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Marika - quantum jump [Taiko|Osu]

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Topic Starter
Shurelia

Haruto wrote:

placeholder for mod
heyo you asked me for a mod for the insane o/

[General]
  1. normal-hitwhistle.wav is unused. please remove this Eh? But there's no normal-hitwhistle thingy
  2. 02:37:005 - unsnapped? (Normal diff) eh? looks fine here
[Insane]
  1. 00:03:197 (6,1) - keep the spacing same maybe? jump2 sebelumnya kek 00:02:736 (4,5,6) - 4>5>6 itu konsisten loh kak. jadi kalo di samain spacingnya lebih bagus menurutku, biar player juga ga kaget pas main hmm, aku sih pengennya buat ngikutin gitarnya itu lho. Jadi kasih jump dikit gapapa lah
  2. 00:05:043 (4) - why not stack this under 00:04:120 (2) - instead? Naah, I prefer this one
  3. 00:15:889 (5,1) - moving (1) a bit more to up wouldnt hurt that part xP ya know for neat :D aight
  4. 00:23:966 (1) - old slider, coba buat ulang lagi slidernya? rata2 slider dimap ini slider modern semua btw xD fixesd
  5. 00:32:736 (5,2) - turunin (2) ke bawah dikit dong xP biar rapi xD ko
  6. 00:51:428 (1) - same as 00:23:966 (1) - yes,
  7. 01:09:659 (4) - stack below 01:08:736 (2) - maybe? nein , looks ok
  8. 01:16:582 (5,1) - blanket selimut
  9. 01:20:966 (1) - yes same 00:51:428 (1) - i think you should see those old slider nodes. well its not really important but it could make the map much prettier than before :oops: yse
  10. 01:23:043 (1) - ctrl g maybe? movement 01:22:582 (5,1) - 5 ke 1 itu kayak kurang empasis gitu menurut aku, jadi kalo dictrl g lebih enak but its up to you agree with you but did some adjustments
  11. 01:27:197 (2) - same, for vocal's emphasis here hmm, following the bg sounds at here
  12. 01:31:351 (4,1) - xd mungkin digeser keatas lebih enak diliat kak :( aaa, welp. There
  13. 01:38:736 (4) - stack below 01:37:581 (5) - maybe? sengaja om, saya suka model kek gini
  14. 01:45:197 (1) - xd xd
  15. 01:52:582 (1) - ^ ^
  16. 01:55:351 (4,5,6) - this is too sudden imo, maybe stacking 01:55:697 (5,6) - under (4) would help, iya ini terlalu tiba2 gitu menurut aku kak dan itu spacingnya juga terlalu besar, jadi cursor movement yg sebelumnya lambat jadi tiba2 cepat kan jadi aneh :( except for 01:56:043 (7,8,1) - , ini sudah pas karena tempo lagunya langsung menaik gitu, jadi cocok buat empasis disini naaa, aku di sini sengaja membuat hal semacam ini untuk memberi semacam ancang2 kepada pemain. Toh di dengar dari vocalnya juga udah ketahuan klo bakal cepat lagunya
  17. 02:35:505 (2,3) - why so old ;; sorry for being old. ;;
  18. 02:36:428 (4,5,6,7,8) - eh... ini juga terlalu kebesaran spacingnya dan ga cocok sama tempo lagunya yg lambat xd mungkin diperkecil bisa? hmhmhmhHmm, nah , butuh ending yg lebih kuat. cuz break time soon
  19. 03:16:582 (4,5,6,7,8,9,10,11) - the curved stream here could arranged neatly imo :P also, lower the spacing maybe? feels too sudden imo udah ok sih menurut saya~ like.. kalau dikecilin bakal awkward bener menurut saya
  20. 03:23:505 (2,3) - the flow man the flow ;; ctrl+g or ctrl j would help i guess asfasnfawj, sad flow
  21. 03:31:813 (6,7,8,9) - yes, too sudden. consider to lower the spacing nu, it's fine as it is. imo , yeah... imo

    mungkin itu aja yg saya bisa point
    feedback : sebenarnya mapnya udah siap buat rank, tapi masih ada beberapa spacing issue so idk then.
[]
Good luck kak shu~
Thanks!
Lily Bread
M4M.

[Easy]
00:51:428 (3,5) - don't do any stack and overlap in easy diff.

03:37:582 (3,5) - ^

[Normal]
00:05:505 (1,2) - i will suggest to not do this kind of stack. they are 1/1, while - 00:05:274 (4,1) - are 1/2, it will make beginners confused.

03:14:505 (2,1) - they touched

03:34:813 (2) - this circle is necessary if consider about your previous rhythm

03:53:043 - why spaced a strong drum here 0 0

[Hard]
00:52:351 (3,4,5) - what is this DS?

02:07:697 (2) - please don't overmap in hard diff

03:42:313 (3) - ^

01:11:505 (4,5) - 02:36:428 (4) - they should be same.

[Insane]
well, i feel you used a lot of "circle" flow in this diff. it's not common in insane diff. but if you do it on purpose, it is OK.
can't find things except that.

good luck on this
Topic Starter
Shurelia

Lily Bread wrote:

M4M.

[Normal]
00:05:505 (1,2) - i will suggest to not do this kind of stack. they are 1/1, while - 00:05:274 (4,1) - are 1/2, it will make beginners confused. well, there's NC for it so players should noticed that it's a new section , It'll be okay, I hope..

03:14:505 (2,1) - they touched awwwh <3, cute. fixed btw

03:34:813 (2) - this circle is necessary if consider about your previous rhythm eh? would you mind to say it on your native language? o.o (JApanese is okay)

03:53:043 - why spaced a strong drum here 0 0 to follow the guitar? XD


[Insane]
well, i feel you used a lot of "circle" flow in this diff. it's not common in insane diff. but if you do it on purpose, it is OK.
can't find things except that. mmh, yeah

good luck on this
Thank you!
Lily Bread
03:34:813 (2) - this circle is unnecessary if consider about your previous rhythm

oops...>< i made a mistake
-NanoRIPE-
Hi kak ~ izin ngemod ya ;w;

[Normal]
00:27:197 (2) - slidernya kayak rada gimana gitu ;w; ehh coba Ctrl + j?
01:11:736 (1) - kurasa spinnernya lebih baik mulainya dari sini ~ 01:11:966
01:18:428 (3,4) - coba di blanket
02:22:582 sampai 02:36:889 - suara clapnya di kurangin donk ;w; nggk enak di denger dan nggk sesuai ritme ~ (02:23:043 - 02:23:966 - 02:24:889 - 02:26:736 - 02:30:428 - 02:31:351 - 02:32:274 - 02:33:197 - 02:34:120 - 02:35:043 - 02:35:966 ) *saya sarankan untuk hilangkan clapnya ~
02:49:813 - tambah spinner
03:08:736 (2) - circlenya di pindahkan kesini x:344 y:200
03:18:428 (1) - coba perbaiki dikit bentuk slidernya agar blanket dengan slider selanjutnya
03:22:582 (3) - ehhh slidernya kayak kurang bagus,coba bentuk yg ini http://prntscr.com/bcjbwp
03:45:428 (1) - circlenya di geser kebawah agar tidak overlap dengan 03:43:351 (1)

*oh iya kak kenapa NCnya cepat banget ya.baru 2 note dah New combo ~ kayak 00:31:813 (1,2) itu ngikutin suara vocal ya? atau apa?

GL ~ ya kak moga ranked ~
maaf hanya bisa mod Easy dan normalnya hehe ~
Topic Starter
Shurelia
Hi kak ~ izin ngemod ya ;w; ga perlu minta izin lol

[Normal]
00:27:197 (2) - slidernya kayak rada gimana gitu ;w; ehh coba Ctrl + j? hmm, aku atur sendiri deh
01:11:736 (1) - kurasa spinnernya lebih baik mulainya dari sini ~ 01:11:966 ah, iya boleh juga
01:18:428 (3,4) - coba di blanket naah, ga pengen blanket di sini
02:22:582 sampai 02:36:889 - suara clapnya di kurangin donk ;w; nggk enak di denger dan nggk sesuai ritme ~ (02:23:043 - 02:23:966 - 02:24:889 - 02:26:736 - 02:30:428 - 02:31:351 - 02:32:274 - 02:33:197 - 02:34:120 - 02:35:043 - 02:35:966 ) *saya sarankan untuk hilangkan clapnya ~ okayy~
02:49:813 - tambah spinner naah, recovery timenya jadi kurang
03:08:736 (2) - circlenya di pindahkan kesini x:344 y:200 aku pindahkan dengan caraku sendiri
03:18:428 (1) - coba perbaiki dikit bentuk slidernya agar blanket dengan slider selanjutnya done
03:22:582 (3) - ehhh slidernya kayak kurang bagus,coba bentuk yg ini http://prntscr.com/bcjbwp ok
03:45:428 (1) - circlenya di geser kebawah agar tidak overlap dengan 03:43:351 (1) sengaja kok ini

*oh iya kak kenapa NCnya cepat banget ya.baru 2 note dah New combo ~ kayak 00:31:813 (1,2) itu ngikutin suara vocal ya? atau apa? aaah, itu saya ngikutin white tick besar aja

GL ~ ya kak moga ranked ~
maaf hanya bisa mod Easy dan normalnya hehe ~
Terima kasih yaa!
Xinely
Kompor lompat
Topic Starter
Shurelia
beb abis update mau nge cek ga? hehe
Rukaru
hello Shurelia and friends
random mod from scrub

[General]
this is just my opinion but I think you should consult to BN or QAT. the difficulty spread is not fine. it's like "Easy>>>Normal>>>Hard>Insane". the gap between Hard and Insane is too close.
[Solar's Easy]
Easy that was not easy.
I will try to understand your approach to this song but still, it might conflict with your mapping style. Proceed with caution.
  1. 00:01:813 (1,2,3) - alright, lets start with this. your rhythm is simple as expected from Easy diff but it kinda boring. considering the star rating on this map, etc, etc... I think this rhythm is boring because it feels like you only follow the beat, not the music. now then, try this rhythm. I make this so it could follow proper music (guitar in this case) and emphasize it better. please ignore my pattern, see timeline. https://osu.ppy.sh/ss/5354395
  2. you can also apply similar rhythm to 00:09:197 (1,2,3) - and place that is sound similar with above.
  3. 00:18:428 (3) - shorten this a bit, make it end at 00:18:889 for better harmony. I know you are trying to follow the vocal but it was not that good.
  4. 01:01:351 (1,2,3,4,5) - any special reason to make this different than this one 00:46:582 (1,2,3) - ? I think it's better if you make it same (rhythm).
  5. 01:04:582 (1,2,3) - nazi. wanna do something different? I feel like you use blanketed pattern too much, well can't blame since it's your mapping style. but then how about this? https://osu.ppy.sh/ss/5354440 - (1) x:248 y:200, blok (2,3) x:456 y:228.
  6. 01:11:966 (1,2,3,4,1,2) - move this a bit so 01:15:659 (1) perfectly placed in the center of the screen.
  7. 01:57:659 (2,3) - you can make this a single 2/1 slider that ends at 01:58:582. it feels better and not boring, at least for me.
  8. 02:10:120 (4) - you can change this into 2 notes since the piano support it.
  9. 02:11:043 (1,2,3) - tbh I want to see more pattern like this. well, just personal preference. don't take it too serious.
  10. 02:23:043 (2) - better like this http://puu.sh/pnooz/e2a4d8a57b.jpg
  11. 02:58:120 (3) - is it possible this a 1/2 repeat slider if you want
  12. 03:00:428 (2,3) - better like this https://osu.ppy.sh/ss/5354501 *ignore my pattern. I know it started at red tick but it does not and never mean you can't do that in easy. it is also not hard to notice because you have 2/1 slider before. it will give enough time for beginner to think.
  13. 03:20:274 (4) - I don't see any particular reason to skip the white tick and make the slider end in downbeat. consider to change it. it does not make any sense since the vocal was off at that time and there was no change in the music.
  14. 03:54:889 (1,2) - not good. here : https://osu.ppy.sh/ss/5354512 *ignore pattern, see timeline
[Normal]
sorry I cannot provide picture because slow internet connection.
  1. 00:13:813 (3,4,1) - make this consistent with 00:09:659 (2,3,4,1). no need to make this different than the rest tho. the music does not tell you to.
  2. 00:40:351 (1) - tidy this up a bit. move to x:208 y:244
  3. 00:50:736 (2,3,1) - do something like this 00:47:043 (2,1,2). it much more better.
  4. 01:07:813 (4) - you can change this to 2 circle if you want to emphasize the finish hitsound in downbeat.
  5. 01:33:197 (2,3) - (2) should be the slider and if you change this it's up to you want to stack it or not.
  6. 01:39:659 - volume down please because it is too loud and does not emphasize anything. it does not make any sense that this note is stand out more than next part which is more intense. 50% is fine here.
  7. 01:41:043 (3) - if you want to use 69% volume, it is here. new combo should be here too, not 01:41:966 (1). I know it is after downbeat but no, that is not the right place.
  8. 02:01:351 (3,1,2) - same with 00:50:736 (2,3,1) because it feels weird that you follow the vocal before but not here. this rhythm also have weak presentation, I mean the impact. it is easier to read and better to play if you do something similar to part that I mentioned.
  9. 02:04:351 (2,3,1,2) - and this too. well, quite similar to my suggestion above.
  10. 02:27:659 (1) - you can extend this by another repeat so the next note have 1/1 space before hit and I think it can bring more impact better in 02:29:505 (1). well, that is if you want.
  11. 02:51:659 (1,2) - nazi, sorry. please make these notes centered (x:120)why not perfectly centered btw?
  12. 03:11:505 (3,1,2) - tbh I don't know what are you trying to follow and I don't understand why you keep doing this.
  13. 03:18:428 (2) - repair blanket on this please. easily spotted.
well, in terms of rhythm, this map is already good. but you need to pay attention to aesthetic stuff too like some blanket and such. the map is getting better in the last part but to be honest it was not appealing in intro.

[Kanari's Hard]
  1. 00:03:659 (1,2) - this one really bothering me. why don't you move this 00:03:889 (2) to 00:03:889 and add a note 00:04:582 instead?
  2. 00:23:966 (1,2,3) - from my point view you are trying to follow the vocal. even if you don't, I suggest you do something like this https://osu.ppy.sh/ss/5370547 *ignore my pattern
  3. 01:40:582 (1,2,3,4,5) - nerf this a bit. I mean the spacing.
  4. 01:55:582 (5,6,7) - hmm... I don't think it's fit. better if triplet here 01:55:813 (7,8) - yes, add a note in 01:55:928.
nothing much to say tho. enjoyable hard diff. nice one.

[Insane]
uh... I won't say a lot in this diff. I'll just try to give you general idea how should it done and it probably can be applied throughout the difficulty.
  1. 00:09:889 (2,3) - this overlap and slider shape is not good imo. try this https://osu.ppy.sh/ss/5370590 - https://osu.ppy.sh/ss/5370596
  2. 00:30:889 - to 00:32:274 - instead of doing boring flow , you know circular all the way, you can modify this into complex jump. I said complex but actually it is common thing. like this https://osu.ppy.sh/ss/5370627 . feel free to do experiment! don't just stick to one flow.
  3. 00:47:736 (1) - don't do this. it doesn't make any good impact, it is the opposite actually. try this https://osu.ppy.sh/ss/5370659
  4. 01:16:582 (5,6,7,1) - I personally would like to see more pattern like this instead of simply placing the note far away.
  5. 03:28:582 (1) - hmm.... how about this https://osu.ppy.sh/ss/5370699 ?
well.. that's it. the point is you should try more pattern. as for the rhythm, it is good.
I have to commend how you place stacked notes. good job.
[]
haa... finally done. sorry I can't bring this up as promised. *cough yesterday *cough
if there's typo or maybe I offend you somehow, I'm sorry.
also, feel free to ask question regarding this mod.

good luck! #RankKoiseyoOtome2016
Xinely
akhirnya dikit2 bisa ngicil

General :
- ga coba preview time di 00:45:774 - ? soalnya preview time biasanya ditaruh di musik yang hype hype gitu, ga pas kalem2. tapi gpp jg sih kalo emang bebeb pengennya yg kalem

Easy :
- dari awal sampe 00:16:120 - tiap whitetick pertama bisa ditambah clap soalnya ada drum di setiap dari mereka
- 00:07:351 (3) - coba dibentuk lagi ekor nya biar kyk https://osu.ppy.sh/ss/5473597 , nunjuk ke arah kepala slider berikutnya gitu
- 00:08:274 (4) - sama kek diatas, tailnya 260,348
- 00:22:120 (3) - blanketnya masih bisa lebih rapi btw
- 00:38:736 (1,2) - bisa simetrisin biar lebih rapi sekalian bentuk patttern gitu sama (3) https://osu.ppy.sh/ss/5473628 (ignore spacingnya lol)
- 00:48:889 (4,1) - coba slidernya bikin sama ngelengkungnya gitu biar enak di pandang ;_;
- 00:52:582 (4) - 368,64 biar blanket
- 00:56:736 (5) - 364,172 biar flownya lebih natural gitu
- 01:11:043 - suara cymbal kuat beb, ga bisa kalo di skip
- 01:12:428 - sampe 01:26:274 - ga ada hitsound (lebih tepatnya kerasa kek ga ada awkwak) ? bisa clap di semua tick atau 2nd kek yg awal2
- 01:28:582 - 01:35:966 - kasih clap yg clapnya 01:26:274 -
- 01:30:428 - clap. kan ada suara clapnya w
- 01:31:813 (2) - 364,248 biar blanket?
- 01:40:582 (4,5) - coba placementnya ctrl+g beb biar flownya muter gitu
- 01:49:813 (2) - spacing error beb
- 02:01:582 (3) - mending kalo km curve previous slider ke bawah, slider slanjutnya diatas tail gitu beb biar flownya konek terus https://osu.ppy.sh/ss/5473740
- 02:08:966 (3) - nazi doang, coba middle curvenya di move ke 184,252 biar slidernya lebih enak gitu flownya
- 02:31:813 (3,1) - ga di rekomendasikan btw, soalnya dari tail (3) masih ada bekas2 nutupin (1), entah jg sih tapi kadang bisa dq kadang ga, mending hindari aja
- 02:49:813 (1,1) - nope beb, recover time abis spinner buat easy minimal 1500ms (4 whitetick atau 1 stanza full) ini cuma 923ms
- 02:53:274 - 02:55:351 - 02:56:966 - 02:59:043 - 03:00:659 - whistle buat vocal beb
- 03:02:736 (1,1) - 03:43:351 (1,1) - sama, recover timenya harus minimal 1500ms
- 03:30:197 (3) - flownya aneh, harusnya ditaruh di 104,268 terus fix spacing buat selanjutnya beb
- 03:41:966 - remove finishnya, ga ada cymbal disitu beb
- 03:46:120 - sampe abis, sama kek yang paling awal
- buat kedepan aja sih, kalo cymbal gitu jangan di map pake slider tail, apalagi yang ngemulai kiai kek 00:45:659 (5) - 01:00:428 (4) - etc, kan feelingnya beda sama kalo itu di objectnya perlu di click (ibarat nya ctb kek di hdash sama di stack gitu)
- sekalian buat semua part yang ga kalem2 musiknya. tiap 1st sama 3rd whitetick bisa dikasih whistle , 02:08:966 (3) - 02:05:274 - 00:51:428 - etc yg sama jg bisa whistle beb

entar lanjutnya. mo belajar UAS dulu qwq
Yuii-

Shurelia wrote:

beb abis update mau nge cek ga? hehe
hehe
hehe
hehe
hehe
H E H E

If Xinely bubbles, call me
Topic Starter
Shurelia
o lol

Hi Yuii- , Sure , i'll call ya

H E H E
Kanari

Lily Bread wrote:

[Hard]

01:11:505 (4,5) - 02:36:428 (4) - they should be same. i think it's okay to have differences o3o

Rukaru wrote:

[Kanari's Hard]
  1. 00:03:659 (1,2) - this one really bothering me. why don't you move this 00:03:889 (2) to 00:03:889 and add a note 00:04:582 instead? i like the little pause there~
  2. 00:23:966 (1,2,3) - from my point view you are trying to follow the vocal. even if you don't, I suggest you do something like this https://osu.ppy.sh/ss/5370547 *ignore my patterndidn't really follow this, but i changed the first two notes into a slider instead
nothing much to say tho. enjoyable hard diff. nice one. thank you^^

rest were fixed

SPOILER
osu file format v14

[General]
AudioFilename: quantum jump .mp3
AudioLeadIn: 0
PreviewTime: 171428
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 1829,75675,79367,160598,169829,230752,239982
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.499999

[Metadata]
Title:quantum jump
TitleUnicode:quantum jump
Artist:Marika
ArtistUnicode:真里歌
Creator:Shurelia
Version:Kanari's Hard
Source:フレラバ ~Friend to Lover~
Tags:Eroge Opening Visual Novel smee fureraba kanari xXCrystalMoonAnimeXx El Solarbeam Nardoxyribonucleic
BeatmapID:448965
BeatmapSetID:183467

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
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380,272,138889,2,0,P|341:281|301:276,1,80,8|0,0:0|0:0,0:0:0:0:
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176,116,139582,1,0,0:0:0:0:
244,36,139813,2,0,P|300:28|340:40,1,80,8|0,0:0|0:0,0:0:0:0:
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224,104,144889,2,0,P|240:56|236:24,1,80,2|0,0:0|0:0,0:0:0:0:
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104,48,151813,2,0,P|64:56|32:80,1,80,8|0,0:0|0:0,0:0:0:0:
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308,176,154120,2,0,P|336:148|372:132,1,80,2|0,0:0|0:0,0:0:0:0:
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56,180,155966,2,0,P|96:172|124:140,1,80,2|0,0:0|0:0,0:0:0:0:
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320,168,177889,2,0,P|292:140|284:116,1,60.0000022888184,0|8,0:0|0:0,0:0:0:0:
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212,132,184582,5,0,0:0:0:0:
292,92,184813,2,0,P|324:76|360:76,1,60.0000022888184,0|2,0:0|0:0,0:0:0:0:
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316,236,187582,2,0,P|244:248|216:268,1,80,0|8,0:0|0:0,0:0:0:0:
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160,196,188736,2,0,P|88:208|40:276,1,160,8|2,0:0|0:0,0:0:0:0:
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260,148,189889,1,0,0:0:0:0:
260,148,190120,6,0,P|232:104|192:92,1,80,4|0,0:0|0:0,0:0:0:0:
80,96,190582,2,0,P|64:132|64:172,1,80,8|0,0:0|0:0,0:0:0:0:
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192,184,191504,2,0,P|250:234|246:311,1,160,8|0,0:0|0:0,0:0:0:0:
144,278,192197,5,0,0:0:0:0:
88,192,192428,1,8,0:0:0:0:
104,92,192659,2,0,P|144:68|184:64,1,80,0|2,0:0|0:0,0:0:0:0:
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136,228,196351,2,0,P|180:224|224:236,1,80,0|8,0:0|0:0,0:0:0:0:
228,236,196697,1,0,0:0:0:0:
244,236,196813,1,0,0:0:0:0:
260,232,196928,1,0,0:0:0:0:
276,224,197043,2,0,L|324:216,3,40
336,196,197505,5,4,0:0:0:0:
432,276,197736,2,0,P|388:312|352:324,1,80,0|8,0:0|0:0,0:0:0:0:
264,340,198197,2,0,P|200:312|112:312,1,160
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157,131,199351,6,0,P|183:161|192:200,1,80
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152,44,200274,2,0,P|200:56|268:140,1,160,0|8,0:0|0:0,0:0:0:0:
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376,192,201197,6,0,P|432:184|456:168,1,80,4|0,0:0|0:0,0:0:0:0:
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300,120,202120,1,2,0:0:0:0:
300,120,202351,2,0,P|272:168|272:208,1,80,0|8,0:0|0:0,0:0:0:0:
320,284,202813,2,0,P|372:300|412:292,1,80
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244,264,203505,2,0,P|244:304|272:348,2,80,8|0|2,0:0|0:0|0:0,0:0:0:0:
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333,356,205351,2,0,P|361:329|376:292,1,80,8|0,0:0|0:0,0:0:0:0:
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356,192,206043,2,0,P|324:164|316:128,1,80,0|8,0:0|0:0,0:0:0:0:
408,76,206505,2,0,P|438:101|448:139,1,80
448,244,206966,5,0,0:0:0:0:
448,244,207197,2,0,P|384:292|304:276,1,160,8|2,0:0|0:0,0:0:0:0:
256,188,207889,1,0,0:0:0:0:
164,140,208120,2,0,P|120:132|80:140,1,80,8|0,0:0|0:0,0:0:0:0:
64,244,208582,6,0,P|125:291|202:279,1,160,4|8,0:0|0:0,0:0:0:0:
256,188,209274,1,0,0:0:0:0:
308,100,209505,2,0,P|384:88|446:135,1,160,2|8,0:0|0:0,0:0:0:0:
480,236,210197,2,0,L|468:324,1,80
372,352,210659,6,0,L|384:264,1,80,0|8,0:0|0:0,0:0:0:0:
316,172,211120,1,0,0:0:0:0:
200,136,211351,1,2,0:0:0:0:
232,252,211582,1,0,0:0:0:0:
316,172,211813,2,0,P|324:120|316:88,1,80,8|0,0:0|0:0,0:0:0:0:
280,60,212159,1,0,0:0:0:0:
280,60,212274,6,0,P|244:40|196:32,1,80,4|0,0:0|0:0,0:0:0:0:
104,56,212736,1,8,0:0:0:0:
104,56,212966,2,0,P|72:84|56:124,1,80,0|2,0:0|0:0,0:0:0:0:
108,208,213428,2,0,P|140:180|156:140,1,80,0|8,0:0|0:0,0:0:0:0:
57,117,213889,1,0,0:0:0:0:
8,212,214120,5,0,0:0:0:0:
68,300,214351,1,0,0:0:0:0:
172,280,214582,2,0,P|200:244|200:200,1,80,8|0,0:0|0:0,0:0:0:0:
156,112,215043,2,0,P|200:76|244:80,1,80,2|0,0:0|0:0,0:0:0:0:
324,100,215505,2,0,P|368:96|404:84,1,80,8|0,0:0|0:0,0:0:0:0:
448,88,215851,1,0,0:0:0:0:
448,88,215966,6,0,B|468:128|448:136|460:168,1,80,4|0,0:0|0:0,0:0:0:0:
472,272,216428,2,0,P|416:308|324:308,1,160,8|2,0:0|0:0,0:0:0:0:
228,272,217120,2,0,P|248:236|288:216,1,80,0|8,0:0|0:0,0:0:0:0:
324,308,217582,1,0,0:0:0:0:
236,360,217813,6,0,P|176:348|160:328,1,80
140,236,218274,1,8,0:0:0:0:
148,132,218505,1,0,0:0:0:0:
148,132,218736,2,0,P|64:160|32:224,1,160,2|8,0:0|0:0,0:0:0:0:
140,236,219428,1,0,0:0:0:0:
140,236,219543,1,0,0:0:0:0:
140,236,219659,6,0,P|192:232|228:196,1,80,4|0,0:0|0:0,0:0:0:0:
252,120,220120,2,0,P|288:96|328:92,1,80,8|0,0:0|0:0,0:0:0:0:
324,196,220582,1,2,0:0:0:0:
324,196,220813,2,0,L|356:280,1,80,0|8,0:0|0:0,0:0:0:0:
248,276,221274,2,0,L|280:360,1,80
172,352,221736,5,0,0:0:0:0:
116,264,221966,2,0,P|144:216|176:204,1,80,8|0,0:0|0:0,0:0:0:0:
248,164,222428,2,0,P|260:124|264:84,1,80,4|0,0:0|0:0,0:0:0:0:
236,60,222774,1,0,0:0:0:0:
236,60,222889,2,0,P|176:36|140:40,1,80,8|0,0:0|0:0,0:0:0:0:
60,64,223351,1,4,0:0:0:0:
256,192,223466,12,2,227043,0:0:0:0:
256,192,230736,5,4,0:0:0:0:
256,192,231197,1,2,0:0:0:0:
256,192,231428,1,0,0:0:0:0:
256,192,231659,2,0,L|216:120,1,80,0|0,0:0|0:0,0:0:0:0:
132,60,232120,2,0,P|72:64|48:76,1,80,2|0,0:0|0:0,0:0:0:0:
108,164,232582,6,0,B|172:180|136:256|216:284,1,160,0|2,0:0|0:0,0:0:0:0:
312,280,233274,2,0,P|356:264|392:232,1,80,0|0,0:0|0:0,0:0:0:0:
326,155,233736,2,0,P|282:171|246:203,1,80,0|2,0:0|0:0,0:0:0:0:
320,300,234197,2,0,P|364:284|400:252,1,80
256,36,234889,5,2,0:0:0:0:
256,36,235351,2,0,P|192:56|96:40,1,160,0|2,0:0|0:0,0:0:0:0:
32,120,236043,2,0,L|16:204,1,80,0|0,0:0|0:0,0:0:0:0:
176,332,236736,5,2,0:0:0:0:
176,332,237198,1,0,0:0:0:0:
101,199,237429,1,0,0:0:0:0:
72,304,237659,1,2,0:0:0:0:
204,232,237890,2,0,P|241:251|270:295,1,80,0|2,0:0|0:0,0:0:0:0:
256,192,238236,12,2,239966,0:0:0:0:
Topic Starter
Shurelia

Rukaru wrote:

hello Shurelia and friends <3
random mod from scrub

[General]
this is just my opinion but I think you should consult to BN or QAT. the difficulty spread is not fine. it's like "Easy>>>Normal>>>Hard>Insane". the gap between Hard and Insane is too close. did ask some BNs about it also #modhelp too. The current diff spread is okay!

[Solar's Easy] I now taking care of solar's diff because he's busy af
Easy that was not easy.
I will try to understand your approach to this song but still, it might conflict with your mapping style. Proceed with caution.
  1. 00:01:813 (1,2,3) - alright, lets start with this. your rhythm is simple as expected from Easy diff but it kinda boring. considering the star rating on this map, etc, etc... I think this rhythm is boring because it feels like you only follow the beat, not the music. now then, try this rhythm. I make this so it could follow proper music (guitar in this case) and emphasize it better. please ignore my pattern, see timeline. https://osu.ppy.sh/ss/5354395 good rhythm but, I kinda like the current one haha.
  2. you can also apply similar rhythm to 00:09:197 (1,2,3) - and place that is sound similar with above. ^
  3. 00:18:428 (3) - shorten this a bit, make it end at 00:18:889 for better harmony. I know you are trying to follow the vocal but it was not that good. aight
  4. 01:01:351 (1,2,3,4,5) - any special reason to make this different than this one 00:46:582 (1,2,3) - ? I think it's better if you make it same (rhythm). hmm, not a fans of repetitive stuff
  5. 01:04:582 (1,2,3) - nazi. wanna do something different? I feel like you use blanketed pattern too much, well can't blame since it's your mapping style. but then how about this? https://osu.ppy.sh/ss/5354440 - (1) x:248 y:200, blok (2,3) x:456 y:228. did some change but.. not following yours
  6. 01:11:966 (1,2,3,4,1,2) - move this a bit so 01:15:659 (1) perfectly placed in the center of the screen. yay
  7. 01:57:659 (2,3) - you can make this a single 2/1 slider that ends at 01:58:582. it feels better and not boring, at least for me. i'm trying to keep the ez
  8. 02:10:120 (4) - you can change this into 2 notes since the piano support it. aight
  9. 02:11:043 (1,2,3) - tbh I want to see more pattern like this. well, just personal preference. don't take it too serious.
  10. 02:23:043 (2) - better like this http://puu.sh/pnooz/e2a4d8a57b.jpg naah, I prefer the current one
  11. 02:58:120 (3) - is it possible this a 1/2 repeat slider if you want naah, wanted to keep the calmnees at here
  12. 03:00:428 (2,3) - better like this https://osu.ppy.sh/ss/5354501 *ignore my pattern. I know it started at red tick but it does not and never mean you can't do that in easy. it is also not hard to notice because you have 2/1 slider before. it will give enough time for beginner to think. hmm, i think giving a beginner a bit challenge is okay
  13. 03:20:274 (4) - I don't see any particular reason to skip the white tick and make the slider end in downbeat. consider to change it. it does not make any sense since the vocal was off at that time and there was no change in the music. yes
  14. 03:54:889 (1,2) - not good. here : https://osu.ppy.sh/ss/5354512 *ignore pattern, see timeline it's ok, I think


[Normal]
sorry I cannot provide picture because slow internet connection.
  1. 00:13:813 (3,4,1) - make this consistent with 00:09:659 (2,3,4,1). no need to make this different than the rest tho. the music does not tell you to. since I've been using this kind of rhythm at here and there before the timeline that you mentioned so I wanted to make a different one
  2. 00:40:351 (1) - tidy this up a bit. move to x:208 y:244 right
  3. 00:50:736 (2,3,1) - do something like this 00:47:043 (2,1,2). it much more better. naah, I don't think so
  4. 01:07:813 (4) - you can change this to 2 circle if you want to emphasize the finish hitsound in downbeat. sure
  5. 01:33:197 (2,3) - (2) should be the slider and if you change this it's up to you want to stack it or not. aight
  6. 01:39:659 - volume down please because it is too loud and does not emphasize anything. it does not make any sense that this note is stand out more than next part which is more intense. 50% is fine here. aaa yes
  7. 01:41:043 (3) - if you want to use 69% volume, it is here. new combo should be here too, not 01:41:966 (1). I know it is after downbeat but no, that is not the right place. my b
  8. 02:01:351 (3,1,2) - same with 00:50:736 (2,3,1) because it feels weird that you follow the vocal before but not here. this rhythm also have weak presentation, I mean the impact. it is easier to read and better to play if you do something similar to part that I mentioned. same
  9. 02:04:351 (2,3,1,2) - and this too. well, quite similar to my suggestion above. hmm, repetitive rhythm isn't quite my thing so...
  10. 02:27:659 (1) - you can extend this by another repeat so the next note have 1/1 space before hit and I think it can bring more impact better in 02:29:505 (1). well, that is if you want. yes
  11. 02:51:659 (1,2) - nazi, sorry. please make these notes centered (x:120)why not perfectly centered btw? dunno, I changed the slider without looking at this mod so..
  12. 03:11:505 (3,1,2) - tbh I don't know what are you trying to follow and I don't understand why you keep doing this. but it plays well for me D:
  13. 03:18:428 (2) - repair blanket on this please. easily spotted. should be k now
well, in terms of rhythm, this map is already good. but you need to pay attention to aesthetic stuff too like some blanket and such. the map is getting better in the last part but to be honest it was not appealing in intro.


[Insane]
uh... I won't say a lot in this diff. I'll just try to give you general idea how should it done and it probably can be applied throughout the difficulty.
  1. 00:09:889 (2,3) - this overlap and slider shape is not good imo. try this https://osu.ppy.sh/ss/5370590 - https://osu.ppy.sh/ss/5370596 ok
  2. 00:30:889 - to 00:32:274 - instead of doing boring flow , you know circular all the way, you can modify this into complex jump. I said complex but actually it is common thing. like this https://osu.ppy.sh/ss/5370627 . feel free to do experiment! don't just stick to one flow.
  3. 00:47:736 (1) - don't do this. it doesn't make any good impact, it is the opposite actually. try this https://osu.ppy.sh/ss/5370659 wooooo
  4. 01:16:582 (5,6,7,1) - I personally would like to see more pattern like this instead of simply placing the note far away. hehe
  5. 03:28:582 (1) - hmm.... how about this https://osu.ppy.sh/ss/5370699 ? did my own sliders lol
well.. that's it. the point is you should try more pattern. as for the rhythm, it is good.
I have to commend how you place stacked notes. good job.
[]
haa... finally done. sorry I can't bring this up as promised. *cough yesterday *cough
if there's typo or maybe I offend you somehow, I'm sorry.
also, feel free to ask question regarding this mod.

good luck! #RankKoiseyoOtome2016

Xinely wrote:

akhirnya dikit2 bisa ngicil ayyy

General :
- ga coba preview time di 00:45:774 - ? soalnya preview time biasanya ditaruh di musik yang hype hype gitu, ga pas kalem2. tapi gpp jg sih kalo emang bebeb pengennya yg kalem ga beb, ini keinspirasi dari mba HW beb, preview anti mainstream. Lagian juga ini ngasih efek lembut2 gitu

Easy :
- dari awal sampe 00:16:120 - tiap whitetick pertama bisa ditambah clap soalnya ada drum di setiap dari mereka ga beb, pengen diff easy ga terlalu rame2 amat
- 00:07:351 (3) - coba dibentuk lagi ekor nya biar kyk https://osu.ppy.sh/ss/5473597 , nunjuk ke arah kepala slider berikutnya gitu oooo
- 00:08:274 (4) - sama kek diatas, tailnya 260,348 sama
- 00:22:120 (3) - blanketnya masih bisa lebih rapi btw gimana sekarang?
- 00:38:736 (1,2) - bisa simetrisin biar lebih rapi sekalian bentuk patttern gitu sama (3) https://osu.ppy.sh/ss/5473628 (ignore spacingnya lol) ayyy
- 00:48:889 (4,1) - coba slidernya bikin sama ngelengkungnya gitu biar enak di pandang ;_; hehe
- 00:52:582 (4) - 368,64 biar blanket ayy
- 00:56:736 (5) - 364,172 biar flownya lebih natural gitu o iyaa
- 01:11:043 - suara cymbal kuat beb, ga bisa kalo di skip kkk
- 01:12:428 - sampe 01:26:274 - ga ada hitsound (lebih tepatnya kerasa kek ga ada awkwak) ? bisa clap di semua tick atau 2nd kek yg awal2 naah, udah enak kok beb imo
- 01:28:582 - 01:35:966 - kasih clap yg clapnya 01:26:274 - ok beb
- 01:30:428 - clap. kan ada suara clapnya w oh iya wkwk
- 01:31:813 (2) - 364,248 biar blanket? siip
- 01:40:582 (4,5) - coba placementnya ctrl+g beb biar flownya muter gitu waaih mantap <3
- 01:49:813 (2) - spacing error beb my life too beb
- 02:01:582 (3) - mending kalo km curve previous slider ke bawah, slider slanjutnya diatas tail gitu beb biar flownya konek terus https://osu.ppy.sh/ss/5473740 oke beeb
- 02:08:966 (3) - nazi doang, coba middle curvenya di move ke 184,252 biar slidernya lebih enak gitu flownya sexy
- 02:31:813 (3,1) - ga di rekomendasikan btw, soalnya dari tail (3) masih ada bekas2 nutupin (1), entah jg sih tapi kadang bisa dq kadang ga, mending hindari aja oke beeb
- 02:49:813 (1,1) - nope beb, recover time abis spinner buat easy minimal 1500ms (4 whitetick atau 1 stanza full) ini cuma 923ms done beb
- 02:53:274 - 02:55:351 - 02:56:966 - 02:59:043 - 03:00:659 - whistle buat vocal beb mantap beb
- 03:02:736 (1,1) - 03:43:351 (1,1) - sama, recover timenya harus minimal 1500ms fixed beb
- 03:30:197 (3) - flownya aneh, harusnya ditaruh di 104,268 terus fix spacing buat selanjutnya beb oke beb
- 03:41:966 - remove finishnya, ga ada cymbal disitu beb okee
- 03:46:120 - sampe abis, sama kek yang paling awal
- buat kedepan aja sih, kalo cymbal gitu jangan di map pake slider tail, apalagi yang ngemulai kiai kek 00:45:659 (5) - 01:00:428 (4) - etc, kan feelingnya beda sama kalo itu di objectnya perlu di click (ibarat nya ctb kek di hdash sama di stack gitu)
- sekalian buat semua part yang ga kalem2 musiknya. tiap 1st sama 3rd whitetick bisa dikasih whistle , 02:08:966 (3) - 02:05:274 - 00:51:428 - etc yg sama jg bisa whistle beb makasih beb

entar lanjutnya. mo belajar UAS dulu qwq
makasih banyak atas mod-modnya <3
Xinely
lanjutan, ga kudo

Normal :
- 00:01:813 - harusnya finish karena cymbal beb
- 00:04:120 (2) - flownya rada aneh karena lengkungan slidernya beb, kalo menurutku lebih natural di move ke 284,336 (terus ngatur ulang buat next note awkwakwa)
- 00:06:659 (3,4) - nazi beb, bawa mereka semua ke 244,124 biar flownya diagonal lurus gitu
- 00:14:505 - 01:08:274 - 01:34:120 - 01:41:505 - 02:18:428 - etc gw nangis ah kalo ini di skip, gitarnya kan sejak tadi km map gitu, masa ini yang nadanya tinggi malah di skip D:
- 00:20:736 (2) - personally gw ga terlalu suka lengkungan slidernya, lebih seneng kalo di lebih curve dikit lagi
- 00:28:120 (1) - kalo dari flow lebih enak di ctrl+g beb. kalo setuju itu spacing buat next nya di fix dikit biar konsisten
- 00:31:351 - kadang gw pengen nangis kalo cymbal di map pake tail. ya gpp sih tapi kalo taste gw suara keras harus di map pake clickable note
- 00:41:043 (2,3) - click mereka semua, pindah ke 420,224 biar blanketnya rapi
- 00:57:197 (1) - pindah ke 132,164 biar arah dari tail yang previous slider nyambung sama kepala slidernya yang ini. kalo agree, itu next note bakalan 1,09x spacingnya jadi di fix
- 01:01:813 (2,1) - flownya aneh beb dari 2 ke 1 nya, coba di lebih natural gitu misal https://osu.ppy.sh/ss/5497054
- 01:07:120 (3) - cuma suggestion beb, bisa di blanket kalo move tailnya ke 436,248
- 01:23:043 (1) - ga usah finish, ga ada cymbalnya
- 01:33:197 (2,3) - personally gw bingung kenapa di stack
- 01:47:505 (2) - coba di naturalin dikit, terlalu ngecurve beb https://osu.ppy.sh/ss/5497080
- 02:01:351 (3) - coba curvenya dikurangi dikit biar bisa ngeblanket http://puu.sh/pJJXs/4abd4f6d6e.jpg
- 02:35:043 (1,2) - disimetrisin beb?
- 02:51:659 - naikin ke 30% atau 40% beb. ga denger hitsoundnya qwq
- 03:14:505 (2,1) - overlap tailnya </3
- 03:45:890 (2,3) - jangan terlalu curvy btw, kerasa aneh dimata awkwakaw
- 03:51:890 (2,3) - diatur gini aja beb flownya biar lebih natural https://osu.ppy.sh/ss/5497192

Hard :
- 00:24:197 (2) - i think you can remove this as giving mini break

Insane :
- 01:55:928 - bisa di map buat jadi stream beb

oke call me back
Topic Starter
Shurelia

Xinely wrote:

lanjutan, ga kudo

Normal :
- 00:01:813 - harusnya finish karena cymbal beb oh iya wkwkw
- 00:04:120 (2) - flownya rada aneh karena lengkungan slidernya beb, kalo menurutku lebih natural di move ke 284,336 (terus ngatur ulang buat next note awkwakwa) okee
- 00:06:659 (3,4) - nazi beb, bawa mereka semua ke 244,124 biar flownya diagonal lurus gitu leh ugaa
- 00:14:505 - 01:08:274 - 01:34:120 - 01:41:505 - 02:18:428 - etc gw nangis ah kalo ini di skip, gitarnya kan sejak tadi km map gitu, masa ini yang nadanya tinggi malah di skip D: maksudnya beb?
- 00:20:736 (2) - personally gw ga terlalu suka lengkungan slidernya, lebih seneng kalo di lebih curve dikit lagi biar lebih sexy ye hehe
- 00:28:120 (1) - kalo dari flow lebih enak di ctrl+g beb. kalo setuju itu spacing buat next nya di fix dikit biar konsisten ini beb, aku suka yg bikin tangan geser balik lagi gitu beb wkwk
- 00:31:351 - kadang gw pengen nangis kalo cymbal di map pake tail. ya gpp sih tapi kalo taste gw suara keras harus di map pake clickable note tenang beb, di Insane ga gw giniin kok hehe
- 00:41:043 (2,3) - click mereka semua, pindah ke 420,224 biar blanketnya rapi okee
- 00:57:197 (1) - pindah ke 132,164 biar arah dari tail yang previous slider nyambung sama kepala slidernya yang ini. kalo agree, itu next note bakalan 1,09x spacingnya jadi di fix sip
- 01:01:813 (2,1) - flownya aneh beb dari 2 ke 1 nya, coba di lebih natural gitu misal https://osu.ppy.sh/ss/5497054 oj beb
- 01:07:120 (3) - cuma suggestion beb, bisa di blanket kalo move tailnya ke 436,248 ok
- 01:23:043 (1) - ga usah finish, ga ada cymbalnya oke beb
- 01:33:197 (2,3) - personally gw bingung kenapa di stack dah ganti beb
- 01:47:505 (2) - coba di naturalin dikit, terlalu ngecurve beb https://osu.ppy.sh/ss/5497080 oh iyaa
- 02:01:351 (3) - coba curvenya dikurangi dikit biar bisa ngeblanket http://puu.sh/pJJXs/4abd4f6d6e.jpg oje
- 02:35:043 (1,2) - disimetrisin beb? oh iyaa
- 02:51:659 - naikin ke 30% atau 40% beb. ga denger hitsoundnya qwq ahuehue
- 03:14:505 (2,1) - overlap tailnya </3 </3
- 03:45:890 (2,3) - jangan terlalu curvy btw, kerasa aneh dimata awkwakaw aheuhueh
- 03:51:890 (2,3) - diatur gini aja beb flownya biar lebih natural https://osu.ppy.sh/ss/5497192 oke bebb

Insane :
- 01:55:928 - bisa di map buat jadi stream beb enakan nge triplet beb

oke call me back
makasih banya<3 <3
Xinely
lets respect to new mapper's effort :D

Bubbled ~
Yuii-
yooooo

[Easy]

Lately, I've been trying to map easies like this one. They are so cool! But the style is so hard to master ;w;

  1. 00:14:274 (2,4) - Blanket could be improved here.
  2. 00:47:736 (3) - 00:51:428 (3) - 00:55:120 (3) - 01:06:197 (3) - 02:12:659 (3) - 02:16:351 (3) - 02:20:043 (3) - 03:08:043 (3) - 03:11:736 (3) - 03:19:120 (3) - 03:22:813 (4) - 03:26:505 (3) - 03:33:889 (3) - 03:37:582 (3) - Missing hitsound? I feel like a whistle on head could be added.
  3. 00:48:889 (4) - You're playing with fire here. It's almost off-screen. I wouldn't call it rankable, but it'd definitely be safer if moved to the top by a few pixels.
  4. 00:52:582 (4) - Move this one pixel to the left in order to make a sick blanket.
  5. 03:00:428 (2,3) - Please avoid these, they are kinda ""extreme"" for an Easy difficulty.
  6. 03:02:736 - I would love to see this being a clickable object rather than the beginning of a spinner. You then, could move the spinner from 03:03:197 - to 03:05:043 - or whenever you feel like to, to be honest.
  7. 03:35:505 - Are you sure about leaving this in the middle of a slider? Finishing it at this point and then adding a slider from 03:35:966 - to 03:36:428 - in order to maintain the consistency of the rhythm would be way better.
[Normal]

I've my questions and reasons to call this as a very, very dodgy difficulty. And this is because of the spread. While Easy uses a very simplistic rhythm with just a couple of 1/2s, you suddenly start abusing them on this difficulty in a different way, and that's by spamming circles with high spacing (considering how easy this difficulty should be). Talking about the very first section of the map, by the way. Everything else seems okay-ish.

I would also love to see a rework on the new combos. You have some really short combos and that's usually not the best option to go with. You could try NCing every 2 stanzas instead of one.

Another point in want to bring to the table, is the spacing between 1/1s caused by your distance snap based on your 1/2s. It's not mainly your fault, cause you're trying to keep the 1/2s polished enough. Although, I would love to see 1/2s getting nerfed from 1.20x to 1.00x for the sake of a visual effect.

Last but not least, quads like 00:13:813 (3,4,5,6) - mustn't be used in a Normal of this level, at all. They are way too hard :(

  1. 00:45:889 (5) - 01:56:043 (6) - These type of notes should be deleted (or could be deleted) in order to give players some recovery time after all the previous 1/2 spam. It's a really tiny moment where they can re-place their cursors.
  2. 00:52:120 (2,3,4,1) - Imma teach you something I learn after reading a lot of DQs from Bakari. When newbies see a setting like this, they will most likely click on (1) right after they end (2), because it's more lenient and it has the same spacing as (2,3) so... what should they click? Separating (1) a bit more would definitely help them recognise these type of spacings.
  3. 00:55:351 (1) - More like a personal comment I'd like to point out is that, considering your overall vocal setup, sliders like the one I pointed out should be placed a bit earlier, like starting them on 00:55:120 - instead.
  4. 01:10:351 (4,5,1) - After all your separated 1/2s you decided to stack (5,1) for no reason whatsoever. But the problem comes when you use 01:19:120 (4,1,2) - 1/1s the same way, so players will most likely not know what are you trying to map. Keep it clean!
  5. 02:36:889 (4) - NC here would be awesome.
  6. 03:15:659 - Boy, ending the kiai in the middle of a slider... that's lol.
  7. 03:52:352 (1,2,3,4) - I don't really know what to say about this. It's like the ultimate "you shouldn't do this on a Normal diff, not even on an Advanced" type of thing. First of all, I think you misplaced (2), personally I'd place it on 03:53:043 - since it sounds better. And those kind of really fast stacks between different objects is something you want to avoid of the easier diffs since players are used to click what's right below the first note that appears. So, they will click (2) and then (4), ignoring (3) completely. Actually the whole ending sounds a bit weird, mapping the guitar is fine and I'm okay-ish with that, but ignoring the drums (which are dominant here) is not the best idea to go with. You could definitely make use of sliders or something else in order to map them properly.
[Hard]

  1. 00:52:351 (3,4,5,6,1) - Waaaay too linear maybe. Maybe you can try something like this in order to give a different type of flow.
Otherwise, great diff.

[Insane]

The one thing I want to point out about this difficulty in general is how inconsistent you are... like, I really like the map, but it's really hard to understand where are you placing objects. Someone who's playing the map and knows a bit about modding/mapping will have a similar problem of "hey, this was placed with a jump previously and now it's being mapped as a stack," that's weird. But then, the problem doesn't come with some patterns in particular, but in the map as a whole.
Example N°1: 01:33:659 (4,5) - 01:35:505 (4,5) - 01:37:350 (4,5) -
Example N°2: 02:51:428 (1,2,3,4,5) - 03:00:659 (1,2,3,4,5) -
Example N°3: 03:50:736 (1) - 03:54:428 (1) -
Take into account that these are only examples and that the problem is actually way bigger, especially between sections.

I would have also loved to see other type of patterns instead of the circular-linear jumps you tend to build throughout the map. Stuff like 03:34:582 (2,3,4,5,6,7) - plays way better than 03:30:889 (2,3,4,5) - (not to mention they are more fun to play!). Aaaand please, do take a look at your NCs, this difficulty kinda needs a rework on them.

  1. 00:32:043 (3) - That Finish seems way too random.
  2. 00:43:812 (5,1) - Yooo, emphasising a Clap + Finish like this is considered as a sin. What about placing (5) to x236 y212? Take placements like this into consideration for other patterns such as 01:08:043 (5,1) - as well.
  3. 00:53:043 (4,5) - Would you mind Ctrl+G'ing (and reducing the spacing from (3,4) afterwards, of course) for the sake of a more pleasant flow?
  4. 01:28:351 (1,2) - Swap NC! Remember about your consistency with the 1 new combo per stanza.
  5. 01:29:966 (5,6,1) - Stuff like this, visually looks pretty bad. This is what you'd consider as a "fuck you" movement in which the song is clearly different from the previous note but you place a visual anti-jump so huuh, nope. Moving it to x136 y224 would fix this problem.
  6. 02:06:889 (5,6,1) - Please, no... not the stacks :(
  7. 02:34:120 (3,1) - This is so hard to read considering they are both stacked. What about moving (3) some pixels below in order to make it more visually appealing for the players?
Other than, I do appreciate the fact that you didn't map it the way everything is mapped nowadays. I would like to see some improvements in this difficulty because right now I can't call this as something rankable as there are some big issues here and there.

[]

Please, do call me back once you've replied to this mod and also considered what you'll do with it. I don't want to demotivate you, because I LIKE this mapping style (as said), but some people tend to grave maps in which they are required to consider/rework for some time.
Sorry for the pop, bae. I love you and hope you still love me :D
Topic Starter
Shurelia

Yuii- wrote:

yooooo

[Easy]

Lately, I've been trying to map easies like this one. They are so cool! But the style is so hard to master ;w;

  1. 00:14:274 (2,4) - Blanket could be improved here. okayy
  2. 00:47:736 (3) - 00:51:428 (3) - 00:55:120 (3) - 01:06:197 (3) - 02:12:659 (3) - 02:16:351 (3) - 02:20:043 (3) - 03:08:043 (3) - 03:11:736 (3) - 03:19:120 (3) - 03:22:813 (4) - 03:26:505 (3) - 03:33:889 (3) - 03:37:582 (3) - Missing hitsound? I feel like a whistle on head could be added. hope you did mention it all
  3. 00:48:889 (4) - You're playing with fire here. It's almost off-screen. I wouldn't call it rankable, but it'd definitely be safer if moved to the top by a few pixels. it should be safe, i hope
  4. 00:52:582 (4) - Move this one pixel to the left in order to make a sick blanket. sick
  5. 03:00:428 (2,3) - Please avoid these, they are kinda ""extreme"" for an Easy difficulty. nerfed
  6. 03:02:736 - I would love to see this being a clickable object rather than the beginning of a spinner. You then, could move the spinner from 03:03:197 - to 03:05:043 - or whenever you feel like to, to be honest. you already need to click to do spinner so adding an object would make you to click 2 times
  7. 03:35:505 - Are you sure about leaving this in the middle of a slider? Finishing it at this point and then adding a slider from 03:35:966 - to 03:36:428 - in order to maintain the consistency of the rhythm would be way better. the current one is should be okay
[Normal]

I've my questions and reasons to call this as a very, very dodgy difficulty. And this is because of the spread. While Easy uses a very simplistic rhythm with just a couple of 1/2s, you suddenly start abusing them on this difficulty in a different way, and that's by spamming circles with high spacing (considering how easy this difficulty should be). Talking about the very first section of the map, by the way. Everything else seems okay-ish.

I would also love to see a rework on the new combos. You have some really short combos and that's usually not the best option to go with. You could try NCing every 2 stanzas instead of one.

Another point in want to bring to the table, is the spacing between 1/1s caused by your distance snap based on your 1/2s. It's not mainly your fault, cause you're trying to keep the 1/2s polished enough. Although, I would love to see 1/2s getting nerfed from 1.20x to 1.00x for the sake of a visual effect.

Last but not least, quads like 00:13:813 (3,4,5,6) - mustn't be used in a Normal of this level, at all. They are way too hard :( nerfed

  1. 00:45:889 (5) - 01:56:043 (6) - These type of notes should be deleted (or could be deleted) in order to give players some recovery time after all the previous 1/2 spam. It's a really tiny moment where they can re-place their cursors. alright
  2. 00:52:120 (2,3,4,1) - Imma teach you something I learn after reading a lot of DQs from Bakari. When newbies see a setting like this, they will most likely click on (1) right after they end (2), because it's more lenient and it has the same spacing as (2,3) so... what should they click? Separating (1) a bit more would definitely help them recognise these type of spacings. done
  3. 00:55:351 (1) - More like a personal comment I'd like to point out is that, considering your overall vocal setup, sliders like the one I pointed out should be placed a bit earlier, like starting them on 00:55:120 - instead. alright
  4. 01:10:351 (4,5,1) - After all your separated 1/2s you decided to stack (5,1) for no reason whatsoever. But the problem comes when you use 01:19:120 (4,1,2) - 1/1s the same way, so players will most likely not know what are you trying to map. Keep it clean! removed (4) instead
  5. 02:36:889 (4) - NC here would be awesome. done
  6. 03:15:659 - Boy, ending the kiai in the middle of a slider... that's lol. lol
  7. 03:52:352 (1,2,3,4) - I don't really know what to say about this. It's like the ultimate "you shouldn't do this on a Normal diff, not even on an Advanced" type of thing. First of all, I think you misplaced (2), personally I'd place it on 03:53:043 - since it sounds better. And those kind of really fast stacks between different objects is something you want to avoid of the easier diffs since players are used to click what's right below the first note that appears. So, they will click (2) and then (4), ignoring (3) completely. Actually the whole ending sounds a bit weird, mapping the guitar is fine and I'm okay-ish with that, but ignoring the drums (which are dominant here) is not the best idea to go with. You could definitely make use of sliders or something else in order to map them properly. got it fixed now

[Insane]

The one thing I want to point out about this difficulty in general is how inconsistent you are... like, I really like the map, but it's really hard to understand where are you placing objects. Someone who's playing the map and knows a bit about modding/mapping will have a similar problem of "hey, this was placed with a jump previously and now it's being mapped as a stack," that's weird. But then, the problem doesn't come with some patterns in particular, but in the map as a whole.
Example N°1: 01:33:659 (4,5) - 01:35:505 (4,5) - 01:37:350 (4,5) -
Example N°2: 02:51:428 (1,2,3,4,5) - 03:00:659 (1,2,3,4,5) -
Example N°3: 03:50:736 (1) - 03:54:428 (1) -
Take into account that these are only examples and that the problem is actually way bigger, especially between sections.

I would have also loved to see other type of patterns instead of the circular-linear jumps you tend to build throughout the map. Stuff like 03:34:582 (2,3,4,5,6,7) - plays way better than 03:30:889 (2,3,4,5) - (not to mention they are more fun to play!). Aaaand please, do take a look at your NCs, this difficulty kinda needs a rework on them.

  1. 00:32:043 (3) - That Finish seems way too random. removed
  2. 00:43:812 (5,1) - Yooo, emphasising a Clap + Finish like this is considered as a sin. What about placing (5) to x236 y212? Take placements like this into consideration for other patterns such as 01:08:043 (5,1) - as well. done and done
  3. 00:53:043 (4,5) - Would you mind Ctrl+G'ing (and reducing the spacing from (3,4) afterwards, of course) for the sake of a more pleasant flow? there
  4. 01:28:351 (1,2) - Swap NC! Remember about your consistency with the 1 new combo per stanza. sorry
  5. 01:29:966 (5,6,1) - Stuff like this, visually looks pretty bad. This is what you'd consider as a "fuck you" movement in which the song is clearly different from the previous note but you place a visual anti-jump so huuh, nope. Moving it to x136 y224 would fix this problem.
  6. 02:06:889 (5,6,1) - Please, no... not the stacks :( ayy
  7. 02:34:120 (3,1) - This is so hard to read considering they are both stacked. What about moving (3) some pixels below in order to make it more visually appealing for the players?there
Other than, I do appreciate the fact that you didn't map it the way everything is mapped nowadays. I would like to see some improvements in this difficulty because right now I can't call this as something rankable as there are some big issues here and there.

[]

Please, do call me back once you've replied to this mod and also considered what you'll do with it. I don't want to demotivate you, because I LIKE this mapping style (as said), but some people tend to grave maps in which they are required to consider/rework for some time.
Sorry for the pop, bae. I love you and hope you still love me :D
done adn thank you love
Lully
now i have a got eroge to play ~
thanks!

easy
00:08:274 (4) - x:148 y:355 - looks cleaner and makes the flow even better.
00:12:889 (1) - move this a little lower for a cleaner flow
00:55:120 (3) - move this a little lower ^
01:07:351 (4) - could be something like this http://puu.sh/rwlTF.jpg
01:48:889 (1) - blanket them better
other diffs are too clean for me to mod
im sorry
D:
Topic Starter
Shurelia

nyu - wrote:

now i have a got eroge to play ~
thanks!

easy
00:08:274 (4) - x:148 y:355 - looks cleaner and makes the flow even better. ookay
00:12:889 (1) - move this a little lower for a cleaner flow sure
00:55:120 (3) - move this a little lower ^ done
01:07:351 (4) - could be something like this http://puu.sh/rwlTF.jpg naah, didn't plan to make any blanket at here
01:48:889 (1) - blanket them better there
other diffs are too clean for me to mod
im sorry It's okay!
D:
thank you for the mod.
Garden
Normal
  1. 00:13:813 (3,4,1,2) - why rhythm is not the same as the rest of intro part? make the main guitar sound 00:14:505 - clickable would be consistent with previous imo, and u also ignored 00:14:966 (1,2) - the minor bass previously.. if u dont feel like changing, pay attention to ds inconsistency here 00:14:274 (4,1,2) -
  2. 00:27:197 (2) - maybe make the flow linear to the next object https://osu.ppy.sh/ss/6291191
  3. 00:32:274 - etc... consider whistle or drumsample for similar sounds
  4. 01:09:428 (3,4) - to make the 3/2 less awkward to play, try this consistent rhythm pattern instead maybe? -> https://osu.ppy.sh/ss/6291229
  5. 01:11:736 - add two notes like 02:36:659 - maybe
  6. 01:23:043 (1) - whistle? similarly as 00:05:505 (1) -
  7. 01:34:120 (3,1) - swap nc? u always add nc to finish previously
  8. 01:45:659 (2,1) - not a neat blanket
  9. 01:55:813 (5) - 5->1 ds inconsistency
  10. 02:01:351 (3) - ds nitpick, 1 is kinda too near
  11. 02:51:659 (1,1,2,1,2,3,4,1,2,3,4) - i think for slow parts here, passive rhythm pattern like this is more relaxing than circles on the redticks which are harder to read -> https://osu.ppy.sh/ss/6291319
Insane

  • uhh, overall i think u should fix some nonsense (to me) inconsistent spacing like 00:18:428 (1,2,3) - 00:22:582 (2,3,4) - etc.. that would make the whole map neater. emphasize thing is another general problem to me, for example, 01:05:966 (4,1,2) - as ur hitsounding suggest (whistle), the high pitch vocal should be emphasized, but u use less spacing than 01:04:582 (1,2,3) - .

    not something modern but its also nice if u can get what i mentioned above and fixed other similar stuffs in the map w
good luck~ :)
Topic Starter
Shurelia

Garden wrote:

Normal
  1. 00:13:813 (3,4,1,2) - why rhythm is not the same as the rest of intro part? make the main guitar sound 00:14:505 - clickable would be consistent with previous imo, and u also ignored 00:14:966 (1,2) - the minor bass previously.. if u dont feel like changing, pay attention to ds inconsistency here 00:14:274 (4,1,2) - changed the part as you said and fixed the DS problem , thank you
  2. 00:27:197 (2) - maybe make the flow linear to the next object https://osu.ppy.sh/ss/6291191
  3. 00:32:274 - etc... consider whistle or drumsample for similar sounds hmm, I like the current one. It give a kinda surprising feeling to the players
  4. 01:09:428 (3,4) - to make the 3/2 less awkward to play, try this consistent rhythm pattern instead maybe? -> https://osu.ppy.sh/ss/6291229 hmm, good idea but.. it didn't fit enough for me
  5. 01:11:736 - add two notes like 02:36:659 - maybe done
  6. 01:23:043 (1) - whistle? similarly as 00:05:505 (1) - ayy
  7. 01:34:120 (3,1) - swap nc? u always add nc to finish previously aaah, nice catch
  8. 01:45:659 (2,1) - not a neat blanket done
  9. 01:55:813 (5) - 5->1 ds inconsistency aah thanks
  10. 02:01:351 (3) - ds nitpick, 1 is kinda too near true
  11. 02:51:659 (1,1,2,1,2,3,4,1,2,3,4) - i think for slow parts here, passive rhythm pattern like this is more relaxing than circles on the redticks which are harder to read -> https://osu.ppy.sh/ss/6291319 right, I changed as you suggested and I like it, Thanks
Insane

  • uhh, overall i think u should fix some nonsense (to me) inconsistent spacing like 00:18:428 (1,2,3) - 00:22:582 (2,3,4) - etc.. that would make the whole map neater. emphasize thing is another general problem to me, for example, 01:05:966 (4,1,2) - as ur hitsounding suggest (whistle), the high pitch vocal should be emphasized, but u use less spacing than 01:04:582 (1,2,3) - .

    not something modern but its also nice if u can get what i mentioned above and fixed other similar stuffs in the map w did quita a huge change at this diff, thanks


good luck~ :)
Thank you!
Atrue
For Standard Diffs.
[General]
Unused file: SB\CG\48.png
Metadata Check OK.

[Solar's Easy]
  1. Structrual Issue
    Clean and I don't think there is something really worth mentioning. Nice catch on rhythm about 1/2, decent usage in Easy in this BPM.

  2. Minor Picks
    03:43:351 - You can actually make the volume lower here, since it's already after kiai and looking for landing on the end.
[Normal]
  1. Structrual Issue
    Clean and decent. Just the overally flow is more of drawing a circle, which will make it not so interesting. But nothing too bad to mention.

    03:35:966 (1,2,3) - I don't think it is a really good idea but well, you got it. It makes the pattern looks not evenly spaced visually, which is what you have done so far. And I honestly have no idea about how to fix this without making too much change.

  2. Minor Picks
    03:18:889 - Should be a clap here.
[Kanari's Hard]
  1. Structrual Issue
    Pretty clean.

    02:03:428 (5,6,1) - This stream seems to be too spaced. How about a smaller spaced stream like this? I know you want to keep 5 in the middle but it will hurt game play a bit.
    02:22:120 (1,2,3) - Just saying that you can get a better blanket if you intend to.
    02:34:582 (4) - This jump is a bit like insane diff. I would say that making the distance bit smaller will make it more consistent.

    03:05:966 (6) - Since people feel stream more intense, so actually this stream is much harder than the previous 1.50x jump. My suggestion here is to make the spaced stream more compact to make it easier to catch the stream.
  2. Minor Picks
    00:52:351 (3,4,5) - Just a bit not too smooth for this flow. How about trim the stream better to the previous slider like this?
    03:11:504 (4) - Same blanket issue here. Just make it better.
[Insane]
  1. Structrual Issue
    Some patterns need to be polished more, personally I am fine with this style, but I prefer more tidy arrangements visually.

    00:58:351 (3) - Yeah if stacked something really close to it, why not making this note stacked too? Like 00:56:274 (3,1) .

    01:11:505 (5,6,7,8,9) - Considering the intensity of the stream which is pretty slow, making this big distance will make a lot of move while you need to make control of the keyboard side. I know you want to emphasize this place but a stream is enough. Distance like 00:45:659 should be perfect stream distance control.

    01:20:505 (4,1) - Distance control. Visually these 2 notes are just too close to each other. Since this diff you tried quite hard on making objects seems evenly or similarly distanced, but here will make the two notes too close, which will harm the overall balance. I would personally try things like this as blanket:
    01:27:659 (3,5) - This overlap will work better if you fully stack that. Seems not so tidy and makes people think that this is pretty random.

    02:08:043 (2,3,4,5) - I believe you can make a better pattern rather than making a uneven quadrangle. You may want to solve the distance problem here so you sacrificed the pattern, so here is my solution: This may not be a good idea so if you are willing to make something else, especially for the vocal is starting on 4, so you can make 2,3 as a group, 4,5 as another.
    03:03:428 (1,2,3,4,5) - You can actually make a better pentagon rather than something like this.
  2. Minor Picks
    00:05:043 (4) - This might be a good idea to stack on the tail of slider 2. Overlapping is not bad but stacking will make it looks more tidy.

    00:08:736 (4,5) - 4 can be stacked on slider 1's tail to make it more tidier. And 5 can go stacking on slider 2's head.

    00:12:428 (4,5) - Same stuff as previously indicated. Also for objects like 00:11:966 (3,1) - will also make people feel that the arrangement is a bit random.

    00:38:274 (4,1) - Showing an example of appropriate overlapping. This is related with the whole pattern. If your pattern is related with "repeating" some feelings, stacking will make it better. But if you intentionally want to have something overlapped, like this, it will be fine.

    00:55:120 (1) - Personally I would go with stacking the slider heads together. Long sliders are aimed at making the similar feeling rather than making something different, personally speaking.

    01:16:582 (5,1) - If you want to make something like blanket, just make the slider bend less. Like this:
    02:20:736 (2) - Some small adjustment will make the symmetry look better:
    02:57:659 (2,3,4,5) - I still think you can do better on details. These kind of stuff is not a big deal, but if you get a lot of small issues, it will be actually not a good sign of a great map.
    03:06:428 (1,2,3) - Just a side note that you can actually avoid this kind of flow since this is like a rectangle from 1-2-3. You can make it smoothier like this:
    And in the last kiai, there are a lot of issues similar to what I've mentioned so far. You can look into that and see what you can do with your current work.
Forum PM for any questions related. Thank you!
Topic Starter
Shurelia

Atrue wrote:

For Standard Diffs.
[General]
Unused file: SB\CG\48.png
Metadata Check OK.

[Solar's Easy]
  1. Structrual Issue
    Clean and I don't think there is something really worth mentioning. Nice catch on rhythm about 1/2, decent usage in Easy in this BPM.

  2. Minor Picks
    03:43:351 - You can actually make the volume lower here, since it's already after kiai and looking for landing on the end. sure
[Normal]
  1. Structrual Issue
    Clean and decent. Just the overally flow is more of drawing a circle, which will make it not so interesting. But nothing too bad to mention.

    03:35:966 (1,2,3) - I don't think it is a really good idea but well, you got it. It makes the pattern looks not evenly spaced visually, which is what you have done so far. And I honestly have no idea about how to fix this without making too much change. hmm? but it looks fine for me :o

  2. Minor Picks
    03:18:889 - Should be a clap here. I missed it, Thanks
[Insane]
  1. Structrual Issue
    Some patterns need to be polished more, personally I am fine with this style, but I prefer more tidy arrangements visually.

    00:58:351 (3) - Yeah if stacked something really close to it, why not making this note stacked too? Like 00:56:274 (3,1) . Aah, I kinda like this un-stacked thing if you don't mind

    01:11:505 (5,6,7,8,9) - Considering the intensity of the stream which is pretty slow, making this big distance will make a lot of move while you need to make control of the keyboard side. I know you want to emphasize this place but a stream is enough. Distance like 00:45:659 should be perfect stream distance control. sure thing

    01:20:505 (4,1) - Distance control. Visually these 2 notes are just too close to each other. Since this diff you tried quite hard on making objects seems evenly or similarly distanced, but here will make the two notes too close, which will harm the overall balance. I would personally try things like this as blanket: done

    01:27:659 (3,5) - This overlap will work better if you fully stack that. Seems not so tidy and makes people think that this is pretty random. good point

    02:08:043 (2,3,4,5) - I believe you can make a better pattern rather than making a uneven quadrangle. You may want to solve the distance problem here so you sacrificed the pattern, so here is my solution: This may not be a good idea so if you are willing to make something else, especially for the vocal is starting on 4, so you can make 2,3 as a group, 4,5 as another. awesome

    03:03:428 (1,2,3,4,5) - You can actually make a better pentagon rather than something like this. waaa, thank you
  2. Minor Picks
    00:05:043 (4) - This might be a good idea to stack on the tail of slider 2. Overlapping is not bad but stacking will make it looks more tidy. naah, I did this intentional

    00:08:736 (4,5) - 4 can be stacked on slider 1's tail to make it more tidier. And 5 can go stacking on slider 2's head. ^^

    00:12:428 (4,5) - Same stuff as previously indicated. Also for objects like 00:11:966 (3,1) - will also make people feel that the arrangement is a bit random. still the same

    00:38:274 (4,1) - Showing an example of appropriate overlapping. This is related with the whole pattern. If your pattern is related with "repeating" some feelings, stacking will make it better. But if you intentionally want to have something overlapped, like this, it will be fine. this, I can agree with you

    00:55:120 (1) - Personally I would go with stacking the slider heads together. Long sliders are aimed at making the similar feeling rather than making something different, personally speaking. mmh, I agree

    01:16:582 (5,1) - If you want to make something like blanket, just make the slider bend less. Like this: done

    02:20:736 (2) - Some small adjustment will make the symmetry look better: agrred

    02:57:659 (2,3,4,5) - I still think you can do better on details. These kind of stuff is not a big deal, but if you get a lot of small issues, it will be actually not a good sign of a great map. thank you very much

    03:06:428 (1,2,3) - Just a side note that you can actually avoid this kind of flow since this is like a rectangle from 1-2-3. You can make it smoothier like this: done

    And in the last kiai, there are a lot of issues similar to what I've mentioned so far. You can look into that and see what you can do with your current work.
Forum PM for any questions related. Thank you!
awesome mod, Thank you very much!
Karen
top diff
  1. 03:16:928 (7) - where's the clap? it's annoying to play i think
  2. hmm well i think it's useless to point out more details, lets say it in general. This map doesn't have big problems but the spacing details and flow really need improvements, like 03:31:120 (3,4,5) - 02:59:505 (2,3,4,1) - 03:03:428 (1,2,3,4,5) - these random ds changes, they don't affect much gameplay but they destroy your map a lot. About flow, lets see an example 03:19:120 (1,2,3,4,5,6,7,8,1,2,3,4,1) - , it's basically a circle and it makes players play like a clock, which is quite boring to play and should be avoided when mapping, learn to switch the flows next time. I also don't agree with the large ds you used in this map, the map is supposed to be an easy one, such a large ds everywhere just increases the pain lol. and map has other visual detail problems like 03:42:889 (5,6,1) - 01:46:120 (4,1) - .etc
Good luck with this map and the nice song hehe!
Topic Starter
Shurelia

Karen wrote:

top diff top
  1. 03:16:928 (7) - where's the clap? it's annoying to play i think ooh, right
  2. hmm well i think it's useless to point out more details, lets say it in general. This map doesn't have big problems but the spacing details and flow really need improvements, like 03:31:120 (3,4,5) - 02:59:505 (2,3,4,1) - 03:03:428 (1,2,3,4,5) - these random ds changes, they don't affect much gameplay but they destroy your map a lot. About flow, lets see an example 03:19:120 (1,2,3,4,5,6,7,8,1,2,3,4,1) - , it's basically a circle and it makes players play like a clock, which is quite boring to play and should be avoided when mapping, learn to switch the flows next time. I also don't agree with the large ds you used in this map, the map is supposed to be an easy one, such a large ds everywhere just increases the pain lol. and map has other visual detail problems like 03:42:889 (5,6,1) - 01:46:120 (4,1) - .etc hmmm
Good luck with this map and the nice song hehe!
I'll try to do something about it.

I'm planning to use and keep my old style at here. So.. yeah.
Wishkey
Heyo!

General
SB\CG\48.png is unused atm

Insane
  1. so yeah I checked prev posts and I agree this diff kinda needs some more polishing and consistency imo after seeing the normal and easy diff which looked a lot more consistent and visually appealing to me, feel free to ignore anything if its against your style
  2. 00:10:120 (3,1) - you got a pretty long clockwise flow going on here 00:07:120 (1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3) - I feel this would be a good place to go counterclockwise so you flow with the return back in same direction like place you can start the next slider on the tail of 00:09:197 (1) - for instant to keep the same ds
  3. 00:12:659 (5,1) - some detail stuff but reduce the ds here to match 00:05:274 (5,1) - since its identical in the music, makes the diff more consistent
  4. 00:14:505 (1) - compared to the other similar instances in the music this shape kinda comes out of nowhere since nothing really changes in the music, I'd just use a curved slider like you did before it'll flow the same basicly
  5. 00:16:582 (1,1) - same curve as the second (1)? makes the blanket look better and looks less messy
  6. 00:26:274 (2,3) - 00:28:120 (2,3) - 00:28:582 (4,5) - nothing really changing anything during this section and these small ds changes make it look a bit ugly 00:29:043 (5,1) - this being a notable ds increase would be nicer imo for this section since thats where the vocals rise
  7. 00:36:428 (5,1) - thoughts on changing this to this rythm? goes well with the piano strokes and vocals changing intensity since now 00:37:582 (3) - feels kinda out of place being suddenly mapped to vocal
  8. 00:43:120 (3,4) - first slider then the circles feels better here to me so you have the start of the vocal and the piano clickable at 00:43:582 -
  9. 01:05:274 (3,4,1) - nothing really that warrants the spacing drop here imo, still same vocals between these and same intensity of claps etc so that sudden spacing drop compared to the rest feels a bit out of place
  10. 01:11:966 (9) - and similar ones, could NC here to make it stand out more and to give players a better read on the lenght of the stream (easier to spot 4+1 then 5 for the lenght)
  11. 01:23:043 (1,2) - quite a big jump and flow shift compared to the rest of this section while its relatively the same in the music, would reduce the ds a bit here
  12. 01:35:505 (4,5) - reduce spacing here a bit, kinda sudden jump out of nowhere during this section while theres no change in the song
  13. 02:08:043 (2,4) - control+g would fit nice here so you change flow when the vocals change and these flow changes 02:06:428 (4,5,6,1,2) - is kinda really fast after eachother compared to the rest of the map that follows the same flow for 1-2 combos most of the time
  14. 02:13:351 (2,3,4,5,6,7,1) - this kinda stood out a bit since its a lot harder pattern with a lot denser rythm then your prev kiai yet it sounds the same feel like the difference is a bit too much not to adress could maybe buff the prev kiai a bit around this part with more a bit denser rythm near the same part for example or nerf this a bit
  15. 02:21:889 (6) - and similar missing clap on tail or remove on head? sounds a bit off now to have an uneven claps here when its all kinda similar, its a bit inconsistent with stuff like 00:45:659 (5,6,7,8) - aswell where you have 2 claps 2 whistles for the same sounds
  16. 02:29:043 (4,5) - nerf the ds here a bit, looks a bit too much visually like the 1/1 rythm and it being in the same combo it might be mistaken for one
  17. 02:51:428 (1,2,3,4,5,1,2,3,4) - the ds in this section just looks really random to me, the small changes makes it look a bit unpolished and 02:52:120 (3) - standing out here while playing this just is kinda weird when nothing in the song support that emphasizing
  18. 02:57:889 (3,4,5,6) - minor here but it'd be cool if (3) was also part of that row of (4,5,6) since it also has a piano so its more grouped toghether
  19. 03:01:351 (2,3) - could place the whistel on (3) here instead for that stronger piano sound since you break the whisle pattern on 03:02:736 (5) - anyway so why not have both the strong piano notes whistled
  20. 03:03:428 (1,2,3,4,5) - pentagon is off here, I'd just use control+shift+d '40 degree offset, 4.00 ds method here to make a perfect pentagon, looks a bit cleaner
  21. 03:23:505 (2) - control h+g+j would be better here imo to go with the flow of (1) more since you alrdy broke flow here 03:22:582 (4,1) -
  22. 03:31:582 (5,6) - reduce ds a bit its a bit too much of a jump compared the rest of the section and a bit inconsistent with similar parts like 03:16:351 (3,4) - 02:10:351 (4,5) -
  23. 03:57:659 (6) - feel like adding a finish aswell would be good here since its the end of the song and it has those cymbals
  24. Well thats kinda it for this diff, agreeing with the rest here with the spacing and flow issues. Dunno how to put it but like some consistent spacing where the music is relatively the same would make it a lot cleaner, and for conistency dont differentiate your jumps during section by too much like 01:35:505 (4,5) - if the music doenst call for it, those just come out of nowhere while playing and don't make that much sense. Same for flow changes, you mostly have a long clockwise into a long counterclockwise flow which is alright but then at some parts it shifts every few notes but the music is still the same as in those long clockwise flow parts which makes the map as a whole kinda weird on those parts, could do stuff like change direction when the vocals reach a highpoint for example and use that consistent for the diff but with a variety of patterns to make the diff more consistent, just some stuff for thought while I played the map
Normal
  1. 00:12:889 (1,2,3) - could place it something like this to so (4,3) doesnt overlap here, looks a bit cleaner https://osu.ppy.sh/ss/6649522
  2. 00:37:351 (1) - would consider changing into something like this rythm instead that fits better with the drum+vocal, now having 00:38:043 - empty soudns kinda weird
  3. 01:57:889 (1,4) - overlap here looks a bit ugly compared to the rest of the map, could move everying a bit to the right to get something like this to fix it
  4. 02:20:505 (3,1,2) - ^ , maybe something like this to avoid?
  5. 02:23:274 - mapping this would be good here even passively works, has the vocals changing intensity and the strong drum coming back, a bit too much to ignore if you want breaks here I'd remove 02:23:736 (5) - and replace it with a note on that mentioned spot since this one doesnt have the drum only the vocal
  6. 02:25:582 (4)- and 02:27:428 (5) - 02:31:120 (5) - 02:34:813 (5) - kinda same as ^ try placing these one red tick earlier, it sounds a lot better imo and is a lot easier to follow the rythm
  7. liking this a lot better than the insane tbh, more consistent use of slider shapes and rythm and I dunno it feels less forced to me like everyhing came more natural, easy diff looks good
Thats about it hope it helped!
Topic Starter
Shurelia
re

Wishkey wrote:

Heyo! Hi, 2 months past of you.

General
SB\CG\48.png is unused atm a, fixed

Insane
  1. so yeah I checked prev posts and I agree this diff kinda needs some more polishing and consistency imo after seeing the normal and easy diff which looked a lot more consistent and visually appealing to me, feel free to ignore anything if its against your style
  2. 00:10:120 (3,1) - you got a pretty long clockwise flow going on here 00:07:120 (1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3) - I feel this would be a good place to go counterclockwise so you flow with the return back in same direction like place you can start the next slider on the tail of 00:09:197 (1) - for instant to keep the same ds
  3. 00:12:659 (5,1) - some detail stuff but reduce the ds here to match 00:05:274 (5,1) - since its identical in the music, makes the diff more consistent
  4. 00:14:505 (1) - compared to the other similar instances in the music this shape kinda comes out of nowhere since nothing really changes in the music, I'd just use a curved slider like you did before it'll flow the same basicly
  5. 00:16:582 (1,1) - same curve as the second (1)? makes the blanket look better and looks less messy
  6. 00:26:274 (2,3) - 00:28:120 (2,3) - 00:28:582 (4,5) - nothing really changing anything during this section and these small ds changes make it look a bit ugly 00:29:043 (5,1) - this being a notable ds increase would be nicer imo for this section since thats where the vocals rise
  7. 00:36:428 (5,1) - thoughts on changing this to this rythm? goes well with the piano strokes and vocals changing intensity since now 00:37:582 (3) - feels kinda out of place being suddenly mapped to vocal
  8. 00:43:120 (3,4) - first slider then the circles feels better here to me so you have the start of the vocal and the piano clickable at 00:43:582 -
  9. 01:05:274 (3,4,1) - nothing really that warrants the spacing drop here imo, still same vocals between these and same intensity of claps etc so that sudden spacing drop compared to the rest feels a bit out of place
  10. 01:11:966 (9) - and similar ones, could NC here to make it stand out more and to give players a better read on the lenght of the stream (easier to spot 4+1 then 5 for the lenght)
  11. 01:23:043 (1,2) - quite a big jump and flow shift compared to the rest of this section while its relatively the same in the music, would reduce the ds a bit here
  12. 01:35:505 (4,5) - reduce spacing here a bit, kinda sudden jump out of nowhere during this section while theres no change in the song
  13. 02:08:043 (2,4) - control+g would fit nice here so you change flow when the vocals change and these flow changes 02:06:428 (4,5,6,1,2) - is kinda really fast after eachother compared to the rest of the map that follows the same flow for 1-2 combos most of the time
  14. 02:13:351 (2,3,4,5,6,7,1) - this kinda stood out a bit since its a lot harder pattern with a lot denser rythm then your prev kiai yet it sounds the same feel like the difference is a bit too much not to adress could maybe buff the prev kiai a bit around this part with more a bit denser rythm near the same part for example or nerf this a bit
  15. 02:21:889 (6) - and similar missing clap on tail or remove on head? sounds a bit off now to have an uneven claps here when its all kinda similar, its a bit inconsistent with stuff like 00:45:659 (5,6,7,8) - aswell where you have 2 claps 2 whistles for the same sounds
  16. 02:29:043 (4,5) - nerf the ds here a bit, looks a bit too much visually like the 1/1 rythm and it being in the same combo it might be mistaken for one
  17. 02:51:428 (1,2,3,4,5,1,2,3,4) - the ds in this section just looks really random to me, the small changes makes it look a bit unpolished and 02:52:120 (3) - standing out here while playing this just is kinda weird when nothing in the song support that emphasizing
  18. 02:57:889 (3,4,5,6) - minor here but it'd be cool if (3) was also part of that row of (4,5,6) since it also has a piano so its more grouped toghether
  19. 03:01:351 (2,3) - could place the whistel on (3) here instead for that stronger piano sound since you break the whisle pattern on 03:02:736 (5) - anyway so why not have both the strong piano notes whistled
  20. 03:03:428 (1,2,3,4,5) - pentagon is off here, I'd just use control+shift+d '40 degree offset, 4.00 ds method here to make a perfect pentagon, looks a bit cleaner
  21. 03:23:505 (2) - control h+g+j would be better here imo to go with the flow of (1) more since you alrdy broke flow here 03:22:582 (4,1) -
  22. 03:31:582 (5,6) - reduce ds a bit its a bit too much of a jump compared the rest of the section and a bit inconsistent with similar parts like 03:16:351 (3,4) - 02:10:351 (4,5) -
  23. 03:57:659 (6) - feel like adding a finish aswell would be good here since its the end of the song and it has those cymbals
  24. Well thats kinda it for this diff, agreeing with the rest here with the spacing and flow issues. Dunno how to put it but like some consistent spacing where the music is relatively the same would make it a lot cleaner, and for conistency dont differentiate your jumps during section by too much like 01:35:505 (4,5) - if the music doenst call for it, those just come out of nowhere while playing and don't make that much sense. Same for flow changes, you mostly have a long clockwise into a long counterclockwise flow which is alright but then at some parts it shifts every few notes but the music is still the same as in those long clockwise flow parts which makes the map as a whole kinda weird on those parts, could do stuff like change direction when the vocals reach a highpoint for example and use that consistent for the diff but with a variety of patterns to make the diff more consistent, just some stuff for thought while I played the map
I remapped this one based by your suggestions, thanks.


Normal
  1. 00:12:889 (1,2,3) - could place it something like this to so (4,3) doesnt overlap here, looks a bit cleaner https://osu.ppy.sh/ss/6649522 ya
  2. 00:37:351 (1) - would consider changing into something like this rythm instead that fits better with the drum+vocal, now having 00:38:043 - empty soudns kinda weird
    sure
  3. 01:57:889 (1,4) - overlap here looks a bit ugly compared to the rest of the map, could move everying a bit to the right to get something like this to fix it ya
  4. 02:20:505 (3,1,2) - ^ , maybe something like this to avoid? mmm
  5. 02:23:274 - mapping this would be good here even passively works, has the vocals changing intensity and the strong drum coming back, a bit too much to ignore if you want breaks here I'd remove 02:23:736 (5) - and replace it with a note on that mentioned spot since this one doesnt have the drum only the vocal hmm, nice suggestion but I feel like I have to keep this one since for me the current rhythm already did a good job
  6. 02:25:582 (4)- and 02:27:428 (5) - 02:31:120 (5) - 02:34:813 (5) - kinda same as ^ try placing these one red tick earlier, it sounds a lot better imo and is a lot easier to follow the rythm mmm
  7. liking this a lot better than the insane tbh, more consistent use of slider shapes and rythm and I dunno it feels less forced to me like everyhing came more natural, easy diff looks good
Thats about it hope it helped!
Thank you, sorry for being super late tho.

anyway gonna revive this thing again.
XinCrin
When is this going to be ranked?
Topic Starter
Shurelia
when BNs going to notice this set.
Ayana Hana
Hai~

[General]
  1. Why is the audio bitrate is too low? It is 192 bitrate mp3
  2. Widescreen support turn on?
  3. Add in tags: Meis Clauson Angel Note OP theme フレラバ オリジナルマキシシングル
[Insane]
  1. 00:14:505 (1) - You can improve form.
  2. 00:30:889 (4) - Add whistle and clap?Sounds cool!
  3. 00:35:505 (2) - Jump on strong beat? ( x209 y108 )
  4. 00:35:736 (3,4) - Improve it, move 00:36:197 (4) - on x27 y279.
  5. 00:37:351 (2) - Very small DS on strong beat.
  6. 00:41:043 (2) - ^
  7. 00:43:813 (5) - ^
  8. 01:08:736 (2) - ^
  9. ok, I will no longer write about it.
  10. 01:19:236 (6,1) - Improve form.
  11. 01:58:582 (2,5) - Stack?
  12. 01:05:274 (3,1) - Make them similar.
  13. 02:10:928 (8) - If you put here a note, then put it here 01:00:774 - too.
  14. 02:18:313 (6) - Оvermaped?
  15. 03:21:082 (8,6) - ^
  16. 03:43:351 - Why do you use other hitsounds? Not like here 00:02:274 - .
  17. 03:42:889 (5,6) - Do as here 01:11:505 (5,6,7,8,9) - .
[Kanari's Hard]
  1. Put NС as in Insane.
  2. 00:31:120 (4) - Too big jump for hard diff.
  3. 00:37:813 (4) - ^ . Can be x432 y207.
  4. 00:52:928 (4) - Оvermaped?
  5. 01:11:505 (4,5) -This is a 130bpm song, you can make stream.
  6. 01:56:159 - ^ or slider repeat.
  7. 02:21:659 (6,7,8,9) - YES, AS HERE and 02:36:428 (4) - here.
  8. 03:06:428 (1,2) - Is there a point?You never used it.
  9. 03:31:928 - Ignore beats?
  10. 03:35:851 - Оvermaped?
  11. 03:43:005 - You can make stream...
  12. 03:51:197 (2,3,4) - Too much for the stack, because it a hard diff.
Nice map, I liked insane diff.
gl~
Topic Starter
Shurelia

Lama Poluna wrote:

Hai~

[General]
  1. Why is the audio bitrate is too low? It is 192 bitrate mp3 oooh, Thank you!
  2. Widescreen support turn on? the SBs are using an old style one. It was made 3 years ago. Turning on the widescreen will make it looks cluttered
  3. Add in tags: Meis Clauson Angel Note OP theme フレラバ オリジナルマキシシングル not pretty necessary since I already added the most important tags
[Insane]
  1. 00:14:505 (1) - You can improve form. aight
  2. 00:30:889 (4) - Add whistle and clap?Sounds cool! ok
  3. 00:35:505 (2) - Jump on strong beat? ( x209 y108 ) naah, i prefer to emphasize the next object instead.
  4. 00:35:736 (3,4) - Improve it, move 00:36:197 (4) - on x27 y279. did something else instead
  5. 00:37:351 (2) - Very small DS on strong beat. kk
  6. 00:41:043 (2) - ^ naaah, like what I stated from above i want to emphasize the next object instead
  7. 00:43:813 (5) - ^ same
  8. 01:08:736 (2) - ^ same
  9. ok, I will no longer write about it.
  10. 01:19:236 (6,1) - Improve form. idk what but i did something
  11. 01:58:582 (2,5) - Stack? intentional
  12. 01:05:274 (3,1) - Make them similar. aightt
  13. 02:10:928 (8) - If you put here a note, then put it here 01:00:774 - too. yea
  14. 02:18:313 (6) - Оvermaped? aight ,, removed
  15. 03:21:082 (8,6) - ^ mhh
  16. 03:43:351 - Why do you use other hitsounds? Not like here 00:02:274 - . because as you can lhear it has different instruments that being used on this part
  17. 03:42:889 (5,6) - Do as here 01:11:505 (5,6,7,8,9) - . aight
Nice map, I liked insane diff.
gl~
thanks!
Spork Lover

3 hour IRC with Shurelia for the insane difficulty as requested: From Halcyon queue!

What we did:
- Checked unrankable issues (found none, including storyboard)
- Reworked a lot of pattern on the insane difficulty for it to look better. There's still some, but those will be looked upon at a later time :)

The beginning of the IRC (started at like 8:30-ish) is cut apparently 'cause the log was too long LOL

<3
09:26 Spork Lover: 01:24:659 (1) - i'd change the shape on this
09:28 Spork Lover: I'll wait a little bit with continuing
09:28 Spork Lover: so I know where you are at
09:29 Shurelia: alright
09:29 Shurelia: did a completer rework on
09:29 Shurelia: 01:20:966 (1,2,3,4,5,1,2,3,4,5,1) -
09:30 Spork Lover: aight sweet
09:30 Shurelia: 01:24:659 (1) - 's shape is better now
09:30 Shurelia: (hopefully, I can't slider afterall)
09:30 Shurelia: 01:25:813 (3) - changed into 2 circles instead.
09:30 Spork Lover: send a picture of it :3
09:30 Spork Lover: ah alright
09:31 Spork Lover: 01:29:043 (2,3,4,5,1,2,3,4) - this is kind of the same thing in terms of placement as the last section
09:31 Spork Lover: It's fairly random in terms of aesthetics, even if the flow is good
09:31 Spork Lover: 01:28:583 (1,2,3) - this makes sense
09:31 Shurelia: https://shurelia.s-ul.eu/XN7sR0MR
09:32 Shurelia: https://shurelia.s-ul.eu/e4fsZeO7
09:32 Spork Lover: the red 2 after the long slider seems to be in a wonky position
09:32 Spork Lover: but apart from that it seems good :)
09:33 Spork Lover: and orange 2 could use a little bit of a smaller curve to blanket the orange 5 better
09:33 Spork Lover: too
09:33 Shurelia: yay
09:33 Spork Lover: but yea
09:33 Spork Lover: ;D
09:33 Shurelia: also in need to rework on this too?
09:33 Shurelia: 01:29:043 (2,3,4,5,1,2,3,4) - ?
09:34 Spork Lover: 01:28:583 (1,2,3) - not for those three, but for the rest I'd say so yeah
09:34 Shurelia: mmm hmm
09:34 Spork Lover: 01:29:966 (4) - on x:260 y:26
09:34 Spork Lover: and then proceed from there
09:35 Spork Lover: it will follow the backwards sliders well if it's placed there :)
09:36 Spork Lover: https://osu.ppy.sh/ss/7196744 idea after 01:29:505 (3) -
09:36 Spork Lover: 01:30:428 (1) - in the picture, the red slider is copypasted from 01:29:505 (3) -
09:38 Spork Lover: https://osu.ppy.sh/ss/7196750 something like this after idk :o
09:38 Shurelia: done
09:38 Spork Lover: aight cool
09:38 Shurelia: gonna rework on these too 01:32:274 (1,2,3,4,5) -
09:38 Shurelia: gimme a mins
09:38 Spork Lover: they could be a copy-paste from
09:38 Spork Lover: 01:28:583 (1,2,3) -
09:38 Spork Lover: but rotated
09:38 Spork Lover: or in a different location
09:38 Spork Lover: since it's the same sounds you're using them for :3
09:40 Shurelia: actually....
09:40 Shurelia: I need to rework an entire section.
09:40 Shurelia: cuz
09:40 Shurelia: 01:31:351 (4) - I gave big emphasis for this one to follow the drum or something
09:40 Shurelia: but
09:40 Shurelia: I didn't do something similar on the similar places.
09:40 Spork Lover: Ah
09:40 Spork Lover: I can wait, no worries :)
09:41 Spork Lover: I'd advice taking a look at a good bunch of the things from..
09:41 Spork Lover: 01:37:813 - to 01:56:274 -
09:41 Spork Lover: 'cause your spacing is fairly high in a lot of spots
09:42 Shurelia: sure.
09:42 Spork Lover: and there's a few random overlaps that you havn't done before, aka 01:53:274 (3,4,1,2) -
09:42 Spork Lover: where it goes under right after
09:42 Spork Lover: that's the first time you do it xd
09:45 Spork Lover: I'll mention a few things for after that section
09:45 Spork Lover: 01:57:889 (1) - aesthetically it's nice that you did a copy-paste with the sliders
09:45 Spork Lover: but I'd probably put the 4 and 1 in a different spot
09:46 Shurelia: done rewroking on the entire section
09:46 Shurelia: you can check it after the update .
09:46 Spork Lover: Will do :D
09:46 Shurelia: now working on 01:57:889 (1) -
09:46 Spork Lover: https://osu.ppy.sh/ss/7196763
09:46 Spork Lover: I rotated the 1 a bit
09:46 Spork Lover: and placed 4 a little down and right
09:46 Spork Lover: the slider shape is fine
09:46 Shurelia: ooh, looks like a symbol
09:47 Spork Lover: yeah :D
09:47 Spork Lover: symmetry mapping can be fun
09:47 Shurelia: done
09:48 Spork Lover: I placed these (01:56:736 (2,2) - ) in this spot too
09:48 Spork Lover: https://osu.ppy.sh/ss/7196769
09:48 Spork Lover: it's fine that it's a perfect overlap since they are so far from each other
09:48 Spork Lover: on timeline
09:49 Shurelia: done
09:49 Spork Lover: 02:00:659 (3,4,1) - I did the same to those
09:49 Spork Lover: https://osu.ppy.sh/ss/7196776
09:50 Spork Lover: 01:59:043 (4,5) - if you can do something with those
09:50 Spork Lover: so they flow nicely into that pattern
09:50 Spork Lover: that'd make it look amazing
09:51 Shurelia: hmmm
09:51 Spork Lover: https://osu.ppy.sh/ss/7196779 I tried a random symmetry pattern
09:51 Spork Lover: but it didn't seem to flow well
09:52 Spork Lover: 02:05:274 (1,2,3) - idea: https://osu.ppy.sh/ss/7196784
09:52 Spork Lover: looks a little less cramped that way
09:53 Shurelia: hooo nice
09:53 Spork Lover: If something afterwards feels off a bit because of it, I'd move those things around a bit ^^
09:53 Spork Lover: 02:21:659 (5,6,1) - spacing too low
09:53 Shurelia: done applying your suggestion until this point
09:54 Shurelia: 02:05:274 (1,2,3) -
09:54 Shurelia: should i jjust got for a stream instead?
09:54 Shurelia: instead double 1/4
09:54 Shurelia: i mean kick sliders
09:54 Spork Lover: Lemme show an idea with the kicksliders
09:55 Spork Lover: https://osu.ppy.sh/ss/7196794
09:55 Shurelia: nice ubff
09:55 Spork Lover: the note (4) blankets 02:20:043 (1,2) -
09:55 Shurelia: 8buff
09:55 Shurelia: let's do it
09:55 Spork Lover: yeah it's a buff for sure
09:55 Spork Lover: it's needed though since the spacing is already a little high hehe
09:56 Spork Lover: https://osu.ppy.sh/ss/7196797 <--- showing that 4 does a blanket
09:56 Spork Lover: 02:23:043 (2,3,1,2) - 2,3 should be single taps, and 1,2 should be a slider
09:56 Spork Lover: in my opinion ^^
09:58 Shurelia: agree
09:59 Spork Lover: 02:27:659 (1,2,3,4,5,6,1) - Idea is good, but I think you could reposition it so it looks a little better
10:00 Spork Lover: https://osu.ppy.sh/ss/7196814
10:01 Spork Lover: this is for the first 4
10:01 Spork Lover: (don't look at timeline, I did something dumb haha)
10:02 Spork Lover: https://osu.ppy.sh/ss/7196818 the triple can then be in the middle
10:02 Spork Lover: or something
10:02 Shurelia: 02:22:120 (1) - changed this into 2 1/2 sliders.
10:02 Shurelia: cause
10:02 Shurelia: 02:22:582 (2) - need to be clicked
10:02 Spork Lover: yeah I agree with you on that :)
10:02 Spork Lover: 02:23:043 (2,3,1,2) - especially if you changed this rhythm
10:03 Shurelia: working on this rn 02:27:659 (1,2,3,4,5,6,1) -
10:03 Spork Lover: alright :)
10:04 Spork Lover: 02:32:274 (3,4,5) - 4 single taps
10:04 Spork Lover: 02:34:120 (3,4) - same here
10:04 Shurelia: alright done
10:04 Spork Lover: (I'm technically making you buff the map right now with this lol xd)
10:05 Spork Lover: wait just a second, need to take my medicine before I forget
10:05 Shurelia: working on this now 02:32:274 (3,4,5) -
10:05 Spork Lover: back
10:06 Spork Lover: aight, I'll wait till you did 2:34
10:09 Spork Lover: 02:36:889 (8) - NC this for the same reason like at 01:11:043 (4,5,6,7,8) - , due to reading
10:10 Shurelia: done untul 2:34
10:10 Shurelia: sure
10:10 Spork Lover: 02:35:966 (3) - two single taps for sake of consistency
10:10 Shurelia: man.
10:10 Shurelia: I really appreciate what have you done
10:10 Shurelia: this is literally a re-map
10:10 Shurelia: with someone as good as you.
10:10 Spork Lover: Haha no worries :3
10:11 Spork Lover: It's a lot better to just get to the point with reworking some things rather than getting mods
10:11 Spork Lover: since doing mods only scrapes off the top of the issues
10:11 Spork Lover: It tries to improve what is already there
10:11 Spork Lover: basically
10:11 Shurelia: yeah,
10:11 Shurelia: Thank you
10:11 Shurelia: let's continue
10:11 Spork Lover: Any time :3
10:11 Spork Lover: Yes
10:12 Spork Lover: 02:35:505 - did you add two single taps here?
10:12 Spork Lover: instead of the slider? ^^
10:12 Spork Lover: i mean
10:12 Spork Lover: whoopsies 1 sec
10:12 Spork Lover: 02:35:505 - this is still slider
10:12 Shurelia: hmm
10:12 Shurelia: naah.
10:12 Spork Lover: 02:35:966 - this is the single taps
10:12 Spork Lover: lol
10:12 Shurelia: it'll be quite a conflict lol
10:12 Spork Lover: yeah I only meant for 02:35:966 - xD
10:12 Spork Lover: and the red tick after
10:13 Shurelia: 02:35:966 (3) - hmm
10:13 Shurelia: 2 circles
10:13 Spork Lover: yup
10:13 Spork Lover: :3
10:13 Spork Lover: It's a consistency thing
10:13 Spork Lover: with the last things we just made
10:13 Shurelia: isn't it gonna play weird with the vocal?
10:14 Spork Lover: you could argue that there's a lot of feedback in the background
10:14 Shurelia: idk what to click at 02:36:197 - tbh
10:14 Spork Lover: some people map single taps for intensity reasons as well
10:15 Spork Lover: but if that's not your forté, the slider is still perfectly reasonable
10:15 Shurelia: alright then.
10:15 Spork Lover: 02:37:005 (1) - idea with the spinner
10:15 Spork Lover: make it end on 02:38:736 - , and then extend the break to where the spinner originally ended
10:16 Spork Lover: since it's a really long spinner
10:16 Shurelia: hmm
10:16 Shurelia: naah, it'll be awkward for me.
10:16 Shurelia: the current spinner is already ok.
10:16 Spork Lover: https://osu.ppy.sh/ss/7196865 aka like this
10:16 Spork Lover: that's fine
10:16 Spork Lover: :3
10:16 Spork Lover: just a suggestion :D
10:16 Spork Lover: 02:51:428 (1,2,3,4) - I feel like the intensity is too low for having the spacing like this
10:17 Shurelia: it's a long spinner , yes.
10:17 Shurelia: but it's a break after that so it'll be not a proble,
10:17 Spork Lover: https://osu.ppy.sh/ss/7196870
10:17 Spork Lover: and then the same for a good bunch of the rest untill you reach the kiai again
10:17 Shurelia: sure
10:17 Spork Lover: in terms of spacing
10:18 Shurelia: let's see...
10:18 Spork Lover: in terms of rhythm in the calm part
10:18 Spork Lover: 03:04:351 (5,1) - long slider starting from the 5 instead
10:18 Spork Lover: that ends where the 1/2 slider ends
10:18 Spork Lover: i like the pentagon tho
10:19 Shurelia: `i want to click something at this 03:04:813 - so yeah, gonna keep it
10:20 Spork Lover: that's fair
10:20 Spork Lover: I was thinking about the piano sound
10:20 Spork Lover: which is why I suggested a long slider
10:20 Shurelia: Ahh, I se.
10:20 Shurelia: That's good too.
10:20 Shurelia: but yeah, I prefer the current one
10:21 Spork Lover: that's fine
10:21 Spork Lover: :3
10:21 Spork Lover: 03:05:966 (5,6,7,8) - i'd space these 4 notes a bit more
10:21 Spork Lover: 'cause the slider velocity change will be pretty hard to predict
10:22 Spork Lover: especially because the next part is linear :)
10:22 Spork Lover: but yeah, just tell me when you've done some spacing thing in the calm part
10:22 Spork Lover: and I'll be back - Gonna grab a little food haha
10:22 Spork Lover: hungry xD
10:23 Shurelia: aaah
10:23 Shurelia: take your time.
10:25 Spork Lover: back
10:25 Spork Lover: got some bread and honey x)
10:26 Shurelia: that was fast
10:26 Spork Lover: yeah my apartment is super small haha
10:29 Shurelia: i see
10:33 Shurelia: so, let's continue?
10:33 Spork Lover: aight
10:33 Spork Lover: The calm part got some spacing changes? :3
10:33 Shurelia: hmm
10:34 Spork Lover: like, as in lower than the rest of the map
10:34 Spork Lover: 'cause it's the slowest part of the song
10:34 Spork Lover: https://osu.ppy.sh/ss/7196913 like what I showed here
10:34 Spork Lover: And then like 1,6-1,8x DS or something
10:34 Shurelia: hoo,
10:34 Shurelia: okay
10:34 Shurelia: 1,8
10:34 Spork Lover: and then small jumps for strong emphasis points
10:34 Spork Lover: like erm
10:35 Spork Lover: 02:53:043 (5,1) - this jump
10:35 Spork Lover: there the DS can be 2,5 ish
10:35 Spork Lover: or something similar :o
10:35 Spork Lover: https://osu.ppy.sh/ss/7196915 DS 1.8x and 2.5x shown
10:36 Spork Lover: should work good I think
10:36 Shurelia: naah, jumps is...
10:36 Shurelia: up to the mapper.
10:36 Shurelia: ehehe
10:36 Shurelia: anyway yeah.
10:37 Spork Lover: haha yeah xD
10:37 Shurelia: did the spacing nerfs.
10:37 Spork Lover: aight
10:37 Spork Lover: 03:05:966 (5,6,7,8) - I said something about a spacing increase earlier
10:37 Spork Lover: just pointing it out again xd
10:37 Spork Lover: 'cause the slider afterwards is pretty high SV
10:37 Shurelia: yep, I did apply that
10:37 Spork Lover: aight nice
10:38 Spork Lover: 03:06:428 (1,2,3) - circular motion, i'd suggest relocating the 3-slider
10:38 Shurelia: done
10:38 Spork Lover: idea is..
10:39 Spork Lover: https://osu.ppy.sh/ss/7196923
10:39 Spork Lover: or something
10:39 Spork Lover: i made a very weird shape
10:39 Spork Lover: lol
10:39 Shurelia: lol, I did something else.
10:39 Shurelia: xd
10:39 Spork Lover: that's fine :3
10:40 Spork Lover: 03:08:736 (2,4) - overlap is a little weird xd
10:40 Shurelia: woops
10:41 Spork Lover: https://osu.ppy.sh/ss/7196928 completely different idea
10:42 Spork Lover: 03:10:813 (7,8,9) - https://osu.ppy.sh/ss/7196933 small change
10:42 Spork Lover: (make sure to move the stuff after so the jumps aren't too large)
10:43 Spork Lover: 03:11:736 (1,2,3) - idea for this:
10:43 Spork Lover: https://osu.ppy.sh/ss/7196935
10:43 Spork Lover: then they will be in unison :)
10:45 Spork Lover: 03:16:582 (4,5,6,7,8,9,10,11) - stream is a little wonky (looks handmade)
10:46 Spork Lover: You can use the slider to stream command to make it super smooth
10:46 Spork Lover: (slow me down if I'm going too fast)
10:47 Spork Lover: https://osu.ppy.sh/ss/7196946
10:48 Spork Lover: just tell me when to continue :3
10:49 Shurelia: done, until your newest suggestions.
10:49 Shurelia: Mostly applied but i did add some stuffs from my own styles.
10:49 Spork Lover: yeah of course, it's your map, it'd be weird if you didn't do it your own way :D
10:50 Spork Lover: so you've applied what you want from the suggestions so far? ^^
10:50 Spork Lover: 03:13:120 (4,5,6,1) - donno if you did anything to this
10:52 Spork Lover: 03:19:813 (2,3,4,5,6,7) - those jumps could be a little better looking I think
10:53 Shurelia: yeah did something on 03:13:120 (4,5,6,1) -
10:53 Shurelia: 03I made doulbe triangle on 03:19:813 (2,3,4,5,6,7) -
10:53 Spork Lover: Ah nice idea :D
10:54 Spork Lover: https://osu.ppy.sh/ss/7196961 this was mine for reference
10:54 Spork Lover: 03:23:966 (3,4,5) - aesthetics
10:54 Spork Lover: https://osu.ppy.sh/ss/7196963
10:54 Shurelia: that looks nice too
10:55 Spork Lover: 03:25:582 (2,1) - you remember the mirror thing? you could do it here too
10:55 Spork Lover: 03:32:966 (2,1) - and here
10:55 Shurelia: sure
10:56 Spork Lover: 03:07:120 (3,1) - just realized that I didn't mention it here
10:56 Spork Lover: 03:34:582 (2,3,4,5,6,7) - small change:
10:57 Spork Lover: make this 03:34:582 (2,3,4) - the same and 03:35:274 (5,6,7) - the same
10:57 Spork Lover: aka copy 03:34:582 (2,3,4) - and then place those 3 new notes
10:57 Spork Lover: https://osu.ppy.sh/ss/7196975
10:57 Spork Lover: and it'll look like this :D
10:58 Shurelia: done! :d
10:58 Spork Lover: 03:37:582 (1,2,3) - You did a pattern in the part before
10:58 Spork Lover: Make something similar here ^^
10:59 Shurelia: ayy, sure
10:59 Spork Lover: 03:38:966 (4,5,6,1) - https://osu.ppy.sh/ss/7196981
10:59 Spork Lover: as an idea
11:00 Spork Lover: 03:42:889 (5,6,7,8,1) - this is really mean xD
11:00 Spork Lover: you can do a more spaced stream, but I feel like a disconnected stream is a little too hard :o
11:00 Spork Lover: When you didn't use them before
11:01 Spork Lover: https://osu.ppy.sh/ss/7196984 idea
11:03 Spork Lover: 03:49:582 (3,4,5,6,7,8) - small changes here: https://osu.ppy.sh/ss/7196990
11:03 Spork Lover: i did a ctrl+g on 03:49:582 (3,4) - , because of the slider before
11:04 Spork Lover: i think that flows better, up to you to decide :o
11:06 Shurelia: yeah,
11:06 Shurelia: applied all of you suggestions until now
11:06 Spork Lover: aight :D
11:06 Spork Lover: 03:53:274 (3,4,5,6,7,1) - I'd rework those jumps in my opinion
11:07 Spork Lover: at least give them some more spacing at least
11:07 Shurelia: hmmm
11:07 Spork Lover: 03:52:813 (2) - changing where this slider goes is a nice idea too
11:08 Spork Lover: https://osu.ppy.sh/ss/7197003
11:08 Spork Lover: could be the start
11:08 Spork Lover: as an example
11:08 Spork Lover: 03:51:197 (2,2) - are overlapping 03:51:889 (4) - in the same way like this
11:08 Spork Lover: in my suggestion
11:08 Spork Lover: which looks pretty good
11:08 Spork Lover: there's a lot of things you can do though
11:09 Shurelia: yeah I did a thing
11:09 Spork Lover: sweet!
11:09 Spork Lover: 03:55:582 (4,5) - I would ctrl+G
11:10 Spork Lover: and then move 03:56:043 (1) -
11:10 Spork Lover: 'cause it's pretty circular again atm
11:10 Spork Lover: you could also just move 03:54:889 (2) - in some way
11:10 Spork Lover: https://osu.ppy.sh/ss/7197017
11:11 Spork Lover: (You can do an imperfect overlap on 4,1 too)
11:12 Shurelia: hmm
11:12 Shurelia: lemme rework that
11:12 Spork Lover: sounds like a plan
11:12 Shurelia: oooh
11:12 Shurelia: did something
11:12 Spork Lover: nice :D
11:13 Spork Lover: aight
11:13 Spork Lover: there's just one thing left now
11:13 Shurelia: what's it?
11:13 Spork Lover: 03:58:120 - many people like to add a note on the white tick and a calm bell hitsound
11:13 Spork Lover: and then start the spinner on the blue tick
11:14 Spork Lover: https://osu.ppy.sh/ss/7197027
11:14 Spork Lover: that way the spinner still feels like it's starting on the white tick
11:14 Spork Lover: and you have clicking feedback too :D
11:15 Shurelia: yep, adde
11:15 Shurelia: d
11:15 Spork Lover: nice, I think that's all in terms of the mod for the diff :o
11:15 Spork Lover: I'd like to see the updated version ^-^
11:15 Spork Lover: if that's aight :D
11:15 Shurelia: yep.
11:15 Spork Lover: i'll testplay it
11:16 *Spork Lover is playing [https://osu.ppy.sh/b/439525 Marika - quantum jump [Insane]] +Hidden
11:19 Shurelia: done
11:20 Spork Lover: yeah a lot of improvements :D
11:20 Shurelia: thanks to you.
11:20 Shurelia: i found some flawas tho.
11:20 Shurelia: hmm
11:21 Spork Lover: Just keep reworking things that you don't like
11:21 Spork Lover: as soon as you find them
11:21 Shurelia: yeah, will do
11:21 Spork Lover: I do F5 testplays often
11:21 Spork Lover: and then think "oh god, that flows weirdly"
11:21 Shurelia: Xd
11:21 Spork Lover: and then I just try to rework patterns that way
11:21 Shurelia: tb
11:21 Shurelia: h
11:21 Spork Lover: lol
11:22 Shurelia: I did checking flows by using my imagination lol
11:22 Spork Lover: Yeah, I have to do that for some of the kinds of maps I make too lol >.<
11:22 Spork Lover: for emphasis, a lot of people like doing sharp angles
11:22 Spork Lover: for when you do a jump for big white ticks
11:22 Spork Lover: because it gives amazing emphasis for a note
11:23 Shurelia: yep
11:23 Shurelia: hahaha
11:23 Spork Lover: there's a lot of concepts of course, and it's all about figuring out what you prefer :D
11:23 Spork Lover: I for example REALLY like making triangle aesthetics
11:23 Spork Lover: and weird-looking sliders
11:24 Spork Lover: and making it so the sliders lead to the next note
11:24 Spork Lover: but yeah
11:24 Spork Lover: Lemme savelog and put it on the forum real quick ^^
11:24 Spork Lover: or actually
11:24 Spork Lover: lemme check stats/unrankable things
11:24 Spork Lover: on the diffs
11:25 Shurelia: yeah, please do that
11:25 Spork Lover: HP6.5 is probably too high
11:25 Spork Lover: HP6 is more appropriate
11:25 Spork Lover: and then 5.5 for the Hard
11:26 Shurelia: hmm
11:26 Spork Lover: Let me check the rules for storyboards real quick
11:26 Spork Lover: 'cause I heard that they changed some of the rules for them
11:26 Shurelia: eeeh?
11:27 Shurelia: really? :o
11:27 Spork Lover: yeah
11:27 Spork Lover: file resolution for example
11:27 Spork Lover: is a lot more simple now
11:27 Shurelia: aah.
11:27 Shurelia: it's 3 years old sb
11:27 Shurelia: hope it'll be ok
11:27 Spork Lover: i think so
11:27 Spork Lover: it's less strict now
11:27 Spork Lover: main thing is .png and .jpg images
11:27 Spork Lover: if there's not transparency in the storyboard, they should be .jpg
11:28 Spork Lover: for example
11:28 Spork Lover: so like
11:28 Spork Lover: the backgrounds should be .jpg
11:29 Spork Lover: all bg's seem to be jpg
11:29 Shurelia: hoooo
11:29 Shurelia: i see
11:29 Spork Lover: which is good
11:29 Spork Lover: 'cause that's what they're supposed to be xd
11:30 Spork Lover: hmm
11:30 Spork Lover: is epilepsy warning necessary?
11:30 Spork Lover: It's not really a flashy storyboard :o
11:30 Shurelia: yep
11:30 Spork Lover: aight
11:31 Spork Lover: what do I know xdd
11:31 Shurelia: probably on this part 02:26:736 (3,4,5,6,1,2,1,2,1,2,1) -
11:31 Spork Lover: OH
11:31 Spork Lover: YEAH
11:31 Spork Lover: definitely
11:31 Spork Lover: holy
11:31 Spork Lover: lol
11:32 Spork Lover: doesn't seem to be unrankable things
11:32 Spork Lover: yeah there's not
11:32 Spork Lover: I'll pull out audacity though just in case
11:32 Spork Lover: for hitsound delay
11:33 Shurelia: good to know.
11:33 Shurelia: whoaaa.
11:33 Shurelia: you're like
11:33 Shurelia: BN that doesn't have any title.
11:33 Spork Lover: I tried to get BN 6 months ago
11:33 Spork Lover: I failed
11:33 Spork Lover: lol
11:33 Spork Lover: xD
11:33 Shurelia: aaaaa
11:33 Shurelia: ;w;/
11:33 Spork Lover: 65/100
11:33 Spork Lover: lol
11:33 Spork Lover: I didn't know much about skinning and storyboards then though
11:33 Spork Lover: got a LOT of the answers wrong there
11:34 Shurelia: I see
11:34 Shurelia: so you're skinning and sb knowledge are getting testeed too
11:34 Spork Lover: yup
11:34 Spork Lover: it's part of modding ^^
11:34 Spork Lover: so it has to be on the BN test
11:35 Shurelia: whoaaaa
11:35 Shurelia: I see.
11:35 Spork Lover: no delay either :D
11:35 *Shurelia is watching [https://osu.ppy.sh/b/439525 Marika - quantum jump [Insane]] +Hidden +DoubleTime |Autoplay|
11:35 Shurelia: thanks for the pp
11:35 Shurelia: <3
11:36 Shurelia: eheheheheh
11:36 Spork Lover: xDDD
11:36 Spork Lover: About the audio file - it's 128 kbps it seems
11:36 Spork Lover: I know there was a mod earlier
11:36 Shurelia: yeah.
11:36 Spork Lover: that gave a 192 one?
11:36 Spork Lover: :o
11:36 Shurelia: yep
11:36 Shurelia: but when I tried to use it.
11:36 Shurelia: the offset became entirely wrong.
11:36 Shurelia: liike
11:36 Spork Lover: oooh
11:36 Spork Lover: yeah that's normal
11:36 Shurelia: it's kinda a different music.
11:37 Shurelia: and that's makes me a bit concerned with the SB.
11:37 Spork Lover: you're forced to change offset/storyboard offset too
11:37 Spork Lover: yup I get you
11:37 Shurelia: ooh?
11:37 Shurelia: you don't need to rework the entire SB then?
11:37 Spork Lover: you have to resnap all objects and change offset
11:37 Spork Lover: but tbh
11:37 Spork Lover: the audio file isn't bad
11:37 Spork Lover: and 128 is acceptable
11:37 Shurelia: yeah.
11:37 Shurelia: that's why.
11:37 Shurelia: let's just keep it
11:38 Spork Lover: so I'd say keep it if you don't want the hassle
11:38 Spork Lover: yeah that's it I think :oo
11:39 Spork Lover: glad I could help <3
11:39 Shurelia: yeah, I'm super glad
Topic Starter
Shurelia
Thank you sooooooo much!
Spork Lover

Shurelia wrote:

Thank you sooooooo much!
Any time! :D
Log Off Now
wew m4m memehelp req

friends to friendzone should be source xdxd

cool sb

[Easy]

mostly nitpick because its good diff, plays like a bit like a normal though

00:22:120 (3,4) - blanket (slider end on 4)
00:24:889 (2,3) - any reason why this is different to 00:29:505 (4) - when its the same music essentially? i would prefer it if you stuck to one of these rhythms for consistency
00:35:505 (2,3) - blanket (slider head on 2)
00:52:582 (4,5,1) - linear flows are kinda hard for new players, would prefer a more angled shape here
01:07:351 (4,1) - blanket (slider middle on (1)
01:26:736 (1,2) - this is potentially misleading as the slider on 1 points one way and the flow is in the opposite direction, maybe make 2 a little higher?
01:29:966 (4) - i don't understand why this is a repeat slider as the quick vocals starts on the red tick and finishes in the middle of this slider, and it looks like you ran out of room on the playfield, this should be a 1/1 slider imo
01:47:043 (3) - similar comment as 01:26:736 (1,2) - as the slider body is somewhat misleading, make this just a linear slider imo to make this easier to hit
02:26:274 (5) - nc
02:27:197 (1) - remove nc

[Insane]

another a e s t h e t i c m o d sorry, theres some actual content in here too xd

00:02:736 (4) - stack on 1 for a better aesthetic over 00:02:274 (3) - ?
00:31:813 (2) - make this a little higher so you don't get a strange 1/4 overlap on 00:32:736 (5) - , atm it looks a little cramped
00:32:043 (3,5) - shadow overlap on default skin
00:32:966 (1) - maybe lower this a little, its a bit close to hp on low res
01:08:274 (1,2,3) - maybe make this perfect linear flow? or move 3 a little more to the left for a more angular one if you want a bit more emphasis on the vocal
01:08:966 (3,1) - any reason for this relatively small spacing compared to the rest of the kiai when a similar vocal pattern comes up?
01:34:120 (1) - i think this spacing might be a bit much considering the calm nature of this section xd
01:50:505 (1) - this shape is a bit weird with the super flat curve :p, i would make the curve more curvy (sounds so stupid)
01:58:582 (2,3,5) - similar comment to 00:31:813 (2) -
02:21:428 (4) - this should also be a kick slider, you can hear the snare faintly on the blue tick
02:21:889 (6) - maybe make this parallel with 02:22:582 (2) -
02:29:274 (1) - not sure if this nc is necessary, the spacing is pretty intuitive here
02:32:966 (6,1) - this spacing is huge compared to vocals of a similar intensity 02:34:120 (3,4,5,6,1) - here, would suggest nerfing it a bit
03:17:043 (8) - nc for the change in drum?
03:41:505 (1) - move this to the left a little bit to avoid overlap on the slider end of 03:40:351 (3) -
03:42:774 - there is another faint snare hit here thats missed out

gl!
Topic Starter
Shurelia

Log Off Now wrote:

wew m4m memehelp req

friends to friendzone should be source xdxd

cool sb

[Easy]

mostly nitpick because its good diff, plays like a bit like a normal though

00:22:120 (3,4) - blanket (slider end on 4) ya
00:24:889 (2,3) - any reason why this is different to 00:29:505 (4) - when its the same music essentially? i would prefer it if you stuck to one of these rhythms for consistency it's quite different music imo
00:35:505 (2,3) - blanket (slider head on 2) mm hmm
00:52:582 (4,5,1) - linear flows are kinda hard for new players, would prefer a more angled shape here naah, let's give 'em a bit challenge.
01:07:351 (4,1) - blanket (slider middle on (1) ya
01:26:736 (1,2) - this is potentially misleading as the slider on 1 points one way and the flow is in the opposite direction, maybe make 2 a little higher? sure
01:29:966 (4) - i don't understand why this is a repeat slider as the quick vocals starts on the red tick and finishes in the middle of this slider, and it looks like you ran out of room on the playfield, this should be a 1/1 slider imo a bit customization, should be fine. i hope
01:47:043 (3) - similar comment as 01:26:736 (1,2) - as the slider body is somewhat misleading, make this just a linear slider imo to make this easier to hit hmmm, naah.
02:26:274 (5) - nc
02:27:197 (1) - remove nc aight.

[Insane]

another a e s t h e t i c m o d sorry, theres some actual content in here too xd

00:02:736 (4) - stack on 1 for a better aesthetic over 00:02:274 (3) - ? mm hmm
00:31:813 (2) - make this a little higher so you don't get a strange 1/4 overlap on 00:32:736 (5) - , atm it looks a little cramped aye yup
00:32:043 (3,5) - shadow overlap on default skin ya
00:32:966 (1) - maybe lower this a little, its a bit close to hp on low res ya
01:08:274 (1,2,3) - maybe make this perfect linear flow? or move 3 a little more to the left for a more angular one if you want a bit more emphasis on the vocal left
01:08:966 (3,1) - any reason for this relatively small spacing compared to the rest of the kiai when a similar vocal pattern comes up? srry
01:34:120 (1) - i think this spacing might be a bit much considering the calm nature of this section xd agree
01:50:505 (1) - this shape is a bit weird with the super flat curve :p, i would make the curve more curvy (sounds so stupid) right
01:58:582 (2,3,5) - similar comment to 00:31:813 (2) - oops
02:21:428 (4) - this should also be a kick slider, you can hear the snare faintly on the blue tick uh huuh, right
02:21:889 (6) - maybe make this parallel with 02:22:582 (2) - ua
02:29:274 (1) - not sure if this nc is necessary, the spacing is pretty intuitive here move these to the center
02:32:966 (6,1) - this spacing is huge compared to vocals of a similar intensity 02:34:120 (3,4,5,6,1) - here, would suggest nerfing it a bit nerfed
03:17:043 (8) - nc for the change in drum? aigh
03:41:505 (1) - move this to the left a little bit to avoid overlap on the slider end of 03:40:351 (3) - done
03:42:774 - there is another faint snare hit here thats missed out let's undermap this one

gl!
hanks
tatemae
hi i mod
[Insane]
  1. 00:32:966 (1,2,3,4,5) - random shape for me, try this http://puu.sh/tPHB4/44eea70406.png
  2. 01:18:428 (4,5,6,1) - http://puu.sh/tPHNS/8ee1e405b3.png
  3. 01:38:274 (2,3,4) - unconfortable flow imo, maybe try sharp angle?
  4. 01:42:197 (3) - curve it less for consistence with 01:41:505 (1) http://puu.sh/tPIgT/5b315682e3.png
  5. 03:08:736 (2,4) - can u fix overlap?
  6. 03:18:197 (3,2) - ^
  7. 03:20:736 (6,2) - ^ huh
  8. 03:19:120 (1) - curve it more for consistence with 03:18:197 (3) im nazi xd
Overall i think good map but need polished other patterns and overlaps
Topic Starter
Shurelia

Allihoppa wrote:

hi i mod hi i reply
[Insane]
  1. 00:32:966 (1,2,3,4,5) - random shape for me, try this http://puu.sh/tPHB4/44eea70406.png looks neat, thanks
  2. 01:18:428 (4,5,6,1) - http://puu.sh/tPHNS/8ee1e405b3.png mm gmm
  3. 01:38:274 (2,3,4) - unconfortable flow imo, maybe try sharp angle? sure
  4. 01:42:197 (3) - curve it less for consistence with 01:41:505 (1) http://puu.sh/tPIgT/5b315682e3.png aight
  5. 03:08:736 (2,4) - can u fix overlap? yes i can
  6. 03:18:197 (3,2) - ^ v
  7. 03:20:736 (6,2) - ^ huh huh?
  8. 03:19:120 (1) - curve it more for consistence with 03:18:197 (3) im nazi xd ayy

Overall i think good map but need polished other patterns and overlaps
Thanks!
Anxient
placeholder for tomorrow 6 days later

voice chat mod, hightec + mir is witness
21:42 Shurelia: o
21:42 Shurelia: da nice avatar iz back
21:42 Anxient: ehe
21:43 Shurelia: teehee
21:43 Shurelia: so
21:43 Shurelia: you're a mentor
21:43 Shurelia: nice
21:43 Anxient: ehe
21:43 Anxient: still nervous
21:43 Anxient: ><
21:43 Shurelia: anxient-senapi
21:44 Shurelia: when my quantum got Anxient'd ><
21:44 Shurelia: the BN that want to check it asked me to nazi mod it.
21:44 Shurelia: but I'm blind
21:44 Shurelia: fuck
21:45 Anxient: aaa
21:45 Anxient: ok
21:45 Anxient: lets do it
21:45 Anxient: lets do it right now
21:45 Anxient: IRC modding
21:46 Shurelia: k
21:47 Anxient: 00:02:043 (2,3) - possible blanket, or this
21:47 Shurelia: naah
21:47 Anxient: ok
21:47 Shurelia: ga niat blanket
21:47 Anxient: how about moving this to x321 y143
21:48 Anxient: minimal bikin aesthetic lol http://puu.sh/u1lVA/bc85f1a51e.jpg
21:49 Anxient: 00:03:659 - ada strong beat di sini
21:49 Shurelia: ok sip mas
21:49 Anxient: pls dont ignore ;c
21:50 Shurelia: pengen ikut2 gitar sih
21:50 Shurelia: trus di situ jga suaranya rada ga kedengeran
21:50 Shurelia: tbh
21:50 Anxient: mm
21:50 Anxient: well bisa gk kalo gini
21:51 Anxient: :thinking:
21:51 Anxient: http://puu.sh/u1m7b/20e66b0e18.jpg
21:52 Shurelia: udah saya duga kamu bakal nyaranin ini wkwkw
21:52 Shurelia: hmmmm
21:52 Shurelia: :thinking:
21:52 Anxient: huwaa
21:52 Anxient: btw buat mentorship gw ajarin aesthetic
21:52 Anxient: :thinking2:
21:52 Shurelia: 00:03:659 -
21:52 Shurelia: suara apa di sini btw? :thonkang:
21:53 Shurelia: wedew
21:53 Shurelia: sassuga senpai
21:53 Anxient: huwa
21:53 Anxient: anyway
21:53 Anxient: kana da drum kick kan
21:53 Anxient: pedal
21:53 Shurelia: ooh
21:53 Anxient: lumayan kuat tuh
21:53 Anxient: harus bisa di klik
21:53 Shurelia: boleh deh
21:53 Shurelia: wkwkw
21:53 Anxient: imo lebih priority itu sih
21:53 Anxient: ww
21:53 Anxient: ok den
21:54 Shurelia: sek musti ganti semua klo gitu
21:54 Shurelia: huehueu
21:54 Anxient: ok time for some really far ahead plan
21:54 Anxient: kalo udh
21:55 Anxient: 00:04:120 (2) - ini lw coba rotate 13 degrees
21:55 Anxient: 00:03:659 (1,2,3) - biar [3] sliderend di tengah sliderend 1 ama sliderstart 2
21:55 Shurelia: roatenya
21:55 Shurelia: ikut arah jam?
21:55 Shurelia: turs itu satu lagi posisinya
21:56 Anxient: ya
21:56 Anxient: clockwise
21:56 Anxient: mskd posisi?
21:56 Anxient: 00:03:659 (1) - oh ini
21:56 Anxient: x45 y117
21:56 Anxient: 00:03:659 (1,3) - lw rotate aj [1] sampe bsa blanket sliderend [3]
21:57 Anxient: kalo udh coba deh gw liatin dri ar 3 perspective
21:57 Anxient: biar keliatan smua
21:59 Shurelia: sek
21:59 Shurelia: hasilnya kek mana
21:59 Shurelia: klo ngikutin saranmu
21:59 Anxient: seharusny finalny kyk gini http://puu.sh/u1mEY/709db1bac9.jpg
22:01 Shurelia: 00:04:120 (2) - ini taro di mana?
22:01 Shurelia: btw mau join discord teman saya?
22:01 Shurelia: sambil VC mod
22:01 Shurelia: ?
22:01 Anxient: m
22:01 Shurelia: Xd
22:01 Anxient: sure
22:01 Anxient: VC mod?
22:01 Shurelia: wogh
22:02 Anxient: itu biarin aj
22:02 Shurelia: Voice chat mod
22:02 Anxient: x160 y320
22:02 Anxient: o
22:02 Anxient: sbr sbr
22:03 Shurelia: sip sip
22:03 Shurelia: done
22:03 Shurelia: should be
22:03 Anxient: okk
22:04 Anxient: rede
22:04 Anxient: mic set
22:04 Shurelia: https://discord.gg/YNvGx
22:04 Anxient: 00:05:043 (1) - kalo lw mau lw coba deh ini stack ke 00:04:120 (2) - sliderend
22:04 Anxient: 00:05:274 (2) - ini stack ke 00:04:582 (3) -
22:07 Anxient: 00:05:966 (2,3,1) -
22:07 Anxient: x146 y141
22:07 Anxient: http://puu.sh/u1n8E/afdf99b8c4.jpg
22:08 Anxient: http://puu.sh/u1naO/57dfaf8d7a.jpg
22:09 Anxient: http://puu.sh/u1ndB/fe46abc43f.jpg
22:09 Anxient: http://puu.sh/u1nft/c123ab7d7f.jpg
22:10 Anxient: 00:06:428 (3,1) - antiflow = big emphasis
22:10 Shurelia: reconnecting
22:10 Shurelia: inet gabut
22:10 Anxient: oo
22:10 Anxient: pantes xd
22:10 Shurelia: hmm
22:11 Anxient: http://puu.sh/u1nmr/0afc0f4871.jpg
22:11 Anxient: x146 y141
22:14 Anxient: http://puu.sh/u1nvV/131ca4db55.jpg
22:15 Anxient: http://puu.sh/u1nyZ/a8d087ba61.jpg
22:16 Anxient: 00:03:659 (1,2) -
22:16 Anxient: 00:08:736 (4,5) -
22:17 Anxient: 00:08:736 (4) - bigger emphasis (sorta)
22:18 Shurelia: https://shurelia.s-ul.eu/vH6nWt75
22:18 Anxient: 00:09:889 (2) -
22:18 Anxient: 00:10:120 (3) -
22:19 Anxient: http://puu.sh/u1nN8/eeb8b24175.jpg
22:19 Anxient: 00:10:813 (1) -
22:21 Anxient: http://puu.sh/u1nWD/7cec4935dc.jpg
22:24 Anxient: http://puu.sh/u1o6V/32965438e3.jpg
22:24 Anxient: 00:11:966 (3) -
22:25 Anxient: http://puu.sh/u1oaM/a062b23587.jpg
22:25 Anxient: 00:12:428 (4,5) -
22:29 Anxient: 00:11:043 (1) -
22:29 Anxient: 00:12:428 (4) -
22:29 Anxient: 00:11:505 (2) -
22:29 Anxient: http://puu.sh/u1orr/22aa0b998f.jpg
22:31 Anxient: snr
22:31 Anxient: sbr
22:32 Anxient: 00:11:505 (2,2) -
22:33 Anxient: 00:12:428 (1) - x139 y207
22:34 Anxient: 00:11:505 (2) -
22:34 Anxient: http://puu.sh/u1oKr/dfa2062e05.jpg
22:34 Anxient: 00:12:889 (1,2) -
22:35 Anxient: 00:14:505 (1) -
22:36 Shurelia: 00:13:813 (3,2) -
22:36 Shurelia: jelek?
22:36 Shurelia: 00:14:736 (1,2,3) -
22:36 Anxient: .osu
22:37 Shurelia: https://shurelia.s-ul.eu/kXWt4nQU
22:37 Anxient: 00:13:813 (3) -
22:38 Anxient: http://puu.sh/u1p23/b747998ee7.jpg
22:39 Anxient: x306 y183\
22:40 Anxient: 00:16:120 (4,5) -
22:40 Anxient: http://puu.sh/u1pah/c9852b554f.jpg
22:43 Anxient: test ;x
22:43 Anxient: 00:20:736 (2,3) - samaain sliderny
22:44 Anxient: http://puu.sh/u1poS/7a4339a2bc.jpg
22:44 Anxient: 00:20:736 (1,2) -
22:44 Anxient: 00:20:736 (2,3) -
22:45 Anxient: 00:21:197 (3,4,5) -
22:46 Anxient: 00:23:736 (5) -
22:46 Anxient: http://puu.sh/u1pwG/eaf02e327e.jpg
22:46 Anxient: 00:24:659 (2) -
22:46 Shurelia: 323:217
22:47 Anxient: 00:23:736 (5) -
22:47 Anxient: 00:24:659 (2) -
22:48 Anxient: 00:24:659 (2) - x353 y151
22:48 Shurelia: http://osu.ppy.sh/ss/7314452
22:49 Anxient: 00:26:736 (4,5,6) - perf triangle
22:51 Anxient: http://puu.sh/u1pRd/624267ad64.jpg
22:51 Anxient: 00:27:197 (5,6) - copypaste this http://puu.sh/u1pSy/3265882491.jpg
22:52 Anxient: http://puu.sh/u1pVx/38ecdb7b66.jpg
22:52 Anxient: http://puu.sh/u1pWm/7bd4badc12.jpg perfect
22:54 Anxient: http://puu.sh/u1q26/ba79151aaf.jpg
22:55 Anxient: 00:28:120 (2,3) -
22:55 Anxient: http://puu.sh/u1q9i/e5ed5b4797.jpg
22:56 Anxient: 00:29:274 (1) -
22:57 Anxient: http://puu.sh/u1qgS/1e84b6ca00.jpg
22:58 Anxient: http://puu.sh/u1qlL/034fe52fec.jpg
23:00 Anxient: http://puu.sh/u0hyL/f7415ed511.jpg
23:00 Anxient: 00:30:428 (3) - x256 y350
23:00 Anxient: 00:29:966 (2,3,4) - biar DSny sama smua
23:01 Anxient: 00:32:736 (5) -
23:01 Anxient: http://puu.sh/u1qwE/6da2cac9aa.jpg
23:04 Anxient: 00:36:889 (1,2,3) - 00:36:889 (1,2,3) -
23:04 Anxient: 00:36:889 (1,2,3) -
23:04 Anxient: 00:35:505 (2) -
23:05 Anxient: http://puu.sh/u1qJt/476469b30f.jpg
23:06 Anxient: 00:38:274 (5,6) -
23:06 Anxient: 00:38:274 (5) - x166 y286
23:07 Anxient: http://puu.sh/u1qRg/e7fd6aefb7.jpg
23:07 Anxient: 00:39:428 (3,4,1) -
23:08 Anxient: 00:39:659 - 00:40:582 -
23:10 Anxient: http://puu.sh/u1r5p/b3afeb9e46.osu
23:12 Anxient: 00:39:659 -
23:12 *Anxient is editing [https://osu.ppy.sh/b/439525 Marika - quantum jump [Insane Anx]]
23:13 Anxient: 00:43:582 (4) - 00:43:582 (4) -
23:17 Anxient: 00:43:582 (4) - x201 y143
23:20 Anxient: 00:46:813 (3) -
23:21 Anxient: 00:53:043 (4,5) -
23:21 Anxient: 00:53:043 (4) -
23:22 Anxient: http://puu.sh/u1rPy/8220625a94.jpg
23:23 Anxient: 00:51:428 (1) -
23:24 Anxient: 00:43:582 (4,5) -
23:25 Shurelia: https://shurelia.s-ul.eu/UxQiJWSe
23:25 Anxient: 00:53:505 (1) -
23:27 Anxient: 01:00:428 (5,6,7,8,1) -
23:28 Anxient: http://puu.sh/u1sfu/865ba7bcd8.jpg
23:30 Anxient: 01:04:120 (4) -
23:31 Anxient: 01:04:120 (4) -
23:31 Anxient: http://puu.sh/u1sqZ/b1d2fdb4d6.jpg
23:32 Anxient: x168 y311
23:33 Shurelia: ayy
23:33 Anxient: 01:07:120 (3) -
23:34 Anxient: http://puu.sh/u1sBB/ad7d196f44.jpg
23:36 Anxient: http://puu.sh/u1sJz/69a73c5bba.jpg
23:37 Anxient: 01:19:236 (6) -
23:37 Anxient: http://puu.sh/u1sR9/2a935e7788.jpg
23:39 Anxient: 01:29:505 (3,4,5,1,2,3) -
23:40 Anxient: 01:31:351 (4,5,6) - 01:33:197 (3,4,5) - 01:35:043 (3,4,5) - 01:36:889 (3,4,5,1) -
23:41 Anxient: https://www.twitch.tv/videos/121083346
23:42 Anxient: 01:43:813 (2) -
23:43 Anxient: x303 y356
23:43 Anxient: 01:43:813 (2) -
23:43 Anxient: 01:44:043 (3) -
23:43 Anxient: 01:46:120 (4,5) -
23:44 Anxient: 01:47:505 (2,3) -
23:46 Anxient: 01:48:428 (4) -
23:46 Anxient: 01:48:428 (4) - x235 y122
23:46 Anxient: 01:48:889 (1,2,3) -
23:48 Anxient: 01:52:120 (4,5) -
23:48 Anxient: http://puu.sh/u1tB8/d99adae5df.jpg
23:48 Anxient: 01:51:197 (2) -
23:49 Anxient: 01:52:582 (1) -
23:49 Anxient: 01:53:274 (3) -
23:50 Anxient: http://puu.sh/u1tIb/7945dbdba8.jpg
23:50 Anxient: http://puu.sh/u1tKw/c824762818.jpg
23:52 Anxient: 01:54:659 (2) -
23:52 Anxient: http://puu.sh/u1tSS/ad6e43e836.jpg
23:53 Anxient: 01:56:736 (2) -
23:53 Anxient: http://puu.sh/u1tYo/bb711a83a9.jpg
23:54 Anxient: 01:58:582 (2) -
23:55 Shurelia: 01:58:582 (2) -
23:55 Anxient: http://puu.sh/u1u67/d18bcd1bfe.jpg
23:57 Anxient: 02:21:428 (4,5,6) -
23:58 Anxient: 02:21:428 (4,5,6) -
00:02 Anxient: http://puu.sh/u1uxo/467e0f2aa0.jpg
00:02 Anxient: 02:21:659 (5,1) - scale down 0.5
00:03 Anxient: 02:21:659 (5,7) - 0.5
00:03 Anxient: http://puu.sh/u1uCm/49f3450d10.jpg 1/1
00:03 Anxient: http://puu.sh/u1uDA/48a786317e.jpg
00:04 Anxient: http://puu.sh/u1uED/1a587b64f1.jpg
00:04 Anxient: 1/2 http://puu.sh/u1uFf/2003c8c81b.jpg
00:04 Anxient: http://puu.sh/u1uFY/b1e5da2849.jpg
00:04 Anxient: http://puu.sh/u1uHe/3b54e1b9b4.jpg
00:05 Anxient: http://puu.sh/u1uJh/bf57adbae4.jpg
00:07 Anxient: 02:34:813 (6) - 02:34:813 (6) -
00:07 Anxient: 02:34:120 (3,4,5) -
00:07 Anxient: http://puu.sh/u1uUl/833ac554ca.jpg
00:09 Anxient: 02:35:505 (2) - 02:35:043 (1) -
00:11 Anxient: 02:53:043 (5,1) - blanket
00:11 Anxient: 02:53:043 (5,1) -
00:12 Anxient: 02:53:966 (2) -
00:12 Anxient: x102 y134
00:12 Anxient: 02:57:889 (3,4,5,6,7) -
00:13 Anxient: 02:57:889 (1) - x404 y84
00:13 Anxient: http://puu.sh/u1vjH/36e2ed53bb.jpg
00:14 Anxient: 03:03:428 (1,2,3,4,5) -
00:15 Anxient: http://puu.sh/u1vqT/9b78012e81.jpg
00:16 Anxient: 03:07:813 (4,2) -
00:17 Anxient: 03:20:505 (5) - NC
00:17 Anxient: 03:20:505 (1,2,3) -
00:18 Anxient: x299 y90
00:18 Anxient: 03:24:659 (5) -
00:18 Anxient: 03:24:889 (1) -
00:19 Anxient: 03:32:274 (1) -
00:19 Anxient: 03:31:813 (6,7,8,9,1) -
00:20 Anxient: 03:32:966 (2) -
00:20 Anxient: 03:34:582 (2,3,4,5,6,7) -
00:21 Anxient: 03:35:274 (5) -
00:22 Anxient: 03:39:659 (1) - x324 y360
00:22 Anxient: http://puu.sh/u1vW1/8eddbd56a0.jpg
00:22 Shurelia: ``noice
00:23 Anxient: 03:45:889 (3) -
00:23 Anxient: 1.0x
00:23 Anxient: http://puu.sh/u1vZr/c0e84d7884.jpg
00:24 Anxient: 03:46:813 (4) - x207 y335
00:24 Anxient: 03:46:582 (3) -
00:25 Anxient: http://puu.sh/u1w7q/e399ebc3b4.jpg
00:25 Anxient: 03:58:120 (8) -
00:25 Anxient: 03:56:505 (2) -
Topic Starter
Shurelia
kawaii no anxient

late tho
Nao Tomori
kds plz

discord mod
09:57 Nao Tomori: 00:03:428 (5,1) - 
09:59 Nao Tomori: http://osu.ppy.sh/ss/7323167
09:59 Nao Tomori: 00:07:120 (4,1) -
Mir
kds plz

discord mod
19:21 *Shurelia is editing [https://osu.ppy.sh/b/439525 Marika - quantum jump [Insane]]
19:23 Mir: 00:03:889 (2,4) -
19:23 Mir: clean this up
19:23 Mir: 00:04:120 (3,5) - same
19:23 Mir: 00:08:274 (4,1) - blanket or die
19:24 Mir: 00:10:120 (3) - strong note on the reverse why pls shurelia
19:24 Mir: circle+slider thank
19:25 Mir: 00:13:813 (3) -
19:25 Mir: here its fine because all sounds are relatively weak
19:25 Mir: 00:15:197 (3,4) - :thonkin: why not same slider
19:26 Mir: 00:16:582 (1) - skipping vocal :thikking:
19:26 Mir: 00:16:582 (1,2,3,4,5,1,2,3,4) - wait are you even following vocal :thinking:
19:26 Mir: 00:23:966 (1,2,3) - pls spacing :c
19:27 Mir: 00:25:351 (4,1,2) - :c
19:27 Mir: 00:27:197 (5,6,1) - can you make a shape out of this? maybe a line or triangle or something
19:28 Mir: 00:18:428 (1) - this is fine tho
19:29 Mir: 00:22:120 (1,2) - mirror these pls thx
19:29 Mir: 00:23:966 (1,2) - maybe a reverse slider tbh
19:30 Mir: http://i.imgur.com/yvhCH6a.png
19:32 Mir: 00:28:813 (5,6,7) - straighten :c
19:32 Mir: 00:30:889 (4,5) - emphasis more here make 5 more spaced
19:33 Mir: 00:36:428 (5,1) - i don't like this rhythm
19:33 Mir: try this instead http://i.imgur.com/g4dhhvr.png
19:33 Mir: 00:38:274 (9,10) - can emphasize more if you want
19:34 Mir: 00:40:120 (5) - strong beat on slider end :thinking:
19:34 Mir: 00:40:120 (5,1) - try ctrl+g this rhythm
19:35 Mir: 00:41:274 (4,5) - ctrl+g this maybe?
19:35 Mir: 00:42:889 (2,4,5) - fix
19:36 Mir: 00:44:505 (2,3) - 00:45:197 (4,5) - same spacing but 00:45:197 (4,5) - is stronger
19:36 Mir: 00:45:197 (4,5) - buff this i know you like buffing stuff
19:37 Mir: 00:46:813 (3,4) - too close tbh
19:37 Mir: move 4 slightly away
19:38 Mir: [http://i.imgur.com/mBmZbxF.png try this] for 00:47:736 (1,2,3,4,5) -
19:38 Mir: 00:52:813 (4,5) - ctrl+g this rhythm too
19:38 Mir: 00:54:197 (3,1) - stack? :thinking:
19:39 Mir: 00:55:813 (2,3) - try this http://i.imgur.com/6idqnhm.png
19:40 Mir: 00:57:659 (2) - Slider is WEWWWWWWWWWWWWWWWWW
19:40 Mir: try: http://i.imgur.com/JlkSGg4.png
19:41 Mir: 00:58:582 (4,1) - should be like this if you want vocals tbh http://i.imgur.com/oOgllm8.png
19:41 Mir: ignore the space after xd
19:41 Mir: add circle there should be fine
19:42 Mir: 00:59:966 (4,5,6,7,8,9,1) - hmm not a fan of this stream flow, doesn't emphasize very well
19:42 Mir: try this on for size http://i.imgur.com/uDmlqjE.jpg
19:43 Mir: 01:03:889 (4) - two circles would work better here since all these sounds are pretty strong
19:43 Mir: 01:07:120 (3,4) - ctrl+g rhythm maybe
19:43 Mir: 01:08:966 (3,1) - not even symmetrical kill yourself <3
19:43 Mir: 01:08:736 (2,4) - stack these too :thinking:
19:44 Mir: 01:10:813 (3,4,5,6,7) - hmm for this you could buff this rhythm a bit
19:44 Mir: http://i.imgur.com/564NNVS.png try this
19:44 Mir: 01:16:582 (3,1) - fix blanket lo
19:44 Mir: 01:18:428 (4,5) - not in a nice curve :sadface:
19:47 Mir: 01:25:813 (3,4,5,6) - 01:22:120 (4,5,6) - consistency :thonkin:
19:47 Mir: space the last one more
19:47 Mir: a bit maybe
19:47 Mir: 01:27:659 (3,4) - ctrl+g rhythm
19:48 Mir: 01:34:582 (2,4) - stack maybe
19:50 Mir: 01:34:582 (2,3,4) - not sure what following tbh
19:50 Mir: redo rhythm maybe?
19:51 Mir: 01:41:966 (2,3,4,1) - omg please clean this up LOL
19:52 Mir: 01:45:889 (3,4) - ctrl+g rhythm perhaps
19:52 Mir: 01:46:582 (5) - two circles would fit better imo
19:52 Mir: no wait
19:53 Mir: [http://i.imgur.com/EGuu3bh.png this would fit better]
19:53 Mir: 01:51:197 (2) - circle+slider on red
19:55 Mir: 02:02:966 (4) - two circles tbh
19:56 Mir: 02:15:428 (3,1) - both of these are kinda ew
19:57 Mir: http://i.imgur.com/Bvan5DI.jpg try something like these shapes? :thinki-:
19:57 Mir: 02:17:736 (4,5) - ctrl+g
19:57 Mir: the rhythm
19:58 Mir: 02:18:889 (2,3) - this angle pls
19:58 Mir: try this instead or something similar http://i.imgur.com/eRVTMQK.jpg
19:59 Mir: 02:20:736 (2) - two circles tbh
20:00 Mir: 02:21:659 (5,6,7,8,1) - space this more too weak :c
20:01 Mir: 02:23:505 (5,1) - ctrl+g xd
20:01 Mir: 02:24:889 (4,5) - slider actually might fit here?
20:02 Mir: 02:25:813 (1,2) - two sliders here tbh, doesn't really fit how the song is constant but these are really far timeline-spaced circles
20:02 Mir: 02:28:120 (2,1,2) - could buff spacing tbh
20:02 Mir: 02:29:505 (1,2,3) - please :c
20:03 Mir: doesn't fit the music because it's constant, but there's no movement of the player
20:03 Mir: also it could be misread as a quad
20:03 Mir: i recommend changing
20:04 Mir: 02:32:274 (3,4,5,6) - make a proper shape perhaps
20:07 Mir: 02:34:120 (3,4,5,6) - i like the shape but 5>6 doesn't have as much emphasis and the vocals are the same intesity
20:07 Mir: intensity*
20:11 Mir: 02:34:120 (3,6,1) - space equally?
20:17 Mir: 02:53:043 (4,2,3,4,5) -
20:17 Mir: that 5 is slightly off
20:18 Mir: 02:58:120 (4,5,6,7) - make a curve? :thinking:
20:18 Mir: 03:01:351 (2) - two circle?
20:19 Mir: 03:02:274 (4) - same ^
20:22 Mir: 03:08:043 (1) - make symmetty
20:23 Mir: 03:08:043 (1) - shorten to white tick and do red tick sliders
20:23 Mir: actually
20:23 Mir: 03:11:736 (1,2,3) - same like this
20:25 Mir: 03:22:813 (1,2,3) - ^ :c
20:25 Mir: 03:26:505 (1,2,3) - o3o
20:25 Mir: 03:30:197 (4,1) - ctrl+g
20:28 Mir: 03:40:351 (3) - this skips a drum you don't skip before
20:29 Mir: [http://i.imgur.com/DaiwXFo.png do this maybe] for 03:41:043 (4,1) -
20:36 Mir: saving log, roast complete.
Topic Starter
Shurelia
#roasted

gonna reply Mir's tomorrow.

I mostly added what he suggested on the mod while the things that got denied by me are some of his rhythm suggestions are not really in favor of me.
SeaRasp
Hi M4M from your queue

Insane
  1. 00:02:736 (4) - Would look better if you rotated this slider -50 and keep the head stacked with 00:01:813 (1) - . This would also create a blanket with 00:02:043 (2) - and avoid them overlapping.
  2. 00:07:120 (1,2,3) - Try something like this https://osu.ppy.sh/ss/7341386 basically move 00:07:120 (1) - up a bit so both sliders are about the same distance from the circle for aesthetics. It will also emphasize the downbeat a bit more.
  3. 00:08:274 (4,1) - Same here, for better aesthetics try moving 00:09:197 (1) - a bit to the left so its head is kind of blanketed by 00:08:274 (4) - just like https://osu.ppy.sh/ss/7341396
  4. 00:10:120 (3) - Probably is better if you turn this slider into circles to make 00:10:120 (3) - and 00:10:120 (3) - clickable as they are more important than what your reverse sliders usually cover + it would also add some variety. Here's a pattern suggestion if you want https://osu.ppy.sh/ss/7341452
  5. 00:17:505 (4) - I think you could add a slight left curve for better flow
  6. 00:23:736 (5,1) - Spacing could be increased to emphasize the downbeat and finish on slider. Probably by moving it up a bit so the spacing between them is larger than between 00:23:505 (4,5) - (more than now)
  7. 00:31:120 (5) - I really believe removing this circle and changing 00:30:889 (4) - into a 3/4 slider would fit much better simply cuz the loud beat on 00:30:889 (4) - really overpowers the vocal and using a 3/4 slider would better transition to the other section and emphasize the downbeat more. Also silence the sliderend
  8. The transition from 00:37:582 (4) - to 00:38:274 (5,6) - feels a bit random there is no logic placement. I'd recommend a pattern like https://osu.ppy.sh/ss/7342432 because I noticed most circles you placed are to emphasize vocals so I think stacking 00:38:274 (5) - under 00:37:582 (4) - reduces the emphasis on this circle to further emphasize the one which covers the vocal 00:38:505 (6) - . If you don't want to stack try
    https://osu.ppy.sh/ss/7342470
  9. 00:43:582 (4,5) - These could really use more spacing as the vocals are pretty strong although I can understand that you lowered the spacing to further emphasize 00:44:043 (1) -
  10. 00:47:736 (1,2,3) - It seems like the vocals "work together" but I can't really feel the logic behind this pattern to reflect that. Once again I don't want to map your map for you but just as an example here's what I would do https://osu.ppy.sh/ss/7342614 : this is a pattern where the sliders have a logical placement to represent the vocals IMO. Hope you understand what I mean lol. After going threw the map I saw you did just that xD 03:11:736 (1,2,3) -
  11. 00:57:659 (2) - You should probably keep using 1/1 sliders for the vocals only (in the kiai) this is the only one that doesn't cover vocals so maybe change it into a 1/2 reverse slider to also cover the guitar.
  12. 00:58:582 (4,1) - Sense I assume you are focusing on vocals here considering you mapped the following kiais like 00:58:582 (4,1) - and 03:29:736 (2,3,4) - , the current pattern isn't the best to do so because doesn't land on a vocal. Try a rhythm like this instead https://osu.ppy.sh/ss/7342748 (don't take the pattern into count)
  13. 01:08:736 (2,3,4,1) - Using perfect symmetry would work nicely here, to do so just duplicate this pattern 01:08:966 (3,4) - and ctrl+H it (to replace 01:09:889 (1,2) -
  14. 01:12:082 (1) - Makes more sense to me to end this spinner 1/2 further on the guitar cuz the following section is mainly focusing on it. That's also where the held vocal ends.
  15. 01:17:966 (2,3) - Should have less spacing than 01:18:889 (5,6) - as they are much more noticeable. Refer to 01:21:659 (2,3) - and 01:22:582 (5,6) - for example
  16. 01:54:197 (1,2,3,4) - Spacing could be increased as this part if higher pitched and is the transition to the kiai. 00:44:505 (2,3) - for example
  17. 02:08:505 (4,5) - Increase the spacing a bit to separate the circles covering vocals from the rest
  18. 02:23:966 (1) - I think it would play better if you placed this circle close to 02:23:274 (4) - like https://osu.ppy.sh/ss/7349862. Overall better for emphasis on downbeat too
  19. 02:35:043 (1,2) - Increase spacing here also for strong high pitched vocal on 02:35:505 (2) -
  20. 02:53:966 (2) - Should be excluded from 02:53:966 (2,3,4,5) - because it doesn't cover a piano note like the rest so I think there should be a space between 02:53:966 (2,3) - . Exactly what you did here 02:57:659 (2,3) - !
  21. 03:13:582 (6,1) - Increase spacing to emphasize the finish on downbeat and vocal
  22. 03:16:582 (4,5,6,7,1,2,3,4) - I don't think this portrays the song the best. I think the circular flow doesn't work because you can clearly hear that 03:16:928 (7,1) - should be separated IMO. For example this would fit better https://osu.ppy.sh/ss/7350031 or https://osu.ppy.sh/ss/7350118. But overall just try not to map both parts of the stream into one shape, there are many different patterns which could fit.
  23. 03:20:505 (5) - ? Random NC even though it makes it look better is still unnecessary, your NCs are pretty consistent so keep it that way.
    Same for 03:35:274 (1) -
  24. 03:27:197 (2) - Having the vocal on the slider end feels weird, I'd encourage you to use a rhythm like this https://osu.ppy.sh/ss/7350179 (don't take pattern into count)
  25. 03:30:889 (2,4) - These should be emphasized for the strong beat they are covering, maybe add a NC on each and move them so they are distinct from the pattern. Also swap NCs here 03:30:889 (2,4) -
  26. 03:35:966 (1,2,3) - This shouldn't be mapped the same as 03:37:582 (1,2,3) - (keep this one). The first one should have a different rhythm like this https://osu.ppy.sh/ss/7350344 so each slider head is covering a strong vocal because 03:36:889 (3) - wasn't
  27. 03:58:120 (1) - Add NC for the last circle on downbeat xD
Alright I'd say after double checking the stuff mentioned above this diff should be good enough even though it sometimes looks a bit messy (but for a 2014 map lol). This is the only diff I'll mod cuz I'm not the best at modding lower diffs so GL!!
Topic Starter
Shurelia

SeaRasp wrote:

Hi M4M from your queue

Insane
  1. 00:02:736 (4) - Would look better if you rotated this slider -50 and keep the head stacked with 00:01:813 (1) - . This would also create a blanket with 00:02:043 (2) - and avoid them overlapping. sure thing!
  2. 00:07:120 (1,2,3) - Try something like this https://osu.ppy.sh/ss/7341386 basically move 00:07:120 (1) - up a bit so both sliders are about the same distance from the circle for aesthetics. It will also emphasize the downbeat a bit more. done
  3. 00:08:274 (4,1) - Same here, for better aesthetics try moving 00:09:197 (1) - a bit to the left so its head is kind of blanketed by 00:08:274 (4) - just like https://osu.ppy.sh/ss/7341396 done
  4. 00:10:120 (3) - Probably is better if you turn this slider into circles to make 00:10:120 (3) - and 00:10:120 (3) - clickable as they are more important than what your reverse sliders usually cover + it would also add some variety. Here's a pattern suggestion if you want https://osu.ppy.sh/ss/7341452 naah i did that on the similar thing on the last part. Gonna make a good build up at here
  5. 00:17:505 (4) - I think you could add a slight left curve for better flow not really interested to curve this
  6. 00:23:736 (5,1) - Spacing could be increased to emphasize the downbeat and finish on slider. Probably by moving it up a bit so the spacing between them is larger than between 00:23:505 (4,5) - (more than now) sure
  7. 00:31:120 (5) - I really believe removing this circle and changing 00:30:889 (4) - into a 3/4 slider would fit much better simply cuz the loud beat on 00:30:889 (4) - really overpowers the vocal and using a 3/4 slider would better transition to the other section and emphasize the downbeat more. Also silence the sliderend let's try
  8. The transition from 00:37:582 (4) - to 00:38:274 (5,6) - feels a bit random there is no logic placement. I'd recommend a pattern like https://osu.ppy.sh/ss/7342432 because I noticed most circles you placed are to emphasize vocals so I think stacking 00:38:274 (5) - under 00:37:582 (4) - reduces the emphasis on this circle to further emphasize the one which covers the vocal 00:38:505 (6) - . If you don't want to stack try
    https://osu.ppy.sh/ss/7342470 alright , let's try to use the 2nd one
  9. 00:43:582 (4,5) - These could really use more spacing as the vocals are pretty strong although I can understand that you lowered the spacing to further emphasize 00:44:043 (1) - there
  10. 00:47:736 (1,2,3) - It seems like the vocals "work together" but I can't really feel the logic behind this pattern to reflect that. Once again I don't want to map your map for you but just as an example here's what I would do https://osu.ppy.sh/ss/7342614 : this is a pattern where the sliders have a logical placement to represent the vocals IMO. Hope you understand what I mean lol. After going threw the map I saw you did just that xD 03:11:736 (1,2,3) - let's give it a try then
  11. 00:57:659 (2) - You should probably keep using 1/1 sliders for the vocals only (in the kiai) this is the only one that doesn't cover vocals so maybe change it into a 1/2 reverse slider to also cover the guitar. fair enough
  12. 00:58:582 (4,1) - Sense I assume you are focusing on vocals here considering you mapped the following kiais like 00:58:582 (4,1) - and 03:29:736 (2,3,4) - , the current pattern isn't the best to do so because doesn't land on a vocal. Try a rhythm like this instead https://osu.ppy.sh/ss/7342748 (don't take the pattern into count) alright
  13. 01:08:736 (2,3,4,1) - Using perfect symmetry would work nicely here, to do so just duplicate this pattern 01:08:966 (3,4) - and ctrl+H it (to replace 01:09:889 (1,2) - naah, imo the current one is already fine as it is
  14. 01:12:082 (1) - Makes more sense to me to end this spinner 1/2 further on the guitar cuz the following section is mainly focusing on it. That's also where the held vocal ends. sure thing
  15. 01:17:966 (2,3) - Should have less spacing than 01:18:889 (5,6) - as they are much more noticeable. Refer to 01:21:659 (2,3) - and 01:22:582 (5,6) - for example fair enough
  16. 01:54:197 (1,2,3,4) - Spacing could be increased as this part if higher pitched and is the transition to the kiai. 00:44:505 (2,3) - for example aight
  17. 02:08:505 (4,5) - Increase the spacing a bit to separate the circles covering vocals from the rest ayy
  18. 02:23:966 (1) - I think it would play better if you placed this circle close to 02:23:274 (4) - like https://osu.ppy.sh/ss/7349862. Overall better for emphasis on downbeat too fine
  19. 02:35:043 (1,2) - Increase spacing here also for strong high pitched vocal on 02:35:505 (2) - Thought I've done this
  20. 02:53:966 (2) - Should be excluded from 02:53:966 (2,3,4,5) - because it doesn't cover a piano note like the rest so I think there should be a space between 02:53:966 (2,3) - . Exactly what you did here 02:57:659 (2,3) - ! good point
  21. 03:13:582 (6,1) - Increase spacing to emphasize the finish on downbeat and vocal ok
  22. 03:16:582 (4,5,6,7,1,2,3,4) - I don't think this portrays the song the best. I think the circular flow doesn't work because you can clearly hear that 03:16:928 (7,1) - should be separated IMO. For example this would fit better https://osu.ppy.sh/ss/7350031 or https://osu.ppy.sh/ss/7350118. But overall just try not to map both parts of the stream into one shape, there are many different patterns which could fit. nice point
  23. 03:20:505 (5) - ? Random NC even though it makes it look better is still unnecessary, your NCs are pretty consistent so keep it that way.
    Same for 03:35:274 (1) - naah, this one is pretty fine I guess
  24. 03:27:197 (2) - Having the vocal on the slider end feels weird, I'd encourage you to use a rhythm like this https://osu.ppy.sh/ss/7350179 (don't take pattern into count) good point
  25. 03:30:889 (2,4) - These should be emphasized for the strong beat they are covering, maybe add a NC on each and move them so they are distinct from the pattern. Also swap NCs here 03:30:889 (2,4) - done
  26. 03:35:966 (1,2,3) - This shouldn't be mapped the same as 03:37:582 (1,2,3) - (keep this one). The first one should have a different rhythm like this https://osu.ppy.sh/ss/7350344 so each slider head is covering a strong vocal because 03:36:889 (3) - wasn't good point
  27. 03:58:120 (1) - Add NC for the last circle on downbeat xD xd
Alright I'd say after double checking the stuff mentioned above this diff should be good enough even though it sometimes looks a bit messy (but for a 2014 map lol). This is the only diff I'll mod cuz I'm not the best at modding lower diffs so GL!!
Good mod , Thanks
Kencho
Sorry about this, but this mapset still not good in all. So I won't give nomination now because of the following reasons.

For Easy, Normal and Hard diffs seems not bad at all. Since they were using DS and no jumps. But for Insane diff, I think it still not high in quality. Almost all pattern with no clean structure and messy flow. For example, at the beginning of the map, 00:10:813 (1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6) - it just like random objects on the screen but only keeping a messy DS. Some pattern like 00:17:043 (2,3,4,5,6,1) - 00:27:659 (1,2,3,4,5,6,7) - is really not good in aesthetics. It maybe able to play but really ugly imo and no structure. 00:40:352 (1,2,3,4) - 00:48:659 (3,4,5,6,1) - 01:06:659 (2,3,4,5,6,1) - 01:17:274 (1,2,3,4,5,6,1) - and etc. These objects also really bad in flow, I just feel confused about it.

Although this mapset do not have unrankable issues, Insane diff is really bad in structure, flow and aesthetics. It is undeniable that the best way to upgrade the quality is to remap Insane diff. You can look for some ranked maps nowadays and see what they did for it. Keep in mind that don't keep your old style right now. Therefore, if you have any problem or you make the change, you can poke me again.
Topic Starter
Shurelia

Kencho wrote:

Sorry about this, but this mapset still not good in all. So I won't give nomination now because of the following reasons.

For Easy, Normal and Hard diffs seems not bad at all. Since they were using DS and no jumps. But for Insane diff, I think it still not high in quality. Almost all pattern with no clean structure and messy flow. For example, at the beginning of the map, 00:10:813 (1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6) - it just like random objects on the screen but only keeping a messy DS. Some pattern like 00:17:043 (2,3,4,5,6,1) - 00:27:659 (1,2,3,4,5,6,7) - is really not good in aesthetics. It maybe able to play but really ugly imo and no structure. 00:40:352 (1,2,3,4) - 00:48:659 (3,4,5,6,1) - 01:06:659 (2,3,4,5,6,1) - 01:17:274 (1,2,3,4,5,6,1) - and etc. These objects also really bad in flow, I just feel confused about it.

Although this mapset do not have unrankable issues, Insane diff is really bad in structure, flow and aesthetics. It is undeniable that the best way to upgrade the quality is to remap Insane diff. You can look for some ranked maps nowadays and see what they did for it. Keep in mind that don't keep your old style right now. Therefore, if you have any problem or you make the change, you can poke me again.
Did checked the things that you pointed and the result is [b]VALID/b].

Therefore, I'm gonna do a major changes instead of a full-remapping based on your points.

And yes, I can agree with your points for now.

This is gonna take quite a time and I'll contact you again when I managed to do the changes.
Topic Starter
Shurelia
done on doing some remapping. Hope this map could get forward.



#BNpls
Topic Starter
Shurelia
hi , it's me again
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