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yanaginagi - Tokohana

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Topic Starter
Rtyzen

TestApple wrote:

rtyzen popped flower's bubble
rtyzen popped flower's bubble
rtyzen popped flower's bubble
rtyzen popped flower's bubble
rtyzen popped flower's bubble
rtyzen popped flower's bubble

lewddddd

please Testapple. please

Yuzu- : will get to your mod when I get home :D Thanks
Topic Starter
Rtyzen
Thanks for the mod! No reply means fixed

Yuzu- wrote:

Hey, "random" mod :D

Normal


  1. 00:03:595 (3) - I believe that you should keep this as a normal 1/1 slider like you used previously. The sound in this moment is the same as with all previous sliders, so it doesn't justify imo.
  2. 00:09:995 (2) - ^ Same for this one, just use something like http://puu.sh/bCU6L/56b0e13c76.jpg.
  3. 00:20:287 - This tick definitely NEEDS to be clickable. It's very strong, and filling it with a slidertail is a waste imo. You should invert the rhythm between 00:19:577 (2,3).
  4. 00:21:707 (2,3) - I believe that (2) is way too curved, and breaks flow with (3). Also, the overlap between 00:19:932 (3,2) - looks a bit unappealing, you might want to consider changing this. I did the ctrl h ctrl j ctrl g
  5. 00:24:547 (1) - This is a difficult placing and the DS isn't consistent. You should fix this.
  6. 00:24:902 (2,3) - Avoid stacking sliders like this as well, it's confusing. Furthermore, the downbeat needs to be clickable as I mentioned above. I'll keep myself from referring to these any further. I left the rhythm the same for this one
  7. 01:22:772 (3,4) - Use 1/2 repeated sliders as you used previously, there's no change in the song.I think this one is ok
Overall this diff needs some visual polishing, and you should definitely recheck your DS in ALL objects. There's acceptable values then there's values that you're better off changing, like in 01:01:115 (2,3) (which is 1.2x instead of the consistent 1.0x) and 00:29:162 (4) (which is nearly 1.1x)

Hard


  1. 00:03:795 (3,3) - You should avoid this overlap. It's barely visible, and it can be confusing. I would personally suggest remapping 00:03:795 (3,1,2,3).
  2. 00:06:795 (1) - Avoid the use of this passive slider. 00:06:995 has a strong sound and should be clickable. I think 00:07:195 - is stronger and the slider is fine
  3. 00:10:395 (2,3) - I strongly advise you to use the previous rhythm here: A 1/1 slider and a circle. Also, 00:09:395 (3,4,1,2,3) looks also a bit messy, so you might want to tweak it.
  4. 00:21:707 (1,2,3,4) - keep your rhythm constant! Use the rhythm you used before. I added this one in for variety as all the other ones are the same
  5. 00:34:133 (3,4,5,6,7,8) - http://puu.sh/bCVPu/1db7fa6262.jpg This rhythm works best here in my opinion, use it~
  6. 00:37:328 (3) - I personally find this stack a bit random, but not an issue, you can keep it if you want to.
  7. 00:56:855 (3,4) - As a preference, I'd use a circle alone where (3) is and deleted (4). It feels better than 00:57:565 (4) or the slidertail at 00:57:210.
  8. 01:04:310 (1,2,3,1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,1,2,3,4,5,6,7,8,9) - While this rhythm isn't necessarily wrong, you're covering a lot of strong beats with your passive sliders (in case you don't know yet, a passive slider is when you map a slider on a red tick and finish it on the white one), and so I'd advise you to review this section. It sounds fine to me :P
  9. 01:16:736 (4,5,6) - This section feels a bit empty, because 01:17:091 is filled with a slidertail and the red ticks could actually be filled. I'd map it like this: http://puu.sh/bCWrT/c0bcb879df.jpg.
  10. 01:21:352 (2,3,4,1,2,3) - These triples are very sudden, and it's the only time in the map where you use them. You should probably just go with a 1/2 rhythm all the way imo.It feels ok with the rhythm IMO...
My opinion on this diff stays the same as Normal: Take some time and focus on the aesthetics of the map; while it does have good rhythm at parts, it looks a bit of a mess in others as well.

Insane


  1. 00:04:195 - For the sake of consistency, leave this tick unmapped in order to keep rhythm consistent. I see your point, but I feel it would be abit too weird without it IMO
  2. 00:07:995 (5,1) - Delete (1) and make 5 a 1/1 slider, works best.
  3. 00:25:080 (3,4,5,6,7) - This stream doesn't fit here. But if you try http://puu.sh/bCWZS/2456fdf36e.jpg, then it works.
  4. I forgot to add: In order to keep all diffs consistent, delete 00:53:038 (1) - from Hard and Insane, since you can't add it on Normal due to recovery rate. As many people have pointed out, this part feels very empty without it, and it's not in normal because breaks are generally more acceptable in easier diffs
This diff doesn't have as many issues regarding rhythm as the previous ones, but it still needs to have a look around, some things don't look too good, such as overlaps like 00:46:204 (1,3) or 00:49:932 (6,2,1,2).

While the state of the maps isn't actually "horrible", I don't believe this should have been bubbled yet indeed. Spend some time fixing what I pointed out, I tried hard to point only things that really didn't fit or that definitely needed a fix. If you need help with this poke me, I'll try to help you if I have the time for it.

Good luck with your set~ Thanks!~
Thank you for modding, and taking your time to explain your reasoning behind the mods~ :D
Myxo



  • Normal
  1. 00:00:395 (1) - It seems a bit weird to start the map here although the first loud beat is at 00:00:195 - The rhythm sounds better if you change it like this: http://puu.sh/bDV5a/9a83d66c6c.jpg
  2. 00:01:995 (1,2) - Swap NCs, for consistency with 00:08:395 (4,1) - Also, it fits better to the vocals.
  3. 00:07:195 (2,3,4,1,2) - Why is the density so high compared to 00:00:795 (2,3,1,2,3) ? Since it is the same music and directly following after each other, I'd definitely change it to be the same rhythm. Less dense rhythm also fits a calm section like this better: http://puu.sh/bDVaE/97b0e959b0.jpg
  4. 00:11:195 (1) - It sounds better to end the slider at 00:12:595 since the vocal is ending there.
  5. 00:21:707 (2) - Try rotating this slider by -35° for a better transition with the previous object.
  6. 00:25:612 (3) - It feels weird to end this slider on the big white line, since the slidertail doesn't emphasize this important beat enough. Try this rhythm for this combo: http://puu.sh/bDVqu/5319cf0b0c.jpg
  7. 00:28:097 (2,3,4,5) - The flow is too sharp here, it doesn't play well in a Normal. Simple placement is always important for the easiest difficulty, so that newbie players are able to understand your patterns. Try this for example: http://puu.sh/bDVxB/9add51d1b6.jpg (See below for the Code!) Don't forget to fix the spacing with 00:29:872 (5,1) afterwards!
    Code
    367,245,28452,2,0,P|351:298|310:336,1,112,4|8,0:0|3:0,0:0:0:0:
    200,336,29162,2,0,P|160:298|144:245,1,112,4|8,0:0|3:0,0:0:0:0:
    256,240,29872,2,0,L|256:128,1,112,8|12,1:0|1:0,0:0:0:0:
  8. 00:33:423 (1) - Please, fix the spacing with the previous object. When you do that, make it face to the left, like this: http://puu.sh/bDVNh/8f7e2ec9b4.jpg It will avoid overlapping with the HP-bar.
  9. 00:59:695 (1) - Remove the NC, it is inconsistent with 00:56:855 (3) - Add one at 01:01:470 (1) instead
  10. 01:03:245 (1,2) - Delete these objects. They appear too soon after a spinner, which is not allowed in your easiest diff.
  11. 01:04:310 (1,2) - Then you can move these upwards to make the transition between (2) and (3) more smooth. Something like this: http://puu.sh/bDVVj/0c361a3e14.jpg
  12. 01:07:151 (5,1) - Swap NCs for consistency in your comboing pattern.
  13. 01:18:511 (1) - Move this object so that the spacing to the following object is correct.
  14. 01:26:677 (1) - The end of the song is very soft, so it would be more appropriate to have a (more) smooth slidershape here. What about something like this: http://puu.sh/bDW3V/fca9ded7ae.jpg


  • Hard
  1. 00:00:195 - Add a circle for a more appropriate beginning of the map. You can just stack it on the slider. Also, don't forget to change the NCs then.
  2. 00:04:995 - It seems weird to map this beat although there isn't really anything in the music here. Just replace 00:04:795 (2) - with a circle.
  3. 00:07:995 (4,1) - Swap NCs for consistency with 00:01:395 (3,1) - Do the same for 00:09:595 (4,1) please
  4. 00:11:195 (1) - Same as Normal.
  5. 00:38:038 (1) - Remove NC.
  6. 00:41:233 (4,5) - Don't stack (5) under (4), it is difficult to read. Space it somehow like this: http://puu.sh/bDWF1/0c0bdadef3.jpg
  7. 00:52:949 (5) - Put NC here since you did the same in Normal.
  8. 00:53:038 (1) - It sounds better to end the spinner at 00:54:369 because of the piano sound and the vocal is also starting to decrease volume there.
  9. 00:56:855 (3) - Change it to a slider that continues until 00:57:920 for consistency with 00:59:695 - It follows the vocals better too :)
  10. 00:59:695 (1) - Remove NC, same reason as Normal.
  11. 01:01:470 (3) - Add NC please, for consistency.
  12. 01:05:375 (3) - This rhythm doesn't really fit - You are trying to follow a mixture of vocals and drums but it's not so good because the slider ends on the big white line and it gets the emphasis wrong. Just try this rhythm: http://puu.sh/bDWRP/bd8435b773.jpg
  13. 01:06:973 (5) - Same as above. Change it to 1/1: http://puu.sh/bDXFD/7317a6cdbb.jpg
  14. 01:13:186 (3,4) - Why did you use such a low spacing here?
  15. 01:14:074 (6) - Add NC.
  16. 01:18:334 (2) - Again, decide if you want to follow vocals or drums. Ending a slider on the big white line is rarely a good idea. Just use an 1/1-slider like this: http://puu.sh/bDXhT/9e692b8be5.jpg
  17. 01:24:192 (5,1) - The gap between those objects sounds pretty empty, because there are loud drum beats in the music. I'd recommend you to add circles at 01:24:902 and 01:25:080 to fix the problem.


  • Insane
  1. Again, there are a lot of NC issues. Please try to copy the NCing from the Hard difficulty when it has been fixed, to avoid inconsistencies.
  2. 00:00:395 (2,3) - Why is this spacing much bigger than 00:01:195 (4,5) ? I'd recommend you to make it consistent :)
  3. 00:04:195 - Same as Hard. Also applies for 00:04:995 and 00:05:795 - Please think of a different rhythm, by using 1/1-gaps and / or 1/1-sliders instead of mapping to those empty beats.
  4. 00:10:995 (3,1) - Move it more upwards, so that the spacing isn't so low? http://puu.sh/bE9yR/dccd915d35.jpg And of course the slider should be extended by 1/2 like I already mentioned in Hard and Normal ;w;
  5. 00:29:162 (3,4) - The spacing between these seems a bit low compared to the spacing of the previous patterns. A simple solution would be to move the complete stream to the left so that the spacing is 1.4x
  6. 00:53:038 (1) - Same as Hard.
  7. 01:14:784 (5,1) - Same as at 00:29:16 - The spacing seems too low. Try to move the stream more downwards, maybe like this? http://puu.sh/bEa0R/ce54e7375e.jpg

I know that the mapset already got a lot of mods, but it needs some more. The problem is that the maps, especially the Hard diff, are pretty untidy and have a lot of inconsistencies. The rhythm, jump placement, NCing and Hitsounding is quite inconsistent.
First of all, you should get one or two hitsound mods, to fix the hitsounding, since I didn't cover it in my mod (since the mapset is not ready yet, I can't cover everything ofc).
Then, check your NCing again and see if it is consistent.
Check your rhythm and placement closely: When there is the same music again, try to use a similar (doesn't have to be exactly the same) rhythm and simlar jumps etc, otherwise it doesn't fit together well.
If you have any questions or need help, feel free to ask me ingame. Good luck :3 I'm sure you can make this a really great mapset!
Topic Starter
Rtyzen
Thanks for modding! No reply means fixed!~


Desperate-kun wrote:




  • Normal
  1. 00:00:395 (1) - It seems a bit weird to start the map here although the first loud beat is at 00:00:195 - The rhythm sounds better if you change it like this: http://puu.sh/bDV5a/9a83d66c6c.jpg Maybe it's wrong currently, but the rhythm you gave sounds off IMO
  2. 00:01:995 (1,2) - Swap NCs, for consistency with 00:08:395 (4,1) - Also, it fits better to the vocals.
  3. 00:07:195 (2,3,4,1,2) - Why is the density so high compared to 00:00:795 (2,3,1,2,3) ? Since it is the same music and directly following after each other, I'd definitely change it to be the same rhythm. Less dense rhythm also fits a calm section like this better: http://puu.sh/bDVaE/97b0e959b0.jpg
  4. 00:11:195 (1) - It sounds better to end the slider at 00:12:595 since the vocal is ending there.
  5. 00:21:707 (2) - Try rotating this slider by -35° for a better transition with the previous object.
  6. 00:25:612 (3) - It feels weird to end this slider on the big white line, since the slidertail doesn't emphasize this important beat enough. Try this rhythm for this combo: http://puu.sh/bDVqu/5319cf0b0c.jpg
  7. 00:28:097 (2,3,4,5) - The flow is too sharp here, it doesn't play well in a Normal. Simple placement is always important for the easiest difficulty, so that newbie players are able to understand your patterns. Try this for example: http://puu.sh/bDVxB/9add51d1b6.jpg (See below for the Code!) Don't forget to fix the spacing with 00:29:872 (5,1) afterwards!
    Code
    367,245,28452,2,0,P|351:298|310:336,1,112,4|8,0:0|3:0,0:0:0:0:
    200,336,29162,2,0,P|160:298|144:245,1,112,4|8,0:0|3:0,0:0:0:0:
    256,240,29872,2,0,L|256:128,1,112,8|12,1:0|1:0,0:0:0:0:
  8. 00:33:423 (1) - Please, fix the spacing with the previous object. When you do that, make it face to the left, like this: http://puu.sh/bDVNh/8f7e2ec9b4.jpg It will avoid overlapping with the HP-bar.
  9. 00:59:695 (1) - Remove the NC, it is inconsistent with 00:56:855 (3) - Add one at 01:01:470 (1) instead
  10. 01:03:245 (1,2) - Delete these objects. They appear too soon after a spinner, which is not allowed in your easiest diff.
  11. 01:04:310 (1,2) - Then you can move these upwards to make the transition between (2) and (3) more smooth. Something like this: http://puu.sh/bDVVj/0c361a3e14.jpg
  12. 01:07:151 (5,1) - Swap NCs for consistency in your comboing pattern.
  13. 01:18:511 (1) - Move this object so that the spacing to the following object is correct.
  14. 01:26:677 (1) - The end of the song is very soft, so it would be more appropriate to have a (more) smooth slidershape here. What about something like this: http://puu.sh/bDW3V/fca9ded7ae.jpg


  • Hard
  1. 00:00:195 - Add a circle for a more appropriate beginning of the map. You can just stack it on the slider. Also, don't forget to change the NCs then.
  2. 00:04:995 - It seems weird to map this beat although there isn't really anything in the music here. Just replace 00:04:795 (2) - with a circle. Changed to a 1/1 slider
  3. 00:07:995 (4,1) - Swap NCs for consistency with 00:01:395 (3,1) - Do the same for 00:09:595 (4,1) please
  4. 00:11:195 (1) - Same as Normal.
  5. 00:38:038 (1) - Remove NC.
  6. 00:41:233 (4,5) - Don't stack (5) under (4), it is difficult to read. Space it somehow like this: http://puu.sh/bDWF1/0c0bdadef3.jpg
  7. 00:52:949 (5) - Put NC here since you did the same in Normal.
  8. 00:53:038 (1) - It sounds better to end the spinner at 00:54:369 because of the piano sound and the vocal is also starting to decrease volume there.
  9. 00:56:855 (3) - Change it to a slider that continues until 00:57:920 for consistency with 00:59:695 - It follows the vocals better too :)
  10. 00:59:695 (1) - Remove NC, same reason as Normal.
  11. 01:01:470 (3) - Add NC please, for consistency.
  12. 01:05:375 (3) - This rhythm doesn't really fit - You are trying to follow a mixture of vocals and drums but it's not so good because the slider ends on the big white line and it gets the emphasis wrong. Just try this rhythm: http://puu.sh/bDWRP/bd8435b773.jpg
  13. 01:06:973 (5) - Same as above. Change it to 1/1: http://puu.sh/bDXFD/7317a6cdbb.jpg
  14. 01:13:186 (3,4) - Why did you use such a low spacing here?
  15. 01:14:074 (6) - Add NC.
  16. 01:18:334 (2) - Again, decide if you want to follow vocals or drums. Ending a slider on the big white line is rarely a good idea. Just use an 1/1-slider like this: http://puu.sh/bDXhT/9e692b8be5.jpg
  17. 01:24:192 (5,1) - The gap between those objects sounds pretty empty, because there are loud drum beats in the music. I'd recommend you to add circles at 01:24:902 and 01:25:080 to fix the problem.


  • Insane
  1. Again, there are a lot of NC issues. Please try to copy the NCing from the Hard difficulty when it has been fixed, to avoid inconsistencies.
  2. 00:00:395 (2,3) - Why is this spacing much bigger than 00:01:195 (4,5) ? I'd recommend you to make it consistent :)
  3. 00:04:195 - Same as Hard. Also applies for 00:04:995 and 00:05:795 - Please think of a different rhythm, by using 1/1-gaps and / or 1/1-sliders instead of mapping to those empty beats. idk I fixed this awhile back and to me it flows and sounds nice/ok so I think I'm gonna keep it for awhile :(
  4. 00:10:995 (3,1) - Move it more upwards, so that the spacing isn't so low? http://puu.sh/bE9yR/dccd915d35.jpg And of course the slider should be extended by 1/2 like I already mentioned in Hard and Normal ;w;
  5. 00:29:162 (3,4) - The spacing between these seems a bit low compared to the spacing of the previous patterns. A simple solution would be to move the complete stream to the left so that the spacing is 1.4x
  6. 00:53:038 (1) - Same as Hard.
  7. 01:14:784 (5,1) - Same as at 00:29:16 - The spacing seems too low. Try to move the stream more downwards, maybe like this? http://puu.sh/bEa0R/ce54e7375e.jpg I shited the 5 up instead since it looked abit weird to me anyways

I know that the mapset already got a lot of mods, but it needs some more. The problem is that the maps, especially the Hard diff, are pretty untidy and have a lot of inconsistencies. The rhythm, jump placement, NCing and Hitsounding is quite inconsistent.
First of all, you should get one or two hitsound mods, to fix the hitsounding, since I didn't cover it in my mod (since the mapset is not ready yet, I can't cover everything ofc).
Then, check your NCing again and see if it is consistent. Tried to improve it abit
Check your rhythm and placement closely: When there is the same music again, try to use a similar (doesn't have to be exactly the same) rhythm and simlar jumps etc, otherwise it doesn't fit together well.
If you have any questions or need help, feel free to ask me ingame. Good luck :3 I'm sure you can make this a really great mapset! Thank you for all your help!
Thanks again! Especially for the very detailed mod~ :D
Cosmolade


[General]

  1. 00:00:395 to 00:12:595 -The volume is too loud, down to 5% or 10% in the intro.
  2. The map need a Easy diff.


[Normal]

  1. 00:09:995 (2) - Maybe this?
  2. 00:11:195 (1) -Try make other form to the slider, and the slider doesn't get out of the edit box. -> http://puu.sh/bRk3g/12172815a0.png
  3. 00:20:287 (3,4) -Fix the Blanket
  4. 00:29:162 (4) -Remove the finish in the head of the slider, and make a reverse
  5. 00:30:227 -Circle with Finish and Clap
  6. 00:33:423 (1) -Whistle in the head of reverse
  7. 00:46:204 (3) and 00:47:624 (1) - Avoid get out of the edit box please
  8. 01:06:440 (4) and 01:07:151 (1) - Try to make a little less sharp the sliders
  9. 01:06:440 to 01:12:298 - Suggested Pattern:
    SPOILER
    184,168,66440,2,0,B|152:120|152:120|200:40,1,112,0|0,0:0|1:0,0:0:0:0:
    276,16,67151,38,0,B|308:64|308:64|260:144,1,112,0|8,0:0|1:0,0:0:0:0:
    184,168,67861,1,4,0:0:0:0:
    124,260,68216,1,12,1:0:0:0:
    200,340,68571,2,4,P|280:356|312:340,2,112,4|8|4,0:0|1:0|0:0,0:0:0:0:
    256,244,69636,70,0,P|252:184|278:136,1,112,0|4,1:0|0:0,0:0:0:0:
    304,32,70346,1,8,1:0:0:0:
    384,108,70701,2,0,P|432:140|492:148,2,112,0|0|0,0:0|1:0|0:0,0:0:0:0:
    304,32,71766,2,0,L|232:44,1,56
    160,108,72298,2,0,L|180:180,1,56,0|4,0:0|1:0,0:0:0:0:

[Hard]
  1. 00:50:109 (6) -Ctrl+G
  2. 01:07:861 (1) -Remove Finish
  3. 01:08:038 (2) -^ (only in the head)
  4. 01:08:393 (3) -Remove Finish
  5. 01:08:748 (4) -Remove Finish in the end
  6. 01:09:281 -Circle
  7. 01:18:867 to 01:19:577 -Suggested Pattern:
    SPOILER
    96,140,78867,1,8,1:0:0:0:
    88,224,79044,1,0,0:0:0:0:
    148,284,79222,6,0,L|236:284,1,70,0|0,0:0|1:0,0:0:0:0:
    304,276,79577,1,0,0:0:0:0:

[Insane]
  1. 01:25:080 to 01:25:612 -Suggested Pattern:
    SPOILER
    434,285,85080,1,0,0:0:0:0:
    434,285,85168,2,0,P|414:209|372:148,1,126.000000447034
    244,68,85612,2,0,P|200:80|152:128,1,84.000000298023

That's all
Good luck! σ▽σ)
Topic Starter
Rtyzen
Thanks for modding! No reply means fixed~

Cosmolade wrote:



[General]

  1. 00:00:395 to 00:12:595 -The volume is too loud, down to 5% or 10% in the intro. I think it's ok, 5 to 10 definitely too low for an entire part
  2. The map need a Easy diff. My normal is below 2 stars so it's all good :)


[Normal]

  1. 00:09:995 (2) - Maybe this? This part sounds the same as all those before it I dont see a need for it to be different
  2. 00:11:195 (1) -Try make other form to the slider, and the slider doesn't get out of the edit box. -> http://puu.sh/bRk3g/12172815a0.png
  3. 00:20:287 (3,4) -Fix the Blanket
  4. 00:29:162 (4) -Remove the finish in the head of the slider, and make a reverse No thanks
  5. 00:30:227 -Circle with Finish and Clap ^
  6. 00:33:423 (1) -Whistle in the head of reverse Whistle? that sounds abit weird
  7. 00:46:204 (3) and 00:47:624 (1) - Avoid get out of the edit box please
  8. 01:06:440 (4) and 01:07:151 (1) - Try to make a little less sharp the sliders
  9. 01:06:440 to 01:12:298 - Suggested Pattern: Probably should just post a screenshot and if I want to change it I'll change it myself
    SPOILER
    184,168,66440,2,0,B|152:120|152:120|200:40,1,112,0|0,0:0|1:0,0:0:0:0:
    276,16,67151,38,0,B|308:64|308:64|260:144,1,112,0|8,0:0|1:0,0:0:0:0:
    184,168,67861,1,4,0:0:0:0:
    124,260,68216,1,12,1:0:0:0:
    200,340,68571,2,4,P|280:356|312:340,2,112,4|8|4,0:0|1:0|0:0,0:0:0:0:
    256,244,69636,70,0,P|252:184|278:136,1,112,0|4,1:0|0:0,0:0:0:0:
    304,32,70346,1,8,1:0:0:0:
    384,108,70701,2,0,P|432:140|492:148,2,112,0|0|0,0:0|1:0|0:0,0:0:0:0:
    304,32,71766,2,0,L|232:44,1,56
    160,108,72298,2,0,L|180:180,1,56,0|4,0:0|1:0,0:0:0:0:

[Hard]
  1. 00:50:109 (6) -Ctrl+G
  2. 01:07:861 (1) -Remove Finish Keeping the finishes
  3. 01:08:038 (2) -^ (only in the head)
  4. 01:08:393 (3) -Remove Finish
  5. 01:08:748 (4) -Remove Finish in the end
  6. 01:09:281 -Circle Maybe. I'll think about it, but now it doesn't fit well IMO
  7. 01:18:867 to 01:19:577 -Suggested Pattern: ^ I can't tell what you want it to be with just code
    SPOILER
    96,140,78867,1,8,1:0:0:0:
    88,224,79044,1,0,0:0:0:0:
    148,284,79222,6,0,L|236:284,1,70,0|0,0:0|1:0,0:0:0:0:
    304,276,79577,1,0,0:0:0:0:

[Insane]
  1. 01:25:080 to 01:25:612 -Suggested Pattern: ^
    SPOILER
    434,285,85080,1,0,0:0:0:0:
    434,285,85168,2,0,P|414:209|372:148,1,126.000000447034
    244,68,85612,2,0,P|200:80|152:128,1,84.000000298023

That's all
Good luck! σ▽σ) Thanks for your help!
Don
Hey! M4M as promised.

Normal
Try to get your finishes on the first beat instead of the fourth. Also, a slider is best off starting on beat 1 and beat 3. Not really issues in a normal AS MUCH, but bear that in mind, and try changing some stuff accordingly.

00:01:995 (3,1) - 1 could blanket the slidertail of 3.
00:19:577 (2) - This note could be a copy of 1.
00:29:872 (5) - This is better off as two seperate notes.
00:37:683 (3,1) - Look out for overlaps like this! This is very visually unsatisfying.
00:40:168 (3,4) - Try to improve this blanket
00:44:429 (6,1) - This is a normal. You might want to fix the distance in here.
00:44:784 (1,2,3) - Change the direction of 2 like in the picture to create symmetry. http://puu.sh/bTSTK/c23a8376d2.jpg
00:48:689 (3,4) - You could improve this blanket
01:06:440 (4,2) - This overlaps.
01:10:701 (3,4) - This isn't visually appealing, I'd consider blanketing this.
01:17:091 (3,1) - These sliders should be better shaped to create something perpindicular. I'd suggest http://puu.sh/bTWLc/c70e640014.jpg and http://puu.sh/bTWLE/1ba3a22717.jpg

Hard
sample text

00:01:595 (1,3) - Although I know what you're going for here, it's not visually satisfying. Maybe try something else!
00:03:795 (3,2) - An unneeded overlap
00:34:488 (4) - This could be a repeat, I feel like that'd play much better. Then just add a note 00:35:375 right here.
00:36:263 (1,2) - Maybe blanket these into each other?
00:40:878 (3,4,5) - Sliders with 4 repeats are too hard to read because the placement implies they only have one repeat.
00:56:855 (3,1) - You might want to fix this blanket

Insane
I'd say this map is a mess. Red>White sliders (tick wise) are generally a bad idea. I'd go over the map and see where it's good to change it. Also, try to think about visual satisfaction!

00:22:239 (4) - Give this a fun perpindicular shape! http://puu.sh/bU0ho/8633f83cee.jpg
00:34:488 (1) - NC here is inconsistent with the previous green combo (always map/mod with default skin!)
00:50:109 (1,2) - Spacing between these notes is inconsistent.
01:05:908 (2,3) - Control G

Hope it's been helpful.
Topic Starter
Rtyzen
Thanks for modding! No reply means fixed

Don wrote:

Hey! M4M as promised.

Normal
Try to get your finishes on the first beat instead of the fourth. Also, a slider is best off starting on beat 1 and beat 3. Not really issues in a normal AS MUCH, but bear that in mind, and try changing some stuff accordingly.

00:01:995 (3,1) - 1 could blanket the slidertail of 3.
00:19:577 (2) - This note could be a copy of 1. Made 1 a copy of 2 instead
00:29:872 (5) - This is better off as two seperate notes. No thanks, don't see why it would
00:37:683 (3,1) - Look out for overlaps like this! This is very visually unsatisfying.
00:40:168 (3,4) - Try to improve this blanket
00:44:429 (6,1) - This is a normal. You might want to fix the distance in here.
00:44:784 (1,2,3) - Change the direction of 2 like in the picture to create symmetry. http://puu.sh/bTSTK/c23a8376d2.jpg
00:48:689 (3,4) - You could improve this blanket
01:06:440 (4,2) - This overlaps.
01:10:701 (3,4) - This isn't visually appealing, I'd consider blanketing this. Changed but not blanket
01:17:091 (3,1) - These sliders should be better shaped to create something perpindicular. I'd suggest http://puu.sh/bTWLc/c70e640014.jpg and http://puu.sh/bTWLE/1ba3a22717.jpg I think i followed this but the pics are abit confusing

Hard
sample text

00:01:595 (1,3) - Although I know what you're going for here, it's not visually satisfying. Maybe try something else! I think it's ok even though it crosses the slider end. The distance is the best like this
00:03:795 (3,2) - An unneeded overlap
00:34:488 (4) - This could be a repeat, I feel like that'd play much better. Then just add a note 00:35:375 right here. The singer holds the note so i think it fits better
00:36:263 (1,2) - Maybe blanket these into each other? Fixed, but idk if it's what you mean
00:40:878 (3,4,5) - Sliders with 4 repeats are too hard to read because the placement implies they only have one repeat. 1. it follows the background. 2. the next one is placed very close to the first one implying that there will be multiple repeats
00:56:855 (3,1) - You might want to fix this blanket

Insane
I'd say this map is a mess. Red>White sliders (tick wise) are generally a bad idea. I'd go over the map and see where it's good to change it. Also, try to think about visual satisfaction!

00:22:239 (4) - Give this a fun perpindicular shape! http://puu.sh/bU0ho/8633f83cee.jpg Perpendicular to what o_O IMO like this it flows better into the next slider
00:34:488 (1) - NC here is inconsistent with the previous green combo (always map/mod with default skin!) Previous green combo? I am using the default skin
00:50:109 (1,2) - Spacing between these notes is inconsistent.
01:05:908 (2,3) - Control G It flows better from 3 to 4

Hope it's been helpful. It has, thank you!

Thanks again!
neonat
Recheck after 3 months

General

Where's your AudioLeadIn? lol. Your first object is at 00:00:395 and you need a minimum of 2000ms at the start. Add 2000 to AudioLeadIn in .osu in Notepad for all difficulties

Normal

00:18:867 (1) - remove the clap at the start of the slider
00:19:577 (2) - remove the finish on the end of the slider, change it to Normal hitsound and use the clap
00:20:287 (3) - remove the clap, it should be 1 beat ahead at ^
00:20:642 (4) - Normal hitsound with clap on start of slider
00:21:707 (2) - on the repeat end place Normal hitsound clap, remove the one on the start
00:23:127 (4) - remove the clap and normal hitsound on start of slider, put it on the end
00:23:837 (5) - remove the clap and normal hitsound on the start of the slider and put it at the end. Remove the finish on the end as well
00:24:547 (1) - use finish hitsound, not clap
00:24:902 (2) - Normal hitsound and clap on start of slider
00:25:967 (4) - remove the Normal hitsound and clap onstart of slider, place it on the repeating part instead
00:27:387 (1) - remove the clap and normal hitsound on start of slider, put it on the end
00:29:162 (4) - remove the finish at the start, doesn't fit
00:29:872 (5) - remove the clap at the end of slider
00:41:233 (4,1) - blanket
00:46:204 (3) - remove the clap at the end of the slider
01:07:861 (2,3,4) - remove all the finishes, only the finish at 01:09:636 (1) and putting so many makes it lose any kind of impact
01:22:062 (2,3,4) - remove those finishes and keep only the first one on 01:21:352 (1)
01:24:192 (1) - finish on start of slider

Hard

00:04:395 (1,2) - blanket
00:19:932 (3) - remove finish, use Normal hitsound and clap
00:20:287 (1) - remove the normal hitsound and clap at the start
00:21:352 (3) - remove finish, use Normal hitsound and clap
00:21:707 (1) - remove the normal hitsound and clap at the start
00:22:417 (3) - remove the finish at the end and use normal hitsound and clap instead
00:23:127 (1) - remove the normal hitsound and clap at the start
00:23:837 (3) - remove the normal hitsound and clap at the start
00:24:547 (1) - remove the clap, use finish instead on the start of slider
00:25:612 (3) - remove finish, use Normal hitsound and clap
00:25:967 (1) - remove the normal hitsound and clap at the start
00:26:677 (3) - remove finish, use Normal hitsound and clap at the end of slider
00:27:387 (1) - remove the normal hitsound and clap at the start
00:31:648 (4,6) - blanket
00:34:488 (4,5) - ^
00:40:168 (1) - soft finish at the start suits more than the drum
00:41:233 (4) - remove that finish at the end of the slider
00:25:612 (3,4,5) - blanket better
01:06:085 (2,5) - ^
01:08:038 (2) - remove both finishes
01:08:748 (4) - ^
01:09:281 - add a note here with finish, the rhythm is too incomplete over here leaving this gap
01:09:458 (1,2) - blanket
01:12:831 (2) - remove the finish at the end of slider
01:13:186 (3) - remove finish
01:13:364 (4) - remove the finish at the end of slider
01:13:719 (5) - remove finish. Don't spam finishes, use them to make impacts, not use it to become noisy
01:21:529 (4) - remove finish
01:21:707 (5) - remove finish at end of slider
01:22:062 (1,3) - remove finish
01:22:417 (4) - remove finish at end of slider
01:22:772 (1) - remove all finish
01:23:304 (2) - remove finish
01:23:482 (3,4) - remove all finishes
01:23:482 (3,4) - use Normal hitsound and clap on the start of both sliders
01:24:192 (5) - finish on start of slider

Insane

Please implement the same thing for the part at 00:18:867 onward x_x it's the same issue
00:34:488 (1,2) - blanket
00:34:843 (2,3) - ^
00:39:281 (3,4) - swap positions, circle before slider. The slider is more natural starting at 00:39:458 on the downbeat
00:40:168 (1) - drum finish doesn't fit, soft/normal does
00:49:754 (5) - ^
00:50:109 (1) - soft finish on start of slider
01:07:861 onward - remove the finishes like the previous difficulties, too noisy and extra

Really have to do something about those hitsounds
Topic Starter
Rtyzen
Thanks for the recheck! Pretty much everything you said was changed

neonat

neonat wrote:

Recheck after 3 months

General

Where's your AudioLeadIn? lol. Your first object is at 00:00:395 and you need a minimum of 2000ms at the start. Add 2000 to AudioLeadIn in .osu in Notepad for all difficulties

Normal

00:18:867 (1) - remove the clap at the start of the slider
00:19:577 (2) - remove the finish on the end of the slider, change it to Normal hitsound and use the clap
00:20:287 (3) - remove the clap, it should be 1 beat ahead at ^
00:20:642 (4) - Normal hitsound with clap on start of slider
00:21:707 (2) - on the repeat end place Normal hitsound clap, remove the one on the start
00:23:127 (4) - remove the clap and normal hitsound on start of slider, put it on the end
00:23:837 (5) - remove the clap and normal hitsound on the start of the slider and put it at the end. Remove the finish on the end as well
00:24:547 (1) - use finish hitsound, not clap
00:24:902 (2) - Normal hitsound and clap on start of slider
00:25:967 (4) - remove the Normal hitsound and clap onstart of slider, place it on the repeating part instead
00:27:387 (1) - remove the clap and normal hitsound on start of slider, put it on the end
00:29:162 (4) - remove the finish at the start, doesn't fit
00:29:872 (5) - remove the clap at the end of slider
00:41:233 (4,1) - blanket
00:46:204 (3) - remove the clap at the end of the slider
01:07:861 (2,3,4) - remove all the finishes, only the finish at 01:09:636 (1) and putting so many makes it lose any kind of impact
01:22:062 (2,3,4) - remove those finishes and keep only the first one on 01:21:352 (1) OK left them as normals
01:24:192 (1) - finish on start of slider

Hard

00:04:395 (1,2) - blanket
00:19:932 (3) - remove finish, use Normal hitsound and clap
00:20:287 (1) - remove the normal hitsound and clap at the start
00:21:352 (3) - remove finish, use Normal hitsound and clap
00:21:707 (1) - remove the normal hitsound and clap at the start
00:22:417 (3) - remove the finish at the end and use normal hitsound and clap instead
00:23:127 (1) - remove the normal hitsound and clap at the start
00:23:837 (3) - remove the normal hitsound and clap at the start
00:24:547 (1) - remove the clap, use finish instead on the start of slider
00:25:612 (3) - remove finish, use Normal hitsound and clap
00:25:967 (1) - remove the normal hitsound and clap at the start
00:26:677 (3) - remove finish, use Normal hitsound and clap at the end of slider
00:27:387 (1) - remove the normal hitsound and clap at the start
00:31:648 (4,6) - blanket
00:34:488 (4,5) - ^ Kinda hard with such a short slider but I tried
00:40:168 (1) - soft finish at the start suits more than the drum
00:41:233 (4) - remove that finish at the end of the slider
00:25:612 (3,4,5) - blanket better Maybe you got a different version but there is no blanket there anymore
01:06:085 (2,5) - ^
01:08:038 (2) - remove both finishes
01:08:748 (4) - ^
01:09:281 - add a note here with finish, the rhythm is too incomplete over here leaving this gap
01:09:458 (1,2) - blanket
01:12:831 (2) - remove the finish at the end of slider
01:13:186 (3) - remove finish
01:13:364 (4) - remove the finish at the end of slider
01:13:719 (5) - remove finish. Don't spam finishes, use them to make impacts, not use it to become noisy
01:21:529 (4) - remove finish
01:21:707 (5) - remove finish at end of slider
01:22:062 (1,3) - remove finish
01:22:417 (4) - remove finish at end of slider
01:22:772 (1) - remove all finish
01:23:304 (2) - remove finish
01:23:482 (3,4) - remove all finishes
01:23:482 (3,4) - use Normal hitsound and clap on the start of both sliders
01:24:192 (5) - finish on start of slider

Insane

Please implement the same thing for the part at 00:18:867 onward x_x it's the same issue
00:34:488 (1,2) - blanket
00:34:843 (2,3) - ^
00:39:281 (3,4) - swap positions, circle before slider. The slider is more natural starting at 00:39:458 on the downbeat
00:40:168 (1) - drum finish doesn't fit, soft/normal does
00:49:754 (5) - ^
00:50:109 (1) - soft finish on start of slider
01:07:861 onward - remove the finishes like the previous difficulties, too noisy and extra

Really have to do something about those hitsounds
Thanks again
Iceskulls
Recheck....... once again

[General]
AudioLeadIn problem in Normal to fix open Normal diff in notepad and then at AudioLeadIn change 0 to 2000

[Insane]
  1. 00:00:195 (1,2,3,4,5) - I would say that the rhythm for this part in Hard is much better than Insane's , it give me quite weird feeling if you pause the rhythm here 00:00:795 (3) - , 00:01:595 (5) - I saw that you follow the vocal but might be better if you give some more feeling to (3) and (5) I would make a 1/1 sliders there since it fit very well with the vocal you might need to change some rhythm after this too
  2. 00:05:795 (2,3) - Why do you make jump here? I don't find the beat here 00:05:995 (3) - emphasized that much , for this part I recommend to use spacing increase techniques by gradually increase the spacing because I can feel that the music start to getting louder it would be nice to make the spacing consist with the music
  3. 00:06:795 (1,2,3) - I don't recommend anti-jumps here, I would use anti-jumps only for the notes that emphasized a lots
  4. 00:11:195 (1) -If you have time you can try make this a bit more natural nice http://puu.sh/bZLDe/91880f8836.png
  5. 00:22:062 (3,4) - You can use high spacing here
  6. 00:23:837 (3,4,5,6) - You should use DS 2.0x for every notes here but well, I find that spacing here 00:23:837 (3,4) - is a bit too force might need to decrease spacing here
  7. 00:33:778 (2,3,4,5) - Using spacing increase techniques here will give nice feeling when playing this part
  8. 00:37:328 (1) - NC
  9. 00:41:588 (11) - NC
  10. 00:44:429 (6) - NC this instead of 00:44:784 (1) -
  11. 00:45:849 (5) - NC this instead of 00:46:204 (1) -
  12. 00:47:269 (5) - NC this instead of 00:47:624 (1) -
  13. 00:49:577 (4,6) - Remove clap
  14. 01:06:973 (7) - NC this instead of 01:07:506 (1) -
  15. 01:07:506 (10) - NC this instead of 01:07:861 (1) -
  16. 01:07:861 (1) - Remove finish
  17. 01:07:861 (2) - ^
  18. 01:08:571 (6) - Whistle at head and tail
  19. 01:09:103 (9) - Remove finish at tail
  20. 01:15:227 (4) - Whistle maybe?
  21. 01:18:334 (2,3) - Stack maybe? the vocal pause here
    Spacing a little bit too forced for me. I recommend you to play(or just take a look) ranked maps of this song so that you can know how to use appropriate spacing for each notes
[Hard]
  1. 00:05:595 - Rhythm suggestion
    Rhythm can be improve for this diff I recommend making emphasized beat clickable still the placement of the notes quite good, the problems is the rhythm which is a bit inconsistent for me for the most part of the music I don't really like suggest rhythm though since sometimes it can be result in remap so I will let you decide the rhythm by yourself
[Normal]
  1. 00:06:195 - Add a note
  2. 00:07:195 - Try this http://puu.sh/bZQj4/611a6e55e4.png
    I see that most of the rhythm are 1/1 notes I find that kind of boring you might to add some 1/2 beat but make sure it not too hard or too confusing for beginner players or if you find that it will increase star diff just make some slider a bit longer and add some pause in rhythm for some part
About HS you should try not to use finish too much since it loud and can be annoying if you abuse it
For NC try NC every big white line it can make your NC a bit more consistent
I can see improvement in your mapping skill

Good luck :)
Topic Starter
Rtyzen
Thanks again! No reply means fixed

CelsiusLK wrote:

Recheck....... once again

[General]
AudioLeadIn problem in Normal to fix open Normal diff in notepad and then at AudioLeadIn change 0 to 2000

[Insane]
  1. 00:00:195 (1,2,3,4,5) - I would say that the rhythm for this part in Hard is much better than Insane's , it give me quite weird feeling if you pause the rhythm here 00:00:795 (3) - , 00:01:595 (5) - I saw that you follow the vocal but might be better if you give some more feeling to (3) and (5) I would make a 1/1 sliders there since it fit very well with the vocal you might need to change some rhythm after this too

    I resist changing it to that rhythm for so long cuz IMO kinda boring
  2. 00:05:795 (2,3) - Why do you make jump here? I don't find the beat here 00:05:995 (3) - emphasized that much , for this part I recommend to use spacing increase techniques by gradually increase the spacing because I can feel that the music start to getting louder it would be nice to make the spacing consist with the music
  3. 00:06:795 (1,2,3) - I don't recommend anti-jumps here, I would use anti-jumps only for the notes that emphasized a lots
  4. 00:11:195 (1) -If you have time you can try make this a bit more natural nice http://puu.sh/bZLDe/91880f8836.png OK I made it flow abit more but IMO yours is way too curved
  5. 00:22:062 (3,4) - You can use high spacing here
  6. 00:23:837 (3,4,5,6) - You should use DS 2.0x for every notes here but well, I find that spacing here 00:23:837 (3,4) - is a bit too force might need to decrease spacing here
  7. 00:33:778 (2,3,4,5) - Using spacing increase techniques here will give nice feeling when playing this part Yeah I guess that would work
  8. 00:37:328 (1) - NC
  9. 00:41:588 (11) - NC
  10. 00:44:429 (6) - NC this instead of 00:44:784 (1) - I may not have followed all your NC mods but I hope it's correct
  11. 00:45:849 (5) - NC this instead of 00:46:204 (1) -
  12. 00:47:269 (5) - NC this instead of 00:47:624 (1) -
  13. 00:49:577 (4,6) - Remove clap
  14. 01:06:973 (7) - NC this instead of 01:07:506 (1) -
  15. 01:07:506 (10) - NC this instead of 01:07:861 (1) -
  16. 01:07:861 (1) - Remove finish
  17. 01:07:861 (2) - ^
  18. 01:08:571 (6) - Whistle at head and tail I feel it will sound weird if there was only 1 part with whistle so no thanks
  19. 01:09:103 (9) - Remove finish at tail I think the finishes here are ok
  20. 01:15:227 (4) - Whistle maybe? ^^
  21. 01:18:334 (2,3) - Stack maybe? the vocal pause here umm dont really know what you mean here
    Spacing a little bit too forced for me. I recommend you to play(or just take a look) ranked maps of this song so that you can know how to use appropriate spacing for each notes
[Hard]
  1. 00:05:595 - Rhythm suggestion
    Rhythm can be improve for this diff I recommend making emphasized beat clickable still the placement of the notes quite good, the problems is the rhythm which is a bit inconsistent for me for the most part of the music I don't really like suggest rhythm though since sometimes it can be result in remap so I will let you decide the rhythm by yourself
[Normal]
  1. 00:06:195 - Add a note Do you mean 00:06:395 - ? cuz that timing sounds really off
  2. 00:07:195 - Try this http://puu.sh/bZQj4/611a6e55e4.png
    I see that most of the rhythm are 1/1 notes I find that kind of boring you might to add some 1/2 beat but make sure it not too hard or too confusing for beginner players or if you find that it will increase star diff just make some slider a bit longer and add some pause in rhythm for some part
About HS you should try not to use finish too much since it loud and can be annoying if you abuse it
For NC try NC every big white line it can make your NC a bit more consistent
I can see improvement in your mapping skill

Good luck :)
Andrea
~Normal~
  1. 00:04:395 (1,2) - Spacing is wrong here, please be consistent through all the difficulty, since this is the easiest one of your mapset.
  2. 01:01:648 (1) - I'm not really sure but I find this spinner to be kinda short for the easiest difficulty of the mapset, I'd make a slider here instead.
  3. 01:05:375 (3) - Clap is missing on slider start.
  4. 01:06:440 (4) - Clap is missing on slider end.
  5. 01:24:192 (1) - Remove new combo from here.
  6. 01:25:257 (2) - Add a new combo, music and lyrics changes here.
  7. 01:26:677 (1) - Then once again remove new combo from here.
~Hard~
  1. I'd increase OD by 1 tick at least, seems really low right now to me.
  1. 00:10:995 (3,1) - Fix the spacing here, if you want to be consistent with the rest of your pattern.
  2. 00:38:566 - Unsnapped green line, you might want to fix this just to be consistent with the rest.
  3. 00:50:109 (6,1) - I understand what you wanted to do here, but this anti-jump kinda plays weird imo.
  4. 01:21:352 (2,3,4) - These triplets are kinda sudden and unexpected here, they would be better if you make them as a slider instead.
  5. 01:22:062 (1,2,3) - Same as above.
  6. 01:26:677 (1) - Remove new combo from here, it's not necessary.
~Insane~
  1. 00:38:566 - Same as mentioned in Hard difficulty.
  2. 00:41:588 (1) - Remove this new combo from here, it doesn't fit since you haven't added it on a similiar part before.
  3. 00:52:594 (5,6,1) - It would look nicer if you would be able to center them properly in the grid.
  4. 01:25:612 (10) - Add a new combo here to emphasize the strong beat of the music.
  5. 01:25:967 (1) - Remove new combo here afterwards.
  6. 01:26:677 (1) - Same as above.
Good luck :3
Topic Starter
Rtyzen
Thanks for the mod!~ No reply means fixed

Andrea wrote:

~Normal~
  1. 00:04:395 (1,2) - Spacing is wrong here, please be consistent through all the difficulty, since this is the easiest one of your mapset.
  2. 01:01:648 (1) - I'm not really sure but I find this spinner to be kinda short for the easiest difficulty of the mapset, I'd make a slider here instead. I think it's ok. For now :/
  3. 01:05:375 (3) - Clap is missing on slider start.
  4. 01:06:440 (4) - Clap is missing on slider end.
  5. 01:24:192 (1) - Remove new combo from here.
  6. 01:25:257 (2) - Add a new combo, music and lyrics changes here.
  7. 01:26:677 (1) - Then once again remove new combo from here.
~Hard~
  1. I'd increase OD by 1 tick at least, seems really low right now to me. OD6 it is
  1. 00:10:995 (3,1) - Fix the spacing here, if you want to be consistent with the rest of your pattern.
  2. 00:38:566 - Unsnapped green line, you might want to fix this just to be consistent with the rest.
  3. 00:50:109 (6,1) - I understand what you wanted to do here, but this anti-jump kinda plays weird imo.
  4. 01:21:352 (2,3,4) - These triplets are kinda sudden and unexpected here, they would be better if you make them as a slider instead. I like the current rhythm so no thanks :(
  5. 01:22:062 (1,2,3) - Same as above.
  6. 01:26:677 (1) - Remove new combo from here, it's not necessary.
~Insane~
  1. 00:38:566 - Same as mentioned in Hard difficulty.
  2. 00:41:588 (1) - Remove this new combo from here, it doesn't fit since you haven't added it on a similiar part before.
  3. 00:52:594 (5,6,1) - It would look nicer if you would be able to center them properly in the grid.
  4. 01:25:612 (10) - Add a new combo here to emphasize the strong beat of the music.
  5. 01:25:967 (1) - Remove new combo here afterwards.
  6. 01:26:677 (1) - Same as above.
Good luck :3 Thanks :D
Nyukai
General:

  1. first offset is wrong, change it to 0
Normal:

  1. 00:33:068 (5) - remove this finish, it doesn't fit here
  2. 00:30:582 (1) - you could add some whistles since here
  3. 00:53:304 - maybe remove this break?
  4. 01:25:257 (1) - unnecessary NC imo
Hard:

  1. 00:02:995 (1,2) - NC should be in (2)
  2. 00:22:062 (2) - Ctrl+G?
  3. 01:01:115 (4,1) - kinda confusing, should be further of that slider ;w;
  4. 01:07:861 (1,3,5) - remove those finishes, shouldn't be there
Insane:

  1. 00:06:495 (6) - overmapped, remove it
not bad actually but needs more work imo ><

good luck ~
Topic Starter
Rtyzen
Thanks for your mod! No reply means fixed

Inyuschan wrote:

General:

  1. first offset is wrong, change it to 0 the music starts at 195 (I also got the mp3 from the ranked map by xchippy so I'm pretty sure it'ss correct)
Normal:

  1. 00:33:068 (5) - remove this finish, it doesn't fit here it does IMO
  2. 00:30:582 (1) - you could add some whistles since here Yea I guess sure
  3. 00:53:304 - maybe remove this break? break fits for a normal
  4. 01:25:257 (1) - unnecessary NC imo
Hard:

  1. 00:02:995 (1,2) - NC should be in (2) Fixed
  2. 00:22:062 (2) - Ctrl+G? No thanks weird flow
  3. 01:01:115 (4,1) - kinda confusing, should be further of that slider ;w;
  4. 01:07:861 (1,3,5) - remove those finishes, shouldn't be there going to keep them (there are even more finishes in this part in normal lol)
Insane:

  1. 00:06:495 (6) - overmapped, remove it eh it fits so imma keep it
not bad actually but needs more work imo ><

good luck ~
hehe
remove audio from video file unrankable

kds plz


oops compouter was stupid
Topic Starter
Rtyzen

handsome wrote:

remove audio from video file unrankable

kds plz
mfw I had to go double check that there is actually no audio on the video. Stop raising my hopes that someone actually posted on this thread ffs
neonat
handsome is becoming a retard. Someone stop him before it gets worse plz
Topic Starter
Rtyzen

neonat wrote:

handsome is becoming a retard. Someone stop him before it gets worse plz
Can u confirm there's no audio?
wcx19911123
[General]
the CD which including this song is released imo, try to confirm this version's title please. maybe there's a tv size in the CD

[Normal]
00:19:222 - 00:27:742 - this part can add more Normal claps imo

[Hard]
how about HD+1 AR+0.5, I think the current setting is a bit low
00:06:195 (5,6,7) - this is tooooo loud.. turn the volume down a bit plz..
00:14:595 - how about end the 1st spinner here and start the 2nd later?
00:16:195 - ^, the spinners would fit the song better imo
00:19:222 - 00:27:742 - same as Normal
00:40:878 (3,4) - too loud here..

[Insane]
00:06:395 (5,6,7) - this 3 circles are too loud imo
00:12:995 (1,1,1) - same as Hard
00:19:222 - 00:27:742 - same here

a map without much issues but with ordinary quality
if you can't find other bats.. call me back then
Topic Starter
Rtyzen
Thanks for the mod! Fixed (almost) everything!

wcx19911123 wrote:

[General]
the CD which including this song is released imo, try to confirm this version's title please. maybe there's a tv size in the CD The official website hasn't changed. Pretty sure the info hasn't changed

[Normal]
00:19:222 - 00:27:742 - this part can add more Normal claps imo OK added at every 2 white lines instead of 4

[Hard]
how about HD+1 AR+0.5, I think the current setting is a bit low HP increased, AR I left it
00:06:195 (5,6,7) - this is tooooo loud.. turn the volume down a bit plz..
00:14:595 - how about end the 1st spinner here and start the 2nd later?
00:16:195 - ^, the spinners would fit the song better imo
00:19:222 - 00:27:742 - same as Normal
00:40:878 (3,4) - too loud here..

[Insane]
00:06:395 (5,6,7) - this 3 circles are too loud imo
00:12:995 (1,1,1) - same as Hard
00:19:222 - 00:27:742 - same here

a map without much issues but with ordinary quality It's my first map for ranked so I didn't add much flair or anything. I'll try harder next time orz ><
if you can't find other bats.. call me back then
wcx19911123
I was asking if there's a short version of this song with a litle like "Tokohana -TV size-" or anything else in the official album?
hope you can confirm it and find me again
Topic Starter
Rtyzen
Title source
These are from the official website > http://yanaginagi.net/


Yea I mean I checked the official website again (as well as other sources) and none of them have any TV Size now

Also from a few months ago when I asked him

KSHR wrote:

Keep the current title as is or your map will be unrankable. Also this is the only official source. http://puu.sh/bcV16/b8b7b130fd.jpg
Iceskulls
It's finally happening? o_O
Topic Starter
Rtyzen

CelsiusLK wrote:

It's finally happening? o_O
Hopefully O_O
wcx19911123
fixed some hitsounds via irc, checked and rebubbled
Topic Starter
Rtyzen

wcx19911123 wrote:

fixed some hitsounds via irc, checked and rebubbled

Thank you!! :)
IamKwaN
Nice, gonna mod this within this couple of days!
Topic Starter
Rtyzen

IamKwaN wrote:

Nice, gonna mod this within this couple of days!
Thanks :3 will be looking forward to it

Is this happening? O_O
IamKwaN
[General]
  1. You should replace the soft-sliderslide.wav with this blank .wav according to the ranking criteria. Furthermore, copy that file and rename it to soft-sliderslide2.wav as the noises are quite obvious when it comes to 00:11:195 (1) .
[Insane]
  1. 01:15:139 - Redundant green line.
  2. 00:22:239 - lol I dont understand the intention of speeding up here.
  3. 00:27:387 (1,4) - You may want to fix the stack here. Same for 00:34:843 (2,7,8,1) .
  4. 00:29:517 - Volume is too high that hitsounds dominates the music, lower it to 60%?
  5. 00:35:730 (5,6) - Try a triplet here. http://puu.sh/cfvTs.jpg
  6. 00:52:772 (5) - It doesn't make sense to have this gaining a higher volume of hitsound than 00:52:594 (4) if you compare the heaviness of these two in the music. I am quite sure (5) is softer than (4). So, I suggest 00:52:594 (4) using drum finish and 00:52:772 (5) only drum sampleset.
  7. 01:14:606 - As mentioned above, lower the volume to 50% please. Drum samples are just acting like ornaments instead of main-dish. Also, same for 01:15:316.
  8. 01:24:991 - Adding a circle here sounds more comfortable to me as there is a heavy drum. Also, delete 01:25:168 (5) as the stream of drums starts at 01:25:257 .
[Hard]
  1. 00:59:695 - Missing whistle.
  2. 01:18:156 (1,2) - Blanket.
[Normal]
  1. 01:15:139 - Redundant green line.
  2. 00:35:198 (4) - 142,170 for polishing the stack with 00:34:133 (2) .
  3. 00:44:784 (1) - 395,151 for polishing the blanket.
  4. 01:01:115 (4) - Try 469,346 for consistent distance snap.
Topic Starter
Rtyzen
Thanks for the mod! Fixed everything except for 1 which I stated below

IamKwaN wrote:

[General]
  1. You should replace the soft-sliderslide.wav with this blank .wav according to the ranking criteria. Furthermore, copy that file and rename it to soft-sliderslide2.wav as the noises are quite obvious when it comes to 00:11:195 (1) . OK I did but I'm not quite sure what was wrong with my current slider-slide. it was already blank
[Insane]
  1. 01:15:139 - Redundant green line.
  2. 00:22:239 - lol I dont understand the intention of speeding up here. Well I felt that the 1/4 reverse at the same speed looks too short and it would look better if it was longer.Since most people would just hold it, it won't make a difference in terms of gameplay
  3. 00:27:387 (1,4) - You may want to fix the stack here. Same for 00:34:843 (2,7,8,1) .
  4. 00:29:517 - Volume is too high that hitsounds dominates the music, lower it to 60%?
  5. 00:35:730 (5,6) - Try a triplet here. http://puu.sh/cfvTs.jpg
  6. 00:52:772 (5) - It doesn't make sense to have this gaining a higher volume of hitsound than 00:52:594 (4) if you compare the heaviness of these two in the music. I am quite sure (5) is softer than (4). So, I suggest 00:52:594 (4) using drum finish and 00:52:772 (5) only drum sampleset.
  7. 01:14:606 - As mentioned above, lower the volume to 50% please. Drum samples are just acting like ornaments instead of main-dish. Also, same for 01:15:316.
  8. 01:24:991 - Adding a circle here sounds more comfortable to me as there is a heavy drum. Also, delete 01:25:168 (5) as the stream of drums starts at 01:25:257 .
[Hard]
  1. 00:59:695 - Missing whistle.
  2. 01:18:156 (1,2) - Blanket.
[Normal]
  1. 01:15:139 - Redundant green line.
  2. 00:35:198 (4) - 142,170 for polishing the stack with 00:34:133 (2) .
  3. 00:44:784 (1) - 395,151 for polishing the blanket.
  4. 01:01:115 (4) - Try 469,346 for consistent distance snap.
IamKwaN
Gratz for your first rank! Keep it up!
Topic Starter
Rtyzen

IamKwaN wrote:

Gratz for your first rank! Keep it up!

THANKS :D !!
Myxo
Yay! :3 Gratz ^3^
Iceskulls
Gratz first rank \:D/
I failed to ninja this lol
hehe
kwan4president 2014 grats
Topic Starter
Rtyzen

Desperate-kun wrote:

Yay! :3 Gratz ^3^

CelsiusLK wrote:

Gratz first rank \:D/
I failed to ninja this lol lol whoops

handsome wrote:

kwan4president 2014 grats
Thanks ! :D
Tatch
Grats
Koxeida
GRATS!!!!
Maruyu
Good to see you've managed to get this ranked

Congratulations, Rtyzen! o3o
Topic Starter
Rtyzen

Tatch wrote:

Grats

Koxeida wrote:

GRATS!!!!

Yuzu- wrote:

Good to see you've managed to get this ranked

Congratulations, Rtyzen! o3o
Thanks!! :)
Haneure
Gratz~ o/
Topic Starter
Rtyzen

Haneure wrote:

Gratz~ o/
Thanks

omg finally passed qualified no more stress
neonat

Rtyzen wrote:

Thanks

omg finally passed qualified no more stress
Stress is from your next map
Topic Starter
Rtyzen

neonat wrote:

Rtyzen wrote:

Thanks

omg finally passed qualified no more stress
Stress is from your next map
I'll take the stress when it gets here lol
Modem
Congratz ♡
Topic Starter
Rtyzen

Modem wrote:

Congratz ♡
Thanks :D
SenseiAnimelove
Nice Beatmap I like it maybe could use a little bit of a fix on the beats in the beginning but great beatmap man I liked it so far aside from that
Topic Starter
Rtyzen

SenseiAnimelove wrote:

Nice Beatmap I like it maybe could use a little bit of a fix on the beats in the beginning but great beatmap man I liked it so far aside from that
Thanks for playing and your compliments! Can't change anything anymore but I'll take that into account for the future
SenseiAnimelove
Yep no prob.
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