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Miyano Mamoru - Canon

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Topic Starter
F D Flourite

smallboat wrote:

嗨 FD.

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]
  1. Kiai線未對齊:01:06:047 (3) 和 01:24:221 (2) .
  2. Insane的wide screen沒勾.
  3. 全難度的音效音量有點小(尤其是聽不到finish聲),表達不出歌曲,建議能加個10~15%來加強.
  4. BG建議要換,畫質不好

全部Fix~柑橘hitsound真心搞死我,以后还是用Default算了:<

Diff check part : Placement / Rhythm / Hitsound
[Easy]
Placement
  1. 01:17:298 (1,2,3) - Easy diff最好別stack這麼多,會被黑的
Rhythm
  1. 00:20:615 (3) - 這個節奏有點難,最好是改這樣 不要出現短滑條 :
  2. 00:24:221 (1,2) - 也是同樣理由,最好合併一個slider.
  3. 01:20:759 (2,3,2,3) - 建議23合併成一個滑條,這樣玩有點太桌機.這樣難度也會降低些。 这里没Fix,因为diff gap已经够大了,我不能丧心病狂……
  4. 01:29:124 (1,2) - 同上理由
  5. 01:32:153 (3) - ^
  6. 01:38:355 (2) - 刪掉,然後01:37:490 (1) - 加個折返,這樣就有跟到vocal了.比較自然.
Hitsound
  1. 00:49:605 (1) - 錯過finish (可以試試大白線finish給全部diff)
  2. 00:54:221 (1) - ^
  3. 00:58:836 (1) - 也是錯過finish
  4. 01:14:990 (1) - ^
[Normal] (我覺得這 diff開頭節奏有點跟太重,建議還是減少點節奏.)
Placement
  1. 00:46:865 (3) - 挑個間距
  2. 01:33:451 (1,2,3) - 排的不好看
Rhythm
  1. 00:03:163 (4) - 如果是要跟vocal這應該是往前一格紅線吧? (或這個刪掉)
  2. 00:03:740 (2) - 刪掉,然後00:03:307 (1) 尾端往後移一格?
  3. 00:36:769 (3) - 沒vocal在這裡,建議remove it.
  4. 00:38:067 (1,2) - 別跟這麼緊,2可以刪掉,直接用長滑條帶過就好了.
  5. 00:42:826 (2,3,4,5,6) - 確定Normal這樣放? (看Hard也是這樣放.) 會被黑一分,試試這個 :
  6. 00:44:846 (7) - 建議remove it,沒節奏在這裡.
  7. 00:47:009 (4) - 我覺得移后面一格白線,玩得比較舒服
  8. 00:51:913 (1) - 改成1/1滑條,你后面鼓聲沒跟到. Fixed in another way.
  9. 00:58:836 (1) - 跟前面一樣理由.
  10. 01:31:721 (2) - 為什麼要放1/3? 尾端是在紅線呢.
Hitsound
  1. 00:19:461 (1) - 錯過finish
  2. 00:24:221 (1) - ^
  3. 01:10:230 (2) - 也是錯過
  4. 01:18:307 (4) - ^
[Hard]
Placement
  1. 00:12:105 (1) - 1.5x速度在Hard也太快了,建議改慢點,不然也是會被黑的
  2. 00:26:240 (6,7) - 這個梗還是留在ins用吧,Hard真的不適合.
  3. 00:42:826 (1) - 建議也是速度慢點
  4. 00:58:836 (1,2,1,2,1,2,1,2) - 跳得不夠好,建議12一組,例如00:59:124 (2,1) - 可以間距擺開,依此類推. 感觉还是跳不好……随便摆摆吧。
  5. 01:14:413 (2) - 前後速度不一樣這裡要NC.
  6. 01:29:124 (1,2,3,4) - 感覺這個應該也是在ins才出現到. 我把距离缩短了
Rhythm
  1. 大致上看的還好,所以沒特別指出.
Hitsound
  1. 同之前的diff.
[Insane]
Placement
  1. 00:42:826 (1,2,1,2,1,2,1,2,1,2) - 建議1組之間再近一點,尤其是00:44:557 (1,2) - 太遠. 我恶俗 :D
  2. 00:56:528 (1) - 可以放遠一點,放到(108|108)左右位置看看.
  3. 01:13:692 (8) - 建議加個NC辨認加速.
  4. 01:32:153 (1) - 聽音樂沒有減速的必要 为了对称,以及增加娱乐性。其实我个人很喜欢这样……
Rhythm
  1. 00:59:124 (3) - 你要跟vocal的話這裡就不要加note,不加會玩的比較cool.
  2. 01:00:855 (3) - ^
  3. 01:01:721 (3) - 同理 这里的音感觉不补上会很难受。
  4. 01:20:759 (3) - 我覺得尾端是在白線而不是1/3.
  5. 01:22:778 (3) - 尾端是在藍線,現在這個尾端白線跟vocal不搭 但是压蓝线完全没音啊...
Hitsound
  1. 00:28:115 (4) - 開頭忘了whistle?
[Other]
  1. Good Luck!
Everything else is fixed.

Done. Thx for your mod! :D
Sellenite
from pm

好难

[Easy]
00:10:374 (1) - 节奏很怪,停在00:11:528,然后00:12:105加个circle,或者不加也可以
00:13:836 (3) - 这个节奏和00:12:538 (1) - 是一样的,而且红线音应该是比白线重的,改为红线起:
00:18:451 (3) - 同上
00:42:826、00:43:259、00:43:692、00:44:124、00:44:557、是重音,而00:43:403 (2,3,4) - 全部跟了轻音,超级别扭
00:52:490 (2) - nazi blanket
01:29:124 (1,2) - 。

[Normal]
00:12:538 (1) - 滑条头加finish
00:14:846 (1) - ^
00:15:999 (3) - ^
00:17:153 (1) - ^
00:20:615 加finish
00:20:903 (3) - ^
00:21:480 (5) - 滑条尾加finish

[Hard]
00:13:547 (4) - 尾巴加finish
00:14:846 (1) - 滑条头加finish
00:15:999 (1) - ^
00:18:163 (4) - 尾巴加finish
00:20:615 (1) - 滑条头加finish
00:21:480 (4) - 尾巴加finish
01:10:230 (3) - nazi blanket

hard和insane都不错,就是easy和normal给我的压迫感有点强
good luck
Topic Starter
F D Flourite

Sellenite wrote:

from pm

好难 XD, ike testplay 挂了,我要美丽。

[Easy]
00:10:374 (1) - 节奏很怪,停在00:11:528,然后00:12:105加个circle,或者不加也可以
00:13:836 (3) - 这个节奏和00:12:538 (1) - 是一样的,而且红线音应该是比白线重的,改为红线起:
00:18:451 (3) - 同上
00:42:826、00:43:259、00:43:692、00:44:124、00:44:557、是重音,而00:43:403 (2,3,4) - 全部跟了轻音,超级别扭
00:52:490 (2) - nazi blanket
01:29:124 (1,2) - 。 不知如何改,懒改。

[Normal]
00:12:538 (1) - 滑条头加finish
00:14:846 (1) - ^
00:15:999 (3) - ^
00:17:153 (1) - ^
00:20:615 加finish
00:20:903 (3) - ^
00:21:480 (5) - 滑条尾加finish

[Hard]
00:13:547 (4) - 尾巴加finish
00:14:846 (1) - 滑条头加finish
00:15:999 (1) - ^
00:18:163 (4) - 尾巴加finish
00:20:615 (1) - 滑条头加finish
00:21:480 (4) - 尾巴加finish
01:10:230 (3) - nazi blanket

hard和insane都不错,就是easy和normal给我的压迫感有点强 我把EZ和NM的音量下调了5%,希望效果会好一点。
good luck
其余的All Fixed. Thx for mod! :D
yf_bmp
Hi! As you requested.

Notice:

  1. Red: Be unrankable
  2. Blue: Be important
  3. Black: Suggestions
[General]
BG最好是4:3或者16:9, 建议裁剪一下
听得出来mp3的音质是伪192KBPS. 建议替换品质更好的MP3
Letterbox 每个难度去掉

[Insane]
太难了

00:05:182 (2,3) - 有些近..打的时候也发现了.00:03:596 (3,4) - 间距是1/2. 而后面却成了1/1.音乐也没有明显变化 建议增加距离
00:06:047 (1,2) - ^. 这个也可以尝试叠上
00:06:913 (3,4,1,2) - 这个间距不太好 太多不等距了给人不舒服感.. 可以让3与4再近一些
00:08:355 (3,4,5) - 这里也是..可以让4与5之间的距离比较近 做成一种梗
00:12:105 (9) - 应该是这里NC, 00:12:538 (1) - 这里有个小变速但没什么关系 去掉也可以
00:12:105 (9,10,1) - 做个等距跳会更舒服些
00:16:865 (4,5,1) - 这个突然的顺flow和你之前之后的风格太不和谐啦 可以做成三角跳之类的
00:18:451 (1,2,3,4,5,6) - 顺序我觉得换成这样会更舒服也更符合你的风格. 图:00:20:903 (5,6) - 总觉得太近
00:25:086 - 有鼓点 加上为好
00:27:538 - 你这段应该是有些跟键盘音的吧, 那么这里最好有物件. 可以延长00:27:105 (2) -
00:35:615 (4,1) - 这里可以跳的更大一些
00:48:451 (1,2,3) - 这里的拍子出现的比较突兀, 如果跟前面用一样的距离会有些难读的..可以让这三个放成间距0.7x的. 图:00:59:124 - 鼓点建议加上 虽然是为了跟vocal但我还是建议加 为了配合一下 之后几个也可以都加上.可以叠到2上
00:59:557 - ^

00:59:990 - 这里随便 不加也行
01:00:422 - ^
01:00:855 - 这里加上会好点, 但这里不要叠
01:01:432 (1,2) - 听音乐的话这两个的距离最好拉开 并且nc在2上,不是1

01:07:490 (1,2,3) - 不推荐在kiai一开始就这样跟vocal..很有失感觉
01:12:105 (4) - 虽然不是一开始但我依然不建议这种节奏在这里出现

01:14:557 (7) - 这里NC会让人容易拆解combo 建议NC一下
01:20:759 (3,4) - 不如合并成一个折返 现在打也会觉得怪怪的..
01:32:153 (1) - 不建议变速 你这里原本打的很爽突然减速不太舒服 可以做一个激霸的长一点的1/1滑条
01:36:480 (4,5) - 这两个包一下做成梗为好. 也就是说让这两个近一些.如果改了的话01:36:769 (5) - 这里NC
01:38:644 (4,5) - 这不远不近距离感觉不太好 可以再远一点

[Hard]
还是有些偏难
00:25:951 (4,5,6) - 这梗配合00:26:096 (5) - 的遮挡真的太难了.. 可以去掉00:25:951 (4) ,(5)的位置也最好不要遮挡
00:45:999 (6) - nc一下
00:58:836 (1,2,1,2,1,2,1) - 这变距太难啦 换成等距的
01:03:451 (1,1,1) - 这三个建议换梗..不然就真的太难了
01:07:490 (1,2,3) - 同insane

01:08:644 (6) - 叠在01:08:067 (4) - 的尾上
01:22:922 (2,3,4) - 这节奏简直噩梦 不如换成这样: 图01:25:374 (2,3) - 太远了 但这里简单改改还不行..得换梗
01:28:836 (1) - 为何NC
01:28:259 (6,7,8) - 这三个等距会好些啊
01:31:865 (4,5) - 前面是跳,所以这个距离有点太近了

[Normal]

00:10:086 (1) - 转盘不合适啊 里面有很多音的
00:20:182 (2) - 四个折返太难了些,可以考虑这样子:00:38:499 (2) - 延后1/2.. 不建议这里跟vocal
00:55:230 (3) - 提前1/2 跟鼓点
00:55:663 (5) - ^..改了的话顺便再把这段的读图改的再容易些
00:57:538 (3,4,5,6) - 同上
01:06:480 (2) - 不建议叠
01:20:615 (2) - 去掉 normal还overmap真的没意思...
01:22:923 (2) - ^, 再调一下距离
01:23:644 (3,4) - 改成一个折返, 因为下面是重叠梗 真的太难了 图:
[Easy]
00:08:211 (1,1) - 转盘间隔太近了,1可以调整到 00:09:653 -
00:30:855 (1,2) - 前面normal够难了 easy别重叠了...
01:16:432 - 建议加上, 不然kiai空荡荡的
01:17:009 - ^

没什么了
Good Luck!
Topic Starter
F D Flourite

yf_bmp wrote:

Hi! As you requested.

Notice:

  1. Red: Be unrankable
  2. Blue: Be important
  3. Black: Suggestions
[General]
BG最好是4:3或者16:9, 建议裁剪一下 噗,我记得当时是剪了的啊……Fixed.
听得出来mp3的音质是伪192KBPS. 建议替换品质更好的MP3 你永远也不会想知道这MP3是从哪来的……由于各种需要调音量,原MP3已经被我毁得面目全非了,我也因此调了几次Timing :(
Letterbox 每个难度去掉 OK.

[Insane]
太难了

00:05:182 (2,3) - 有些近..打的时候也发现了.00:03:596 (3,4) - 间距是1/2. 而后面却成了1/1.音乐也没有明显变化 建议增加距离
00:06:047 (1,2) - ^. 这个也可以尝试叠上
00:06:913 (3,4,1,2) - 这个间距不太好 太多不等距了给人不舒服感.. 可以让3与4再近一些
00:08:355 (3,4,5) - 这里也是..可以让4与5之间的距离比较近 做成一种梗 这里不懂。
00:12:105 (9) - 应该是这里NC, 00:12:538 (1) - 这里有个小变速但没什么关系 去掉也可以
00:12:105 (9,10,1) - 做个等距跳会更舒服些
00:16:865 (4,5,1) - 这个突然的顺flow和你之前之后的风格太不和谐啦 可以做成三角跳之类的 看我多善良<3
00:18:451 (1,2,3,4,5,6) - 顺序我觉得换成这样会更舒服也更符合你的风格. 图: 那样产生不了两两分组的感觉,因为跳的角度的转换不同……我不是处女座00:20:903 (5,6) - 总觉得太近 AR9,没问题
00:25:086 - 有鼓点 加上为好
00:27:538 - 你这段应该是有些跟键盘音的吧, 那么这里最好有物件. 可以延长00:27:105 (2) - 我做图一般都是跟最明显的音,所以有时候会出现音轨互跳的感觉,但是个人觉得并不会突兀。
00:35:615 (4,1) - 这里可以跳的更大一些
00:48:451 (1,2,3) - 这里的拍子出现的比较突兀, 如果跟前面用一样的距离会有些难读的..可以让这三个放成间距0.7x的. 图:00:59:124 - 鼓点建议加上 虽然是为了跟vocal但我还是建议加 为了配合一下 之后几个也可以都加上.可以叠到2上 这个地方有人建议我说不要加(我原本是有的),玩得舒服一些。我个人认为为了强调两两一组,这样其实还好,我会看看后面人的mod的。后面几个同
00:59:557 - ^
00:59:990 - 这里随便 不加也行
01:00:422 - ^
01:00:855 - 这里加上会好点, 但这里不要叠
01:01:432 (1,2) - 听音乐的话这两个的距离最好拉开 并且nc在2上,不是1

01:07:490 (1,2,3) - 不推荐在kiai一开始就这样跟vocal..很有失感觉
01:12:105 (4) - 虽然不是一开始但我依然不建议这种节奏在这里出现
上面一个改了,这一个没改。因为我觉得这一个蛮fit
01:14:557 (7) - 这里NC会让人容易拆解combo 建议NC一下
01:20:759 (3,4) - 不如合并成一个折返 现在打也会觉得怪怪的..
01:32:153 (1) - 不建议变速 你这里原本打的很爽突然减速不太舒服 可以做一个激霸的长一点的1/1滑条 其实我大多ins都会有这样一个梗,就是在某个节奏快的地方出现的一个1/1减速。个人习惯问题,而且挺喜欢的。
01:36:480 (4,5) - 这两个包一下做成梗为好. 也就是说让这两个近一些.如果改了的话01:36:769 (5) - 这里NC 懒搞
01:38:644 (4,5) - 这不远不近距离感觉不太好 可以再远一点

[Hard]
还是有些偏难
00:25:951 (4,5,6) - 这梗配合00:26:096 (5) - 的遮挡真的太难了.. 可以去掉00:25:951 (4) ,(5)的位置也最好不要遮挡
00:45:999 (6) - nc一下
00:58:836 (1,2,1,2,1,2,1) - 这变距太难啦 换成等距的
01:03:451 (1,1,1) - 这三个建议换梗..不然就真的太难了
01:07:490 (1,2,3) - 同insane
这里我没换,但ins我换了
01:08:644 (6) - 叠在01:08:067 (4) - 的尾上
01:22:922 (2,3,4) - 这节奏简直噩梦 不如换成这样: 图01:25:374 (2,3) - 太远了 但这里简单改改还不行..得换梗
01:28:836 (1) - 为何NC
01:28:259 (6,7,8) - 这三个等距会好些啊
01:31:865 (4,5) - 前面是跳,所以这个距离有点太近了

[Normal]

00:10:086 (1) - 转盘不合适啊 里面有很多音的 为了减难度,在这里和EZ保持一致。
00:20:182 (2) - 四个折返太难了些,可以考虑这样子:00:38:499 (2) - 延后1/2.. 不建议这里跟vocal 感觉跟节拍和跟vocal没很大差别
00:55:230 (3) - 提前1/2 跟鼓点
00:55:663 (5) - ^..改了的话顺便再把这段的读图改的再容易些
00:57:538 (3,4,5,6) - 同上
01:06:480 (2) - 不建议叠
01:20:615 (2) - 去掉 normal还overmap真的没意思...
01:22:923 (2) - ^, 再调一下距离
01:23:644 (3,4) - 改成一个折返, 因为下面是重叠梗 真的太难了 图:
[Easy]
00:08:211 (1,1) - 转盘间隔太近了,1可以调整到 00:09:653 -
00:30:855 (1,2) - 前面normal够难了 easy别重叠了...
01:16:432 - 建议加上, 不然kiai空荡荡的
01:17:009 - ^

没什么了
Good Luck!
其余All Fixed.
Done! Thx for your mod!
Chloe
irc wth the mapper, gool duck~
lkx_Shore
[General]
这个鼓......至少前奏还是用soft吧
01:29:124 - kiaitime结束
01:31:143 - kiaitime继续
01:34:461 - kiaitime结束

[Hard]
00:01:721 (3,4) - 前面都用2.0x间距的...这里短一下容易读图失误
00:08:644 (4,5) - 玩的时候会看成5在白线节奏上的,你不应该缩小间距来保持这个三角形状
00:11:384 (5) - 我觉得叠到4的尾巴比较好
00:54:148 (9,1) - 这种略叠起来的还是和前面(00:53:932 (8) - )完全分开吧
01:07:490 (1,2,3) - 嗯其实一般这种节奏不是扩大间距放就是叠起来放的...你这么放我估计很多人都读不好
01:08:643 (6,7,8) - 然后你上面跟了人声这里又马上跟鼓点...我觉得很莫名吧
01:16:721 (1) - 用1/1滑条不是更好

[Insane]
00:07:922 (4,1,2,3) - 其实这四个音不都一样,我不明你为什么在大白线那搞个跳...
00:17:009 (5) - 虽然叠起来会显得排版整洁...但我觉得保持间距一致比较好
01:03:451 (1,2,1,2,1,2) - 嗯...让每两个之间更靠近点我觉得会好看点
01:08:644 (3,4,5) - 同hard
01:32:586 (1) - 我觉得半叠在01:32:153 (1) - 会不错 http://puu.sh/9isuc/355398a5ef.jpg
01:36:336 (3,4) - 都缓下来了还用这么大间距不太好

[Normal]
00:49:028 (3) - 往上移动一点,现在看起来有点挤一块了
01:06:480 (2) - 这种节奏最好还是别叠下面...

Cheol wrote:

gool duck~
Chloe

lks_Xhore wrote:

Cheol wrote:

gool duck~
.
Topic Starter
F D Flourite
Chloe

Chloe wrote:

irc wth the mapper, gool duck~
Thx for your mod~

lkx_Shore

lkx_Shore wrote:

[General]
这个鼓......至少前奏还是用soft吧 觉得default的soft在这歌里显得尖锐
01:29:124 - kiaitime结束
01:31:143 - kiaitime继续
01:34:461 - kiaitime结束 Thx for Kiai Suggestions. Accepted.

[Hard]
00:01:721 (3,4) - 前面都用2.0x间距的...这里短一下容易读图失误 由于速度其实挺慢的,根据AR应该可以读的出。
00:08:644 (4,5) - 玩的时候会看成5在白线节奏上的,你不应该缩小间距来保持这个三角形状
00:11:384 (5) - 我觉得叠到4的尾巴比较好
00:54:148 (9,1) - 这种略叠起来的还是和前面(00:53:932 (8) - )完全分开吧
01:07:490 (1,2,3) - 嗯其实一般这种节奏不是扩大间距放就是叠起来放的...你这么放我估计很多人都读不好
01:08:643 (6,7,8) - 然后你上面跟了人声这里又马上跟鼓点...我觉得很莫名吧 前面的人声只是作为节奏点缀和突出,毕竟全鼓点就有些无聊了。我常常音轨转换...有点奇葩
01:16:721 (1) - 用1/1滑条不是更好 Kiai连续1/1会显得有点不紧凑

[Insane]
00:07:922 (4,1,2,3) - 其实这四个音不都一样,我不明你为什么在大白线那搞个跳... 这个地方是为了做一个暗示,表示前后的map难度马上就要变化了。
00:17:009 (5) - 虽然叠起来会显得排版整洁...但我觉得保持间距一致比较好
01:03:451 (1,2,1,2,1,2) - 嗯...让每两个之间更靠近点我觉得会好看点 这样主要是为了方便读图。
01:08:644 (3,4,5) - 同hard 同Hard
01:32:586 (1) - 我觉得半叠在01:32:153 (1) - 会不错 http://puu.sh/9isuc/355398a5ef.jpg 哇,看起来不错,但是读图略囧……会考虑的,嗯。
01:36:336 (3,4) - 都缓下来了还用这么大间距不太好

[Normal]
00:49:028 (3) - 往上移动一点,现在看起来有点挤一块了
01:06:480 (2) - 这种节奏最好还是别叠下面...

Cheol wrote:

gool duck~
其余All Fixed. Thx for your mod !!

P.S. Cheol和lks_Xhore你们两个中二病患者真的没救了233333
Myxo



  • General
  1. Your Background-Image has a size of 1511x1079. It needs to be exactly 1366x768. Sadly it has the wrong proportions, so you have to cut something from the bottom in order to get it right. I still resized it for you. If you don't mind the cut at the bottom, use mine. If you don't like it, you have to search for a different Background for your map.
  2. The Difficulty Spread definitely needs work. The Easy, Normal & Hard are good as a spread, but the Insane seems to be very hard compared to the other diffs. Basically, in your Hard diff, you aren't using much 1/2-tapping (due to the fact that it's mostly sliders), you don't use much 1/4 (or only triplets) and you don't use any complex rhythms to tap (like 1/3 or something). In the Insane, you use massive 1/2-tapping together with huge jump patterns (for example 00:12:971 (2,3,4,5,6,7)), you are using longer streams and complex rhythm at some points, which is a bit hard to read. There are 2 solutions for this problem:
    1. Give OD7 to the Insane (and maybe even HP6). It will improve the spread, as it will make your Insane noticably easier.
    2. Probably you don't want to make your Insane easier. Then you could also rename it to Extra and create an easier Insane, which also uses AR9 but the settings I listed in 1. It should use a lot of 1/2-tapping, but without huge jump patterns. Then it shouldn't use complex rhythms like 1/3 to tap (only with reverse sliders, like in Hard) and it shouldn't use very long streams.


  • Easy
  1. 00:06:047 to 00:11:528 - In this section, the spinners seem to be unconsistently placed in Easy and Normal. It doesn't really make any sense to me. I highly recommend you to decide for one version here.
  2. 00:28:836 to 00:35:759 - In this section, it seems weird that there are really huge gaps between the objects. I know you want to map the vocals here, but these are long vocals, for example it starts at 00:31:143 and ends at 00:32:297, so the big gaps between objects feel very empty. Either use long sliders here to fit the vocals, or just delete those few objects and make it a longer break. I highly recommend to change this.
  3. 00:51:913 (1,2) - I'd swap NCs here, in order to get it consistent with 00:47:009 (3,1) -
  4. 01:32:153 (3,4,1) - The flow isn't the best here. (4) should be placed more to the left, so the transition with (3) is better: Like this. Then you could rotate (1) about -90° and place it like this to have a perfect flow :)
  5. 01:38:644 (2) - Probably you should make this slider a little bit less curved. It's rather short and has a very strong curve, which makes it look kind of weird. Try something like this ?
  6. Well, the Easy is quite ok. The problem is, that the rhythm is really difficult for newbies. I know how hard it is to map Easy diffs to songs which have weird rhythm like this, so it's fine. I'd highly recommend you to lower overall difficulty to OD1 though, just because the rhythm might be hard to understand for newbies ;w; So that they won't make so many 50s!


  • Normal
  1. 00:20:903 (4,5,6) - This transition might be a bit hard to perform for Normal-Players. I'd curve the slider the other way around, like this.
  2. 00:28:836 to 00:35:759 - Same thing as in Easy. Long sliders, or break. Otherwise it seems pretty weird.
  3. 01:12:682 (1) - End this spinner at 01:14:413, like in the Easy diff. It's the most emphasized vocal.
  4. 01:32:586 (3,4,1) - Again, weird transition for a Normal diff. Try this instead?
  5. 01:37:490 (1,2) - Personal opinion, but slidershapes like this might be a little bit unfitting for such a calm section in the song. It would fit better if you use curved sliders here or something different :)
  6. Nice Normal, though the rhythm might be hard for newbies to understand sometimes, due to the many polarity issues. Try to avoid that in the future.


  • Hard
  1. 00:06:047 (2,3) - The transition between these objects isn't a very good flow, since (2) is curved. Why don't you make (2) linear and parallel to (3)? Like this for example.
  2. 00:36:913 (1) - Don't you think it looks better if you place the anchor points more in the middle of the wave-slider? Something like this? It's only personal opinion though.
  3. 00:39:653 (1) - This NC seems pretty unnecessary to me.
  4. 01:07:490 (1,2,3) - This is really unreadable for a Hard diff, especially since it looks so similiar to 1/2-stacks. I'd highly recommend you to use a 3/4-reverse-slider instead: This rhythm
  5. 01:16:432 (8) - This slidershape looks kind of random, and the flow with the previous object isn't the best either. Why not use something like this or something completely different?
  6. 01:26:817 (2) - It looks pretty weird to have different spacing to the previous and next object. Why don't you move it, so it's 1,2x to both sides? Like this
  7. Otherwise, good Hard diff. Nice :)


  • Insane
  1. 00:08:067 (1,2,3) - You could easily make this a perfect triangle by moving (3) to (333|190).
  2. 00:20:903 (1) - The noise you are mapping here is not really 1/8, it's just a noise, but I think it's okay to use 1/8, since it sounds pretty good. What bothers me is that the noise only lasts until 00:21:047, so this rhythm is definitely wrong. Try this rhythm instead.
  3. 00:40:374 (1) - I'd recommend to remove this NC due to NC-spam in this section.
  4. 00:47:730 (3) - This is 1/6. If you listen to it on 25%, you can probably here it. Just change it to an 1/6-slider with only one reverse.
  5. 00:48:451 (1,2,3) - NCs on every circle could help to make it more readable :)
  6. 00:52:201 (2) - 1/6 again. This time, it's even harder to hear, but it exists.
  7. 00:53:067 (1,2,3) - This time, they're far away from each other, but I'd still NC them if you did it at 00:48:451, for consistency. Also, you could make these a perfect triangle (to look better) and then change the stream afterwards, for example like this. 00:53:499 (3) would be moved to (172|84) for a perfect triangle.
  8. 01:06:480 (4) - This 3/4-slider doesn't fit here well. It sounds strange, since there is nothing in the music at 01:06:696. There is beat and vocals-end at 01:06:624 though, so I'd recommend using an 1/2-slider instead. That means, this rhythm.
  9. 01:09:076 (5) - Since this slider ends on the big white line, you are completely ignoring the stanza here, which sounds really bad. Also, 01:09:437 (7) this note doesn't fit, since there's nothing in the music. The stream should start at 01:09:509 instead. That is why this is the only fitting rhythm here.
  10. 01:10:230 (3) - There is no beat at 01:10:374, and you're ignoring the stanza again in a bad way, so you should definitely change it to this rhythm.
  11. 01:18:307 (1,2) - Same as previous ones. You are ignoring the stanza: It sounds bad, that the slider ends at the big white line. Change to this rhythm.
  12. 01:21:480 (5) - I don't see a reason for 1/8 here. Simply change it to an 1/4 reverse-slider would improve the rhythm.
  13. 01:32:153 (1) - This played kind of strange. In fact, this slider is only slowed down because you wanted symmetry here, though I think playability should be more important than aesthetics. You might atleast use 0,75x instead of 0.5x, and do something like this
  14. Well, this Insane diff needs some work in rhythm. I only mentioned the most important aspects; To be ranked it'll need more mods to improve the rhythm. Remember for your future maps: 1. Don't use 1/8 reverse-sliders without listening to the music on 25%, if it's really fitting. 2. Only use sliders which end on the big white line in really special cases, since the main drum beat is often on this big white line and it feels bad if it doesn't get clicked. In your calm sections this fits, because there is no drums (for example 00:28:547 (5)). But in the sections with drum beat, you have to use either this or start sliders on the big white line, but not this.
    Your flow is really good though, it's really fun to play! ^-^

Nice mapset overall! Needs some more work to be ranked, but I enjoyed playing and modding it. Please, reply to my mod, and tell me what you didn't fix and why :) Thanks ^^
Topic Starter
F D Flourite

Desperate-kun wrote:




  • General
  1. Your Background-Image has a size of 1511x1079. It needs to be exactly 1366x768. Sadly it has the wrong proportions, so you have to cut something from the bottom in order to get it right. I still resized it for you. If you don't mind the cut at the bottom, use mine. If you don't like it, you have to search for a different Background for your map. In fact, someone has told me that and I've already fix it. But I forget to inform about it. Sorry.
  2. The Difficulty Spread definitely needs work. The Easy, Normal & Hard are good as a spread, but the Insane seems to be very hard compared to the other diffs. Basically, in your Hard diff, you aren't using much 1/2-tapping (due to the fact that it's mostly sliders), you don't use much 1/4 (or only triplets) and you don't use any complex rhythms to tap (like 1/3 or something). In the Insane, you use massive 1/2-tapping together with huge jump patterns (for example 00:12:971 (2,3,4,5,6,7)), you are using longer streams and complex rhythm at some points, which is a bit hard to read. There are 2 solutions for this problem:
    1. Give OD7 to the Insane (and maybe even HP6). It will improve the spread, as it will make your Insane noticably easier.
    2. Probably you don't want to make your Insane easier. Then you could also rename it to Extra and create an easier Insane, which also uses AR9 but the settings I listed in 1. It should use a lot of 1/2-tapping, but without huge jump patterns. Then it shouldn't use complex rhythms like 1/3 to tap (only with reverse sliders, like in Hard) and it shouldn't use very long streams.
I'm gonna consider it while finding BATs to give comment.


  • Easy
  1. 00:06:047 to 00:11:528 - In this section, the spinners seem to be unconsistently placed in Easy and Normal. It doesn't really make any sense to me. I highly recommend you to decide for one version here.
  2. 00:28:836 to 00:35:759 - In this section, it seems weird that there are really huge gaps between the objects. I know you want to map the vocals here, but these are long vocals, for example it starts at 00:31:143 and ends at 00:32:297, so the big gaps between objects feel very empty. Either use long sliders here to fit the vocals, or just delete those few objects and make it a longer break. I highly recommend to change this.
  3. 00:51:913 (1,2) - I'd swap NCs here, in order to get it consistent with 00:47:009 (3,1) -
  4. 01:32:153 (3,4,1) - The flow isn't the best here. (4) should be placed more to the left, so the transition with (3) is better: Like this. Then you could rotate (1) about -90° and place it like this to have a perfect flow :)
  5. 01:38:644 (2) - Probably you should make this slider a little bit less curved. It's rather short and has a very strong curve, which makes it look kind of weird. Try something like this ?
  6. Well, the Easy is quite ok. The problem is, that the rhythm is really difficult for newbies. I know how hard it is to map Easy diffs to songs which have weird rhythm like this, so it's fine. I'd highly recommend you to lower overall difficulty to OD1 though, just because the rhythm might be hard to understand for newbies ;w; So that they won't make so many 50s!


  • Normal
  1. 00:20:903 (4,5,6) - This transition might be a bit hard to perform for Normal-Players. I'd curve the slider the other way around, like this.
  2. 00:28:836 to 00:35:759 - Same thing as in Easy. Long sliders, or break. Otherwise it seems pretty weird.
  3. 01:12:682 (1) - End this spinner at 01:14:413, like in the Easy diff. It's the most emphasized vocal.
  4. 01:32:586 (3,4,1) - Again, weird transition for a Normal diff. Try this instead?
  5. 01:37:490 (1,2) - Personal opinion, but slidershapes like this might be a little bit unfitting for such a calm section in the song. It would fit better if you use curved sliders here or something different :)
  6. Nice Normal, though the rhythm might be hard for newbies to understand sometimes, due to the many polarity issues. Try to avoid that in the future.


  • Hard
  1. 00:06:047 (2,3) - The transition between these objects isn't a very good flow, since (2) is curved. Why don't you make (2) linear and parallel to (3)? Like this for example.
  2. 00:36:913 (1) - Don't you think it looks better if you place the anchor points more in the middle of the wave-slider? Something like this? It's only personal opinion though.
  3. 00:39:653 (1) - This NC seems pretty unnecessary to me.
  4. 01:07:490 (1,2,3) - This is really unreadable for a Hard diff, especially since it looks so similiar to 1/2-stacks. I'd highly recommend you to use a 3/4-reverse-slider instead: This rhythm
  5. 01:16:432 (8) - This slidershape looks kind of random, and the flow with the previous object isn't the best either. Why not use something like this or something completely different?
  6. 01:26:817 (2) - It looks pretty weird to have different spacing to the previous and next object. Why don't you move it, so it's 1,2x to both sides? Like this Ooops, I forgot after I made some change with (1).
  7. Otherwise, good Hard diff. Nice :)


  • Insane
  1. 00:08:067 (1,2,3) - You could easily make this a perfect triangle by moving (3) to (333|190).
  2. 00:20:903 (1) - The noise you are mapping here is not really 1/8, it's just a noise, but I think it's okay to use 1/8, since it sounds pretty good. What bothers me is that the noise only lasts until 00:21:047, so this rhythm is definitely wrong. Try this rhythm instead.
  3. 00:40:374 (1) - I'd recommend to remove this NC due to NC-spam in this section.
  4. 00:47:730 (3) - This is 1/6. If you listen to it on 25%, you can probably here it. Just change it to an 1/6-slider with only one reverse.
  5. 00:48:451 (1,2,3) - NCs on every circle could help to make it more readable :)
  6. 00:52:201 (2) - 1/6 again. This time, it's even harder to hear, but it exists.
  7. 00:53:067 (1,2,3) - This time, they're far away from each other, but I'd still NC them if you did it at 00:48:451, for consistency. Also, you could make these a perfect triangle (to look better) and then change the stream afterwards, for example like this. 00:53:499 (3) would be moved to (172|84) for a perfect triangle.
  8. 01:06:480 (4) - This 3/4-slider doesn't fit here well. It sounds strange, since there is nothing in the music at 01:06:696. There is beat and vocals-end at 01:06:624 though, so I'd recommend using an 1/2-slider instead. That means, this rhythm.
  9. 01:09:076 (5) - Since this slider ends on the big white line, you are completely ignoring the stanza here, which sounds really bad. Also, 01:09:437 (7) this note doesn't fit, since there's nothing in the music. The stream should start at 01:09:509 instead. That is why this is the only fitting rhythm here.
  10. 01:10:230 (3) - There is no beat at 01:10:374, and you're ignoring the stanza again in a bad way, so you should definitely change it to this rhythm.
  11. 01:18:307 (1,2) - Same as previous ones. You are ignoring the stanza: It sounds bad, that the slider ends at the big white line. Change to this rhythm.
  12. 01:21:480 (5) - I don't see a reason for 1/8 here. Simply change it to an 1/4 reverse-slider would improve the rhythm.
  13. 01:32:153 (1) - This played kind of strange. In fact, this slider is only slowed down because you wanted symmetry here, though I think playability should be more important than aesthetics. You might atleast use 0,75x instead of 0.5x, and do something like this
  14. Well, this Insane diff needs some work in rhythm. I only mentioned the most important aspects; To be ranked it'll need more mods to improve the rhythm. Remember for your future maps: 1. Don't use 1/8 reverse-sliders without listening to the music on 25%, if it's really fitting. 2. Only use sliders which end on the big white line in really special cases, since the main drum beat is often on this big white line and it feels bad if it doesn't get clicked. In your calm sections this fits, because there is no drums (for example 00:28:547 (5)). But in the sections with drum beat, you have to use either this or start sliders on the big white line, but not this.

    For the rhythm issue that you mentioned, I cared it a lot in fact. However, you can see that I added most of the finish on the red line before the Long white line during Kiai, for music itself says so. So I don't think I should pay much attention to the rhythm on the Long white line since players even won't notice there exist a Long white line without any drum ! So it won't be that awkward as you said, because follow the 1/2 rhythm will be fine for most people. Fixing it can make progress, however, so I still fixed most, and low down the volume here 01:10:374 - .
    Your flow is really good though, it's really fun to play! ^-^ Thx for your appreciation!

Nice mapset overall! Needs some more work to be ranked, but I enjoyed playing and modding it. Please, reply to my mod, and tell me what you didn't fix and why :) Thanks ^^
Others that I didn't mentioned are all fixed. Nice mod! Thx a lot! :)
Mafumafu
Extra-Insane 23333
EmingK
try this video
链接: http://pan.baidu.com/s/1c0u3eBQ 密码: spl5
;w;紧张赶毕业论文中过两天再来摸
wcx19911123
[General]
offset need to +10 imo.. I'll find some more opinions on the timing

[Normal]
01:11:384 (4,5) - blanket?

nothing to say, remind me if I forget the timing
Chloe
since wcx denied my kds, let me post the chatlog

12:06 F D Flourite: http://osu.ppy.sh/b/433346
12:07 *Chloe is editing [http://osu.ppy.sh/b/433344 Miyano Mamoru - Kanon (TV Size) [Easy]]
12:08 Chloe: 00:08:355 (1) - 延后1/2 缩短1/2
12:08 Chloe: cruel for ez
12:08 Chloe: 不对
12:08 F D Flourite: 缩短不是比较Cruel吗XD
12:08 Chloe: 也不是cruel
12:08 Chloe: 不fit BGM
12:09 Chloe: 01:16:432 (3,4,5,1) -
12:09 Chloe: 这角度不够平滑
12:09 Chloe: 01:29:124 (1,2) - 丑
12:09 Chloe: 而且太overlap
12:10 F D Flourite: ok
12:10 Chloe: nm
12:10 Chloe: 00:18:307 - 漏音
12:11 Chloe: 不对
12:11 Chloe: 前面也漏了 算了没事
12:11 Chloe: 00:50:182 (2,3) -
12:11 Chloe: 这个会被BAT挑
12:12 Chloe: 01:06:480 (2) -
12:12 F D Flourite: 噗
12:12 Chloe: 这个还是改了吧
12:12 Chloe: 前面那个和这个比起来简直是你你
12:12 F D Flourite: 好吧。。。没想到叠都不能叠1/2XD
12:12 Chloe: 前面那个没什么问题
12:13 Chloe: 01:24:221 (1,2,3,4) - 这个2组也是有点过分 估计也会被挑
12:13 F D Flourite: ok
12:14 Chloe: HARD
12:14 Chloe: 妈呀
12:14 Chloe: 你这个NC加的
12:15 Chloe: 00:02:153 (1) -
12:15 Chloe: 这个NC
12:15 Chloe: 00:04:028 (1) - 这个NC
12:15 Chloe: 00:09:076 (1) -
12:16 Chloe: 00:25:086 (5) -
12:16 Chloe: http://puu.sh/9irYq/07f92f4823.jpg
12:17 Chloe: 这里节奏没下好0.0
12:17 F D Flourite: 但那样太难了吧
12:17 Chloe: 你可以调整间距
12:18 Chloe: 00:54:148 (9,1) - 。
12:18 Chloe: 这个为什么会在HARD出现 也没觉得怎么好看
12:18 Chloe: 我其实已经弃用此类梗了
12:18 Chloe: 使用条件太苛刻
12:19 Chloe: 01:25:807 (4,5,6,1) -
12:19 F D Flourite: 我只是觉得这类看起来使图会比较简洁,不过这里是不好
12:19 Chloe: 这个怎么没凑个菱形
12:19 Chloe: 01:26:961 (3,4,5,6) -
12:20 Chloe: 可以都NC
12:20 Chloe: 和前面一样
12:20 Chloe: 做的不错啊这个HARD
12:21 F D Flourite: 量产,不到1个小时做完XD
12:22 F D Flourite: 全图ins大概花了一天断断续续地做,其他全是不到1小时。。。
12:22 Chloe: 这速度还行吧
12:22 Chloe: 不要太量产就行
12:22 Chloe: 像我已经全部量产了
12:22 F D Flourite: :D
12:24 Chloe: 00:17:009 (5) -
12:24 Chloe: 我不觉得这个有不同间距的理由 就算后面是滑条
12:24 Chloe: 00:18:884 (4,5,6) -
12:25 Chloe: 这边FLOW太差 太平滑了 要曲折一点
12:25 Chloe: http://puu.sh/9iss4/6a06d74737.jpg
12:25 F D Flourite: ok
12:25 Chloe: 类似这种
12:25 Chloe: 00:20:903 (1) -
12:25 Chloe: NC
12:25 Chloe: 我觉得你有点死跟bgm
12:26 Chloe: 节奏不够丰满
12:26 F D Flourite: 啊,是的...
12:26 Chloe: 要是我
12:26 Chloe: http://puu.sh/9iswE/dda223b920.jpg
12:26 Chloe: 大概会是这样塞满的情况
12:26 F D Flourite: 噗...
12:27 Chloe: 00:23:788 (2) -
12:27 Chloe: 这边开始有个很清脆的声音
12:28 F D Flourite: 加whistle?
12:28 Chloe: 因此我建议 00:23:788 (2) - 红线3连堆在一起配合00:24:076 (5,1,2) - 放个4连
12:28 Chloe: 00:24:509 (3) - 而且这边开始其实已经是1/3拍了
12:29 Chloe: 00:42:394 (2) -
12:29 Chloe: 尾巴补个3连吧
12:29 Chloe: 空拍有点蛋疼
12:29 F D Flourite: 原来是钢琴声啊...倒是可以换梗
12:30 Chloe: 00:48:451 (1,1,1,1) -
12:30 Chloe: 可以全NC
12:30 Chloe: 00:53:067 (1,2,3,4) - ^
12:30 Chloe: 00:53:644 (4,5,6,7,8,9,10,11,1) - 这个串形状有点aji
12:32 Chloe: 其他没啥了
Topic Starter
F D Flourite

wcx19911123 wrote:

[General]
offset need to +10 imo.. I'll find some more opinions on the timing

[Normal]
01:11:384 (4,5) - blanket?

nothing to say, remind me if I forget the timing
All Fixed!
Thx wcx~ :)
wcx19911123
found some opinions on the timing, finally I suggest you to use offset 1158, it would be the best offset
call me back
Topic Starter
F D Flourite

wcx19911123 wrote:

found some opinions on the timing, finally I suggest you to use offset 1158, it would be the best offset
call me back
All fixed... tho, 我要再给你一次Kd吗?算了等你back再说吧23333333333 ;)
wcx19911123
bubbled
kd别给了
Topic Starter
F D Flourite

wcx19911123 wrote:

bubbled
kd别给了
Thank you 长喜~ lol
我!今!天!没!吃!小!苹!果!感!觉!萌!萌!哒!
grumd
yey
ranked
we lost our chatlogs, lel
but we fixed like, several rhythm and placement stuffs in all diffs and fixed spinners in easy that had objects too close after them
nothing much though
Mafumafu
FFFFFFFFFFFDDDDDDDDDDDDDDDDDDDDDDDDDDDDD :D
Gratz!下一个坑求带啊
Koiyuki
前面还找我试图后面这么快就rank,诗人?
Topic Starter
F D Flourite

grumd wrote:

yey
ranked
we lost our chatlogs, lel
but we fixed like, several rhythm and placement stuffs in all diffs and fixed spinners in easy that had objects too close after them
nothing much though
A great help~ Thank you very much! :)

Regraz wrote:

FFFFFFFFFFFDDDDDDDDDDDDDDDDDDDDDDDDDDDDD :D
Gratz!下一个坑求带啊
噗,估计要蛮久才会真的开坑了……估计会先把前面两个没求mod的弄完~ 谢了

Minakami Yuki wrote:

前面还找我试图后面这么快就rank,诗人?
本来就泡了嘛 ;) ……谢了
Myxo
Congratz ^-^
Mao
Cool map. Gratz ;b
Zero__wind
这都能rank 我也是非常夫妻
EmingK

Zero__wind wrote:

这都能rank 我也是非常夫妻
Xiaolin
17 days ago ? o.o Pro dude ~
Topic Starter
F D Flourite
Wow~ So many people... Thank you <3
IamKwaN

Zero__wind wrote:

这都能rank 我也是非常夫妻
cacipan
This song is the theme of the TV anime
TV anime name うたの☆プリンスさまっ♪ マジLOVE2000%
うたの☆プリンスさまっ♪ is original work name
detail: http://goo.gl/8GtkQo (wikipedia)

also, Song Title of "カノン" is originated in the "Canon" of musical terminology(composer says)

I hope the meta-information correction
wcx19911123
sorry for my fault
unrank due to metadata issues, would get this done assp
wcx19911123
ok, fixed title and source and checked all things
reranked
Topic Starter
F D Flourite
Thank you wcx and cacipan, and sorry for the inconvenience~ ;)
yf_bmp
human
Broccoly
whenever I get good score and acc maps get unranked.. i guess that's why I shouldn't play qualified maps :C
Topic Starter
F D Flourite

Broccoly wrote:

whenever I get good score and acc maps get unranked.. i guess that's why I shouldn't play qualified maps :C
Sorry for my carelessness~ :(
And yes, I guess it is safer to play this map when it is totally ranked :P
LexiaLovesU
is the difficulty of insane is it really equal to insane
i think no
its more of Extra diff :/ and this makes a bad spread for between the so called "insane" and hard
and the mapper knows this
this map is bad as in way too hard the mapper was too focused on making the map really hard it may fit with the song but it does not fit for the difficulty. and yes we can determine a quality of a map by its difficulty. This map has bad Insane since its not even an Insane :/ its an extra just cause the diff is labeled Insane doesnt mean it is and i think most will agree that this map itself definitely way too difficult for it to be an insane diff.
I thinks its bad considering this and i wished the mapper made a proper insane and named this diff Extra :(
Next time make a proper Insane diff instead of spamming jumps everywhere you can make hard insanes while following ds it was done before...
TBH that this should not have been ranked considering this spread cause as i said this isnt an Insane diff anymore :<

Think about that
Topic Starter
F D Flourite

LexiaLovesU wrote:

is the difficulty of insane is it really equal to insane
i think no
its more of Extra diff :/ and this makes a bad spread for between the so called "insane" and hard
and the mapper knows this
this map is bad as in way too hard the mapper was too focused on making the map really hard it may fit with the song but it does not fit for the difficulty. and yes we can determine a quality of a map by its difficulty. This map has bad Insane since its not even an Insane :/ its an extra just cause the diff is labeled Insane doesnt mean it is and i think most will agree that this map itself definitely way too difficult for it to be an insane diff.
I thinks its bad considering this and i wished the mapper made a proper insane and named this diff Extra :(
Next time make a proper Insane diff instead of spamming jumps everywhere you can make hard insanes while following ds it was done before...
TBH that this should not have been ranked considering this spread cause as i said this isn't an Insane diff anymore :<

Think about that
Well, first you can look at this map http://osu.ppy.sh/s/124500

I believe it is a good map in your opinion. And in fact, I love that map, too. All diffs.

Meanwhile, the most play count that I spend on is Yuki's Insane on that map~

I know that's what you mentioned the "appropriate" Insane~

I can enjoy the half-complete rhythm in it~

However, I regard it more like a "Hard" than "Insane", because the distance is short and it is somehow easy~ with high BPM~

You can see the difficulty trend nowadays. Half of mappers (I think more than a half) don't want to open "Distance Snap" when mapping. But there are still someone are in the opposite style, for example, Andrea. I don't mean that his map is bad or somehow. Actually, I like playing Andrea's map, it is well worth playing. Meanwhile, I don't think Andrea's Insane can really bring people a feel of Insane~ Just like a train keeping a consistent speed on the railroad~ I've almost fallen asleep when playing such maps once.(Sorry, Andrea, XD) Maybe these maps are more to relax one's hand and mind and put one totally into soft music or somehow... It is hard to explain.

But I don't want that feel...I think this song is really passionate and have very strong rhythm in some place. If there is no jump, I cannot get the feeling.

Meanwhile, I do apologize for the unexpected Extra-Insane. I didn't mean to do such great jumps at first... Somehow I lost control. :<

Regardless of the jumping difficulty, I don't think I did anything cruel for players. You can remove all the notes and listening to the music. I think I did few overmaps. It is almost the true rhythm of the music.

If everyone still need a "Insane" (I'd more likely to call it Hyper), you cannot get the really feeling of passion of this song, as well as the real rhythm. Will you make a Insane that has almost the same rhythm as Extra? I won't.

As for the solution, shorten the distance in this Extra-Insane will work? Maybe, but I won't do that, because it is somehow meaningless. Maybe decreasing HP and OD will work better :P

I may consider to ask Guest Request for other songs if the Insane is still too hard~ But for this song, I won't change my frame of Insane.

Anyway, thank you for your advice.
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