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Puush Mirror
Dropbox Mirror
Simply double click the file and osu! should import it automatically.
Puush Mirror
Dropbox Mirror
For those having problems with .osk-files.
Redd Glass V2.3
(made in GIMP)
click this to show
Song Select
Mods
Standard Gameplay
Standard Spinner
Ranking screen
Taiko Gameplay
Catch the Beat Gameplay
osu!mania Gameplay
Mods
Standard Gameplay
Standard Spinner
Ranking screen
Taiko Gameplay
Catch the Beat Gameplay
osu!mania Gameplay
Well thank you for having interest in my first skin and I hope you downloaded it.
I present to you a fully skinned somewhat minimalistic "Pro" skin, unlike other half-completed skins or "alpha and beta" skins.
Skinned for all game modes with alternative extras for standard.
The skin is optimized for full background dim, 16:9 resolutions and mostly distractionfree.
preview of some extras
Hitcircle + number variants:
Sliderball in 6 colours + white:
Sliderfollowcircle glow in 6 colours:
Sliderfollowcircle neon ring in 6 colours:
Cursors in 6 colours:
Followpoints in 4 colours + white + black:
Sliderball in 6 colours + white:
Sliderfollowcircle glow in 6 colours:
Sliderfollowcircle neon ring in 6 colours:
Cursors in 6 colours:
Followpoints in 4 colours + white + black:
You may say: "Hey, aren't these well known elements?" and I say: "Yes, but not them."
They are simply similar to them if they appear like this but this was my intention with this skin.
I thought why not make your first skin using designs you like or had an easy time playing with but also having small details, so this is somewhat a "Pro minimalistic" skin.
They appear in a lot of older or private skins where you can't really find any credits.
So I can't take credits for every design except my recreations or original designs by myself.
Hitsounds are from the Aesthetic HD Skin by Redon.
Thanks and credits to him for letting me use them.
They give off a more accurate feeling since they are mostly drum sounds and accompany the music well.
Also thanks to Liar- who made the video.
Elements were made in Adobe Photoshop.
If you're doubting I made any element myself, I will provide the .psd-files on request to show they are based on layers and not simple recolours / copypastes.
Choice in fonts is simple. WHY SHOULD I USE 3 OR MORE FOR AN UI?? So I'm sticking to one font for the UI.
The font I'm using for the UI is Digital Sans which you should know as the font of the scorenumbers from the default osu!-skin.
The extra fonts for numbers are: Agency, Bangle, Eurostile, Jubeat saucer (a font recreation).
(Almost the end, few last words.)
Again thanks for reading this wall and downloading the skin. I hope you could follow my reasoning and enjoy playing with my skin.
26 aug 17
- added scorev2 mod icon
- added taiko hitbursts for ranking panel (set for gameplay is untouched))
18 sep 16
- I dropped the version number in title and downloads, I honestly think this will be the final update for this skin
- I made a stealth update at one time that removed the cursormiddle in the rootfolder, but since too many players are apparently unable to scroll through pages I just re-added it
- I added a blank sliderendcircle and made ctb and mania combobursts blank aswell to bring it up to date
- before V3 I used a different hitcircle design, now I remade that hitcircle some time ago and included it
19 aug 15 (V3.4)
- removed particles (caused major frame drops)
- fixed mania hold note body being repeated instead of stretched
- added taiko-slider and taiko-slider-fail (also caused some major frame drops)
22 feb 15 (V3.3)
- now supports skin version 2.5
- added selection-mod-keycoop
- added mania-warningarrow
- added 12K, 14K, 16K, 18K support
- put SpecialStyle for left column as default on 6K, 8K, 12K, 16K
- disable split stages for 9K and below
- centered mania stages
- enlarged sliderfollowcircle neon rings
3 february 15 (V3.2)
- added HD screenshots
- redesigned mania keys
- added ranking-title
- added CTB section to skin.ini and fixed ColumnWidth not working
- added options for split mania stage for 10K
22 december (v3.1)
- update to skin version 2.4 (features new mania configuration and seperate Combo numbers for ALL game modes)
- reverted back to using animated hitbursts for gameplay and static for ranking
- added selection-mod-key1 to k3 and k9+k10 (ignore for now, these mods are in work and might take a very long time until they are fully working, since I don't want to wait and assets were mentioned in the changelog I just added them)
- added font dot for default only
16 december (v3)
- removed mode-x, mode-x-med. mode-x-small (scanline pattern is used too much)
- removed scorebar animation and hit300 animations
- completely reworked gameplay and UI elements
- countless new extras
- added small drop shadow to approachcircle
- redesigned cursor with trail and cursormiddle in 6 colours
- changed glass effect from hitcircle only to glass effect on the overlay
- redesigned sliderball to a glow ring with transparent inner filling
- scrapped old followcircle design and included 2 new designs on smaller ring (outer glow, neon ring)
- reduced new style spinner to only show middle parts and glow (no top / bottom)
- redesigned mod icons and fully written (Hard Rock instead of HR)
- redesigned fruits and fruit-catcher based on Yuzu (credits to ztrot + Daru for Yuzu design)
- taikocircleoverlays without any fillings (might change them on demand)
- redesigned mania design to resemble colour scheme of L2R / IIDX
9 july (v2.3)
- added fruit-catcher sprites support for Version: 2.3
- added Skin Database download mirror
13 june (v2.2)
- changed fruits a bit
- fix star and menu-button-bg, redesigned selection bar
- thinner outline on score and default numbers
2 june (v2.1)
- replaced Niko's hitsounds with Redon's Aesthetic hitsounds (got permission)
- redesigned pause buttons and overlays
- reworked menu-back and play-skip
31 may (v2)
- skinned all game modes
- redesigned spinner, so it won't overlap with bonus and also reducing glow
- redesigned selection bar, more readable
- redesigned mod icons, they were a little big and didn't look good
- new combo colours, brightened up and added a 5th
- designed buttons, they were just the menu-button-background scaled down with re-adjusting the scanlines
- added extras and moved hitsounds to the extra folder
26 may (v1.2)
- changed menu-back
- added larger hitbursts on ranking screen but still use small ones for gameplay
- redesigned star
- realigned ranking-accuracy and maxcombo
25 may (v1.1)
- added transparent spinner-approachcircle
- fixed section images (named them "sectionpass" instead of "section-pass")
- reworked ranking screen (was one of the first things I skinned, now with some glossy glass effects)
- added Niko's hitsounds with drum hitsounds (normal-hitclap2 to drum-hitclap, fixed the slidersounds)