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DJ Mass MAD Izm* - Red. by Full Metal Jacket

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chaee


[Normal]

00:43:941 (3) - Move away from 00:43:182 (2) - they're too close together

01:32:169 (5) - I think this should be rotated by 33 to make a better blanket with 01:32:929 (1) -

[Advanced]

00:31:030 (2) - Curve a bit more to make the perfect blanket with 00:30:650 (1) -

00:43:182 (2) - Replace with a duplicate of either of one these > 00:43:562 (3,4) -

00:52:866 (3) - 288x
nice map i really like the hard diff. good luck ^^
Topic Starter
_Stan
chaee's mod

chaee wrote:



[Normal]

00:43:941 (3) - Move away from 00:43:182 (2) - they're too close together ok

01:32:169 (5) - I think this should be rotated by 33 to make a better blanket with 01:32:929 (1) - ok

[Advanced]

00:31:030 (2) - Curve a bit more to make the perfect blanket with 00:30:650 (1) - ok

00:43:182 (2) - Replace with a duplicate of either of one these > 00:43:562 (3,4) - ok

00:52:866 (3) - 288x I didnt geit it
nice map i really like the hard diff. good luck ^^

thank you very much! :)
KaedekaShizuru
m4m
瞎摸=A=
[extreme]
00:28:182 (4,5,6) - 建议垂直摆放与00:27:802 (1,2,3) - 对应
00:30:081 (5,6,7) - 建议角度与00:29:701 (2,3,4) - 对应 且00:29:701 (2,3,4) - 没有摆成直线,00:29:701 (2) - 向左偏了一点
00:43:182 (2,3,4,5,6,7) - 连打不是一条直线 综合上一条应该是开着GS的结果 建议关闭GS
01:01:030 (1) - 如果从01:00:840 - 开始可能会更好
01:32:833 (10,1) - 连打的走向,01:32:833 (10) - 向上偏了一点

[another]
00:06:157 - 我认为应该有个circle 这里有一个鼓点 如果空着的话flow一下就断了
00:12:422 (1) - 建议放在00:12:043 (5) - 的下面
00:13:562 (5) - 这个slider如果全红点会不会好一点
00:15:081 (5) - 最后两个点没有设为红点注意 如果是故意的当我没说
00:18:498 (1) - 同00:12:422 (1) -
00:46:600 (3) - 同上
00:48:119 (3) - 同上
01:00:650 (1) - 换成spin可能会更自然一些
01:12:422 (7) - 还是红点问题
01:53:625 (3) - 同上
01:57:422 (2,3,4,5,6,7,8) - 8slider的摆放角度与前面的连打不在一条直线上的感觉
02:00:271 - 这里结尾可以放一个spin

[advanced]
00:03:119 (5,1) - 比较难受的摆位,00:03:119 (5) - 是否需要和00:03:309 (1) - 呈一定角度以与00:03:309 (1) - 和00:03:688 (2) - 对应?
00:13:562 (4) - 红点 不再赘述
Topic Starter
_Stan
[box=KaedekaShizuru's mod[quote="KaedekaShizuru":1337:1337]m4m
瞎摸=A=
[extreme]
00:28:182 (4,5,6) - 建议垂直摆放与00:27:802 (1,2,3) - 对应 ok
00:30:081 (5,6,7) - 建议角度与00:29:701 (2,3,4) - 对应 且00:29:701 (2,3,4) - 没有摆成直线,00:29:701 (2) - 向左偏了一点 ok
00:43:182 (2,3,4,5,6,7) - 连打不是一条直线 综合上一条应该是开着GS的结果 建议关闭GS ok
01:01:030 (1) - 如果从01:00:840 - 开始可能会更好 ok
01:32:833 (10,1) - 连打的走向,01:32:833 (10) - 向上偏了一点 ok

[another]
00:06:157 - 我认为应该有个circle 这里有一个鼓点 如果空着的话flow一下就断了 ok
00:12:422 (1) - 建议放在00:12:043 (5) - 的下面 难道没在下面么 - -
00:13:562 (5) - 这个slider如果全红点会不会好一点 会改变长度
00:15:081 (5) - 最后两个点没有设为红点注意 如果是故意的当我没说 ok
00:18:498 (1) - 同00:12:422 (1) -
00:46:600 (3) - 同上
00:48:119 (3) - 同上
01:00:650 (1) - 换成spin可能会更自然一些 我想保留
01:12:422 (7) - 还是红点问题 ok
01:53:625 (3) - 同上 ok
01:57:422 (2,3,4,5,6,7,8) - 8slider的摆放角度与前面的连打不在一条直线上的感觉 ok
02:00:271 - 这里结尾可以放一个spin 3个重音还是挺合适的

[advanced]
00:03:119 (5,1) - 比较难受的摆位,00:03:119 (5) - 是否需要和00:03:309 (1) - 呈一定角度以与00:03:309 (1) - 和00:03:688 (2) - 对应?ok
00:13:562 (4) - 红点 不再赘述ok
liangv587
已经很好了,没什么可摸的

host 的整体音量可以上调20
02:00:271 - 这个位置可以加个圈并finish
00:04:827 - 00:23:055 - 00:36:726 - 00:39:764 - 00:42:802 - 00:45:840 - 00:48:878 - 00:51:916 - 00:54:954 - 00:57:992 - 01:14:701 - 这些加上finish吧


[Basic]

00:12:423 (3) - 还是不要overlap吧,放到下面
01:26:854 (1) - 右移一些,尾巴遮一半


[Medium]

00:27:612 (2) - flow不好,左移包3的头
01:51:157 (1) - 移到5的右上
01:52:676 (4,5,6) - 这三个节奏莫名,若果觉得不好搞可以用滑条带过
01:55:714 - 试试这样

[Another]

00:17:549 (3,4) - 上翘一点,不要平行了
Topic Starter
_Stan
liangv587‘s mod

liangv587 wrote:

已经很好了,没什么可摸的

host 的整体音量可以上调20 ok 但是我上调了10
02:00:271 - 这个位置可以加个圈并finish 我觉得不用把
00:04:827 - 00:23:055 - 00:36:726 - 00:39:764 - 00:42:802 - 00:45:840 - 00:48:878 - 00:51:916 - 00:54:954 - 00:57:992 - 01:14:701 - 这些加上finish吧 ok


[Basic]

00:12:423 (3) - 还是不要overlap吧,放到下面 ok
01:26:854 (1) - 右移一些,尾巴遮一半ok


[Medium]

00:27:612 (2) - flow不好,左移包3的头ok
01:51:157 (1) - 移到5的右上ok
01:52:676 (4,5,6) - 这三个节奏莫名,若果觉得不好搞可以用滑条带过ok
01:55:714 - 试试这样还是不改了

[Another]

00:17:549 (3,4) - 上翘一点,不要平行了ok

非常感谢~~ :) :) :)
Topic Starter
_Stan
Regraz's mod

Regraz wrote:

MOD:
[General]
就两个combo color?
Uncheck Widescreen Support ??
把做GD的id加到tag里面
[Basic]
1.http://puu.sh/9EDkK/4443a1db19.png
2.00:01:790 (1) - 结束在00:04:448 ,00:04:827 处加一个1/1滑条。
3.00:10:904 (1) - 把他伸展一点,就像:http://puu.sh/9EDM3/f40c415359.jpg
4.00:24:195 (2) - 向前或向后1/2
5.00:27:233 (2) - ^
6.00:33:689 (1) - 可以做一个音量渐增。
7.00:56:854 (3,4) - 这个blanket还需在修一下
8.01:28:373 (2) - DS,Basic搞这么大。。。。
9.01:57:233 (1,2) - 用1包2的头啊
[Medium]
00:23:055 (1,2) - http://puu.sh/9HMAF/9c62b7bd13.jpg 修一下blanket blanket可以用AR圈检查。。。下面还有几处就不说了
00:25:334 (3,1) - ^
01:47:549 (5) - 这里的DS检查一下
01:52:676 (5,6,7) - 感觉有些空
[Advanced]
00:12:043 (4) - 移动到65|121,叠好。
00:20:017 (1,2,3,4) - 建议变SV要NC
00:31:030 (2,3) - 包好
00:33:688 (1) - 有的难度是Finish,有的是clap,建议统一一下
00:43:182 (2) - 容易快按1/2,突然缺了这么一块
00:58:372 (2,3,4) - 这个Flow感觉不算太好。
01:00:271 (7) - 移动到181|160,叠好。
01:00:650 (1) - 加一个音效吧qwq
01:14:701 (1) - 放到和01:13:941 (3) - 的对称位置,然后调整一下后续note的位置。 keep it
01:47:549 (7) - 变SV要NC。
02:00:081 (5) - 各难度音效统一。
[Another]
00:20:017 (1,2,3,1,2,3,1,2,3,1,2,3) - 正三角形w
00:54:195 (9) - NCkeep it
01:47:549 (7) - NC
[Extreme]
00:33:688 (1,1,1) - 这三个有点危险
01:12:802 (7) - 折返次数与前面不一,建议NC。keep it
==========================
:) 没了
Good Luck!

其他的问题都修改了!! 谢啦~ :) :) :)
-Kyra-_old
M4M.
Its a bit interesting song. xD

[Basic]
  1. 00:12:423 (3) - This slider is longer like the previous ones. Make it same as 00:10:904 (1)
[Medium]
  1. Nothing to do here~
[Advanced]
  1. 00:12:043 (4) - Move this to x:120 y:64
  2. 00:59:891 (6) - Move this to x: 360 y:144
  3. 01:03:037 - Its the hard diff. Dont take break here.
[Another]
  1. 00:38:815 (6,7,8,9,10) - Erm, its very ugly for stream...
  2. 01:03:141 - Dont take break!
[5's Extreme]
  1. Its really extra, I failed it when I tried to play this diff. xD
  2. 00:59:511 (1,2,3,4,5,6) - These sliders... Move them somewhere.
  3. 01:37:485 (1) , 01:39:004 (1) , 01:40:523 (1) - These short spinners are annoying. Try something else.
  4. I cant say a lot of things, bcoz I cant play this diff. >.>
yf_bmp
mark. will mod soon
yf_bmp
Hi! m4m

[5's Extreme]
Your thought is good, but you should notice some nazis.
Try to make the hitsounds more, not only the normal-hitnormal

00:03:309 (1,2) - this is your standard distance, but 00:04:828 (1,3) - these two looks too close. Make them like this
00:06:346 (1,3) - same problem. And if you fix them, don't forget these two 00:06:916 (3,4) -
00:09:764 (6,7,8) - About these three, you can copy one of them and use ctrl+shit+R to rotate it by 120°
00:11:853 - here you should add a note
00:12:802 (2,4) - same problem
00:14:321 (3,4) - blanket them well
00:17:359 (2,3) - ^
00:28:846 (10,11) - check the distance
00:33:498 (7,8,1) - make the distance equal
00:42:897 (1,2,3,4,5,6,7,8,9,10,11,12,13,1) - looks ugly
00:54:195 (1,2,3) - make it as a triangle
00:55:239 (3,4) - these two are too close imo, since here are some large jumps 00:54:195 (1,2,3) -
00:55:619 (5,6) - ^
00:57:423 (10,1,1) - too close imo
01:26:473 (1,1) - ^
01:34:637 (2,3) - ^
It seems too boring after 01:36:726 . 01:36:726 (1,2,3) - for example, you have used this triangle many times. try new patterns
01:46:789 (2,3,4,5,6,7) - check the distance

[Another]

思路不错 排列也挺整洁的

00:03:119 (8,9,1,2,3,4,5,6,7,8,9) - 这个圆弧没摆好, 到后面 00:03:783 (6,7,8,9) - 这里的时候
00:09:764 (3,4,5) - 等距,现在这种似等非等的实在不好
00:12:612 (2,3,4) - ^
00:14:131 (2,3) - 现在这两个看起来太近了.. 这两个00:13:941 (1,2) - 逆时针转一点就行了
00:39:764 (1,2,3,4,5) - 圆弧摆好
00:43:182 (3,4,5,6,7,8,9) - ^ 4,5,6有些偏
01:00:650 (1,1) - 那个圆拉的再大点, 再把后面的圈放到中间会比较好..

别的没什么了 剩下的难度由于我实在累的不行了明天再摸...
liaoxingyao
No KD
Uninherited timing points conflict with 5's Extreme! diff.
Another的CS不应该比EX的小吧...(我个人认为)
Number5

yf_bmp wrote:

Hi! m4m

[5's Extreme]
Your thought is good, but you should notice some nazis.
Try to make the hitsounds more, not only the normal-hitnormal

00:03:309 (1,2) - this is your standard distance, but 00:04:828 (1,3) - these two looks too close. Make them like this
00:06:346 (1,3) - same problem. And if you fix them, don't forget these two 00:06:916 (3,4) -
00:09:764 (6,7,8) - About these three, you can copy one of them and use ctrl+shit+R to rotate it by 120°
00:11:853 - here you should add a note
00:12:802 (2,4) - same problem
00:14:321 (3,4) - blanket them well
00:17:359 (2,3) - ^
00:28:846 (10,11) - check the distance
00:33:498 (7,8,1) - make the distance equal
00:42:897 (1,2,3,4,5,6,7,8,9,10,11,12,13,1) - looks ugly
00:54:195 (1,2,3) - make it as a triangle
00:55:239 (3,4) - these two are too close imo, since here are some large jumps 00:54:195 (1,2,3) -
00:55:619 (5,6) - ^
00:57:423 (10,1,1) - too close imo
01:26:473 (1,1) - ^
01:34:637 (2,3) - ^
It seems too boring after 01:36:726 . 01:36:726 (1,2,3) - for example, you have used this triangle many times. try new patterns
01:46:789 (2,3,4,5,6,7) - check the distance
其实我也是中国人也是英语渣……
yf_bmp
如果不能十分理解我的意思那我下次重新用中文说一遍吧 以及其他diff的mod.
这两天考试 暂时没空
ZZHBOY
to 爱抚

yf_bmp wrote:

如果不能十分理解我的意思那我下次重新用中文说一遍吧 以及其他diff的mod.
这两天考试 暂时没空
我操 你有时间写英文mod不来给我好好做gd 我要打爆你

好 之前的request 抱歉来晚了
sp这么多我就挑点有意义的看看了啊废话什么的就少说点了
[General]
01:26:853 - 我建议kiai在这里结束 在长白线结束会让kiai感觉完整一点
[Basic]
低难度里最好全程ds保持一致如果没有什么特别需要的话 感觉一下1.1x一下1.2x有点乱
而且00:54:574 (4,1,2) - 这里好像有点遮挡有点丑可以考虑稍微移开一点
00:45:081 (4) - 好像没包好可以修一下o.o
[Medium]
01:47:549 (5) - 和ez里一样也是不建议忽然让ds变大好多.-.
01:33:688 (2,3) - 弄一下blanket
没啥
[Advance]
01:00:650 - 这里建议可以把01:00:271 (7) - 加一个折返然后在这里加上个whistle之类的音效后面接上转盘感觉好一点
01:22:296 (7,1) - 交换nc?
[Another]
00:50:207 (4) - 这里感觉也可以nc因为前后都是4拍左右一组combo这样可以看起来统一一点
00:53:245 (5) - ^
[5s]
00:05:777 (4,5) - 可以考虑交换一下位置因为5和下一个滑条空了一拍距离这么近感觉不太好
00:13:562 (5) - 考虑reverse selection一下可以顺flow感觉会好些
01:26:473 (1) - 可以不要让滑条尾碰到前面的滑条身不然感觉不太好看
01:43:562 (1,2,3,4,5) - 可以往左上移一点和01:44:321 (1) - 摆整齐一些好看点
美丽 摸得有点水因为感觉没啥可说的good luck .-.
MirinH
for m4m
好久没听过这么带感的歌了
[Basic]
00:12:421 (3,1) - ez不是说不让碰撞么
01:26:094 (4,1) - idk
01:43:562 (2,3,4) - ds貌似不一样
very nice easy
[Advanced]
ar建议8
[Another]
01:09:764 (2) - 建议ctrl+g
01:14:701 - kial 应该加大ds和节奏密度,反而觉得这个kial比前面简单
02:00:081 (8) - 感觉不适合finish
[5's Extreme!]
00:15:555 (1,2) - 还是太难
01:26:473 (1) - 建议滑条尾不碰到滑条
01:29:511 (9,10,11,12,1,2,3,4,5) - ds
01:56:663 (1) - 同2
this map too good i can‘t tell any problems
Topic Starter
_Stan
yf’s mod
Hi! m4m

[5's Extreme]
Your thought is good, but you should notice some nazis.
Try to make the hitsounds more, not only the normal-hitnormal

00:03:309 (1,2) - this is your standard distance, but 00:04:828 (1,3) - these two looks too close. Make them like this Image
00:06:346 (1,3) - same problem. And if you fix them, don't forget these two 00:06:916 (3,4) -
00:09:764 (6,7,8) - About these three, you can copy one of them and use ctrl+shit+R to rotate it by 120°
00:11:853 - here you should add a note
00:12:802 (2,4) - same problem
00:14:321 (3,4) - blanket them well
00:17:359 (2,3) - ^
00:28:846 (10,11) - check the distance
00:33:498 (7,8,1) - make the distance equal
00:42:897 (1,2,3,4,5,6,7,8,9,10,11,12,13,1) - looks ugly
00:54:195 (1,2,3) - make it as a triangle
00:55:239 (3,4) - these two are too close imo, since here are some large jumps 00:54:195 (1,2,3) -
00:55:619 (5,6) - ^
00:57:423 (10,1,1) - too close imo
01:26:473 (1,1) - ^
01:34:637 (2,3) - ^
It seems too boring after 01:36:726 . 01:36:726 (1,2,3) - for example, you have used this triangle many times. try new patterns
01:46:789 (2,3,4,5,6,7) - check the distance
基本上改正了, 但保留了5的某些意图
[Another]

思路不错 排列也挺整洁的

00:03:119 (8,9,1,2,3,4,5,6,7,8,9) - 这个圆弧没摆好, 到后面 00:03:783 (6,7,8,9) - 这里的时候 ok
00:09:764 (3,4,5) - 等距,现在这种似等非等的实在不好 ok
00:12:612 (2,3,4) - ^ ok
00:14:131 (2,3) - 现在这两个看起来太近了.. 这两个00:13:941 (1,2) - 逆时针转一点就行了 ok
00:39:764 (1,2,3,4,5) - 圆弧摆好 ok
00:43:182 (3,4,5,6,7,8,9) - ^ 4,5,6有些偏 ok
01:00:650 (1,1) - 那个圆拉的再大点, 再把后面的圈放到中间会比较好..Image ok

别的没什么了 剩下的难度由于我实在累的不行了明天再摸...

zzhboy' mod
好 之前的request 抱歉来晚了
sp这么多我就挑点有意义的看看了啊废话什么的就少说点了
[General]
01:26:853 - 我建议kiai在这里结束 在长白线结束会让kiai感觉完整一点 ok
[Basic]
低难度里最好全程ds保持一致如果没有什么特别需要的话 感觉一下1.1x一下1.2x有点乱
而且00:54:574 (4,1,2) - 这里好像有点遮挡有点丑可以考虑稍微移开一点 没啥大碍吧
00:45:081 (4) - 好像没包好可以修一下o.o ok
[Medium]
01:47:549 (5) - 和ez里一样也是不建议忽然让ds变大好多.-. ok
01:33:688 (2,3) - 弄一下blanket ok
没啥
[Advance]
01:00:650 - 这里建议可以把01:00:271 (7) - 加一个折返然后在这里加上个whistle之类的音效后面接上转盘感觉好一点 ok
01:22:296 (7,1) - 交换nc? ok
[Another]
00:50:207 (4) - 这里感觉也可以nc因为前后都是4拍左右一组combo这样可以看起来统一一点ok
00:53:245 (5) - ^ok
[5s]
00:05:777 (4,5) - 可以考虑交换一下位置因为5和下一个滑条空了一拍距离这么近感觉不太好 ok
00:13:562 (5) - 考虑reverse selection一下可以顺flow感觉会好些 ok
01:26:473 (1) - 可以不要让滑条尾碰到前面的滑条身不然感觉不太好看 ok
01:43:562 (1,2,3,4,5) - 可以往左上移一点和01:44:321 (1) - 摆整齐一些好看点 ok

美丽 摸得有点水因为感觉没啥可说的good luck .-.

- D a s z x -'s mod
for m4m
好久没听过这么带感的歌了
[Basic]
00:12:421 (3,1) - ez不是说不让碰撞么 不知道哎.. 我先没改 改了要变化很多
01:26:094 (4,1) - idk 我先没改 改了要变化很多
01:43:562 (2,3,4) - ds貌似不一样 ok
very nice easy
[Advanced]
ar建议8 ok
[Another]
01:09:764 (2) - 建议ctrl+g ok
01:14:701 - kial 应该加大ds和节奏密度,反而觉得这个kial比前面简单 ok
02:00:081 (8) - 感觉不适合finish ok
[5's Extreme!]
00:15:555 (1,2) - 还是太难 保持了5的意图吧 - -
01:26:473 (1) - 建议滑条尾不碰到滑条 ok
01:29:511 (9,10,11,12,1,2,3,4,5) - ds ok
01:56:663 (1) - 同2 ok

this map too good i can‘t tell any problems

liaoxingyao‘s advice
Uninherited timing points conflict with 5's Extreme! diff. 哦!
Another的CS不应该比EX的小吧...(我个人认为)改成一样了

非常感谢啊!!! :) :) :) :)
Crystal
from m4m
sorry for late!

[General]
looks fine.

[5's Extreme]
推荐去掉感叹号,看起来怪怪的;w;
00:01:790 (1,2,3) - 开头这样子会看不清楚节奏啊,容易开门杀
00:03:119 (8,9,1) - 这三个物件之间DS保持一致吧,表现节奏
00:15:081 (1,1,2,3,4) - lol...对于1/4这个梗有点太难了
00:36:916 (2) - NC
01:08:625 (1,2,3) - 推荐这样
01:10:144 (1,2,3) - ^

[Another]
整体来说,形似这样的梗挺难读也比较卡手 00:12:043 (5,1) - 我的建议是00:29:321 (2,3) - 没有对称;w;
00:30:650 (5,1) - blanket
00:42:327 漏音
00:52:106 (2,3) - blanket?
01:02:549 (1) - 个人认为有点突兀,建议去掉这个 把break拉到这里
01:29:131 (7) - 最后一个点改成circle?
01:35:017 (5,6,7,1) - 间距可以拉大点
01:56:093 (3) - 最后一个点改成circle
01:56:663 (4,1) - NC互换?

[Advanced]
没啥问题 不太会摸这种style的(?)

[Medium]
00:19:638 (3) - 最后的点改成circle,有重音
00:43:941 (3) - 感觉这个没压到什么音啊 长白线最好circle
01:13:182 (1,2,3,4) - stack太难了

[Basic]
00:24:195 (2,3) - 替换成一个slider?
00:50:018 (2,3) - blanket
01:28:373 (2) - DS不一致 (check AiMod)
01:35:967 (1,2,3,4) - 其实可以一个note一个NC?

good luck!
Number5

[_Crystal] wrote:

from m4m

[5's Extreme]
推荐去掉感叹号,看起来怪怪的;w; 和ExtrA一个道理啦 恶趣味大家都懂
00:01:790 (1,2,3) - 开头这样子会看不清楚节奏啊,容易开门杀 Fixed
00:03:119 (8,9,1) - 这三个物件之间DS保持一致吧,表现节奏 Fixed
00:15:081 (1,1,2,3,4) - lol...对于1/4这个梗有点太难了 Fixed. This is Bug.
00:36:916 (2) - NC Fixed
01:08:625 (1,2,3) - 推荐这样 Fixed
01:10:144 (1,2,3) - ^ Fixed


no kd now, will continue soon
http://puu.sh/9UwyZ/0b01b046af.osu
Topic Starter
_Stan
_Crystal's mod

[_Crystal] wrote:

from m4m
sorry for late!

[General]
looks fine.

[Another]
整体来说,形似这样的梗挺难读也比较卡手 00:12:043 (5,1) - 我的建议是 ok00:29:321 (2,3) - 没有对称;w; ok
00:30:650 (5,1) - blanket ok
00:42:327 漏音 ok
00:52:106 (2,3) - blanket? ok
01:02:549 (1) - 个人认为有点突兀,建议去掉这个 把break拉到这里 这样挺好
01:29:131 (7) - 最后一个点改成circle? 这个后面的对应
01:35:017 (5,6,7,1) - 间距可以拉大点 ok
01:56:093 (3) - 最后一个点改成circle ok
01:56:663 (4,1) - NC互换?没有, 我把那两部分看成整体, 没按小节来

[Advanced]
没啥问题 不太会摸这种style的(?)

[Medium]
00:19:638 (3) - 最后的点改成circle,有重音 ok
00:43:941 (3) - 感觉这个没压到什么音啊 长白线最好circle嗯 这里不用
01:13:182 (1,2,3,4) - stack太难了 ok

[Basic]
00:24:195 (2,3) - 替换成一个slider?
00:50:018 (2,3) - blanket
01:28:373 (2) - DS不一致 (check AiMod) 都是1.2x 没问题
01:35:967 (1,2,3,4) - 其实可以一个note一个NC?
其他的在你指出之前我自己测试的时候就已经改正了 :)

good luck!

非常感谢~~ :)
liaoxingyao

才想起来忘射星了
宋颗性
jogfi2002
[General]
可能是曲子本身的节奏太过平稳,你的图的节奏和排列也显得很平稳,打起来有点闷。并且会有

点在节奏上偷懒的感觉。可以试着用不同的梗安排同一个旋律来增加变化。

offset方面,我个人的感觉是谱比曲要稍微慢了一点一点,也就是offset应该往前调。


[Advanced]

排列比较单调,大部分都是在用1/4长条。
00:59:891 (6,7) - 不是很清楚这个遮挡放在hard难度可不可以。
01:50:397 (3,4,5) - 这三个NOTE还是挺有迷惑性的,可能比较难读。


[Another]

说几句总体排列方面的。根据我的理解,这首曲子你是想以直线滑条为主的,因为节奏比较硬朗

。但实际上你所用的滑条是直弯各半,而且弯的滑条没有规律,都是随意拉出来的,弧度看着也

不怎么舒服。建议重新调整一下滑条的安排。

00:15:081 (5) - 这个地方滑条的结尾处有待商榷,我感觉应该在红线上结束。
00:29:891 (3) - 这里开始的半拍长度的滑条都可以考虑换成1/2拍的折返滑条,中间明显有一个

重拍,这样节奏感更强些。
00:37:486 (7,8,9,1,2,3,4,5) - 这里的排列有点乱来。
00:47:359 (1,2) - 这个梗前面就想说,比较迷惑,第一个是折一下,第二个是折两下,也许很容

易断。不过节奏是对得上的。
01:26:853 (1,2,3,4,5,6,7,8,9,10) - 这一段安排得不好,可以用连打+滑条的形式来做。


[5's Extreme!]

这个图的节奏变化就多很多了,挺不错的。

00:28:562 (7,8,9,10,11,12) - 没排直
00:33:119 (5,6) - NOTE排歪了

就这么多,拖了两个月才给MOD不好意思!
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