owo
owoBeatofIke wrote:
owo
thanks for modding!BeatofIke wrote:
Hello there. Just pointing out a few things.
[Basic][Extreme]
- 00:22:743 (2) - Stack this hit circle at the start of 00:23:188 (3). It is more readable for novice players. fixed
- 00:03:632 (1,2,3) - The soft-whistles does not sound good on the end of these sliders. I would remove these soft-whistles. Same goes with 00:07:188 (1,2,3), 00:10:743 (1,2,3), 00:14:299 (1,2,3), 00:28:521 (1,2,3), and 00:32:076 (1,2,3). fixed all
- 00:31:188 (5,6,7) - Not sure if this pattern is rankable. The slider at 00:31:410 (7) doesn't seem to have a clear/readable path. I will ask other BATs for their opinions. okay, i've fixed this pattern, no need to ask other BATs
Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous (including "burai sliders") cannot be used. This is so that no slider has an appearance that is confusing or impossible for the player to read. Additionally, the slider borders must never be covered up from the slider being packed in too tightly. However, sliders that cross over themselves are fine as long as the borders are clearly visible.
BeatofIke wrote:
[Troogle's Medium]
- Pretty hardcore difficulty settings you got there. Just an observation! I still recommend that you tone it down a bit though. the mapper said he thinks it's okay
- 00:02:743 (2,3) - Inconsistent spacing. Try moving this slider at 428|208. fixed
BeatofIke wrote:
[wkyik's Advanced]
- I recommend OD6 for this difficulty because the spinners are relatively hard to complete imo. Meh, maybe I'm just a slow spinner lol. fixed
waiting OracleBeatofIke wrote:
[Intensity's Extreme]
- 00:29:854 (1,1) - Be careful! Make sure that the reverse arrow is clearly visible. It's unrankable to overlap the reverse arrow. fixed
All repeat arrows on sliders must be visible. Make sure that hitbursts (100s/300s/etc) from previous notes are not covering the repeat arrows or even the paths/ends of sliders (use the default skin to check if using hitbursts from another skin). This way, all sliders will be easily visible and playable. However, very short repeating sliders (e.g. 1/4 or 1/8 sliders, generally called "kick" sliders) only require the first repeat arrow to be visible (since it's nearly impossible to see any other repeats due to the short length and the cursor covering most of the visible space).
Thank you for your time ike!!BeatofIke wrote:
Hello there. Just pointing out a few things.
[Oracle's Extreme]
- AR 9.4? Did you meant to put AR9.5 or you did this intentionally? Also, the OD seems a bit harsh imo. I would reduce the OD as well You're right! changed to 9.5 while i'm keeping the OD on 8.5 as for an Extreme diff!
- No kiai time? It would be consistent with the mapset if you add kiai on this difficulty. Added!
- 00:29:854 (1) - Change this slider into a circle, since the slider end does not follow anything in the music. It does follow something. There's a light sound effect in 00:29:965 - if you listen carefully xD
BeatofIke wrote:
Hello there. Just pointing out a few things.
[Intensity's Extreme]
- 00:29:854 (1,1) - Be careful! Make sure that the reverse arrow is clearly visible. It's unrankable to overlap the reverse arrow.
All repeat arrows on sliders must be visible. Make sure that hitbursts (100s/300s/etc) from previous notes are not covering the repeat arrows or even the paths/ends of sliders (use the default skin to check if using hitbursts from another skin). This way, all sliders will be easily visible and playable. However, very short repeating sliders (e.g. 1/4 or 1/8 sliders, generally called "kick" sliders) only require the first repeat arrow to be visible (since it's nearly impossible to see any other repeats due to the short length and the cursor covering most of the visible space). fixed
thank you!BeatofIke wrote:
Okay Bubbled!
thank you Satellite!Sellenite wrote:
Ranked
Nymph wrote:
good mapset, just some nazi here:
[Troogle's Medium]
00:07:854 (4) - the spacing between 3 and 4 is a little different with others which make them look weird ;w;
00:12:521 (1) - this kinda feel strange because 00:12:521 really seems to be quiet but you got the slider start at this, and then we get a hitsound at this really quiet place. I know it is common to map like this in normal diff, but I still feel better if you make the head of the slider a little more quiet, which can fit the music better ;w;
00:26:743 (1) - same as before.
00:40:743 (1) - I think it maybe better starts at 00:41:188, maybe the same reason as before.
Updated Troogle's Medium,ready.Nymph wrote:
good mapset, just some nazi here:
[Basic]
00:12:521 (1) - same as medium Fixed
all of these are suggestions, just feel free to change them or not
thanksLow wrote:
decent map
but why is Oracle using AR 9.5 on a 4 star 135 BPM map..... same for the other extreme diff