Thanks for your mod!!Chyo-Kun wrote:
Requested in my modding queue : t/229105General
- I don't really like your last Kiai Time placement. Move it from 02:21:143 - to 02:21:917 - and test it out, in my opinion it plays and follow the song way better. Looks great, fixed.
Remember: This change needs to be done to all your difficulties to keep consistency between your kiai times.
- Why is your preview point set in such a calm moment? I think that it should resemble the most exciting part of the song, move it 02:19:981 - on this tick and see how it sounds. I like this part more than the refrain and it's special, so I put preview point here.
- 00:25:014 (1) - I'd suggest to increase the volume of this slider head by 10%, as it sounds a little better. I suppose you know how to do this, but just to be sure I'll guide you step by step. In fact there is no 00:25:143 but anyway, added.
00:25:014 - Edit the volume of the green line that's already adding ~10% volume
00:25:143 - Create another green line here to bring back the volume to 45%
Easy
- There is a little inconsistency with this difficulty's second and fourth kiai times.Since I doubt that those are intentional, I'll list them out for you:
01:32:949 - In all the other difficulties this kiai time ends on 01:33:046 - this tick, move it to keep consistency throughout all your difficulties
02:33:336 - Same thing as before, this kiai time end should be 02:33:433 - here to match with the other difficulties.
These are two small changes that are important both for consistency AND improving your kiai fountains. ok.
- 00:31:207 (1) - I think that a slider here can replace a beat. Place its head x:296 y:316 and its tail x:296 y:316 and add a whistle on both sides. It sounds and plays quite better overall. The spacing goes off by a few pixels, but it's still acceptable. See yourself how it plays and then decide if you want to change this or not. I think twice and finally I keep this, circle fits more to me.
- 01:07:594 (4) - Whistle + Clap doesen't sound very nice here.. I suggest you to remove the whistle. oops, why I add it, fixed.
- 01:07:594 (4) - Instead of having two separate whistles, I suggest that you remove the second ( 01:19:981 (4) - ) whistle and add it to the slider itself (Just click the slider and add a whistle), leaving the first one. It sounds better like this, in my opinion. I cancel the second whistle, just like other diffs.
- 01:32:369 (3) - Replace the finish of this slider head with a clap ok.
Normal
- 00:48:240 (1) - Lower this spinner volume by a little, since its default hitsound can be heared in a 100% silent moment. If you do change this, I suggest placing the green line 00:49:304 - on this tick to avoid affecting the SpinnerBonusPoints hitsound all of sudden during the spin. Lowering it by ~5% should be fine, in my opinion. I lower all the spin by 10%.
- 01:11:465 (1) - Why is this slider shaped like this? It feels like the curve should be facing the beat, not the other side.. I suggest tryng to find another shaping. (This is a very personal opinion) In my personal opinion, I want to keep this.
- 01:19:981 (2) - Remove this whistle and then listen to the slider. It should sound a little better. You mean all of the whistle? ok, I cancelled.
- 01:24:627 (3) - Move this slider's third tick to x:416 y:64, it should look slightly better I think x:416 y:68 blanket better?
- 01:45:530 (1) - Watch out with the position of this slider, it can be considered in the way of the spinner's writings ("Spin!" and "Clear!") I'm not sure, though.
I am lazy to fix this.I think it's acceptable.
- 01:57:530 (5) - I suggest removing the whistle from this slider tail and adding a clap instead, it sounds better to me. No, I think clap is not fit here.
- 02:33:143 (7) - I don't really like how this slider is placed. I suggest adding a slider point on x:384 y308 to curve it and make it look better. I think it looks a little weird...
- 01:32:369 (3) - Replace the finish of this slider head with a clap ok.
Hard
- 00:42:627 - It really feels like a beat is missing here, it would be nice to have it to keep the nice flow going. But there is no instrumental sound.
- 01:13:788 (8) - This combo goes on for quite a while, consider adding a new one here. No I add new combo for the first white line.
- 01:19:981 (1,2,3,4) - I don't like how these beats overlap, I'd suggest to find a new position for each one, but this is only a personal opinion, you can keep them as they are if you want. I changed, but I don't know it's good or not.
- 01:57:143 (5,6,7,8) - I don't see a reason for this jump to be this big, it's not kiai time and the rhythm of the song is just like the previous time that this musical pattern was used. It's special, twice heavy sound appears here, so although it's not kiai, I think is acceptable.
頑張って!
Wow, you are really a great person!! ><AlexaBM wrote:
hi~ from the queue
[General][Easy]
- Yellow combo colour is too bright IMO, fade it please. OK, I changed to other colors.
- 02:21:917 - I'd start the Kiai time at this point because the strong sound begins here and you can distinguish this moment using the Kiai time. Yes, you are right, so I changed!
[Normal]
- 01:03:336 (2) - Move it to 01:03:723 - and check the distance after that. ok.
- 01:19:207 (3,1) - Blanket could be a bit better ok.
- 01:22:304 (2) - I think it's better to move at x:59 y:95 I think I will keep this.
- 01:37:014 (2) - I'd move the middle point at x:136 y:192 to make this slider smoother.
- 02:37:401 (2) - ^ Both fixed.
- 01:50:175 (3) - Why not to ctrl+h this slider? ok.
- 01:57:917 (1) - Beginners can click on (1) instead of (3). I suggest to move it like one the screen (or smth like this): this is not the first modded, so I fixed.
- 02:25:788 (2) - Move it to x:68 y:184 I move it to x:72 y:184
- 02:30:433 (1) - This slider breaks the flow. I'd make smth like this: ok.
- 02:55:207 (1,2) - This moment isn't good for the Easy diff, because beginners WILL missunderstand this moment and WILL click on the slider's tail. Replace this slider. I change this many times, hope this time is in good shape, fixed.
[Hard]
- 00:13:401 (2,3) - Blanket can be better fixed.
- 00:21:917 (1,2) - ^ I think it's ok.
- 00:26:562 (3,4) - ^ fixed.
- 01:24:627 (3,4) - ^ I think it's ok.
- 01:34:691 (3,4) - ^ fixed.
- 02:33:917 (2,3) - ^ I am not thinking about blanket this.
- 01:54:820 (1,3) - This overlap can be better fixed.
- 02:44:368 (1,1) - Spinner ends and new object appears too fast. All you can do is just to move this circle closer to the center ok.
wow, I really enjoyed playing this map! This song is awesome and map is very qualitative. Here's some stars for you~ Good luck on getting it ranked!
- 00:16:498 (3,4) - I'd like to see smthj like this: changed.
- 00:44:369 (2,3) - Blanket plz I really don't know, isn't it blanket? ;_ ;
- 01:09:917 (5,6) - ^ fixed.
- 01:09:143 (3,4,5) - Make a perfect triangle? I made this symmetry, not a triangle.
- 02:07:981 (3,4,5,6) - Personally I like to use rotated squares: ok, changed.
Thanks for your mod and star!!!!
Hollow Wings wrote:
from Scorpiour's Modding QueueHard
- 00:48:433 (1) - try silent the spinner's end like this in these song's parts, in other diffs as well. it fits the song more imo. I reduce it 10%.
- 01:19:788 for map's in low ar, maybe set a note here so that players won't confused in playing with vocal beats in the song here I prefer to use AR8 than add notes here because there is no sound except vocal...but some modder said AR7 fits more, I don't know how to do better.
- 01:55:594 (2,5) - why not stack them and keep other objs both in symm composing? It will become 1.12x and, when I move other notes, it looks right of centre.
- 02:56:562 (3,4) - i don't think big jump here fits the silent part in this mapset, for most of kiai time have normal ds in heated part before. even this is the end with nearly no beat supporting on 02:56:756 (4) - in song's track. change another symm pattern here maybe, and set rhythm 3,4 notes into a slider. 我不知道,其實我還蠻喜歡這樣,有一種節奏突然收緊的感覺。(?)
- blanket like these: 00:27:336 (8,9) - , 02:31:594 (2,3,4) - or 02:48:239 (6,7) - ect. can be perfect imo, and u can watch out more next time u setting blanket fixed. And I think if I have next time mapping, I will never use blankets...
- previous parts r really good to me in ds controlling and symm composing, thou just lack of patterns. more organization can be considered in ur map style imo, like stack setting crossing the whole pattern, and design of objs imo.
Normal
- 00:38:949 (3,4) - maybe blanket each other ok.
- 01:11:465 (1) - try this? Sorry I want to keep this.
- 02:25:014 (2) - try same style above to blanket 02:26:175 (3) - maybe If I want to blanket this, I need to move a lot of notes, so maybe no change...
- not that symm in this diff lol lol
thou i know less about symm style wEasy
- 00:51:336 (3,1) - i prefer two curve design here ok.
- 01:11:465 (1,2) - u can blanket this with ds snapped indeed, just do that composing and move 01:14:562 (1) - a bit fixed.
- 01:35:078 (3,1) - 1 symm to 3's head? adjust 3's end to keep ds, objs after as well ok.
- 02:35:078 (3) - curve? ok.
- fine
good luck
Thanks for your mod!!