Now, having a 10★ beatmap would mean barely impossible to play.. alright.
people will eventually reach that level.Zare wrote:
That's the point. By having 10 star maps being pretty much unplayable we have an insurance that ranked maps are not gonna exceed our soft cap of 10 stars at any time. (in the near future)
Well, hum.. i'd consider this as a bug.Cherry Blossom wrote:
you can't imagine this
Starting from this we can consider rankable only mapsets with ENH or EN or ENHI or NHI or NH or NHI.w/o considering the number of star rating since it has been already considered rankable because of the "logical" star rating formula
They are the usual used settings anyways, Kodora. -3-"Kodora wrote:
Also i'd personally never suggest making such iron limitations at least for settings
Allow "notepad-only" features please ;w;Lanturn wrote:
Also, allow CS0 please
haha5957 wrote:
Just think of a real life law. Law tries to restrict you the minimum to give you freedom, but they are very powerful so that can be virtually never be broken. Setting a harsh, iron law would be really stupid, because the stricter the law is, there will be more situations that law needs to be broken, or everybody agrees that the law should be broken on certain situation (which makes the law feel very weak)
I think something like "Lowest difficulty MUST have 3.5 star or lower, although 2.25 star or below is highly recommended" should inform the mappers that maps are highly encouraged to have 2.25star or below, it will also provide some uber fast BPM maps some exception without breaking the law.
A law should be relatively loose, although guideline can be slightly stricter and applied to most of the case.
I guess you haven't read this post.Garven wrote:
The point of the low star rating requirement is because high level players can play easier maps. It doesn't go the other way around. End of story. If you want to try writing a new chapter, make a thread about it. This isn't the right place for that line of discussion.
those wrote:
so much pressure
Remove the 3.5 (which corresponds to nothing as far as I know. See p/3153892 for the star rating levels for each difficulty) portion and change the 2.25 to the hard line it sounds much more reasonable to me. This rule change is basically updating what we have currently to adjust to the new star system.haha5957 wrote:
My point is 2.25 should be the highly recommended GUIDELINE since most of songs will have no problem mapping an 2.25 diff or below when 3.5(which is pretty high,I know) can be the ironed rule that shouldn't be broken at all because 3.5 is obviously very high enough for nearly all songs that might currently exist in earth.
I agree, we could just set the difficulty as a GUIDELINE and have a BAT judge the difficulty spread before bubbling/ranking? I mean; that's what they're there for right?.Aqo wrote:
putting restrictions is stupid imo, let mappers do what they want and judge things on a per-map basis.
there is nothing to be gained from restricting mapper freedom
lol... i don't think this is the right place to discuss this.laishiou wrote:
each song should be required to create at least one osumania beatmap, probably taiko and ctb also but idk how their autoconverts run, to encourage people to make more proper beatmaps for osumania players and the other modes if they are also having the same stance with autoconverts
BATs have different opinions and standards, a guideline for this will not work, IMO.Kibbleru wrote:
I agree, we could just set the difficulty as a GUIDELINE and have a BAT judge the difficulty spread before bubbling/ranking? I mean; that's what they're there for right?.Aqo wrote:
putting restrictions is stupid imo, let mappers do what they want and judge things on a per-map basis.
there is nothing to be gained from restricting mapper freedom
that is true lol. they need a new definition of "guideline" to something likeDakeDekaane wrote:
3.75 is definitely too high to be the lowest diff, I don't know why you'd want a difficulty marked as Insane for the lowest diff.
I know most of people would go as "oh it's guideline, then I can break it", even if we try to encourage it a lot.
I mainly map lower difficulties (Easy and Normal) as some of you know, but totally agree with captin1. 2.25 is a bit too high, not friendly for beginners. 2.00 which is almost same as 3.00 in the previous star rating system should be enough in my opinion.captin1 wrote:
for the lowest diff in a set? I think 2.25 is too high, that'd put it at the peak of normal where it's very nearly a hard. Plus, mapping a fitting easy that sits below the 2.0 mark for a high bpm map is not as hard as people make it out to be.
Easy maps are there for a reason, for the beginners or very casual players to enjoy the songs they want. They're not for us, and as such we forget that and disregard them
Loctav wrote:
containing at least an Easy or a Normal difficulty.
If normal goes to 2.25 stars why must it be below 2.0? Wouldn't it have been better to leave this out entirely and use judgement on what would be considered easy enough to be the lowest difficulty, rather than relying on an automated system that rates some of the hardest maps in the game as an insane, and not expert?Loctav wrote:
The lowest difficulty must be below 2.0 stars
What about Guest Difficulty? If a mapset has two diffs which have the same Insanes or Experts, one of them is from the main uploader and one of them is from guest difficulty. Would it be unrankable?Loctav wrote:
If your mapset has two difficulties, one of them cannot be an Insane or Expert.
Have you even read the rule?ishimaru94 wrote:
What about Guest Difficulty? If a mapset has two diffs which have the same Insanes or Experts, one of them is from the main uploader and one of them is from guest difficulty. Would it be unrankable?Loctav wrote:
If your mapset has two difficulties, one of them cannot be an Insane or Expert.
its into effect by now now.Lach wrote:
Does this rule come into effect immediately, or only affect maps submitted after the date? I know the two taiko difficulty rule, and the o!m key spread rule only came into effect for maps submitted after the rule approval date. How is it going to work this time?