverse this for better flow.
00:36:627 (1,2,3,4) - add circles here. it follows the music and is consistent with 01:19:981 (1,2,3,4)
01:55:594 (2) - would flow better if it was reversed. i don't think the spacing inconsistency will be a problem because the approach circle is very easy to read. in this case, it's worth sacrificing a small amount of spacing for better flow.
02:01:401 (2) - reverse for flow
02:02:175 (4) - ^
02:50:756 (5) - ^

this is decent. the patterns in all difficulties are symmetrical and well-done, but the flow of the objects could be improved in some places; especially in the hard difficulty. in your future maps, you should work toward creating a balance of flow and neat patterns. good luck
Tari
Hey there :3



Easy



  1. 00:26:562 (2,3) - For here, I think you are making the rhythm harder than it really is try to keep the mapping simple at least for the easy diff here, I'd prefer if you could remove 3 and extend 2 , I think you should try this rhythm :

    here's how it could look like :
    click!
    http://puu.sh/bc5Rm.jpg
  2. 00:57:530 (3,4) - I don't think any of the rhythm here is good for this diff, but you already do it D: so not more to say.
  3. 01:10:691 (2,3) - Move 3 more up so it lines up with 2 , I think currently they both should be in the same y-axis and currenttly they're not and so it seems pretty untidy because of that.
  4. 01:16:110 (2,3) - Since I don't want to remove this entire part, I'd prefer if you'd extend this slider too towards the white tick and remove 3 same reason as I gave on 00:26:562 (2,3) -, to make it easier

  5. 01:40:885 (2,3,4) - For here, personally this could form a nice triangle the best solution would be to simply move 4 up a little bit to make the triangle look more cleaner!
  6. 02:07:981 (4) - Little nazi but this note should be put same place as 02:04:885 (2) - , just move it a tiny little bit to fix the stacking issue there, pretty much.
  7. 00:43:594 (1,2,3,4) - Totally my preference here but the pattern that I think fits better for this part would be :

    since you get all the notes across at least for this part.
  8. 01:34:691 (2,3) - This rhythm is totally unusual, you never used it anywhere else in the easy or the entire map. personally I've prefer if you remove 3 and reverse 2 since that's a better alternative and another way of showing all the beats there. Try this :

  9. 02:08:756 (1) - Reduce the volume of the spinner here? the end of the spinner is really loud, I'd feel it would be better to add at least a 5 to 10% volume decrease on it here.

Normal



  1. 00:54:820 (4) - Hmmm, I'd prefer a straight slider than curve slider here, it looks way better at least for this part , just try to remove that curve and you should be good to go
  2. 00:34:304 (5) - For end of slider, a volume decrease of 10% works best, since the vocals/ instruments end so abruptly at that part in the music here I guess.
  3. 00:52:110 (4) - The blanketing that this slider has can be further improved by moving this note down just a small ammount, maybe you wanted to do that? since I see a blanket that can happen here
  4. 01:14:562 (1) - Ahh for the flow of the combo in a whole I'd recommend Ctrl+g this note too since its really awkward to play the notes after with the slider like this :c
  5. 01:28:498 (3,4,5) - Here I personally think that the formation of these note's aren't good for the map maybe you want to try to make them look like this :
  6. 01:39:336 (1,2) - For here, the rhythm would be better if you turned this part into a slider, to remove all that constant clicking from the start here
  7. 01:56:369 (3) - Fix the stacking here please.
  8. 02:29:659 (4,1,2,3) - Make this pattern look more symmetrical? it looks really close to it and just needs some adjusting towards note number 1 in this case here.
    You mapped the normal really well in the start of the map, but the quality got slightly worst and worst as the map progressed I'm really disappointed :C hope you improve end of map more

Hard



  1. 00:27:723 (9) - Currently this part is too easy in my eyes, I'd ctrl+g this whole entire thing to make sure it flows better and make this part a little bit more challenging.
  2. 01:55:594 (2) - This pattern would be better if you started the slider at the end basically ctrl+g this slider also to make the flow towards the next note please
  3. 00:36:627 - Could you add a note here? the gap between this note and the next note aren't really good and I want to make sure you've mapped all the necessary notes
  4. 01:07:981 (9,10) - I'd also change this part into a slider since in my eyes it fits better with a slider than a circle, since your only having 1 vocal here which is at 9 and I see it should be emphasized more.
  5. 01:11:078 (7,8) - ^ Same as above.
  6. 02:28:885 (5) - The direction of this entire slider should of been switched too, another potential ctrl+g that could of been used in this map to make the flow here much better.
    mostly ctrl+g issues.
DeletedUser_1574070
lets go

[Hard]

nuthin

[Normal]

01:30:046 (1) - i think ctrl+ging this one has better flow
02:31:207 (3) - http://osu.ppy.sh/ss/1981430 has better flow

[Easy]

nuthin

I think u've got so much mods so my mod is needless....... sry for not being help.. GL anyway
Neta
From my modding queue

[Easy]
  1. 00:51:336 (3,4) - bend one tick more looks much better
  2. 01:33:046 - doesn't this Point should be on 01:32:949?
  3. 02:18:820 (1) - Better start this spinner on 02:18:046 and end on 02:20:368
[Normal]
  1. 00:50:949 (3) - move 2nd tick to 244,292 makes better slider
  2. 01:51:336 (5,1) - improve blanket
  3. 02:18:820 (1) - same suggestion with Easy diff
[Hard]
  1. 01:01:013 (7) - how about move this circle to 274, 156? flow goes better and i think it's more natural since i played
  2. 02:18:820 (1) - same suggestion with Easy diff
Nice map~

GL
Pho
Mod from modding queue~

[General]
  1. This is up to you, but I think enabling Letterboxes during breaks would be neat for this song.
[Easy]
  1. 00:55:014 - The volume drops in this diff and the normal diff seems unneccessary to me. With 45% vol., it sounds already quiet here - you could just delete this timing section.
[Normal]
  1. 00:34:304 (5) - NC here.
  2. 01:24:627 (3) - It would be better if you make the red anchor right at the readable slidertick. Also fix your blanket up a bit: http://puu.sh/beucl/7f6e61cc1e.jpg
  3. 02:07:207 (5) - You need to NC here already, not at 02:07:981 -
[Hard]
  1. 00:27:336 (8,9,1) - Ctrl+g slider 9 this and reposition for better flow: http://puu.sh/beuT9/ff8cb00929.jpg
  2. 00:30:820 (9) - The flow here is improvable, change the slider to this: http://puu.sh/bev5v/f67a7eeeb4.jpg
  3. 01:05:852 (2,3) - The flow here has a very sharp angle if you move it up-right and then straight down-left again. Although it's acceptable, I recommend you stack 2 on the start of slider 4, works much better for me.
  4. 01:12:627 (4,5,6,7) - Flow break from 5->6 seems unfitting to me here, use harp angles instead (requires you to put slider 4 up a bit: http://puu.sh/bevHs/7240c4642a.jpg
  5. 01:17:659 (1,2) - blanket! http://puu.sh/bevOV/712fc74b3c.jpg
  6. 01:23:465 (7,8,1) - This jump seems unreasonably large for me since there isn't a strong musical indicator here for this to happen. Consider to make it smaller.
  7. 02:25:014 (3,4) - Definitely check the blanket here again.
  8. 02:57:530 - I'm not sure for what purpose you need a timing section here, so you can just delete it.
Really good maps, it's nice to listen to something different than the usual J-Stuff, Dubstep and Nightcore Songs out here. :)
Good luck to get this ranked!

Greetings,
paseli
Jere-Chan
ey o/! i found this mapset in my mod que :) and you know what ^ means :P (same thing as above)

Easy:
00:27:336 (3) - move the circle away from the slider and connecting to the slider coming afterwards
00:58:304 (4) - ^
01:04:498 (3) - ^ except make it connect to the circle better :P
01:07:594 (7) - move the slider closer to the note coming before the slider so it doesnt touch the other slider coming afterwards
01:16:885 (3) - move away from the slider so it doesnt touch :)
01:19:981 (7) - ^
01:32:369 (5) - ^
01:34:691 (2) - ^
01:49:401 (5) - ^
01:57:530 (6,1) - ^ + dont let the notes touch to each others and make them connect to to slider
02:31:981 (6) - make it closer to the slider(s) but dont make it touch them :D
02:33:530 (1) - move it away from the slider >_>
(PHEW)

Normal:
01:07:981 (4) - move it away from slider :p
01:32:756 (5) - ^
01:57:530 (5) - ^
02:07:981 (1,2) - move them away from each others so they dont touch :D
02:32:756 (6,7) - ^

Hard:
Nothing to mod, good work and its a beautiful mapset though ;)
Topic Starter
smallbeans
Sorry for delay.

Kuron-Kun wrote:

Hello!

General


I think you should put the Preview Time on a more "happy" part of the song such as 01:19:594 - , 02:19:981 - or somewhere near, the current Preview is not thaaat exciting imo. :arrow: I like this part and it will link the last part. :)

Easy


01:07:594 (7) - You can curve this slider instead of letting it straight. It will help to improve the flow between the last note and this slider. See an example: https://osu.ppy.sh/ss/1970655. :arrow: Changed.

01:19:981 (7) - You can do the same here, but it's not necessary, only if you like it. :arrow: Changed.

Normal


00:30:046 (2) - What do you think about Ctrl + G? Flows better on the transition between the previous slider and this one. :arrow: Because of the distance, I can't fix this...

02:25:014 (2) - You can change this slider to this. This is just for aesthetics so you don't really need to accept this, only if you like. :arrow: Changed, but I think I will get a "blanket better" mod.

Hard


00:34:304 (1) - Jump here looks a bit huge. I'd recommend to keep the DS on 1,2x since there is no change of rhythm or emphasys on this part of the song, but if you really want to make a jump, try do make it smaller. :arrow: Changed.

00:56:756 (3) - If you rotate it 10º with Selection Centre checked, the flow would improve a bit, try it! :arrow: Changed.

00:57:530 (5,6,7) - This jump here seems unnecessary, since the same motive as I above, the rhythm is the same, there is no emphasys on this part. You should keep the DS. Here is an example of pattern that imo, would work pretty well here: https://osu.ppy.sh/ss/1970749. The DS is the same and it won't break the flow, see if you like. :arrow: Changed in my way...I hope it's okay.

Hope you like it! Sorry for short mod, your map is pretty polished imo and you should get some BATs to rank it, good luck!
Short mod but a great mod! Thanks. :)

Sieg wrote:

Hello smallbeans


General

  1. Hitnormal hs way too quiet it's hard to hear them :arrow: It's real. But I can't change its volume...

Hard

  1. 00:20:756 (7,8) - you can improve flow here :arrow: Changed.
  2. 00:27:723 (9) - try ctrl+g, plays a lot better :arrow: So big a jump it is, changed.
  3. 00:30:820 (9,1) - this transition also worries me, you can improve this by making something like :arrow: Changed.
  4. 01:02:756 (2,5) - not a great overlap from hit burst with repeat arrow, confusing on play :arrow: I let it stack on (4) now.

Normal

  1. Try CS 3.5 for this difficulty, 3 is really low for normal despite that this is 2nd hardest diff in mapset. Also setting this on 3.5 and 3 on Easy will be better for spread in general. :arrow: Changed.
  2. 01:00:627 (3,4,5,1) - fix DS here :arrow: 0.94x...this is what I can fix...
  3. flow is a bit broken sometimes (many actually :3) but i guess this is just part of your style :? I think I have to practice more about flow... :(


  1. CS 3 would be great here :arrow: Changed.
  2. 00:46:691 (1) - maybe end this on 00:48:240 () - will give more time to rest for newbies :arrow: I don't know because some people said it's too shot, but I fix this time.
  3. 01:42:433 (1) - ^same :arrow: ^
  4. 02:42:820 (1) - ^ :arrow: ^

Mapset is fine, flow is arguable sometimes but I don't really have a problem with this. Good Luck!
Thanks for your mod, I will try better next time. :3

ts8zs wrote:

spinner mod._.?
[Hard]
00:18:046 (8,9) - could blanket better :arrow: Fixed.
01:06:046 (3,4) - ^ :arrow: Fixed.
02:01:014 (1,2,3,4) - looks a little unconfortable :arrow: 對這裡沒什麼想法...先不改
02:10:885 - spinner end here :arrow: I end at 02:10:691.
02:17:659 - spinner start here or 02:18:433 - :arrow: No.
02:56:756 (4) - del this please :arrow: I really feel weird about deleting this...
neat map:D
[Normal]
00:12:627 (1,2) - could blanket better :arrow: Fixed.
00:38:949 (3,4) - ^ :arrow: Fixed.
00:50:949 (3) - could blanket 4 better :arrow: Fixed.
01:57:530 (5,1) - this patten is the first 1/4 partten,I think this is unsuitable for average difficulty.or you can use it at first kiai to remind player have 1/4 parttens. :arrow: First start at 01:32:756, and it's kiai, so maybe it's acceptable...?
02:07:981 (1) - ^ :arrow: ^
02:32:756 (6,7,1) - ^ :arrow: ^
02:10:885 - spinner end here :arrow: I end at 02:10:691.
02:17:659 - spinner start here or 02:18:433 - :arrow: No.
02:44:949 - spinner end here :arrow: Why I think it's very strange...@@
02:34:304 (3) - could blanket 2 better :arrow: I really don't think about blanket it...
01:44:562 - spinner end here :arrow: No.
02:56:949 - spinner start here :arrow: Changed.
[Easy]
00:14:949 (2,4) - keep same position :arrow: Fixed.
00:21:917 (2) - ^ :arrow: Fixed.
01:44:562 - spinner end here :arrow: No.
02:10:885 - spinner end here :arrow: I end at 02:10:691.
02:17:659 - spinner start here or 02:18:433 - :arrow: No.
02:44:949 - spinner end here :arrow: No.
02:56:949 - spinner start here :arrow: I think it's already a little short for newbie, so no change.
Thanks for your mod!

Kenterz wrote:

Hello, mod from my queue

General

I think the little part after the kiai time (like 00:49:788) is still the kiai time because the music is still the same than in the kiai time. I really suggest to add it for the 3 kiais. :arrow: It may cause too long kiais, so no change.


Easy

  1. 00:31:207 (1,2) - Try to make a better blanket with (2), as you can see in the picture, you can check how the blanket is by (1)'s circleoverlay : :arrow: I have no idea about how to fix this, so I change the shape.
  2. 01:50:175 (6) - The curve of this slider looks a bit strange, I suggest to try to make it better, like this exemple :arrow: Changed. : http://puu.sh/bazcd.jpg

Normal

  1. 00:18:433 - I think this should be mapped, there's a beat from the music background AND the voice. Maybe you can try to place it around x144|y80 ? :arrow: I don't want put all the notes on white/red line, so I don't want to add it this time.
  2. 00:21:530 - Same suggestion here, try to place it around x160|y308 :arrow: ^
  3. 01:39:723 (2,3) - Just a suggestion, but you may blanket here ? It'll looks prettier :3 :arrow: I think...no, because I need to move a lot of notes.
  4. 01:42:046 (5) - I suggest to move this one around x0|y344, then it'll follow the previous slider's movement. :arrow: Change it in my way. :3
  5. 01:51:336 (5,1) - You can make the blanket better for this one, look with the circleoverlay : http://puu.sh/baAGg.jpg :arrow: Fixed.
  6. 02:21:143 (1,3) - I disagree here for the symmetry here, 02:21:143 (1) is the slider to emphasize the gap of the kiai time, so 02:22:691 (3) don't have to be the same slider. I really suggest to change this. :arrow: Changed.
  7. 02:33:917 (2,3) - Try to make a better blanket with the circleoverlay. It's for the esthetic of the diff. :arrow: Fixed.

Hard

  1. 00:30:820 (9) - This slider is breaking the flow badly, it's hard to do 00:30:820 (9,1)'s transition because of (9)'s shape. I suggest this exemple : :arrow: Changed.
  2. 01:17:659 (1,2) - I suggest to move (2) to make a blanket here. :arrow: Changed.
  3. 01:19:788 - You missed a beat hear from the voice, it's really important to don't undermap. Maybe you can place it around x36|y80 :arrow: No I don't follow the vocal.
  4. 02:21:143 (1,2) - Same as the Normal, I disagree about using the same slider for (2). You can use a simple curved or linear slider, I think a linear slider is prettier : http://puu.sh/baBMR.jpg :arrow: Changed.
  5. 02:50:756 (5) - Just a little suggestion here, but maybe you could use CTRL+G for this slider, this will flow so good for 02:50:368 (4,5) \:D/ :arrow: Changed.
[/list]

Good luck for rank ;3
Thank you! And thanks for your mod too!!

Low wrote:

[General]
everything's clear

[Easy]
00:14:949 (2) - snap this to the grid in order to have it be in the same position as 00:18:046 (4). :arrow: Fixed.
00:46:691 (1,1) - this is an easy difficulty, so you should give players more time to recover from the spinner and hit the next object. shorten the spinner to 00:48:240 in order to achieve this. :arrow: Fixed.
01:13:788 (4) - there should be both a whistle and a clap on this circle in order to follow your hitsounding :arrow: Fixed.
01:41:659 (4) - move this one grid up to align it with 01:40:885 (2) and form a perfect triangle. :arrow: Fixed.
01:42:433 (1,1) - same thing as mentioned previously; you need to allow players more time to recover. :arrow: Fixed.
02:18:820 (1) - same as above. for this instance, you should move the spinner back 02:18:046 (1) so players have more time to hit the next object. :arrow: Finally deleted.
02:42:820 (1) - same thing as mentioned previously :arrow: Fixed.
02:50:562 (5) - compared to the other slider shapes you've used in this difficulty, this one seems different. you should slightly adjust it to look smoother, like this :arrow: Fixed.
02:52:885 (2) - ^ :arrow: Fixed.

[Normal]
00:59:078 (1) - make the curves on this more drastic so the player is more aware of the blanket, like this. :arrow: Changed.
01:01:788 (5) - align this vertically with 01:01:401 (4). :arrow: Fixed.
01:48:627 (1) - move this one grid up to align it with 01:47:852 (4) and form a perfect shape. :arrow: Changed.
02:07:207 (5) - add a NC here to follow your combo pattern :arrow: Changed.
02:07:981 (1) - remove NC to follow your combo pattern. :arrow: Changed.

[Hard]
00:21:530 (9,10) - ctrl+g these circles. 00:21:143 (8) flows into them much better like this and the jump from (10) to 00:21:917 (1) feels more natural and fun to play. :arrow: Changed.
00:27:723 (9) - again, reverse this for better flow. :arrow: Changed.
00:36:627 (1,2,3,4) - add circles here. it follows the music and is consistent with 01:19:981 (1,2,3,4) :arrow: No, 01:19:981 (1,2,3,4) have guitar sound, but here isn't.
01:55:594 (2) - would flow better if it was reversed. i don't think the spacing inconsistency will be a problem because the approach circle is very easy to read. in this case, it's worth sacrificing a small amount of spacing for better flow. :arrow: Okay, changed.
02:01:401 (2) - reverse for flow :arrow: Changed.
02:02:175 (4) - ^ :arrow: Changed.
02:50:756 (5) - ^ :arrow: Changed.

this is decent. the patterns in all difficulties are symmetrical and well-done, but the flow of the objects could be improved in some places; especially in the hard difficulty. in your future maps, you should work toward creating a balance of flow and neat patterns. good luck
Thank you, I will practice more for flow next time. :)

Tari wrote:

Hey there :3



Easy



  1. 00:26:562 (2,3) - For here, I think you are making the rhythm harder than it really is try to keep the mapping simple at least for the easy diff here, I'd prefer if you could remove 3 and extend 2 , I think you should try this rhythm : :arrow: For rhythm become intense, I thing a lit harder is acceptable, maybe no change this time.

    here's how it could look like :
    click!
    http://puu.sh/bc5Rm.jpg
  2. 00:57:530 (3,4) - I don't think any of the rhythm here is good for this diff, but you already do it D: so not more to say. :arrow: I am so sorry but I want to keep this. :o
  3. 01:10:691 (2,3) - Move 3 more up so it lines up with 2 , I think currently they both should be in the same y-axis and currenttly they're not and so it seems pretty untidy because of that. :arrow: Looks like I can't do both with blanket and y-axis, so I decide blanket it, sorry.
  4. 01:16:110 (2,3) - Since I don't want to remove this entire part, I'd prefer if you'd extend this slider too towards the white tick and remove 3 same reason as I gave on 00:26:562 (2,3) -, to make it easier

  5. 01:40:885 (2,3,4) - For here, personally this could form a nice triangle the best solution would be to simply move 4 up a little bit to make the triangle look more cleaner! :arrow: You are right! Fixed!
  6. 02:07:981 (4) - Little nazi but this note should be put same place as 02:04:885 (2) - , just move it a tiny little bit to fix the stacking issue there, pretty much. :arrow: Fixed!
  7. 00:43:594 (1,2,3,4) - Totally my preference here but the pattern that I think fits better for this part would be :

    since you get all the notes across at least for this part. :arrow: I think this looks more tidy...?
  8. 01:34:691 (2,3) - This rhythm is totally unusual, you never used it anywhere else in the easy or the entire map. personally I've prefer if you remove 3 and reverse 2 since that's a better alternative and another way of showing all the beats there. Try this : :arrow: I change the position of 2 and 3.

  9. 02:08:756 (1) - Reduce the volume of the spinner here? the end of the spinner is really loud, I'd feel it would be better to add at least a 5 to 10% volume decrease on it here. :arrow: Changed.

Normal



  1. 00:54:820 (4) - Hmmm, I'd prefer a straight slider than curve slider here, it looks way better at least for this part , just try to remove that curve and you should be good to go :arrow: Changed, but I think I will get a blanket mod from next modder...
  2. 00:34:304 (5) - For end of slider, a volume decrease of 10% works best, since the vocals/ instruments end so abruptly at that part in the music here I guess. :arrow: Changed.
  3. 00:52:110 (4) - The blanketing that this slider has can be further improved by moving this note down just a small amount, maybe you wanted to do that? since I see a blanket that can happen here. :arrow: Fixed.
  4. 01:14:562 (1) - Ahh for the flow of the combo in a whole I'd recommend Ctrl+g this note too since its really awkward to play the notes after with the slider like this :c :arrow: Changed.
  5. 01:28:498 (3,4,5) - Here I personally think that the formation of these note's aren't good for the map maybe you want to try to make them look like this : :arrow: I don't know why I put notes like this, anyway, move a bit.
  6. 01:39:336 (1,2) - For here, the rhythm would be better if you turned this part into a slider, to remove all that constant clicking from the start here :arrow: Changed.
  7. 01:56:369 (3) - Fix the stacking here please.:arrow: Changed...maybe, I don't really sure.
  8. 02:29:659 (4,1,2,3) - Make this pattern look more symmetrical? it looks really close to it and just needs some adjusting towards note number 1 in this case here. :arrow: Changed.
    You mapped the normal really well in the start of the map, but the quality got slightly worst and worst as the map progressed I'm really disappointed :C hope you improve end of map more I am sorry about this...

Hard



  1. 00:27:723 (9) - Currently this part is too easy in my eyes, I'd ctrl+g this whole entire thing to make sure it flows better and make this part a little bit more challenging. :arrow: Changed.
  2. 01:55:594 (2) - This pattern would be better if you started the slider at the end basically ctrl+g this slider also to make the flow towards the next note please :arrow: Changed.
  3. 00:36:627 - Could you add a note here? the gap between this note and the next note aren't really good and I want to make sure you've mapped all the necessary notes :arrow: But here really haven't any sound except vocal...sorry but I don't want to add it.
  4. 01:07:981 (9,10) - I'd also change this part into a slider since in my eyes it fits better with a slider than a circle, since your only having 1 vocal here which is at 9 and I see it should be emphasized more. :arrow: Changed.
  5. 01:11:078 (7,8) - ^ Same as above. :arrow: No, it will cause stack wrong.
  6. 02:28:885 (5) - The direction of this entire slider should of been switched too, another potential ctrl+g that could of been used in this map to make the flow here much better. :arrow: Changed.
    mostly ctrl+g issues.
Thank for your mod. :)

Kloyd wrote:

lets go

[Hard]

nuthin

[Normal]

01:30:046 (1) - i think ctrl+ging this one has better flow :arrow: Changed in other way.
02:31:207 (3) - http://osu.ppy.sh/ss/1981430 has better flow :arrow: This is symmetrical...I think I won't change this.

[Easy]

nuthin

I think u've got so much mods so my mod is needless....... sry for not being help.. GL anyway
Anyway, still thanks for your mod! :D

Neta wrote:

From my modding queue

[Easy]
  1. 00:51:336 (3,4) - bend one tick more looks much better :arrow: I think now is okay.
  2. 01:33:046 - doesn't this Point should be on 01:32:949? :arrow: Changed.
  3. 02:18:820 (1) - Better start this spinner on 02:18:046 and end on 02:20:368 :arrow: Deleted this.
[Normal]
  1. 00:50:949 (3) - move 2nd tick to 244,292 makes better slider :arrow: Fixed.
  2. 01:51:336 (5,1) - improve blanket :arrow: Fixed.
  3. 02:18:820 (1) - same suggestion with Easy diff :arrow: No I don't follow vocal.
[Hard]
  1. 01:01:013 (7) - how about move this circle to 274, 156? flow goes better and i think it's more natural since i played :arrow: No, sorry.
  2. 02:18:820 (1) - same suggestion with Easy diff :arrow: No I don't follow vocal.
Nice map~

Thank you!!

GL

paseli wrote:

Mod from modding queue~

[General]
  1. This is up to you, but I think enabling Letterboxes during breaks would be neat for this song. :arrow: Modders not always go the same...I think I won't change this...maybe.
[Easy]
  1. 00:55:014 - The volume drops in this diff and the normal diff seems unneccessary to me. With 45% vol., it sounds already quiet here - you could just delete this timing section. :arrow: There is really no sound, 45% sounds too loud.
[Normal]
  1. 00:34:304 (5) - NC here. :arrow: Changed.
  2. 01:24:627 (3) - It would be better if you make the red anchor right at the readable slidertick. Also fix your blanket up a bit: http://puu.sh/beucl/7f6e61cc1e.jpg :arrow: Ummm...no, this slider appears too many times...
  3. 02:07:207 (5) - You need to NC here already, not at 02:07:981 - :arrow: You are right, changed.
[Hard]
  1. 00:27:336 (8,9,1) - Ctrl+g slider 9 this and reposition for better flow: http://puu.sh/beuT9/ff8cb00929.jpg :arrow: Fixed in other way.
  2. 00:30:820 (9) - The flow here is improvable, change the slider to this: http://puu.sh/bev5v/f67a7eeeb4.jpg :arrow: Wow almost the same thing I look before, changed.
  3. 01:05:852 (2,3) - The flow here has a very sharp angle if you move it up-right and then straight down-left again. Although it's acceptable, I recommend you stack 2 on the start of slider 4, works much better for me. :arrow: I really don't know what your mean...
  4. 01:12:627 (4,5,6,7) - Flow break from 5->6 seems unfitting to me here, use harp angles instead (requires you to put slider 4 up a bit: http://puu.sh/bevHs/7240c4642a.jpg :arrow: Its overlap will be destroy, so I want to keep this.
  5. 01:17:659 (1,2) - blanket! http://puu.sh/bevOV/712fc74b3c.jpg :arrow: Fixed!
  6. 01:23:465 (7,8,1) - This jump seems unreasonably large for me since there isn't a strong musical indicator here for this to happen. Consider to make it smaller. :arrow: Fixed!
  7. 02:25:014 (3,4) - Definitely check the blanket here again. :arrow: No, I don't think about blanket this.
  8. 02:57:530 - I'm not sure for what purpose you need a timing section here, so you can just delete it. :arrow: Delete 5% green line.
Really good maps, it's nice to listen to something different than the usual J-Stuff, Dubstep and Nightcore Songs out here. :)
Good luck to get this ranked!

Greetings,
paseli
Thanks for your mod!! :)

Jere-Chan wrote:

ey o/! i found this mapset in my mod que :) and you know what ^ means :P (same thing as above)

Easy:
00:27:336 (3) - move the circle away from the slider and connecting to the slider coming afterwards
00:58:304 (4) - ^
01:04:498 (3) - ^ except make it connect to the circle better :P
01:07:594 (7) - move the slider closer to the note coming before the slider so it doesnt touch the other slider coming afterwards
01:16:885 (3) - move away from the slider so it doesnt touch :)
01:19:981 (7) - ^
01:32:369 (5) - ^
01:34:691 (2) - ^
01:49:401 (5) - ^
01:57:530 (6,1) - ^ + dont let the notes touch to each others and make them connect to to slider
02:31:981 (6) - make it closer to the slider(s) but dont make it touch them :D
02:33:530 (1) - move it away from the slider >_>
(PHEW)

Wait a minute...do you know Easy need to snap distance? It's all around 1.0x just like what you see. All no change.

Normal:
01:07:981 (4) - move it away from slider :p
01:32:756 (5) - ^
01:57:530 (5) - ^
02:07:981 (1,2) - move them away from each others so they don't touch :D
02:32:756 (6,7) - ^

Same as above...I did the same thing on Normal, so no change.

Hard:
Nothing to mod, good work and its a beautiful mapset though ;)
Thank for your mod, although I fix nothing.
Flask
[Hard]
  1. 02:08:756 (1) - 我聽這個spinner應該是停在02:10:885 - 這個位置 (如果你是要跟vocal停的話), 不曉得耳機有沒有壞掉不過應該沒聽錯啦
[Normal]
  1. 01:38:175 (3,4,5,1,2) - 這裡5個note有點無聊, 我建議你把(1,2)合成一個1/1slider
  2. 02:07:207 (5,1) - 感覺這兩個new combo可以做swap, 就像前面你是每一小節放一個nc這樣
作為你的第(1? 反正就前幾張圖)這張圖質量很好, 滿喜歡這種乾乾靜靜的風格的!
改好前面的mod叫我回來recheck, 我最近可能有點小忙所以要稍微等一下哦
Natsu
I'm modding this wait me a bit pls

From my Queue

General:

  1. Clean
Hard:

  1. there are some patterns that doesn't flow well IMO, for example 00:20:756 (7,8,9,10) - the transition from 7 to 8 feel really forzed and not natural, as well 8 to 9, my suggestion:
  2. 00:28:110 (1,2,3) - this a bit hard to read for a hard diff (mainly this one, since you are mapping with consistent spacing and then you do this jump in the middle of a pattern) personally I prefer if you keep your spacing consistent to avoid missreading there (since it looks like 1/2 spacing for example like this one 00:26:949 (7,8) -
  3. 00:35:852 (5) - stack this properly with the previous 00:34:885 (2) - just for better design
  4. 00:40:498 (1) - add finish? i can hear a little cymbal there, also in other parts like 00:43:594 -, adding them will improve how the kiai part sound
  5. 00:46:691 same as above
  6. 00:48:046 (3) - add whistle? since it is in the music, is similar to the previous 00:47:852
  7. 00:48:433 reduce the volume of the spinner to 20% going better with the a capella moment in this part
  8. 00:54:627 (4) - I don't feel this rhythm work nicely here, since the first two beats in 00:54:627 and 00:54:820 have support from the music and sound nicely, but the third one in 00:55:014 doesn't have any instrument, what are you following there is the hold feeling of the previous beat, so I guess changing your rhythm to this will improve the map:
  9. 00:59:852 (3) - move this a bit up around x: 272 y: 48 , so it form a really nice pattern with 00:59:078 (1,2,3,4,5,6,7) - it will look like this:
  10. 01:10:304 (6,7,8,1) - maybe just me but this doesn't fit comfortable to play, since the flow is kinda broken IMO, consider to rearrange the objects for a more natural cursor movement
  11. 01:23:465 (7,2) - nazi but you can stack this better, doesn't look nicely in game
  12. 01:44:175 (1) - same as 00:48:433 reduce the volume of spinner to 20%
  13. 01:57:336 (6,7) - similar problem as 00:28:110 - the spacing is too confused for a hard diff, since it look like a big gap spacing when is a jump inside the same combo, use a properly spacing instead?
  14. 02:08:756 (1) - maybe just me but I feel this spinner really unfiting with the song, my suggestion is to remove the spinner and add a single circle in 02:08:756 (1) - it will fit the changing of the song better, plus the break will make more sense IMO, if you follow my suggestion add Finish in the new circle
  15. 02:18:820 (1) - same as above, this spinner just come from nowhere and really doesn't fit the song, just remove, the rhythm will be a lot better
  16. 02:21:143 missing finish at the slider head
  17. 02:32:175 (4) - consider to CTRL G this one play alot better, since the cursor movement is a lot better
  18. 02:44:562 (1) - you forget to reduce the volume here to 35% like you did in the two previous kiai, but if you followed my suggestion reduce it to 20%
  19. 02:56:562 (3,4) - 20% is too low here (since they are hitcircles) I really suggest you to raise the volume to 30% or 35% atleast
Normal:

  1. 00:15:723 (1,2,3,4) - with this pattern and the previous pause in 00:15:336 - I though you was following the vocals, that's why the next pause feel really bad IMO. My suggestion is to add a circle here 00:18:433 -, will improve the rhythm and will be easy to keep the rhythm on going
  2. 00:26:562 (3) - consider to CTRL G this one, since the cursor movement will be natural and the conecction with the next pattern will be really cool IMO
  3. 00:34:304 (5) - following your combo pattern, you are missing one here.
  4. 00:46:691 (1) - this spinner doesn't feel nice like it is, finish it in 00:48:240 were the music stop and leave the a capella moment unmapped, feel a lot better IMO
  5. 00:55:207 reduce the volume to 20% just in the tail, is better with the stop and the music and at the same time keep the holding feel that you wanted to bring
  6. 01:42:433 (1) - same as the other spinner, in the actual way it doesn't fit the song, try to end it in 01:43:981
  7. 02:08:756 (1) - exactly the same with the spinner as the hard diff
  8. 02:18:820 (1) - same with the spinner as in hard
  9. 02:32:756 (6,7,1) - this rhythm is really not consistent with the one you used before in 01:32:756 (5,1) - , plus is the hardest one in the diff, I really think that's a good idea to change it like you did in the second kiai
  10. 02:42:820 (1) - similar as 01:42:433 end it in 02:44:368
Easy:

  1. 00:26:562 (2,3) - even if the bpm is low, this kind of patterns for easy diffs doesn't play nicely, since the circle is too close from the previous slider and this can cause to the player stop holding the slider or missing the circle, consider to change this pattern to a new player friendly one.
  2. 00:46:691 (1,1) - too soon after a spinner for an easy diff, ut easy to fix as I suggest you in the others diff the spinner sound better ending in 00:48:240
  3. 00:54:433 (5) - remove the repeat from this slider? since doesn't make much sense with the music, if you listen careful the music totally stop there
  4. 00:57:530 (3,4) - same as 00:26:562
  5. 01:00:627 (6,7,8) - use a repeat slider instead, since is the first time you put a 3 circles in this way, In my opinion this will be so hard to play for new players
  6. 01:03:723 (2,3) - same as 00:26:562
  7. 01:16:110 (2,3) - ^ and if you agre this apply for others similars patterns
  8. 01:33:046 this greenline is unnecesary, consider to remove it
  9. 01:42:433 (1,1) - too soon after a spinner for an easy diff, consider what I suggest you in previous diffs
  10. 01:56:369 (5,6,1) - This pattern is not suitable for an easy diff IMO, consider to remove the circle in 01:57:530 (6) -
  11. 02:08:756 (1) - same as hard and normal
  12. 02:18:820 (1) - ^
  13. 02:42:820 (1,1) - too soon after a spinner for an easy diff, consder my suggestion in previous diffs
[*]Hitsound suggestions may apply to the others diffs as well

About the mapset:
  1. 1 - I like your patterns, but not the transition between them, for future proyects consider the flow too
  2. 2 I really don't get what some spinners are following xD, maybe just me tho


GL hope this help :3
Kin
Hi, from my mod queue ~

[Easy]
I think some combo are really high for Easy diff

- 00:46:691 (1,1) - it's better to let at least 2/1 after a spinner on Easy diff
- 00:59:078 (5) - the combo is really high for a Easy diff, I'd suggest to add a New combo here, it'll fit the vocal
- 01:05:272 (4) - ^
- 01:17:659 (4) - ^
- 01:19:207 (6) - I don't think a fade out sound like this should be a circle, I think it'll be better if this one 01:18:433 (5) - is a 1/1 slider.
- 01:33:143 (1,2,3,4) - In my opinion, you break the flow too much in the same pattern.
- 01:42:433 (1,1) - it's better to let at least 2/1 after a spinner on Easy diff
- 01:48:627 (4) - the combo is kinda high, add New Combo here, it also feet vocal/melody
- 01:54:820 (4) - ^
- 01:58:691 (2,3) - try something like this ? It flow better. Atm, you break the flow between 2 and 3.
- 02:18:820 (1,1) - it's better to let at least 2/1 after a spinner on Easy diff
- 02:30:433 (5) - here the combo is really high, add New Combo, it'll fit the vocal
- 02:42:820 (1,1) - it's better to let at least 2/1 after a spinner on Easy diff

[Normal]

- 01:34:691 (3,4,1) - I think, a pattern like this, is kinda too much for a Normal diff. Stack with only 1/1 between 3 and 1, is too much confusing.
- 01:54:820 (1,2,3) - ^
- 02:21:143 (1) - I know what's your intention, but it's better if you change this slider as 1/2 slider, and add a note here : 02:21:917 -
It'll be better, because, click this note will mark the kiai time, + it'll be kinda strange if the strong beat is only a slider tail.

[Hard]

- 01:03:723 (5) - the arrow is kinda hidden by the 300, dunno if it's rankable, see this v
02:45:917 (1,2,3) - =)

well, I think, that all, good luck ~
Topic Starter
smallbeans

Flask wrote:

[Hard]
  1. 02:08:756 (1) - 我聽這個spinner應該是停在02:10:885 - 這個位置 (如果你是要跟vocal停的話), 不曉得耳機有沒有壞掉不過應該沒聽錯啦 :arrow: 其實是想跟吉他的音,所以就停在這個點上。
[Normal]
  1. 01:38:175 (3,4,5,1,2) - 這裡5個note有點無聊, 我建議你把(1,2)合成一個1/1slider :arrow: 改了!
  2. 02:07:207 (5,1) - 感覺這兩個new combo可以做swap, 就像前面你是每一小節放一個nc這樣 :arrow: 改了,當初可能放錯了...
作為你的第(1? 反正就前幾張圖)這張圖質量很好, 滿喜歡這種乾乾靜靜的風格的!
改好前面的mod叫我回來recheck, 我最近可能有點小忙所以要稍微等一下哦
好!謝謝你!

Natsu wrote:

I'm modding this wait me a bit pls

From my Queue

General:

  1. Clean
Hard:

  1. there are some patterns that doesn't flow well IMO, for example 00:20:756 (7,8,9,10) - the transition from 7 to 8 feel really forzed and not natural, as well 8 to 9, my suggestion: :arrow: Changed!
  2. 00:28:110 (1,2,3) - this a bit hard to read for a hard diff (mainly this one, since you are mapping with consistent spacing and then you do this jump in the middle of a pattern) personally I prefer if you keep your spacing consistent to avoid missreading there (since it looks like 1/2 spacing for example like this one 00:26:949 (7,8) - :arrow: But I really like this one...if its really impracticable, I will fix it.
  3. 00:35:852 (5) - stack this properly with the previous 00:34:885 (2) - just for better design :arrow: Fixed.
  4. 00:40:498 (1) - add finish? i can hear a little cymbal there, also in other parts like 00:43:594 -, adding them will improve how the kiai part sound :arrow: I am not very sure...but if I add, finish will be too much I think, so I don't want to add it.
  5. 00:46:691 same as above :arrow: ^
  6. 00:48:046 (3) - add whistle? since it is in the music, is similar to the previous 00:47:852 :arrow: Yes, added.
  7. 00:48:433 reduce the volume of the spinner to 20% going better with the a capella moment in this part :arrow: Changed.
  8. 00:54:627 (4) - I don't feel this rhythm work nicely here, since the first two beats in 00:54:627 and 00:54:820 have support from the music and sound nicely, but the third one in 00:55:014 doesn't have any instrument, what are you following there is the hold feeling of the previous beat, so I guess changing your rhythm to this will improve the map: :arrow: I think it really have the sound, so I want to keep this.
  9. 00:59:852 (3) - move this a bit up around x: 272 y: 48 , so it form a really nice pattern with 00:59:078 (1,2,3,4,5,6,7) - it will look like this: :arrow: Changed.
  10. 01:10:304 (6,7,8,1) - maybe just me but this doesn't fit comfortable to play, since the flow is kinda broken IMO, consider to rearrange the objects for a more natural cursor movement :arrow: You are right, change a bit, hope it's okay.
  11. 01:23:465 (7,2) - nazi but you can stack this better, doesn't look nicely in game :arrow: Fixed.
  12. 01:44:175 (1) - same as 00:48:433 reduce the volume of spinner to 20% :arrow: Changed.
  13. 01:57:336 (6,7) - similar problem as 00:28:110 - the spacing is too confused for a hard diff, since it look like a big gap spacing when is a jump inside the same combo, use a properly spacing instead? :arrow: Reduce it a bit...
  14. 02:08:756 (1) - maybe just me but I feel this spinner really unfiting with the song, my suggestion is to remove the spinner and add a single circle in 02:08:756 (1) - it will fit the changing of the song better, plus the break will make more sense IMO, if you follow my suggestion add Finish in the new circle :arrow: Sorry but I want to keep this.
  15. 02:18:820 (1) - same as above, this spinner just come from nowhere and really doesn't fit the song, just remove, the rhythm will be a lot better :arrow: same as above.
  16. 02:21:143 missing finish at the slider head :arrow: Compare to 02:21:917, it really have a finish, but here isn't.
  17. 02:32:175 (4) - consider to CTRL G this one play alot better, since the cursor movement is a lot better :arrow: Changed.
  18. 02:44:562 (1) - you forget to reduce the volume here to 35% like you did in the two previous kiai, but if you followed my suggestion reduce it to 20% :arrow: Yes I really forget it, changed.
  19. 02:56:562 (3,4) - 20% is too low here (since they are hitcircles) I really suggest you to raise the volume to 30% or 35% atleast :arrow: Changed.
Normal:

  1. 00:15:723 (1,2,3,4) - with this pattern and the previous pause in 00:15:336 - I though you was following the vocals, that's why the next pause feel really bad IMO. My suggestion is to add a circle here 00:18:433 -, will improve the rhythm and will be easy to keep the rhythm on going :arrow: In fact I just don't want to fill up all the white/red line, not for vocal, so I want to keep this pattern.
  2. 00:26:562 (3) - consider to CTRL G this one, since the cursor movement will be natural and the conecction with the next pattern will be really cool IMO :arrow: Looks really great, changed.
  3. 00:34:304 (5) - following your combo pattern, you are missing one here. :arrow: I forget it, added.
  4. 00:46:691 (1) - this spinner doesn't feel nice like it is, finish it in 00:48:240 were the music stop and leave the a capella moment unmapped, feel a lot better IMO :arrow: Changed.
  5. 00:55:207 reduce the volume to 20% just in the tail, is better with the stop and the music and at the same time keep the holding feel that you wanted to bring :arrow: Changed.
  6. 01:42:433 (1) - same as the other spinner, in the actual way it doesn't fit the song, try to end it in 01:43:981 :arrow: Changed.
  7. 02:08:756 (1) - exactly the same with the spinner as the hard diff :arrow: Sorry.
  8. 02:18:820 (1) - same with the spinner as in hard :arrow: Same as above.
  9. 02:32:756 (6,7,1) - this rhythm is really not consistent with the one you used before in 01:32:756 (5,1) - , plus is the hardest one in the diff, I really think that's a good idea to change it like you did in the second kiai :arrow: This...I really don't know, but it's not the same rhythm as 01:32:756 - , I think this pattern can stand out the sound so I put this...
  10. 02:42:820 (1) - similar as 01:42:433 end it in 02:44:368 :arrow: Changed.
Easy:

  1. 00:26:562 (2,3) - even if the bpm is low, this kind of patterns for easy diffs doesn't play nicely, since the circle is too close from the previous slider and this can cause to the player stop holding the slider or missing the circle, consider to change this pattern to a new player friendly one.
  2. 00:46:691 (1,1) - too soon after a spinner for an easy diff, ut easy to fix as I suggest you in the others diff the spinner sound better ending in 00:48:240 :arrow: Changed.
  3. 00:54:433 (5) - remove the repeat from this slider? since doesn't make much sense with the music, if you listen careful the music totally stop there :arrow: But it just follow the other diff...?
  4. 00:57:530 (3,4) - same as 00:26:562
  5. 01:00:627 (6,7,8) - use a repeat slider instead, since is the first time you put a 3 circles in this way, In my opinion this will be so hard to play for new players
  6. 01:03:723 (2,3) - same as 00:26:562
  7. 01:16:110 (2,3) - ^ and if you agree this apply for others similar patterns
  8. 01:33:046 this greenline is unnecesary, consider to remove it :arrow: It use to cancel kiai.
  9. 01:42:433 (1,1) - too soon after a spinner for an easy diff, consider what I suggest you in previous diffs :arrow: Changed.
  10. 01:56:369 (5,6,1) - This pattern is not suitable for an easy diff IMO, consider to remove the circle in 01:57:530 (6) - :arrow: But here have a heavy sound...so I want to keep this.
  11. 02:08:756 (1) - same as hard and normal :arrow: Sorry.
  12. 02:18:820 (1) - ^ :arrow: Same as above.
  13. 02:42:820 (1,1) - too soon after a spinner for an easy diff, consder my suggestion in previous diffs :arrow: Changed.
Sorry, other mods I didn't reply in Easy diff means I didn't fix, I want to make it variable.

[*]Hitsound suggestions may apply to the others diffs as well

About the mapset:
  1. 1 - I like your patterns, but not the transition between them, for future projects consider the flow too
  2. 2 I really don't get what some spinners are following xD, maybe just me tho

1.I know, I will practice more about flow.
2.Because it changed too many times so...I don't know either. XD


GL hope this help :3
It really helps, thank you Natsu!!

Kin wrote:

Hi, from my mod queue ~

[Easy]
I think some combo are really high for Easy diff

- 00:46:691 (1,1) - it's better to let at least 2/1 after a spinner on Easy diff :arrow: Changed.
- 00:59:078 (5) - the combo is really high for a Easy diff, I'd suggest to add a New combo here, it'll fit the vocal :arrow: Added.
- 01:05:272 (4) - ^ :arrow: Added.
- 01:17:659 (4) - ^ :arrow: Added.
- 01:19:207 (6) - I don't think a fade out sound like this should be a circle, I think it'll be better if this one 01:18:433 (5) - is a 1/1 slider. :arrow: Changed.
- 01:33:143 (1,2,3,4) - In my opinion, you break the flow too much in the same pattern. :arrow: You're right, changed.
- 01:42:433 (1,1) - it's better to let at least 2/1 after a spinner on Easy diff :arrow: Changed.
- 01:48:627 (4) - the combo is kinda high, add New Combo here, it also feet vocal/melody :arrow: I think 6 is acceptable.
- 01:54:820 (4) - ^ :arrow: ^
- 01:58:691 (2,3) - try something like this ? It flow better. Atm, you break the flow between 2 and 3. :arrow: Changed.
- 02:18:820 (1,1) - it's better to let at least 2/1 after a spinner on Easy diff :arrow: Changed.
- 02:30:433 (5) - here the combo is really high, add New Combo, it'll fit the vocal :arrow: Added.
- 02:42:820 (1,1) - it's better to let at least 2/1 after a spinner on Easy diff :arrow: Changed.

[Normal]

- 01:34:691 (3,4,1) - I think, a pattern like this, is kinda too much for a Normal diff. Stack with only 1/1 between 3 and 1, is too much confusing. :arrow: ummm...it's really a bit hard, but I think stack like this is acceptable. I want to keep this pattern this time.
- 01:54:820 (1,2,3) - ^ ^
- 02:21:143 (1) - I know what's your intention, but it's better if you change this slider as 1/2 slider, and add a note here : 02:21:917 -
It'll be better, because, click this note will mark the kiai time, + it'll be kinda strange if the strong beat is only a slider tail. :arrow: Oops, but I changed second slider before, and I think that here have a kiai gap, use a slider to stand out looks not bad I think.

[Hard]

- 01:03:723 (5) - the arrow is kinda hidden by the 300, dunno if it's rankable, see this v :arrow: You're right, changed.
02:45:917 (1,2,3) - =) ;)

well, I think, that all, good luck ~
Thanks for your mod! It helps me a lot!
fm4a93au04
逆豪 ~ 路過應邀來摸圖的 .

fm4a93au04's standard modding queue

路人無心的 mod , 讓路邊的一碗麵再度擁有了力量 ……

於是它決定要開 queue 幫助更多人 . <- ( 滾喇 ~~~~~~~ )

想知道為甚麼是麵的話 , 切換成中文輸入然後打一遍 fm4a93au04 , 你就會知道了 . <- 遭擊飛

=ㄦ= .

但正如同料理鼠王中的美食評論家所說 , 說不定我們的 mod 它本身的價值 , 跟本抵不過那張被你mod的地圖 ( 啥鬼 …… ) , 更遑論可能只是在幫倒忙哩XㄦX ” . 總之無論如何 , 我會盡力讓自己的 mod 更加精準 .

… 其實這張圖我早就下載了 =..= … 老實講玩起來不像是非 Rank 圖 .

感覺沒甚麼把握可以摸出甚麼 … 盡力囉 ~

modding
[General]

不知道有沒有人提過 …… 如果是我 , 我會把Preview Time 移到 00:36:240 或附近的地方 . 一般都是放在高潮的地方吧 ? 放02:08:756 感覺沒甚麼力量欸 ( 是我的錯覺嗎 …… ) .

[Easy]

感覺音效音量可以大聲一點 . 60% 感覺不錯 , 把 S:C1-C 強調的比較明顯 , S:C1-W 和 S:C1-H 也不會太搶鏡 .

…… 好吧 , 找不出甚麼 =..= .

[Noamal]

差不多 … 其他地方 60 .

02:32:756 (6,7,1) – 這裡我把音量調高 , 調成 70 . 80 . 90 接 F .

……

[Hard]

02:04:110 (1,2) – 改個位置 別讓2 離 02:03:723 (6) 太近 .

1 : ( x,y ) – ( 72,292 ) ; 2 : ( x,y ) – ( 156 , 335 )

原先02:03:723 (6) 和 02:04:110 (1) 距離 x2.14 , 改過後變成 x 2.26 .

但其實玩的時候沒啥感覺 =..= .



02:39:336 (9,10,1) – 這裡開一點感覺玩起來較舒適 , x0.3 感覺突然頓住了 . x0.4 如何 ?



還剛好讓 1 跟 2 看起來像上下對稱 .



By magic =ㄦ= <- 飛踢 ~~

大概就這樣了 . Kds 奉上 .

趕快去找 BAT 啦 ~ 上次有看到來自台灣的 BAT , 說不定可以去試著套點關係 … ( 大家好像叫他星爺 … 不太確定 … )

你這張圖幾乎找不到甚麼問題了 XㄦX , 根本虐菜 ( 虐新手modder ) . 這絕對可以 Rank .

加油 ~ Good luck to your map ~
Topic Starter
smallbeans

fm4a93au04 wrote:

逆豪 ~ 路過應邀來摸圖的 . 謝謝!

fm4a93au04's standard modding queue

路人無心的 mod , 讓路邊的一碗麵再度擁有了力量 ……

於是它決定要開 queue 幫助更多人 . <- ( 滾喇 ~~~~~~~ )

想知道為甚麼是麵的話 , 切換成中文輸入然後打一遍 fm4a93au04 , 你就會知道了 . <- 遭擊飛 原來是這樣來的,好創新的想法XDD去買麵!

=ㄦ= .

但正如同料理鼠王中的美食評論家所說 , 說不定我們的 mod 它本身的價值 , 跟本抵不過那張被你mod的地圖 ( 啥鬼 …… ) , 更遑論可能只是在幫倒忙哩XㄦX ” . 總之無論如何 , 我會盡力讓自己的 mod 更加精準 .

… 其實這張圖我早就下載了 =..= … 老實講玩起來不像是非 Rank 圖 . 但目前的確是非rank圖(?)

感覺沒甚麼把握可以摸出甚麼 … 盡力囉 ~ :)

modding
[General]

不知道有沒有人提過 …… 如果是我 , 我會把Preview Time 移到 00:36:240 或附近的地方 . 一般都是放在高潮的地方吧 ? 放02:08:756 感覺沒甚麼力量欸 ( 是我的錯覺嗎 …… ) . :arrow: 不要,我喜歡這一段,而且可以連接到最後一段的高潮!

[Easy]

感覺音效音量可以大聲一點 . 60% 感覺不錯 , 把 S:C1-C 強調的比較明顯 , S:C1-W 和 S:C1-H 也不會太搶鏡 . :arrow: 我覺得不需要這麼大聲啦XD

…… 好吧 , 找不出甚麼 =..= .

[Noamal]

差不多 … 其他地方 60 . :arrow: 跟前面一樣XD

02:32:756 (6,7,1) – 這裡我把音量調高 , 調成 70 . 80 . 90 接 F . :arrow: 不了,90%好恐怖...

……

[Hard]

02:04:110 (1,2) – 改個位置 別讓2 離 02:03:723 (6) 太近 .

1 : ( x,y ) – ( 72,292 ) ; 2 : ( x,y ) – ( 156 , 335 )

原先02:03:723 (6) 和 02:04:110 (1) 距離 x2.14 , 改過後變成 x 2.26 . :arrow: 就先這樣吧,我覺得無傷大雅XD

但其實玩的時候沒啥感覺 =..= . 對呀其實某些東西真正在玩的時候其實並不會察覺XD



02:39:336 (9,10,1) – 這裡開一點感覺玩起來較舒適 , x0.3 感覺突然頓住了 . x0.4 如何 ? :arrow: 嗯,改了!



還剛好讓 1 跟 2 看起來像上下對稱 . 不是看起來像,是本來就弄成對稱了XD



By magic =ㄦ= <- 飛踢 ~~

大概就這樣了 . Kds 奉上 . 耶得到了去買麵給的星星耶

趕快去找 BAT 啦 ~ 上次有看到來自台灣的 BAT , 說不定可以去試著套點關係 … ( 大家好像叫他星爺 … 不太確定 … ) 咦原來他是台灣人嗎(驚恐)

你這張圖幾乎找不到甚麼問題了 XㄦX , 根本虐菜 ( 虐新手modder ) . 這絕對可以 Rank . 其實我的mod技術也很菜

加油 ~ Good luck to your map ~
謝謝你對新手mapper給的好建議!! :D
Flask
Nice quality for your first map!
Here we go =w=/

(`・ω・´) Bubbled! (`・ω・´)

另外星爺是這一位
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