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Hashimoto Chinami, Ogura Yui, Kanemoto Hisako - BINKAN Atten

posted
Total Posts
63
Topic Starter
Abe Nana
This beatmap was submitted using in-game submission on 2014년 8월 19일 화요일 at 오후 7:05:50

Artist: Hashimoto Chinami, Ogura Yui, Kanemoto Hisako
Title: BINKAN Attention(TV-size)
Source: 最近、妹のようすがちょっとおかしいんだが。
Tags: Recently My Sister Is Unusual saikin imouto no yousu ga chotto okashiin daga imocho opening OP TV size koreapenguin
BPM: 175
Filesize: 8264kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.65 stars, 120 notes)
  2. Hard (3.56 stars, 262 notes)
  3. Insane (4.8 stars, 354 notes)
  4. K.Penguin's Normal (1.95 stars, 145 notes)
Download: Hashimoto Chinami, Ogura Yui, Kanemoto Hisako - BINKAN Attention(TV-size)
Download: Hashimoto Chinami, Ogura Yui, Kanemoto Hisako - BINKAN Attention(TV-size) (no video)
Information: Scores/Beatmap Listing
---------------
Thanks to Momochikun to MP3 & Video


My first 'Anti Distance beatmap'



Easy - 100%
Normal - 100% koreapenguin
Hard - 100%
Insane - 100%
Quilt
かわいい
最近、-Chata-のようすがちょっとおかしいんだが
Topic Starter
Abe Nana

Quilt wrote:

かわいい
最近、-Chata-のようすがちょっとおかしいんだが
最近、妹のようすがちょっと犯しいんだが
Dark Fang
change title to "BINKAN?あてんしょん(TV-size)"

Proof
Topic Starter
Abe Nana

Dark Fang wrote:

change title to "BINKAN?あてんしょん(TV-size)"

Proof

존귀
Dark Fang

-Chata- wrote:

존귀
zzz
koreapenguin
Normal
osu file format v13

[General]
AudioFilename: ImoCho.mp3
AudioLeadIn: 500
PreviewTime: 61348
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 24663,72663,78834
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:BINKAN Attention(TV-size)
TitleUnicode:BINKAN♡あてんしょん(TV-size)
Artist:Hashimoto Chinami, Ogura Yui & Kanemoto Hisako
ArtistUnicode:橋本ちなみ, 小倉唯 & 金元寿子
Creator:-Chata-
Version:K.Penguin's Normal
Source:最近、妹のようすがちょっとおかしいんだが。
Tags:Recently My Sister Is Unusual saikin imouto no yousu ga chotto okashiin daga imocho opening OP TV size
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.16
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Imocho.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
663,342.857142857143,4,2,2,65,1,0
61348,-100,4,2,1,65,0,0
62377,-100,4,2,2,70,0,1
73263,-100,4,2,2,70,0,0
73348,-100,4,2,2,70,0,1
84320,-100,4,2,2,70,0,0
88777,-100,4,2,2,5,0,0


[Colours]
Combo1 : 255,255,162
Combo2 : 255,157,206
Combo3 : 255,125,125

[HitObjects]
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380,200,86891,1,0,0:0:0:0:
328,224,87063,6,0,P|272:232|212:204,2,116,6|8|12,0:0|0:0|0:0,0:0:0:0:
380,200,87920,2,0,L|372:68,1,116,8|14,0:0|0:0,0:0:0:0:

Normal is done :3 late sorry
iyasine
ちゃたさん ぺんぺん やっほ~(~o~)/ リクエストありがとうございます :D

[Easy]
  1. 00:17:120 (1,2,3) - デザインの提案。(3)番までの流れが少し窮屈かなと思ったのでこんなのはいかがでしょう?
    img & code
    319,163,17120,6,0,P|371:230|350:316,1,180,6|2,0:0|0:0,0:0:0:0:
    272,254,18148,1,0,0:0:0:0:
    211,332,18491,2,0,P|173:278|180:213,1,135,2|8,0:0|0:0,0:0:0:0:
  2. 00:11:977 ~ 00:15:405 - clap追加の提案。ドラムのスネアに合わせて付けてみてはいかがでしょう?
    hitsounding
    00:11:977 (2) - add clap ?
    00:12:663 - ^
    00:13:348 - ^
    00:14:034 - ^
    00:14:720 (1) - ここはwhistle → clap . whistleを付けるなら手前の00:14:377 - ここだと思います。
    00:15:405 - add clap ?
  3. 00:18:148 (2) - clap合うと思います。
  4. 00:26:548 - vocalのアタックに合わせてwhistleいかがでしょう?
  5. 00:31:348 - ここはclapではなく S:C1のwhistleを使ってvocalをfrowしたほうがいいと思います。手前の00:31:177 - ここでスネアが鳴っているので少々混乱します。
  6. 00:33:063 - whistle ?
  7. 01:01:691 - vocalの音程が比較的高めなのでwhistleを付けてもいいと思います。
  8. 01:13:005 - clap ?
[K.Penguin's Normal]
  1. 01:11:120 - whistle ?
    very nice!
[Hard]
  1. 00:04:263 - clap ?
  2. 00:04:948 - whistle ?
  3. 00:05:463 - whistle → clap
  4. 00:05:634 - whistle ?
  5. 00:13:005 - ^
  6. 00:19:691 - ^
  7. 01:01:691 - ^
  8. 01:28:263 (1) - ここのdistanceですが、手前の(5)~(6)へのdistanceと区別がつきにくいので、x 1.3くらい飛ばしてもいいかと。アンチジャンプにするにしても(6)にスタックさせるか、distanceを x 0.1~ x 0.2 まで縮めたほうがいいと思います。
[Insane]
  1. 00:22:263 (2) - add NC ? slider速度がx 0.5 から x 1.0に戻るのでプレイヤー視点から見ると色を分けてくれたほうがプレイしやすくて嬉しいです :D
  2. 00:05:805 (6,1) - このようなslider end stack の配置が多くありましたが、これを使う場合stackさせたサークルの後の配置にすこし気を配る必要があります。
    例えば00:05:805 (6,1,2) - このように延長線上に x1.35で(2)がある場合(1)とほぼ同時に目に入ってくるので少しリズムが狂います。
    逆に00:17:120 (1,2,3) - ここみたいに(3)が結構離れていて視点から外れるときは読みやすく処理しやすいです。最近気づいたんですがこれを意識するとかなりend stackの使い分けしやすいのでオススメです ;)
以上です!ちゃたさん ぺんぺん ふぁいと~°˖✧◝( ˘ω˘ )◜✧˖°
Topic Starter
Abe Nana
All fixedです

ありがとうございました°˖✧◝( ˘ω˘ )◜✧˖°
- H i N a -
Hi~ from my queue


Easy


00:20:205 (1) - remove clap ?
00:35:120 (3) - I think slider should end at 00:35:634 to follow the rhythm
01:06:835 (4) - remove finish ?


K.Penguin's Normal

00:40:263 (4) - slider should be end at 00:40:605


Hard

00:16:091 (1) - remove finish ?
01:06:834 (1,2,3) - ^
01:16:948 (1) - remove clap on the start slider to follow music sound


Insane

01:02:034 (3,4) - I think 1/4 slider is better than 1/8
01:04:948 (1,2) - remove clap ?
01:06:320 (7) - remove whistle ?
01:15:920 (2,3) - remove clap ?
01:20:805 (4) - ^
01:22:777 (1,2) - ^


Hope it help you

Good Luck :D
Satellite
Hi you are M4M request.

[Easy]
  1. 00:04:091 (2) - 後ろにclapを追加?
  2. 00:05:463 (4) - Finishも追加したほうがフィットするかも
  3. 00:09:920 (2) - 後ろにFinishも追加したほうがいいかも
  4. 00:15:748 (3) - add Finish
  5. 00:22:605 (1) - ^
[K.Penguin's Normal]
  1. too many all notes unsnapped. you should be check AIMOD~
  2. AR+1
[Hard]
  1. 00:05:462 (5) - 視点にFinish追加
  2. 00:11:377 (3) - 私ならremove sliderします、ちょっとHardにしては難しいような・・・・サビのパートより音が多いし音に合っててもここにはフィットしてないかも
  3. 00:29:120 (5) - ちょっとDSのズレが目立つかも
  4. 00:59:463 (1,3) - ここの2つのスライダーの後ろにFinishいれたらフィットすると思う
  5. 01:01:863 (2) - Overmapping.音がないように思えたので remove noteしたほうがbetter.
  6. 01:02:205 (4) - ^
[Insane]
  1. 00:10:263 (1) - add Finish
  2. 00:40:263 (3) - 終点のwhistleはないほうがいいかも?
  3. 00:44:205 (5) - ここも視点にFinishあるほうがいいかも?
  4. 00:58:948 (4,2) - Hardで指摘したように2個頭にFinish入れたほうが合うかも?
Nice mapだよ!! 頑張って~ :)
Topic Starter
Abe Nana

- H i N a - wrote:

Hi~ from my queue


Easy


00:20:205 (1) - remove clap ?
00:35:120 (3) - I think slider should end at 00:35:634 to follow the rhythm nope
01:06:835 (4) - remove finish ? nope. I'll keep same as Insane


K.Penguin's Normal

00:40:263 (4) - slider should be end at 00:40:605


Hard

00:16:091 (1) - remove finish ? nope
01:06:834 (1,2,3) - ^ nope
01:16:948 (1) - remove clap on the start slider to follow music sound nope


Insane

01:02:034 (3,4) - I think 1/4 slider is better than 1/8
01:04:948 (1,2) - remove clap ?
01:06:320 (7) - remove whistle ?
01:15:920 (2,3) - remove clap ?
01:20:805 (4) - ^
01:22:777 (1,2) - ^
all nope.. sorry


Hope it help you

Good Luck :D

Satellite wrote:

Hi you are M4M request.

[Easy]
  1. 00:04:091 (2) - 後ろにclapを追加?
  2. 00:05:463 (4) - Finishも追加したほうがフィットするかも
  3. 00:09:920 (2) - 後ろにFinishも追加したほうがいいかも
  4. 00:15:748 (3) - add Finish
  5. 00:22:605 (1) - ^
[K.Penguin's Normal]
  1. too many all notes unsnapped. you should be check AIMOD~
  2. AR+1
[Hard]
  1. 00:05:462 (5) - 視点にFinish追加
  2. 00:11:377 (3) - 私ならremove sliderします、ちょっとHardにしては難しいような・・・・サビのパートより音が多いし音に合っててもここにはフィットしてないかも
  3. 00:29:120 (5) - ちょっとDSのズレが目立つかも (?3?)
  4. 00:59:463 (1,3) - ここの2つのスライダーの後ろにFinishいれたらフィットすると思う
  5. 01:01:863 (2) - Overmapping.音がないように思えたので remove noteしたほうがbetter.
  6. 01:02:205 (4) - ^ nope. ちょんちょんって音がしてるので
[Insane]
  1. 00:10:263 (1) - add Finish
  2. 00:40:263 (3) - 終点のwhistleはないほうがいいかも? このままで
  3. 00:44:205 (5) - ここも視点にFinishあるほうがいいかも?
  4. 00:58:948 (4,2) - Hardで指摘したように2個頭にFinish入れたほうが合うかも?
Nice mapだよ!! 頑張って~ :)
thanks for mod ^3^
Leorda
Annyeonghaseyo

[Easy]
00:30:663 (3) - New combo for new emphase?

[K.Penguin's Normal]
00:40:263 (4) - Add 1 repeating slider since this note seems following the vocal...
00:55:177 (2) - Add clap? You seems forgot it
01:26:034 (1) - Too far from center of spinner. This could be difficult for beginners to reach this note. Please make it closer to make it easier

[Hard]
00:09:920 (7) - Spacing looks bit far from previous one
00:16:091 (1,2) - Swap new combo for new emphasing of music
01:04:263 (2) - Arrange the slider like this to make a blanket slider a better flow? https://osu.ppy.sh/ss/1786907
01:09:063 (1) - Why clap here? The music itself doesn't hit a snare here btw
01:21:063 (2,3) - Swap the placement? Because I thought that this pattern is a zigzag one. Well, that's my opinion btw

Good luck....
wring
from in-game

[Easy]
HP+1
00:02:720 (4) - ctrl+gしたほうが好きです、そのあとのずれはまとめてずらせばいいと思います
00:29:463 (2) - 00:29:291 - ここからスタートにしたほうがいい感じかも、終わりは延ばしてください
00:29:291 (2) - endにSC1whistleのほうが合ってる
00:33:063 (1) - こっち向きはどうでしょう
01:16:777 (2) - blanketしましょう
01:28:348 - 01:28:777 - 使わない緑線なので消しましょう

[K.Penguin's Normal]
looks too many New Combo there, suggested remove some
00:02:720 (2) - use SC1 for this?
00:13:691 (3) - move to and start from 00:13:863 - ? It sound better
00:15:063 (2) - miss putting
00:44:548 (1) - remove whistle and add clap
00:49:520 - add note?

[Hard]
00:06:834 (3) - 下向かせて少しジャンプさせないですか
00:31:348 (4,5) - こういう音取りはどうでしょう
00:37:863 (3) - ここにスライダー00:39:405 (2) - ctrl+hjしたやつを使いませんか?
01:17:463 (2) - スペーシングがちょっと気になります

[Insane]
00:08:034 (5) - 少しだけ左下にずらしてスタックしないようにするのはどうでしょう 00:00:662 (1,3) - ここみたいな感じで
00:25:177 (2) - whistle on end
00:55:177 (2,3) - 前の00:54:491 (2,3) - が結構離れているのに、ここがそれよりもだいぶ近いのが気になります。もっとジャンプさせたほうが自然? あるいは00:54:834 (1) - の頭にスタックさせるのもあり
00:56:548 (5) - ここは普通にスタックさせていいと思います
00:59:120 (5) - ctrl+gして00:58:263 (1) - にスタックあるいはちょいズレさせるのはどうでしょう
01:18:663 (8,9) - whistle?


yoshi
Topic Starter
Abe Nana

Leorda wrote:

Annyeonghaseyo

[Easy]
00:30:663 (3) - New combo for new emphase?

[K.Penguin's Normal]
00:40:263 (4) - Add 1 repeating slider since this note seems following the vocal...nope... jsut take keeping now
00:55:177 (2) - Add clap? You seems forgot it
01:26:034 (1) - Too far from center of spinner. This could be difficult for beginners to reach this note. Please make it closer to make it easier

[Hard]
00:09:920 (7) - Spacing looks bit far from previous one
00:16:091 (1,2) - Swap new combo for new emphasing of music
01:04:263 (2) - Arrange the slider like this to make a blanket slider a better flow? https://osu.ppy.sh/ss/1786907 nope. isn't my style
01:09:063 (1) - Why clap here? The music itself doesn't hit a snare here btw I was intended make rhythm
01:21:063 (2,3) - Swap the placement? Because I thought that this pattern is a zigzag one. Well, that's my opinion btw

Good luck....

wring wrote:

from in-game

[Easy]
HP+1
00:02:720 (4) - ctrl+gしたほうが好きです、そのあとのずれはまとめてずらせばいいと思います
00:29:463 (2) - 00:29:291 - ここからスタートにしたほうがいい感じかも、終わりは延ばしてください
00:29:291 (2) - endにSC1whistleのほうが合ってる nope
00:33:063 (1) - こっち向きはどうでしょう
01:16:777 (2) - blanketしましょう
01:28:348 - 01:28:777 - 使わない緑線なので消しましょう

[K.Penguin's Normal]
looks too many New Combo there, suggested remove some
00:02:720 (2) - use SC1 for this? nope
00:13:691 (3) - move to and start from 00:13:863 - ? It sound better
00:15:063 (2) - miss putting ?3?
00:44:548 (1) - remove whistle and add clap
00:49:520 - add note?

[Hard]
00:06:834 (3) - 下向かせて少しジャンプさせないですか
00:31:348 (4,5) - こういう音取りはどうでしょう
00:37:863 (3) - ここにスライダー00:39:405 (2) - ctrl+hjしたやつを使いませんか?
01:17:463 (2) - スペーシングがちょっと気になります スペーシングはあってるけどちょっと向き変え

[Insane]
00:08:034 (5) - 少しだけ左下にずらしてスタックしないようにするのはどうでしょう 00:00:662 (1,3) - ここみたいな感じで
00:25:177 (2) - whistle on end
00:55:177 (2,3) - 前の00:54:491 (2,3) - が結構離れているのに、ここがそれよりもだいぶ近いのが気になります。もっとジャンプさせたほうが自然? あるいは00:54:834 (1) - の頭にスタックさせるのもあり
00:56:548 (5) - ここは普通にスタックさせていいと思いますとりあえずこのまま
00:59:120 (5) - ctrl+gして00:58:263 (1) - にスタックあるいはちょいズレさせるのはどうでしょうてょっと難易度が曖昧な気がします
01:18:663 (8,9) - whistle?


yoshi
thanks for modders (^3^)
rui
from modreqs Irc
In my mod. You can ignore me

[General]
00:11:634 ここで音量上がるので少し変化をもたせたい。最初ボリューム60%ではじめて、ここで65%に変えるほうがいいと思う。

[Easy]
Easyにしては赤線でのリバースを使い過ぎに思えるかな。少し減らしたほうがいいと思うよ。
少なくとも00:48:148 (2) - 00:48:834 (3) - の2連続Easyでは難しすぎると思うから(2)は白→白のスライダーに変えたほうがいいよ

[K.Penguin's Norma]
00:08:034 (2) - You should use the same pattern as ever.Because cause confusion http://puu.sh/9Z9xX.jpg
00:23:291 (2) - This distance cause confusion.You should use x1.0 distance.
00:39:405 (2,3,4) - How about this pattern ? http://puu.sh/9Zapf.jpg
00:50:720 (2) - this revers is not fit imo. How about this ? http://puu.sh/9ZaH6.jpg
01:06:491 (X) - add note and 01:06:663 (1) - delete this note.

[Hard]
00:46:263 (2,3,4) - Insaneと同じ
00:19:348 (3) - このスライダーも終点を青線まで延ばしたほうが纏まりがあっていいと思う

[Insane]
00:46:263 (3,4,5) - 60% 65% 70%と音量変化させるのはどう? 00:47:291 (1) - で65%に戻すのも忘れずに
00:48:491 (1,2,3) - 00:48:491 (1) - を青線までにして赤線→白→赤は単発にすることを強くお勧めします。今のままだとバックの音とずれてるように思えます。例えば俺ならこんな感じ。http://puu.sh/9Z7bP.jpg(赤(1)はピンク(4)にスタックしてます。)

特にmodすることもありませんでした以上です。頑張ってね~ヽ(´∀`*)ノ
Topic Starter
Abe Nana

rui wrote:

from modreqs Irc
In my mod. You can ignore me

[General]
00:11:634 ここで音量上がるので少し変化をもたせたい。最初ボリューム60%ではじめて、ここで65%に変えるほうがいいと思う。

[Easy]
Easyにしては赤線でのリバースを使い過ぎに思えるかな。少し減らしたほうがいいと思うよ。
少なくとも00:48:148 (2) - 00:48:834 (3) - の2連続Easyでは難しすぎると思うから(2)は白→白のスライダーに変えたほうがいいよ  いけるとおもう。このまま

[K.Penguin's Norma]
00:08:034 (2) - You should use the same pattern as ever.Because cause confusion http://puu.sh/9Z9xX.jpg 今のままがいいと思うので
00:23:291 (2) - This distance cause confusion.You should use x1.0 distance.
00:39:405 (2,3,4) - How about this pattern ? http://puu.sh/9Zapf.jpg
00:50:720 (2) - this revers is not fit imo. How about this ? http://puu.sh/9ZaH6.jpg
01:06:491 (X) - add note and 01:06:663 (1) - delete this note. このままがあってる

[Hard]
00:46:263 (2,3,4) - Insaneと同じ
00:19:348 (3) - このスライダーも終点を青線まで延ばしたほうが纏まりがあっていいと思う nope

[Insane]
00:46:263 (3,4,5) - 60% 65% 70%と音量変化させるのはどう? 00:47:291 (1) - で65%に戻すのも忘れずに
00:48:491 (1,2,3) - 00:48:491 (1) - を青線までにして赤線→白→赤は単発にすることを強くお勧めします。今のままだとバックの音とずれてるように思えます。例えば俺ならこんな感じ。http://puu.sh/9Z7bP.jpg(赤(1)はピンク(4)にスタックしてます。) nope. ハードの方は難しすぎるしそうやると後ろの音とあわなくて違和感もある

特にmodすることもありませんでした以上です。頑張ってね~ヽ(´∀`*)ノ
thanks!
Joon
Hi

Hit sound modding

[Easy]
fine

[K.Penguin's Normal]
fine

[Hard]
fine

[Insane]
fine

리듬&히트 사운드와 관련해서는 문제점이 없습니다.
Good luck
Beige
As your request!

[General]

Fine

[Easy]
  1. 01:14:720 (3) - 제안입니다, 마지막 점을 한칸만 올려보세요.
[Normal]
  1. 00:34:948 (1) - 나지모딩, 마지막 점을 (360,136)으로 옮겨보세요.
  2. 00:45:748 (3) - 흠... 이것 또한 나지모딩 일 수도 있지만, (4) 슬라이더를 복사 하셔서 두번 돌리시고 만드시면 더 좋은 흐름을 만들 수 있습니다. (4)는 다음 노트를 덮기 위해 한 것임을 알기에...
  3. 00:49:863 (1) - 딱히 필요 없어보이지만... 플레이 하다보면 뭔가 덧나보이는 것 같아서요 ㅋㅋ... 이 슬라이더 끝을 (3)이랑 스택시켜보세요. 만약 스택 시키셨으면, 그 전 노트와 다음 노트 옮기시는거 잊지마세요!
  4. 01:04:948 (3) - 뉴콤보 지우시는게 좋을 것 같습니다. 음이 끝나는 부분이 슬라이더 끝 부분이기는 한데 개인적으로 보기는 좀 어색한것 같습니다.
[Hard]

재밌게 잘만드셨음 bb

[Insane]
  1. 00:12:663 (4) - 좋은 흐름을 위해 이렇게 해보세요~
  2. 00:56:548 (5) - 스택 시키니까 리듬감이 없어보입니다. 적당히 거리를 두어보시면 더 재밌는 패턴이 나올 것 같습니다.
  3. 01:01:691 (2) - 앞 슬라이더의 변속을 알기 위해 뉴콤보 해주시는것 어떨까요?
  4. 01:24:234 (6,1) - 좋은 연타 흐름을 위해서 (6)은 오른쪽으로 한 칸 (1)은 오른쪽으로 2칸 가보세요~
  5. 01:28:263 (4) - 노래의 끝을 알리는 뉴콤은 어떨까요? 하드에서는 뉴콤보를 하셨는데...

재밌게 잘 만드시는 분 하면 역시 챠타님이시죠 굳굳
Topic Starter
Abe Nana

W h i t e wrote:

As your request!

[General]

Fine

[Easy]
  1. 01:14:720 (3) - 제안입니다, 마지막 점을 한칸만 올려보세요.

[Hard]

재밌게 잘만드셨음 bb

[Insane]
  1. 00:12:663 (4) - 좋은 흐름을 위해 이렇게 해보세요~ nope
  2. 00:56:548 (5) - 스택 시키니까 리듬감이 없어보입니다. 적당히 거리를 두어보시면 더 재밌는 패턴이 나올 것 같습니다.
  3. 01:01:691 (2) - 앞 슬라이더의 변속을 알기 위해 뉴콤보 해주시는것 어떨까요? nope. 그럴 필요까지는 없어보입니다. 그리고 뭔가 이상해요.
  4. 01:24:234 (6,1) - 좋은 연타 흐름을 위해서 (6)은 오른쪽으로 한 칸 (1)은 오른쪽으로 2칸 가보세요~
  5. 01:28:263 (4) - 노래의 끝을 알리는 뉴콤은 어떨까요? 하드에서는 뉴콤보를 하셨는데...

재밌게 잘 만드시는 분 하면 역시 챠타님이시죠 굳굳
감사합니다. 빨간색 이외에는 수정함
litoluna
Modしにきたのん

[Easy]
  1. 00:33:063 - ~00:38:548 - まで前半の同じ部分と比べると音取りが複雑な感じがしました。
    00:33:063 (1) - ここDeleteして00:32:891 - に1/1のslider置けば前半通り音取りできると思いましたがどうでしょうか!
  2. 00:46:091 - 確かに音はあるけど00:46:091 - だけとっても不自然じゃないと思うので00:45:748 - ~00:45:748 - までsliderにして簡単にしたほうがいいかなと思いました。
[Normal]
  1. 00:49:520 (5) - change 1/2slider? I think meets the vocal prefer slider
  2. 01:06:663 (1) - Delete note. I think don't need note
[Hard]
  1. 00:33:063 (4) - 始端にclapあったほうがgood!
  2. 01:02:205 (3) - ここのnote消して01:01:348 (1,2) - のvocal強調させたほうが私は好きなのですがどうでしょうか。今のままでもgoodです!
  3. 01:19:005 (2) - 始端のclapいらないと思います!
[Insane]
  1. 00:46:091 (2) - backに低めの目立つ音あるのでWhistleつけてもいいかなと思いました。
  2. 00:46:263 (3,4,5) - 終端にWhistle? 上と同じ理由です。
  3. 01:11:463 (3,4,5) - ここの3連打ですが、01:11:463 (3) - には明確な音がありますが、01:11:548 (4) - には音が無いと思います。
    01:11:548 (4) - 消したほうがいいかも?
がんばって~Good Luck です! ;)
Topic Starter
Abe Nana

litoluna wrote:

Modしにきたのん

[Easy]
  1. 00:33:063 - ~00:38:548 - まで前半の同じ部分と比べると音取りが複雑な感じがしました。
    00:33:063 (1) - ここDeleteして00:32:891 - に1/1のslider置けば前半通り音取りできると思いましたがどうでしょうか!
  2. 00:46:091 - 確かに音はあるけど00:46:091 - だけとっても不自然じゃないと思うので00:45:748 - ~00:45:748 - までsliderにして簡単にしたほうがいいかなと思いました。
[Hard]
  1. 00:33:063 (4) - 始端にclapあったほうがgood!nope
  2. 01:02:205 (3) - ここのnote消して01:01:348 (1,2) - のvocal強調させたほうが私は好きなのですがどうでしょうか。今のままでもgoodです!
  3. 01:19:005 (2) - 始端のclapいらないと思います!nope. サビ全体にばら撒いたので
[Insane]
  1. 00:46:091 (2) - backに低めの目立つ音あるのでWhistleつけてもいいかなと思いました。
  2. 00:46:263 (3,4,5) - 終端にWhistle? 上と同じ理由です。nope. 上だけならいいけどここまで入れるとちょっとうるさく感じるん
  3. 01:11:463 (3,4,5) - ここの3連打ですが、01:11:463 (3) - には明確な音がありますが、01:11:548 (4) - には音が無いと思います。
    01:11:548 (4) - 消したほうがいいかも?nope 全体的に連打すくめだからちょっとしたOvermapです
がんばって~Good Luck です! ;)
☆とMODありがとうなのんー
Aeonian Sonder
[General]
00:27:920 and 00:38:891 - I know that you're trying to attempt to do a short Kiai, but I don't think that it's needed at a time like this. I probably wouldn't bother using it until the chorus and/or last part of a song

I don't watch this anime. What's with the "lovely" lingerie...?

[Insane]
00:08:548 (7) - Why not make the end of this slider match with 00:07:863 (4) ? They're relatively close
00:12:663 (4,1) - Make the end of slider 4 end on the slider tick of the next combo
00:16:091 (1) - I don't think we need a finish here; there's not much emphasis in the music to match it.
00:19:520 (4) - Move to x:76, y:120
01:02:034 (3,4) - I'm not telling you to change it, but I'm sure other people have point this out.

[Hard]
00:16:091 (7) - Same thing with the insane; remove the finish on 00:16:091
01:11:805 (4) - There's a unnecessary point in the middle of the slider. Also, try making this slider's slope match with part of the previous sliders slope. Math in involed - Teehee~ No just move the slider to part of the previous slider, match up the slope, and move back to original place.

[Insane & Hard]
01:13:091 (5,7) (For insane)/ 01:13:091 (3,5) (For hard) - I don't really hear anything to match up with this. Do I need headphones?

[K.Penguin's Normal]
There's no video

[Easy]
00:35:120 (3) - Why not make this half a beat long with a back slide
01:01:348 (2) - Instead of just clicking on the slider as a whole, double click on the ends of the sliders. I can here it... (My custom skin)

응... 이게 다에야...
Ushiro T
ㅎㅇㅇ m4m왔숑


General

노말이나 하드에 커브있는 슬라이더가 많은데 그걸 서클들하고 잘 조화를 이루시면 좀더 보기 깔끔할듯
대표적인 예로 노말에 있는 01:10:263 (4,1) - .


Easy

  • 갠찬은듯해여.

K.Penguin's Normal

  • 뉴콤 엄청많네염 줄이고 싶은 욕구가;
    이미 전체적으로 되있으니까 01:05:463 (1) - 여기 뉴콤해주세여 그리고 01:06:663 (3) - 제거 01:06:834 (1) - 추가

Hard

  • 00:06:491 (2) - ctrl + g가 더 나은거같아여
    00:18:148 (4) - ^
    00:24:148 (2) - ^
    00:26:891 (3) - ^
    00:34:434 (3) - ^
    00:44:205 (5) - ^
    01:03:405 (4) - ^
    01:26:034 (4) - 여기서부터 아래꺼까지 3개 같이 ctrl g 해보심이
    01:26:377 (5) -
    01:26:720 (6) -
Insane

  • 01:02:034 (3,4) - 노랫에 ㅃ요뿅소리나는데 뭔가 안맞아서 둘 다 리버스 줘봤더니 갠춘해진거 같네여

쿠소모딩ㅈㅅㅎㅎ
Topic Starter
Abe Nana
APXH

-APXH wrote:

[General]
00:27:920 and 00:38:891 - I know that you're trying to attempt to do a short Kiai, but I don't think that it's needed at a time like this. I probably wouldn't bother using it until the chorus and/or last part of a song

I don't watch this anime. What's with the "lovely" lingerie...?

[Insane]
00:08:548 (7) - Why not make the end of this slider match with 00:07:863 (4) ? They're relatively close
00:12:663 (4,1) - Make the end of slider 4 end on the slider tick of the next combo
00:16:091 (1) - I don't think we need a finish here; there's not much emphasis in the music to match it.
00:19:520 (4) - Move to x:76, y:120
01:02:034 (3,4) - I'm not telling you to change it, but I'm sure other people have point this out.

[Hard]
00:16:091 (7) - Same thing with the insane; remove the finish on 00:16:091
01:11:805 (4) - There's a unnecessary point in the middle of the slider. Also, try making this slider's slope match with part of the previous sliders slope. Math in involed - Teehee~ No just move the slider to part of the previous slider, match up the slope, and move back to original place.

[Insane & Hard]
01:13:091 (5,7) (For insane)/ 01:13:091 (3,5) (For hard) - I don't really hear anything to match up with this. Do I need headphones?

[K.Penguin's Normal]
There's no video oops. done

[Easy]
00:35:120 (3) - Why not make this half a beat long with a back slide ok
01:01:348 (2) - Instead of just clicking on the slider as a whole, double click on the ends of the sliders. I can here it... (My custom skin)

응... 이게 다에야...


Ushiro T

Ushiro T wrote:

ㅎㅇㅇ m4m왔숑


General

노말이나 하드에 커브있는 슬라이더가 많은데 그걸 서클들하고 잘 조화를 이루시면 좀더 보기 깔끔할듯
대표적인 예로 노말에 있는 01:10:263 (4,1) - .


Easy

  • 갠찬은듯해여.

K.Penguin's Normal

  • 뉴콤 엄청많네염 줄이고 싶은 욕구가;
    이미 전체적으로 되있으니까 01:05:463 (1) - 여기 뉴콤해주세여 그리고 01:06:663 (3) - 제거 01:06:834 (1) - 추가

Hard

  • 00:06:491 (2) - ctrl + g가 더 나은거같아여
    00:18:148 (4) - ^
    00:24:148 (2) - ^
    00:26:891 (3) - ^
    00:34:434 (3) - ^
    00:44:205 (5) - ^
    01:03:405 (4) - ^
    01:26:034 (4) - 여기서부터 아래꺼까지 3개 같이 ctrl g 해보심이
    01:26:377 (5) -
    01:26:720 (6) -
Insane

  • 01:02:034 (3,4) - 노랫에 ㅃ요뿅소리나는데 뭔가 안맞아서 둘 다 리버스 줘봤더니 갠춘해진거 같네여

쿠소모딩ㅈㅅㅎㅎ

thanks for modding
xxdeathx
hi, m4m. i'll have you mod my map later but it's still WIP right now

[General]
  1. add "anime" to tags
[Easy]
  1. Star rating on this is a little high...maybe use 1.0x distance snap
  2. 00:17:120 (1,2,3) - blanket like http://puu.sh/a7K1l/70b510b03c.png
  3. 00:30:663 (1) - not distance snapped. also make like http://puu.sh/a7K7P/6cd926cd7f.png for better flow
  4. 00:41:120 (1,2) - blanket better
  5. 00:44:205 (5,1) - i used the approach circle to help blanket http://puu.sh/a7Kcg/bd5b383389.png
  6. 00:45:748 (2,3) - using 1/2 beats is how you increase the star rating in easy
  7. 00:52:435 (6,1) - you can blanket this better
  8. 00:59:634 (4,1) - ^
  9. 01:10:263 (4,1) - ^
[Normal]
  1. Circle size 3 please...
  2. 01:06:663 (1) - don't think you need this note, its music is very faint and you would be better off without it
  3. 01:09:063 - on the other hand i think you shouldn't ignore the vocal here
[Hard]
  1. 00:01:691 (3,1) - blanket like http://puu.sh/a7IL4/f02a934b14.png
  2. 00:03:063 (4,1) - blanket?
  3. 00:32:034 (1,2) - ^
  4. 00:41:463 (2,3) - blanket like http://puu.sh/a7J3T/8688960940.png
  5. 00:50:720 (3) - move right a bit for better flow with previous object
  6. 00:54:148 (2,4) - middle point is too far out for blanket
  7. 01:00:406 (5) - overmapped, turn playback speed to 25%, don't hear anything on this tick
  8. 01:07:520 (3,1) - blanket should be like http://puu.sh/a7Jbr/d6ecb467aa.png
  9. 01:12:319 (6,1) - improve blanket here
  10. 01:13:091 (3,5) - are overmapped
  11. 01:13:005 (2,3,4,5) - if you insist on keeping ^, then space the stream further apart because they're too close to see how many notes there are
  12. 01:14:205 (2) - move left for better flow with previous object
  13. 01:21:577 (1) - suggest move here for better flow http://puu.sh/a7Jkg/df22ae5dfa.png
[Insane]
  1. 00:10:177 (7) - overmapped.
  2. 00:25:948 (5) - ^
  3. 00:31:863 (3,1) - bad flow here, i'd reposition (1) to be like http://puu.sh/a7ItZ/916dea25e2.png
  4. 00:33:063 (2) - ^, suggest ctrl-G
  5. 01:13:091 (5,7) - overmapped
Good luck!
Topic Starter
Abe Nana

xxdeathx wrote:

hi, m4m. i'll have you mod my map later but it's still WIP right now

[General]
  1. add "anime" to tags
[Easy]
  1. Star rating on this is a little high...maybe use 1.0x distance snap
  2. 00:17:120 (1,2,3) - blanket like http://puu.sh/a7K1l/70b510b03c.png
  3. 00:30:663 (1) - not distance snapped. also make like http://puu.sh/a7K7P/6cd926cd7f.png for better flow
  4. 00:41:120 (1,2) - blanket better
  5. 00:44:205 (5,1) - i used the approach circle to help blanket http://puu.sh/a7Kcg/bd5b383389.png
  6. 00:45:748 (2,3) - using 1/2 beats is how you increase the star rating in easy
  7. 00:52:435 (6,1) - you can blanket this better
  8. 00:59:634 (4,1) - ^
  9. 01:10:263 (4,1) - ^
[Normal]
  1. Circle size 3 please...
  2. 01:06:663 (1) - don't think you need this note, its music is very faint and you would be better off without it
  3. 01:09:063 - on the other hand i think you shouldn't ignore the vocal here
[Hard]
  1. 00:01:691 (3,1) - blanket like http://puu.sh/a7IL4/f02a934b14.png
  2. 00:03:063 (4,1) - blanket?
  3. 00:32:034 (1,2) - ^
  4. 00:41:463 (2,3) - blanket like http://puu.sh/a7J3T/8688960940.png
  5. 00:50:720 (3) - move right a bit for better flow with previous object
  6. 00:54:148 (2,4) - middle point is too far out for blanket
  7. 01:00:406 (5) - overmapped, turn playback speed to 25%, don't hear anything on this tick
  8. 01:07:520 (3,1) - blanket should be like http://puu.sh/a7Jbr/d6ecb467aa.png
  9. 01:12:319 (6,1) - improve blanket here
  10. 01:13:091 (3,5) - are overmapped
  11. 01:13:005 (2,3,4,5) - if you insist on keeping ^, then space the stream further apart because they're too close to see how many notes there are
  12. 01:14:205 (2) - move left for better flow with previous object
  13. 01:21:577 (1) - suggest move here for better flow http://puu.sh/a7Jkg/df22ae5dfa.png
[Insane]
  1. 00:10:177 (7) - overmapped.
  2. 00:25:948 (5) - ^
  3. 00:31:863 (3,1) - bad flow here, i'd reposition (1) to be like http://puu.sh/a7ItZ/916dea25e2.png
  4. 00:33:063 (2) - ^, suggest ctrl-G
  5. 01:13:091 (5,7) - overmapped
Good luck!

fixed

thanks for mod! it is so helpful

っTicket
Iceskulls
Hello there from my modding queue

[General]
Suggest delete OP from tags because you have "op"ening as a tags now

[Insane]
00:07:005 (4) - Ctrl+H then reposition this for better flow
00:08:205 (6) - Clap or whistle
00:12:320 (3) - Clap at the end
00:19:520 (4) - Rotate clockwise 180 degree then reposition for less overlap
00:22:263 (1) - Delete NC
00:24:491 (4) - Clap or whistle at the end
00:25:177 (2) - Whistle at the end
00:28:948 (1) - Delete NC then NC 00:29:291 (7) -
00:37:520 (1) - Whistle slider's way

[Hard]
00:00:663 (1,2) - Blanket
01:09:748 (3,4) - Blanket
01:18:833 (1) - Delete NC then NC 01:19:005 (8) -
Hitsounds mod is copy-paste of Insane's hitsounds

[K.Penguin's Normal]
00:08:034 (2) - Ctrl+H then repositon to avoid overlap
00:13:862 (3,1) - Change to blanket pattern
00:15:748 (1) - Delete NC then NC 00:16:091 (4) -
00:45:405 (2,3) - Change to blanket pattern
01:10:605 (1) - Move to x=407 y=106 for perfect stack

[Easy]
00:20:205 (1) - Delete NC then NC 00:21:063 (6) -
01:05:805 (2) - Rotate anticlockwise 45 degree and reposition for better flow

[Overall]
Good map , a little more work and this map is okay for me

Good luck
Topic Starter
Abe Nana
CelsiusLK

CelsiusLK wrote:

Hello there from my modding queue

[General]
Suggest delete OP from tags because you have "op"ening as a tags now

[Insane]
00:07:005 (4) - Ctrl+H then reposition this for better flow
00:08:205 (6) - Clap or whistle
00:12:320 (3) - Clap at the end
00:19:520 (4) - Rotate clockwise 180 degree then reposition for less overlap
00:22:263 (1) - Delete NC
00:24:491 (4) - Clap or whistle at the end
00:25:177 (2) - Whistle at the end
00:28:948 (1) - Delete NC then NC 00:29:291 (7) -
00:37:520 (1) - Whistle slider's way

[Hard]
00:00:663 (1,2) - Blanket
01:09:748 (3,4) - Blanket
01:18:833 (1) - Delete NC then NC 01:19:005 (8) -
Hitsounds mod is copy-paste of Insane's hitsounds

[K.Penguin's Normal]
00:08:034 (2) - Ctrl+H then repositon to avoid overlap
00:13:862 (3,1) - Change to blanket pattern
00:15:748 (1) - Delete NC then NC 00:16:091 (4) -
00:45:405 (2,3) - Change to blanket pattern
01:10:605 (1) - Move to x=407 y=106 for perfect stack

[Easy]
00:20:205 (1) - Delete NC then NC 00:21:063 (6) -
01:05:805 (2) - Rotate anticlockwise 45 degree and reposition for better flow

[Overall]
Good map , a little more work and this map is okay for me

Good luck

thanks for mod '3'
sheela
Hey. M4M in your queue.

General

  1. Is the "tv size" in the tags is necessary?

Easy

  1. 00:16:091 (4) - Nazi, but move the last point to x:354 y:69 so that the head of 00:17:120 (1) fits on the curve of 00:16:091 (4) .
  2. 00:18:491 (3) - Move this to x:214 y:309. It'll get the same distance, to the curve to the previous, as 00:17:120 (1,2) . But this change might affect 00:19:348 (4) .
  3. 00:42:491 (3) - I think of flipping it vertically and horizontally and Ctrl + G to get a better appearance.
  4. 00:52:777 (1) - May be useless, but try a blanket with 00:52:435 (6) . But, this change will affect 00:54:148 (2) .

Hard

  1. 00:10:605 (2) - Maybe a blanket with the tail of 00:10:263 (1) ?
  2. 00:29:291 (1) - I feel that this slider doesn't play well with 00:28:777 (3,4,5) before when I test it. Maybe change a bit 00:28:777 (3,4,5) ?
  3. 00:32:034 (1,2) - Maybe make a blanket?
Well, that's all. Any questions can be ask on the forum PM or by poking me in-game. Good Luck on ranking this map. It should deserve a star.
Reol
Hi! In-game req :D

늦어져서 죄송합니다!
저의 모딩은 대부분 제안과 추천입니다.
굳이 바꾸지 않으셔도 됩니다 XD

[ HalLoWeeN ] wrote:

[General]
AIMod 를 체크해주세요! -> AIMod
근데 별 문제는 없네요.

[Easy]

np :)

[K.Penguin's Normal]

01:24:320 (1) - 스핀이 다음 노트인 01:26:034 (1) - 이 슬라이더와 너무 겹쳐보여서 정말 초보자인 분들은 박자 잡기라던가, 치기가 조금 까다로울 수도 있다고 생각해요. 01:24:320 - 여기서부터 01:25:348 - 이까지 긴 슬라이더를 놓고, 01:25:691 - 이 부분에 서클을 놓으시는건 어떤가요? 그렇게 하면 헷갈리는 일은 전혀 없을 거라고 생각해요.

[Hard]

01:05:120 (1) - 끝이 꺾이기 보단, 그냥 곡선이 더 잘 어울릴 것 같아요.

01:06:320 (4) - 이것도 01:06:148 (3) - 이 서클을 약간 덮듯이 곡선으로 해주시는건 어떤가요?


[Insane]
00:22:263 (1) - 이 슬라이더에 약간 빠른 변속을 주시는건 어떨까요? 대략 1.2x 이상으로 주시면 좋을 것 같아요.

01:02:034 (3) - 큰 의미는 없지만 뉴콤을 주는게 더 좋아보여요.

01:10:434 (5) - 이 슬라이더를 이렇게 배치해보시는건 어떤가요? 플레이 할땐 개인적으로 이게 더 재밌는 것 같아요.
흐. 그 외에는 딱히 없네요.
정말 도움 안되는 모더입니다...
크게 도움도 못되고, 꼭 랭크되시길 바라는 의미에서 별도 하나 쏘고 갑니다!

Good Luck!
Topic Starter
Abe Nana
thanks for mod & stars!
Sonnyc
Easy:
  1. 00:25:348 (2) - 가사 맞춰서 머리에 휘슬 넣으면 좋을것 같은데 어떠신지
K.penguin's Normal:
  1. 00:13:863 (3) - 끝 대신 리버스 클랩 어때요?
하드 인센은 잘 만드셔서 잡을게 없네요
-Nanaka-
ちゃったん遅くなってごめんなの。゚(゚´Д`゚)゚。
オブジェクトは気にならなかったのでヒットサウンドメインで見るる
[Easy]
  1. 00:58:263 (1) - 歌詞、メロディが盛り上がるのは00:58:434 - なので始点のFinishは合ってないと思います
    00:57:577 (4) - の終点と00:59:634 (4) - 始点でいいかなと
[K.Penguin's Normal]
  1. 00:10:263 (1,2,1) - ここにつけて00:16:091 (2) - ここについてないのに違和感ありました
  2. 00:18:491 (1) - addFinish
[Hard]
  1. 00:58:263 (1) - Finish削除 00:58:948 (3) - 頭の方が強いのでこっちにつけましょ
  2. 01:11:120 (2) - 終点のFinish削除
  3. 01:13:005 (2) - ここも削除した方がKiaiフラッシュを強調でき良いと思います
  4. 01:14:720 (4) - あってませんし歌詞に合わせて削除で
  5. 01:18:320 (5) - 終点音強いのでFinish足してもいいかと
  6. 01:20:035 (5) - 終点Finish削除で良いと思いますがKeepなら01:20:548 (7) - 終点か01:20:891 (1) - どちらかにつけましょ
[Insane]
  1. 00:26:034 (6) - 始まったばっかだしずらすよりストレートの方が綺麗で好きです
  2. 00:43:863 (4,5) - 両方始点のFinish消して00:44:205 (5) - これの終点に付けてあげるほうが合ってるかとー、特に4いらない!w
  3. 00:58:263 (1) - 言いたいことはEasyと同じです!00:57:920 (5) - こっちの始点に
  4. 01:00:834 (4) - SV変わるのでNC
  5. 01:01:691 (2) - ^
  6. 01:02:034 (3) - ^
  7. 01:03:748 (2) - こっちのNC欲しい
  8. 01:13:091 - addCicreで5連にしたい、音はないので任せます
ファイトなのー( ,,Ծ ‸ Ծ,,)
Topic Starter
Abe Nana

-Nanaka- wrote:

ちゃったん遅くなってごめんなの。゚(゚´Д`゚)゚。
オブジェクトは気にならなかったのでヒットサウンドメインで見るる
[Easy]
  1. 00:58:263 (1) - 歌詞、メロディが盛り上がるのは00:58:434 - なので始点のFinishは合ってないと思います
    00:57:577 (4) - の終点と00:59:634 (4) - 始点でいいかなと 歌詞じゃなくBG musicに合わしてるん。だけどちょっとだけ修正
[K.Penguin's Normal]
  1. 00:10:263 (1,2,1) - ここにつけて00:16:091 (2) - ここについてないのに違和感ありましたおk
  2. 00:18:491 (1) - addFinishおk
[Hard]
  1. 00:58:263 (1) - Finish削除 00:58:948 (3) - 頭の方が強いのでこっちにつけましょ
  2. 01:11:120 (2) - 終点のFinish削除
  3. 01:13:005 (2) - ここも削除した方がKiaiフラッシュを強調でき良いと思います
  4. 01:14:720 (4) - あってませんし歌詞に合わせて削除で
  5. 01:18:320 (5) - 終点音強いのでFinish足してもいいかと
  6. 01:20:035 (5) - 終点Finish削除で良いと思いますがKeepなら01:20:548 (7) - 終点か01:20:891 (1) - どちらかにつけましょ おkだけどこれ以外はなし。歌詞じゃなくBGに合わしてるのん
[Insane]
  1. 00:26:034 (6) - 始まったばっかだしずらすよりストレートの方が綺麗で好きですこのままで
  2. 00:43:863 (4,5) - 両方始点のFinish消して00:44:205 (5) - これの終点に付けてあげるほうが合ってるかとー、特に4いらない!w(4)だけ消した
  3. 00:58:263 (1) - 言いたいことはEasyと同じです!00:57:920 (5) - こっちの始点に Nope
  4. 01:00:834 (4) - SV変わるのでNCちょっとだけ修正
  5. 01:01:691 (2) - ^
  6. 01:02:034 (3) - ^
  7. 01:03:748 (2) - こっちのNC欲しい
  8. 01:13:091 - addCicreで5連にしたい、音はないので任せます元は5連だったけどOvermapって3回言われて変えたのん
ファイトなのー( ,,Ծ ‸ Ծ,,)
あろがとうなん
pw384
hi~ from my mod queue. Sorry for the long delay! >.<

mod info:
Black: Suggestions.
Bule: Emphasis suggestions.
Red: Unrankable stuffs. Must be fixed.


[Easy]
  1. 00:57:577 (4) - (nazi) move the second point to x=232, y=228? Then 00:56:891 (3,4) - will be parallel
  2. 01:27:063 (1) - The spinner is too short imo. I suggest that you can use a slider instead. Anyway, current one is okay
  3. Nothing major. The various rhythm makes the Easy fun to play! Good job here.


[K.Penguin's Normal]
  1. Nothing to point out~


[Hard]
  1. 00:01:177 (2) - imo a circle + a slider is better than a repeated slider bcz it fits the vocal better. And also I find that you didn't use repeat in the similar part. That's why I suggest this. For example: http://osu.ppy.sh/ss/1822782
  2. 00:03:405 (1,2) - The slider is too curved and the circle overlaps the previous slider as well. So I think that yoiu can adjust them a little to make them look better. For example: http://osu.ppy.sh/ss/1822783
  3. 00:13:520 (2) - What about moving it to x=292, y=72 to stack with 00:13:691 (3) - ? it plays well.
  4. 00:15:748 (6,7) - How about making a blanket here?
  5. 00:21:063 - Add a circle here and let the spinner start at 00:21:234 -
  6. 00:32:034 (1) - Move the second point to x=224,y=284 to make a blanket here? For example: http://osu.ppy.sh/ss/1822789
  7. 00:51:920 - Add a note? I find it interesting to play if so
  8. 01:27:063 (1,2,3,4,5,6) - Move (2) to 88,220, (3) to 100,316, (4) to 4,272, (5) to 76,124 and (6) to 184,264 feels much better imo. Here's what you'll get if you do so \:D/ : http://osu.ppy.sh/ss/1822803


[Insane]
  1. 00:44:548 (1,2) - Make a better blanket here?
  2. Well, the style of the diff is great and I have nothing major to point out~

Generally good mapset! Good luck then :3~
Prayer_old_1
here's my m4m

my map : ONE OK ROCK - Riot!!!

Easy

00:33:577 (1,2,3) - 그냥 이런 박자로 하는게 더 자연스러워보여요
00:36:320 (1) - 00:36:320 여기 가사가 묻히니 좀 부자연스러워요
00:59:634 (4,1) - better blanket. 1번슬라 조금 펴주시면 될듯요
01:19:520 (2) - 1/1 슬라로 하셔도 문제없어보여요

Normal

00:13:862 (3) - 오른쪽 위방향으로 살짝 구부려주세요

Hard

00:13:520 (2,3,4) - 이런박자가 나을듯 하네요
00:58:605 (2) - 뒤집어주세요

Insane

00:05:805 (6,1) - 스택
00:14:377 (1,2) - ^
00:23:120 (3,4) - ^
01:18:148 (5) - NC
01:21:405 (4) - 212||203 정도에

굿럭!
Topic Starter
Abe Nana

384059043 wrote:

hi~ from my mod queue. Sorry for the long delay! >.<

mod info:
Black: Suggestions.
Bule: Emphasis suggestions.
Red: Unrankable stuffs. Must be fixed.


[Easy]
  1. 00:57:577 (4) - (nazi) move the second point to x=232, y=228? Then 00:56:891 (3,4) - will be parallel
  2. 01:27:063 (1) - The spinner is too short imo. I suggest that you can use a slider instead. Anyway, current one is okay
  3. Nothing major. The various rhythm makes the Easy fun to play! Good job here.


[K.Penguin's Normal]
  1. Nothing to point out~


[Hard]
  1. 00:01:177 (2) - imo a circle + a slider is better than a repeated slider bcz it fits the vocal better. And also I find that you didn't use repeat in the similar part. That's why I suggest this. For example: http://osu.ppy.sh/ss/1822782
  2. 00:03:405 (1,2) - The slider is too curved and the circle overlaps the previous slider as well. So I think that yoiu can adjust them a little to make them look better. For example: http://osu.ppy.sh/ss/1822783
  3. 00:13:520 (2) - What about moving it to x=292, y=72 to stack with 00:13:691 (3) - ? it plays well.
  4. 00:15:748 (6,7) - How about making a blanket here?
  5. 00:21:063 - Add a circle here and let the spinner start at 00:21:234 -
  6. 00:32:034 (1) - Move the second point to x=224,y=284 to make a blanket here? For example: http://osu.ppy.sh/ss/1822789
  7. 00:51:920 - Add a note? I find it interesting to play if so
  8. 01:27:063 (1,2,3,4,5,6) - Move (2) to 88,220, (3) to 100,316, (4) to 4,272, (5) to 76,124 and (6) to 184,264 feels much better imo. Here's what you'll get if you do so \:D/ : http://osu.ppy.sh/ss/1822803


[Insane]
  1. 00:44:548 (1,2) - Make a better blanket here?
  2. Well, the style of the diff is great and I have nothing major to point out~

Generally good mapset! Good luck then :3~
no fixed

Prayer wrote:

here's my m4m

my map : ONE OK ROCK - Riot!!!

Easy

00:33:577 (1,2,3) - 그냥 이런 박자로 하는게 더 자연스러워보여요
00:36:320 (1) - 00:36:320 여기 가사가 묻히니 좀 부자연스러워요
00:59:634 (4,1) - better blanket. 1번슬라 조금 펴주시면 될듯요
01:19:520 (2) - 1/1 슬라로 하셔도 문제없어보여요

Normal

00:13:862 (3) - 오른쪽 위방향으로 살짝 구부려주세요

Hard

00:13:520 (2,3,4) - 이런박자가 나을듯 하네요
00:58:605 (2) - 뒤집어주세요

Insane

00:05:805 (6,1) - 스택
00:14:377 (1,2) - ^
00:23:120 (3,4) - ^
01:18:148 (5) - NC
01:21:405 (4) - 212||203 정도에

굿럭!
no fixed


thanks for mod
Pandiar
m4m受けてくれてありがとなのん


  • [Easy]
  1. 00:46:605 (3,4) - add whistle?HardやInsaneはfinishだったけどEasyなのでシンプルな感じにしたいところではあるので
    clapのままでも良いかもしれません。。
  2. 01:11:805 (2) - "女の子の~"の歌詞ににあわせてこれはどうでしょうか


    [Normal]
  3. 00:03:234 (3) - remove it. use 00:03:405 (1)
  4. 00:10:091 (4) - remove it. use 00:10:263 (1) like this
  5. 00:21:063 (1) - add finish the end of slider?
  6. 00:49:520 (5) - DS error?


    [Hard]
  7. 01:18:148 (4,5,6,1) - プレイしてみて自分としては少し打ちづらく感じたので(特に単発)以下の音取りはどうでしょうか


    [Insane]
  8. 00:01:691 (5,1) - 単なる配置の提案なの。こっちの方が00:02:034 (2) の形を生かせるかと思ったの
  9. 00:13:863 (3,4,5) - また単なる配置の提案なの。良くある配置だけど、流れは良くなると思うの。
  10. 00:29:291 (3) - 意図して縦の流れだとは思うけど、横向きなんてどうかななの。
  11. 00:51:920 (3) - 歌詞に合わせるなら音取りはこうなの。
  12. 00:46:263 (3,4,5) - SVを0.9→1.0→1.1とかすると面白いかもなの
  13. 01:13:005 - 前の流れから続けて、こういうのも面白いとおもうの。
(๑¯Δ¯๑)/ good luck なの~
Topic Starter
Abe Nana

Pandiar wrote:

m4m受けてくれてありがとなのん


  • [Easy]
  1. 00:46:605 (3,4) - add whistle?HardやInsaneはfinishだったけどEasyなのでシンプルな感じにしたいところではあるので
    clapのままでも良いかもしれません。。finishで
  2. 01:11:805 (2) - "女の子の~"の歌詞ににあわせてこれはどうでしょうかnope


    [Normal]
  3. 00:03:234 (3) - remove it. use 00:03:405 (1)
  4. 00:10:091 (4) - remove it. use 00:10:263 (1) like this
  5. 00:21:063 (1) - add finish the end of slider?
  6. 00:49:520 (5) - DS error?


    [Hard]
  7. 01:18:148 (4,5,6,1) - プレイしてみて自分としては少し打ちづらく感じたので(特に単発)以下の音取りはどうでしょうか


    [Insane]
  8. 00:01:691 (5,1) - 単なる配置の提案なの。こっちの方が00:02:034 (2) の形を生かせるかと思ったの
  9. 00:13:863 (3,4,5) - また単なる配置の提案なの。良くある配置だけど、流れは良くなると思うの。
  10. 00:29:291 (3) - 意図して縦の流れだとは思うけど、横向きなんてどうかななの。意図的なん
  11. 00:51:920 (3) - 歌詞に合わせるなら音取りはこうなの。歌詞じゃなくて後ろの音に合わしてるん
  12. 00:46:263 (3,4,5) - SVを0.9→1.0→1.1とかすると面白いかもなの別にそうまでする必要はなさそう
  13. 01:13:005 - 前の流れから続けて、こういうのも面白いとおもうの。最初は連打だったが、変えたものなのでこのまま
(๑¯Δ¯๑)/ good luck なの~
thanks for mod :D
Milan-
Hi! <3 my newbie mod for m4m xd

[Easy]
  1. The main complain that I have about it is that sometimes It looks as hard as Normal is. I really liked Normal diff, so consider make some patters and placement a bit more easy.(Might be only my opinion though xd)
  2. 00:03:748 (1,2) - I think It would be better if you move them down (somewhere like this http://puu.sh/akl4Q/a2de0e73c6.jpg)
  3. 00:04:091 (2,3) - Align them correctly
  4. 00:08:891 (1,2,3) - Can you make this combo easier? Also, I think that (1) should be flipped, and 00:07:520 (3,1) - should be at the same X. Something like this maybe > http://puu.sh/aklAx/414c0d36ab.jpg
  5. 00:13:005 (4,6) - I think they should either be align or (6) looking a bit up (rotate it like +7)
  6. 00:14:720 (1) - move it to x216 y240?
  7. 00:17:120 (1) - flip it? Anyways, improve the blankets of the combo.
  8. 00:18:491 (3) - reverse it for better flow?
  9. 00:23:805 (3,1) - I don't think this change from red to white is very good xd. I'd recommend to change 00:25:005 (1) - or something like this http://puu.sh/akpPg/69c6b3d193.jpg
  10. 00:29:292 (2,2) - Stack them correctly (although I don't like very much this pattern 00:30:663 (1,2,3) - )
  11. 00:30:663 (1) - would be nicier if you blanket it, in case you disagree this should be blanket imo 00:30:663 (1,3) -
  12. 00:34:949 (3,1,2) - try this instead? http://puu.sh/akqiJ/1aae6cfa4d.jpg Less confusing imo
  13. 00:41:120 (1) - Make it longer, to the white tick?
  14. 00:42:148 (2,4) - Avoid this overlap, (I prefer (4) down anyways and (3) flipped)
  15. In case you disagree this^ . 00:44:548 (1) - move it to like x312 y200, to make the combo more symmetrical
  16. 00:45:748 (2,3,4) - Align this correctly?
  17. Here I'm gonna guess a bit. 00:48:148 (2,3) - I think it is a bit hard, try to make it easier or move 00:49:520 (1) - to the next red tick, so the player has a bit of time to continue http://puu.sh/akqNX/eae958027b.jpg
  18. 00:59:634 (4,1) - Improve this blanket
  19. 01:06:491 (3) - I think that x296 y228 is better and blanket it with 01:05:120 (1) -
  20. 01:05:805 (2,4) - (4) should be more curved
  21. 01:12:834 (3) - You never did it when you could before, consider changing it.
  22. 01:12:834 (3,1) - Anyways, i prefer (1) curved for blanket
  23. 01:16:777 (2) - I think it should be rotate by +9 to blanket correctly with 01:14:720 (3) -
  24. 01:17:463 (3,1) - try to blanket it?
  25. 01:22:948 (3) - A bit more curved would be fine
  26. 01:25:691 (1,2,3,4) - can you make it around 01:24:320 (1) - head ?
[K.Penguin's Normal]
  1. 00:03:405 (1,2) - can you make them symmetrical? I mean the same angle
  2. 00:06:834 (3,4,1) - Align this
  3. 00:10:262 (1,2) - Make them symetrical.
  4. 00:13:862 (3) - Rotate it -44° ?
  5. 00:16:091 (2) - I think it should be a bit more curved for a better blanket
  6. 00:18:491 (1,2,3) - I don't like this part mostly because how you placed (2), consider rotate it or move (3)
  7. 00:40:091 (3,4,1) - Make it a whole combo?
  8. 00:41:634 (1,2) - try to stack them?
  9. 00:52:777 (1,1) - Improve these blankets >http://puu.sh/alGLU/29d51123ef.jpg And stack these 00:52:777 (1,2) -
  10. 01:14:377 (2) - x98 y116 is the right overlap
  11. 01:17:120 (2) - ^ should be x466 y98
  12. 01:18:148 (2,1) - I think you can improve these two blankets
  13. 01:22:948 (1) - I think it should be around x276 y256 to align with the previous sliders
  14. 01:27:920 (2) - Make it 2 circles instead? http://puu.sh/alHxL/add4e0237a.jpg
[Hard]
  1. 00:01:691 (3,1) - Blanket it? (although I like something like this more http://puu.sh/alPjL/aa7fe3ee51.jpg)
  2. 00:07:177 (4) - I think it's better at x68 y232
  3. 00:10:263 (1,2) - Improve blanket here?
  4. 00:11:377 (3,4) - I think they should be a bit down, It was i bit hard to clear while playing for the difficulty. http://puu.sh/alQ0d/f2bb49f55f.jpg
  5. 00:19:005 (2) - It's ok to finish it on the white tick. I don't see any need to finish it on the blue tick, I guess It's up to you xd
  6. 00:27:748 (5,1) - improve blanket?
  7. 00:32:034 (1,2) - It should be blanket and try to avoid overlap these two 00:31:863 (5,2) - . So, It'll look better imo.
  8. 00:33:577 (1,4) - you can blanket better here
  9. 00:41:463 (2,3) - Blanket?
  10. 00:44:205 (5,1) - ^^
  11. 00:46:605 (3,1) - You can improve this
  12. 00:54:834 (4) - It shouldn't be too curved imo
  13. 01:03:748 (1,3) - Can you try to stack them? Or not touch each other
  14. 01:07:520 (3,1) - Improve this blanket
  15. 01:12:491 (1) - I'd move it a bit down if you don't want to blanket
  16. 01:16:605 (5,2) - blanket?
  17. 01:20:891 (1,2,3,4,1) - you can improve this part. Um maybe?https://osu.ppy.sh/ss/1843734
  18. 01:24:663 (3) - Can you move it a bit left? It looks a bit too close with the others objects
  19. 01:25:005 (4,4) - Try to overlap this tail with the circle?
  20. 01:27:063 (1,2,3,4) - I prefer this in the way you did here 01:20:891 (1,2,3,4) -
[Insane]
  1. I really enjoyed this, I can't say anything about it.
  2. 00:31:863 (3) - Can you jump a bit more here? It's too close to the previous note imo
  3. 00:34:605 (4,4) - Blanket?
  4. 00:49:005 (2,3) - ^^
  5. 01:05:120 (3,5) - ^^
  6. 01:02:034 (1,2) - I didn't find any sense to it, but whateverxd
  7. I'm going to put it here if it help you on something xD
Can you change the BG? xD Because, it is the same of the Momochikun version :(

GLGL <3


Ps: Don't forget me sempai
Delis
FOR OGURA YUI

Insane
  1. 00:05:463 (5) - add a finish on head, there is a beat which can be emphasized so
  2. 00:09:748 (3,5) - I would add a whistle since the clap sound is there. seems you have hitsounded on every 2 and 4 white tick by claps, so follow the clap sound by whistles instead. (I NOTICED AFTER WROTE ABOVE, you have used claps to follow clap sound in the song, I would recommend to use clap for that I suggested above, up to you anyway!)
  3. 00:15:748 (5,1) - switch the new combo here? no need to break the consistency in this part because there are no vocals in the song.
  4. 00:22:263 (2) - add a clap on end? just I personally liked the sound ==
  5. 00:26:034 (6) - 細かいけどgrid snap外して少し左にずらしたら綺麗になるとおもうの
  6. 00:27:748 (7) - you could add a finish to emphasize the sound somehow strong, as you have hitsound 00:32:034 (1) - head
  7. 00:27:920 (1) - remove a clap on end, 00:30:663 (3) - you didn't add any hitsound here (00:38:891 (1) - 00:41:634 (3) - as well)
  8. 00:39:920 (1,2) - A CTRL+G would make a better jumped flow as you did on 00:42:491 (1,2,3) - than 2 triangles with the same flow, don't forget to replace the hitsound if you applied.
  9. 00:43:005 (1) - add a finish on end, it fits to strong sound something like drum.
  10. 00:43:863 (4) - add a finish on head? I'm not sure this is intentional or not, but it should be fit here!
  11. 00:44:548 (1) - This slider looks a bit forced flow from 00:44:205 (5) - to the slider and the slider to 00:45:405 (2) - I felt, try this out! :
  12. 00:49:177 (3) - To be honest, this slider is ugly ORZ, it could have improved if the slider was similar to 00:48:491 (1) - , I just leave a screen shot and a code adjust a stacked circle (00:49:520 (1) - ) and something yourself :
  13. 00:51:920 (3,4) - This stack is not totally fitting here, because probably you generally have followed the vocals in this map, and you ignored the vocals here.. I don't have an idea of placement but :
  14. 00:55:348 (3) - Overlapping on 00:54:834 (1) - is look really weird in this part, otherwise patterns in the part are fine but only this was awkward pattern for me, I don't think this is best pattern for here but an example :
  15. 00:56:548 (5) - uguh I don't think the placement of this circle is suiting here, I would move 00:56:548 (5) - to left side of 00:56:205 (4) - (in below screen shot, I didn't adjust 00:56:720 (1) - for 00:56:205 (4,5) - but I recommend to move a bit above, like x88 y280)
  16. 01:01:691 (3) - Why not a 3/4 slider here =.= a vocal is continuing to 01:01:948 - so you could extend the slider to next blue tick as you did for the previous slider. if you don't want to use a 3/4 for (3) then (2) is also fine with 1/2
  17. 01:13:177 (5,6,1) - a stream from bottom left is a bit forced flow in my opinion, put circles from top left would be smooth flow from the place of 01:13:005 (4) - (01:15:920 (2,3,4) - is okay since the flow is perfectly to play)
  18. 01:25:348 (3) - no need a finish if you followed instrumental on the song
  19. 01:27:748 (2,3) - It might better if these 2 circles were separated from triangles because the circles have stronger sound than previous 4 circles, the stronger sound is able to emphasize. first 01:27:577 (1,2) - swap NC and then 01:27:748 (1) - move this circle to bottom right like x296 y340, it definitely will better for the song and as the last pattern.

    一部のfinishは初期スキンのヒットサウンドだと全然大丈夫だったけど、自分が普段使ってるスキンとか他のスキンだと結構うるさく感じました、一応書いておきます><。
Hard
  • I would OD+1, OD5 is too easy for the players that is playing hard diffs (also HR players) also would be nice spread for the AR setting.
  1. 00:05:462 (5) - a finish on head
  2. 00:19:348 (3) - add a clap on head, you will recognize that the head should have a finish if heard the song properly
  3. 00:43:005 (1) - why no finishes on the end and 00:43:863 (4,5) - head? okay for (1) and (4) but (5) has finish in Insane diff, although I would recommend to add for (1) and (4) the reason is as I wrote in Insane diff.
  4. 00:52:091 (5) - use 1.4 distance would nice to recognize that the rhythm is 1/1 now, not a big deal though
  5. 01:00:319 (4,5,6) - I don't even agree to use a triplet from white tick, and there is no sound to make a triplet so the triplet should have been 1/2 rhythm instead. try it out!
  6. 01:04:777 (3) - totally the overlap doesn't make sense, try to avoid overlapping by moving a circle or stack (3) on 01:03:748 (1) - head properly :
  7. 01:12:491 (1) - I would add a finish on end instead of clap, for a strong beat
  8. 01:19:005 (2) - I would rather to remove a clap on head since the clap is totally out of place I think. and it breaks the consistency of clap hitsound, make a somehow different rhythm which could be added clap on 2nd white tick :
  9. 01:25:605 (2) - a clap should be fit here, to follow a clap sound on the song
  10. 01:27:748 (5) - just suggestion here, make a jump with 01:27:748 (5,6) - would awesome to emphasize strong sound, just 01:27:748 (5) - stack on
  11. 01:27:405 (3) - will be a good pattern for this part, also NC for (5) is also nice if you want.
K.Penguin's Normal
  1. 00:34:948 (1) - I would move this to a bit above place, I personally don't like the pattern that 00:34:948 (1) - stack on 00:33:577 (1) - end and then blanketing by 00:35:634 (2) - :
  2. 00:46:263 (4) - a finish on head would better match here
  3. 00:51:405 (1,2,3) - make a triangle by moving 00:52:091 (3) - a bit right should be better for easier diffs, that was just looks kind of bad
  4. 01:03:577 (3) - this pattern should be a bit hard to aim for beginners because of spacing, move 01:03:748 (1) - a bit above to make a smooth flow :
  5. 01:12:834 (2) - the strong beat on start and end could be emphasized, try adding a clap on head as well or something
  6. 01:27:920 (2) - I totally disagree the stack on 01:26:891 (2) - since the stack plays too bad (just in my opinion), I would move (2) to above of 01:27:063 (1) - :
  7. 01:28:777 - unavailable green line :?
Easy
  1. 00:06:148 (1) - the looks can be improved, try moving 2nd white tick of the slider a bit right (I MEAN a white slider point after slider tick コレ) also I would remove 1st white tick of the slider (コレ) :
    SPOILER

    396,328,6148,6,0,B|448:304|448:304|464:240|420:188,1,180,6|2,0:0|0:0,0:0:0:0:
  2. 00:22:605 - these whistles in this part were noisy for my ears, I hope it's just for me..
  3. 00:45:748 (2) - want finish on both as you have hitsounded in your Hard/Insane diffs
  4. 00:47:291 (1) - a nazi, remove 1st white tick of the slider for better looks
  5. 01:25:691 (1,2,3,4) - a bit many circles, it might be hard for beginners but it's allowable pattern so..

    some rhythm could be improved for Easy diff in my opinion, I didn't point out all of them though.
英語でmodしたかったからqueue開いたので英語で書いちゃってます、日本語でいいので返事書いてくれるとありがたいです><頑張って~
Topic Starter
Abe Nana

rossonero1899 wrote:

Hi! <3 my newbie mod for m4m xd

[Easy]
  1. The main complain that I have about it is that sometimes It looks as hard as Normal is. I really liked Normal diff, so consider make some patters and placement a bit more easy.(Might be only my opinion though xd)
  2. 00:03:748 (1,2) - I think It would be better if you move them down (somewhere like this http://puu.sh/akl4Q/a2de0e73c6.jpg)
  3. 00:04:091 (2,3) - Align them correctly
  4. 00:08:891 (1,2,3) - Can you make this combo easier? Also, I think that (1) should be flipped, and 00:07:520 (3,1) - should be at the same X. Something like this maybe > http://puu.sh/aklAx/414c0d36ab.jpg
  5. 00:13:005 (4,6) - I think they should either be align or (6) looking a bit up (rotate it like +7)
  6. 00:14:720 (1) - move it to x216 y240? nope
  7. 00:17:120 (1) - flip it? Anyways, improve the blankets of the combo.
  8. 00:18:491 (3) - reverse it for better flow? nope
  9. 00:23:805 (3,1) - I don't think this change from red to white is very good xd. I'd recommend to change 00:25:005 (1) - or something like this http://puu.sh/akpPg/69c6b3d193.jpg no change. I think is not big issue
  10. 00:29:292 (2,2) - Stack them correctly (although I don't like very much this pattern 00:30:663 (1,2,3) - )
  11. 00:30:663 (1) - would be nicier if you blanket it, in case you disagree this should be blanket imo 00:30:663 (1,3) -
  12. 00:34:949 (3,1,2) - try this instead? http://puu.sh/akqiJ/1aae6cfa4d.jpg Less confusing imo nice
  13. 00:41:120 (1) - Make it longer, to the white tick? nope.
  14. 00:42:148 (2,4) - Avoid this overlap, (I prefer (4) down anyways and (3) flipped)
  15. In case you disagree this^ . 00:44:548 (1) - move it to like x312 y200, to make the combo more symmetrical nope. because I'm hate symmetry
  16. 00:45:748 (2,3,4) - Align this correctly?
  17. Here I'm gonna guess a bit. 00:48:148 (2,3) - I think it is a bit hard, try to make it easier or move 00:49:520 (1) - to the next red tick, so the player has a bit of time to continue http://puu.sh/akqNX/eae958027b.jpg
  18. 00:59:634 (4,1) - Improve this blanket
  19. 01:06:491 (3) - I think that x296 y228 is better and blanket it with 01:05:120 (1) -
  20. 01:05:805 (2,4) - (4) should be more curved
  21. 01:12:834 (3) - You never did it when you could before, consider changing it.
  22. 01:12:834 (3,1) - Anyways, i prefer (1) curved for blanket
  23. 01:16:777 (2) - I think it should be rotate by +9 to blanket correctly with 01:14:720 (3) -
  24. 01:17:463 (3,1) - try to blanket it?
  25. 01:22:948 (3) - A bit more curved would be fine
  26. 01:25:691 (1,2,3,4) - can you make it around 01:24:320 (1) - head ?
[Hard]
  1. 00:01:691 (3,1) - Blanket it? (although I like something like this more http://puu.sh/alPjL/aa7fe3ee51.jpg)
  2. 00:07:177 (4) - I think it's better at x68 y232
  3. 00:10:263 (1,2) - Improve blanket here?
  4. 00:11:377 (3,4) - I think they should be a bit down, It was i bit hard to clear while playing for the difficulty. http://puu.sh/alQ0d/f2bb49f55f.jpgnope. is not my style
  5. 00:19:005 (2) - It's ok to finish it on the white tick. I don't see any need to finish it on the blue tick, I guess It's up to you xd
  6. 00:27:748 (5,1) - improve blanket?
  7. 00:32:034 (1,2) - It should be blanket and try to avoid overlap these two 00:31:863 (5,2) - . So, It'll look better imo.
  8. 00:33:577 (1,4) - you can blanket better here
  9. 00:41:463 (2,3) - Blanket?
  10. 00:44:205 (5,1) - ^^
  11. 00:46:605 (3,1) - You can improve this
  12. 00:54:834 (4) - It shouldn't be too curved imo
  13. 01:03:748 (1,3) - Can you try to stack them? Or not touch each other
  14. 01:07:520 (3,1) - Improve this blanket
  15. 01:12:491 (1) - I'd move it a bit down if you don't want to blanket
  16. 01:16:605 (5,2) - blanket?
  17. 01:20:891 (1,2,3,4,1) - you can improve this part. Um maybe?https://osu.ppy.sh/ss/1843734 nope.
  18. 01:24:663 (3) - Can you move it a bit left? It looks a bit too close with the others objects
  19. 01:25:005 (4,4) - Try to overlap this tail with the circle?
  20. 01:27:063 (1,2,3,4) - I prefer this in the way you did here 01:20:891 (1,2,3,4) -
[Insane]
  1. I really enjoyed this, I can't say anything about it.
  2. 00:31:863 (3) - Can you jump a bit more here? It's too close to the previous note imo
  3. 00:34:605 (4,4) - Blanket?
  4. 00:49:005 (2,3) - ^^
  5. 01:05:120 (3,5) - ^^
  6. 01:02:034 (1,2) - I didn't find any sense to it, but whateverxd
  7. I'm going to put it here if it help you on something xD
Can you change the BG? xD Because, it is the same of the Momochikun version :(

GLGL <3


Ps: Don't forget me sempai sorry :3 ;
Topic Starter
Abe Nana

Delis wrote:

FOR OGURA YUI

Insane
  1. 00:05:463 (5) - add a finish on head, there is a beat which can be emphasized so
  2. 00:09:748 (3,5) - I would add a whistle since the clap sound is there. seems you have hitsounded on every 2 and 4 white tick by claps, so follow the clap sound by whistles instead. (I NOTICED AFTER WROTE ABOVE, you have used claps to follow clap sound in the song, I would recommend to use clap for that I suggested above, up to you anyway!)?_? このままでいいと思います
  3. 00:15:748 (5,1) - switch the new combo here? no need to break the consistency in this part because there are no vocals in the song.
  4. 00:22:263 (2) - add a clap on end? just I personally liked the sound ==
  5. 00:26:034 (6) - 細かいけどgrid snap外して少し左にずらしたら綺麗になるとおもうの
  6. 00:27:748 (7) - you could add a finish to emphasize the sound somehow strong, as you have hitsound 00:32:034 (1) - head
  7. 00:27:920 (1) - remove a clap on end, 00:30:663 (3) - you didn't add any hitsound here (00:38:891 (1) - 00:41:634 (3) - as well)
  8. 00:39:920 (1,2) - A CTRL+G would make a better jumped flow as you did on 00:42:491 (1,2,3) - than 2 triangles with the same flow, don't forget to replace the hitsound if you applied.今のままの流れがお気に入りかな
  9. 00:43:005 (1) - add a finish on end, it fits to strong sound something like drum.
  10. 00:43:863 (4) - add a finish on head? I'm not sure this is intentional or not, but it should be fit here!
  11. 00:44:548 (1) - This slider looks a bit forced flow from 00:44:205 (5) - to the slider and the slider to 00:45:405 (2) - I felt, try this out! :
  12. 00:49:177 (3) - To be honest, this slider is ugly ORZ, it could have improved if the slider was similar to 00:48:491 (1) - , I just leave a screen shot and a code adjust a stacked circle (00:49:520 (1) - ) and something yourself :
  13. 00:51:920 (3,4) - This stack is not totally fitting here, because probably you generally have followed the vocals in this map, and you ignored the vocals here.. I don't have an idea of placement but :
  14. 00:55:348 (3) - Overlapping on 00:54:834 (1) - is look really weird in this part, otherwise patterns in the part are fine but only this was awkward pattern for me, I don't think this is best pattern for here but an example :
  15. 00:56:548 (5) - uguh I don't think the placement of this circle is suiting here, I would move 00:56:548 (5) - to left side of 00:56:205 (4) - (in below screen shot, I didn't adjust 00:56:720 (1) - for 00:56:205 (4,5) - but I recommend to move a bit above, like x88 y280)
  16. 01:01:691 (3) - Why not a 3/4 slider here =.= a vocal is continuing to 01:01:948 - so you could extend the slider to next blue tick as you did for the previous slider. if you don't want to use a 3/4 for (3) then (2) is also fine with 1/2 1/2であってます
  17. 01:13:177 (5,6,1) - a stream from bottom left is a bit forced flow in my opinion, put circles from top left would be smooth flow from the place of 01:13:005 (4) - (01:15:920 (2,3,4) - is okay since the flow is perfectly to play)角度修正及び(4)を少し下に移動
  18. 01:25:348 (3) - no need a finish if you followed instrumental on the song
  19. 01:27:748 (2,3) - It might better if these 2 circles were separated from triangles because the circles have stronger sound than previous 4 circles, the stronger sound is able to emphasize. first 01:27:577 (1,2) - swap NC and then 01:27:748 (1) - move this circle to bottom right like x296 y340, it definitely will better for the song and as the last pattern.

    一部のfinishは初期スキンのヒットサウンドだと全然大丈夫だったけど、自分が普段使ってるスキンとか他のスキンだと結構うるさく感じました、一応書いておきます><。
Hard
  • I would OD+1, OD5 is too easy for the players that is playing hard diffs (also HR players) also would be nice spread for the AR setting.
  1. 00:05:462 (5) - a finish on head
  2. 00:19:348 (3) - add a clap on head, you will recognize that the head should have a finish if heard the song properly
  3. 00:43:005 (1) - why no finishes on the end and 00:43:863 (4,5) - head? okay for (1) and (4) but (5) has finish in Insane diff, although I would recommend to add for (1) and (4) the reason is as I wrote in Insane diff.
  4. 00:52:091 (5) - use 1.4 distance would nice to recognize that the rhythm is 1/1 now, not a big deal though
  5. 01:00:319 (4,5,6) - I don't even agree to use a triplet from white tick, and there is no sound to make a triplet so the triplet should have been 1/2 rhythm instead. try it out!
  6. 01:04:777 (3) - totally the overlap doesn't make sense, try to avoid overlapping by moving a circle or stack (3) on 01:03:748 (1) - head properly :
  7. 01:12:491 (1) - I would add a finish on end instead of clap, for a strong beat
  8. 01:19:005 (2) - I would rather to remove a clap on head since the clap is totally out of place I think. and it breaks the consistency of clap hitsound, make a somehow different rhythm which could be added clap on 2nd white tick :
  9. 01:25:605 (2) - a clap should be fit here, to follow a clap sound on the song
  10. 01:27:748 (5) - just suggestion here, make a jump with 01:27:748 (5,6) - would awesome to emphasize strong sound, just 01:27:748 (5) - stack on
  11. 01:27:405 (3) - will be a good pattern for this part, also NC for (5) is also nice if you want.
K.Penguin's Normal
  1. 00:34:948 (1) - I would move this to a bit above place, I personally don't like the pattern that 00:34:948 (1) - stack on 00:33:577 (1) - end and then blanketing by 00:35:634 (2) - :
  2. 00:46:263 (4) - a finish on head would better match here
  3. 00:51:405 (1,2,3) - make a triangle by moving 00:52:091 (3) - a bit right should be better for easier diffs, that was just looks kind of bad
  4. 01:03:577 (3) - this pattern should be a bit hard to aim for beginners because of spacing, move 01:03:748 (1) - a bit above to make a smooth flow :
  5. 01:12:834 (2) - the strong beat on start and end could be emphasized, try adding a clap on head as well or something
  6. 01:27:920 (2) - I totally disagree the stack on 01:26:891 (2) - since the stack plays too bad (just in my opinion), I would move (2) to above of 01:27:063 (1) - :
  7. 01:28:777 - unavailable green line :?
Easy
  1. 00:06:148 (1) - the looks can be improved, try moving 2nd white tick of the slider a bit right (I MEAN a white slider point after slider tick コレ) also I would remove 1st white tick of the slider (コレ) :
    SPOILER

    396,328,6148,6,0,B|448:304|448:304|464:240|420:188,1,180,6|2,0:0|0:0,0:0:0:0:
  2. 00:22:605 - these whistles in this part were noisy for my ears, I hope it's just for me..
  3. 00:45:748 (2) - want finish on both as you have hitsounded in your Hard/Insane diffs
  4. 00:47:291 (1) - a nazi, remove 1st white tick of the slider for better looks
  5. 01:25:691 (1,2,3,4) - a bit many circles, it might be hard for beginners but it's allowable pattern so..いいんじゃないかと。最後半部だしこれぐらいは

    some rhythm could be improved for Easy diff in my opinion, I didn't point out all of them though.
英語でmodしたかったからqueue開いたので英語で書いちゃってます、日本語でいいので返事書いてくれるとありがたいです><頑張って~ 新手のいじめですか?(´;ω;`)
Modありがとう(´;ω;`)
Delis
いじめ楽しい..;_;
captin1
holy sht that delis mod
[Easy]
  1. 00:05:463 (4) - it's not recommended to hide circles under slider ends, should try and rework this pattern so this is clear to read
  2. 00:43:863 (4,5) - I would move these down a bit so that 4 isn't too close to the body of 3, try x164 y252 and x252 y272
  3. 01:06:491 (3) - small spacing problem, try x288 y224 instead
[K.Penguin's Normal]
  1. I would recommend reducing the number of NC by half, to 2 bar phrases. will avoid having just 2 note combos which imo doesn't look good
  2. 01:05:634 (2) - move to the white tick 01:05:805 - ? just doesn't feel right following this soft instrument, would be better to follow drum
[Hard]
  1. 01:27:063 (1,2,3,4,1,2) - I think this is a mean pattern to put at the end of a map, especially since it's the hardest pattern here. might want to reduce this some
great set, very little to say

call me back
Topic Starter
Abe Nana

captin1 wrote:

holy sht that delis mod
[Easy]
  1. 00:05:463 (4) - it's not recommended to hide circles under slider ends, should try and rework this pattern so this is clear to read
  2. 00:43:863 (4,5) - I would move these down a bit so that 4 isn't too close to the body of 3, try x164 y252 and x252 y272
  3. 01:06:491 (3) - small spacing problem, try x288 y224 instead
[K.Penguin's Normal]
  1. I would recommend reducing the number of NC by half, to 2 bar phrases. will avoid having just 2 note combos which imo doesn't look good
  2. 01:05:634 (2) - move to the white tick 01:05:805 - ? just doesn't feel right following this soft instrument, would be better to follow drum
[Hard]
  1. 01:27:063 (1,2,3,4,1,2) - I think this is a mean pattern to put at the end of a map, especially since it's the hardest pattern here. might want to reduce this some
great set, very little to say

call me back
all fixed.
very nice suggestion captin :3
captin1
looks good, bubbled
Topic Starter
Abe Nana
thanks!!! <3
Trust
Hi -Chata-! Random mod for you.
[General]

  1. The HP setting for this mapset could be balanced better. For an Insane, HP6.5 is a bit too lenient for the hardest difficulty, 5.0 for Hard is a bit light too. For a better spread you might want to try something like HP: 2 -> 4 -> (5.5 or 6) -> 7.
  2. The tag anime is unneeded as this appears under Genre and TV size because it appears in the title. You can remove these if you want.
  3. Checked in with KSHR about the metadata. It's preferred not use to "&" under Artist as there is no official source/listing using this so the artist should just be 橋本ちなみ, 小倉唯, 金元寿子 and romanised as: Hashimoto Chinami, Ogura Yui, Kanemoto Hisako. As you can see the proof Dark Fang provided you doesn't have it either.
[Easy]

  1. 00:48:148 (2,3) - As you have done for Insane, and claps on the repeats and finishes on the tails of these.
  2. 00:57:577 (4) - Consider removing the finish on the tail, it isn't needed in my opinion.
[K.Penguin's Normal]

  1. 00:28:091 (1) - This slider doesn't feel like an ideal rhythm and also kind of empty as the important stress in the background music is heard on 00:27:920. A rhythm like this feels better and more complete. Here's a placement suggestion you can try:
    374,158,27748,5,2,0:0:0:0:
    374,158,27920,2,0,P|338:115|284:96,1,116,4|2,0:0|0:0,0:0:0:0:
    235,129,28434,1,8,0:0:0:0:
    189,235,28777,2,0,P|125:251|57:223,1,116,0|8,0:0|0:0,0:0:0:0:
    30,204,29291,1,2,0:0:0:0:
  2. 01:13:348 (1,2) - This combo doesn't need to be so short. You might want to rework the comboing from here on so this follows consistently with your pattern of NCing every two measures and to allow New Combos on 01:16:091 - / 01:18:834 - / 01:21:577 - where there's strong musical emphasis.
[Hard]

  1. 00:19:005 (2) - I don't feel the need to extend this slider on the blue tick to where it lands with nothing in the music when you can hear a significant beat on 00:19:177. Consider shortening this slider by 1/4.
  2. 00:21:063 - A powerful sound as can be heard here deserves a note in my opinion. Try adding a circle with a finish and starting the spinner on 00:21:234.
  3. 00:31:863 (5) - Missed a clap.
  4. 00:45:405 (2) - As you had done for Insane, add a clap to the head.
  5. 00:48:148 (2) - Same as above.
  6. 01:19:005 (2) - This skips a significant beat and could follow the vocal better if it was broken into a circle and 1/2 slider. Here's a placement you can try:
    156,320,78663,1,0,0:0:0:0:
    236,360,78833,5,6,0:0:0:0:
    304,292,79005,1,0,0:0:0:0:
    304,292,79177,2,0,P|344:280|404:288,1,74.8000022827149,8|2,0:0|0:0,0:0:0:0:
  7. 01:20:548 (7) - Clap on tail sounds loud here. Perhaps remove it and replace with a whistle?
[Insane]

  1. 00:21:063 (1) - Well you might want to consider replacing this with a spinner or try to find some other way to include a spinner in this difficulty for score variation. It will give top players more incentive to play this map beyond SSing it once. Otherwise I have nothing to pick at, great diff!
Great mapset. Hope this helps and let me know!
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