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fripSide - black bullet

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Topic Starter
[ -Scarlet- ]
This beatmap was submitted using in-game submission on Tuesday, March 10, 2015 at 12:34:52 PM

Artist: fripSide
Title: black bullet
Source: ブラック・ブレット
Tags: 黒の銃弾 Kuro no Juudan Rakuen
BPM: 155
Filesize: 9913kb
Play Time: 04:17
Difficulties Available:
  1. Extinction (5.15 stars, 1086 notes)
  2. Hard (3.39 stars, 650 notes)
  3. Rakuen's Easy (1.59 stars, 264 notes)
  4. Rakuen's Normal (2.43 stars, 424 notes)
Download: fripSide - black bullet
Information: Scores/Beatmap Listing
---------------
Change mp3 on 29/5. To those who downloaded before, please re-download~
Thanks senofdark for the mp3 :3
Credits to Chloe for the custom hitsound
Rakuen's Easy - Done
Rakuen's Normal - Done
Hard - Done
Extinction - Done
Leminine
╰(‘ω’ )╯
Rumia-
lol sohai mod ~ no kd plz
[Insane]
00:06:240 (4) - moveto x:40 , y :76 ? flow better a little imo ~
00:36:530 (1,2) - how about same spacing as 00:35:756 (1,2) - ?
00:54:336 (2,3) - stack properly ?
00:55:110 (2,3) - ^
01:16:111 (1,5,6) - susun kasi cantik skit la
01:28:401 (6) - move left a bit to the slider ? http://puu.sh/96cHm/28208fea23.jpg
03:01:401 (1,2) - this part is actually 1/4 snap , the beat is at 03:01:401 , 03:01:594 , 03:01:691 , second slider oso same beat.
03:02:562 (1,1,2,3,4) - this one should be 1/4 instead , =3= can feel it when play oso
03:04:885 (1,2,3,4,5,6) - move up a little de , kasi neat skit stream pattern x:180 , y :276 like this
03:23:078 - add spinner til 03:24:433 ?
Topic Starter
[ -Scarlet- ]

Rumia- wrote:

lol sohai mod ~ no kd plz
[Insane]
00:06:240 (4) - moveto x:40 , y :76 ? flow better a little imo ~ I intentionally make a star pattern here. But now I look at it, the star look so sohai. Re-position a bit~
00:36:530 (1,2) - how about same spacing as 00:35:756 (1,2) - ? Just realize the stacks at this part has inconsistency in spacing, fixed
00:54:336 (2,3) - stack properly ? Nope, this part was intentional. For me stacking doesn't emphasize the music more than its current state
00:55:110 (2,3) - ^ ^
01:16:111 (1,5,6) - susun kasi cantik skit la Tak mau lah, susun kemas too mainstream. jkjk, fixed
01:28:401 (6) - move left a bit to the slider ? http://puu.sh/96cHm/28208fea23.jpg Nah, I don't think is necessary. I try to follow the same as 01:27:385 (1,2,3) this part
03:01:401 (1,2) - this part is actually 1/4 snap , the beat is at 03:01:401 , 03:01:594 , 03:01:691 , second slider oso same beat. I don't think so. 1/3 slider fits the music more imo
03:02:562 (1,1,2,3,4) - this one should be 1/4 instead , =3= can feel it when play oso Remapped this part. Yea, after listening closely for a long time, it is 1/4 instead of 1/6
03:04:885 (1,2,3,4,5,6) - move up a little de , kasi neat skit stream pattern x:180 , y :276 like this Remapped that part
03:23:078 - add spinner til 03:24:433 ?Replaced 03:22:739 (3) to a slider 2/1 slider instead


kkk, mod hitsound plzz. Anyway, thanks for the mod~
Man1k_old
Nice Job :)
The Girls
Hi, this is Nana from Nana's Beginners Queue~

[Normal]
SPOILER
  1. 01:00:287 (1) Center the white ticks?
  2. 01:49:062 (1) Ctrl + H, Ctrl + J, Ctrl + G the previous Slider?
  3. 02:18:771 (2, 3) DS seems a little to close for what you have at the moment.
  4. 03:18:868 (1, 2, 3, 4, 1) Shape up the star?

[Hard]
SPOILER
  1. 00:03:965 The combo pattern here makes more sense like this.
  2. 00:30:868 (3) I think flows and looks better considering your AR.
  3. 02:08:610 (3, 4 ) Stack the red boxes on the half-beat ticks.
  4. 02:52:352 (1) The way you center this around the four hit circles looks sloppy compared to how tightly structure and well-manicured the rest of your map is in terms of spacing. Can you try grouping around a triangle..? Like this? (I also moved 02:51:191 (1) away to make this not look like unevenly spaced.)
  5. 03:51:191 This combo shape the hexagon?

[Extinction]
SPOILER
  1. The sampleset for this level in the text file is "None". Don't know if that's intentional or just an Osu! bug.
  2. 00:05:900 (2) Center around the stream. To the left and up a little.
  3. (3) Either move to match my suggestions for Circle 2, orrrrrrrr make a criss-cross?
  4. 00:44:804 (4) Anchor the slider so that the previous Circle is in the middle of it.
  5. 00:59:900 (2) Can you this? Triangle hitcircles + rotate for better flow.
  6. 01:14:804 (2) Rotate the slider a little to cut through the incoming slider evenly. Probably fix the notes following that that are stacked.
  7. 02:04:545 (3) Blanket.
  8. 02:31:836 (2, 1) Reverse the order for these two. Flows better.
  9. 02:33:191 (3) Can you try this for me? Flows better.
  10. 03:05:707 (7) Is this rankable?

I apologize if my mod was not as helpful. Especially your extinction, I don't play at that level. So much for beginner modsss dude! xD
Good luck with your map
micchi_chi
Hi hi~ from my modding Q~!

[Normal]
  1. Maybe AR 4 would be fine
  2. 00:13:062 (1,3) - Blanket them better
  3. 00:18:674 (4) - Put this a little downward so the flow with (3) would be better. Try x:232, y:344.
  4. 00:23:320 (2,3) - (2)'s tail could be blanketed better
  5. 00:26:223 (2,3) - They don't seem to be perfectly parallel... Just copy and paste (2) and press ctrl+> twice
  6. 00:32:804 (2,3) - Blanket better
  7. 00:44:029 (1,2) - ^
  8. 00:49:255 (1) - I think this spinner is kinda unnecessary...
  9. 00:50:997 (2) - Shorten this slider to 00:51:287 then add a note here 00:51:771
  10. 00:52:158 (3,2) - Blanket (2)'s tail with (3)?
  11. 01:06:868 (1) - Curve this the other way. http://puu.sh/bdEIQ/4c16b69a85.jpg
  12. 01:19:642 (1,2) - Nazi mod : Could blanket better
  13. 01:21:191 (1,3) - Blanket (1)'s head with (3)
  14. The power of copy-pasting~!
  15. 01:43:642 (2,3) - Aren't completely parallel.
  16. 01:50:223 (2,3) - Blanket better
  17. 01:55:255 (1,2) - ^
  18. 02:01:448 (1,2) - ^
  19. 02:06:674 (1) - Unnecessary spinner?
  20. 02:24:287 (1) - Curve the other way
  21. 02:38:610 (1,3) - Blanket (1)'s head
  22. 02:54:094 (1,2,3) - Don't look really nice imo
  23. 04:05:320 (1,3) - Blanket better
  24. 04:15:578 (2,3) - ^
  25. Well, since you copy-pasting your map, the mod is mainly the same.

[Hard]
  1. AR ---> 7.5?
  2. 00:00:868 (2,3,4,5) - Remake the rectangle shape from these sliders head?
  3. 00:04:352 (3,4) - I think you better swap them in timeline. http://puu.sh/bdFHd/f27abcbb79.jpg sounds better imo.
  4. If you applied the mod above, you can do this at the playfield http://puu.sh/bdFLR/aab58a9ce5.jpg
  5. 00:07:255 (2,3) - Could blanket better
  6. 00:13:062 (1,2) - Blanket better. Blanket (2)'s end with (1) as well if you can
  7. 00:17:126 (1,2,3) - If I were you, I would tilt them the other way. The flow would feel better
  8. 00:22:739 (2,1) - Stack better
  9. 00:32:223 (2,3) - Blanket better
  10. 00:36:287 (3,4) - ^
  11. 00:42:481 (1,4) - Stack (4) with (1)'s end
  12. 00:58:545 (5,6) - You could blanket this thing better. Use 2 points at the curve and use approach circle as a guide. http://puu.sh/bdG4M/55cc6be970.jpg
  13. 01:16:933 (4,6) - Could blanket better, or out of place?
  14. 01:23:900 (1,3) - ^
  15. 01:57:384 (2,3) - Could blanket better
  16. Since you did another copy paste at the chorus, the mod will mainly be the same
  17. 02:51:965 (7,2,3,4) - Stack the triplets with (7)?
  18. 02:55:836 (1,2) - ctrl+g. If you want to make repeated pattern, it would be better if you make it the same direction.
  19. 02:56:804 (5,1) - Stack
  20. 03:11:126 (1,1) - Make them in line? Try to move 03:12:287 (1) - end point to x:496, y:200
  21. 03:26:997 (3,4) - Could blanket better
  22. 03:56:030 (3,4) - ^

[Extinction]
This diff remind me of HW... Best mapper XD
  1. 00:18:868 (2,1) - These could be blanketed better
  2. 00:42:481 (1) - I think ctrl+g this would feel better
  3. 00:50:997 (1,2) - Blanket better
  4. 00:51:771 (1,2) - ^
  5. 00:53:320 (1,2) - ^ try the technique I told you at hard before
  6. 00:57:964 (1,1) - The end could stack with the head better
  7. 01:18:094 (3,1) - Blanket better
  8. 01:18:868 (3,1) - ^
  9. 01:39:771 (1) - ctrl+g this
  10. 02:22:351 (7,1) - Blanket
  11. 02:38:223 (1,2) - Make them identical. try to make (2) parallel with (3) as well
  12. 04:02:030 (2) - ctrl+g
Rank this map~! I want to see some fun pro player replays :D

Normal and Hard is good. Extinction is... something XD
Good luck~:3
hehe
gfdghsdfbsh
2014-08-27 17:05 handsome: hey
2014-08-27 17:05 handsome: you ok with irc mod?
2014-08-27 17:05 handsome: ACTION is listening to [http://osu.ppy.sh/b/428261 fripSide - black bullet]
2014-08-27 17:05 [ -Scarlet- ]: hmm
2014-08-27 17:06 [ -Scarlet- ]: Sure
2014-08-27 17:06 handsome: ready?
2014-08-27 17:07 handsome: ACTION is editing [http://osu.ppy.sh/b/428261 fripSide - black bullet [Extinction]]
2014-08-27 17:07 [ -Scarlet- ]: Yup
2014-08-27 17:07 handsome: generally
2014-08-27 17:07 handsome: or rather overall
2014-08-27 17:07 handsome: you should make an insane for a better spread
2014-08-27 17:08 [ -Scarlet- ]: I was thinking of that too
2014-08-27 17:08 handsome: this diff's star rating is insane but playwise its a defintie extra
2014-08-27 17:08 handsome: if you're gonna go with that
2014-08-27 17:08 [ -Scarlet- ]: But, see first. I think this spread acceptable
2014-08-27 17:08 handsome: ACTION is editing [http://osu.ppy.sh/b/428261 fripSide - black bullet [Extinction]]
2014-08-27 17:08 handsome: up HP to 7 at least, od to 8
2014-08-27 17:09 [ -Scarlet- ]: Hmm
2014-08-27 17:09 [ -Scarlet- ]: Okay, HP 7
2014-08-27 17:10 [ -Scarlet- ]: But OD... I'll stick with 7 first
2014-08-27 17:10 handsome: oaky
2014-08-27 17:10 handsome: 00:01:836 (2) - to ofar
2014-08-27 17:10 handsome: especially to 8
2014-08-27 17:10 handsome: i mean
2014-08-27 17:10 handsome: too far from 00:02:029 (3) -
2014-08-27 17:10 handsome: 00:03:191 (3,4,1) - same here
2014-08-27 17:11 [ -Scarlet- ]: I think the distance is okay, since the bpm isn't really that high so is quite playable
2014-08-27 17:12 handsome: its okay if its an extra
2014-08-27 17:12 handsome: i guess
2014-08-27 17:13 handsome: 00:31:062 (5,6,7) -
2014-08-27 17:13 handsome: ehhh following the piano isnt really good
2014-08-27 17:13 handsome: its kind asoft
2014-08-27 17:14 [ -Scarlet- ]: I think following the piano is alright
2014-08-27 17:14 handsome: 00:48:674 (3) - remove clap
2014-08-27 17:14 [ -Scarlet- ]: I'll be quite boring if I keep repeating the back and forth pattern
2014-08-27 17:14 handsome: you can change it up
2014-08-27 17:14 handsome: its up to you
2014-08-27 17:14 handsome: but its reaslly really soft
2014-08-27 17:15 handsome: i didnt even notife when i was playing
2014-08-27 17:15 handsome: 00:52:642 - you might wanna empghasize the beat here
2014-08-27 17:16 handsome: 01:02:223 (1,2,3,4) - empty strea, i'd rather not
2014-08-27 17:16 [ -Scarlet- ]: Hmm.. I guess you're right
2014-08-27 17:16 [ -Scarlet- ]: But I won't change first, since it'll ruined the pattern there. Taking it into consideration
2014-08-27 17:16 handsome: 01:18:481 (1,1) - very ugly, space this
2014-08-27 17:16 handsome: if you wanna change i have a suggestion for rhythm
2014-08-27 17:17 handsome: 00:52:933 (4) - just extend this to red tick
2014-08-27 17:17 handsome: then space 00:53:320 (1) - further
2014-08-27 17:18 [ -Scarlet- ]: I think is alright
2014-08-27 17:18 [ -Scarlet- ]: yup
2014-08-27 17:18 [ -Scarlet- ]: spaced the (1)
2014-08-27 17:19 [ -Scarlet- ]: hmm, I wanna keep that so.. changed 00:52:061 (2,3) - pattern a little
2014-08-27 17:20 handsome: 01:29:707 (1,2,3,4,5,6,7,8,1) - spacing too large
2014-08-27 17:21 handsome: 01:37:255 (1,1,1,1,1) - unlike others, this pattern not fun ti play
2014-08-27 17:21 handsome: 01:47:804 - piano+vocal is on blue tick here
2014-08-27 17:22 handsome: 01:47:900 (2) - so this note is weird
2014-08-27 17:22 [ -Scarlet- ]: I think that spaced stream is alright. It gives nice finishing at the end of the chorus
2014-08-27 17:22 handsome: i think the spacing would work
2014-08-27 17:22 handsome: if
2014-08-27 17:22 handsome: 01:29:707 (1,2,3) - these were stacked
2014-08-27 17:23 handsome: 01:29:997 - it gets audible from this note so it can accelerate them
2014-08-27 17:23 handsome: then*
2014-08-27 17:24 handsome: 02:06:868 (1,2,3,4) - ssame as previous
2014-08-27 17:24 handsome: 02:07:642 (1) - weird 1/1 spacing after this lol
2014-08-27 17:25 handsome: 02:13:062 (1,2,3,4) - this happens a lot lol,
2014-08-27 17:26 handsome: 02:19:255 (1) - safe to put a stream after here
2014-08-27 17:26 [ -Scarlet- ]: haha, just realize that
2014-08-27 17:26 [ -Scarlet- ]: Gonna change the (1) to 1/4 slider
2014-08-27 17:27 handsome: 02:21:771 (4) - intetntional stack?
2014-08-27 17:27 [ -Scarlet- ]: Hmm.. think so, but I think giving slight pause in the flow fits the song more
2014-08-27 17:28 [ -Scarlet- ]: yea
2014-08-27 17:29 handsome: 02:43:255 (1,2,3,4,1,2,3,4) - if its 1-2-3-4 pattern why not square :p
2014-08-27 17:29 handsome: hmm nvm
2014-08-27 17:29 handsome: stupid suggestion
2014-08-27 17:30 [ -Scarlet- ]: LOL, it's okay I guess
2014-08-27 17:30 handsome: 02:47:416 (1) - move 1 tick earlier
2014-08-27 17:30 handsome: 02:53:707 (8) - finish isntead of clap
2014-08-27 17:31 handsome: 03:09:191 (4) - d9nt use repeat
2014-08-27 17:31 [ -Scarlet- ]: Alright
2014-08-27 17:31 handsome: 03:09:191 (4) - need to emphasize this sound
2014-08-27 17:32 handsome: 03:10:352 (1,1,1,1,1,1,1,1,1) - pls no NC spam
2014-08-27 17:32 handsome: at the same time why not space the earlier notes more like other parts?
2014-08-27 17:32 handsome: 03:12:287 (1) - 3 circles suits more imo
2014-08-27 17:33 [ -Scarlet- ]: I think the NC spam is alright? Maybe alert the player the difference in beat 03:09:965 (1,2) here
2014-08-27 17:34 [ -Scarlet- ]: plus also NC spam makes the player recover from the 1/6 part of the song earlier
2014-08-27 17:35 handsome: 8 is overkill
2014-08-27 17:35 handsome: NC for the first 4 notes is already fine
2014-08-27 17:35 [ -Scarlet- ]: Alright
2014-08-27 17:36 handsome: 03:18:868 (1,2,3,4) - this is super off
2014-08-27 17:36 handsome: either follow the vocals
2014-08-27 17:36 handsome: or follow the drum
2014-08-27 17:36 handsome: drum on red tick
2014-08-27 17:36 handsome: vocal: http://puu.sh/b9PKP/1892b4b3fa.jpg
2014-08-27 17:37 handsome: and also, the pattern is not perfectly stacked with 03:20:416 (1,2,3,4,5) - , not neat
2014-08-27 17:37 [ -Scarlet- ]: I think the beats here gives off a good start for the soft vocal part
2014-08-27 17:37 handsome: but its playing to nothing at all
2014-08-27 17:37 handsome: that is the problem
2014-08-27 17:38 [ -Scarlet- ]: For me following right off the start of the soft vocal feels a little weird
2014-08-27 17:39 handsome: meh up to you
2014-08-27 17:39 [ -Scarlet- ]: @@
2014-08-27 17:39 handsome: 03:36:384 - can use triple
2014-08-27 17:40 [ -Scarlet- ]: hmm, okay
2014-08-27 17:41 handsome: that should be all
2014-08-27 17:41 handsome: interesting map
2014-08-27 17:42 handsome: i'll do a recheck next time
2014-08-27 17:42 handsome: too lazy to mod hard and normal now
2014-08-27 17:43 [ -Scarlet- ]: Okay~ Thanks for the mod~
2014-08-27 17:43 handsome: you can take a look at mien if you want
2014-08-27 17:43 handsome: ACTION is listening to [http://osu.ppy.sh/b/453565 SUPER BEAVER - Rashisa (TV Size)]
2014-08-27 17:43 handsome: also a lot of finish/crash/crymbal sounds yo uuse clap
2014-08-27 17:43 handsome: might wanna rehitsound
2014-08-27 17:44 [ -Scarlet- ]: the Barakamon?
2014-08-27 17:44 [ -Scarlet- ]: oo
2014-08-27 17:44 handsome: yeah
2014-08-27 17:44 [ -Scarlet- ]: kk, I'll take a look later. Thanks~
2014-08-27 17:44 [ -Scarlet- ]: Gonna post this irc on the thread?
2014-08-27 17:46 handsome: maybe later
Jere-Chan
Hey! o/ found this mapset in my modding que :D
Let's go!

Normal:
01:05:707 (1) - move the note away from the slider so it doesnt touch it
01:06:481 (3) - ^ (if i say that it means that do the same thing what is said above)
02:23:126 (1) - ^
02:23:900 (3) - ^
02:47:900 (1) - ^
03:40:546 (1) - ^
03:41:320 (3) - ^


Hard:
Nothing to mod cause its very good!

Extinction:
Its very good for a hard insane but you should get a guest diff or make a easier insane and name this one "extra" or "extreme" or something like that.
Altough good job!
xxdeathx
Super late insane mod from my queue. Whoa, this is my 100th kudosu

Well it's pretty clear from playing it that you've studied and borrowed extensively from the Insane and Hanzversible's Extra from Chloe's ranked mapset, because I've played that one enough to recognize a lot of the same patterns in yours :O Overall the map has the same style as the Extra with them 1/4 sliders overkill and patterns like 00:31:062 (5,6,7) - and 04:05:900 (1,1,1,1,1) - , and some patterns from Chloe's insane like 01:52:545 (2,3,4,1,2,3,4,1,2,3) - and the first kiai's jumps. Just my observations :)

  1. 00:31:062 (5,6,7,1) - have them blanket the same distance
  2. 00:31:062 (5,6,7) - a note about your triple short sliders: study Hanzversible's Extra a little more. They use 1/4 sliders for that part, not 1/3 sliders. Those don't fit the rhythm. This also goes for anywhere else you use those triple 1/3 sliders, like 01:48:480 (5,6,7) -
  3. 00:51:771 (1,2) - blanket is a little off. move (1) to the left a grid
    00:52:739 (2,3,4) - have these all blanket 00:53:320 (1) - by the same distance
  4. 01:01:061 (1,2,3,4,5,1) - Try to arrange the spacing in a way that doesn't leave any confusion about the use of 3/4 and 1/2 here, like this for example: http://puu.sh/bg09e/ef060e08aa.png
  5. 01:18:094 (3,1) - move middle point of (3) a little closer
  6. 01:39:191 (1,1) - improve blanket too
  7. 02:21:578 (3,4) - why not make a jump here to stay consistent with your other mapping at this part of the vocals?
  8. 02:56:223 (1,2) - have them touch to confirm it's 1/4
  9. 03:03:771 (1,2,3) - why are you using 1/3 here? listen carefully at 25% playback speed and you can very clearly tell it's still 1/4.
  10. 03:04:158 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6) - 03:09:965 (1,2) - This should all be 1/4. Please avoid mapping on 1/3 or 1/6 in a song that uses 4/4 time signature, since it won't fit the music and people won't play it right.
  11. 03:10:449 (1,1,1) - no reason to have new combos here
  12. 03:25:448 (2,3,4) - stack the slider head on the circles to stay consistent with 03:24:674 (1,2,1) -
  13. 03:36:481 (5,6,7) - check spacing here
  14. 03:47:900 (2,1,2,3,4,1,2,3,4,1) - please don't use this kind of spacing for streams that are 1/4 all the way through. Separating every group of 4 notes gives the impression that it is 1/2
  15. 03:52:158 (1) - you want it to curve the same way as the 1/4 sliders before it because that's what the player is expecting, like http://puu.sh/bg2kv/41d5a54898.png
  16. 04:00:965 (4,1) - don't separate 1/4 stream like i mentioned earlier
  17. 04:11:126 (2) - I really don't feel 1/8 belongs here and 01:36:287 (2) - since nothing in the music indicates that it should be used. I get that you're trying to get the player to hold down the key for that part, but a slow slider like 01:42:480 (2) - would be much better.
Overall, your map plays fine for the most part but the rhythm is extremely messy and out of the music at some parts. As far as I'm aware, 1/3 and 1/6 are used almost not at all, and the only acceptable times to use them are places like 00:30:868 (4). When the music is a certain rhythm, you don't want to overmap or ignore that rhythm with your own, especially on another beat snap divisor.
Rakuen
nub et

Kawaii Rakuen's normal: http://puu.sh/bgZnq/faa6406597.osu

hope not too sux
Topic Starter
[ -Scarlet- ]

The Girls wrote:

Hi, this is Nana from Nana's Beginners Queue~

[Normal]
SPOILER
  1. 01:00:287 (1) Center the white ticks?
  2. 01:49:062 (1) Ctrl + H, Ctrl + J, Ctrl + G the previous Slider?
  3. 02:18:771 (2, 3) DS seems a little to close for what you have at the moment.
  4. 03:18:868 (1, 2, 3, 4, 1) Shape up the star?

Sorry, Removed this diff @@. Added other Normal diff instead
[Hard]
SPOILER
  1. 00:03:965 The combo pattern here makes more sense like this. Sounds better, fixed~
  2. 00:30:868 (3) I think flows and looks better considering your AR. Not necessary, looks good as it is
  3. 02:08:610 (3, 4 ) Stack the red boxes on the half-beat ticks. No really neccessary. Not much difference anyway
  4. 02:52:352 (1) The way you center this around the four hit circles looks sloppy compared to how tightly structure and well-manicured the rest of your map is in terms of spacing. Can you try grouping around a triangle..? Like this? (I also moved 02:51:191 (1) away to make this not look like unevenly spaced.) Alright, fixed~
  5. 03:51:191 This combo shape the hexagon? Opps, thanks for the reminder~

[Extinction]
SPOILER
  1. The sampleset for this level in the text file is "None". Don't know if that's intentional or just an Osu! bug. I think is the bug
  2. 00:05:900 (2) Center around the stream. To the left and up a little. Intentionally make a star pattern. Just adjusted a little to make it look nicer
  3. (3) Either move to match my suggestions for Circle 2, orrrrrrrr make a criss-cross?
  4. 00:44:804 (4) Anchor the slider so that the previous Circle is in the middle of it. color=#0000FF]Remapped this part ><[/color]
  5. 00:59:900 (2) Can you this? Triangle hitcircles + rotate for better flow. Looks good. Fixed~
  6. 01:14:804 (2) Rotate the slider a little to cut through the incoming slider evenly. Probably fix the notes following that that are stacked. Remapped this part
  7. 02:04:545 (3) Blanket. Alright
  8. 02:31:836 (2, 1) Reverse the order for these two. Flows better. Nah, this flow is fine here
  9. 02:33:191 (3) Can you try this for me? Flows better. Hmm, maybe. but changed it differently
  10. 03:05:707 (7) Is this rankable? It is, but I remapped this part because it looks ugly

    hanyuu_nanodesu wrote:

    Hi hi~ from my modding Q~!



    [Normal]
    1. Maybe AR 4 would be fine
    2. 00:13:062 (1,3) - Blanket them better
    3. 00:18:674 (4) - Put this a little downward so the flow with (3) would be better. Try x:232, y:344.
    4. 00:23:320 (2,3) - (2)'s tail could be blanketed better
    5. 00:26:223 (2,3) - They don't seem to be perfectly parallel... Just copy and paste (2) and press ctrl+> twice
    6. 00:32:804 (2,3) - Blanket better
    7. 00:44:029 (1,2) - ^
    8. 00:49:255 (1) - I think this spinner is kinda unnecessary...
    9. 00:50:997 (2) - Shorten this slider to 00:51:287 then add a note here 00:51:771
    10. 00:52:158 (3,2) - Blanket (2)'s tail with (3)?
    11. 01:06:868 (1) - Curve this the other way. http://puu.sh/bdEIQ/4c16b69a85.jpg
    12. 01:19:642 (1,2) - Nazi mod : Could blanket better
    13. 01:21:191 (1,3) - Blanket (1)'s head with (3)
    14. The power of copy-pasting~!
    15. 01:43:642 (2,3) - Aren't completely parallel.
    16. 01:50:223 (2,3) - Blanket better
    17. 01:55:255 (1,2) - ^
    18. 02:01:448 (1,2) - ^
    19. 02:06:674 (1) - Unnecessary spinner?
    20. 02:24:287 (1) - Curve the other way
    21. 02:38:610 (1,3) - Blanket (1)'s head
    22. 02:54:094 (1,2,3) - Don't look really nice imo
    23. 04:05:320 (1,3) - Blanket better
    24. 04:15:578 (2,3) - ^
    25. Well, since you copy-pasting your map, the mod is mainly the same.

    Removed this diff due to badly mapped orz

    [Hard]
    1. AR ---> 7.5? Hmm. I guess it is better
    2. 00:00:868 (2,3,4,5) - Remake the rectangle shape from these sliders head? Remapped this part
    3. 00:04:352 (3,4) - I think you better swap them in timeline. http://puu.sh/bdFHd/f27abcbb79.jpg sounds better imo. Remapped this part too
    4. If you applied the mod above, you can do this at the playfield http://puu.sh/bdFLR/aab58a9ce5.jpg
    5. 00:07:255 (2,3) - Could blanket better Alright.
    6. 00:13:062 (1,2) - Blanket better. Blanket (2)'s end with (1) as well if you can Nah, intentionally didn't blanket this
    7. 00:17:126 (1,2,3) - If I were you, I would tilt them the other way. The flow would feel better Maybe, but its current state seems better to me
    8. 00:22:739 (2,1) - Stack better Fixed~
    9. 00:32:223 (2,3) - Blanket better Hope is better now
    10. 00:36:287 (3,4) - ^ ^
    11. 00:42:481 (1,4) - Stack (4) with (1)'s end Alright
    12. 00:58:545 (5,6) - You could blanket this thing better. Use 2 points at the curve and use approach circle as a guide. http://puu.sh/bdG4M/55cc6be970.jpg Looks better~ Fixed
    13. 01:16:933 (4,6) - Could blanket better, or out of place? Hope is better now
    14. 01:23:900 (1,3) - ^ ^
    15. 01:57:384 (2,3) - Could blanket better ^
    16. Since you did another copy paste at the chorus, the mod will mainly be the same
    17. 02:51:965 (7,2,3,4) - Stack the triplets with (7)? Nah, for me stacking (7) creates a little weird flow
    18. 02:55:836 (1,2) - ctrl+g. If you want to make repeated pattern, it would be better if you make it the same direction. Hmm... Sounds good.
    19. 02:56:804 (5,1) - Stack Nope, keeping pattern consistent and stacking them makes it weird
    20. 03:11:126 (1,1) - Make them in line? Try to move 03:12:287 (1) - end point to x:496, y:200 Looks better~
    21. 03:26:997 (3,4) - Could blanket better Hope is better
    22. 03:56:030 (3,4) - ^

    [Extinction]
    This diff remind me of HW... Best mapper XD
    1. 00:18:868 (2,1) - These could be blanketed better Should be better now I guess
    2. 00:42:481 (1) - I think ctrl+g this would feel better Ctrl+G makes the flow even more awkward for me
    3. 00:50:997 (1,2) - Blanket better Fixed
    4. 00:51:771 (1,2) - ^ Fixed
    5. 00:53:320 (1,2) - ^ try the technique I told you at hard before Yup, fixed
    6. 00:57:964 (1,1) - The end could stack with the head better Fixed~
    7. 01:18:094 (3,1) - Blanket better ^
    8. 01:18:868 (3,1) - ^ ^
    9. 01:39:771 (1) - ctrl+g this Makes the flow weirder
    10. 02:22:351 (7,1) - Blanket Should be alright now
    11. 02:38:223 (1,2) - Make them identical. try to make (2) parallel with (3) as well Okayy
    12. 04:02:030 (2) - ctrl+g Following the 04:01:448 (1,2) pattern so no changes
    Rank this map~! I want to see some fun pro player replays :D

    Normal and Hard is good. Extinction is... something XD
    Good luck~:3
    [/color]

I apologize if my mod was not as helpful. Especially your extinction, I don't play at that level. So much for beginner modsss dude! xD
Good luck with your map
Thanks for the mod~

Jere-Chan wrote:

Hey! o/ found this mapset in my modding que :D
Let's go!

Normal:
01:05:707 (1) - move the note away from the slider so it doesnt touch it
01:06:481 (3) - ^ (if i say that it means that do the same thing what is said above)
02:23:126 (1) - ^
02:23:900 (3) - ^
02:47:900 (1) - ^
03:40:546 (1) - ^
03:41:320 (3) - ^


Hard:
Nothing to mod cause its very good!

Extinction:
Its very good for a hard insane but you should get a guest diff or make a easier insane and name this one "extra" or "extreme" or something like that.
Altough good job!
Thanks for the mod but I've already removed my Normal >< Sorryy..

xxdeathx wrote:

Super late insane mod from my queue. Whoa, this is my 100th kudosu

Well it's pretty clear from playing it that you've studied and borrowed extensively from the Insane and Hanzversible's Extra from Chloe's ranked mapset, because I've played that one enough to recognize a lot of the same patterns in yours :O Overall the map has the same style as the Extra with them 1/4 sliders overkill and patterns like 00:31:062 (5,6,7) - and 04:05:900 (1,1,1,1,1) - , and some patterns from Chloe's insane like 01:52:545 (2,3,4,1,2,3,4,1,2,3) - and the first kiai's jumps. Just my observations :)
Maybe our pattern might be similar, but I didn't really "study" their map though. Even a lot of other players said the same thing, so yeah ;w;
  1. 00:31:062 (5,6,7,1) - have them blanket the same distance Hope the blanket is better now
  2. 00:31:062 (5,6,7) - a note about your triple short sliders: study Hanzversible's Extra a little more. They use 1/4 sliders for that part, not 1/3 sliders. Those don't fit the rhythm. This also goes for anywhere else you use those triple 1/3 sliders, like 01:48:480 (5,6,7) - From what I hear is 1/3. Not too sure though. But keeping this for now.
  3. 00:51:771 (1,2) - blanket is a little off. move (1) to the left a grid Alright~
    00:52:739 (2,3,4) - have these all blanket 00:53:320 (1) - by the same distance Hope is better now
  4. 01:01:061 (1,2,3,4,5,1) - Try to arrange the spacing in a way that doesn't leave any confusion about the use of 3/4 and 1/2 here, like this for example: http://puu.sh/bg09e/ef060e08aa.png Alright, seems nicer now~
  5. 01:18:094 (3,1) - move middle point of (3) a little closer Blanket better
  6. 01:39:191 (1,1) - improve blanket too There's no blanketing here
  7. 02:21:578 (3,4) - why not make a jump here to stay consistent with your other mapping at this part of the vocals? I guess you have a point, changed pattern
  8. 02:56:223 (1,2) - have them touch to confirm it's 1/4 I like the blanket here. I think is pretty readable and obvious that is 1/4 at this part. Seen lots of testplay and found nothing wrong with this
  9. 03:03:771 (1,2,3) - why are you using 1/3 here? listen carefully at 25% playback speed and you can very clearly tell it's still 1/4.
  10. 03:04:158 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6) - 03:09:965 (1,2) - This should all be 1/4. Please avoid mapping on 1/3 or 1/6 in a song that uses 4/4 time signature, since it won't fit the music and people won't play it right. I guess it is 1/4 here. Nah, 1/6 does fit the song well. Just the way I mapped it is hard to read. So, kinda remapped some parts
  11. 03:10:449 (1,1,1) - no reason to have new combos here Actually I NC-ed the whole stream. I want players to recover their HP drain after the 1/6 part
  12. 03:25:448 (2,3,4) - stack the slider head on the circles to stay consistent with 03:24:674 (1,2,1) - Alright
  13. 03:36:481 (5,6,7) - check spacing here Yea, kinda off. Fixed~
  14. 03:47:900 (2,1,2,3,4,1,2,3,4,1) - please don't use this kind of spacing for streams that are 1/4 all the way through. Separating every group of 4 notes gives the impression that it is 1/2 Maybe, but that depends on whether the player is able to read it or not. For me is not hard to read and differentiate this part
  15. 03:52:158 (1) - you want it to curve the same way as the 1/4 sliders before it because that's what the player is expecting, like http://puu.sh/bg2kv/41d5a54898.png You got a point. Fixed~
  16. 04:00:965 (4,1) - don't separate 1/4 stream like i mentioned earlier Mentioned earlier about it. But made it a little closer
  17. 04:11:126 (2) - I really don't feel 1/8 belongs here and 01:36:287 (2) - since nothing in the music indicates that it should be used. I get that you're trying to get the player to hold down the key for that part, but a slow slider like 01:42:480 (2) - would be much better.Yea, I wanted to get the player to hold for that part, but yea, slow slider might be better here. Fixed~
Overall, your map plays fine for the most part but the rhythm is extremely messy and out of the music at some parts. As far as I'm aware, 1/3 and 1/6 are used almost not at all, and the only acceptable times to use them are places like 00:30:868 (4). When the music is a certain rhythm, you don't want to overmap or ignore that rhythm with your own, especially on another beat snap divisor.
Thanks for the mod~ And yea, still working out on tidying up my map ><
Topic Starter
[ -Scarlet- ]
.
neonat
General

Add 1500 AudioLeadIn in notepad, currently doesn't have at elast 2000ms before first object

You need a difficulty below 2.0 rating for a complete mapset

Rakuen's Normal

00:08:029 (3,1) - swap positions, circle before slider. At 00:08:223 the music is held up to 00:08:416 so it should be where the slider should be
00:18:868 (6) - have some sort of finish sound on the start of this slider
00:25:062 (5) - perfect this blanket
00:43:255 (5,1) - blanket perfectly
01:01:062 (1,2,3) - this is hard to tell on the Normal. Before this, there was no instances of any 3/4 beats, it would be best to get them to familiarise with this by making this a repeat slider for the 1st time
01:08:416 (4) - finish as well
01:21:771 (2) - same like the first one, 01:21:965 is where the music holds, having a slider end there makes it feel weak, I would just recommend you to replace this with circles01:53:513 (3,1) - blanket nicely
02:04:545 (1,2,3) - this flow might be confusing, especially 02:05:126 (2) which might be difficult to react as it's not following the usual flow here
03:29:707 (5) - the finish suits the end of the slider more
04:17:126 (4) - repeat this once, it would be nicer if things ended at 04:17:513 as the vocals don't immediately stop at 04:17:320

Hard

Check your AiMod, there are unsnapped objects
00:29:320 (3,1) - blanket nicely
00:32:223 (2,3) - ^
00:33:191 (1,3) - ^
00:54:094 (2,3) - ^
00:54:094 (2,4) - ^
00:57:191 (2,3) - ^
00:57:965 (4,1) - maybe stack their ends
01:04:933 (7) - blanket perfectly, slider end is closer to circle compared to other end
01:08:416 (4) - have a finish here as well
01:13:062 (1) - end it at 01:14:223 - having it end 01:14:416 is just weird and doesn't fit well
01:55:255 (1,2) - blanket nicely
01:59:126 (3,4) - ^ slider end further away than the other
02:03:578 (2,1) - ^
02:06:674 (1) - this spinner doesn't fit the song, it feels random and out-of-the-blue, especially because of the strong beat at 02:06:868
02:23:126 (1,3) - blanket nicely
02:30:481 (1) - end it at 02:31:642
02:41:319 (1,3) - blanket nicely
03:18:868 (1,2,3,4,1,2,3,4,5) - really advice you not to use the same distance spacing for 1/1 and 1/2 rhythm here. The change in intensity is not very high because the change is just the vocals and not the music. Make some distinction between 03:18:868 (1,2,3,4) and 03:20:416 (1,2,3,4,5) because this just makes things more confusing than it should
03:23:900don't skip this beat
03:28:158 (1) - stacking under 03:28:933 (3) doesn't feel right, it should be spaced
03:30:094 (3) - finish
03:30:481 (5) - finish on end of slider
03:33:191 (3,6,1) - make it equal spacing between them
03:35:900 (3) - finish
03:56:030 (3,4) - blanket nicely
04:11:126 (6,1) - really weird honestly
Topic Starter
[ -Scarlet- ]

neonat wrote:

General

Add 1500 AudioLeadIn in notepad, currently doesn't have at elast 2000ms before first object Alright~

You need a difficulty below 2.0 rating for a complete mapset Yea, waiting for Easy and light Insane later

Hard

Check your AiMod, there are unsnapped objects
00:29:320 (3,1) - blanket nicely Hope is better~
00:32:223 (2,3) - ^ ^
00:33:191 (1,3) - ^ ^
00:54:094 (2,3) - ^ ^
00:54:094 (2,4) - ^ ^
00:57:191 (2,3) - ^ ^
00:57:965 (4,1) - maybe stack their ends Alright~
01:04:933 (7) - blanket perfectly, slider end is closer to circle compared to other end Hopefully the blanketing is better now
01:08:416 (4) - have a finish here as well It actually sounds great! Fixed~
01:13:062 (1) - end it at 01:14:223 - having it end 01:14:416 is just weird and doesn't fit well Felt kinda weird too, fixed~
01:55:255 (1,2) - blanket nicely orz, hopefully better now
01:59:126 (3,4) - ^ slider end further away than the other Alright
02:03:578 (2,1) - ^ ^
02:06:674 (1) - this spinner doesn't fit the song, it feels random and out-of-the-blue, especially because of the strong beat at 02:06:868 Kinda, removed slider and added circles
02:23:126 (1,3) - blanket nicely Hope is better now >.>
02:30:481 (1) - end it at 02:31:642 Alright
02:41:319 (1,3) - blanket nicely Okayy
03:18:868 (1,2,3,4,1,2,3,4,5) - really advice you not to use the same distance spacing for 1/1 and 1/2 rhythm here. The change in intensity is not very high because the change is just the vocals and not the music. Make some distinction between 03:18:868 (1,2,3,4) and 03:20:416 (1,2,3,4,5) because this just makes things more confusing than it should I guess is kinda confusing here. Changed pattern.
03:23:900don't skip this beat I guess skipping this beat here is fine. Giving slight pause here seems fine to me
03:28:158 (1) - stacking under 03:28:933 (3) doesn't feel right, it should be spaced I guess. Fixeds~
03:30:094 (3) - finish Alright
03:30:481 (5) - finish on end of slider ^
03:33:191 (3,6,1) - make it equal spacing between them Not really neccessary I guess. Sticking with this
03:35:900 (3) - finish Alright
03:56:030 (3,4) - blanket nicely Okay~
04:11:126 (6,1) - really weird honestly I guess. Changed pattern
Thanks for the mod~
Henri
Hello saw dis as m4m

[Extinction]

00:02:416 (4)
Replace with slider or replace the following slider with a circle
00:04:158 (3)
Feels awkward to play, replace with a circle or reduce spacing to the following circle (and maybe start the stream on the 00:04:352 circle?)
00:08:610 (4)
Replace with slider or replace the following slider with a circle
00:10:836
This circle feels unnecessary, plays a lot smoother without it
00:11:320 (1,2,3,4)
maybe add a little more spacing?
00:22:933 (3,4,5)
i dont think the stack of 3 fits here, i would remove (4) and rearrange
01:00:287
uh pretty annoying to read, i would atleast remain the same combo color through the stream.
01:13:062 (1)
i would make the slider 1 shorter
01:25:449 (3)
same here, and i think these two should have the same kind of combo pattern, so maybe move the new combo on earlier note at 01:13:062
02:47:126 (1,2)
Make these 1/8 shorter?
02:59:900 (2)
kind of needs some sort of a hint that slider comes faster than the earlier ones
03:09:965 (1,2)
this doesnt really fit, maybe remove the second slider and snap the first one with 1/4 (so its from 03:09:965 to 03:10:158)
03:36:674 (7)
spacing error?

thnx bai~
jesse1412
[Extinction]

00:02:029 (3,4) - The spacing here makes it seem like a 1/4 jump thanks to the 1/4 sliders before it. I would recommend moving this. I'm not entirely sure about the start of this map to be honest, it feels kind of awkward but I can't pin point what exactly is wrong.

Shortest mod ever. Every other part of this map plays perfectly apart from POSSIBLY this 04:05:900 (1,1,1,1,1) . I mess up on it but I feel like it's my fault and not the maps. It could possibly be because of the 1/4 slider into the jump but I'm not entirely sure. Anyways I'm really sorry for the small mod but everything plays very well do I don't have much to say!

Too short for kudos?
Rakuen
Nah et

Rakuen's Easy: http://puu.sh/bCIRa/e50d1dffff.osu

My normal update also

Rakuen's Normal: http://puu.sh/bCJD0/941e6295e5.osu

neonat wrote:

General

Add 1500 AudioLeadIn in notepad, currently doesn't have at elast 2000ms before first object kk

You need a difficulty below 2.0 rating for a complete mapset Did an Easy

Rakuen's Normal

00:08:029 (3,1) - swap positions, circle before slider. At 00:08:223 the music is held up to 00:08:416 so it should be where the slider should be I can't see any prob atm now, keep it for a while
00:18:868 (6) - have some sort of finish sound on the start of this slider Fixed
00:25:062 (5) - perfect this blanket Fixed
00:43:255 (5,1) - blanket perfectly Fixed
01:01:062 (1,2,3) - this is hard to tell on the Normal. Before this, there was no instances of any 3/4 beats, it would be best to get them to familiarise with this by making this a repeat slider for the 1st time Will think of this
01:08:416 (4) - finish as well Fixed
01:21:771 (2) - same like the first one, 01:21:965 is where the music holds, having a slider end there makes it feel weak, I would just recommend you to replace this with circles01:53:513 (3,1) - blanket nicely Keep, want to stop a bit after vocal but not using circle
02:04:545 (1,2,3) - this flow might be confusing, especially 02:05:126 (2) which might be difficult to react as it's not following the usual flow here
03:29:707 (5) - the finish suits the end of the slider more Fixed
04:17:126 (4) - repeat this once, it would be nicer if things ended at 04:17:513 as the vocals don't immediately stop at 04:17:320 Fixed with new and longer slider
Thanks for mods!
Topic Starter
[ -Scarlet- ]

Sotajumala wrote:

Hello saw dis as m4m

[Extinction]

00:02:416 (4)
Replace with slider or replace the following slider with a circle Nah, I want to give a very slight pause here with a circle. I think it does kinda fit the music for me
00:04:158 (3)
Feels awkward to play, replace with a circle or reduce spacing to the following circle (and maybe start the stream on the 00:04:352 circle?)Alright, reduced the spacing of 00:04:158 (3)
00:08:610 (4)
Replace with slider or replace the following slider with a circle Same as above
00:10:836
This circle feels unnecessary, plays a lot smoother without it It feels weird without the circle here for me. The flow seems fine here too
00:11:320 (1,2,3,4)
maybe add a little more spacing? Not necessary, the stop in flow here fits the song
00:22:933 (3,4,5)
i dont think the stack of 3 fits here, i would remove (4) and rearrange ? I think triple here is fine.
01:00:287
uh pretty annoying to read, i would atleast remain the same combo color through the stream. Hmm, maybe. I felt the NC here is necessary to alert players the change of spacing here. See first.
01:13:062 (1)
i would make the slider 1 shorter I won't
01:25:449 (3)
same here, and i think these two should have the same kind of combo pattern, so maybe move the new combo on earlier note at 01:13:062 Fix NC here
02:47:126 (1,2)
Make these 1/8 shorter? Quite weird for me with that empty 1/8 part
02:59:900 (2)
kind of needs some sort of a hint that slider comes faster than the earlier ones Fixed NC for better reading
03:09:965 (1,2)
this doesnt really fit, maybe remove the second slider and snap the first one with 1/4 (so its from 03:09:965 to 03:10:158) Yea, remapped this part
03:36:674 (7)
spacing error? I don't think so?

thnx bai~
Thanks for the mods~

jesus1412 wrote:

[Extinction]

00:02:029 (3,4) - The spacing here makes it seem like a 1/4 jump thanks to the 1/4 sliders before it. I would recommend moving this. I'm not entirely sure about the start of this map to be honest, it feels kind of awkward but I can't pin point what exactly is wrong. Maybe you're right. But I wanna keep this style first. If there more people complaining about the start of the map, I'll likely remap it

Shortest mod ever. Every other part of this map plays perfectly apart from POSSIBLY this 04:05:900 (1,1,1,1,1) . I mess up on it but I feel like it's my fault and not the maps. It could possibly be because of the 1/4 slider into the jump but I'm not entirely sure. Anyways I'm really sorry for the small mod but everything plays very well do I don't have much to say! I think this part plays well I guess. Not entirely sure @@

Too short for kudos?
Helpful = kudos . Thanks for the advice~ Might remap the front part like you said, kinda awkward. See first, because I don't wanna remap the front part if possible :o

Added Rakuen's Easy and updated Rakuen's Normal~
chainpullz
If you ever come back to this
03:05:320 (1,2,3,4,5,6) - overmapped should be 1/4 (the first 6 is correct with 1/6 but the guitar shifts back to 1/4 mid stream).
Topic Starter
[ -Scarlet- ]

chainpullz wrote:

If you ever come back to this
03:05:320 (1,2,3,4,5,6) - overmapped should be 1/4 (the first 6 is correct with 1/6 but the guitar shifts back to 1/4 mid stream).
Thanks for your time looking at the this old map~
I actually plan to remap the whole thing again in near future, well hopefully when I go time :?
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