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Saosin - It's So Simple

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Topic Starter
EnPassant
This beatmap was submitted using in-game submission on Tuesday, December 29, 2009 at 11:33:38 AM

Artist: Saosin
Title: It's So Simple
Source: Saosin (Debut Album)
Tags: Alternative Rock
BPM: 200
Filesize: 3342kb
Play Time: 02:42
Difficulties Available:
  1. It's Not Simple (4.39 stars, 219 notes)
  2. It's So Simple (3.05 stars, 158 notes)
  3. It's Too Simple (2.57 stars, 100 notes)
Download: Saosin - It's So Simple
Information: Scores/Beatmap Listing
---------------
I'm Back!

Oh, Yes, I've been waiting for a chance to do this song for a LONG TIME.

Not to mention I love the way it worked out. I could always use a second opinion, Chances are my timing is just a tick off, since I've never been really good at that =D. Song is "It's So Simple" by Saosin, one of my favorites as of right now, and I plan to have this completely polished to perfection by next year =D.

I uploaded 3 separate backgrounds (one for each difficulty) I just hope they all went though, it kept giving me popups about how it said the other two pictures were "unused," while I had them set as their backgrounds. Oh well =D.

Edit 1: Removed Initial countdown (did not fit well =/)
Edit 2: Changed offset + BPM, Resnapped notes
Edit 3: Changed offset (corrected) Re-corrected entire beatmap with Distance Snap.
Edit 4: Replaced Backgrounds (They disappeared 0.o)
Edit 5: Added Kiai (How'd I forget that?)
Edit 6: Recuced slider speed on "It's Too Simple," Re-comboed "So Simple" and "Not Simple." Adjusted spinner placing
Edit 7: Added Source/Tags
Edit 8: Epic math fixing....
Edit 9: Supar offset caculating to fix all timing =D.
Edit 10: Settled on 10,117 anyway (You win Zekira. I still don't like losing that first note though =P)Added Moar Hitsounds. Resnapped "Too Simple" with a .6 distance inherit.
Edit 11: Forgot about Leorda's "Nazi's." Fixed them up GOOD.
Edit 12: Ai'd EVERYTHING =(
Edit 13: Combo color change, Offset change, Misc edits on all diffs (Gladi's post)
Diasios
Mod Infos:

Green: Suggestions.
Orange: I think you should fix this.
Red: You must fix this.

Start Suggestions:

Set a preview point

Timing sections:
1) BPM: 100 || Offset: 9850 (resnap all notes)
Delete the other 2 timing section/red ticks


When you fix it, well... you'll must recheck all the map, because...



:lol:

Remember...

1) Use always "Distance Snap" (and don't do evil jumps)
2) Don't make hidden sliders if you can't see the end of it
3) Don't add hidden circles

Call me again when you finished and i'll recheck this map~ :)
Topic Starter
EnPassant
That made all the difference. I'll get right on it =D
Diasios
Hmmm 9825 is wrong, is anticipated. So put 9850.

Spacing is wrong.
Examples:



Use always distance snap.

Fix the spacing and call me again~

Diasios
I rechecked the offset, and, well... try 9830 :oops:
Also, Why don't you try to make bezier sliders? Catmull sliders are weird :S

[It's Too Simple]

You might want to consider bringing down the slider velocity a bit. Might be a bit too fast for beginners.
Slider Tick Rate: 1
01:11:350 (1) - Start the spinner here 01:10:150 and end it here 01:12:380
02:00:530 (break) - Delete it


[It's So Simple]

Slider Tick Rate: 1
00:32:025 (6) - New combo
00:36:825 (11) - ^
00:41:925 (16) - ^
00:46:725 (20) - ^

01:11:350 (1) - Start the spinner here 01:10:150 and end it here 01:12:380
01:16:125 (x) - Add a break

01:17:625 (5) - New combo
02:28:725 (8) - ^
02:29:925 (10) - ^
02:38:325 (6) - ^
02:39:525 (8) - ^


[It's Not Simple]

02:14:650 (2) - Separate start-slider from end-slider


02:28:750 (8) - New combo
02:29:950 (10) - ^
02:38:350 (6) - ^
02:39:550 (8) - ^

Topic Starter
EnPassant

xxheroxx wrote:

I rechecked the offset, and, well... try 9830 :oops:
XD. Thank you for alieviating me from that. I thought I was going to lose my ears
I'm not going to hold that over your head, though. Luckily, I'm not like that =D.

xxheroxx wrote:

[It's Too Simple]

You might want to consider bringing down the slider velocity a bit. Might be a bit too fast for beginners.
Slider Tick Rate: 1
01:11:350 (1) - Start the spinner here 01:10:150 and end it here 01:12:380
02:00:530 (break) - Delete it
Why bring down the tick rate? It fits the song... If you can get somebody to back you up on this I will change it. Also, do you want the tick rate lowered on "Not simple" as well, you didn't say so =/. I got the rest of this tho =D (I also decreased the slider speed to 1.0, thanks for mentioning that)

xxheroxx wrote:

[It's So Simple]

Slider Tick Rate: 1
00:32:025 (6) - New combo
00:36:825 (11) - ^
00:41:925 (16) - ^
00:46:725 (20) - ^

01:11:350 (1) - Start the spinner here 01:10:150 and end it here 01:12:380
01:16:125 (x) - Add a break

01:17:625 (5) - New combo
02:28:725 (8) - ^
02:29:925 (10) - ^
02:38:325 (6) - ^
02:39:525 (8) - ^
Got em all.

xxheroxx wrote:

[It's Not Simple]

02:14:650 (2) - Separate start-slider from end-slider

[attachment=0:3940b]screenshot038.jpg[/attachment:3940b]
02:28:750 (8) - New combo
02:29:950 (10) - ^
02:38:350 (6) - ^
02:39:550 (8) - ^

Got these as well. Thanks. Help me publicize? XD Kudos.
Zekira
Uh, xxheroxx, you're striking my border of rage with your large range timing again o_o

Anyways, here I am.

BPM: 200.00
Offset: 10,117, resnap.

The time signature was off by 1 beat, so here.
Topic Starter
EnPassant
Zekira..

I will not use an offset that cuts out the map at any amount

Zekira wrote:

Anyways, here I am.

BPM: 200.00
Offset: 10,117, resnap.

The time signature was off by 1 beat, so here.
BUT...

You helped me a GREAT deal with that post.

Your offset was spot on, moreso than any of our current attepts. and since the BPM is an easy 200, the factors are set for the following equation:

60sec=1min
1000ms=1sec
60x1000=60,000ms.

So..

60,000/200= THE MS OFFSET FOR ONE BEAT!!!

300Ms.

I dropped the offset to 9817. ABSOLUTELY PERFECT, THANK GOD FOR BASIC MATH!!!

Zekira, I will post this on your Queue as well, just thought that It should be noted here that you gave me the offset, I did the math =D. Please re-mod my beatmap.
Zekira
I will not use an offset that cuts out the map at any amount
Oh god, that made me rage even more. I'm sorry but I'm really sensitive about timing maps... if I sound somehow offensive, please don't take it too seriously >_>

Well I understand what you tried to do, making it so that the offset won't change too much and that the notes won't change by the same amount, but...

If you're using the normal Timing Tab to change the offset by a big amount, then you're doing it wrong...

Timing->Timing Setup Panel->Change the Offset->Select 'Resnap all Selected Notes'

This way your notes won't move 300ms to the right, but instead fix itself to the timing lines they are nearest to.

Also, yes I am sensitive about making it 300ms more. Why?

Okay, I'll try to explain it at the best way I can. Notice how when listening to songs, there's a metronome -- in basic terms this is the passive '1-2-3-4' counting that's going on in the head, right? In the timing tab, this metronome is replicated depending on the time signature selected (in this case, this song is using a 4/4 time signature, which is the standard). The high note (which I can hear as 'tick') represents the first beat, or what you can tap to as the '1' in the '1-2-3-4'. The low notes (which I can hear as 'tock') represents the second to the last beat of a sequence, which in this case would be the '2-3-4' in the '1-2-3-4'. Read on further:

If you use 9817, what's happening is that the metronome is counting like '2-3-4-1' and not '1-2-3-4', which sounds very ugly. If you use 10117 however, it will be the normal 'tick-tock-tock-tock' that will normally be heard. If done correctly, while in Compose Tab the '1' will be marked by the longer-white timing line, while the '2-3-4' the shorter ones.
Leorda
Hello

[It's Too Simple]
Set the Slider Tick Rate 2
00:22:417 (1,2) - Spacing please
00:23:917 (4,5) - ^
00:24:217 (5,6) - ^

00:25:417 (x) - Remove this breaks
00:27:217 (1,2) - Spacing please
00:27:517 (2,3) - ^
00:29:017 (4,1) - ^
00:37:717 (2,3) - ^
00:39:817 (4,5) - ^
00:51:217 (1,2) - ^
00:56:017 (1,2) - ^
01:05:617 (1,2) - ^

You better check all spacing by open the AIMod (Ctrl+Shift+A)


[It's So Simple]
00:25:417 (x) - Remove this break
01:30:217 (4) - Please reverse (Ctrl+R) this slider. Because it's too confusing
01:38:917 (1) - No new combo
This difficulty needs more hitsound...


[It's Not Simple]
00:12:967 (2) - Make this slider curve
00:54:517 (3) - Move 1 grid down
01:54:217 (6) - Move 1 grid up

This difficulty needs more hitsound too...


Well no star for now......
Topic Starter
EnPassant

Leorda wrote:

Hello

[It's Not Simple]
[b]00:12:967 (2) - Make this slider curve
Lol. This was the version that you took, I'm pretty sure your Osu! screwed with you here.



So I couldn't exactly Fix that XD

But otherwise, Fixed it all (and I'm using Zekira's offset, I have to admit, It does work, and you've got to compromise at some point.)
Zekira
...hm, out of curiosity what skin are you using (the Ran sliderball made me curious)

Oops, will mod later

EDIT:

[Too Simple]
00:59:017 (5) - spacing
01:44:617 (7) - ^
01:47:617 (3,4) - ^

[So Simple]
00:38:617 (3) - ^
00:48:967 (3) - ^
00:49:417 (4) - ^
00:57:217 (3) - ^
01:29:017 (3) - ^
01:31:417 (5) - ^

And quite a lot more on [Not Simple], but right now I don't have too much time so... yeah let me just state something here:

As a general guideline, for each combo, the spacing between the notes have to be the same (unless there's a really good to break this rule). So for example, a series of 1-2-3-4-5 combo would have to be spaced equally. The stuff I pointed out above just simply is based on that guideline.
Topic Starter
EnPassant

Zekira wrote:

...hm, out of curiosity what skin are you using (the Ran sliderball made me curious)

Oops, will mod later

EDIT:

[Too Simple]
00:59:017 (5) - spacing
01:44:617 (7) - ^
01:47:617 (3,4) - ^

[So Simple]
00:38:617 (3) - ^
00:48:967 (3) - ^
00:49:417 (4) - ^
00:57:217 (3) - ^
01:29:017 (3) - ^
01:31:417 (5) - ^

And quite a lot more on [Not Simple], but right now I don't have too much time so... yeah let me just state something here:

As a general guideline, for each combo, the spacing between the notes have to be the same (unless there's a really good to break this rule). So for example, a series of 1-2-3-4-5 combo would have to be spaced equally. The stuff I pointed out above just simply is based on that guideline.
First, It's the Touhou skin.

Second... Where could you possibly be getting that the spacing is wrong? I used distance snap. For each difficulty the snapping distance is different but there shouldn't be any spacing issues -.- Even if those mistakes DID exist, Their wouldn't be as many as you have listed, as the only times I changed he distance snap each time was in the 0.5x section. (which means there are NO distance variations in "too simple.") I will look it over, for the THIRD time (and it may be possible that your osu Is screwing with the file when it comes in because my Ai Mod comes up with one or two spacing errors, max.) and Look over the ENTIRE difficulty, not just the ones pointed out. So there should not be any more problems with this.
Topic Starter
EnPassant

Zekira wrote:

...hm, out of curiosity what skin are you using (the Ran sliderball made me curious)

Oops, will mod later

EDIT:

[Too Simple]
00:59:017 (5) - spacing
01:44:617 (7) - ^
01:47:617 (3,4) - ^

[So Simple]
00:38:617 (3) - ^
00:48:967 (3) - ^
00:49:417 (4) - ^
00:57:217 (3) - ^
01:29:017 (3) - ^
01:31:417 (5) - ^
Your AiMod is on crack
00:59:017 (5) - spacing <---- This works correctly at its current position OR one grid space out
01:44:617 (7) - ^ <----------- No error whatsoever
01:47:617 (3,4) - ^ <-------- This was not a spacing error, this was a timing error. This slider should have ended on a white tick, not a blue one. (probably my main source for assuming you Ai'd everything. Had you listened and watched, you probably would have seen it.)

[So Simple]
00:38:617 (3) - ^ <------------Second Reasonable spacing error (counting last one)
00:48:967 (3) - ^ <------------Are you kidding me? This is correct.
00:49:417 (4) - ^ <------------You've Got to be kidding me. Both of these would have been correct on lvl 3 grids.
00:57:217 (3) - ^ <------------3 out of 7 are good so far.
01:29:017 (3) - ^ <------------I didn't use snapping here, because I could have put it anywhere. But for your sake, 4-8
01:31:417 (5) - ^ <------------Was in the correct position before AND after the edit on 3 (^^^^^)

Please, by all means, correct it for distance. But don't post everything AiMod shows you, 60% of it was crap this time.

Kudosu Isn't in order this time, It's not even a Viable path.

As of this moment, I have also Ai'd the entire Hardest diff, and the only thing I left out was something that would force the note offscreen.
Kytoxid
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
EnPassant
Alright. Holidays have been busy right... now alone XD. I'll be on this no later than new years
Zekira
Your AiMod is on crack
...wait what lol? I didn't even notice AIMod pointed those out. I almost never used AIMod tbh. Well I was a bit fazed back then so I'll probably look at it again with a better eye this time.
GladiOol
[General]
  1. Sorry for late mod, holidays kept me away from modding xD.
  2. Offset 10 105.
  3. Make timing section 137.577 start on 139.700.
  4. I don't like the combo colours, they don't fit with the background. Please change.
[It's Not Simple]

  1. 00:09:950 (x) - Add extra note here.
  2. 00:30:800 (5) - Increase slider length by 1/2.
  3. 00:36:350 (x) - Add extra note here (?)
  4. 01:10:100 (6) - Move one grid level down (Grid level 2)
  5. 01:31:700 (x) - Add extra note here (?)
  6. 01:38:900 (1) - Remove new combo colour.
  7. 02:02:600 (1) - Make this note start 1/2 later.
  8. 02:08:900 (1) - Remove new combo colour.
[It's So Simple]

  1. Decrease Overall Difficulty by one or two (?)
[It's Too Simple]

  1. Decrease tick rate to 1 (?)
Star
Zekira
Decrease the hitsound volume...

...and apply Gladi's mods. That's all for now.
Mashley
It's Too Simple
00:49:417 (4,5) - Turn these into a slider. The timing difference from 00:48:967 (3,4) - is sorta hard to tell

It's So Simple
I got nothing.

It's Not Simple
This difficulty could do with some more whistles ;)
00:41:917 (6) - New combo
02:02:467 (1) - Move 1/2 later

Overall, a nice map :)
jericho2442
the combo colours NEED to be changed >_>

[its so simple]
00:49:417 (4,5) - nazi, move a lil bit to the right, so that (4) lines up with (3) , looks much better
00:51:517 (2) - theres alot of ugly sliders in this song, but the way this look with the one after is just completely horrid
01:01:117 (2,3) - ^
01:14:617 (4) - move the end of this slider down abit so it lines up with the start
02:14:617 (2) - ........the way the start and end overlap is very very ugly

[ its not simple]
00:10:117 (1,2,3,4,5,6,7,8,9,1,2,3,1,2,3) - srry but this whole area sounds horrid, does not match anything to do with the song, and does not play well at all, remap this
02:14:617 (2) - line the end up with the start, having them odd looks wierd and ugly

-------------
srry i cant star untill you have fixed that start of the [its not simple] diff
Topic Starter
EnPassant
Thanks a lot =D I'll be getting to ALL of your posts as soon as I clear something up in my life.

This is important to me, but Life first.
arkiandruski
Okay.

It's too Simple:

Looks pretty good. It's usually (but not always) a safe bet to follow the singer. Justa couple suggestion here.

00:27:517 (2,3) - Put another not between these two notes.
01:38:917 (1) - Lengthen this slider a 1/2 beat.

It's So Simple:

Also good. I was kind of disappointed when I saw that it was mostly the same rhythm with faster sliders, though.

It's Not Simple:

I would really like so see you do something different rhythmically here. Have the notes follow the guitar or drums more often, like you do in the intro.

Still, this map looks cool. I'll give you a star, but really consider changing the rhythm around a bit more.
Topic Starter
EnPassant

arkiandruski wrote:

Okay.

It's Not Simple:

I would really like so see you do something different rhythmically here. Have the notes follow the guitar or drums more often, like you do in the intro.

Still, this map looks cool. I'll give you a star, but really consider changing the rhythm around a bit more.
I actually thought about it but never really got to it. If anyone would be willing to do a difficulty like that I'd add it

The name of the diff would probably be "It's Gladi!" Or something along those lines. Gladi, you name was the first that I thought of 0.o

I mean there IS plenty of room, there's only 3 diffs and the hardest is under 4.5 stars.
GabrielRKF
Nice song! :]

It's Too Simple
  • No problems find.
It's So Simple
  1. 02:08:905(2) - Unecessary New Combo. It's not really cool in solo and not cool at all in tag.
It's Not Simple
Off time sections, please, replace them.
  1. 00:30:805(5) - Not ending really well. Sounds an play better end at 00:31:405.
  2. 00:36:355(6) - I gotta say that I don't really like this note. Nothing wrong here but I would delet it.
  3. 00:41:905(6) - New Combo
  4. 01:45:955(1) - No New Combo, like the similar parts
  5. 01:55:105(1) - I would not use New Combo here, like the similar parts, but somehow you are right using it, not use would make a big combo. I don't know...
  6. 02:28:705(1,2) - Sounds weard. Would be better do something like you did on the rest of the song.
  7. 02:38:305(1,2) - ^
Overall
  • Pretty nice BG idea and cool gameplay! Just sometimes it's a bit confusing, but it's nice!
Star~ :)
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