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livetune feat. Hatsune Miku - Half Step

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Topic Starter
[ Nyx ]

fm4a93au04 wrote:

Hello , sorry for late from my queue .

fm4a93au04's standard modding queue

Some other song recommend
I find some songs of [ Hatsune Miku feat. Livetune ] that similar to your song . Maybe you can try their sound effect :

https://osu.ppy.sh/b/139208

https://osu.ppy.sh/b/152210


Your sound effects are fine now , so just a reference ^.^ . If you don't like , then ignore me .

I will take a look at these thank you very much!

Normal
00:24:766 (3,1) - I will ... ( Just look the picture ) Fixed!



00:26:707 (3) - A little bit move right . Example : Done!



00:26:707 (3,5) - Copy 3 and ctrl + H + J to 5 or make them blanket each other . Fixed!

00:51:060 (1,2,3) - Cool little jump 0.0 ( to x1.48 = x1.5 ) . It's cool but I don't know if it allow in Normal diff . If yes , I applaud this ~~~~ !!

00:53:178 (1,2,3) - Make a symmetry here ? It's fine now so I'm just a reference . I fixed it a bit.

01:30:943 (2) - Spacing change ( prev from 0.9 to x1.01 = x1.0 ) . I thing if your object are far from previous object ( Example : 2 clap , or 8 little slot when beat snap divisor is 1/4 ) , then some spacing change are feasible ( or you want make a symmetry ) . Fixed... I think?

But here , you just want a blanket and not far enough from previous object ( 1 clap only , 4 little slot when beat snap divisor is 1/4 ) . So I prefer make it x0.9 .

01:41:002 (1) - This is what I say ~~ ! ( 1.5 clap or 6 little slot when beat snap divisor is 1/4 ) from previous and spacing change is feasible ( x9.5 = x1.0 )~~~ GJ .

01:44:178 (4) - prev : x0.95 also = x0.9 . It's a gray area ... I don't know ... If BAT allow this , then I applaud this .

Oh , you want it be blanketed by 2 , right 0.0" ? Then I applaud this !

01:50:354 (5,6) - I will do it like this : Yea, I agree, looks nicer!



Your compose is also fine , so just a reference .

02:11:531 (2) - I will do this : Changed it to this



Red 5 are a little overlap orange 2 , so I want to avoid this . It has been avoided!

02:14:001 (1) - I will do this : Yea I like!



Just a reference .

02:14:001 (1,2,3) - Make them like a symmetry . Example : Try to do this, not sure it turned out well though




Next : x0.92 = x0.9 . Just a reference .

02:16:649 (3) - I think it can change into a 1-red-point slider to match Hatsune Miku's sound ~~~~~~~~~ !!!!! I'm not a big fan of red point sliders but I think this works.



Nice song , YEAH ~~~~~~~~ ! <- Ignore . I'm crazy for Hatsune Miku now . Thank you lol!

Hard
00:10:296 (1) - Why change spacing ? For symmetry ? Or surprising ? I'm cheated by this =..=" . I might've changed the spacing by accident while editing this difficulty sometime ago, but I just fixed it.

00:15:590 (2,3) - Maybe ... this ? Yes, but I've changed it to keep the 1.3x spacing



The blue combo's spacing will be about x1.4 . Just a reference .

00:17:707 (2,3,4,5,6) - How about ... ( picture are more understandable then word =..=" ) I probably butchered this part pretty hard but I tried to do it the best I could.




Reference , also .

00:24:589 (6) - Re...ference too 0.0" . I was a little hesitant at first but this works fine. (and probably better too)



00:30:060 (4,5) - ... : I like this too!



00:36:413 (7) - Move a little bit like (x,y) - (328,208) Moved!

00:37:472 (2,3,4,5,6) - ... : I struggled on this part for a bit before you came and gave some helpful instuctions. Thank You!



Copy 3 and rotate -120. to 4 , then copy 4 and rotate -120. to 5 , last move 6 .

00:40:296 (2) - I always cheated by this ... maybe is my problem . I changed this. Modder after to you said it was awkward.

00:42:943 (1,2,3,4) - I think match the vocal is better . maybe : This does match her vocals better!



Re...ference .

00:50:707 ~ 00:55:913 - I try to use other sound effect here . Normal Hit is not bad : I've decided to keep it as drum for now, i'll need to try out the custom hit sounds before I change it.

a. 00:52:295 - 85 % Vol. Ok!

b. 00:53:795 - Change to Normal Hit I've changed it to this for now

Or this : https://osu.ppy.sh/b/371511 <- S:C1 whistle 100% Vol . I'll take a look at it

a. Add to 00:51:060 ~ 00:55:913 , except 00:53:707 . ^

Try it if you like .

01:00:060 (3,4,5) - I will make a symmtry , and move them , make 4 to 2's end . I tried, I liked!



01:01:119 (6,7,8) - Make a symmtry , I will . So did I

01:17:355 (2) - Blanket better . Fixed



01:49:472 (1,2,3,4,5,6,7,8) - : This is interesting, I've never thought about this before. I love this!




Just reference . If Don't like plz ignore <- Crazy for H.M. now , so this mod maybe is very bad @#@" . <--- No! This mod is crazy good, I'm not this creative.

01:55:472 (1) - Change it into 1-red-point slider just like Normal . Ok!

01:57:060 (4) - Blanket better or : Yup!



01:58:472 ~ 02:03:678 - Same as 00:50:707 ~ 00:55:913 Ok!

02:02:002 (1,2) - Copy 02:01:296 (1,2) to here . Or : This, is also very interesting. I'm not this creative. I like it!





Make a symmtry .

02:05:002 (1) - Cheated again ... It's my problem ... I've kinda changed this location.

02:11:531 (4) - Why jump here ? Fixed this and the positioning of the notes that come after it. Hopefully it's a little better.

02:12:413 (8) - I think it can divide into a circle and slider . It will more fit with this jump 02:11:531 (4) . I divided, and kept the blanket around (1)



Just a feeling of mine , but it maybe is a illusion .

02:12:943 (1,1,1,1) - Consider jumps ? To make a diffirent from first part . Re...ference , for sure . I've moved them farther away from each other.

02:15:413 (2,4) - Give them a breath . Too close I think . Removed 02:15:942 (4)

02:21:943 (1) - Red-point slider . Match vocal . Ok

02:24:413 (2) - divide into : Yup!



02:25:119 (4,5) - Move a little bit right . Done!

What a nice song it is !! <- Actually , he just like H.M. too much to control himself ...

Insane
As my rule , sorry .Yup! Don't worry about it.

All I type is just ... reference , if you don't like , just ignore . If it offend you , then sorry , I just want to help you ... You've helped me a bunch, thank you for your hard work!

Thank you very much , good luck to your gooooooooood song map , and sorry for my bad mod . This is not a bad mod. It;s one of the more interesting ones i have received. Thank you again!

<- Still crazy for her now ......

I type it from this morning to now ( too long I think ... ) , so if the problem that I point out have been fixed by you , ignore plz .
Thank you for your time and effort, this mod was very helpful!

joolomasta wrote:

Hi, mod from my queue.

First of all, I think this is a really good mapset. It was fun to play and the mapping style seems to fit the song quite well, especially in the Insane difficulty. The hitsounds seem to be consistent and also fit the music. My mod will be more focused on the patterns, so some of the suggestions might be a bit more subjective.

Insane
00:07:119 (4,5,6,7,8) - I would move these a bit downwards so that (4) doesnt overlap with (2). Looks nicer but doesn't change how it plays. Ok, I moved it down a bit.



00:12:766 (2,3,4,5) - The jumps are fine here but as you have 4 jumps in a row here, I would suggest keeping the distance between THESE four a constant so it feels better to play. For example, between (1) and (2) the distance spacing is 2.0, if you use it for the rest of the notes it will also make 2 and 4 a blanket. Again, the way it plays doesn't change. I never noticed that. Changed!



00:19:119 (1) - I'm not sure if you really need this combo as it is only 2 notes long, I would just remove NC here. I have a NC here? I'm going to keep the combo thought unless someone else tells me otherwise

00:26:178 (2,3) - There is a very clear triplet in the drumbeat here. I would change it from I don't know why, but I can't here triples well even if my life depended on it. Changed!

to this

It flows much better this way in my opinion. Keep the same location of the circles. I did.

00:31:296 (1,2) - I would move (2) a bit upwards to create a blanket (even though its a bit farther away, it looks nicer, no pic here) Alright!

00:32:884 (6,1,2,3) - If you listen here, the triplet is actually where (6) is, and not (1,2,3). You could just remove (2) if you don't want to touch (6). If you do this, you'll probably want to move (1) also. I removed (2) and put a triple on (6). I also moved (1)

00:43:296 (2,3,4) - Not a big one, I would just move (3) a bit so it's the same distance from (2) and (4). Yea, I moved it to keep the same distance.

00:51:413 (3,4,7,8) - You are stacking (3) and (7) so why not stack also (4) and (8)? At the moment it overlaps about half of the circle. They are now stacked

00:53:531 (1,2,1,2,1) - Just a matter of style, but I don't think you need this many NCs here. It's all in the same sung phrase in the vocals and there's no accent or anything. The next NCs after this are fine, they make a nice "rainbow" effect. I thought I got rid of these a while ago, guess not. Removed them and kept the NC after.

01:10:295 (7,1,2) - Move these a bit down and left? That way (7) blankets the previous (5) and (1,2) doesn't overlap with it. Moved

01:16:825 (1,2) - This overlap seems unnecessary. I changed it.

01:30:590 (1,2) - Stack these? Yea
01:33:060 (2,5) - ^ ^

02:19:119 (2,4) - I see what you are looking at here, but i think the overlap is a bit awkward. Yea I changed this and the positioning of the notes that come after.

02:22:825 (3,4) - It's almost a blanket so you could as well make it one. Might as well.

02:24:413 (2,3,4,5) - This pattern feels kind of weird, you could just stack it or move (4) and (5). A bit more of a personal opinion. I kept it as it is.


I think it's a really fun map. Most of the criticism would be the jumps. You have a ton of them which is fine for this kind of song, but there seems to be little logic in the spacing of the jumps. I would at least try to keep the spacing the same for series' of 3-4 consecutive jumps with regular timing because it's distracting when the jumps are all of different length.


Hard
00:10:296 (1) - This one lures you to click it in the same rhythm as the previous (4,5,6) because the spacing is the same even though the timing gap is twice as high. I would move this a bit farther. Fixed in the previous mod

00:14:001 (1) - Same here although this one isn't as big of a difference as the previous one. I would give it a wider gap like you have done between 0:20 and 0:30. Fixed

00:18:942 (6,1) - The pattern is again really deceptive because of the timing gap which isn't represented in the spacing of the notes.

00:40:296 (2,4) - I think this overlap feels a bit awkward. Fixed in the previous mod

00:56:002 (3,4) - It's a jump here but the distance seems a bit large for a map of this difficulty. Moved it closer.

00:59:707 (2,2) - Stack the slider end with the circle? I didn't really understand this one, maybe because the circles highlighted were wrong. In any case I kind of ignored this one.

01:43:472 (4) - It wouldn't hurt the patterns here at all to just keep the previous spacing and move this a bit farther from the previous note. Stacked (4) and (5).

02:03:766 (3,4,1) - It feels weird to play when (3) and (1) are so close to each other even though the timing difference compared to (4) is so different. I know it's a jump here but I feel it would be better to move (1) and the following pattern maybe a bit farther left? Fixed in the previous mod.

02:11:531 (4,5,8,1) - Stack (8) and (1) with (4) and (5)? Fixed in the previous mod.

02:16:295 (1,2,3) - This pattern feels a bit weird. You can also just ignore this, I know it's a bit vague. Split (3) into a circle and a slider, so it should feel a bit better.


Again, most of the map feels good to play. Just a few places where it feels awkward because there is a time gap between two notes which isn't represented in the spacing.

Hoping to see this ranked! Remember that most of my suggestions are just that, not mapping errors per se.
Thank you for your time and effort. Great mod!
micchi_chi
Hi~~ From my modding Q~

[Normal]
  1. Check AiMod, and then check the "Check distance snap" option. You then can find some DS problems, fix it
  2. I think AR 5 is too fast, change it to 4
  3. 00:06:942 (2) - Move this slider 1/2 tick forward, I think it sounds better, don't forget to DS http://puu.sh/b09Yl/7bfebae6cd.jpg
  4. 00:07:648 (3) - If you follow the mod above, also move this slider 1/2 tick forward
  5. 00:08:001 If you follow the mod above, add a note here
  6. 00:09:060 (6) - NC here, remove NC here 00:10:296 (1) -
  7. 00:11:531 (3) - NC here instead of here 00:12:237 (1) -
  8. 00:14:002 (1) - Remove NC
  9. 00:23:178 (1) - ^
  10. 00:22:825 (1) - Add finish here
  11. 00:28:472 (6) - NC here instead of here 00:28:825 (1) -
  12. 00:28:825 (1,3) - Just make them identical?
  13. 00:34:472 (1) - Stack the slider end with 00:32:354 (6) - head
  14. 00:36:237 (4,5) - Make them identical. (ctrl+c, ctrl+v, ctrl+h, ctrl+g)
  15. 00:36:943 (5) - NC here instead of here 00:37:648 (1) -
  16. 00:39:766 (4) - ^ instead of here 00:40:119 (1) -
  17. 00:45:413 (2) - NC
  18. 00:52:119 (1) - Remove NC
  19. 00:57:413 (1,2) - Improve the blanket
  20. 00:59:531 (4) - Put it under 00:58:119 (2) - slider's end
  21. 00:59:884 (1) - Curve it a bit more so that the reverse arrow would be placed at where 00:58:119 (2) - head was. http://puu.sh/b0ao3/f5b6b09678.jpg
  22. 01:06:236 (1) - Remove NC here
  23. 01:12:589 (8) - NC here instead of here 01:12:943 (1) -
  24. 01:17:178 (1) - Remove NC or NC here instead 01:16:472 (5) -
  25. 02:02:354 (2) - I think add a clap here
  26. 02:14:002 (1,3) - Make them identical
  27. 02:27:060 (8) - NC? :3

[Hard]
  1. 00:11:531 (3) - NC here instead of here 00:12:237 (1) -
  2. 00:22:825 (1) - Finish here
  3. 00:32:178 (3,4) - Blanket them
  4. 00:40:825 (3) - Delete this note and move 00:40:295 (2) - 1/2 tick backward. Sounds better. http://puu.sh/b0aKl/b1eac7d94d.jpg
  5. 00:42:237 (6) - Remove the reverse and move 00:42:766 (7) - to 00:42:589 Don't DS them, let them the way it is, it'll create a little jump
  6. 00:44:884 There's no sound here, but I totally think you should add a note here...
  7. 00:45:413 (3) - Finish at slider's head
  8. 00:48:237 (3,5) - Why don't make them identical?
  9. 00:56:002 (3) - Extend this to 00:56:619 since the voice didn't stop
  10. 00:59:355 (1) - Change this to circle at 00:59:531 stack with (7) if you want to http://puu.sh/b0aZn/7c976d2c7f.jpg
  11. 01:02:178 (5) - ^ the idea is the same http://puu.sh/b0b1G/7fd6b9d556.jpg
  12. 01:02:354 if you apply the mod above, NC here instead of here 01:02:884 (1) -
  13. 01:07:649 (2) - ctrl+g, better flow and create a little jump with next note ^^
  14. 01:38:707 (8) - ^ ?
  15. 01:40:825 (4,5,6) - Remake the triangle shape http://puu.sh/b0b9H/3fee2a3e54.jpg
  16. 01:41:531 (6) - I think finish at slider's end would be good too :3
  17. 01:47:178 (8) - ^
  18. 02:03:766 (2) - Just like before, extend this to 02:04:384
  19. 02:12:942 (1,1,1,1) - You don't need to NC every now and then....

[Insane]
  1. I think HP drain 6 would be enough
  2. 00:11:531 (4) - NC here instead of here 00:12:237 (1) -
  3. 00:12:060 (5) - I would prefer to place this at where 00:11:178 (3) - was.
  4. 00:16:472 (6) - Place the slider's end at where 00:15:590 (3) - head was
  5. 00:22:825 (1) - Finish instead of clap
  6. 00:25:649 (1) - ctrl+g, feel like it fitting the vocal better
  7. 00:28:825 (2) - ^
  8. 00:33:766 (3) - Finish at slider's end?
  9. 00:36:943 (1) - ctrl+g again? :3
  10. 00:38:531 (6) - ^
  11. 00:56:002 (1) - Extend this to 00:56:619 ?
  12. 00:58:825 (8) - ctrl+g
  13. 01:03:766 (4) - ^
  14. 01:08:178 (4) - Delete this note
  15. 01:08:002 (3) - Finish here
  16. 01:18:942 (2) - Finish at slider's end instead of whistle?
  17. 01:30:589 (1) - Finish
  18. 01:39:060 (9) - Delete this, move 01:39:237 (1) - 1/2 tick forward, then add a note at 01:39:942 http://puu.sh/b0bGn/c101880b52.jpg
  19. 01:41:531 (7) - Finish at slider's end instead of whistle
  20. 01:47:178 (5) - ^
  21. 01:50:884 (6) - Delete this and move 01:51:060 (7) - 1/2 tick forward. http://puu.sh/b0bKe/875b8f9b76.jpg
  22. 01:53:178 (3) - Finish at slider's head
  23. 02:03:766 (1) - You know what to do right?
  24. 02:15:766 (3) - Finish
  25. 02:24:590 (3) - ctrl+g?
  26. 02:25:119 (5) - ^

Okay, done ^^
Good luck on your map~^^
Topic Starter
[ Nyx ]
hanyuu_nanodesu

hanyuu_nanodesu wrote:

Hi~~ From my modding Q~

[Normal]
  1. Check AiMod, and then check the "Check distance snap" option. You then can find some DS problems, fix it AiMod is being a little prick right now and doesn't feel like opening for me. (Bad Method Token) I'll have to check again later, fear not I will fix it
  2. I think AR 5 is too fast, change it to 4 I think ill, keep it at 5 for now
  3. 00:06:942 (2) - Move this slider 1/2 tick forward, I think it sounds better, don't forget to DS http://puu.sh/b09Yl/7bfebae6cd.jpg OK!
  4. 00:07:648 (3) - If you follow the mod above, also move this slider 1/2 tick forward ^
  5. 00:08:001 If you follow the mod above, add a note here ^
  6. 00:09:060 (6) - NC here, remove NC here 00:10:296 (1) - Hmmm, i never had a NC here.... 00:10:295 (1) -
  7. 00:11:531 (3) - NC here instead of here 00:12:237 (1) - Added and removed.
  8. 00:14:002 (1) - Remove NC Removed
  9. 00:23:178 (1) - ^ ^
  10. 00:22:825 (1) - Add finish here Added
  11. 00:28:472 (6) - NC here instead of here 00:28:825 (1) - Added and removed
  12. 00:28:825 (1,3) - Just make them identical? They are now twins!
  13. 00:34:472 (1) - Stack the slider end with 00:32:354 (6) - head Done
  14. 00:36:237 (4,5) - Make them identical. (ctrl+c, ctrl+v, ctrl+h, ctrl+g) A new set of twins!
  15. 00:36:943 (5) - NC here instead of here 00:37:648 (1) - Added and Removed
  16. 00:39:766 (4) - ^ instead of here 00:40:119 (1) - Added and Removed
  17. 00:45:413 (2) - NC Added
  18. 00:52:119 (1) - Remove NC Never had one here...
  19. 00:57:413 (1,2) - Improve the blanket Improved
  20. 00:59:531 (4) - Put it under 00:58:119 (2) - slider's end Done!
  21. 00:59:884 (1) - Curve it a bit more so that the reverse arrow would be placed at where 00:58:119 (2) - head was. Took a little bit but it's done.http://puu.sh/b0ao3/f5b6b09678.jpg
  22. 01:06:236 (1) - Remove NC here Removed
  23. 01:12:589 (8) - NC here instead of here 01:12:943 (1) - Added the NC
  24. 01:17:178 (1) - Remove NC or NC here instead 01:16:472 (5) - NC was already on 01:16:472 (5) - tail.
  25. 02:02:354 (2) - I think add a clap here I decided against it.
  26. 02:14:002 (1,3) - Make them identical How many twins are we going to make?!
  27. 02:27:060 (8) - NC? :3 Kept the finish.


[Hard]
  1. 00:11:531 (3) - NC here instead of here 00:12:237 (1) - Mhmm
  2. 00:22:825 (1) - Finish here Yup
  3. 00:32:178 (3,4) - Blanket them Alright
  4. 00:40:825 (3) - Delete this note and move 00:40:295 (2) - 1/2 tick backward. Sounds better.I agree http://puu.sh/b0aKl/b1eac7d94d.jpg
  5. 00:42:237 (6) - Remove the reverse and move 00:42:766 (7) - to 00:42:589 Don't DS them, let them the way it is, it'll create a little jump Done
  6. 00:44:884 There's no sound here, but I totally think you should add a note here... I'll add it in and see how other people like it.
  7. 00:45:413 (3) - Finish at slider's head Yup
  8. 00:48:237 (3,5) - Why don't make them identical? Twins for everyone!
  9. 00:56:002 (3) - Extend this to 00:56:619 since the voice didn't stop Extended.
  10. 00:59:355 (1) - Change this to circle at 00:59:531 stack with (7) if you want to Changed to circle but did not stack to (7) http://puu.sh/b0aZn/7c976d2c7f.jpg
  11. 01:02:178 (5) - ^ the idea is the same Changed to circle http://puu.sh/b0b1G/7fd6b9d556.jpg
  12. 01:02:354 if you apply the mod above, NC here instead of here 01:02:884 (1) - Did not add the NC because another clap happens on the next white tick, so it would sound weird.
  13. 01:07:649 (2) - ctrl+g, better flow and create a little jump with next note ^^ Sure
  14. 01:38:707 (8) - ^ ? ^
  15. 01:40:825 (4,5,6) - Remake the triangle shape I actually never meant this to be a triangle shape, but now that you mention it, I've made it into a triangle http://puu.sh/b0b9H/3fee2a3e54.jpg
  16. 01:41:531 (6) - I think finish at slider's end would be good too :3 So do I
  17. 01:47:178 (8) - ^ ^
  18. 02:03:766 (2) - Just like before, extend this to 02:04:384 Extended
  19. 02:12:942 (1,1,1,1) - You don't need to NC every now and then....
Removed

[Insane]
  1. I think HP drain 6 would be enough Ill leave it at 7
  2. 00:11:531 (4) - NC here instead of here 00:12:237 (1) - Added but kept the NC on the tail 00:12:237 (1) -
  3. 00:12:060 (5) - I would prefer to place this at where 00:11:178 (3) - was. I guess it works, plus it creates another jump.
  4. 00:16:472 (6) - Place the slider's end at where 00:15:590 (3) - head was Done
  5. 00:22:825 (1) - Finish instead of clap Yup
  6. 00:25:649 (1) - ctrl+g, feel like it fitting the vocal better kept it the way it was
  7. 00:28:825 (2) - ^ This ones ok.
  8. 00:33:766 (3) - Finish at slider's end? Yup
  9. 00:36:943 (1) - ctrl+g again? :3 I guess it works
  10. 00:38:531 (6) - ^ ^
  11. 00:56:002 (1) - Extend this to 00:56:619 ? Yup
  12. 00:58:825 (8) - ctrl+g Why not
  13. 01:03:766 (4) - ^ ^
  14. 01:08:178 (4) - Delete this note I like this note here QQ
  15. 01:08:002 (3) - Finish here Yea
  16. 01:18:942 (2) - Finish at slider's end instead of whistle? Ok
  17. 01:30:589 (1) - Finish Yea
  18. 01:39:060 (9) - Delete this, move 01:39:237 (1) - 1/2 tick forward, then add a note at 01:39:942 Done http://puu.sh/b0bGn/c101880b52.jpg
  19. 01:41:531 (7) - Finish at slider's end instead of whistle yea
  20. 01:47:178 (5) - ^ ^
  21. 01:50:884 (6) - Delete this and move 01:51:060 (7) - 1/2 tick forward. Done http://puu.sh/b0bKe/875b8f9b76.jpg
  22. 01:53:178 (3) - Finish at slider's head Yea
  23. 02:03:766 (1) - You know what to do right? Nope, not in the slightest.
  24. 02:15:766 (3) - Finish Yea
  25. 02:24:590 (3) - ctrl+g? Sure
  26. 02:25:119 (5) - ^ ^

Okay, done ^^
Good luck on your map~^^
Thank you for the big mod!
hhkkyy
[Insane]

  • 00:19:119 (1) - May not necessary to reduce sv
    00:29:531 (4) - Replace it with a shorter slider and a note may be better
    00:40:560 - Just a suggestion,how about deleting 3 ,moving 2 to 00:40:472 and replacing 1 with a slider?
    00:56:002 (1) - Well...I read the mods before,extending it is a good idea,but pay attention to the distance...4.63 may be too far,and 02:04:472 (2) - this is even 7.35......move the notes after the sliders a bit nearer.....
    01:08:531 (1,2,3,4) - too near,maybe 2:364,160 3:388,172 4:440,216
    01:14:355 (1) - Seems not proper here,too much vocal undermapped
    01:42:943 (4) - I think if not ignore the vocal 01:43:049 will be better...and the pattern is not beautiful...
    add notes on 00:56:884 00:57:060 02:04:648 02:04:825
[Hard]

  • Hp 5
    00:35:178 (3) - don't stack.express the vocal at 00:35:354 strongly recommanded
    00:56:707 (4) - 1/4 jump may be too hard for this diff,please stack the note on the end of the slider
    02:01:649 (2,1) - too far
    02:04:472 (3) - referred before
    02:25:119 (5) - Highly recomand to fix,It's quite hard for a player on this level to distinguish which slider moves above and which moves down.
Sorry for my poor English
I love this song :)
Good luck!
Topic Starter
[ Nyx ]
hhkkyy

hhkkyy wrote:

[Insane]

  • 00:19:119 (1) - May not necessary to reduce sv I kind of like this so I'm going to keep it
    00:29:531 (4) - Replace it with a shorter slider and a note may be better Done!
    00:40:560 - Just a suggestion,how about deleting 3 ,moving 2 to 00:40:472 and replacing 1 with a slider? This works and sounds better.
    00:56:002 (1) - Well...I read the mods before,extending it is a good idea,but pay attention to the distance...4.63 may be too far,and 02:04:472 (2) - this is even 7.35......move the notes after the sliders a bit nearer..... Yea completely forgot about the distance between those jumps, ive changed them so the jumps are around 4.00x
    01:08:531 (1,2,3,4) - too near,maybe 2:364,160 3:388,172 4:440,216 I'll stick with what I have
    01:14:355 (1) - Seems not proper here,too much vocal undermapped Remapped a bit buy adding a slider and a circle
    01:42:943 (4) - I think if not ignore the vocal 01:43:049 will be better...and the pattern is not beautiful... changed this up a little bit as well
    add notes on 00:56:884 00:57:060 02:04:648 02:04:825 I prefer to leave these areas the way they are
[Hard]

  • Hp 5 Check!
    00:35:178 (3) - don't stack.express the vocal at 00:35:354 strongly recommanded I changed this part a bit, but i still left a stack in there
    00:56:707 (4) - 1/4 jump may be too hard for this diff,please stack the note on the end of the slider I didn't really stack them, kinda just overlapped them?
    02:01:649 (2,1) - too far compressed the notes more into the middle
    02:04:472 (3) - referred before ^
    02:25:119 (5) - Highly recomand to fix,It's quite hard for a player on this level to distinguish which slider moves above and which moves down. I just assumed players would keep their cursor on the head of the sliders and move down accordingly, well I moved (6) down so now players can easily distinguish which way to go :P
Sorry for my poor English
I love this song :)
Good luck!
Thanks for the mod!
-Tochi
WOW, nice map!
everything seems to be fine!
Topic Starter
[ Nyx ]

Otaku-kun123 wrote:

WOW, nice map!
everything seems to be fine!
Thank You!
The Girls
Nanaarrrr from mod4mod queue

[Normal]
SPOILER
  1. Length is 1 second longer than your other maps.
  2. 00:18:766 (2) I think this is more suitable for the flow on Norm difficulty.
  3. 01:00:942 (2) Try this? Smoother mouse movements
  4. 01:17:178 (6) It feels more fitting for the song if you don't break up the flow out song just to blanket. THis is the end of the passage, and I think after the chorus where its twisting and turning flow-wise to resolve it in a fluid motion. Like this:
  5. 01:32:531 (2, 3) If you stretch the steepness of your stream it flows better. Like this:
  6. 01:53:884 (3, 4, 5) Stretch so DS is consistent.

[Hard]
SPOILER
  1. Consider turning your slider tick rate to two for Hard+ or Insane. It would help make the longer sliders not seem so empty.
  2. 00:11:531 (3, 1, 2) Ctrl + H for better flow. You might want to consider reversing Slider 2 if you don't like how far the jump is.
  3. 00:19:648 (1) Stack to the end of the Slider 4 at 00:18:413
  4. 00:30:060 (4, 5) Try reversing the curve like this. It flows from Slider 3 into 4, and then let's you still alternate smoothly to Slider 5.
  5. 00:35:707 (4) Blanket
  6. 00:40:913 (3) Move this out just by a tad. So the blanketing is cleaner.
  7. 02:01:648 (2, 1) If you switch the two, it builds anticipation for the song when it comes down to the middle sliders. Also flows fine. Maybe too big of a jump for Hard?

[Insane]
SPOILER

  • There isn't much to say about this. It flows nice and its purrrdy.
  1. 00:48:236 (3) I have nothing else to complain about... lol
    [img]http://puu.sh/b93Jw/ef1e4a647d.jpg
    [/img]
  2. 01:45:589 (6) Line up axis. 3 sides of a square.
  3. 01:50:884 (6) Probably blanket at the same distance as previous. Especially since all three sliders are surrounding 1 circle.


That was nice ^^ your map is soo purddy~
Topic Starter
[ Nyx ]

The Girls wrote:

Nanaarrrr from mod4mod queue

[Normal]
SPOILER
  1. Length is 1 second longer than your other maps. Is it? I double checked and they all start from the same spot. EDIT: What the hell it is D:!
  2. 00:18:766 (2) I think this is more suitable for the flow on Norm difficulty. Tried to mirror this, not sure if i did ok.
  3. 01:00:942 (2) Try this? Smoother mouse movements Made into a similar fashion.
  4. 01:17:178 (6) It feels more fitting for the song if you don't break up the flow out song just to blanket. THis is the end of the passage, and I think after the chorus where its twisting and turning flow-wise to resolve it in a fluid motion. Like this: Changed!
  5. 01:32:531 (2, 3) If you stretch the steepness of your stream it flows better. Like this: Didn't really do much here, but fixed up by a few co-ordinates.
  6. 01:53:884 (3, 4, 5) Stretch so DS is consistent. Didn't really do it the day you did, I kinda changed this whole section, so everything as about the same DS.

[Hard]
SPOILER
  1. Consider turning your slider tick rate to two for Hard+ or Insane. It would help make the longer sliders not seem so empty. I prefer not to just because I like how they look without the white dots in it.
  2. 00:11:531 (3, 1, 2) Ctrl + H for better flow. You might want to consider reversing Slider 2 if you don't like how far the jump is. I changed this section up quite a bit so that it has the CTRL-H but also the sliders revolve around (3)
  3. 00:19:648 (1) Stack to the end of the Slider 4 at 00:18:413 Ctrl - C, Ctrl - V, Ctrl - G. Done.
  4. 00:30:060 (4, 5) Try reversing the curve like this. It flows from Slider 3 into 4, and then let's you still alternate smoothly to Slider 5. Yes! I also fixed it so that it sort of blankets (2)
  5. 00:35:707 (4) Blanket Fixed
  6. 00:40:913 (3) Move this out just by a tad. So the blanketing is cleaner. Done
  7. 02:01:648 (2, 1) If you switch the two, it builds anticipation for the song when it comes down to the middle sliders. Also flows fine. Maybe too big of a jump for Hard? Yea OK, it works, hopefully it's not too big.

[Insane]
SPOILER

  • There isn't much to say about this. It flows nice and its purrrdy.
  1. 00:48:236 (3) I have nothing else to complain about... lol Done
    [img]http://puu.sh/b93Jw/ef1e4a647d.jpg
    [/img]
  2. 01:45:589 (6) Line up axis. 3 sides of a square. Done
  3. 01:50:884 (6) Probably blanket at the same distance as previous. Especially since all three sliders are surrounding 1 circle. Done


That was nice ^^ your map is soo purddy~
Thank you for the mod!
AruOtta
Hello, mod from my queue

Normal

I think the HP Drain Rate and the Overall Difficulty can be both at 3 instead of 4, remember that it's the lowest difficulty of the map, it should be quite easy.

  1. 00:08:884 - There is an emphasized beat you missed here, I think you should add a circle here (maybe around x356|y64 ?)
  2. 00:21:237 (2,3,4) - I think it's a bit hard to play these 3 circles which are on a red tick. It's just a little suggestion, but maybe you can try this exemple of pattern : http://puu.sh/bab6V.jpg
  3. 00:32:354 (6,2) - These sliders aren't perfectly stacked, you should fix it for the esthetic of the difficulty.
  4. 00:48:766 (1) - There's only 1/2 beat of distance between the last object and the spinner, it's quite short for a Normal =/ Maybe you can try to start it at
  5. 00:48:942 because there's an emphasized beat here, so even if it won't follow the voice, it'll be justified.
  6. 00:55:119 (1) - Same problem here, I think you should follow the stream, which starts at 00:55:295, then it'll be perfect because there will be 1/1 beat instead of 1/2 beat, it'll be easier for beginners.
  7. 00:57:413 (1,2) - I think you can change a little bit (2)'s shape to make a perfect blanket with (1) for it looks prettier. You can be helped by the sliderball's overyaly, like in this picture : http://puu.sh/babA2.jpg
  8. 01:02:707 (1,2) - There is an overlap here, it looks quite ugly... I think you can try this exemple of pattern to make it prettier :
  9. 01:47:884 (1,2) - This pattern can be hard for beginners, they won't know when they have to hit the slider. I suggest to destack these sliders, this should be more readable.
  10. 01:51:590 (1) - Same as above about the distance between the spinner and the previous object, but there is no emphasized beat 1/2 beat after the start of the slider. Then I think the better this to do is to use a circle instead of 01:51:060 (6).
  11. 01:56:531 (1) - Instead of the last suggestion, there is an emphasized beat at 01:56:707, so the spinner should start here I think.
  12. 02:05:002 (1) - I think it's a bad idea to start here with a circle on a red tick. I suggest to delete it, like you made for the first kiai time.
  13. 02:15:413 (3,1) - The distance snap here can be tricky here, I thought I had to hit at 02:16:119. I think you should start here at 02:16:472, because starting on a red tick is hard.
  14. 02:22:472 (2,4) - Maybe you can stack these 2 objects ? It'll increase the diff's esthetic.
  15. 02:25:295 (6) - Maybe you can use a 1/2 slider here instead of the circle, because there is an emphasized beat at 02:25:472.

Hard


  1. 00:28:825 (1,3,5) - Try to stack them properly, it'll be prettier \:D/
  2. 00:42:237 (6,7) - The jump between these 2 objects is a problem, it'll make people fail and raging and after they will break their computer :c Maybe you can use CTRL+G for 00:42:237 (6) ?
  3. 00:49:119 (4) - I don't know if it's a good idea to stack here, it's gonna be hard for HD playes, I suggest to stack it with 00:49:296 (5).
  4. 00:56:002 (3,4) - The distance between these 2 objects in the timeline is a bit short, it's gonna be hard to guess when it ends, because of the slider velocity multiplier, so I suggest to make it ends at 00:56:531.
  5. 00:59:707 (2,4) - These 2 object aren't stacked properly, try to fix it for the esthetic of the diff.
  6. 01:44:002 (1,2) - Just a little suggestion, but why don't you make the same pattern as 01:38:355 (7,8) ?
  7. 01:51:060 (7,8) - I suggest to destack here, because it's hard with HD. Maybe you can move it around something like x176|y364 ?
  8. 01:55:472 (1) - Just a little suggestion about the flow here, but maybe you can reverse the slider ? Here is an exemple : http://puu.sh/baeJq.jpg
  9. 02:01:296 (1,2,1,2) - Ouch... I think these jumps are too hard for this diff, even for the Insane it'll be hard imo =/
  10. 02:03:766 (2,3) - Same as above, the distance in the timeline is too short between these 2 objects. Try to end the slider at 02:04:295.
I don't know what to say... This diff is perfect, I love it \:D/

Insane

I think the Overall Difficulty is a bit high, because decrease it a little bit, 7 seems fine imo.

  1. 00:20:355 (3,6) - Just a suggestion, but maybe you can try to stack these slider's tail ?
  2. 00:38:531 (6,7) - This jump looks a bit random, I think you should continue 00:38:531 (6)'s shape's movement by moving (7) around x96|y36
  3. 00:41:001 (3,4,5) - The distance between these 3 objects is quite the same, so maybe you should try to change this, maybe by moving (4) around x260|y248
  4. 01:04:472 (6,8) - Maybe you can try to blanket (8) with (6) ?
  5. 01:33:413 (4,6) - Try to stack them properly please
  6. 01:46:913 (2,4) - These 2 circles aren't needed, there's no emphasized beats on these blue ticks so it's overmapped, and you should delete them.
  7. 02:08:002 (2,3) - The (3) is hidden by (2)'s revese, to you should change it, it'll be better to play
  8. 02:25:472 (6) - This slider seems a bit out of this pattern 02:24:413 (2,3,4,5), so I suggest to try this pattern : http://puu.sh/bafHH.jpg

Sweet mapset ~

Good luck for rank \:D/
Yauxo


Kinda late, sorry!
Hi there, coming from your request in our Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.
Please take note that I mod your map for mostly unrankable or "stupid" stuff. I try to avoid style related issues, as I cant really judge these. Why is that?

Unrankable
Suggestion

Other than that, colours yellow to red indicate how important changes would be in my opinion


[General]
The set itself (all diffs) have some more or less big rhythm problems in them. Many possible (and/or strong beats) are unmapped or mapped by a unfitting long slider. I'll point out the main problems in the Normal mod and suggest that you carry the general idea over to the other diffs.

[Normal]
Many (quite the number) NCs seemed off so I took the time to unNC all and NC them again.

00:09:060 (1) - 00:11:531 (1) - 00:14:707 (1) - 00:17:531 (1) - 00:20:354 (1) - 00:22:825 (1) - 00:25:648 (1) - 00:28:472 (1) - 00:31:296 (1) - 00:34:119 (1) - 00:36:942 (1) - 00:39:766 (1) - 00:42:589 (1) - 00:47:884 (1) - 00:53:531 (1) - 00:59:531 (1) - 01:02:354 (1) - 01:05:178 (1) - 01:08:354 (1) - 01:11:178 (1) - 01:13:649 (1) - 01:16:472 (1) - 01:33:413 (1) - 01:36:237 (1) - 01:39:060 (1) - 01:42:236 (1) - 01:44:707 (1) - 01:47:531 (1) - 01:50:355 (1) - 01:55:648 (1) - 02:01:648 (1) - 02:07:295 (1) - 02:10:472 (1) - 02:12:942 (1) - 02:16:295 (1) - 02:18:590 (1) - 02:21:766 (1) - 02:24:236 (1) -

General rule of thumb when it comes to NCing: NCs should be on the downbeat (big white tick most of the time) or on a significant change in music/pitch. metronome changes can also be NCd.
Please note that all of these NCs I just recommended are before modding. If I happen to point out to change something where the downbeat is on a slider end and the object after this was NC'd, then please move the NC to the changed object that's on the downbeat.

About the beginning: You've mapped the same beat in multiple different ways. That itself is not bad, but it's also that the consistency takes a few hits from that as well. I'd recommend that you maybe revisit some of the patterns that you mapped (from 00:05:884 (1) - to 00:22:825 (1) - ) and think about changing some so that there might be 2 of that kind and 2 of the other kind. That wouldnt be as confusing as it is right now. (Since this is the easiest diff, new players will play this first and same beat should mean same klicks, right?)

Here are 2 example rhythms you could use:






As an example why your rhythms could need some improvement: 00:12:236 (2) -
This 2/1 slider has multiple unmapped beats/hits, 00:12:413 - and 00:12:766 - The slider would indicate that this is just a long sound with no beats on it, which it isnt.

00:10:648 (4) - has an unmapped beat on 00:10:825 -
(same with 00:17:884 (2) - ) etc.

00:20:354 (1) - has unmapped beats on 00:20:707 - and 00:21:060 - . Something like this would work for example

■ 00:17:178 (1) - remove the repeat and start a new Slider here, like you did in other cases on the same music before like 00:11:531 (1) - . Nc as well
■ 00:18:766 (3) - remove and replace with a 1/2 repeatable and place a 1/1 slider behind that



and all of this continues further on. For the sake of not pointing out the same things again, I'll leave that open and up to you.

■ 00:27:413 (4) - Iam rather unsure about this. The actual hit is 1/4 earlier on the blue tick (dont ever map a blue tick in normals, I just wanted to point that out)
To fix this, you could do that (3 is 00:26:707 (3) - )



■ 00:43:649 (1) - I dont actually think that a spinner fits here. Try this (and move NC to 00:45:413 (2) - ):



■ 00:53:531 (1) - There is a downbeat (a heavy beat) on the repeat, which doesnt add to the intensity of the beat at all. Make it clickable! 00:53:531 (4) - circle 00:53:884 (1) - slider (NC)
■ 00:55:295 (3) - This spinner doesnt fit here either. Try this (this is with the change from ^)



Please also remove the SV slowdown on 00:56:001 (4) - , that shouldnt be there in Normals

■ 01:06:766 (3) - This plays better imo because the slider on (3) would support the long "A" vocal and the circles afterwards support the following vocals better as opposed to a slider



■ 01:09:766 (5) -



■ 01:17:178 (2) - fill the gap! You can still hear strong beats in the part where you delayed the break.



■ 01:41:002 (3) -respace this one to 1.0 DS like you usually did I didnt see that the base DS is 0,9, so respace the slider after that. I will leave this tip here though:

(The thing with this is that it's on a red tick that new players cant smell out of nowhere. Spacing usually helps to see how "far away" an object is timewise - and if an object is closer than it should be (position wise), but farther away than the rest of the mapped objects (time wise), players might get confused and combobreak because they panic.)

■ 02:16:119 (1) - Move this one to the white tick so that there's no awkward gap between (4) and (1). This will also help the player holding the rhythm of the song.
On a side note: Never try to map vocal only. You play to the beat of the song, not to the vocals.
You also did it correct here 02:18:590 (1) -


I'll leave it at that, the same rhythm problems occur later on as well, so Iam not gonna point these out as well, as the song's pretty much on repeat after the second kiai. I'd highly recommend that you look over all of these atleast once. (The rhythm in the kiai looked better than outside of it)

[Hard]
■ Basically the same as in Normal. There are some unmapped beats that should be mapped, some sliders are longer than they should be, some strong beats are on sliderends (which is a weak beat) and some sliders should be replaced by circle. I'll go ahead and give some examples for rhythms, but I'll leave it at that. Try to take some notes from the stuff I posted in your Normal diff and try to apply them in here as well (but a bit harder ofc)

00:17:178 (1) -



00:28:825 (1) -



■ The kiai here is, compared to the rest, really good! Thats how it should be.
■ 01:10:825 (2) - replace (2 and 3) with a 1/1 slider
■ 01:13:472 (2) -



■ 01:18:413 (1) - You dont need to NC these here, as they follow a "normal" path (I really like this as well!)

& repeat for second half of the song

[Insane]
■ Same as aboves, but the general map looks better as the others do in terms of rhythm. You get the drill :>

■ 00:56:707 (2) - You shouldnt leave so many beats unmapped after that, this seems boring. The song is already strong after this beat, so insert some more circles or sliders to fill the empty gap!

So, uhm, yea. The song itself is really enjoyable and I'd actually want to offer to map a GD Insane if you're interested in it (that'd take some time though since I still have some requests open). Feel free to pm me ingame if you want me to.

I hope the rhythm suggestions are clear and make sense to you, so that you have an easy time implementing them :3 I didnt really mod the patterns in Hard/Insane because these were to change anyway if you change the general rhythm in these. If you have any questions, feel free to pm me ingame

Gl!
Topic Starter
[ Nyx ]
Kenterz

Kenterz wrote:

Hello, mod from my queue

Normal

I think the HP Drain Rate and the Overall Difficulty can be both at 3 instead of 4, remember that it's the lowest difficulty of the map, it should be quite easy. Yes I agree. It should be much easier, as you can probably tell, easy-normal is not my forte.

  1. 00:08:884 - There is an emphasized beat you missed here, I think you should add a circle here (maybe around x356|y64 ?) Yea
  2. 00:21:237 (2,3,4) - I think it's a bit hard to play these 3 circles which are on a red tick. It's just a little suggestion, but maybe you can try this exemple of pattern : http://puu.sh/bab6V.jpg Yea sure I like this, I also changed a slider that came before to a 1/2 slider.
  3. 00:32:354 (6,2) - These sliders aren't perfectly stacked, you should fix it for the esthetic of the difficulty. Fixed
  4. 00:48:766 (1) - There's only 1/2 beat of distance between the last object and the spinner, it's quite short for a Normal =/ Maybe you can try to start it at
  5. 00:48:942 because there's an emphasized beat here, so even if it won't follow the voice, it'll be justified. If it'll make it easier than yea Ill fix it.
  6. 00:55:119 (1) - Same problem here, I think you should follow the stream, which starts at 00:55:295, then it'll be perfect because there will be 1/1 beat instead of 1/2 beat, it'll be easier for beginners. ^
  7. 00:57:413 (1,2) - I think you can change a little bit (2)'s shape to make a perfect blanket with (1) for it looks prettier. You can be helped by the sliderball's overyaly, like in this picture : http://puu.sh/babA2.jpg I tried to fix this again though not really like the picture, hopefully it's a bit better now.
  8. 01:02:707 (1,2) - There is an overlap here, it looks quite ugly... I think you can try this exemple of pattern to make it prettier : Yes fixed, but (3) slider I ctrl-g so it flows to the next note.
  9. 01:47:884 (1,2) - This pattern can be hard for beginners, they won't know when they have to hit the slider. I suggest to destack these sliders, this should be more readable. Destacked
  10. 01:51:590 (1) - Same as above about the distance between the spinner and the previous object, but there is no emphasized beat 1/2 beat after the start of the slider. Then I think the better this to do is to use a circle instead of 01:51:060 (6). Did I do it right?
  11. 01:56:531 (1) - Instead of the last suggestion, there is an emphasized beat at 01:56:707, so the spinner should start here I think. ^
  12. 02:05:002 (1) - I think it's a bad idea to start here with a circle on a red tick. I suggest to delete it, like you made for the first kiai time. Deleted
  13. 02:15:413 (3,1) - The distance snap here can be tricky here, I thought I had to hit at 02:16:119. I think you should start here at 02:16:472, because starting on a red tick is hard. Did I do it right again? I removed the first note and DS the notes the come after.
  14. 02:22:472 (2,4) - Maybe you can stack these 2 objects ? It'll increase the diff's esthetic. Stacked
  15. 02:25:295 (6) - Maybe you can use a 1/2 slider here instead of the circle, because there is an emphasized beat at 02:25:472. Yes I agree.

Hard


  1. 00:28:825 (1,3,5) - Try to stack them properly, it'll be prettier \:D/ Made them Pretty :D
  2. 00:42:237 (6,7) - The jump between these 2 objects is a problem, it'll make people fail and raging and after they will break their computer :c Maybe you can use CTRL+G for 00:42:237 (6) ? Someone suggested me to do this, but now that you put it that way... I guess ill keep the jumps to a minimum.
  3. 00:49:119 (4) - I don't know if it's a good idea to stack here, it's gonna be hard for HD playes, I suggest to stack it with 00:49:296 (5). I should start playing my map with all the different mods so I can start noticing these things. Stacked
  4. 00:56:002 (3,4) - The distance between these 2 objects in the timeline is a bit short, it's gonna be hard to guess when it ends, because of the slider velocity multiplier, so I suggest to make it ends at 00:56:531. This is what I had it at originally before I extended it to 00:56:619 .As of right now I'm going to keep it the way it is so that both hard and insane are the same in a sense.
  5. 00:59:707 (2,4) - These 2 object aren't stacked properly, try to fix it for the esthetic of the diff. Stacked
  6. 01:44:002 (1,2) - Just a little suggestion, but why don't you make the same pattern as 01:38:355 (7,8) ? Yup
  7. 01:51:060 (7,8) - I suggest to destack here, because it's hard with HD. Maybe you can move it around something like x176|y364 ? Destacked, but placed elsewhere.
  8. 01:55:472 (1) - Just a little suggestion about the flow here, but maybe you can reverse the slider ? Here is an exemple : http://puu.sh/baeJq.jpg I was thinking this too because it felt weird as I was playing this. Yea I was thinking this too.
  9. 02:01:296 (1,2,1,2) - Ouch... I think these jumps are too hard for this diff, even for the Insane it'll be hard imo =/ Alright I changed it up a bit so now the top 2 are jumps but not as big.
  10. 02:03:766 (2,3) - Same as above, the distance in the timeline is too short between these 2 objects. Try to end the slider at 02:04:295. ^
I don't know what to say... This diff is perfect, I love it \:D/

Insane

I think the Overall Difficulty is a bit high, because decrease it a little bit, 7 seems fine imo. I kind of want to do 7.5, but I hate decimal values so I'll go with 7.

  1. 00:20:355 (3,6) - Just a suggestion, but maybe you can try to stack these slider's tail ? Alright, this will also create a jump with (4) & (5)
  2. 00:38:531 (6,7) - This jump looks a bit random, I think you should continue 00:38:531 (6)'s shape's movement by moving (7) around x96|y36 Yea this note hasn't moved since I first placed it there. So I guess you could say it's a bit random.
  3. 00:41:001 (3,4,5) - The distance between these 3 objects is quite the same, so maybe you should try to change this, maybe by moving (4) around x260|y248 Fixed
  4. 01:04:472 (6,8) - Maybe you can try to blanket (8) with (6) ? Blanketed
  5. 01:33:413 (4,6) - Try to stack them properly please stacked
  6. 01:46:913 (2,4) - These 2 circles aren't needed, there's no emphasized beats on these blue ticks so it's overmapped, and you should delete them. Deleted
  7. 02:08:002 (2,3) - The (3) is hidden by (2)'s revese, to you should change it, it'll be better to play Yea OK placed it elsewhere
  8. 02:25:472 (6) - This slider seems a bit out of this pattern 02:24:413 (2,3,4,5), so I suggest to try this pattern : http://puu.sh/bafHH.jpg Did I do it right? I think so

Sweet mapset ~

Good luck for rank \:D/

Thanks for the mod!~


Yauxo

Yauxo wrote:



Kinda late, sorry! Don't worry, waiting is the least of my worries.
Hi there, coming from your request in our Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" (I would never do that) without an explanation. If I told you something that was against your map, tell me why (Will do!). This way mapper and modder both gain something. (Level Up!)
Please take note that I mod your map for mostly unrankable or "stupid" stuff. I try to avoid style related issues, as I cant really judge these. Why is that?

Unrankable
Suggestion

Other than that, colours yellow to red indicate how important changes would be in my opinion


[General]
The set itself (all diffs) have some more or less big rhythm problems in them. Many possible (and/or strong beats) are unmapped or mapped by a unfitting long slider. I'll point out the main problems in the Normal mod and suggest that you carry the general idea over to the other diffs.

[Normal]
Many (quite the number) NCs seemed off so I took the time to unNC all and NC them again. Thank you for taking the time to do this, ill have to look over these NCs. I also feel like my understanding of hit sounding has been improved, thanks to you're awesome explanation.

00:09:060 (1) - 00:11:531 (1) - 00:14:707 (1) - 00:17:531 (1) - 00:20:354 (1) - 00:22:825 (1) - 00:25:648 (1) - 00:28:472 (1) - 00:31:296 (1) - 00:34:119 (1) - 00:36:942 (1) - 00:39:766 (1) - 00:42:589 (1) - 00:47:884 (1) - 00:53:531 (1) - 00:59:531 (1) - 01:02:354 (1) - 01:05:178 (1) - 01:08:354 (1) - 01:11:178 (1) - 01:13:649 (1) - 01:16:472 (1) - 01:33:413 (1) - 01:36:237 (1) - 01:39:060 (1) - 01:42:236 (1) - 01:44:707 (1) - 01:47:531 (1) - 01:50:355 (1) - 01:55:648 (1) - 02:01:648 (1) - 02:07:295 (1) - 02:10:472 (1) - 02:12:942 (1) - 02:16:295 (1) - 02:18:590 (1) - 02:21:766 (1) - 02:24:236 (1) -

General rule of thumb when it comes to NCing: NCs should be on the downbeat (big white tick most of the time) or on a significant change in music/pitch. metronome changes can also be NCd.
Please note that all of these NCs I just recommended are before modding. If I happen to point out to change something where the downbeat is on a slider end and the object after this was NC'd, then please move the NC to the changed object that's on the downbeat.

About the beginning: You've mapped the same beat in multiple different ways. That itself is not bad, but it's also that the consistency takes a few hits from that as well. I'd recommend that you maybe revisit some of the patterns that you mapped (from 00:05:884 (1) - to 00:22:825 (1) - ) and think about changing some so that there might be 2 of that kind and 2 of the other kind. That wouldnt be as confusing as it is right now. (Since this is the easiest diff, new players will play this first and same beat should mean same klicks, right?) I've gone back and remapped the entire section you have pointed out you the first of the two example rhythms you have given me.

Here are 2 example rhythms you could use:

Used this one.




As an example why your rhythms could need some improvement: 00:12:236 (2) -
This 2/1 slider has multiple unmapped beats/hits, 00:12:413 - and 00:12:766 - The slider would indicate that this is just a long sound with no beats on it, which it isnt. Yes, I do agree my rhythm's do need a ton of improvement especially in my normal difficulty. I have fixed this by using the pattern in the first picture shown above and hopefully the placement (I did remap this) is alright.

00:10:648 (4) - has an unmapped beat on 00:10:825 -
(same with 00:17:884 (2) - ) etc. ^

00:20:354 (1) - has unmapped beats on 00:20:707 - and 00:21:060 - . Something like this would work for example Wow, never really noticed this, I assumed this and the last part were both the same so I kind of made it the same. Guess I'm not listening hard enough.

■ 00:17:178 (1) - remove the repeat and start a new Slider here, like you did in other cases on the same music before like 00:11:531 (1) - . Nc as well
■ 00:18:766 (3) - remove and replace with a 1/2 repeatable and place a 1/1 slider behind that Well... uh stuff happened and I used the pattern above to do this part as well, before I checked out this mod. Hopefully it'll be OK for you and for everyone else.



and all of this continues further on. For the sake of not pointing out the same things again, I'll leave that open and up to you.

■ 00:27:413 (4) - Iam rather unsure about this. The actual hit is 1/4 earlier on the blue tick (dont ever map a blue tick in normals, I just wanted to point that out)
To fix this, you could do that (3 is 00:26:707 (3) - ) Used this pattern



■ 00:43:649 (1) - I dont actually think that a spinner fits here. Try this (and move NC to 00:45:413 (2) - ): Done



■ 00:53:531 (1) - There is a downbeat (a heavy beat) on the repeat, which doesnt add to the intensity of the beat at all. Make it clickable! 00:53:531 (4) - circle 00:53:884 (1) - slider (NC) It is now clickable!
■ 00:55:295 (3) - This spinner doesnt fit here either. Try this (this is with the change from ^)



Please also remove the SV slowdown on 00:56:001 (4) - , that shouldnt be there in Normals I went from Insane > Hard > Normal so that's why the SV change is in there. Guess I never took it out.

■ 01:06:766 (3) - This plays better imo because the slider on (3) would support the long "A" vocal and the circles afterwards support the following vocals better as opposed to a slider Alright, I like the feel of this.



■ 01:09:766 (5) - I got a little confused at first because of the different combo numbers but I got it (hopefully)



■ 01:17:178 (2) - fill the gap! You can still hear strong beats in the part where you delayed the break. I was a little reluctant to fill this in in the first place so I kind of just delayed the break.



■ 01:41:002 (3) -respace this one to 1.0 DS like you usually did I didnt see that the base DS is 0,9, so respace the slider after that. I will leave this tip here though: Respaced.

(The thing with this is that it's on a red tick that new players cant smell out of nowhere. Spacing usually helps to see how "far away" an object is timewise - and if an object is closer than it should be (position wise), but farther away than the rest of the mapped objects (time wise), players might get confused and combobreak because they panic.) Alright, ill keep this in mind. Thanks for the tip.

■ 02:16:119 (1) - Move this one to the white tick so that there's no awkward gap between (4) and (1). This will also help the player holding the rhythm of the song. I changed this up a bit, I moved them to the white tick as you said and placed an extra note on the white tick in between.
On a side note: Never try to map vocal only. You play to the beat of the song, not to the vocals.
You also did it correct here 02:18:590 (1) -


I'll leave it at that, the same rhythm problems occur later on as well, so Iam not gonna point these out as well, as the song's pretty much on repeat after the second kiai. I'd highly recommend that you look over all of these atleast once. (The rhythm in the kiai looked better than outside of it)

[Hard]
■ Basically the same as in Normal. There are some unmapped beats that should be mapped, some sliders are longer than they should be, some strong beats are on sliderends (which is a weak beat) and some sliders should be replaced by circle. I'll go ahead and give some examples for rhythms, but I'll leave it at that. Try to take some notes from the stuff I posted in your Normal diff and try to apply them in here as well (but a bit harder ofc)

00:17:178 (1) - Done.



00:28:825 (1) - Notes placed elsewhere and Done.



■ The kiai here is, compared to the rest, really good! Thats how it should be.
■ 01:10:825 (2) - replace (2 and 3) with a 1/1 slider Done!
■ 01:13:472 (2) - Done!



■ 01:18:413 (1) - You dont need to NC these here, as they follow a "normal" path (I really like this as well!) Double Checked, I have no NC on these notes. Thank you for liking these XD

& repeat for second half of the song

[Insane]
■ Same as aboves, but the general map looks better as the others do in terms of rhythm. You get the drill :>

■ 00:56:707 (2) - You shouldnt leave so many beats unmapped after that, this seems boring. The song is already strong after this beat, so insert some more circles or sliders to fill the empty gap!Alright I've put in a 1/2 slider to fill the empty gap. Same with the other unmapped part.

So, uhm, yea. The song itself is really enjoyable and I'd actually want to offer to map a GD Insane if you're interested in it (that'd take some time though since I still have some requests open). Feel free to pm me ingame if you want me to.

I hope the rhythm suggestions are clear and make sense to you, so that you have an easy time implementing them :3 I didnt really mod the patterns in Hard/Insane because these were to change anyway if you change the general rhythm in these. If you have any questions, feel free to pm me ingame

Gl!

Thanks for the crazy mod!
aigoh
From modding queue!
This is nice map and nice song. Keep up your mapping style :)
[Insane]
00:56:002 (1,2) - end point for (1) was placed on wrong time (on blue tick), making (2) confusing to hit. end point of (1) should be at 00:56:531
01:57:590 (7,8,9) - curve these.
02:03:766 (1) - ^^ end point at 02:04:295

[normal]
00:23:884 (2) - end point should be at 00:24:236
00:23:178 (1,2,3) - beats are not consistent with intro. I suggest think of patterns that will suit the song better. Try setting the beat this way:

00:26:707 (3) - change to single note

[Hard]
01:40:825 (4) - delete this note

Good luck!
Topic Starter
[ Nyx ]
mangocurry

mangocurry wrote:

From modding queue!
This is nice map and nice song. Keep up your mapping style :)
[Insane]
00:56:002 (1,2) - end point for (1) was placed on wrong time (on blue tick), making (2) confusing to hit. end point of (1) should be at 00:56:531 If you'd read the mods before you would have noticed that this was intentional. I did have it at 00:56:531 at one point but I've extended since.
01:57:590 (7,8,9) - curve these. Curved them.
02:03:766 (1) - ^^ end point at 02:04:295^^


[normal]
00:23:884 (2) - end point should be at 00:24:236 Changed it with the mod after
00:23:178 (1,2,3) - beats are not consistent with intro. I suggest think of patterns that will suit the song better. Try setting the beat this way: Didn't exactly made it like this but i changed the second slider to a note and 1/1 slider

00:26:707 (3) - change to single note Changed

[Hard]
01:40:825 (4) - delete this note Deleted

Good luck!

Thanks for the mod!
paraoka_old_1
http://puu.sh/bnkaA/cd730d8b88.rar

Finished!

including Oni and Inner Oni :D
Topic Starter
[ Nyx ]

paraoka wrote:

http://puu.sh/bnkaA/cd730d8b88.rar

Finished!

including Oni and Inner Oni :D
Awesome thanks a bunch!
neonat
Normal

Constant spacing for Normal, don't change some specifically

00:39:060 (4,1) - if you ctrl-g 00:39:060 (4) you will realise they aren't stacked perfectly
00:43:825 (6) - whistle on end of slider
00:45:413 (2) - start of slider deserves more impact, use finish hitsound
01:02:707 (1,2) - this breaks constant distance spacing; error
01:07:648 (3) - finish on end of slider
01:16:472 (5,1) - breaks constant distance spacing too; error
01:19:294 (5) - soft finish
01:30:590 (1) - lower the volume for this circle and put a finish
01:44:354 (5,6,7) - confusing rhythm, doesn't really fit. Shift 01:44:531 (6) to start at 01:44:707
01:47:531 (3) - finish
01:52:825 (1) - finish on end of slider
01:58:825 (1,2) - spacing error, too wide
02:15:413 (3) - finish on end of slider
02:19:119 (1) - start slider at 02:19:295 - current rhythm doesn't fit the song
02:19:825 (2,3) - spacing error, 02:20:707 (3) should be further away. 02:19:825 (2,1) can then stack on each other
02:21:766 (1,3) - please then fix this stack, it's off
02:23:884 (4,5) - because these 2 don't stack on 02:22:472 (2) it looks messy

Hard

00:11:531 (3) - finish on start of slider
00:31:296 (1,2) - I don't think stacking suits this part
00:33:766 (3) - finish on end of slider
00:49:296 (5,6,7) - doesn't fit the song. Shift 00:49:296 (5) to start at 00:49:472 where there is a beat and move 00:49:825 (6) to 00:49:295 and also change 00:50:002 (7) to a 1/2 beat repeat slider because 00:50:178 is important
00:56:002 (3) - NC to define the sv change
01:08:001 (3) - finish on start of slider
01:08:001 (3,1) - not really good flow, you can't really move from 01:08:001 (3) to 01:08:531 (1)
01:18:942 (2) - soft hitsound finish on end of slider
01:30:590 (1) - finish
01:50:707 (5,6,7) - have a better blanket
01:53:178 (3) - finish on start of slider
01:57:060 (4) - out of rhythm, crucial beat at 01:57:236 overlooked
02:03:060 (1,2) - not stacked perfectly
02:05:002 (1,5) - don't overlap
02:08:531 (3,4,6) - unless these are spaced evenly, they look messy
02:15:766 (3) - finish or at least a soft whistle
02:21:942 (1) - overlooks the crucial beat at 02:22:119 as well

Insane

00:11:531 (4) - finish on start of slider, furthermore this should be a new combo, as it's a new phrase
00:35:178 (3) - doesn't fit the song, it overlooks the important beat at 00:35:354
00:45:413 (2) - finish on start of slider
00:56:002 (1,2) - inappropriate jump, doesn't blend with the music and is too extreme. This part doesn't feel like it needs any jump at all, make it between 1.1~1.5x at most from the slider. Have a finish on 00:56:707 (2)
01:57:060 (6) - doesn't fit the song, overlooks the beat at 01:57:236
01:57:942 and 01:58:031 - these parts feel empty, add objects to lead up to 01:58:119 (1) or it feels held back
02:03:766 (1,2) - same issue as 00:56:002 (1,2) it's too far away, and 02:04:472 (2) needs the finish hitsound to be louder and clearer and cymbals also fits here, it's too silent now
02:14:002 (3,4) - too close and it's too sudden of a change from the pattern of 02:12:942 (1,2,3) - you should reposition 02:14:531 (4,1) to suit the whole thing
02:21:942 (1) - overlooks the beat at 02:22:119



The spacing needs to be looked upon again, Good Luck.
Topic Starter
[ Nyx ]
neonat

neonat wrote:

Normal

Constant spacing for Normal, don't change some specifically

00:39:060 (4,1) - if you ctrl-g 00:39:060 (4) you will realise they aren't stacked perfectly off by 1 XD fixed.
00:43:825 (6) - whistle on end of slider added
00:45:413 (2) - start of slider deserves more impact, use finish hitsound it is now impactful >:D
01:02:707 (1,2) - this breaks constant distance spacing; error fixed.
01:07:648 (3) - finish on end of slider added
01:16:472 (5,1) - breaks constant distance spacing too; error fixed
01:19:294 (5) - soft finish added
01:30:590 (1) - lower the volume for this circle and put a finish lowered to 55% and added the finish.
01:44:354 (5,6,7) - confusing rhythm, doesn't really fit. Shift 01:44:531 (6) to start at 01:44:707 Yup

01:47:531 (3) - finish added
01:52:825 (1) - finish on end of slider added
01:58:825 (1,2) - spacing error, too wide fixed
02:15:413 (3) - finish on end of slider added
02:19:119 (1) - start slider at 02:19:295 - current rhythm doesn't fit the song fixed
02:19:825 (2,3) - spacing error, 02:20:707 (3) should be further away. 02:19:825 (2,1) can then stack on each other fixed and stacked
02:21:766 (1,3) - please then fix this stack, it's off fixed
02:23:884 (4,5) - because these 2 don't stack on 02:22:472 (2) it looks messy placed elsewhere

Weird, the spacing errors don't show up in AiMod. They are fixed though don't worry.

Hard

00:11:531 (3) - finish on start of slider added
00:31:296 (1,2) - I don't think stacking suits this part unstacked
00:33:766 (3) - finish on end of slider added
00:49:296 (5,6,7) - doesn't fit the song. Shift 00:49:296 (5) to start at 00:49:472 where there is a beat and move 00:49:825 (6) to 00:49:295 and also change 00:50:002 (7) to a 1/2 beat repeat slider because 00:50:178 is important Changed, not feeling the repeat slider though, left as 1/2 beat slider.
00:56:002 (3) - NC to define the sv change added
01:08:001 (3) - finish on start of slider added
01:08:001 (3,1) - not really good flow, you can't really move from 01:08:001 (3) to 01:08:531 (1) fixed
01:18:942 (2) - soft hitsound finish on end of slider added
01:30:590 (1) - finish added
01:50:707 (5,6,7) - have a better blanket tried to make it better
01:53:178 (3) - finish on start of slider added
01:57:060 (4) - out of rhythm, crucial beat at 01:57:236 overlooked fixed, made it into a 1/2 beat slider and a note
02:03:060 (1,2) - not stacked perfectly fixed
02:05:002 (1,5) - don't overlap fixed
02:08:531 (3,4,6) - unless these are spaced evenly, they look messy fixed-ish

02:15:766 (3) - finish or at least a soft whistle added a finish
02:21:942 (1) - overlooks the crucial beat at 02:22:119 as well fixed

Insane

00:11:531 (4) - finish on start of slider, furthermore this should be a new combo, as it's a new phrase added and changed
00:35:178 (3) - doesn't fit the song, it overlooks the important beat at 00:35:354 changed
00:45:413 (2) - finish on start of slider added
00:56:002 (1,2) - inappropriate jump, doesn't blend with the music and is too extreme. This part doesn't feel like it needs any jump at all, make it between 1.1~1.5x at most from the slider. Have a finish on 00:56:707 (2) Ok :(
01:57:060 (6) - doesn't fit the song, overlooks the beat at 01:57:236 fixed
01:57:942 and 01:58:031 - these parts feel empty, add objects to lead up to 01:58:119 (1) or it feels held back added some notes
02:03:766 (1,2) - same issue as 00:56:002 (1,2) it's too far away, and 02:04:472 (2) needs the finish hitsound to be louder and clearer and cymbals also fits here, it's too silent now changed
02:14:002 (3,4) - too close and it's too sudden of a change from the pattern of 02:12:942 (1,2,3) - you should reposition 02:14:531 (4,1) to suit the whole thing changed and fixed
02:21:942 (1) - overlooks the beat at 02:22:119 fixed



The spacing needs to be looked upon again, Good Luck.

Thanks for the mod!~
neonat
AiMod doesn't show spacing errors like this, furthermore if they help you detect spacing issues, it will deem all jumps as errors, so it's not really reliable in this aspect. You have to use perception and checking manually for this haha. Once again, good luck on your mapset
Topic Starter
[ Nyx ]

neonat wrote:

AiMod doesn't show spacing errors like this, furthermore if they help you detect spacing issues, it will deem all jumps as errors, so it's not really reliable in this aspect. You have to use perception and checking manually for this haha. Once again, good luck on your mapset
Ahh alright thanks for the tips! I'll keep them in mind next time I'm modding or creating a mapset. Thanks again!
okdesu_old
from Endless modding queue~

sorry i can't mod Taiko diff > [Muzukashii]

suggestion
should fix
must fix

[Insane]
  1. need more pace for hardest diff
  2. many short breaks where note can be added
  3. 00:00:237 - map from here
  4. 00:05:884 (1) - half size reverse slider
  5. 00:06:590 (3) - half size reverse slider
  6. 00:07:207 - add note
  7. 00:07:913 - remove
  8. 00:08:178 - add note
  9. 00:10:119 - add note
  10. 00:11:001 - add note
  11. 00:13:207 - add note
  12. 00:13:825 - add note
  13. 00:14:266 (2) - remove. from here 00:14:178 - to here 00:14:531 - leave empty
  14. 00:16:472 (6) - half size. add note at white tick
  15. 00:18:148 - add note
  16. try similar rythm for remaining map
gl (`・ω・´)シャキーン
EndlessShadow
[Oni]
00:38:707 Add Red note
Topic Starter
[ Nyx ]
okdesu

okdesu wrote:

from Endless modding queue~

sorry i can't mod Taiko diff > [Muzukashii]

suggestion
should fix
must fix

[Insane]
  1. need more pace for hardest diff
  2. many short breaks where note can be added
  3. 00:00:237 - map from here Yes mapped here for better consistency with Taiko difficulties. Also mapped for Normal and Hard
  4. 00:05:884 (1) - half size reverse slider I will make a reverse slider for this one but not for the next one.
  5. 00:06:590 (3) - half size reverse slider Not this one
  6. 00:07:207 - add note Naww
  7. 00:07:913 - remove I like this triple here, I have a slider in hard that mirrors this triple so I'd like to keep it consistent
  8. 00:08:178 - add note I don't hear anything
  9. 00:10:119 - add note ^
  10. 00:11:001 - add note ^ maybe I'm deaf?
  11. 00:13:207 - add note if i were to add a note here, it'd become a triple, but in doing so it'd mess up my formation here so I'm not going to add a note here
  12. 00:13:825 - add note I'm seriously debating add a note here, I'll leave it out for now but maybe add it in later on.
  13. 00:14:266 (2) - remove. from here 00:14:178 - to here 00:14:531 - leave empty I'm going to leave it as it is.
  14. 00:16:472 (6) - half size. add note at white tick ^
  15. 00:18:148 - add note Debating this note as well
  16. try similar rythm for remaining map
gl (`・ω・´)シャキーン

Thanks for the mod?
-Tochi
[General]
I didn't found anything that's weird or something like that.

[Insane]
i Actually like this map, good job!
Topic Starter
[ Nyx ]

EndlessShadow wrote:

[Oni]
00:38:707 Add Red note
Sorry for late reply. Thank you for the mod though! Unfortunetly I can't give kudos as there really isn't much here in the mod at all.
PatZar
Hi from moe mod

[Half Inner Oni]
00:08:707 (67) - unrankable | kat better
00:09:589 (72,73,74) - ^ same as above

I don't like this inner oni so i can't do it anymore

[Oni]
00:31:295 (233) - unrankable
00:34:119 (254) - ^
00:39:766 (297) - ^

sorry i can't do it anymore
so don't KD me
paraoka_old_1

Genocide wrote:

Hi from moe mod

[Half Inner Oni]
00:08:707 (67) - unrankable | kat better
00:09:589 (72,73,74) - ^ same as above

I don't like this inner oni so i can't do it anymore

[Oni]
00:31:295 (233) - unrankable
00:34:119 (254) - ^
00:39:766 (297) - ^

sorry i can't do it anymore
so don't KD me
bad snap already,
i don't want rank my guest diff. my map always make taiko modder to hate me...

so, pls remove my Taiko GD.
Topic Starter
[ Nyx ]

paraoka wrote:

bad snap already,
i don't want rank my guest diff. my map always make taiko modder to hate me...

so, pls remove my Taiko GD.
Removed. Sorry it didn't work out. Thank you for making a GD for me though!
WaterCrash_old
This is a solid beatmap. All three difficulties go along with the beat smoothly.

Starting at 1:47:891 on the Normal diff I feel like the map becomes to intense for "Normal" classification. Maybe space out the spinners more here so that there is more breathing room.

Other then that, GREAT JOB! :)
Topic Starter
[ Nyx ]

DeathOfSerious wrote:

This is a solid beatmap. All three difficulties go along with the beat smoothly.

Starting at 1:47:891 on the Normal diff I feel like the map becomes to intense for "Normal" classification. Maybe space out the spinners more here so that there is more breathing room.

Other then that, GREAT JOB! :)
Now that you have brought this to my attention, I have decided to change it to a long slider just like I did here: 00:43:825

That way players now keeping that 1/1 beat rhythm here as well and not spinning frantically and keeping the 1/1 rhythm at the same time.

Thank you for the mod!
WaterCrash_old

Z3R0Xx wrote:

DeathOfSerious wrote:

This is a solid beatmap. All three difficulties go along with the beat smoothly.

Starting at 1:47:891 on the Normal diff I feel like the map becomes to intense for "Normal" classification. Maybe space out the spinners more here so that there is more breathing room.

Other then that, GREAT JOB! :)
Now that you have brought this to my attention, I have decided to change it to a long slider just like I did here: 00:43:825

That way players now keeping that 1/1 beat rhythm here as well and not spinning frantically and keeping the 1/1 rhythm at the same time.

Thank you for the mod!
No problem ;)
Ringating
from my queue:

your image had a lot of artifacting due to heavy compression, so I cleaned that up with some selective blurs. That was really the only change, so here's the image:
if u want jpg for the whole 22 kb it saves, you can use this instead.

no kudosu
Topic Starter
[ Nyx ]

Ringating wrote:

from my queue:

your image had a lot of artifacting due to heavy compression, so I cleaned that up with some selective blurs. That was really the only change, so here's the image:
if u want jpg for the whole 22 kb it saves, you can use this instead.

no kudosu
Awesome! Thanks a bunch!
Kawashiro
Hello! thanks for m4m!

General

Timing : Perfect
Song Setup : Check Widescreen Support

Normal

00:04:119 (1) - Delete NC
00:05:884 (4) - Add NC
00:07:119 (1) - Delete NC
00:08:354 (3) - Move x:284 y:232
00:10:295 (1) - Del NC
00:11:531 (8) - Add NC
00:12:236 (1) - Del NC, Make this slider more flexion like that00:33:060 (1) - Del NC
00:45:060 (1,2) - Del 1 NC and add NC 2
00:50:707 - Add note and 00:51:060 (1) - Del NC
01:02:707 (1,2) - Del NC 1 and Add NC 2
01:18:942 (4) - Make this slider short about half and reverce slider01:45:236 (7) - Move x:477 y278
02:04:825 - Add note
02:19:295 (1,2) - Stack 2 on 1 slider finish
-----------------------------------------------------------------------------------
00:00:237 - Hitsound is very loudly than song, 50~55% is good
00:11:531 - Hitsound 65%
00:44:884 - Hitsound 50~55% to 00:56:619
00:56:707 - Hitsound 70~80% to 01:19:295
02:04:472 - Hitsound 70~80% to 02:25:648

Hard

AR 8 is better
00:01:825 (4,1) - Add NC 4 and Del NC 1
00:05:001 (2,3) - Stack 3 to 2
00:08:884 (1) - Add NC
00:11:531 (3) - Add NC and 00:12:237 (1) - Del NC
00:16:472 (5) - Rotation Anti-Clockwise 22
00:32:442 (3,4,5) - Move 3 to 5 and Move 4 to 5
00:36:413 (7) - Move x:332 y:208
00:45:413 (4) - Add NC
00:52:119 (5,6,7,8) - Use Ctrl + Shift + D and make clean square
00:54:237 (1,1) - Del NC
00:56:002 (7) - Add NC
01:05:707 (1) - Del NC
01:18:413 (1,1) - Del NC
01:33:943 (5,7) - Make symmetric 5 and 7
01:35:531 (1) - Del NC
01:42:942 (3) - Add Reverce
01:51:589 (8) - Move x:188 y:236
02:26:178 (1,1) - Del NC
-----------------------------------------------------------------------------------
Hitsound is Make like Normal

Insane

00:30:766 (7,9) - Stack 9 on 7
00:53:531 (1,2,1,2) - Make them more far
00:55:472 (1,1) - Del NC
01:02:178 (1) - Del this note
01:05:178 (4,1,1,1) - Make them more far
01:02:355 (2,3,4) - Make Large triangle
01:41:443 (6) - Del this note
01:44:266 (2) - ^
02:03:589 (1) - Del NC
-----------------------------------------------------------------------------------
Hitsound is Make like Normal
Verrry Funny map!
Topic Starter
[ Nyx ]
UnLock-

UnLock- wrote:

Hello! thanks for m4m!

General

Timing : Perfect
Song Setup : Check Widescreen Support Checked

Normal

00:04:119 (1) - Delete NC :arrow: done
00:05:884 (4) - Add NC :arrow: done
00:07:119 (1) - Delete NC :arrow: done
00:08:354 (3) - Move x:284 y:232 :arrow: moved
00:10:295 (1) - Del NC :arrow: removed
00:11:531 (8) - Add NC :arrow: done
00:12:236 (1) - Del NC, :arrow: Make this slider more flexion like thatRemoved NC but kept slider shape 00:33:060 (1) - Del NC :arrow: removed
00:45:060 (1,2) - Del 1 NC and add NC 2 :arrow: Deleted and added
00:50:707 - Add note and 00:51:060 (1) - Del NC :arrow: not adding a note but deleted NC
01:02:707 (1,2) - Del NC 1 and Add NC 2 :arrow: kept as is
01:18:942 (4) - Make this slider short about half and reverce slider :arrow: added
01:45:236 (7) - Move x:477 y278 :arrow: moved
02:04:825 - Add note :arrow: id prefer not to
02:19:295 (1,2) - Stack 2 on 1 slider finish :arrow: stacked
-----------------------------------------------------------------------------------
00:00:237 - Hitsound is very loudly than song, 50~55% is good :arrow: changed
00:11:531 - Hitsound 65%
00:44:884 - Hitsound 50~55% to 00:56:619
00:56:707 - Hitsound 70~80% to 01:19:295
02:04:472 - Hitsound 70~80% to 02:25:648

Hard

AR 8 is better :arrow: Was originally AR 7 but changed it to 8. That was a huge jump from normal so i changed it to 7.5. I will change it back to AR 8
00:01:825 (4,1) - Add NC 4 and Del NC 1 :arrow: done
00:05:001 (2,3) - Stack 3 to 2 :arrow: done
00:08:884 (1) - Add NC :arrow: added
00:11:531 (3) - Add NC and 00:12:237 (1) - Del NC :arrow: done
00:16:472 (5) - Rotation Anti-Clockwise 22 done
00:32:442 (3,4,5) - Move 3 to 5 and Move 4 to 5 :arrow: Hopefully i did the right thing here
00:36:413 (7) - Move x:332 y:208 :arrow: moved
00:45:413 (4) - Add NC :arrow: added
00:52:119 (5,6,7,8) - Use Ctrl + Shift + D and make clean square :arrow: wasnt really going for a square here but i made it more squarey
00:54:237 (1,1) - Del NC :arrow: deleted
00:56:002 (7) - Add NC :arrow: added
01:05:707 (1) - Del NC :arrow: nah
01:18:413 (1,1) - Del NC :arrow: deleted
01:33:943 (5,7) - Make symmetric 5 and 7 :arrow: done
01:35:531 (1) - Del NC :arrow: deleted
01:42:942 (3) - Add Reverce :arrow: added
01:51:589 (8) - Move x:188 y:236 :arrow: moved else where
02:26:178 (1,1) - Del NC :arrow: deleted
-----------------------------------------------------------------------------------
Hitsound is Make like Normal

Insane

00:30:766 (7,9) - Stack 9 on 7 :arrow: stacked
00:53:531 (1,2,1,2) - Make them more far :arrow: pushed them further away
00:55:472 (1,1) - Del NC :arrow: nah i like the rainbow effect
01:02:178 (1) - Del this note :arrow: nah, i feel it would give the player too much time to react
01:05:178 (4,1,1,1) - Make them more far :arrow: Ill keep it as it is
01:02:355 (2,3,4) - Make Large triangle :arrow: Sure why not
01:41:443 (6) - Del this note :arrow: ok
01:44:266 (2) - ^ :arrow: ^
02:03:589 (1) - Del NC :arrow: I still like this :?
-----------------------------------------------------------------------------------
Hitsound is Make like Normal
Verrry Funny map!

Thank you for the mod! & Thank you for the star!
Starfall9908
I can't download the map. I tried using both Osu!Direct and the normal way but it still didn't work.

Please try to fix this problem. Please come back to my modding queue and post your request again when the problem is fixed. (You'll have 3 tickets so you're free to break the rules there)
sheela
Hey Z3R0Xx! I guess the mod is more earlier.

General

  1. I think there's no space between "feat." and "Hatsune" (same thing with the Japanese name). http://livetune.jp/discography/342
  2. Normally, the source field should be a game, or a series, but not the album. So, the album, which is "Tell Your Story EP" should in the tags.
  3. Widescreen Support is only ticked when you have a storyboard. It makes the storyboard into a 16:9 aspect ratio.

Normal

    1. 00:00:237 to 00:03:766 - Especially the slider (4), this part isn't following with the music, and the rhythm is really bad. You should use the rhythm you made to 00:04:119 (1,2,3) . So basically, the rhythm should be like this:
      SPOILER

      I also made a pattern you can use, so here's the code:
      194,79,237,2,0,L|310:61,2,110,0|0|0,0:0|0:0|0:0,0:0:0:0:
      114,138,1295,2,0,L|103:205,1,55
      162,273,1825,2,0,P|222:296|289:294,1,110
      312,277,2354,2,0,P|314:222|314:157,1,110
      215,172,3060,6,0,P|213:117|213:52,2,110,0|0|0,0:0|0:0|0:0,0:0:0:0:
      If you don't know how to use the code, poke me in-game and I'm glad to help you.
    2. The first part of the map has new combo inconsistency. You made a pattern for the next part of the map, which is a new combo on the third downbeat. So try to follow the same pattern.
    3. 00:08:884 (4) - This slider sounds really weird. The head, repeat, and tail landed on weak beats, so we can't hear them properly. I would move it to 1/2 tick, which means that the slider is on 00:09:060 .
    4. I won't suggest to stack two sliders, like 00:10:295 (8,9) -, or 00:15:060 (2,3) . In my opinion, it's hiding the readability for the object that is covered by an object that's covering the object. It's hard to see with the original skin (osu!'s). So, I suggest to move these objects that is covered by another object.
    5. 00:13:648 (5) - It's not that important, but I suggest to move the 2nd node more down (it can be around x:280 y:109). The current doesn't follow the curve you made to 00:12:766 (3,4) -, but the one I suggest is, in my opinion.
    6. 00:23:178 (1) - I would remove the new combo to keep the consistency in the new combos.
    7. 00:28:825 (1) - In my opinion, if you move it to somewhere around x:134 y:205, it'd would make a better circular flow.
    8. 00:40:119 (1) - Try a mirror pattern with 00:39:060 (4) . So it means that you copy 00:39:060 (4) -, replace it to 00:40:119 (1) -, and flip it horizontally. I think it would have a nice flow, and a nice pattern.
    9. 00:39:766 - The part that starts here, and to the start of the spinner have an inconsistency in the new combo. Basically, 00:39:766 (5) should have a new combo, because it lands on a downbeat. After, remove it from 00:40:119 (1) to get the consistency. Try to find for the others.
    10. 00:45:413 (8) - Flip it vertically in order to follow the flow better, instead of a flow breaker. Since you made a curve that goes right for 00:43:825 (6,7) -, 00:45:413 (8) decides to break the flow, and starts to go right. While it's flipped vertically, it would follow the curve, so it makes a circular flow.
    11. 00:47:884 (3) - Same suggestion as above, but flip it horizontally.
    12. 00:59:884 (1) - Remove the 2nd node, by right-clicking on it, so it could be straight. That way, the slider won't go left, because 01:00:942 (2) is on the right of 00:59:884 (1) -'s head, so it's a flow breaker.
    13. 01:46:119 (1) - Move it to the red tick before (01:45:942 - ). It feels weird when you make a pause on a strong beat. So I suggest to move it to the red tick, and extend it to the upbeat (01:46:472 - ) to not miss the beat.

Hard

    1. Try CS on 3.8? So it won't be the same as for Insane.
    2. I spot inconsistency in the new combo, more in the beginning of the map. Try to keep it constant.
    3. 00:01:825 (1,2) - Replace these objects into a 1/1 slider. I think it's more fitting with the music.
    4. 00:08:884 (1,2,3,4,5) - I'm not that pro in hitsounds, but I think that the claps aren't fitting with all these notes. I would add claps on the 2nd and 4th white ticks, and 00:09:590 (3,5) should have a whistle.
      I did something random with pattern. It should add a little spice, since they land on strong beats.
    5. 00:54:590 (4,5) - Little nazi. These slider aren't the same as the ones to 00:53:531 (1,2,3) .
    6. 00:56:707 (2) - You should replace this note by a 1/1 slider so it could fill the empty space. Also, I was confused to when you have to click 00:57:237 (1) when I tested the map. I think this is the cause of the low slider velocity you put to 00:56:002 (1) -, so it can be confusing for the next object. And add a new combo. There's a chorus that starts here.
    7. 01:39:589 (1,2) - The distance between them is higher then the constant distance. Move them closer so it could have a same distance. If it's intended, I wouldn't make a jump to these objects, but can make to 01:40:119 (2,3) -, since the vocal on where (3) is land is higher than 01:40:119 .
    8. 01:45:943 (6) - Move it to x:143 y:296. That way, 01:45:413 (5) would shoot to the head of 01:45:943 (6) -, and not the tail.
    9. 01:51:589 (8) - Add a new combo.
    10. 02:04:472 (3) - Same suggestion as 00:56:707 (2) .
    I have a similar mapping style as you.

Insane

  1. 00:08:001 to 00:09:942 - The rhythm sounds really weird because of the triplet 00:07:825 (6,7,8) . I would make this rhythm. It's more fitting with the music.
  2. 00:15:942 (4) - It's uncomfortable to play when there's jumps before, but an object makes an anti-jump, and doesn't really fit with the music. So, try moving this slider somewhere further to the previous object, so it could make a jump. For example, you can flip it vertically, and switch the head and tail, and move it on top of the previous object. And I'll move 00:16:296 (5) more closer to 00:15:942 (4) so it's easy to catch it.
  3. 00:56:707 (2) - Add a new combo.
  4. 01:08:531 (1,2,3) - You should add space between them, so they won't be uncomfortable to play, since it's lower than the distance snap.
  5. 01:35:531 (3) - I wouldn't stack it with the previous object. Try to move it to x:336 y:358. I think it looks nice.
  6. 02:02:178 (1,2,3) - Move them more further to each other, so they'll be with the pattern you made to 02:01:295 (1,2,3,4,5) .
  7. 02:12:237 (1,2,3,4) - Why did you lower the distance? You made jumps before, so these notes kills those patterns. I would make jumps to them to match the other pattern.
Well, that's all! I found a lot issues about new combos. You usually keep the pattern constant, which means that two downbeats, there's a new combo. There are some passages that you break the consistency, but it should fit with the music.
Ask me questions if it concerns with the mod, or it could be anything. Good Luck on ranking this map!
Topic Starter
[ Nyx ]
sheela901

sheela901 wrote:

Hey Z3R0Xx! I guess the mod is more earlier.

General

  1. I think there's no space between "feat." and "Hatsune" (same thing with the Japanese name). http://livetune.jp/discography/342 :arrow: Removed the space
  2. Normally, the source field should be a game, or a series, but not the album. So, the album, which is "Tell Your Story EP" should in the tags. :arrow: Moved to tags
  3. Widescreen Support is only ticked when you have a storyboard. It makes the storyboard into a 16:9 aspect ratio. :arrow: That what that does, ok thanks unchecked it.

Normal

    1. 00:00:237 to 00:03:766 - Especially the slider (4), this part isn't following with the music, and the rhythm is really bad. You should use the rhythm you made to 00:04:119 (1,2,3) . So basically, the rhythm should be like this: :arrow: Thanks! I used this.
      SPOILER

      I also made a pattern you can use, so here's the code:
      194,79,237,2,0,L|310:61,2,110,0|0|0,0:0|0:0|0:0,0:0:0:0:
      114,138,1295,2,0,L|103:205,1,55
      162,273,1825,2,0,P|222:296|289:294,1,110
      312,277,2354,2,0,P|314:222|314:157,1,110
      215,172,3060,6,0,P|213:117|213:52,2,110,0|0|0,0:0|0:0|0:0,0:0:0:0:
      If you don't know how to use the code, poke me in-game and I'm glad to help you.
    2. The first part of the map has new combo inconsistency. You made a pattern for the next part of the map, which is a new combo on the third downbeat. So try to follow the same pattern. :arrow: Tried to make it more consistent
    3. 00:08:884 (4) - This slider sounds really weird. The head, repeat, and tail landed on weak beats, so we can't hear them properly. I would move it to 1/2 tick, which means that the slider is on 00:09:060 . :arrow: Moved it
    4. I won't suggest to stack two sliders, like 00:10:295 (8,9) -, or 00:15:060 (2,3) . In my opinion, it's hiding the readability for the object that is covered by an object that's covering the object. It's hard to see with the original skin (osu!'s). So, I suggest to move these objects that is covered by another object. :arrow: Unstacked them
    5. 00:13:648 (5) - It's not that important, but I suggest to move the 2nd node more down (it can be around x:280 y:109). The current doesn't follow the curve you made to 00:12:766 (3,4) -, but the one I suggest is, in my opinion. :arrow: Tried to move it down more
    6. 00:23:178 (1) - I would remove the new combo to keep the consistency in the new combos. :arrow: Removed
    7. 00:28:825 (1) - In my opinion, if you move it to somewhere around x:134 y:205, it'd would make a better circular flow. :arrow: Alright
    8. 00:40:119 (1) - Try a mirror pattern with 00:39:060 (4) . So it means that you copy 00:39:060 (4) -, replace it to 00:40:119 (1) -, and flip it horizontally. I think it would have a nice flow, and a nice pattern. :arrow: Done
    9. 00:39:766 - The part that starts here, and to the start of the spinner have an inconsistency in the new combo. Basically, 00:39:766 (5) should have a new combo, because it lands on a downbeat. After, remove it from 00:40:119 (1) to get the consistency. Try to find for the others. :arrow: Tried to make it mroe consistent.
    10. 00:45:413 (8) - Flip it vertically in order to follow the flow better, instead of a flow breaker. Since you made a curve that goes right for 00:43:825 (6,7) -, 00:45:413 (8) decides to break the flow, and starts to go right. While it's flipped vertically, it would follow the curve, so it makes a circular flow. :arrow: Kinda did this a little bit differently but it should be similar to what you said in the mod.
    11. 00:47:884 (3) - Same suggestion as above, but flip it horizontally. :arrow: Done
    12. 00:59:884 (1) - Remove the 2nd node, by right-clicking on it, so it could be straight. That way, the slider won't go left, because 01:00:942 (2) is on the right of 00:59:884 (1) -'s head, so it's a flow breaker. :arrow: Removed the second node
    13. 01:46:119 (1) - Move it to the red tick before (01:45:942 - ). It feels weird when you make a pause on a strong beat. So I suggest to move it to the red tick, and extend it to the upbeat (01:46:472 - ) to not miss the beat. :arrow: Moved back, extended and moved around a bit

Hard

    1. Try CS on 3.8? So it won't be the same as for Insane. :arrow: Ill give it a try!
    2. I spot inconsistency in the new combo, more in the beginning of the map. Try to keep it constant. :arrow: Your panda nose too good! Tried to make it more consistent.
    3. 00:01:825 (1,2) - Replace these objects into a 1/1 slider. I think it's more fitting with the music. :arrow: I think I'm going to keep these because I like the sound of it here.
    4. 00:08:884 (1,2,3,4,5) - I'm not that pro in hitsounds, but I think that the claps aren't fitting with all these notes. I would add claps on the 2nd and 4th white ticks, and 00:09:590 (3,5) should have a whistle.
      I did something random with pattern. It should add a little spice, since they land on strong beats. :arrow: Sugar and spice and everything nice!
    5. 00:54:590 (4,5) - Little nazi. These slider aren't the same as the ones to 00:53:531 (1,2,3) . :arrow: Oops
    6. 00:56:707 (2) - You should replace this note by a 1/1 slider so it could fill the empty space. Also, I was confused to when you have to click 00:57:237 (1) when I tested the map. I think this is the cause of the low slider velocity you put to 00:56:002 (1) -, so it can be confusing for the next object. And add a new combo. There's a chorus that starts here. :arrow: Done
    7. 01:39:589 (1,2) - The distance between them is higher then the constant distance. Move them closer so it could have a same distance. If it's intended, I wouldn't make a jump to these objects, but can make to 01:40:119 (2,3) -, since the vocal on where (3) is land is higher than 01:40:119 . :arrow: I had to move around the notes a bit to remove this jump but, I think it'll do fine.
    8. 01:45:943 (6) - Move it to x:143 y:296. That way, 01:45:413 (5) would shoot to the head of 01:45:943 (6) -, and not the tail. :arrow: It is not shooting the tail.
    9. 01:51:589 (8) - Add a new combo. :arrow: Made a NC
    10. 02:04:472 (3) - Same suggestion as 00:56:707 (2) . I had to do a little more work here but I made it the same
    I have a similar mapping style as you.
Mapping Style buddies :D

Insane

  1. 00:08:001 to 00:09:942 - The rhythm sounds really weird because of the triplet 00:07:825 (6,7,8) . I would make this rhythm. It's more fitting with the music. :arrow: Changed the rhythm
  2. 00:15:942 (4) - It's uncomfortable to play when there's jumps before, but an object makes an anti-jump, and doesn't really fit with the music. So, try moving this slider somewhere further to the previous object, so it could make a jump. For example, you can flip it vertically, and switch the head and tail, and move it on top of the previous object. And I'll move 00:16:296 (5) more closer to 00:15:942 (4) so it's easy to catch it. :arrow: Hopefully I did alright here, I didn't fully understand your mod, but I did shuffle around the notes a bit so it plays a bit better.
  3. 00:56:707 (2) - Add a new combo. :arrow: Made new combo
  4. 01:08:531 (1,2,3) - You should add space between them, so they won't be uncomfortable to play, since it's lower than the distance snap. :arrow: Tried to make it better to play, but didn't really space these out...
  5. 01:35:531 (3) - I wouldn't stack it with the previous object. Try to move it to x:336 y:358. I think it looks nice. :arrow: Gave it a try.
  6. 02:02:178 (1,2,3) - Move them more further to each other, so they'll be with the pattern you made to 02:01:295 (1,2,3,4,5) . :arrow: Done
  7. 02:12:237 (1,2,3,4) - Why did you lower the distance? You made jumps before, so these notes kills those patterns. I would make jumps to them to match the other pattern. :arrow: Made some jumps!
Well, that's all! I found a lot issues about new combos. You usually keep the pattern constant, which means that two downbeats, there's a new combo. There are some passages that you break the consistency, but it should fit with the music.
Ask me questions if it concerns with the mod, or it could be anything. Good Luck on ranking this map!

Thanks for the crazy cool mod!
Starfall9908
From Nacchan's Modding Queue

[Normal]
  1. 00:05:178 (4) - Blanket
  2. 00:05:884 (1) - ^
  3. 00:12:766 (3) - ^
  4. 00:25:648 (1) - ^
  5. 00:29:531 (2) - ^
  6. 00:48:942 (1) - Delete the spinner. It doesn't sound beautiful in the place you put it in .__.
  7. 00:55:295 (3) - This is confusing for people who just started playing osu. Delete a reverse arrow and put a circle instead
  8. 00:57:413 (2) - Blanket
  9. 00:59:531 (5) - X: 184 Y: 192
  10. 01:00:942 (2) - Blanket
  11. 01:05:178 (1) - ^
  12. 01:08:707 (1,3) - ^
  13. 01:11:178 (6) - ^
  14. 01:16:472 (5,1) - ^
  15. 01:47:884 (1) - ^
  16. 02:07:648 (1,2) - ^
  17. 02:21:766 (4) - ^
  18. 02:25:825 (1) - Confusing for new players.
[Hard]
  1. 00:06:589 (3) - Blanket
  2. 00:10:295 (6,7) - ^
  3. 00:13:472 (6) - ^
  4. 00:16:472 (5) - ^
  5. 00:41:001 (3) - ^
  6. 00:48:236 (3) - ^
  7. 01:03:766 (6) - ^
  8. 01:05:178 (1,2) - ^

That's all the time I had.

Good Luck ;)
DraQeu
Hi from my mod queue M4M
Everything I write is a suggestion

[General]

  • Why not full song? :(
[Insane]
  • 00:39:060 (9,10) - Stack these on 00:37:472 (2,3,4) - ?
    00:56:707 (1) - Put it at like x:268 y:176 or something, to keep the spiral?
    00:57:237 (3) - I don't get why this is under the slider
    01:05:178 (4) - Nc here?
    01:16:649 (9) - Stack this one on 01:16:119 (7) - ?
    01:34:472 (1) - Put this at x128 y280?
    01:48:766 (5) - Ctrl+J this slider maybe?
    02:04:472 (2) - Put it at x:308 y:80 or something to keep the curve?
    02:12:942 (1,2,3,4) - Do this part just like the first time? Not copy it but use for the 4 sliders the same shape and NC all of them.
    02:19:648 (2) - I don't really get why this on is on the end of the slider 02:20:531 (5) - And this on on the beginning. 02:20:707 (6) - Ctrl+G this one maybe?


[Hard]

  • 00:04:472 Why is this empty? Extend 00:04:119 (3) - until that point
    00:30:766 (3) - Put it at x:92 y:104 or something to make a curve with the circles?
    02:12:943 (1,1,1,1) - Why are all of these NC while these aren't 01:05:178 (1,2,3,4) - ?
[Normal]

  • 00:22:119 (5) - nazi perfect stack (put off grid snap for a sec no one will notice)

That's all what I could found, good luck with your beatmap!
Ps: Star for livetune and Miku song
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