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Help: How to use distance spacing?

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Topic Starter
AGRX
After figuring out some basic in mapping, I still strugle with distance spacing.
When I make maps with the same distance spacing the maps are kinda boring in my opinion.
And when i play some maps from experienced mappers, I feel like there is some different
in terms of spacing for each note/sections.
Some parts are super jumpy with some aggression and some are really slow almost stacked over..
and still they feel they are not over-mapped nor broken.

Does anyone have any tips how to use distance spacing creatively,
or just tips to make the map more enjoyable ?
I know that people learn this from just experimenting, but i hope
there will be some guide how to use spacing and make maps more spicy
:)
Kaeru

Agrrox wrote:

After figuring out some basic in mapping, I still strugle with distance spacing.
When I make maps with the same distance spacing the maps are kinda boring in my opinion.
And when i play some maps from experienced mappers, I feel like there is some different
in terms of spacing for each note/sections.
Some parts are super jumpy with some aggression and some are really slow almost stacked over..
and still they feel they are not over-mapped nor broken.

Does anyone have any tips how to use distance spacing creatively,
or just tips to make the map more enjoyable ?
I know that people learn this from just experimenting, but i hope
there will be some guide how to use spacing and make maps more spicy
:)
Most maps remain the same BPM throughout the entire song. However, certain parts of the song are more "exciting" or "climatic". For these sections, you definitely want to have a higher distance snap setting. For slower sections or less intense parts of the song you can use a lower distance snap, and sometimes you will want to ignore the snap setting for a few notes to make the map more fun to follow. Distance snap can't always achieve everything. At times notes will have to be placed manually (like if you want a big jump when a new combo starts). If you do stuff like that, make sure it follows the music and makes sense. Look at maps by experienced mappers and try to learn where the jumps are placed and why.

Also, just experiment. Experimentation and discovering your own "style" is probably the best thing you can do other than studying other good maps.
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