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Sota Fujimori - Title BGM Loop

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Nepu
Estellia-

Estellia- wrote:

00:05:410 (1,2) - Looks weird, but its ok hmm
00:10:743 (3,4) - You can make these 2 sliders touch instead, so it feels betterno for normal diff
00:19:632 (1) - You can kinda make this note parallel to the note before: http://puu.sh/9GCl4/2b2b978509.jpg
00:30:299 (1,2) - I dunno if this is allowed, because it seems a bit like an unrankable sliderI think it's definationly rankable
00:39:188 (3,4) - You can make these 2 notes touchno for normal diff

Weird style I must say. Weird sliders too. But beat placement seems generally alrightI meant to make it weird lol since the music is somehow weird imo
neonat

neonat wrote:

Medium

Generally do not like sliders that don't start with the synths and instead are on the background repetitive beat like 00:07:854 (4,5) and 00:11:188 (4) Yeah...but it will be more hurt if there is empty beat

00:01:854 (1) - finish on the start of the sliderK
00:07:854 (4,5) - why not be the same as 00:04:299 (4,5) K
00:27:632 (2) - whistle on start of sliderK

Thx all for modding xD

updated
osu file format v13

[General]
AudioFilename: 30 - Sota Fujimori - Title BGM Loop.mp3
AudioLeadIn: 0
PreviewTime: 1854
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Title BGM Loop
TitleUnicode:Title BGM Loop
Artist:Sota Fujimori
ArtistUnicode:Sota Fujimori
Creator:[_Crystal]
Version:Troogle's Medium
Source:jubeat saucer fulfill
Tags:konami bemani 藤森崇多 Intensity Kawaiwkyik -Google- Troogle Oracle
BeatmapID:446733
BeatmapSetID:178817

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:5
ApproachRate:5.5
SliderMultiplier:1.44
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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BeatofIke
owo
Topic Starter
Crystal

BeatofIke wrote:

owo
owo
BeatofIke
Hello there. Just pointing out a few things.
[Basic]
  1. 00:22:743 (2) - Stack this hit circle at the start of 00:23:188 (3). It is more readable for novice players.
[Troogle's Medium]
  1. Pretty hardcore difficulty settings you got there. Just an observation! I still recommend that you tone it down a bit though. :P
  2. 00:02:743 (2,3) - Inconsistent spacing. Try moving this slider at 428|208.
[wkyik's Advanced]
  1. I recommend OD6 for this difficulty because the spinners are relatively hard to complete imo. Meh, maybe I'm just a slow spinner lol.
[Oracle's Extreme]
  1. AR 9.4? Did you meant to put AR9.5 or you did this intentionally? Also, the OD seems a bit harsh imo. I would reduce the OD as well
  2. No kiai time? It would be consistent with the mapset if you add kiai on this difficulty.
  3. 00:29:854 (1) - Change this slider into a circle, since the slider end does not follow anything in the music.
[Intensity's Extreme]
  1. 00:29:854 (1,1) - Be careful! Make sure that the reverse arrow is clearly visible. It's unrankable to overlap the reverse arrow.
    All repeat arrows on sliders must be visible. Make sure that hitbursts (100s/300s/etc) from previous notes are not covering the repeat arrows or even the paths/ends of sliders (use the default skin to check if using hitbursts from another skin). This way, all sliders will be easily visible and playable. However, very short repeating sliders (e.g. 1/4 or 1/8 sliders, generally called "kick" sliders) only require the first repeat arrow to be visible (since it's nearly impossible to see any other repeats due to the short length and the cursor covering most of the visible space).
[Extreme]
  1. 00:03:632 (1,2,3) - The soft-whistles does not sound good on the end of these sliders. I would remove these soft-whistles. Same goes with 00:07:188 (1,2,3), 00:10:743 (1,2,3), 00:14:299 (1,2,3), 00:28:521 (1,2,3), and 00:32:076 (1,2,3).
  2. 00:31:188 (5,6,7) - Not sure if this pattern is rankable. The slider at 00:31:410 (7) doesn't seem to have a clear/readable path. I will ask other BATs for their opinions.
    Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous (including "burai sliders") cannot be used. This is so that no slider has an appearance that is confusing or impossible for the player to read. Additionally, the slider borders must never be covered up from the slider being packed in too tightly. However, sliders that cross over themselves are fine as long as the borders are clearly visible.
Topic Starter
Crystal

BeatofIke wrote:

Hello there. Just pointing out a few things.
[Basic]
  1. 00:22:743 (2) - Stack this hit circle at the start of 00:23:188 (3). It is more readable for novice players. fixed
[Extreme]
  1. 00:03:632 (1,2,3) - The soft-whistles does not sound good on the end of these sliders. I would remove these soft-whistles. Same goes with 00:07:188 (1,2,3), 00:10:743 (1,2,3), 00:14:299 (1,2,3), 00:28:521 (1,2,3), and 00:32:076 (1,2,3). fixed all
  2. 00:31:188 (5,6,7) - Not sure if this pattern is rankable. The slider at 00:31:410 (7) doesn't seem to have a clear/readable path. I will ask other BATs for their opinions. okay, i've fixed this pattern, no need to ask other BATs :D
    Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous (including "burai sliders") cannot be used. This is so that no slider has an appearance that is confusing or impossible for the player to read. Additionally, the slider borders must never be covered up from the slider being packed in too tightly. However, sliders that cross over themselves are fine as long as the borders are clearly visible.
thanks for modding!
waiting others
Topic Starter
Crystal

BeatofIke wrote:

[Troogle's Medium]
  1. Pretty hardcore difficulty settings you got there. Just an observation! I still recommend that you tone it down a bit though. :P the mapper said he thinks it's okay
  2. 00:02:743 (2,3) - Inconsistent spacing. Try moving this slider at 428|208. fixed
Topic Starter
Crystal

BeatofIke wrote:

[wkyik's Advanced]
  1. I recommend OD6 for this difficulty because the spinners are relatively hard to complete imo. Meh, maybe I'm just a slow spinner lol. fixed
Topic Starter
Crystal

BeatofIke wrote:

[Intensity's Extreme]
  1. 00:29:854 (1,1) - Be careful! Make sure that the reverse arrow is clearly visible. It's unrankable to overlap the reverse arrow. fixed
    All repeat arrows on sliders must be visible. Make sure that hitbursts (100s/300s/etc) from previous notes are not covering the repeat arrows or even the paths/ends of sliders (use the default skin to check if using hitbursts from another skin). This way, all sliders will be easily visible and playable. However, very short repeating sliders (e.g. 1/4 or 1/8 sliders, generally called "kick" sliders) only require the first repeat arrow to be visible (since it's nearly impossible to see any other repeats due to the short length and the cursor covering most of the visible space).
waiting Oracle
Oracle

BeatofIke wrote:

Hello there. Just pointing out a few things.

[Oracle's Extreme]
  1. AR 9.4? Did you meant to put AR9.5 or you did this intentionally? Also, the OD seems a bit harsh imo. I would reduce the OD as well You're right! changed to 9.5 while i'm keeping the OD on 8.5 as for an Extreme diff!
  2. No kiai time? It would be consistent with the mapset if you add kiai on this difficulty. Added!
  3. 00:29:854 (1) - Change this slider into a circle, since the slider end does not follow anything in the music. It does follow something. There's a light sound effect in 00:29:965 - if you listen carefully xD
Thank you for your time ike!! :)
Callionet

BeatofIke wrote:

Hello there. Just pointing out a few things.

[Intensity's Extreme]
  1. 00:29:854 (1,1) - Be careful! Make sure that the reverse arrow is clearly visible. It's unrankable to overlap the reverse arrow.
    All repeat arrows on sliders must be visible. Make sure that hitbursts (100s/300s/etc) from previous notes are not covering the repeat arrows or even the paths/ends of sliders (use the default skin to check if using hitbursts from another skin). This way, all sliders will be easily visible and playable. However, very short repeating sliders (e.g. 1/4 or 1/8 sliders, generally called "kick" sliders) only require the first repeat arrow to be visible (since it's nearly impossible to see any other repeats due to the short length and the cursor covering most of the visible space). fixed

:D
BeatofIke
Re-Check!
[General]
  1. You should add "DANCE ALL NIGHT" in tags since this song is a partial recording of: DANCE ALL NIGHT! Special thanks to Priti for pointing this out.

    [Extreme]
  2. 00:03:632 (1,2,3) - I didn't quite notice this in my last mod, but why 1/3 sliders? I don't hear any 1/3 notes at all. If you can explain this, I will give this a pass. Same goes with 00:07:188 (1,2,3), 0010:743 (1,2,3), 00:14:299 (1,2,3), 0028:521 (1,2,3), and 00:32:076 (1,2,3).
Call me back!
Topic Starter
Crystal
thank you ike, i will fix tags and explain that as soon as i get home!
BeatofIke
Okay Bubbled!
Topic Starter
Crystal

BeatofIke wrote:

Okay Bubbled!
thank you! :)
Sellenite
Ranked
Topic Starter
Crystal

Sellenite wrote:

Ranked
thank you Satellite!
Rizia
oh gratz~
Awaken
gratz for 2nd ranked!! :)
pw384
卧槽瞎了
Mafumafu
Congratz in advance! :D
Nymph
good mapset, just some nazi here:

[Troogle's Medium]
00:07:854 (4) - the spacing between 3 and 4 is a little different with others which make them look weird ;w;

00:12:521 (1) - this kinda feel strange because 00:12:521 really seems to be quiet but you got the slider start at this, and then we get a hitsound at this really quiet place. I know it is common to map like this in normal diff, but I still feel better if you make the head of the slider a little more quiet, which can fit the music better ;w;

00:26:743 (1) - same as before.

00:40:743 (1) - I think it maybe better starts at 00:41:188, maybe the same reason as before.


[Basic]
00:12:521 (1) - same as medium


all of these are suggestions, just feel free to change them or not
Nepu
Nymph

Nymph wrote:

good mapset, just some nazi here:

[Troogle's Medium]
00:07:854 (4) - the spacing between 3 and 4 is a little different with others which make them look weird ;w;

00:12:521 (1) - this kinda feel strange because 00:12:521 really seems to be quiet but you got the slider start at this, and then we get a hitsound at this really quiet place. I know it is common to map like this in normal diff, but I still feel better if you make the head of the slider a little more quiet, which can fit the music better ;w;

00:26:743 (1) - same as before.

00:40:743 (1) - I think it maybe better starts at 00:41:188, maybe the same reason as before.

All Fixed,tkx Nymph :3
Also removed tons of useless green line

updated
osu file format v13

[General]
AudioFilename: 30 - Sota Fujimori - Title BGM Loop.mp3
AudioLeadIn: 0
PreviewTime: 1854
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Title BGM Loop
TitleUnicode:Title BGM Loop
Artist:Sota Fujimori
ArtistUnicode:Sota Fujimori
Creator:[_Crystal]
Version:Troogle's Medium
Source:jubeat saucer fulfill
Tags:konami bemani 藤森崇多 Intensity Kawaiwkyik -Google- Troogle Oracle DANCE ALL NIGHT
BeatmapID:446733
BeatmapSetID:178817

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:5
ApproachRate:5.5
SliderMultiplier:1.44
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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12299,-100,4,2,1,10,0,0
12743,-100,4,2,1,40,0,0
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412,156,15632,1,2,0:0:0:0:
424,312,16076,6,0,B|352:304|352:304|280:312,1,144,0|8,0:0|0:0,0:0:0:0:
156,216,16965,2,0,B|220:228|220:228|300:220,1,144,0|8,0:0|0:0,0:0:0:0:
376,84,17854,2,0,L|428:32,2,72,0|0|8,0:0|0:0|0:0,0:0:0:0:
300,108,18521,1,0,0:0:0:0:
224,88,18743,2,0,B|184:52|184:52|95:66,1,144,0|10,0:0|0:0,0:0:0:0:
32,212,19632,6,0,L|139:308,1,144,0|8,0:0|0:0,0:0:0:0:
292,348,20521,1,0,0:0:0:0:
256,192,20965,1,8,0:0:0:0:
396,268,21410,2,0,L|461:298,2,72,0|0|8,0:0|0:0|0:0,0:0:0:0:
336,216,22076,1,0,0:0:0:0:
256,191,22299,2,0,P|289:129|355:104,1,144,0|8,0:0|0:0,0:0:0:0:
200,72,23188,6,0,L|56:48,1,144,0|8,0:0|0:0,0:0:0:0:
152,176,24076,2,0,L|295:200,1,144,0|8,0:0|0:0,0:0:0:0:
152,268,24965,2,0,L|72:292,2,72,0|0|10,0:0|0:0|0:0,0:0:0:0:
224,304,25632,1,0,0:0:0:0:
296,272,25854,2,0,L|383:316,2,72,0|0|8,0:0|0:0|0:0,0:0:0:0:
200,148,26743,6,0,P|240:80|300:44,1,144,0|0,0:0|0:0,0:0:0:0:
348,196,27632,2,0,P|308:264|248:300,1,144,2|0,0:0|0:0,0:0:0:0:
96,304,28521,2,0,L|60:240,1,72,4|0,0:0|0:0,0:0:0:0:
136,212,28965,2,0,L|164:144,1,72,2|0,0:0|0:0,0:0:0:0:
88,120,29410,1,0,0:0:0:0:
216,28,29854,1,2,0:0:0:0:
216,28,30299,6,0,B|278:28|278:28|268:52|268:52|360:52,1,172.799994726563,4|8,0:0|0:0,0:0:0:0:
508,160,31188,2,0,B|447:160|447:160|456:136|456:136|368:136,1,172.799994726563,0|8,0:0|0:0,0:0:0:0:
220,256,32076,2,0,L|207:341,1,86.3999973632813,0|2,0:0|0:0,0:0:0:0:
292,301,32521,2,0,B|352:328|352:328|442:248,1,172.799994726563,8|0,0:0|0:0,0:0:0:0:
420,68,33410,1,10,0:0:0:0:
228,76,33854,6,0,L|56:96,1,172.799994726563,0|8,0:0|0:0,0:0:0:0:
236,160,34743,2,0,L|96:272,1,172.799994726563,0|8,0:0|0:0,0:0:0:0:
292,272,35632,1,0,0:0:0:0:
476,324,36076,1,8,0:0:0:0:
432,140,36521,1,0,0:0:0:0:
376,320,36965,1,10,0:0:0:0:
216,320,37410,6,0,L|72:305,1,144,0|8,0:0|0:0,0:0:0:0:
212,232,38299,2,0,L|92:152,1,144,0|8,0:0|0:0,0:0:0:0:
212,48,39188,2,0,L|140:36,2,72,0|2|0,0:0|0:0|0:0,0:0:0:0:
272,100,39854,2,0,B|344:100|344:100|328:188|403:219,1,216,2|8,0:0|0:0,0:0:0:0:
256,192,41188,12,0,44076,0:0:0:0:
Topic Starter
Crystal

Nymph wrote:

good mapset, just some nazi here:

[Basic]
00:12:521 (1) - same as medium Fixed


all of these are suggestions, just feel free to change them or not
Updated Troogle's Medium,ready.
Nymph
ranked
Oracle

Nymph wrote:

ranked
gratz!!

妮妮rank了我的处女gd!!
啊 香草妮妮
Myxo
Congratz ^^
Low
decent map

but why is Oracle using AR 9.5 on a 4 star 135 BPM map..... same for the other extreme diff
yf_bmp
since there are many 1/4 jumps and this mke the bpm like 270.

攻洗rank 是时候revoke了sad
Topic Starter
Crystal

Low wrote:

decent map

but why is Oracle using AR 9.5 on a 4 star 135 BPM map..... same for the other extreme diff
thanks :D
as you have seen, the map is short but hard (because of lots of 1/3 and 1/4). so it's better to use AR9 (or more) to fit that, imo :)
pw384
哭哭星星先rank 打爆(泪奔
Arlecchino
wooo 2nd ranked map :3
gratz~
Topic Starter
Crystal
thank you all guys :D
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