forum

Gresby Nash - Fan Forever

posted
Total Posts
95
show more
Fuuyu
From xLoupGarou's Modding Queue



Nyan~MOD
*Shift+G to change the Grid Size that way it's easier to align notes
*Go to Notepad > Change the AudioLeadIn from 0 to 2000 to all Diffs

[Normal]
AR - 6
HP Drain - 5
OD - 5
00:16:840 Blanket?
00:18:686 ^
00:33:455 ^
00:59:301 Remove the note
00:59:417 Move the Spinner here --> 00:59:301 then End here --> 01:02:532


[Hard]
Circle Size - 4
HP Drain - 7
OD - 7
00:00:917 Add a note?
00:01:840 ^
00:02:763 ^
00:05:532 ^ & Apply NC
00:05:763 Remove NC
00:06:455 Add a note
00:08:301 ^
00:49:378 ^
00:51:225 ^
00:59:301 Remove
00:59:417 Move here - 00:59:301 End here - 01:02:532
01:04:609 Add a note
01:12:225 End spinner here - 01:13:840
01:15:686 Add a note w/ NC
01:17:532 Add a note
01:19:378 ^
01:21:225 ^
01:26:763 ^
01:58:268 ^
01:58:378 Remove
01:58:494 Move the Spinner here - 01:58:378 End it here - 02:02:071

That's All
Good Luck~
Eni
mod as requested

[General]
  1. The jump in approach rate from Normal to Hard is too much (AR4 -> +3 -> AR7). Try using AR4.5 or even AR5 for the Normal difficulty. AR6 is by far too high for a Normal with this song.
  2. You should uncheck letterbox during breaks as your beatmap does not feature any breaks.
  3. Check your AI mod for "Audio Lead-in Conflicts"
  4. You also need to uncheck Widescreen support as your beatmap does not feature a storyboard.
[Okoratu]
  1. General: Hitsound volumes are really loud, especially for 00:00:225 -. Consider lowering it by 5%/10%/15%.
  2. 00:01:609 (3) - Curve this slider to play nicer and for consistency with 00:05:301 (3) -.
  3. 00:07:609 (1) - There is a slider tick hitsound here, so there should be a slider tick hitsound on 00:11:301 (1) - and 00:13:148 (1) - because they follow the same instrumental.
  4. General: For parts like 00:14:994 -, consider using 80% for the base volume. 100% is a bit much and the hitsounds are much louder than the song itself.
  5. For consistency with all your previous and next patterns, you should map 00:16:609 - and 00:23:994 -. If this feels a bit too much, then you should make the current pattern consistent (i.e: do this "skip of the beat" every 4th downbeat for the whole song).
  6. 00:39:917 (2,3,1) - Two objects pointing in the same way like this can play a bit confusing. I suggest that you make it straight like your previous patterns or curve it like e.g: 00:30:686 (2,3,1) -.
  7. 00:43:609 (2,3,1) - It would be nice if these 3 objects had a consistent Y-axis difference. The current is a bit off.
  8. 00:47:301 (3,4,1) - Move this up a bit to e.g: x152 y:160 to flow nicer and help avoid confusion for the player (current is a bit too close). You may need to move some parts for distance snap.


    ~
  9. 00:59:071 (4,1) - Instead of stacking two circles, you can try a 1/2 slider instead. Either works, but the 1/2 slider would be a bit easier.
  10. 00:59:417 (1) - 100% volume on a spinner is really loud. Consider lowering it.
  11. 01:02:994 - Follows the same instrumental as 00:00:225 -, but you gave it 100% volume. You should really add another inherited point and lower this number.
  12. 01:17:763 (1) -, 01:19:609 (1) - I somehow hate these slider tick sounds so much. This is usually the sound that you hear when you hit an object, it shouldn't be in the middle of a slider, that's really confusing! Try using a different hitsound or removing the slider tick completely. Which brings me to my next point
  13. 01:14:071 - Is extremely quiet. I strongly recommend that you do not use 100% volume for quiet parts. I found 70% to be a balance of hitsound and the song. 75% is also a reasonable choice.
  14. 01:19:609 (1) - I see what you did here but I dislike forced slider curves like this so much. Maybe it would look nicer if you tried a re-map of 01:17:763 (1,2,1) - completely.
  15. 01:21:455 (1,2) - Why curved sliders like this at a time like this? I hear no indication in the music that would call for a curved slider. If you are going to keep these, I think it would look nicer if it was symmetrical to the Y-axis instead of where it currently is. If you could re-map the previous pattern in which these objects were to be symmetrical across the Y-axis, that would be great.
  16. Just something minor, but if you slightly move 01:36:225 (1,2,3) - then you can get it on the exact Y-axis, then move 01:38:071 (1,2) - so circle 2 stacks with the previous circle 2. Would make it play really well, especially when users have the default setting of Hit Lighting enabled.
  17. 01:41:301 (3,1) - This kind of overlaps really bad with 01:39:455 (3) -. More so, it's as if this whole part at 01:38:994 (2,3,1,2,3,1) - is taking up the upper right side of the grid. Consider re-mapping to give more grid diversity and prevent the awkward overlap.
  18. 01:45:455 (1) - This slider's end covers part of the slider track, which can be really confusing for the novice. You must fix this.
  19. 01:48:686 (3) - Curve this slider for consistency with your next pattern.
  20. 01:50:071 (2,3,1,2,3,1) - I personally think all these 1/2s are a bit long and may make the player go crazy. Your decision though.
  21. Change the beat snap divisor to 1/6 before this gets ranked in memory of the One Sixth.
Good luck~
Myxo



  • General
  1. "soft-sliderslide12" is completely unneeded. S:C12 is only used to change slidertick's hitsounding, but you can't affect the sliderslide within a slider, so this file is useless.
  2. Your Background is 1366x766, though the recommended size is 1366x768. Although it's just a minor change, it won't hurt to resize it this way.
  3. Currently, not all the diffs use Audio-Leadin 1500! Some use 0 instead. Please apply 1500 to all diffs, since the map starts immediately where the music starts.
  4. You could add to the tags: "All-Stars 2014 League Of Legends Paris", since that seems to be where most people know this song from, so they can search after it and find it :)
  5. Your combo-colours don't really fit the beautiful background. Try to give them a bit less chroma and don't use such a light blue, because it really doesn't look good. I made some better combo colours for you:
    Picture + Code

    [Colours]
    Combo1 : 109,109,231
    Combo2 : 226,90,90
    Combo3 : 236,147,236
    Combo4 : 227,136,91
  6. Disable Widescreen Support as well as Letterbox in Breaks, since your mapset doesn't have a storyboard or breaks.


  • oko's Normal
  1. Du hast ein paar NCs vergessen: 00:05:763 (4) + 00:16:840 (4) + 01:15:917 (3)
  2. 00:02:071 (1) - Rotier den Slider ein bisschen nach rechts, dann wird der Übergang zum nächsten Objekt besser:
  3. 00:14:532 (2,3) - Ich würde dir empfehlen, hier einen 1/2-Slider statt zwei Circlen zu benutzen, denn so ein 1/2-Triplet ist für die Newbies schwer zu tappen. Da das hier die einfachste Diff im Set ist, und du das auch nur einmal mit Circlen gemappt hast, solltest du das ändern :3
  4. 00:39:917 (2) - Wenn der Slider nicht so stark kurvig wäre, dann wäre der Übergang zu den nächsten Objekten besser :3
  5. 00:59:417 (1) - Starte den Spinner lieber auf dem roten Tick direkt danach, das ist besser für Normals weil es dann nicht so schnell erscheint und sich auch in anderen Modes besser spielt :)
  6. 01:08:532 (1) - Der Slider sieht nicht schön aus. Die erste Kurve ist zu kurvig, und bei der zweiten könnte der Punkt in der Mitte etwas.. mittiger sein, so wie im Screenshot, damit die Kurve besser aussieht.
  7. 01:11:071 - Dieser Beat sollte auf jeden Fall gemappt werden, einfach weil hier das Instrument im Hintergrund (irgendne Art Gitarre) sehr gut zu hören ist. Ersetze z.b. den Rhythmus 01:10:378 (1,2) durch folgendes: (der Slider sieht sowieso nicht so gut aus :b)
  8. 01:12:225 (1,1) - Zwischen einem Spinner und dem folgenden Objekt sollte in einer Normal mehr Platz sein als eine 1/1-Lücke. 2/1 sind da eher angebracht. Es gibt hier keine richtig perfekte Lösung. Ich würde den Spinner bei 01:14:071 enden lassen und 01:14:071 (1) den Slider einfach löschen. Das wär dann dieser Rhythmus:
  9. 01:21:455 (1,2) - Die beiden Slider wirken irgendwie ein wenig zusammengequetscht und die Kurven sind unausgeglichen. Kann sein, dass es dein Stil ist, aber es wäre trotzdem für die Allgemeinheit angenehmer hier "normal" S-Slider zu benutzen.
  10. 01:58:494 (1) - Das Gleiche wie bei 00:59:417
  11. Du hast dich auf jeden Fall sehr verbessert! Ich hab zwar noch keine andere Normal von dir gesehen, aber im Vergleich zu den Extras hat es schon mal viel mehr Struktur und spielt sich ganz gut ^-^ Rankable ist die Diff auf jeden Fall, aber ich hoffe das ein paar Flow-Übergänge noch durch andere Modder behoben werden.


  • Hard
  1. Watch out to keep your spacing consistent! Actually, that's the major problem with this diff: It looks really untidy at some sections, because there are high spacing variations. Examples are 00:22:378 (1,2,3) + 00:19:609 (3,4,1) + 00:20:532 (1,2,3). This only applies to the spacing before and after circles, as these varations aren't really noticable when using sliders. So I'd recommend you to go through this diff and look at the spacings around circles, so you can make it more clean :3
  2. It seems that you forgot some NCs: 00:02:071 (3) + 00:09:455 (4) + 00:13:148 (4) + 00:35:301 (4) + 01:04:840 (5) + 01:08:532 (3) + 01:30:686 (4) + 01:34:378 (4) + 01:38:301 (4) + 01:41:763 (5) + 01:45:455 (5)
  3. 00:05:763 (1,2) - The slidershapes don't really fit the calm music of the piano here. Either replace them with regular curved sliders or something, or atleast curve them like this a bit:
  4. 00:31:609 (1,2) - Again, those slidershapes seem very unfitting for this song. Either move the red anchor-point, so it is placed exactly in the middle of the sliders, or do it like this:
  5. 00:34:840 (3) - You are missing a clap at the head.
  6. 00:45:455 (3,4,1,2,3) - The spacing changes seem very random here. I'd highly recommend you to use consistent spacing here.
  7. 01:11:071 - You should consider adding a circle here, because of the loud guitar-like instrument in the background :)
  8. 01:38:994 (6) - This slider doesn't look very appealing and also the flow could be improved here. It's better to use a regular curved slider here.
  9. 01:45:455 (5,6,7) - Same issue about slidershapes... Try to fix it yourself, maybe based on the suggestions I've given before :b
  10. 01:50:994 (1,2,3) - Same.
  11. You really improved, especially with Hard diffs. It is very good. It might be a little repetetive at some parts, since you often use the very same rhythms, as well as patterns (you very often ctrl+g + ctrl+h 1/1-sliders), but if you fix the spacing inconsistencies as well as some slidershapes you'll be on a good way with this!


  • Insane
  1. Although you improved, this diff still needs some work. Generally, you should care more about your consistency. You already have good rhythm consistency, but consistent distance spacing is also important in some aspects, especially for 1/4-streams. The distances of your streams have very much variation, which gives an untidy feel to the player.
  2. Also, some of your slidershapes seem rather unappealing / not fitting to the song, but it's mostly the same shapes that I listed in the Hard diff, so you should know which ones I mean :)
  3. 00:03:225 (4,5) - I'd reommend you to ctrl+g these, as currently your flow is pretty awkward, specifically the transition here 00:02:532 (2,3,4). The jump to (4) just doesn't feel intuitive.
  4. 00:07:609 (1,2) - It looks really weird that you used two different slidershapes here. It would fit your style much better if you would have used a copy-pasted version for both sliders.
  5. 00:21:917 (5,6,1) - There is no reason not to make the spacing consistent here o:
  6. 00:41:763 (3) - Ctrl+g on this would really improve the flow with the previous objects.
  7. 01:09:917 (5) - I don't understand why you didn't use 1,0x spacing here. It would fit better, because you used this spacing before in this section :)
  8. 01:25:148 (1,2,3) - I don't like how (1) and (3) overlap each other. You might want to change this pattern, in oder to fix it?
  9. This needs some more mods to get better, but I'm sure it'll be an awesome diff afterwards! It's very fun to play already :3

Good luck ^-^ I hope you liked my mod o:
Cherry Blossom
Apply all mods and then, i will mod this map too ^^
Stay tuned
Topic Starter
Nozhomi
Okay I check everything tomorrow and tell you went it's ready :)
Topic Starter
Nozhomi
8-)

xLoupGarou wrote:

From xLoupGarou's Modding Queue



Nyan~MOD
*Shift+G to change the Grid Size that way it's easier to align notes
*Go to Notepad > Change the AudioLeadIn from 0 to 2000 to all Diffs - 1500

[Normal] - Saw with Oko so i make change for him.
AR - 6 - 5
HP Drain - 5 - 4
OD - 5 - Ok
00:16:840 Blanket? - No
00:18:686 ^ - No
00:33:455 ^- No
00:59:301 Remove the note - No
00:59:417 Move the Spinner here --> 00:59:301 then End here --> 01:02:532 - Ok


[Hard]
Circle Size - 4 - 3.5 for better diff spread.
HP Drain - 7
OD - 7
00:00:917 Add a note? - No
00:01:840 ^ - Yes
00:02:763 ^ - No
00:05:532 ^ & Apply NC - Ok for note but not NC.
00:05:763 Remove NC - So no.
00:06:455 Add a note - No i want to keep that rhythm.
00:08:301 ^ - Same reason.
00:49:378 ^ - If i do that, i change rhythm here.
00:51:225 ^ - No
00:59:301 Remove - For Normal i can understand, but here big tick need to be played.
00:59:417 Move here - 00:59:301 End here - 01:02:532 - So no.
01:04:609 Add a note - Ok
01:12:225 End spinner here - 01:13:840
01:15:686 Add a note w/ NC - No
01:17:532 Add a note - No
01:19:378 ^ - No
01:21:225 ^ - No
01:26:763 ^ - No
01:58:268 ^ - Ok
01:58:378 Remove - No
01:58:494 Move the Spinner here - 01:58:378 End it here - 02:02:071 - No

That's All
Good Luck~
Thanks for mod :)

Desperate-kun wrote:




  • General
  1. "soft-sliderslide12" is completely unneeded. S:C12 is only used to change slidertick's hitsounding, but you can't affect the sliderslide within a slider, so this file is useless. - Will see with Oko.
  2. Your Background is 1366x766, though the recommended size is 1366x768. Although it's just a minor change, it won't hurt to resize it this way. - AAAAAAAAAAAAAAAAAAA
  3. Currently, not all the diffs use Audio-Leadin 1500! Some use 0 instead. Please apply 1500 to all diffs, since the map starts immediately where the music starts. - Fix
  4. You could add to the tags: "All-Stars 2014 League Of Legends Paris", since that seems to be where most people know this song from, so they can search after it and find it :) - Okay fix
  5. Your combo-colours don't really fit the beautiful background. Try to give them a bit less chroma and don't use such a light blue, because it really doesn't look good. I made some better combo colours for you: - Wow thanks :)
    Picture + Code

    [Colours]
    Combo1 : 109,109,231
    Combo2 : 226,90,90
    Combo3 : 236,147,236
    Combo4 : 227,136,91
  6. Disable Widescreen Support as well as Letterbox in Breaks, since your mapset doesn't have a storyboard or breaks. - Fix



  • Hard
  1. Watch out to keep your spacing consistent! Actually, that's the major problem with this diff: It looks really untidy at some sections, because there are high spacing variations. Examples are 00:22:378 (1,2,3) + 00:19:609 (3,4,1) + 00:20:532 (1,2,3). This only applies to the spacing before and after circles, as these varations aren't really noticable when using sliders. So I'd recommend you to go through this diff and look at the spacings around circles, so you can make it more clean :3 - I fix your examples, and i check if i can fix other.
  2. It seems that you forgot some NCs: 00:02:071 (3) + 00:09:455 (4) + 00:13:148 (4) + 00:35:301 (4) + 01:04:840 (5) + 01:08:532 (3) + 01:30:686 (4) + 01:34:378 (4) + 01:38:301 (4) + 01:41:763 (5) + 01:45:455 (5) - Fix
  3. 00:05:763 (1,2) - The slidershapes don't really fit the calm music of the piano here. Either replace them with regular curved sliders or something, or atleast curve them like this a bit: - Ok i tried to reproduce them.
  4. 00:31:609 (1,2) - Again, those slidershapes seem very unfitting for this song. Either move the red anchor-point, so it is placed exactly in the middle of the sliders, or do it like this: - Like it. Fix !
  5. 00:34:840 (3) - You are missing a clap at the head. - Fix
  6. 00:45:455 (3,4,1,2,3) - The spacing changes seem very random here. I'd highly recommend you to use consistent spacing here. - Was for symetry but i fix this.
  7. 01:11:071 - You should consider adding a circle here, because of the loud guitar-like instrument in the background :) - Good point.
  8. 01:38:994 (6) - This slider doesn't look very appealing and also the flow could be improved here. It's better to use a regular curved slider here. - Fix
  9. 01:45:455 (5,6,7) - Same issue about slidershapes... Try to fix it yourself, maybe based on the suggestions I've given before :b - Fix
  10. 01:50:994 (1,2,3) - Same. - For me them are ok.
  11. You really improved, especially with Hard diffs. It is very good. It might be a little repetetive at some parts, since you often use the very same rhythms, as well as patterns (you very often ctrl+g + ctrl+h 1/1-sliders), but if you fix the spacing inconsistencies as well as some slidershapes you'll be on a good way with this! - For spacing, I check and last I let fit with music i guess. And I change slidershapes. Thanks~


  • Insane
  1. Although you improved, this diff still needs some work. Generally, you should care more about your consistency. You already have good rhythm consistency, but consistent distance spacing is also important in some aspects, especially for 1/4-streams. The distances of your streams have very much variation, which gives an untidy feel to the player. - All stream are now 0.5x !
  2. Also, some of your slidershapes seem rather unappealing / not fitting to the song, but it's mostly the same shapes that I listed in the Hard diff, so you should know which ones I mean :) - But...I love them :(
  3. 00:03:225 (4,5) - I'd reommend you to ctrl+g these, as currently your flow is pretty awkward, specifically the transition here 00:02:532 (2,3,4). The jump to (4) just doesn't feel intuitive. - Fix
  4. 00:07:609 (1,2) - It looks really weird that you used two different slidershapes here. It would fit your style much better if you would have used a copy-pasted version for both sliders. - Why i didn't do this before ???????
  5. 00:21:917 (5,6,1) - There is no reason not to make the spacing consistent here o: - Fix
  6. 00:41:763 (3) - Ctrl+g on this would really improve the flow with the previous objects. - Fix
  7. 01:09:917 (5) - I don't understand why you didn't use 1,0x spacing here. It would fit better, because you used this spacing before in this section :) - Dunno why too ^^'
  8. 01:25:148 (1,2,3) - I don't like how (1) and (3) overlap each other. You might want to change this pattern, in oder to fix it? - Fix
  9. This needs some more mods to get better, but I'm sure it'll be an awesome diff afterwards! It's very fun to play already :3 - Thanks :3

Good luck ^-^ I hope you liked my mod o:
I always like your mod. Thanks a lot for this one <3 DONE
wuzzat
Hey Buddy O/ sorry for keep you waiting,
Here goes my Not-so called Mod B|
i maybe mod the before updated one,due to my internet. =3= just skipped if it if its already fixed~


[General]
why you used stack leniency 0,7? 7 is better imo.
and this mapset need 1 easy/normal diff,AImod says that. < i hate it when this warning comes out when i was editing

[Oko's Normal]
S-senpaii
00:59:417 to 01:28:378 -lower the volume? because it's applied on Insane Diff
overall i didn't see any issues here.

[Hard]
00:47:071 (2) - this spacing doesn't seem right.try to put this to x:40,y:344 if you want to place it in the middle.
00:50:763 (2) - put this where 00:48:917 (2) does?
00:54:686 (3,4) - Circle (4) could be great if its blanket to (3)
This part: 00:59:417 to 01:28:378 -lower the volume? because you applied it on Insane Diff
01:50:994 (1) - this "v" slider could be better.



[Insane]
Turn on Widescreen support yeah, i was wondering why this difficulty doesn't turn on the widescreen support when the others did XD.
00:10:840 (4) - stack slider (4)'s tail with (2)?
00:13:148 (1) - if you stack this slider tail with (3) you can make Oval flow
00:20:532 (1) - stack with the same place where 00:19:148 (2) starts?
00:45:455 (5) - I would blanket this with (6)
00:54:455 (3) - this overlap doesn't seem right with 00:53:763 (1) and 00:55:148 (5).
01:16:378 (2) - move this to x:227,y:144 and 01:16:840 (3) - move to x:348,y:220
01:20:994 (5) - stack this with (3)'s tail (if you apply this,dont forget to re-check DS)
01:56:532 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - maybe an "S"-Like pattern will make this beautifull


Haha~ thanks for the txt tips -w- b now i can mod offline without internet problems.
Goodluck on rank Nozhomi chan! and Oko senpaii
may the kudos stars guide your way!
Okoratu

Project Railgun wrote:

mod as requested

[General]
  1. The jump in approach rate from Normal to Hard is too much (AR4 -> +3 -> AR7). Try using AR4.5 or even AR5 for the Normal difficulty. AR6 is by far too high for a Normal with this song. ► sounds reasonable, i have no clue what kind of setup is expected for a normal so i'll go with 5
  2. You should uncheck letterbox during breaks as your beatmap does not feature any breaks. ► noz did that already
  3. Check your AI mod for "Audio Lead-in Conflicts" ► i dunno fixit noz
  4. You also need to uncheck Widescreen support as your beatmap does not feature a storyboard.► i think this already happened
[Okoratu]
  1. General: Hitsound volumes are really loud, especially for 00:00:225 -. Consider lowering it by 5%/10%/15%. ► 45% is indeed better
  2. 00:01:609 (3) - Curve this slider to play nicer and for consistency with 00:05:301 (3) -. ► Nope, i kind of alternate between those 2 ways of making those short sliders so i guess this is fine
  3. 00:07:609 (1) - There is a slider tick hitsound here, so there should be a slider tick hitsound on 00:11:301 (1) - and 00:13:148 (1) - because they follow the same instrumental. ► Now that i removed those sliders this is indeed the case so i'm sorry for pishi who suggested the same
  4. General: For parts like 00:14:994 -, consider using 80% for the base volume. 100% is a bit much and the hitsounds are much louder than the song itself. ► done
  5. For consistency with all your previous and next patterns, you should map 00:16:609 - and 00:23:994 -. If this feels a bit too much, then you should make the current pattern consistent (i.e: do this "skip of the beat" every 4th downbeat for the whole song). ► yep redid these 2 somehow
  6. 00:39:917 (2,3,1) - Two objects pointing in the same way like this can play a bit confusing. I suggest that you make it straight like your previous patterns or curve it like e.g: 00:30:686 (2,3,1) -. ► did the same straight thing
  7. 00:43:609 (2,3,1) - It would be nice if these 3 objects had a consistent Y-axis difference. The current is a bit off. ► lelk
  8. 00:47:301 (3,4,1) - Move this up a bit to e.g: x152 y:160 to flow nicer and help avoid confusion for the player (current is a bit too close). You may need to move some parts for distance snap. ► while the coordinates make no sense for the PIT you mentioned i did something similar as shown on your example picture


    ~ ► what.
  9. 00:59:071 (4,1) - Instead of stacking two circles, you can try a 1/2 slider instead. Either works, but the 1/2 slider would be a bit easier. ► for now i guess either works
  10. 00:59:417 (1) - 100% volume on a spinner is really loud. Consider lowering it. ► already happened as you mentioned that the first time
  11. 01:02:994 - Follows the same instrumental as 00:00:225 -, but you gave it 100% volume. You should really add another inherited point and lower this number. ► a
  12. 01:17:763 (1) -, 01:19:609 (1) - I somehow hate these slider tick sounds so much. This is usually the sound that you hear when you hit an object, it shouldn't be in the middle of a slider, that's really confusing! ► i wanna keep this for now if more people point out how it's confusing i'll remove x.x Try using a different hitsound or removing the slider tick completely. Which brings me to my next point
  13. 01:14:071 - Is extremely quiet. I strongly recommend that you do not use 100% volume for quiet parts. I found 70% to be a balance of hitsound and the song. 75% is also a reasonable choice. ► 45 like the beginning is my choice
  14. 01:19:609 (1) - I see what you did here but I dislike forced slider curves like this so much. Maybe it would look nicer if you tried a re-map of 01:17:763 (1,2,1) - completely.► I will if more hate this shape aa
  15. 01:21:455 (1,2) - Why curved sliders like this at a time like this? I hear no indication in the music that would call for a curved slider. If you are going to keep these, I think it would look nicer if it was symmetrical to the Y-axis instead of where it currently is. If you could re-map the previous pattern in which these objects were to be symmetrical across the Y-axis, that would be great. ► a, done thanks
  16. Just something minor, but if you slightly move 01:36:225 (1,2,3) - then you can get it on the exact Y-axis, then move 01:38:071 (1,2) - so circle 2 stacks with the previous circle 2. Would make it play really well, especially when users have the default setting of Hit Lighting enabled. ► the thing you're referring to shouldn't even be there anymore o.o
  17. 01:41:301 (3,1) - This kind of overlaps really bad with 01:39:455 (3) -. More so, it's as if this whole part at 01:38:994 (2,3,1,2,3,1) - is taking up the upper right side of the grid. Consider re-mapping to give more grid diversity and prevent the awkward overlap. ► will consider, but definetely not now
  18. 01:45:455 (1) - This slider's end covers part of the slider track, which can be really confusing for the novice. You must fix this. ► agreed
  19. 01:48:686 (3) - Curve this slider for consistency with your next pattern. ► why the hell not
  20. 01:50:071 (2,3,1,2,3,1) - I personally think all these 1/2s are a bit long and may make the player go crazy. Your decision though. ► i like this
  21. Change the beat snap divisor to 1/6 before this gets ranked in memory of the One Sixth. ► hahahha
Good luck~

Desperate-kun wrote:




  • General
  1. "soft-sliderslide12" is completely unneeded. S:C12 is only used to change slidertick's hitsounding, but you can't affect the sliderslide within a slider, so this file is useless. ► Ich hab's jetzt grad nochmal getestet, mein editor braucht die.


  • oko's Normal
  1. Du hast ein paar NCs vergessen: 00:05:763 (4) + 00:16:840 (4) + 01:15:917 (3) ► ich frag mich grad wie aber jetzt sind sie halt da
  2. 00:02:071 (1) - Rotier den Slider ein bisschen nach rechts, dann wird der Übergang zum nächsten Objekt besser: ► kann sein
  3. 00:14:532 (2,3) - Ich würde dir empfehlen, hier einen 1/2-Slider statt zwei Circlen zu benutzen, denn so ein 1/2-Triplet ist für die Newbies schwer zu tappen. Da das hier die einfachste Diff im Set ist, und du das auch nur einmal mit Circlen gemappt hast, solltest du das ändern :3 ► ergibt soweit sinn
  4. 00:39:917 (2) - Wenn der Slider nicht so stark kurvig wäre, dann wäre der Übergang zu den nächsten Objekten besser :3 ► stimmt zudem hab ich grad nen weg gefunden wie der trotzdem sich an die Form von 00:38:994 (1) - anschliesst
  5. 00:59:417 (1) - Starte den Spinner lieber auf dem roten Tick direkt danach, das ist besser für Normals weil es dann nicht so schnell erscheint und sich auch in anderen Modes besser spielt :) ► schon gemacht
  6. 01:08:532 (1) - Der Slider sieht nicht schön aus. Die erste Kurve ist zu kurvig, und bei der zweiten könnte der Punkt in der Mitte etwas.. mittiger sein, so wie im Screenshot, damit die Kurve besser aussieht. ► Ich wollte roten Ankerpunkt auf dem Slidertick haben. Ich hab allerdings mit der kurve ein wenig rumgebastelt
  7. 01:11:071 - Dieser Beat sollte auf jeden Fall gemappt werden, einfach weil hier das Instrument im Hintergrund (irgendne Art Gitarre) sehr gut zu hören ist. Ersetze z.b. den Rhythmus 01:10:378 (1,2) durch folgendes: (der Slider sieht sowieso nicht so gut aus :b)
    Diese Box enthaelt eine kleine erklaerung

    Die Gitarre landet normalerweise auf dem 1/3 tick in 01:10:994 - und dem 1/6 tick in 01:11:686 - weswegen ich meine bedenken bzgl eines 3/2 sliders habe aber wenn du meinst
    [box=Beispielrhythmus]
  8. 01:12:225 (1,1) - Zwischen einem Spinner und dem folgenden Objekt sollte in einer Normal mehr Platz sein als eine 1/1-Lücke. 2/1 sind da eher angebracht. Es gibt hier keine richtig perfekte Lösung. Ich würde den Spinner bei 01:14:071 enden lassen und 01:14:071 (1) den Slider einfach löschen. Das wär dann dieser Rhythmus: ► Ich habe ein ernsthaftes problem damit deinen spinner auf diesem Downbeat enden zu lassen nur damit der platz zum naechsten objekt 2/1 betraegt.
  9. 01:21:455 (1,2) - Die beiden Slider wirken irgendwie ein wenig zusammengequetscht und die Kurven sind unausgeglichen. Kann sein, dass es dein Stil ist, aber es wäre trotzdem für die Allgemeinheit angenehmer hier "normal" S-Slider zu benutzen.
  10. 01:58:494 (1) - Das Gleiche wie bei 00:59:417 ► ja
  11. Du hast dich auf jeden Fall sehr verbessert! Ich hab zwar noch keine andere Normal von dir gesehen ► eine andere ist noch in arbeit und meine erste normal wurde vom inhaber des sets abgelehnt weil zu hart e_e , aber im Vergleich zu den Extras hat es schon mal viel mehr Struktur ► ich mag meine Extras c: und spielt sich ganz gut ^-^ ► ... hurra :D Rankable ist die Diff auf jeden Fall ► von dem umstand ging ich jetzt bei so gut wie allen meinen maps aus, nur der Aufwand den das mit sich bringt ist unterschiedlich, aber ich hoffe das ein paar Flow-Übergänge noch durch andere Modder behoben werden.

Good luck ^-^ I hope you liked my mod o: ► mir gefiels

wuzzat wrote:

Hey Buddy O/ sorry for keep you waiting,
Here goes my Not-so called Mod B|
i maybe mod the before updated one,due to my internet. =3= just skipped if it if its already fixed~

[Oko's Normal]
S-senpaii ► h-help
00:59:417 to 01:28:378 -lower the volume? because it's applied on Insane Diff ► Railgun's Mod already went over this, but i'm only finishing this now so ye
overall i didn't see any issues here. :D

Goodluck on rank Nozhomi chan! and Oko senpaii ► h-help (seriously)
may the kudos stars guide your way!
Diff
osu file format v13

[General]
AudioFilename: Gresby Nash - Fan Forever.mp3
AudioLeadIn: 1500
PreviewTime: 28725
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Fan Forever
TitleUnicode:Fan Forever
Artist:Gresby Nash
ArtistUnicode:Gresby Nash
Creator:Nozhomi
Version:oko's Normal
Source:
Tags:atmosphere piano all-stars 2014 league of legends paris okoratu
BeatmapID:423762
BeatmapSetID:175846

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:5
ApproachRate:4
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
225,461.538461538462,4,2,0,100,1,0
225,-100,4,2,1,45,0,0
7955,-100,4,2,11,20,0,0
8186,-100,4,2,1,45,0,0
11648,-100,4,2,11,20,0,0
11878,-100,4,2,1,45,0,0
13494,-100,4,2,11,20,0,0
13725,-100,4,2,1,45,0,0
14994,-100,4,1,1,80,0,0
22263,-100,4,1,1,50,0,0
22494,-100,4,1,1,80,0,0
44532,-100,4,1,1,80,0,1
59301,-100,4,2,1,80,0,0
59417,-100,4,2,1,45,0,0
67032,-100,4,2,11,20,0,0
67263,-100,4,2,1,45,0,0
70378,-100,4,2,11,30,0,0
70725,-100,4,2,1,30,0,0
70955,-100,4,2,11,30,0,0
71186,-100,4,2,1,30,0,0
71417,-100,4,2,11,30,0,0
73494,-100,4,2,11,70,0,0
74071,-100,4,2,1,45,0,0
78109,-100,4,2,12,45,0,0
78340,-100,4,2,1,45,0,0
79955,-100,4,2,12,45,0,0
80186,-100,4,2,1,45,0,0
87455,-100,4,1,1,80,0,0
88378,-100,4,1,1,80,0,0
88725,-100,4,1,1,50,0,0
88955,-100,4,1,1,80,0,0
96109,-100,4,1,1,50,0,0
96340,-100,4,1,1,80,0,0
103609,-100,4,1,1,80,0,1
111340,-100,4,2,11,80,0,1
111571,-100,4,1,1,80,0,1
116878,-100,4,2,11,60,0,1
117801,-100,4,2,11,80,0,1
118378,-100,4,2,1,80,0,0
120225,-100,4,2,1,20,0,0
121840,-100,4,2,1,5,0,0


[Colours]
Combo1 : 109,109,231
Combo2 : 226,90,90
Combo3 : 236,147,236
Combo4 : 227,136,91

[HitObjects]
132,64,225,6,0,P|96:108|92:160,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
128,263,1148,1,2,0:0:0:0:
246,279,1609,2,0,L|294:257,1,50,2|0,0:0|0:0,0:0:0:0:
348,276,2071,6,0,P|382:230|373:154,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
312,93,2994,2,0,P|255:87|194:133,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
169,141,3686,1,0,0:0:0:0:
169,141,3917,6,0,L|190:247,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
254,339,4840,1,2,0:0:0:0:
311,227,5301,2,0,P|314:207|341:171,1,50,2|0,0:0|0:0,0:0:0:0:
371,139,5763,6,0,P|341:98|272:82,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
183,121,6686,2,0,P|177:171|124:218,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
86,218,7378,1,0,0:0:0:0:
86,218,7609,6,0,B|39:130|39:130|50:63|122:35,1,200,2|2,0:0|0:0,0:0:0:0:
212,29,8994,1,2,0:0:0:0:
330,46,9455,6,0,L|322:160,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
285,259,10378,2,0,P|209:291|162:266,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
139,267,11071,1,0,0:0:0:0:
139,267,11301,6,0,B|146:219|139:170|139:170|156:108|204:97,1,200,2|2,0:0|0:0,0:0:0:0:
324,88,12686,2,0,L|399:118,1,50,2|0,0:0|0:0,0:0:0:0:
375,166,13148,6,0,B|396:210|358:263|358:263|316:288|284:323,1,200,2|2,0:0|0:0,0:0:0:0:
165,338,14532,2,0,L|103:340,1,50,2|0,0:0|0:0,0:0:0:0:
66,303,14994,6,0,P|62:239|99:168,1,99.9999999999999,0|0,0:0|0:0,0:0:0:0:
133,101,15917,1,0,0:0:0:0:
233,164,16378,2,0,P|256:129|255:105,1,50
271,64,16840,6,0,L|386:25,1,99.9999999999999
412,142,17763,2,0,P|406:204|364:258,1,99.9999999999999
333,261,18455,1,0,0:0:0:0:
333,261,18686,6,0,L|221:210,1,99.9999999999999
195,108,19609,1,0,0:0:0:0:
93,171,20071,2,0,P|74:217|76:240,1,50
81,274,20532,6,0,P|129:282|176:266,1,99.9999999999999
262,183,21455,2,0,L|296:148,1,50
278,90,21917,2,0,L|312:55,1,50
351,9,22378,6,0,P|388:43|411:87,1,99.9999999999999,4|0,0:0|0:0,0:0:0:0:
411,206,23301,1,0,0:0:0:0:
323,288,23763,2,0,P|296:299|262:297,1,50
217,284,24225,6,0,L|184:171,1,99.9999999999999
157,71,25148,2,0,P|203:43|267:45,1,99.9999999999999
305,57,25840,1,0,0:0:0:0:
305,57,26071,6,0,L|276:181,1,99.9999999999999
220,257,26994,2,0,P|174:285|109:283,1,99.9999999999999
72,271,27686,1,0,0:0:0:0:
72,271,27917,6,0,L|101:147,1,99.9999999999999
132,59,28840,2,0,L|184:73,1,50,8|0,0:0|0:0,0:0:0:0:
196,129,29301,2,0,L|248:143,1,50,8|10,0:0|0:0,0:0:0:0:
257,200,29763,6,0,L|366:230,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
462,175,30686,2,0,P|464:97|438:70,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
404,47,31378,1,2,0:0:0:0:
404,47,31609,6,0,P|338:52|278:29,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
188,20,32532,1,0,0:0:0:0:
80,72,32994,2,0,P|60:98|56:125,1,50,8|2,0:0|0:0,0:0:0:0:
44,173,33455,6,0,L|114:265,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
205,318,34378,2,0,P|232:258|230:199,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
231,164,35071,1,2,0:0:0:0:
231,164,35301,6,0,P|278:135|338:136,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
439,154,36225,2,0,L|419:198,1,50
456,247,36687,2,0,L|436:291,1,50,8|2,0:0|0:0,0:0:0:0:
393,335,37148,6,0,P|336:337|286:305,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
241,212,38071,1,0,0:0:0:0:
235,92,38532,2,0,P|188:105|158:129,1,50,8|2,0:0|0:0,0:0:0:0:
148,151,38994,6,0,B|145:182|132:198|132:198|148:220|146:252,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
26,244,39917,2,0,P|8:197|36:134,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
54,101,40609,1,2,0:0:0:0:
54,101,40840,6,0,L|153:68,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
263,104,41763,1,0,0:0:0:0:
283,223,42225,2,0,P|263:249|240:263,1,50,8|2,0:0|0:0,0:0:0:0:
195,286,42686,6,0,P|182:216|188:159,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
206,69,43609,2,0,L|253:88,1,50,8|0,0:0|0:0,0:0:0:0:
298,48,44071,2,0,L|345:67,1,50,8|0,0:0|0:0,0:0:0:0:
390,27,44532,5,4,0:0:0:0:
458,125,44994,2,0,B|456:158|473:179|473:179|451:212|414:206,1,99.9999999999999,8|0,0:0|0:0,0:0:0:0:
338,268,45917,2,0,L|287:222,1,50,10|2,0:0|0:0,0:0:0:0:
296,174,46378,5,0,0:0:0:0:
239,68,46840,2,0,P|203:106|197:128,1,50,8|0,0:0|0:0,0:0:0:0:
179,157,47301,2,0,P|126:132|100:77,1,99.9999999999999,0|10,0:0|0:0,0:0:0:0:
65,53,47994,1,2,0:0:0:0:
65,53,48225,6,0,B|51:85|17:99|17:99|10:139,1,99.9999999999999,0|12,0:0|0:0,0:0:0:0:
37,253,49148,1,0,0:0:0:0:
138,317,49609,2,0,P|171:314|202:299,1,50,10|2,0:0|0:0,0:0:0:0:
246,302,50071,6,0,L|205:198,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
205,88,50994,2,0,L|252:107,1,50
297,67,51456,2,0,L|344:86,1,50,10|2,0:0|0:0,0:0:0:0:
398,109,51917,6,0,P|412:168|392:212,2,99.9999999999999,4|8|0,0:0|0:0|0:0,0:0:0:0:
297,67,53301,2,0,L|240:93,1,50,10|2,0:0|0:0,0:0:0:0:
210,132,53763,5,0,0:0:0:0:
218,251,54225,2,0,P|188:259|153:247,1,50,8|0,0:0|0:0,0:0:0:0:
115,229,54686,2,0,B|101:192|83:172|83:172|84:109,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
98,79,55378,1,2,0:0:0:0:
98,79,55609,6,0,P|154:68|191:46,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
305,10,56532,1,0,0:0:0:0:
407,71,56994,2,0,L|397:131,1,50,10|2,0:0|0:0,0:0:0:0:
422,175,57455,6,0,P|411:200|362:217,1,50
345,250,57917,2,0,B|322:228|301:226|301:226|302:206|269:184,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
222,155,58609,2,0,L|163:197,1,50,0|8,0:0|0:0,0:0:0:0:
165,242,59071,1,10,0:0:0:0:
165,242,59301,5,2,0:0:0:0:
256,192,59532,12,2,62071,0:0:0:0:
264,38,62994,6,0,P|296:67|326:119,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
327,235,63917,2,0,P|299:267|248:299,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
192,308,64609,1,0,0:0:0:0:
192,308,64840,6,0,P|167:255|153:191,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
160,95,65763,1,2,0:0:0:0:
262,32,66225,2,0,P|273:49|282:83,1,50,2|0,0:0|0:0,0:0:0:0:
256,132,66686,6,0,B|267:183|230:224|230:224|284:254|277:306|277:306,1,200,2|2,0:0|0:0,0:0:0:0:
158,283,68071,2,0,P|139:254|138:226,1,50,2|0,0:0|0:0,0:0:0:0:
136,181,68532,6,0,B|177:150|153:92|153:92|191:26|246:39,1,200,2|2,0:0|0:0,0:0:0:0:
349,58,69917,2,0,L|394:93,1,50,2|0,0:0|0:0,0:0:0:0:
417,141,70378,6,0,B|359:197|260:185,2,150,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,72225,12,0,73609,0:0:0:0:
251,82,74071,6,0,P|300:63|350:83,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
292,186,74994,2,0,P|243:205|193:185,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
161,76,75917,5,0,0:0:0:0:
99,178,76378,1,0,0:0:0:0:
133,293,76840,1,0,0:0:0:0:
251,314,77301,1,0,0:0:0:0:
363,273,77763,6,0,B|408:182|303:150|363:66,1,200,2|0,0:0|0:0,0:0:0:0:
459,117,79148,1,0,0:0:0:0:
461,236,79609,6,0,B|462:341|385:378|325:352,1,200,2|0,0:0|0:0,0:0:0:0:
226,319,80994,2,0,P|198:291|195:268,1,50,2|0,0:0|0:0,0:0:0:0:
218,220,81455,6,0,P|226:160|198:108,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
91,125,82378,2,0,P|83:185|110:236,1,99.9999999999999,0|0,0:0|0:0,0:0:0:0:
121,338,83301,6,0,P|186:318|216:282,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
222,177,84225,2,0,P|261:121|304:103,1,99.9999999999999
406,88,85148,6,0,B|405:120|417:141|417:141|386:181,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
310,266,86071,1,0,0:0:0:0:
198,221,86532,2,0,P|180:195|176:161,1,50
161,118,86994,5,2,0:0:0:0:
240,28,87455,1,0,0:0:0:0:
428,175,88378,2,0,P|423:197|391:229,1,50
355,250,88840,6,0,P|320:249|266:195,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
253,90,89763,2,0,L|144:49,1,99.9999999999999,0|10,0:0|0:0,0:0:0:0:
107,85,90455,1,2,0:0:0:0:
107,85,90686,6,0,P|86:134|88:195,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
122,294,91609,2,0,P|165:310|228:301,1,99.9999999999999,0|10,0:0|0:0,0:0:0:0:
269,274,92301,1,2,0:0:0:0:
269,274,92532,6,0,P|260:221|268:160,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
315,66,93455,1,0,0:0:0:0:
408,140,93917,2,0,P|414:182|410:202,1,50,10|2,0:0|0:0,0:0:0:0:
397,247,94378,6,0,L|344:337,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
233,301,95301,2,0,L|213:250,1,50,0|0,0:0|0:0,0:0:0:0:
252,207,95763,2,0,L|233:157,1,50,10|2,0:0|0:0,0:0:0:0:
264,108,96225,6,0,P|213:80|154:84,1,99.9999999999999,4|10,0:0|0:0,0:0:0:0:
58,119,97148,1,0,0:0:0:0:
56,238,97609,2,0,P|75:264|99:274,1,50,10|2,0:0|0:0,0:0:0:0:
150,280,98071,6,0,P|188:263|216:195,1,99.9999999999999,0|10,0:0|0:0,0:0:0:0:
252,99,98994,1,0,0:0:0:0:
344,23,99455,2,0,P|368:46|377:74,1,50,10|2,0:0|0:0,0:0:0:0:
377,121,99917,6,0,P|380:182|405:229,1,99.9999999999999,0|10,0:0|0:0,0:0:0:0:
492,145,100840,1,0,0:0:0:0:
471,26,101301,2,0,P|437:22|399:22,1,50,10|2,0:0|0:0,0:0:0:0:
361,31,101763,6,0,P|323:51|253:56,1,99.9999999999999,0|10,0:0|0:0,0:0:0:0:
147,69,102686,2,0,L|112:116,1,50,8|0,0:0|0:0,0:0:0:0:
59,126,103148,2,0,L|24:173,1,50,8|10,0:0|0:0,0:0:0:0:
28,226,103609,5,4,0:0:0:0:
92,327,104071,2,0,P|125:296|147:235,1,99.9999999999999,8|0,0:0|0:0,0:0:0:0:
186,133,104994,2,0,P|216:109|246:100,1,50,10|2,0:0|0:0,0:0:0:0:
285,96,105455,6,0,B|324:128|324:128|327:164|305:186,1,99.9999999999999,0|10,0:0|0:0,0:0:0:0:
230,261,106378,2,0,P|235:291|302:325,1,99.9999999999999,0|10,0:0|0:0,0:0:0:0:
350,329,107071,1,2,0:0:0:0:
350,329,107301,6,0,L|409:236,1,99.9999999999999,0|12,0:0|0:0,0:0:0:0:
435,128,108225,1,0,0:0:0:0:
367,29,108686,2,0,P|338:29|305:41,1,50,10|2,0:0|0:0,0:0:0:0:
271,72,109148,6,0,L|216:155,1,99.9999999999999,0|10,0:0|0:0,0:0:0:0:
145,254,110071,2,0,P|110:227|100:204,1,50
115,163,110532,2,0,P|91:125|91:101,1,50,10|2,0:0|0:0,0:0:0:0:
106,62,110994,6,0,B|147:68|198:29|198:29|254:58,1,150,2|2,0:0|0:0,0:0:0:0:
296,76,111917,2,0,P|357:90|410:81,1,99.9999999999999,2|10,0:0|0:0,0:0:0:0:
451,68,112609,1,2,0:0:0:0:
451,68,112840,6,0,P|454:118|434:176,1,99.9999999999999,0|10,0:0|0:0,0:0:0:0:
355,249,113763,1,0,0:0:0:0:
242,291,114225,2,0,P|222:253|218:227,1,50,10|2,0:0|0:0,0:0:0:0:
209,187,114686,6,0,P|240:161|263:91,1,99.9999999999999,0|12,0:0|0:0,0:0:0:0:
186,15,115609,1,0,0:0:0:0:
73,56,116071,2,0,P|49:90|48:109,1,50,10|2,0:0|0:0,0:0:0:0:
62,155,116532,6,0,B|76:200|40:247|40:247|86:272|86:272|69:317|69:317|112:372|168:348|182:295,1,350,2|0,0:0|0:0,0:0:0:0:
196,236,118378,5,0,0:0:0:0:
256,192,118609,12,0,122071,0:0:0:0:
Topic Starter
Nozhomi

wuzzat wrote:

Hey Buddy O/ sorry for keep you waiting, np o/
Here goes my Not-so called Mod B| lol
i maybe mod the before updated one,due to my internet. =3= just skipped if it if its already fixed~ I will see.


[General]
why you used stack leniency 0,7? 7 is better imo. - Visual bug !
and this mapset need 1 easy/normal diff,AImod says that. < i hate it when this warning comes out when i was editing - I don't think it's a problem actually.


[Hard]
00:47:071 (2) - this spacing doesn't seem right.try to put this to x:40,y:344 if you want to place it in the middle. - Already fix
00:50:763 (2) - put this where 00:48:917 (2) does? - Fix
00:54:686 (3,4) - Circle (4) could be great if its blanket to (3) - Fix
This part: 00:59:417 to 01:28:378 -lower the volume? because you applied it on Insane Diff - Fix
01:50:994 (1) - this "v" slider could be better. - I don't have another idea and i like them ! XD


[Insane]
Turn on Widescreen support yeah, i was wondering why this difficulty doesn't turn on the widescreen support when the others did XD. - Because i don't know why other difficulties didn't have it off !
00:10:840 (4) - stack slider (4)'s tail with (2)? - Already stack with (1) from same slider.
00:13:148 (1) - if you stack this slider tail with (3) you can make Oval flow - He is...
00:20:532 (1) - stack with the same place where 00:19:148 (2) starts? - Fix
00:45:455 (5) - I would blanket this with (6) - Fix
00:54:455 (3) - this overlap doesn't seem right with 00:53:763 (1) and 00:55:148 (5). - Tried to ameliorate it but don't a problem i guess.
01:16:378 (2) - move this to x:227,y:144 and 01:16:840 (3) - move to x:348,y:220 - I know you want to stack but i prefer keep a good spacing here :)
01:20:994 (5) - stack this with (3)'s tail (if you apply this,dont forget to re-check DS) - Fix
01:56:532 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - maybe an "S"-Like pattern will make this beautifull - Tried ^^


Haha~ thanks for the txt tips -w- b now i can mod offline without internet problems. - Np
Goodluck on rank Nozhomi chan! and Oko senpaii - Arigato :3
may the kudos stars guide your way! <3
Thanks for the mod wuzzat :)
Cherry Blossom
As requested.



oko's Normal

  1. 00:29:763 (1) - here you missed a finish hitsound
  2. 00:49:609 (3,1) - here the transition could be improved, try to move 00:50:071 (1) - a bit up, or change 00:49:609 (3) - 's angle.
  3. 01:10:378 (1) - uuuh i really have doubts here, the red tick here 01:11:071 sounds offbeat, it may be 1/3 if you follow guitar, which is most powerful.
  4. 01:15:917 (1,2,3,4,1) - this shape is not really well done, try to adjust notes to give a nicer shape.
  5. 01:50:994 (1) - i don't really agree with the hitsound on the slider tick. I know you dont want to make this pattern extreme for players but you can find another solution. This strong note should be played 01:51:455, but well, it's up to you to change.

    Solid diff, didnt find anything wrong with this diff, Good job.

Hard

  1. 00:08:532 (2) - pourquoi une symmétrie ici ? ce serait un insane j'aurais rien dit mais pour un hard ça passe pas, surtout que pour la même note tu as utilisé un spacing constant.
  2. 00:10:840 (4,5,1) - essaies d'aligner ces notes pour un flow linéaire à cause du flow que tu as utilisé avant qui force à faire des mouvement linéaires plutôt que circulaire.
  3. 00:35:301 (4) - tu as oublié un NC ici.
  4. 00:43:725 (3,4) - même si ça reste du low BPM, il faudrait mieux qu'il ait un spacing encore + petit, car les doublets en sortie de slider ça fait mal pour un hard player.
  5. 00:44:532 (1) - pourquoi pas de finish au début du slider ? ça semble trèès vide sans.
  6. 00:46:378 (1) - si c'est supposé être un slider symmétrique, il est plus ou moins mal fait, place les 2 derniers points comme ça : 256|232 et 180|280
  7. 00:58:378 (1) - si c'est supposé être stacked avec 00:57:686 (6) - , tu vois qu'il est mal stacked.
  8. 01:04:840 (6) - NC.
  9. 01:11:071 (2) - comme je l'ai dit dans la diff de oko, si tu suis la guitare le red tick est offbeat, elle est peut être en 1/3 je sais pas, mais si tu suis le piano il est bien sur le red tick.
  10. 01:21:917 (2,3,4) - le triple stack passe un peu mal, en voyant les patterns précédent on se dit que c'est fait pour récupérer un peu. mais je pense que ce n'était pas ce que tu voulais faire ? si ce n'est pas le cas, unstack les. (de même pour l'autre après)
  11. 01:28:840 (1) - Ici, même aussi la musique te crie "FINISH HITSOUND" donc mets en un !
  12. 01:33:225 (2) - wow, ici on s'attend vraiment pas à un jump symmétrique, par rapport aux jumps précédent, la distance est vraiment trop grande (1.91x), je sais que dans une hard si y'a pas de jump c'est pété mais ça me rappelle un mod que rezoons m'avait fait il y a longtemps p/2646719
    "Cherry, le random spacing c'est dans les insanes, PAS DANS LES HARDS!"
  13. 01:37:609 (3) - ici, le strong beat 01:38:071 n'est pas joué et devrait l'être, depuis que tous les patterns ont commencé sur un strong beat.
  14. 01:43:378 (4,5,1) - le mouvement pour effectuer le triplet requiert un minimum d'aim, et un hard player n'a vraiment pas beaucoup d'aim, essaies d'ajuster le placement du triplet pour qu'on puisse faire un mouvement + lisse, qu'on ait pas la sensation de faire un mouvement + triangulaire.
    - ici 01:50:763 (4,5,1) - tu peux voir que le triplet comme ça passe mieux par rapport à ^, car il y a une très bonne transition horizontale/verticale.

    Vraiment pas mal comparé à ce que j'ai vu précédement, il faut encore travailler un peu + sur la diff, et check le placement et l'esthétisme.

Insane

  1. 00:03:455 (5,6,1) - aligne mieux ces notes, je vois que tu veux faire un pattern triangulaire, l'alignement ici 00:02:532 (2,3,4) - est bien réussit, mais pas ici 00:03:455 (5,6,1) -
  2. 00:31:609 (1) - j'aurais plutôt vu cette note plus loin, je veux dire, pas stacked sur la fin de ce slider 00:31:148 (4) - , 1/4 slider veut dire pattern rapide, et vu l'endroit où tu as placé la note ça veut plutôt dire slowdown car il est placé en antijump.
  3. 00:38:532 (4,5,6,7,1) - essaies d'améliorer la courbe pour un meilleur flow, la position de 00:38:878 (7) - est beaucoup trop haut.
  4. 00:50:763 (3,4,5,6,7) - 0108 incoming lol
  5. 01:11:071 (3) - même chose que la Hard
  6. 01:28:840 (1) - pareil que la hard pour les finish.
  7. 01:30:917 (2,3,4,5,6) - le mouvement est un peu casseur de flow, car (4) n'est pas du tout aligné et ne sert pas d'angle de coté du triangle. Tu as une autre solution, c'est d'utiliser un mouvement en "W" , donc déplace (4) à 256|188


    La diff à l'air sympa, je vois des patterns 2014 mapping mais bon, libre à toi de mapper comme tu veux. Tu dois aussi travailler cette diff, améliorer le placement et l'esthétisme.

I hope it was helpful
Good luck ~
Topic Starter
Nozhomi

Cherry Blossom wrote:

As requested.


Hard

  1. 00:08:532 (2) - pourquoi une symmétrie ici ? ce serait un insane j'aurais rien dit mais pour un hard ça passe pas, surtout que pour la même note tu as utilisé un spacing constant. - Ok j'ai fait un rework sur cette partie.
  2. 00:10:840 (4,5,1) - essaies d'aligner ces notes pour un flow linéaire à cause du flow que tu as utilisé avant qui force à faire des mouvement linéaires plutôt que circulaire. - A changé.
  3. 00:35:301 (4) - tu as oublié un NC ici.
  4. 00:43:725 (3,4) - même si ça reste du low BPM, il faudrait mieux qu'il ait un spacing encore + petit, car les doublets en sortie de slider ça fait mal pour un hard player. J'ai réduis à 0.7x.
  5. 00:44:532 (1) - pourquoi pas de finish au début du slider ? ça semble trèès vide sans. - Fix
  6. 00:46:378 (1) - si c'est supposé être un slider symmétrique, il est plus ou moins mal fait, place les 2 derniers points comme ça : 256|232 et 180|280 - Fix
  7. 00:58:378 (1) - si c'est supposé être stacked avec 00:57:686 (6) - , tu vois qu'il est mal stacked. - Fix
  8. 01:04:840 (6) - NC. - Fix
  9. 01:11:071 (2) - comme je l'ai dit dans la diff de oko, si tu suis la guitare le red tick est offbeat, elle est peut être en 1/3 je sais pas, mais si tu suis le piano il est bien sur le red tick. - Ce n'est pas 1/3 j'ai essayé. Et je préfère suivre le piano qui time un rythme plus simple.
  10. 01:21:917 (2,3,4) - le triple stack passe un peu mal, en voyant les patterns précédent on se dit que c'est fait pour récupérer un peu. mais je pense que ce n'était pas ce que tu voulais faire ? si ce n'est pas le cas, unstack les. (de même pour l'autre après) - Ok j'ai rework cette partie aussi.
  11. 01:28:840 (1) - Ici, même aussi la musique te crie "FINISH HITSOUND" donc mets en un ! - Fix
  12. 01:33:225 (2) - wow, ici on s'attend vraiment pas à un jump symmétrique, par rapport aux jumps précédent, la distance est vraiment trop grande (1.91x), je sais que dans une hard si y'a pas de jump c'est pété mais ça me rappelle un mod que rezoons m'avait fait il y a longtemps p/2646719
    "Cherry, le random spacing c'est dans les insanes, PAS DANS LES HARDS!" - J'ai corrigé tout ces 'random jumps' ^^
  13. 01:37:609 (3) - ici, le strong beat 01:38:071 n'est pas joué et devrait l'être, depuis que tous les patterns ont commencé sur un strong beat. - Fix
  14. 01:43:378 (4,5,1) - le mouvement pour effectuer le triplet requiert un minimum d'aim, et un hard player n'a vraiment pas beaucoup d'aim, essaies d'ajuster le placement du triplet pour qu'on puisse faire un mouvement + lisse, qu'on ait pas la sensation de faire un mouvement + triangulaire. - Fix
    - ici 01:50:763 (4,5,1) - tu peux voir que le triplet comme ça passe mieux par rapport à ^, car il y a une très bonne transition horizontale/verticale.

    Vraiment pas mal comparé à ce que j'ai vu précédemment, il faut encore travailler un peu + sur la diff, et check le placement et l'esthétisme. Okay je verrais au fur et à mesure.

Insane

  1. 00:03:455 (5,6,1) - aligne mieux ces notes, je vois que tu veux faire un pattern triangulaire, l'alignement ici 00:02:532 (2,3,4) - est bien réussit, mais pas ici 00:03:455 (5,6,1) - - Fix
  2. 00:31:609 (1) - j'aurais plutôt vu cette note plus loin, je veux dire, pas stacked sur la fin de ce slider 00:31:148 (4) - , 1/4 slider veut dire pattern rapide, et vu l'endroit où tu as placé la note ça veut plutôt dire slowdown car il est placé en antijump.
  3. 00:38:532 (4,5,6,7,1) - essaies d'améliorer la courbe pour un meilleur flow, la position de 00:38:878 (7) - est beaucoup trop haut. - Fix
  4. 00:50:763 (3,4,5,6,7) - 0108 incoming lol - ^^'
  5. 01:11:071 (3) - même chose que la Hard - Tic rouge.
  6. 01:28:840 (1) - pareil que la hard pour les finish. - Fix
  7. 01:30:917 (2,3,4,5,6) - le mouvement est un peu casseur de flow, car (4) n'est pas du tout aligné et ne sert pas d'angle de coté du triangle. Tu as une autre solution, c'est d'utiliser un mouvement en "W" , donc déplace (4) à 256|188 - Très bien vu.


    La diff à l'air sympa, je vois des patterns 2014 mapping mais bon ;w;, libre à toi de mapper comme tu veux Je suis pas assez expérimenté en terme de mapping pour m'adapter à un style, je pioche de ce que je vois et de mes propres idées, donc j'imagine que ça arrive. Mais je n'ai pas l'intention de faire du full 2014 pur jus.. Tu dois aussi travailler cette diff, améliorer le placement et l'esthétisme. Je verrais au fur et à mesure.

I hope it was helpful
Good luck ~
Merci beaucoup CB :)
Ringating

pishifat wrote:

general

  1. your background resolution is not-osu-approved but someone will come fix that soon, so don't worry about it
13 days late but w/e.

I worked off this version of the image since it was the highest quality version I could find. I upscaled via two different methods and did some fancy alpha masking to get the best upscaled parts of each version in the final image. Here you go:no kudosu
Okoratu
Hey Noz, i'm a dirty little liar, remember when i said i'll check this 4 days ago?

Cherry Blossom wrote:

As requested.



oko's Normal

  1. 00:29:763 (1) - here you missed a finish hitsound ► idd
  2. 00:49:609 (3,1) - here the transition could be improved, try to move 00:50:071 (1) - a bit up, or change 00:49:609 (3) - 's angle. ► moved 1 a bit up
  3. 01:10:378 (1) - uuuh i really have doubts here, the red tick here 01:11:071 sounds offbeat, it may be 1/3 if you follow guitar, which is most powerful. ► i know that it's the guitar and i know that it's the most powerful, it's just that i've been told to simplyfy this rhythm like 3 times now so i changed it on Desperates Mod ;-;
  4. 01:15:917 (1,2,3,4,1) - this shape is not really well done, try to adjust notes to give a nicer shape. ► i tried
  5. 01:50:994 (1) - i don't really agree with the hitsound on the slider tick. I know you dont want to make this pattern extreme for players but you can find another solution. This strong note should be played 01:51:455, but well, it's up to you to change. ► I didn't know that this simplification could bother people but i kinda want to keep it right now, this opinion may change in the future

    Solid diff, didnt find anything wrong with this diff, Good job.
diff
osu file format v13

[General]
AudioFilename: Gresby Nash - Fan Forever.mp3
AudioLeadIn: 1500
PreviewTime: 28725
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Fan Forever
TitleUnicode:Fan Forever
Artist:Gresby Nash
ArtistUnicode:Gresby Nash
Creator:Nozhomi
Version:oko's Normal
Source:
Tags:atmosphere piano all-stars 2014 league of legends paris okoratu
BeatmapID:423762
BeatmapSetID:175846

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:5
ApproachRate:4
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
225,461.538461538462,4,2,0,100,1,0
225,-100,4,2,1,45,0,0
7955,-100,4,2,11,20,0,0
8186,-100,4,2,1,45,0,0
11648,-100,4,2,11,20,0,0
11878,-100,4,2,1,45,0,0
13494,-100,4,2,11,20,0,0
13725,-100,4,2,1,45,0,0
14994,-100,4,1,1,80,0,0
22263,-100,4,1,1,50,0,0
22494,-100,4,1,1,80,0,0
29648,-100,4,1,1,50,0,0
29878,-100,4,1,1,80,0,0
44532,-100,4,1,1,80,0,1
59301,-100,4,2,1,80,0,0
59417,-100,4,2,1,45,0,0
67032,-100,4,2,11,20,0,0
67263,-100,4,2,1,45,0,0
70378,-100,4,2,11,30,0,0
70725,-100,4,2,1,30,0,0
70955,-100,4,2,11,30,0,0
71186,-100,4,2,1,30,0,0
71417,-100,4,2,11,30,0,0
73494,-100,4,2,11,70,0,0
74071,-100,4,2,1,45,0,0
78109,-100,4,2,12,45,0,0
78340,-100,4,2,1,45,0,0
79955,-100,4,2,12,45,0,0
80186,-100,4,2,1,45,0,0
87455,-100,4,1,1,80,0,0
88378,-100,4,1,1,80,0,0
88725,-100,4,1,1,50,0,0
88955,-100,4,1,1,80,0,0
96109,-100,4,1,1,50,0,0
96340,-100,4,1,1,80,0,0
103609,-100,4,1,1,80,0,1
111340,-100,4,2,11,80,0,1
111571,-100,4,1,1,80,0,1
116878,-100,4,2,11,60,0,1
117801,-100,4,2,11,80,0,1
118378,-100,4,2,1,80,0,0
120225,-100,4,2,1,20,0,0
121840,-100,4,2,1,5,0,0


[Colours]
Combo1 : 109,109,231
Combo2 : 226,90,90
Combo3 : 236,147,236
Combo4 : 227,136,91

[HitObjects]
132,64,225,6,0,P|96:108|92:160,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
128,263,1148,1,2,0:0:0:0:
246,279,1609,2,0,L|294:257,1,50,2|0,0:0|0:0,0:0:0:0:
348,276,2071,6,0,P|382:230|373:154,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
312,93,2994,2,0,P|255:87|194:133,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
169,141,3686,1,0,0:0:0:0:
169,141,3917,6,0,L|190:247,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
254,339,4840,1,2,0:0:0:0:
311,227,5301,2,0,P|314:207|341:171,1,50,2|0,0:0|0:0,0:0:0:0:
371,139,5763,6,0,P|341:98|272:82,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
183,121,6686,2,0,P|177:171|124:218,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
86,218,7378,1,0,0:0:0:0:
86,218,7609,6,0,B|39:130|39:130|50:63|122:35,1,200,2|2,0:0|0:0,0:0:0:0:
212,29,8994,1,2,0:0:0:0:
330,46,9455,6,0,L|322:160,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
285,259,10378,2,0,P|209:291|162:266,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
139,267,11071,1,0,0:0:0:0:
139,267,11301,6,0,B|146:219|139:170|139:170|156:108|204:97,1,200,2|2,0:0|0:0,0:0:0:0:
324,88,12686,2,0,L|399:118,1,50,2|0,0:0|0:0,0:0:0:0:
375,166,13148,6,0,B|396:210|358:263|358:263|316:288|284:323,1,200,2|2,0:0|0:0,0:0:0:0:
165,338,14532,2,0,L|103:340,1,50,2|0,0:0|0:0,0:0:0:0:
66,303,14994,6,0,P|62:239|99:168,1,99.9999999999999,0|0,0:0|0:0,0:0:0:0:
133,101,15917,1,0,0:0:0:0:
233,164,16378,2,0,P|256:129|255:105,1,50
271,64,16840,6,0,L|386:25,1,99.9999999999999
412,142,17763,2,0,P|406:204|364:258,1,99.9999999999999
333,261,18455,1,0,0:0:0:0:
333,261,18686,6,0,L|221:210,1,99.9999999999999
195,108,19609,1,0,0:0:0:0:
93,171,20071,2,0,P|74:217|76:240,1,50
81,274,20532,6,0,P|129:282|176:266,1,99.9999999999999
262,183,21455,2,0,L|296:148,1,50
278,90,21917,2,0,L|312:55,1,50
351,9,22378,6,0,P|388:43|411:87,1,99.9999999999999,4|0,0:0|0:0,0:0:0:0:
411,206,23301,1,0,0:0:0:0:
323,288,23763,2,0,P|296:299|262:297,1,50
217,284,24225,6,0,L|184:171,1,99.9999999999999
157,71,25148,2,0,P|203:43|267:45,1,99.9999999999999
305,57,25840,1,0,0:0:0:0:
305,57,26071,6,0,L|276:181,1,99.9999999999999
220,257,26994,2,0,P|174:285|109:283,1,99.9999999999999
72,271,27686,1,0,0:0:0:0:
72,271,27917,6,0,L|101:147,1,99.9999999999999
132,59,28840,2,0,L|184:73,1,50,8|0,0:0|0:0,0:0:0:0:
196,129,29301,2,0,L|248:143,1,50,8|10,0:0|0:0,0:0:0:0:
257,200,29763,6,0,L|366:230,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
462,175,30686,2,0,P|464:97|438:70,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
404,47,31378,1,2,0:0:0:0:
404,47,31609,6,0,P|338:52|278:29,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
188,20,32532,1,0,0:0:0:0:
80,72,32994,2,0,P|60:98|56:125,1,50,8|2,0:0|0:0,0:0:0:0:
44,173,33455,6,0,L|114:265,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
205,318,34378,2,0,P|232:258|230:199,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
231,164,35071,1,2,0:0:0:0:
231,164,35301,6,0,P|278:135|338:136,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
439,154,36225,2,0,L|419:198,1,50
456,247,36687,2,0,L|436:291,1,50,8|2,0:0|0:0,0:0:0:0:
393,335,37148,6,0,P|336:337|286:305,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
241,212,38071,1,0,0:0:0:0:
235,92,38532,2,0,P|188:105|158:129,1,50,8|2,0:0|0:0,0:0:0:0:
148,151,38994,6,0,B|145:182|132:198|132:198|148:220|146:252,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
26,244,39917,2,0,P|8:197|36:134,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
54,101,40609,1,2,0:0:0:0:
54,101,40840,6,0,L|153:68,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
263,104,41763,1,0,0:0:0:0:
283,223,42225,2,0,P|263:249|240:263,1,50,8|2,0:0|0:0,0:0:0:0:
195,286,42686,6,0,P|182:216|188:159,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
206,69,43609,2,0,L|253:88,1,50,8|0,0:0|0:0,0:0:0:0:
298,48,44071,2,0,L|345:67,1,50,8|0,0:0|0:0,0:0:0:0:
390,27,44532,5,4,0:0:0:0:
458,125,44994,2,0,B|456:158|473:179|473:179|451:212|414:206,1,99.9999999999999,8|0,0:0|0:0,0:0:0:0:
338,268,45917,2,0,L|287:222,1,50,10|2,0:0|0:0,0:0:0:0:
296,174,46378,5,0,0:0:0:0:
239,68,46840,2,0,P|203:106|197:128,1,50,8|0,0:0|0:0,0:0:0:0:
179,157,47301,2,0,P|126:132|100:77,1,99.9999999999999,0|10,0:0|0:0,0:0:0:0:
65,53,47994,1,2,0:0:0:0:
65,53,48225,6,0,B|51:85|17:99|17:99|10:139,1,99.9999999999999,0|12,0:0|0:0,0:0:0:0:
37,253,49148,1,0,0:0:0:0:
136,319,49609,2,0,P|169:316|200:301,1,50,10|2,0:0|0:0,0:0:0:0:
239,284,50071,6,0,L|198:180,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
193,71,50994,2,0,L|240:90,1,50
285,50,51456,2,0,L|332:69,1,50,10|2,0:0|0:0,0:0:0:0:
386,92,51917,6,0,P|400:151|380:195,2,99.9999999999999,4|8|0,0:0|0:0|0:0,0:0:0:0:
285,50,53301,2,0,L|228:76,1,50,10|2,0:0|0:0,0:0:0:0:
198,115,53763,5,0,0:0:0:0:
214,233,54225,2,0,P|184:241|149:229,1,50,8|0,0:0|0:0,0:0:0:0:
106,225,54686,2,0,B|92:188|74:168|74:168|75:105,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
96,77,55378,1,2,0:0:0:0:
96,77,55609,6,0,P|152:66|189:44,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
305,10,56532,1,0,0:0:0:0:
407,71,56994,2,0,L|397:131,1,50,10|2,0:0|0:0,0:0:0:0:
422,175,57455,6,0,P|411:200|362:217,1,50
345,250,57917,2,0,B|322:228|301:226|301:226|302:206|269:184,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
222,155,58609,2,0,L|163:197,1,50,0|8,0:0|0:0,0:0:0:0:
165,242,59071,1,10,0:0:0:0:
165,242,59301,5,2,0:0:0:0:
256,192,59532,12,2,62071,0:0:0:0:
264,38,62994,6,0,P|296:67|326:119,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
327,235,63917,2,0,P|299:267|248:299,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
192,308,64609,1,0,0:0:0:0:
192,308,64840,6,0,P|167:255|153:191,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
160,95,65763,1,2,0:0:0:0:
262,32,66225,2,0,P|273:49|282:83,1,50,2|0,0:0|0:0,0:0:0:0:
256,132,66686,6,0,B|267:183|230:224|230:224|284:254|277:306|277:306,1,200,2|2,0:0|0:0,0:0:0:0:
158,283,68071,2,0,P|139:254|138:226,1,50,2|0,0:0|0:0,0:0:0:0:
136,181,68532,6,0,B|177:150|153:92|153:92|191:26|246:39,1,200,2|2,0:0|0:0,0:0:0:0:
349,58,69917,2,0,L|394:93,1,50,2|0,0:0|0:0,0:0:0:0:
417,141,70378,6,0,B|359:197|260:185,2,150,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,72225,12,0,73609,0:0:0:0:
251,82,74071,6,0,P|300:63|350:83,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
292,186,74994,2,0,P|243:205|193:185,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
154,79,75917,5,0,0:0:0:0:
87,178,76378,1,0,0:0:0:0:
133,288,76840,1,0,0:0:0:0:
251,314,77301,1,0,0:0:0:0:
363,273,77763,6,0,B|408:182|303:150|363:66,1,200,2|0,0:0|0:0,0:0:0:0:
459,117,79148,1,0,0:0:0:0:
461,236,79609,6,0,B|462:341|385:378|325:352,1,200,2|0,0:0|0:0,0:0:0:0:
226,319,80994,2,0,P|198:291|195:268,1,50,2|0,0:0|0:0,0:0:0:0:
218,220,81455,6,0,P|226:160|198:108,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
91,125,82378,2,0,P|83:185|110:236,1,99.9999999999999,0|0,0:0|0:0,0:0:0:0:
121,338,83301,6,0,P|186:318|216:282,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
222,177,84225,2,0,P|261:121|304:103,1,99.9999999999999
406,88,85148,6,0,B|405:120|417:141|417:141|386:181,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
310,266,86071,1,0,0:0:0:0:
198,221,86532,2,0,P|180:195|176:161,1,50
161,118,86994,5,2,0:0:0:0:
240,28,87455,1,0,0:0:0:0:
428,175,88378,2,0,P|423:197|391:229,1,50
355,250,88840,6,0,P|320:249|266:195,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
253,90,89763,2,0,L|144:49,1,99.9999999999999,0|10,0:0|0:0,0:0:0:0:
107,85,90455,1,2,0:0:0:0:
107,85,90686,6,0,P|86:134|88:195,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
122,294,91609,2,0,P|165:310|228:301,1,99.9999999999999,0|10,0:0|0:0,0:0:0:0:
269,274,92301,1,2,0:0:0:0:
269,274,92532,6,0,P|260:221|268:160,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
315,66,93455,1,0,0:0:0:0:
408,140,93917,2,0,P|414:182|410:202,1,50,10|2,0:0|0:0,0:0:0:0:
397,247,94378,6,0,L|344:337,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
233,301,95301,2,0,L|213:250,1,50,0|0,0:0|0:0,0:0:0:0:
252,207,95763,2,0,L|233:157,1,50,10|2,0:0|0:0,0:0:0:0:
264,108,96225,6,0,P|213:80|154:84,1,99.9999999999999,4|10,0:0|0:0,0:0:0:0:
58,119,97148,1,0,0:0:0:0:
56,238,97609,2,0,P|75:264|99:274,1,50,10|2,0:0|0:0,0:0:0:0:
150,280,98071,6,0,P|188:263|216:195,1,99.9999999999999,0|10,0:0|0:0,0:0:0:0:
252,99,98994,1,0,0:0:0:0:
344,23,99455,2,0,P|368:46|377:74,1,50,10|2,0:0|0:0,0:0:0:0:
377,121,99917,6,0,P|380:182|405:229,1,99.9999999999999,0|10,0:0|0:0,0:0:0:0:
492,145,100840,1,0,0:0:0:0:
471,26,101301,2,0,P|437:22|399:22,1,50,10|2,0:0|0:0,0:0:0:0:
361,31,101763,6,0,P|323:51|253:56,1,99.9999999999999,0|10,0:0|0:0,0:0:0:0:
147,69,102686,2,0,L|112:116,1,50,8|0,0:0|0:0,0:0:0:0:
59,126,103148,2,0,L|24:173,1,50,8|10,0:0|0:0,0:0:0:0:
28,226,103609,5,4,0:0:0:0:
92,327,104071,2,0,P|125:296|147:235,1,99.9999999999999,8|0,0:0|0:0,0:0:0:0:
186,133,104994,2,0,P|216:109|246:100,1,50,10|2,0:0|0:0,0:0:0:0:
285,96,105455,6,0,B|324:128|324:128|327:164|305:186,1,99.9999999999999,0|10,0:0|0:0,0:0:0:0:
230,261,106378,2,0,P|235:291|302:325,1,99.9999999999999,0|10,0:0|0:0,0:0:0:0:
350,329,107071,1,2,0:0:0:0:
350,329,107301,6,0,L|409:236,1,99.9999999999999,0|12,0:0|0:0,0:0:0:0:
435,128,108225,1,0,0:0:0:0:
367,29,108686,2,0,P|338:29|305:41,1,50,10|2,0:0|0:0,0:0:0:0:
271,72,109148,6,0,L|216:155,1,99.9999999999999,0|10,0:0|0:0,0:0:0:0:
145,254,110071,2,0,P|110:227|100:204,1,50
115,163,110532,2,0,P|91:125|91:101,1,50,10|2,0:0|0:0,0:0:0:0:
106,62,110994,6,0,B|147:68|198:29|198:29|254:58,1,150,2|2,0:0|0:0,0:0:0:0:
296,76,111917,2,0,P|357:90|410:81,1,99.9999999999999,2|10,0:0|0:0,0:0:0:0:
451,68,112609,1,2,0:0:0:0:
451,68,112840,6,0,P|454:118|434:176,1,99.9999999999999,0|10,0:0|0:0,0:0:0:0:
355,249,113763,1,0,0:0:0:0:
242,291,114225,2,0,P|222:253|218:227,1,50,10|2,0:0|0:0,0:0:0:0:
209,187,114686,6,0,P|240:161|263:91,1,99.9999999999999,0|12,0:0|0:0,0:0:0:0:
186,15,115609,1,0,0:0:0:0:
73,56,116071,2,0,P|49:90|48:109,1,50,10|2,0:0|0:0,0:0:0:0:
62,155,116532,6,0,B|76:200|40:247|40:247|86:272|86:272|69:317|69:317|112:372|168:348|182:295,1,350,2|0,0:0|0:0,0:0:0:0:
196,236,118378,5,0,0:0:0:0:
256,192,118609,12,0,122071,0:0:0:0:
Yauxo
Hi there, coming from your request in our Modding Queue
Please take note that I mod your map for mostly unrankable or "stupid" stuff. I try to avoid style related issues, as I cant really judge these.

Unrankable
Suggestion

Other than that, colours yellow to red indicate how important changes would be in my opinion

[General]
■ This totally sounds like an US-export 4am mystery show intro music

[okonub's Normal]
■ OD 4? Ist immerhin die leichteste diff in dem Spread und evtl ist OD5 zu schwer für Anfänger. Zeugs wie 4,5 sollte auch gehen.
Da ich gerne mal mit den Hitsoundlautstärken rumspiele hier mal ne kleine Idee: Für alles was ähnlich oder gleich wie 00:16:378 (3) - ist, könntest du den Endtick um ~20% (auf 60%) leiser machen. Das ganze ergibt in meinem Kopf dann eine schönere Überleitung auf den nächsten Downbeat.
Alternativ würden auch leise Whistle Hitsounds darauf passen, da du die ja so oder so in den lauteren Parts verwendest.
■ 00:59:532 (1) - zu 00:59:417 (1) - ?
■ 01:08:532 (1) - Sliderhitsound auf den hardtick?
■ 01:14:071 (1,2) - Blanket? Würde einiges an aesthetics hinzufügen
■ 01:17:763 (1,1) - Sliderhitsounds auf 40%. Würde besser klingen imo
01:27:455 (2) - evtl so? Wäre für den neuen Spieler leichter zu spielen (weil 2/1 Pause auf leisem Sound schwer abzuschätzen ist)
■ 01:39:917 (1,2) - Be a man, improve that blanket (head ist näher dran als tail)
■ 01:50:994 (1,2,3) - <- diese Art von Combo könntest du auch nochmal anstatt 01:54:686 (1,2,3) - bringen. Dann wäre das ganze nicht so random (einmal in der ganzen Map und dann nicht mehr) und das Ende hätte mehr "pepp"(y)

[Hard]
■ 00:06:686 (1) - remove NC. This one really isnt necessary
■ 00:13:148 (4) - NC
■ 00:51:801 (5) - Move this one so that it's between (4) and (1). This one right now only creates a weird movement and can be confusing in Hards. In my opinion, these kind of triplets (if you want to call 'em like that) are anti-fun to play.
■ 00:57:455 (5) - NC
■ 01:08:532 (3) - NC
■ 01:28:609 (5,6) - and 01:50:763 (4,5) - should be spaced just as much as 01:43:378 (4,5) - (you know, for consistency)
01:54:686 (1) - This is a rather ugly overlap with 01:53:763 (3) - . I'd recommend that you rework 01:53:763 (3,4,1,2,3,4) - . First of all, the jump from 01:53:532 (2) - to 01:53:763 (3) - feels rather weird as youve had no jump like this before in your diff. The rest of similar combos ends (most of the time) on a nice, flowy blanket. This one forces the player to go to the bottom left (1), do the small leap to the top right like theyre used to (2) and then leap even further to (3).
Then it forces a weird flow to the next combo's (1), which makes you move to the right. At the end, you just start to notice that (2) is hidden under (1)'s head and you quickly have to react to the jump there. This might not be fun to play and/or can result in a combo break because the player wasnt able to read it properly.

[Insane]
■ 00:09:455 (1,2) - These 2 have a rather weird flow as both of them move to the right. I'd suggest a ctrl+g, but then the rest of it would feel off. This can be fixed by ctrl+g'ing 00:10:378 (3,4) - as well, but that would, then again, force a change to 00:11:301 (1,2,3,4) - . I guess it is up to you if you do it or not, but I thought that I'd point it out
■ 00:39:455 (2) - forgot a clap?
■ 00:38:532 (4,5,6,7) - use the "Convert Slider into Stream" feature to make this a nice looking stream (01:45:917 (2,3,4,5,6,7) - )
00:42:225 (4,5,6,7,1) - ^, but make it round
■ 01:03:686 (3) - (tail) 01:04:378 (5) - (head (less volume) and tail) I think whistles would fit on these here. If you apply these, please also go ahead and apply similar ones.
01:17:648 (5) - For the sake of not having a weird combobreak in it, move it to 284/68
01:21:340 (6,1) - ^, but move them closer, counts for 01:23:186 (6,1) - 01:25:032 (6) - 01:41:648 (6) - 01:35:878 (7,8,9) - 01:37:840 (5,6,1) - 01:39:801 (6,1) - as well. Spaced triplets and streams are fine, but not with this kind of music or this actual difficulty. Spacing like 01:50:071 (5,6) - would work just fine

Meow
Topic Starter
Nozhomi
Wow that was fast, thanks Yauxo.
I'll be offline for the next 4 days but don't worry i'll check it during this time.
If you need me for a (poor) mod you can call me ofc ;) .

EDIT : all fixed !!! Thanks !
Kin
Bonsoir twa jtm

[Oko's Normal]

- 00:55:609 (1,2,3) - atm, the flow is something like this http://puu.sh/aD4S3/50189910a3.jpg
I'd suggest to change the curve of 1 to make 2 on the same curve as 1, but it may change too much the flow between 2 and 3 that are already good. I mean something like this http://puu.sh/aD5mX/41e6c4ba5d.jpg

Well, it's the only thing I can say, the diff is really solid ! nice one

[Hard]

- 00:26:994 (3) - içi, la curve fait bien trop pointu à mon gout, soit change par une simple curve, ou si tu veux garder ce type de slider, je te dirais plutot dans ce genre la http://puu.sh/aD6d3/7139310e73.jpg

- add clap sur ces 2 la 00:36:917 (4,5) - // ensuite add un finish içi 00:37:148 (1) - (sur le début)

- 00:43:725 (3) - add un clap sur celui la ? Je dirais qu'il passe plutot bien avec la musique.
Au passage je dirais qu'içi aussi ça passe plutot bien 00:44:417 -

- 00:51:917 (1) - add un finish içi

- 01:06:686 (1,2) - Personnelement, pour ces 2 la, ça me fait assez zarb le fait que le red point soit pas totalement au milieu des sliders

- Pour le son de la bass que tu suis a un certain moment, je dirais que le whistle passe plutot bien genre la 01:11:071 - 01:11:763 (3) -

- 01:14:071 - Plutot qu'un whistle, le finish passe beaucoup mieux avec le cymbal sound

- 01:31:378 (2,1) - fais gaff, y a un leger overlap, et même si y a un certain temps entre ses 2 sliders, on arrive quand même à le voir.

- 01:43:609 (1) - un petit finish pour le cymbal sound ?

01:50:994 (1) - ^ pareil

01:52:840 (1,2,3) - Si tu change de spacing entre eux comme ça, je te conseil de break le flow entre la fin du 1 ; le 2 ; et le début du 3.
En faire "presque" une line fait un ressenti assez étrange avec un différent spacing. Soit, met le même spacing entre le 2, soit break le flow.

[Insane]

- 00:36:686 (4,5,6,1) - Au niveau de la timeline, il me semble + logique que ce soit quelque chose comme ça http://puu.sh/aD78j/6724ae0085.jpg
Soit faire un triplet (dont un slider 1/4 en dernier dans le triplet). En gros comme dans le screenshot quoi.
ça me parrait + logique, car un triplet a hit, sera forcément + stack qu'un slider, soit + lent. Alors que le slider sera un peu + rapide. Sachant que le entre le fin du "stream", le 1 est un jump. il serait donc + logique de faire du lent vers le rapide. Soit : triplet (lent) -> slider (moyen) -> jump (rapide) (actuelement c'est : Slider (moyen) -> triplet/doublet (lent) -> jump (rapide)

- 00:49:378 (5) - Je comprends ton intention du blanket pour le spacing. Mais la consistance du spacing est + importante qu'un simple blanket. La actuelement, le curseur aura un vitesse assez rapide sur les sliders 1/4 jumps, et ralentis assez soundainement sur le 5. Alors que le 5 fait aussi parti du "stream" en slider.

- 00:52:609 (3,4) - ton spacing est hyper confus la. Garde le consistent pendant le stream D:

- 01:12:225 (1,2,3,4,5,6,7) - Je comprends pas pourquoi içi le spacing diminue. J'aurais fais l'inverse, car içi la musique reprend de manière assez crescendo, soit en montant. Il me semble + logique que le spacing augmente petit à petit plutot que diminuer.

- 01:36:225 (1) - add un finish, pour le cymbal sound
00:44:532 - ^ 00:51:917 - ^ 00:51:801 (7) - 01:43:609 - ^ 01:50:994 - ^ Pour eux aussi

-------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------

Voila, c'est tout,
Encore une fois je me lève à la hâte j'ai essayer d'être seulement "général"
en ce matin paresseux good luck !
Topic Starter
Nozhomi

Kin wrote:

Bonsoir twa jtm <3

[Hard]

- 00:26:994 (3) - içi, la curve fait bien trop pointu à mon gout, soit change par une simple curve, ou si tu veux garder ce type de slider, je te dirais plutot dans ce genre la http://puu.sh/aD6d3/7139310e73.jpg -Moué j'ai essayé d'arranger un peu

- add clap sur ces 2 la 00:36:917 (4,5) - // ensuite add un finish içi 00:37:148 (1) - (sur le début) -fix

- 00:43:725 (3) - add un clap sur celui la ? Je dirais qu'il passe plutot bien avec la musique.
Au passage je dirais qu'içi aussi ça passe plutot bien 00:44:417 - -fix les 2

- 00:51:917 (1) - add un finish içi -fix

- 01:06:686 (1,2) - Personnelement, pour ces 2 la, ça me fait assez zarb le fait que le red point soit pas totalement au milieu des sliders - rectifié un peu

- Pour le son de la bass que tu suis a un certain moment, je dirais que le whistle passe plutot bien genre la 01:11:071 - 01:11:763 (3) - - En effet.

- 01:14:071 - Plutot qu'un whistle, le finish passe beaucoup mieux avec le cymbal sound -fix

- 01:31:378 (2,1) - fais gaff, y a un leger overlap, et même si y a un certain temps entre ses 2 sliders, on arrive quand même à le voir.-fix

- 01:43:609 (1) - un petit finish pour le cymbal sound ? -fix

01:50:994 (1) - ^ pareil -fix

01:52:840 (1,2,3) - Si tu change de spacing entre eux comme ça, je te conseil de break le flow entre la fin du 1 ; le 2 ; et le début du 3.
En faire "presque" une line fait un ressenti assez étrange avec un différent spacing. Soit, met le même spacing entre le 2, soit break le flow. J'aime le pattern comme il est (symétrie). Si je change avec un break flow, le spacing va être trop important et je veux éviter ça.

[Insane]

- 00:36:686 (4,5,6,1) - Au niveau de la timeline, il me semble + logique que ce soit quelque chose comme ça http://puu.sh/aD78j/6724ae0085.jpg
Soit faire un triplet (dont un slider 1/4 en dernier dans le triplet). En gros comme dans le screenshot quoi.
ça me parrait + logique, car un triplet a hit, sera forcément + stack qu'un slider, soit + lent. Alors que le slider sera un peu + rapide. Sachant que le entre le fin du "stream", le 1 est un jump. il serait donc + logique de faire du lent vers le rapide. Soit : triplet (lent) -> slider (moyen) -> jump (rapide) (actuelement c'est : Slider (moyen) -> triplet/doublet (lent) -> jump (rapide) -fix

- 00:49:378 (5) - Je comprends ton intention du blanket pour le spacing. Mais la consistance du spacing est + importante qu'un simple blanket. La actuelement, le curseur aura un vitesse assez rapide sur les sliders 1/4 jumps, et ralentis assez soundainement sur le 5. Alors que le 5 fait aussi parti du "stream" en slider. - je trouve pas ça très gênant en fait, et changer ça fout pas mal de chose en l'air sur la suite, donc je vais pas y toucher pour le moment, si c'est récurent sur d'autres mods, je prendrais en compte le changement à faire.

- 00:52:609 (3,4) - ton spacing est hyper confus la. Garde le consistent pendant le stream D: -fix

- 01:12:225 (1,2,3,4,5,6,7) - Je comprends pas pourquoi içi le spacing diminue. J'aurais fais l'inverse, car içi la musique reprend de manière assez crescendo, soit en montant. Il me semble + logique que le spacing augmente petit à petit plutot que diminuer. - Je préfère garder ce spacing qui est cohérent avec le reste de la map pour le moment. On verra avec d'autres mods.

- 01:36:225 (1) - add un finish, pour le cymbal sound
00:44:532 - ^ 00:51:917 - ^ 00:51:801 (7) - 01:43:609 - ^ 01:50:994 - ^ Pour eux aussi -fix

-------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------

Voila, c'est tout,
Encore une fois je me lève à la hâte j'ai essayer d'être seulement "général"
en ce matin paresseux good luck !
Battement d'âme restera dans nos cœur :3 Merci pour le mod Kin jtm <3
Okoratu
Sorry i kinda lost the mod i will just write what i did and didn't do in a much shorter version

Yauxo wrote:

[okonub's Normal]
■ OD 4? Ist immerhin die leichteste diff in dem Spread und evtl ist OD5 zu schwer für Anfänger. Zeugs wie 4,5 sollte auch gehen. ✔ 4.5
Da ich gerne mal mit den Hitsoundlautstärken rumspiele hier mal ne kleine Idee: Für alles was ähnlich oder gleich wie 00:16:378 (3) - ist, könntest du den Endtick um ~20% (auf 60%) leiser machen. Das ganze ergibt in meinem Kopf dann eine schönere Überleitung auf den nächsten Downbeat. ✔ 50 nur fuer die stellen im intro, nice
Alternativ würden auch leise Whistle Hitsounds darauf passen, da du die ja so oder so in den lauteren Parts verwendest. ✘ ja weil die lauter sind lol
■ 00:59:532 (1) - zu 00:59:417 (1) - ? ✘ Ist egal
■ 01:08:532 (1) - Sliderhitsound auf den hardtick? ✔ ja
■ 01:14:071 (1,2) - Blanket? Würde einiges an aesthetics hinzufügen ✘ asdf
■ 01:17:763 (1,1) - Sliderhitsounds auf 40%. Würde besser klingen imo ✔ 35%
01:27:455 (2) - evtl so? Wäre für den neuen Spieler leichter zu spielen (weil 2/1 Pause auf leisem Sound schwer abzuschätzen ist) ✘ nee, 01:28:378 - is zu laut dafuer
■ 01:39:917 (1,2) - Be a man, improve that blanket (head ist näher dran als tail) ✘ und das interessiert ....? Ich mein das faellt mir auf wenn ich auf 25% mit 1/16 snap die map angucke
■ 01:50:994 (1,2,3) - <- diese Art von Combo könntest du auch nochmal anstatt 01:54:686 (1,2,3) - bringen. Dann wäre das ganze nicht so random (einmal in der ganzen Map und dann nicht mehr) und das Ende hätte mehr "pepp"(y) ✘ passt nicht, sonst haett ich das gemacht ausserdem nen finish auf dem slidertick in 01:55:148 - waer dann nich so knorke

Kin wrote:

Bonsoir twa jtm

[Oko's Normal]

- 00:55:609 (1,2,3) - atm, the flow is something like this http://puu.sh/aD4S3/50189910a3.jpg
I'd suggest to change the curve of 1 to make 2 on the same curve as 1, but it may change too much the flow between 2 and 3 that are already good. I mean something like this http://puu.sh/aD5mX/41e6c4ba5d.jpg ✔ yes, this should be somehow similar to what you meant

Well, it's the only thing I can say, the diff is really solid ! nice one
Thanks for these mods.
okonub's Normal
osu file format v13

[General]
AudioFilename: Gresby Nash - Fan Forever.mp3
AudioLeadIn: 1500
PreviewTime: 28725
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Fan Forever
TitleUnicode:Fan Forever
Artist:Gresby Nash
ArtistUnicode:Gresby Nash
Creator:Nozhomi
Version:oko's Normal
Source:
Tags:atmosphere piano all-stars 2014 league of legends paris okoratu
BeatmapID:423762
BeatmapSetID:175846

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4.5
ApproachRate:4
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
225,461.538461538462,4,2,0,100,1,0
225,-100,4,2,1,45,0,0
7955,-100,4,2,11,20,0,0
8186,-100,4,2,1,45,0,0
11648,-100,4,2,11,20,0,0
11878,-100,4,2,1,45,0,0
13494,-100,4,2,11,20,0,0
13725,-100,4,2,1,45,0,0
14994,-100,4,1,1,80,0,0
16494,-100,4,1,1,50,0,0
16725,-100,4,1,1,80,0,0
18340,-100,4,1,1,50,0,0
18571,-100,4,1,1,80,0,0
20186,-100,4,1,1,50,0,0
20417,-100,4,1,1,80,0,0
22263,-100,4,1,1,50,0,0
22494,-100,4,1,1,80,0,0
23878,-100,4,1,1,50,0,0
24109,-100,4,1,1,80,0,0
25725,-100,4,1,1,50,0,0
25955,-100,4,1,1,80,0,0
27571,-100,4,1,1,50,0,0
27801,-100,4,1,1,80,0,0
29648,-100,4,1,1,50,0,0
29878,-100,4,1,1,80,0,0
44532,-100,4,1,1,80,0,1
59301,-100,4,2,1,80,0,0
59417,-100,4,2,1,45,0,0
67032,-100,4,2,11,20,0,0
67263,-100,4,2,1,45,0,0
68878,-100,4,2,11,20,0,0
69109,-100,4,2,1,45,0,0
70378,-100,4,2,11,30,0,0
70725,-100,4,2,1,30,0,0
70955,-100,4,2,11,30,0,0
71186,-100,4,2,1,30,0,0
71417,-100,4,2,11,30,0,0
73494,-100,4,2,11,70,0,0
74071,-100,4,2,1,45,0,0
78109,-100,4,2,12,35,0,0
78340,-100,4,2,1,45,0,0
79955,-100,4,2,12,35,0,0
80186,-100,4,2,1,45,0,0
87455,-100,4,1,1,80,0,0
88378,-100,4,1,1,80,0,0
88725,-100,4,1,1,50,0,0
88955,-100,4,1,1,80,0,0
96109,-100,4,1,1,50,0,0
96340,-100,4,1,1,80,0,0
103609,-100,4,1,1,80,0,1
111340,-100,4,2,11,80,0,1
111571,-100,4,1,1,80,0,1
116878,-100,4,2,11,60,0,1
117801,-100,4,2,11,80,0,1
118378,-100,4,2,1,80,0,0
120225,-100,4,2,1,20,0,0
121840,-100,4,2,1,5,0,0


[Colours]
Combo1 : 109,109,231
Combo2 : 226,90,90
Combo3 : 236,147,236
Combo4 : 227,136,91

[HitObjects]
132,64,225,6,0,P|96:108|92:160,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
128,263,1148,1,2,0:0:0:0:
246,279,1609,2,0,L|294:257,1,50,2|0,0:0|0:0,0:0:0:0:
348,276,2071,6,0,P|382:230|373:154,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
312,93,2994,2,0,P|255:87|194:133,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
169,141,3686,1,0,0:0:0:0:
169,141,3917,6,0,L|190:247,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
254,339,4840,1,2,0:0:0:0:
311,227,5301,2,0,P|314:207|341:171,1,50,2|0,0:0|0:0,0:0:0:0:
371,139,5763,6,0,P|341:98|272:82,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
183,121,6686,2,0,P|177:171|124:218,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
86,218,7378,1,0,0:0:0:0:
86,218,7609,6,0,B|39:130|39:130|50:63|122:35,1,200,2|2,0:0|0:0,0:0:0:0:
212,29,8994,1,2,0:0:0:0:
330,46,9455,6,0,L|322:160,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
285,259,10378,2,0,P|209:291|162:266,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
139,267,11071,1,0,0:0:0:0:
139,267,11301,6,0,B|146:219|139:170|139:170|156:108|204:97,1,200,2|2,0:0|0:0,0:0:0:0:
324,88,12686,2,0,L|399:118,1,50,2|0,0:0|0:0,0:0:0:0:
375,166,13148,6,0,B|396:210|358:263|358:263|316:288|284:323,1,200,2|2,0:0|0:0,0:0:0:0:
165,338,14532,2,0,L|103:340,1,50,2|0,0:0|0:0,0:0:0:0:
66,303,14994,6,0,P|62:239|99:168,1,99.9999999999999,0|0,0:0|0:0,0:0:0:0:
133,101,15917,1,0,0:0:0:0:
233,164,16378,2,0,P|256:129|255:105,1,50
271,64,16840,6,0,L|386:25,1,99.9999999999999
412,142,17763,2,0,P|406:204|364:258,1,99.9999999999999
333,261,18455,1,0,0:0:0:0:
333,261,18686,6,0,L|221:210,1,99.9999999999999
195,108,19609,1,0,0:0:0:0:
93,171,20071,2,0,P|74:217|76:240,1,50
81,274,20532,6,0,P|129:282|176:266,1,99.9999999999999
262,183,21455,2,0,L|296:148,1,50
278,90,21917,2,0,L|312:55,1,50
351,9,22378,6,0,P|388:43|411:87,1,99.9999999999999,4|0,0:0|0:0,0:0:0:0:
411,206,23301,1,0,0:0:0:0:
323,288,23763,2,0,P|296:299|262:297,1,50
217,284,24225,6,0,L|184:171,1,99.9999999999999
157,71,25148,2,0,P|203:43|267:45,1,99.9999999999999
305,57,25840,1,0,0:0:0:0:
305,57,26071,6,0,L|276:181,1,99.9999999999999
220,257,26994,2,0,P|174:285|109:283,1,99.9999999999999
72,271,27686,1,0,0:0:0:0:
72,271,27917,6,0,L|101:147,1,99.9999999999999
132,59,28840,2,0,L|184:73,1,50,8|0,0:0|0:0,0:0:0:0:
196,129,29301,2,0,L|248:143,1,50,8|10,0:0|0:0,0:0:0:0:
257,200,29763,6,0,L|366:230,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
462,175,30686,2,0,P|464:97|438:70,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
404,47,31378,1,2,0:0:0:0:
404,47,31609,6,0,P|338:52|278:29,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
188,20,32532,1,0,0:0:0:0:
80,72,32994,2,0,P|60:98|56:125,1,50,8|2,0:0|0:0,0:0:0:0:
44,173,33455,6,0,L|114:265,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
205,318,34378,2,0,P|232:258|230:199,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
231,164,35071,1,2,0:0:0:0:
231,164,35301,6,0,P|278:135|338:136,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
439,154,36225,2,0,L|419:198,1,50
456,247,36687,2,0,L|436:291,1,50,8|2,0:0|0:0,0:0:0:0:
393,335,37148,6,0,P|336:337|286:305,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
241,212,38071,1,0,0:0:0:0:
235,92,38532,2,0,P|188:105|158:129,1,50,8|2,0:0|0:0,0:0:0:0:
148,151,38994,6,0,B|145:182|132:198|132:198|148:220|146:252,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
26,244,39917,2,0,P|8:197|36:134,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
54,101,40609,1,2,0:0:0:0:
54,101,40840,6,0,L|153:68,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
263,104,41763,1,0,0:0:0:0:
283,223,42225,2,0,P|263:249|240:263,1,50,8|2,0:0|0:0,0:0:0:0:
195,286,42686,6,0,P|182:216|188:159,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
206,69,43609,2,0,L|253:88,1,50,8|0,0:0|0:0,0:0:0:0:
298,48,44071,2,0,L|345:67,1,50,8|0,0:0|0:0,0:0:0:0:
390,27,44532,5,4,0:0:0:0:
458,125,44994,2,0,B|456:158|473:179|473:179|451:212|414:206,1,99.9999999999999,8|0,0:0|0:0,0:0:0:0:
338,268,45917,2,0,L|287:222,1,50,10|2,0:0|0:0,0:0:0:0:
296,174,46378,5,0,0:0:0:0:
239,68,46840,2,0,P|203:106|197:128,1,50,8|0,0:0|0:0,0:0:0:0:
179,157,47301,2,0,P|126:132|100:77,1,99.9999999999999,0|10,0:0|0:0,0:0:0:0:
65,53,47994,1,2,0:0:0:0:
65,53,48225,6,0,B|51:85|17:99|17:99|10:139,1,99.9999999999999,0|12,0:0|0:0,0:0:0:0:
37,253,49148,1,0,0:0:0:0:
136,319,49609,2,0,P|169:316|200:301,1,50,10|2,0:0|0:0,0:0:0:0:
239,284,50071,6,0,L|198:180,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
193,71,50994,2,0,L|240:90,1,50
285,50,51456,2,0,L|332:69,1,50,10|2,0:0|0:0,0:0:0:0:
386,92,51917,6,0,P|400:151|380:195,2,99.9999999999999,4|8|0,0:0|0:0|0:0,0:0:0:0:
285,50,53301,2,0,L|228:76,1,50,10|2,0:0|0:0,0:0:0:0:
198,115,53763,5,0,0:0:0:0:
214,233,54225,2,0,P|184:241|149:229,1,50,8|0,0:0|0:0,0:0:0:0:
106,225,54686,2,0,B|92:188|74:168|74:168|75:105,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
96,77,55378,1,2,0:0:0:0:
96,77,55609,6,0,P|153:74|193:58,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
303,12,56532,1,0,0:0:0:0:
407,71,56994,2,0,L|397:131,1,50,10|2,0:0|0:0,0:0:0:0:
422,175,57455,6,0,P|411:200|362:217,1,50
345,250,57917,2,0,B|322:228|301:226|301:226|302:206|269:184,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
222,155,58609,2,0,L|163:197,1,50,0|8,0:0|0:0,0:0:0:0:
165,242,59071,1,10,0:0:0:0:
165,242,59301,5,2,0:0:0:0:
256,192,59532,12,2,62071,0:0:0:0:
264,38,62994,6,0,P|296:67|326:119,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
327,235,63917,2,0,P|299:267|248:299,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
192,308,64609,1,0,0:0:0:0:
192,308,64840,6,0,P|167:255|153:191,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
160,95,65763,1,2,0:0:0:0:
262,32,66225,2,0,P|273:49|282:83,1,50,2|0,0:0|0:0,0:0:0:0:
256,132,66686,6,0,B|267:183|230:224|230:224|284:254|277:306|277:306,1,200,2|2,0:0|0:0,0:0:0:0:
158,283,68071,2,0,P|139:254|138:226,1,50,2|0,0:0|0:0,0:0:0:0:
136,181,68532,6,0,B|177:150|153:92|153:92|191:26|246:39,1,200,2|2,0:0|0:0,0:0:0:0:
349,58,69917,2,0,L|394:93,1,50,2|0,0:0|0:0,0:0:0:0:
417,141,70378,6,0,B|359:197|260:185,2,150,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,72225,12,0,73609,0:0:0:0:
251,82,74071,6,0,P|300:63|350:83,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
292,186,74994,2,0,P|243:205|193:185,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
154,79,75917,5,0,0:0:0:0:
87,178,76378,1,0,0:0:0:0:
133,288,76840,1,0,0:0:0:0:
251,314,77301,1,0,0:0:0:0:
363,273,77763,6,0,B|408:182|303:150|363:66,1,200,2|0,0:0|0:0,0:0:0:0:
459,117,79148,1,0,0:0:0:0:
461,236,79609,6,0,B|462:341|385:378|325:352,1,200,2|0,0:0|0:0,0:0:0:0:
226,319,80994,2,0,P|198:291|195:268,1,50,2|0,0:0|0:0,0:0:0:0:
218,220,81455,6,0,P|226:160|198:108,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
91,125,82378,2,0,P|83:185|110:236,1,99.9999999999999,0|0,0:0|0:0,0:0:0:0:
121,338,83301,6,0,P|186:318|216:282,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
222,177,84225,2,0,P|261:121|304:103,1,99.9999999999999
406,88,85148,6,0,B|405:120|417:141|417:141|386:181,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
310,266,86071,1,0,0:0:0:0:
198,221,86532,2,0,P|180:195|176:161,1,50
161,118,86994,5,2,0:0:0:0:
240,28,87455,1,0,0:0:0:0:
428,175,88378,2,0,P|423:197|391:229,1,50
355,250,88840,6,0,P|320:249|266:195,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
253,90,89763,2,0,L|144:49,1,99.9999999999999,0|10,0:0|0:0,0:0:0:0:
107,85,90455,1,2,0:0:0:0:
107,85,90686,6,0,P|86:134|88:195,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
122,294,91609,2,0,P|165:310|228:301,1,99.9999999999999,0|10,0:0|0:0,0:0:0:0:
269,274,92301,1,2,0:0:0:0:
269,274,92532,6,0,P|260:221|268:160,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
315,66,93455,1,0,0:0:0:0:
408,140,93917,2,0,P|414:182|410:202,1,50,10|2,0:0|0:0,0:0:0:0:
397,247,94378,6,0,L|344:337,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
233,301,95301,2,0,L|213:250,1,50,0|0,0:0|0:0,0:0:0:0:
252,207,95763,2,0,L|233:157,1,50,10|2,0:0|0:0,0:0:0:0:
264,108,96225,6,0,P|213:80|154:84,1,99.9999999999999,4|10,0:0|0:0,0:0:0:0:
58,119,97148,1,0,0:0:0:0:
56,238,97609,2,0,P|75:264|99:274,1,50,10|2,0:0|0:0,0:0:0:0:
150,280,98071,6,0,P|188:263|216:195,1,99.9999999999999,0|10,0:0|0:0,0:0:0:0:
252,99,98994,1,0,0:0:0:0:
344,23,99455,2,0,P|368:46|377:74,1,50,10|2,0:0|0:0,0:0:0:0:
377,121,99917,6,0,P|380:182|405:229,1,99.9999999999999,0|10,0:0|0:0,0:0:0:0:
492,145,100840,1,0,0:0:0:0:
471,26,101301,2,0,P|437:22|399:22,1,50,10|2,0:0|0:0,0:0:0:0:
361,31,101763,6,0,P|323:51|253:56,1,99.9999999999999,0|10,0:0|0:0,0:0:0:0:
147,69,102686,2,0,L|112:116,1,50,8|0,0:0|0:0,0:0:0:0:
59,126,103148,2,0,L|24:173,1,50,8|10,0:0|0:0,0:0:0:0:
28,226,103609,5,4,0:0:0:0:
92,327,104071,2,0,P|125:296|147:235,1,99.9999999999999,8|0,0:0|0:0,0:0:0:0:
186,133,104994,2,0,P|216:109|246:100,1,50,10|2,0:0|0:0,0:0:0:0:
285,96,105455,6,0,B|324:128|324:128|327:164|305:186,1,99.9999999999999,0|10,0:0|0:0,0:0:0:0:
230,261,106378,2,0,P|235:291|302:325,1,99.9999999999999,0|10,0:0|0:0,0:0:0:0:
350,329,107071,1,2,0:0:0:0:
350,329,107301,6,0,L|409:236,1,99.9999999999999,0|12,0:0|0:0,0:0:0:0:
435,128,108225,1,0,0:0:0:0:
367,29,108686,2,0,P|338:29|305:41,1,50,10|2,0:0|0:0,0:0:0:0:
271,72,109148,6,0,L|216:155,1,99.9999999999999,0|10,0:0|0:0,0:0:0:0:
145,254,110071,2,0,P|110:227|100:204,1,50
115,163,110532,2,0,P|91:125|91:101,1,50,10|2,0:0|0:0,0:0:0:0:
106,62,110994,6,0,B|147:68|198:29|198:29|254:58,1,150,2|2,0:0|0:0,0:0:0:0:
296,76,111917,2,0,P|357:90|410:81,1,99.9999999999999,2|10,0:0|0:0,0:0:0:0:
451,68,112609,1,2,0:0:0:0:
451,68,112840,6,0,P|454:118|434:176,1,99.9999999999999,0|10,0:0|0:0,0:0:0:0:
355,249,113763,1,0,0:0:0:0:
242,291,114225,2,0,P|222:253|218:227,1,50,10|2,0:0|0:0,0:0:0:0:
209,187,114686,6,0,P|240:161|263:91,1,99.9999999999999,0|12,0:0|0:0,0:0:0:0:
186,15,115609,1,0,0:0:0:0:
73,56,116071,2,0,P|49:90|48:109,1,50,10|2,0:0|0:0,0:0:0:0:
62,155,116532,6,0,B|76:200|40:247|40:247|86:272|86:272|69:317|69:317|112:372|168:348|182:295,1,350,2|0,0:0|0:0,0:0:0:0:
196,236,118378,5,0,0:0:0:0:
256,192,118609,12,0,122071,0:0:0:0:
Ovoui
star uguu ~

I wish tou'll rank it gl o/
Topic Starter
Nozhomi

Ovoui wrote:

star uguu ~

I wish tou'll rank it gl o/
<3
Luvdic
Hello

[Insane]

00:01:840 - 00:03:686 - 00:05:532 - 00:07:378 - Id rather you put whistle in this beat rather than the next white tick, and so on with the other similar parts
00:07:609 - Finish here? Only if you did what I suggested above

00:33:225 (8) - I would move this to somewhere like this: https://osu.ppy.sh/ss/1912028 just personal preferences
00:43:725 - Add a note here to follow the percussion. Its kinda weird how you have been following them almost perfectly up until now, and then you suddenly skip this one
01:50:763 - Accidental clap? As in, there shouldnt not be a clap, in any case, a whistle imo.

[Hard]

Same hitsounds suggestions from insane
00:30:686 - Kinda sad that you have skipped lots of these beats, I feel that the music is pretty strong with this one, and you skipped it by putting it in the middle of the slider where you cannot even play that beat... Oh well.
01:08:301 - Feels weird that you suddenly skipped this beat, when you have done it almost in the whole map

[Oko's]

01:50:994 (1,2,3) - Im so against this rhythm, it's so sudden, id rather you follow the guitars at 01:43:609 - as well so its a little bit more consistent
Topic Starter
Nozhomi

Xanandra wrote:

Hello

[Insane]

00:01:840 - 00:03:686 - 00:05:532 - 00:07:378 - Id rather you put whistle in this beat rather than the next white tick, and so on with the other similar parts - Sounds really good after trying. Nice idea.
00:07:609 - Finish here? Only if you did what I suggested above - Ok then.

00:33:225 (8) - I would move this to somewhere like this: https://osu.ppy.sh/ss/1912028 just personal preferences - Ok nice to adjust same DS for them.
00:43:725 - Add a note here to follow the percussion. Its kinda weird how you have been following them almost perfectly up until now, and then you suddenly skip this one - Nice catch. Added.
01:50:763 - Accidental clap? As in, there shouldnt not be a clap, in any case, a whistle imo. - Not accidental.

[Hard]

Same hitsounds suggestions from insane - Fix
00:30:686 - Kinda sad that you have skipped lots of these beats, I feel that the music is pretty strong with this one, and you skipped it by putting it in the middle of the slider where you cannot even play that beat... Oh well. - Well i can understand but i like it like this, sorry.
01:08:301 - Feels weird that you suddenly skipped this beat, when you have done it almost in the whole map - Woops...added.
Wow that's was fast o.o thanks for the mod :)
Pho
Mod from modding queue~

oko's Normal:
00:38:994 (1,2) - Check the blanket here again

[Hard]
HP+1/OD+1, just preference.

00:37:840 (2,1) - avoid overlap here
00:58:840 (2,3,1) - straight down straight up flow isn't very good here imo, try http://puu.sh/aTIBA/aab4a7fee9.jpg
01:08:994 (2,3) - ctrl+g fits maybe

[Insane]
00:42:225 (4,5,6,7,1) - make this stream flatter
00:55:378 (6) - push this closer to the approachcircle of 4 and ctrl+g for better flow http://puu.sh/aTJcl/17000bd0f4.jpg
01:03:225 (2,3) - These somewhat make me uncomfortable since they end on white beats. maybe change, but this is up to you
01:12:225 (1,2,3,4,5,6,7,8) - better make the distances a bit smaller compared to the rest since these are 1/3 beats
01:37:840 (5,6,1) - this triple feels like you just squished it inbetween, reposition it
01:39:455 (5,6,1) - try http://puu.sh/aTJEy/c20fcc93ab.jpg - flatter slider and higher distance between circles, but therefore symmetry of 1 with 2
01:46:263 (5,6,7) - what's the small hiccup here? you should make this stream rounder.
01:56:532 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - i'm sure you can make a better snake stream here if you use the compose->'convert slider to stream' function.

Pretty decent maps, the Insane looks a bit messy at parts, but else it's okay. Get more mods and good luck to get this ranked! :)

Greetings,
paseli
Secretpipe
Yop Noz <3

Voila ton mod kado tout bo tout frais !

A ne pas KD vu que c'est WIP !!


[General]
  1. Fix AiMod stuff
  2. Offset is a bit early imo. Sorry I can't help D: So you should ask another person.
[oko's Normal]
  1. 00:00:196 (1,2) - The transition is kinda akward here ! Consider to make (1) more straight !
  2. 00:01:580 (3,1) - Maybe you should curv (3) to the way of (4) ? That slider goes on a wrong way xD
  3. 00:04:811 (2) - I'd move that note here x:224 y:352 for follow the straight line with (1)
  4. 00:11:734 - I think that the hitsound here doesn't fit with the rhythm :/
  5. 00:12:657 (2,1) - Make a better transition here ! Seriously , this is weird readable !
  6. 00:18:426 (3,1,2,3) - I like the idea to make a triangle but it's ugly imo cause the triangle isn't well made and the flow is really horrible and I haven't a lack of skill but it's definitely not readable for a Normal !
  7. 00:21:426 (2) - Maybe move that note here : x:284 y:208
  8. 00:29:734 - I thought that the kiai will start here
  9. 00:32:965 (3,1) - Here you have a serious problem ! For readeability ! You start with a curved slider and you continue with a straight slider ;_; If you follow the cursor with the idea of the curved slider , the cursor will continue to a linear pattern ! Actually , you should curv (1) for follow the idea !
  10. 00:33:426 (1,2) - I'd blanket these sliders ! Pro tip : Use Ctrl+G to (1) for see a better view with the approach circle !
  11. 00:41:734 (2,2) - I'd do a better stack here ! Don't forget that it's a Normall and with a low AR like that , you can see the stack bad made when playing =3
  12. 00:48:196 (1) - You should adjust the last point of the slider cause he's not really turned to 00:49:119 (2) - ! Consider to make a straight flow here !
  13. 00:49:580 (3,1) - Same as 00:32:965 (3,1) -
  14. 00:59:503 (1) - The spinner start too earlier ! D: Consider to start it here : 00:59:734 -
  15. 01:06:196 (3,1) - Improve the transition here please !
  16. 01:08:503 (1) - Nice idea but I don't like the shape . Consider to make another one ?
  17. 01:12:196 (1) - The spinner start too earlier and it don't let too much time for recovery ! It's the easiest diff so consider to give more recovery time
  18. 01:14:042 (1,2) - The blanket can be much better !
  19. 01:17:734 (1,2) - Same as above !
  20. 01:19:119 (2,1) - Consider to align them ? Make them on the same line ? (x:461)
  21. 01:21:426 (1,2) - Maybe do a pattern with a blanket like 01:14:042 (1,2) -
  22. 01:28:811 - Same here , I thought that the kiai will start here!
  23. 01:32:503 (1) - I'd suggest you to Ctrl+H that note ! B)
  24. 01:34:349 (1,2) - It's weird here cause I thought it'd be a symmetrical pattern ! Consider to curv (1) !
  25. 01:48:657 (3,1) - The transition is really bad here !
  26. 01:56:503 (1) - I don't think that that slider is unrankable but I'd suggest you to make another pattern for keep variety ! It's same as others sliders I saw as well on the diff !
EDIT : 21/08/14
I continue my mod , sorry for delay !

[Hard]
  1. 00:03:004 (2,2) - Je stackerai ces notes !
  2. 00:05:773 (1,2) - Je pense pas que ces sliders sont une bonne idée pour cette diff ! Fais les plus simples et ne cherche pas a faire un truc compliqué xD
  3. 00:08:542 (2,2) - Stack !
  4. 00:09:465 (1,2,3) - Triangle isocèle la et c'est moche è_é Fais en un équilatéral !
  5. 00:15:696 (2,1) - Stack !
  6. 00:23:081 (2,1) - Pareil xD
  7. 00:32:311 (2,3,4,1) - Très bon pattern Noz ! Je te félicite ! Rien a dire , juste pour le commentaire xD
  8. 00:37:850 (2,1) - Ces sliders s'overlap ! Attention !
  9. 00:40:850 (1,2) - Wow qu'est ce que c'est que ces sliders ? xD Je te conseillerai de les delete et de les remplacer par des sliders plus simples et pas des sliders ultra-courbés qui ressemblent a des pieds :3
  10. 00:41:542 (2,3) - La transition est bof ! Fix !
  11. 00:44:542 (1) - C'est pas super joli comme slider :/ Change !
  12. 00:51:465 (4,5,1) - Je l'aurai fait comme ça
  13. 00:54:465 (2,1,3) - Les deux sliders sont pas beaux ;( Et je doute que c'est rankable !
  14. 00:59:311 (1) - Le NC est inutile ici! De un tu le vois pas a cause de l'AR et de deux il est stacked donc ca sert a rien !
  15. 01:10:158 (5,1,2) - Je les courberai un peu ces sliders pour le flow !
  16. 01:11:773 (3) - Si tu suis mon conseil précédant , blanket cette note !
  17. 01:14:081 (1,2,3,1,2,3) - Blof le Copier / Coller ;_; Je te conseille de delete un des deux pattern et de remplacer avec un autre pattern ! C'est toujours mieux d'avoir de l'originalité dans ses maps !
  18. 01:17:773 (1,2,3,4,5,6,7) - J'aurai fait comme ça perso
  19. 01:19:619 (1) - J'irai pas le stack et j'irai faire un octogone avec 01:17:773 (1,2,3,4,5,6,7) -
  20. 01:19:619 (1,2,3,4,5,6,7) - Même chose , le Copier Coller c'est mal ;_;
  21. 01:23:311 (1,2,3,4,5) - Pareil !
  22. 01:30:696 (1,2) - Réduis la courbe , c'est pas très esthétique comme sliders !
  23. 01:39:927 (1,2) - Ces sliders sont unrankables pour moi , enlève !
  24. 01:45:465 (1,3) - Pareil !
  25. 01:47:311 (1,3) - Pareil
  26. 01:50:081 (3) - J'irai Ctrl+H pour blanket !
  27. 01:51:004 (1,3) - Pas rankable ce genre de sliders!
  28. 01:55:388 (2,4) - Tu peux meilleur stack rolala !
  29. 01:58:158 (4,5,1) - Espace ces notes ! Un triplet en ligne droite c'est bof en ligne droite !
  30. C'est tout pour la Hard , tu peux la peaufiner !
[Insane]
  1. 00:02:542 (2) - Blanket sir !
  2. 00:04:850 (3,4) - Unrankables ! Enlève !
  3. 00:08:081 (2) - Ctrl+G serait plus approprié ici !
  4. 00:08:081 (2,3,4) - Tu peux meilleur stack !
  5. 00:09:927 (2,4) - Le stack peut etre adjusté !
  6. 00:18:465 (7) - Un Ctrl+G serait cool ici !
  7. 00:26:081 (1,2) - Trop carré comme pattern ! Courbe ces sliders !
  8. 00:33:004 (7,8) - Not rankable !
  9. 00:44:542 (1) - ATTENTION ! Ce slider n'est pas snap ou du moins est très rapide ! Corrige ca !
  10. 00:47:196 (3,4,5,6,7) - C'est overmapped ça D:
  11. 00:47:773 (8,1) - Pas rankable ça !
  12. 00:51:811 (7) - Overmap ! Delete cette note et ne rajoute RIEN!
  13. 00:57:465 (1,2,3) - 3 sliders sont inutiles c'est naze et c'est overmappé D: Garde les deux premiers et rajoute un cercle !
  14. 01:04:388 (5,1) - Pas une bonne idée ! Remove !
  15. 01:06:696 (1,2) - Pas rankable !
  16. 01:09:927 (5,2) - Tu peux mieux stack la !
  17. 01:09:465 (3,3) - Pareil !
  18. 01:13:004 (3,5) - Ca se touche , c'est pas bien è_é
  19. 01:15:465 (4) - Pas rankable !
  20. 01:17:311 (4,5,1) - Pareil !
  21. 01:20:081 (3,4) - Pareil x)
  22. 01:22:388 (4,5) - Pareil !
  23. 01:24:696 (5,1) - Pareil !
  24. 01:25:850 (3,4,5) - J'trouve que finir le pattern par un slider qui te fait sortir le curseur de l'écran , c'est pas une bonne idée !
  25. 01:27:465 (2) - Pas rankable ça , enfin , ca va jerter xD
  26. 01:32:542 (1,2) - Pareil!
  27. 01:33:465 (3,5,6) - J'dirai que le dernier slider tu pourrais le remove et ajouter deux cercles a la place !
  28. 01:35:542 (6) - Pas rankable !
  29. 01:36:235 (1) - Pareil !
  30. 01:37:158 (3) - Attention , ce slider sort un peu de l'écran ! Bouge le en bas ! Et tu peux blanket nomdedieu xD
  31. 01:37:850 (5,6,1) - Le triplet est mal placé la ! Ca fait bizarre de le jouer
  32. 01:39:465 (5) - Réduis la courbe , ce n'est pas rankable !
  33. 01:41:311 (5,1) - Unrankable !
  34. 01:50:542 (8,9) - Pareil !
  35. 01:54:004 (8,1) - Pareil !
  36. 01:55:158 (2,3,4,5,6,7,8) - Un stream en ligne droite c'est pas cool pour le flow xD
  37. 01:56:542 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Ton S peut etre mieux que ca !
  38. Voila pour la Insane , tu peux la retravailler !



Voilà pour mon mod ! Comme tu peux l'voir , le mapset a besoin de beaucoup de travail !
J'espère que ce mod t'aidera !
Peace !
Ovoui
slt


[General]

D'la frappe ce mapset, j'espère ce sera bientôt rank o/ Par contre du coup je vais pas trouver grand chose a dire D:


[oko's Normal]

00:07:619 (1) - https://osu.ppy.sh/ss/1965189 it looks better imo
00:11:311 (1,1) - same https://osu.ppy.sh/ss/1965221
00:42:235 (3,1) - i find it a bit strange maybe some thing like that is better https://osu.ppy.sh/ss/1965267
00:57:004 (3,1,2,3,4,1) - may be a bit too hard for a normal
01:27:465 (2) - convert this circle in a slider 1/1 or add a circle here 01:27:927 -
01:56:542 (1) - i love that kind of slider o/

[Hard]

J'aime bien t'as voulu faire des sliders inhabituel, c'est cool ca !

00:09:235 (3,1) - t'as voulu faire un triangle mais je trouve ca rend pas super super
00:20:311 (4) - j'trouve que ce placement est pas du tout instinctif
00:27:004 (3) - je te conseillerais plutot quelque chose comme ca https://osu.ppy.sh/ss/1965497
00:32:311 (2,3,4,1) - je suis d'accord avec secret :)
00:40:850 (1,2) - pour ici quelque chose comme cela ? https://osu.ppy.sh/ss/1965527
00:57:235 (4,1,2,3,4,1,2,3,1) - un petit peu compliqué à lire je trouve
01:03:004 (1,2,3,4,5) - pas très inspiré mais bon, pourquoi pas
01:14:081 (1,2,3) - pareil ici je trouve
01:43:158 (3,4,5) - franchement je verrais mieu le 3 en (325;73), le 4 en (218;61) et le 5 en (204;66), 'fin tu vois l'idée
01:47:311 (1,3) - un peu tro bizare ceux la de sliders
01:58:158 (4,5,1) - j'pense que y'a mieu qu'un triplet ici

[Insane]

00:05:773 (1,2,3,4,5,6,7,8) - Des jumps croisé ca peut etre sympa non ? https://osu.ppy.sh/ss/1965670
00:36:696 (4,5) - bizarre ce triplet je trouve
01:13:158 (4,5,6,7) - c'est dur a lire

Bon c'est assez court, t'as qu'as mapper moins bien D:

Sinon gl pour et j'espere que ce mod te sera utile ~
Topic Starter
Nozhomi

paseli wrote:

Mod from modding queue~ :)

[Hard]
HP+1/OD+1, just preference. - HP+0.5 only.

00:37:840 (2,1) - avoid overlap here - Fix
00:58:840 (2,3,1) - straight down straight up flow isn't very good here imo, try http://puu.sh/aTIBA/aab4a7fee9.jpg - Wow really good idea.
01:08:994 (2,3) - ctrl+g fits maybe - No he broke the DS consistancy.

[Insane]
00:42:225 (4,5,6,7,1) - make this stream flatter - Fix
00:55:378 (6) - push this closer to the approachcircle of 4 and ctrl+g for better flow http://puu.sh/aTJcl/17000bd0f4.jpg - this pattern was rework sorry.
01:03:225 (2,3) - These somewhat make me uncomfortable since they end on white beats. maybe change, but this is up to you - I let it like this.
01:12:225 (1,2,3,4,5,6,7,8) - better make the distances a bit smaller compared to the rest since these are 1/3 beats - Was rework.
01:37:840 (5,6,1) - this triple feels like you just squished it inbetween, reposition it - I stack them and place for get x1 DS.
01:39:455 (5,6,1) - try http://puu.sh/aTJEy/c20fcc93ab.jpg - flatter slider and higher distance between circles, but therefore symmetry of 1 with 2 - Fix
01:46:263 (5,6,7) - what's the small hiccup here? you should make this stream rounder. - Fix
01:56:532 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - i'm sure you can make a better snake stream here if you use the compose->'convert slider to stream' function. - Fix

Pretty decent maps, the Insane looks a bit messy at parts, but else it's okay. Get more mods and good luck to get this ranked! :)

Greetings,
paseli
Thanks a lot Paseli :)

Secretpipe wrote:

Yop Noz <3 Secret <3

Voila ton mod kado tout bo tout frais !

[General]
  1. Fix AiMod stuff - Je vois aucun problème.
  2. Offset is a bit early imo. Sorry I can't help D: So you should ask another person. - Ca a été fix.
[Hard]
  1. 00:03:004 (2,2) - Je stackerai ces notes ! - Fix
  2. 00:05:773 (1,2) - Je pense pas que ces sliders sont une bonne idée pour cette diff ! Fais les plus simples et ne cherche pas a faire un truc compliqué xD
    - je garde pour l'instant ils sont jolis XD
  3. 00:08:542 (2,2) - Stack ! - Fix
  4. 00:09:465 (1,2,3) - Triangle isocèle la et c'est moche è_é Fais en un équilatéral ! - Je ne vois pas comment en faire un sans briser le DS.
  5. 00:15:696 (2,1) - Stack ! - Fix
  6. 00:23:081 (2,1) - Pareil xD - Ici je peux pas. Soit je ruin le blanket et c'est moche, soit je ruin le DS et c'est pire.
  7. 00:32:311 (2,3,4,1) - Très bon pattern Noz ! Je te félicite ! Rien a dire , juste pour le commentaire xD - Thk :)
  8. 00:37:850 (2,1) - Ces sliders s'overlap ! Attention ! - Fix
  9. 00:40:850 (1,2) - Wow qu'est ce que c'est que ces sliders ? xD Je te conseillerai de les delete et de les remplacer par des sliders plus simples et pas des sliders ultra-courbés qui ressemblent a des pieds :3 - Fix
  10. 00:41:542 (2,3) - La transition est bof ! Fix ! - Fix avec le précédent.
  11. 00:44:542 (1) - C'est pas super joli comme slider :/ Change ! - Je garde.
  12. 00:51:465 (4,5,1) - Je l'aurai fait comme ça - Non car ça unstack et breack le DS.
  13. 00:54:465 (2,1,3) - Les deux sliders sont pas beaux ;( Et je doute que c'est rankable ! - J'ai demandé ils sont rankable et je les trouve bien avec la symétrie.
  14. 00:59:311 (1) - Le NC est inutile ici! De un tu le vois pas a cause de l'AR et de deux il est stacked donc ca sert a rien ! - Le pattern a changé mais j'ai quand même remove le NC.
  15. 01:10:158 (5,1,2) - Je les courberai un peu ces sliders pour le flow ! - Bof non ça va comme ça.
  16. 01:11:773 (3) - Si tu suis mon conseil précédant , blanket cette note !
  17. 01:14:081 (1,2,3,1,2,3) - Blof le Copier / Coller ;_; Je te conseille de delete un des deux pattern et de remplacer avec un autre pattern ! C'est toujours mieux d'avoir de l'originalité dans ses maps ! - Honnêtement j'ai pas d'idée la.
  18. 01:17:773 (1,2,3,4,5,6,7) - J'aurai fait comme ça perso - Je garde comme ça pour la continuité du mouvement avec le suivant.
  19. 01:19:619 (1) - J'irai pas le stack et j'irai faire un octogone avec 01:17:773 (1,2,3,4,5,6,7) - - Peut être mais le suivant serait très moche.
  20. 01:19:619 (1,2,3,4,5,6,7) - Même chose , le Copier Coller c'est mal ;_; - Autant avant c'est juste que j'ai pas d'idée, autant j'adore celui-là.
  21. 01:23:311 (1,2,3,4,5) - Pareil ! - Fix
  22. 01:30:696 (1,2) - Réduis la courbe , c'est pas très esthétique comme sliders ! - Fix
  23. 01:39:927 (1,2) - Ces sliders sont unrankables pour moi , enlève ! - Honnêtement je sais pas mais bon...fix.
  24. 01:45:465 (1,3) - Pareil ! - Fix
  25. 01:47:311 (1,3) - Pareil - Je vois pas en quoi ils ne le seraient pas.
  26. 01:50:081 (3) - J'irai Ctrl+H pour blanket ! - CTRL+J plutôt. Mais j'aime pas.
  27. 01:51:004 (1,3) - Pas rankable ce genre de sliders! - Je pense que si.
  28. 01:55:388 (2,4) - Tu peux meilleur stack rolala ! - Tu chipote pour 1px.
  29. 01:58:158 (4,5,1) - Espace ces notes ! Un triplet en ligne droite c'est bof en ligne droite !
  30. C'est tout pour la Hard , tu peux la peaufiner !
[Insane]
  1. 00:02:542 (2) - Blanket sir ! - Fix, même si j'ai hésité avec le stack.
  2. 00:04:850 (3,4) - Unrankables ! Enlève ! - Non
  3. 00:08:081 (2) - Ctrl+G serait plus approprié ici ! - Fix
  4. 00:08:081 (2,3,4) - Tu peux meilleur stack ! - Fix, j'ai fais le max
  5. 00:09:927 (2,4) - Le stack peut etre adjusté ! - Fix
  6. 00:18:465 (7) - Un Ctrl+G serait cool ici ! - Franchement non, je préfère garder un bon enchainement avec le slider suivant.
  7. 00:26:081 (1,2) - Trop carré comme pattern ! Courbe ces sliders ! - Je garde cette esthétique.
  8. 00:33:004 (7,8) - Not rankable ! - je vois pas pk non.
  9. 00:44:542 (1) - ATTENTION ! Ce slider n'est pas snap ou du moins est très rapide ! Corrige ca ! - Hmmmm bizarre que ça ait fait ce genre de connerie. Fixed.
  10. 00:47:196 (3,4,5,6,7) - C'est overmapped ça D: - je ne sais pas mais ça passe bien.
  11. 00:47:773 (8,1) - Pas rankable ça ! - Mais pourquoi ????
  12. 00:51:811 (7) - Overmap ! Delete cette note et ne rajoute RIEN! - J'ai bien écouté et je n'ai pas l'impression que c'est overmappé.
  13. 00:57:465 (1,2,3) - 3 sliders sont inutiles c'est naze et c'est overmappé D: Garde les deux premiers et rajoute un cercle ! - non overmappé, écoute mieux la guitare.
  14. 01:04:388 (5,1) - Pas une bonne idée ! Remove ! - non
  15. 01:06:696 (1,2) - Pas rankable ! - Explique moi pourquoi.
  16. 01:09:927 (5,2) - Tu peux mieux stack la ! - Je n'ai pas l'intention de stack. Soit ça casse le DS soit la symétrie.
  17. 01:09:465 (3,3) - Pareil ! - ^
  18. 01:13:004 (3,5) - Ca se touche , c'est pas bien è_é - Légèrement changé mais j'ai peur que les jumps soit trop grand.
  19. 01:15:465 (4) - Pas rankable ! - Pls...
  20. 01:17:311 (4,5,1) - Pareil ! - Ok ceux la je veux bien croire.
  21. 01:20:081 (3,4) - Pareil x) - Vois pas pk.
  22. 01:22:388 (4,5) - Pareil ! - Non
  23. 01:24:696 (5,1) - Pareil ! - Changé
  24. 01:25:850 (3,4,5) - J'trouve que finir le pattern par un slider qui te fait sortir le curseur de l'écran , c'est pas une bonne idée ! - J'ai changé ce pattern il était moche.
  25. 01:27:465 (2) - Pas rankable ça , enfin , ca va jerter xD - Je vois pas pourquoi.
  26. 01:32:542 (1,2) - Pareil! ...
  27. 01:33:465 (3,5,6) - J'dirai que le dernier slider tu pourrais le remove et ajouter deux cercles a la place ! - Non pattern symétrique.
  28. 01:35:542 (6) - Pas rankable ! - Sais pas.
  29. 01:36:235 (1) - Pareil ! ...
  30. 01:37:158 (3) - Attention , ce slider sort un peu de l'écran ! Bouge le en bas ! Et tu peux blanket nomdedieu xD - Fix
  31. 01:37:850 (5,6,1) - Le triplet est mal placé la ! Ca fait bizarre de le jouer - Replacé.
  32. 01:39:465 (5) - Réduis la courbe , ce n'est pas rankable ! - Fait
  33. 01:41:311 (5,1) - Unrankable ! ...
  34. 01:50:542 (8,9) - Pareil ! - Sais pas
  35. 01:54:004 (8,1) - Pareil ! - je pense pas.
  36. 01:55:158 (2,3,4,5,6,7,8) - Un stream en ligne droite c'est pas cool pour le flow xD - C'est fait comme si le stream était un slider pour passer sur le slider précédent.
  37. 01:56:542 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Ton S peut etre mieux que ca ! - Fix
  38. Voila pour la Insane , tu peux la retravailler !

Voilà pour mon mod ! Comme tu peux l'voir , le mapset a besoin de beaucoup de travail ! - RIP me le temps que j'ai passé à corriger ça.
J'espère que ce mod t'aidera !
Peace !
Thanks Secret jtm.

Ovoui wrote:

slt


[General]

D'la frappe ce mapset, j'espère ce sera bientôt rank o/ Par contre du coup je vais pas trouver grand chose a dire D: - Thanks :)

[Hard]

J'aime bien t'as voulu faire des sliders inhabituel, c'est cool ca ! - lol okay

00:09:235 (3,1) - t'as voulu faire un triangle mais je trouve ca rend pas super super - Moi si.
00:20:311 (4) - j'trouve que ce placement est pas du tout instinctif - Ca passe car le slider prend malgré tout sa direction. Et il est blanquet.
00:27:004 (3) - je te conseillerais plutot quelque chose comme ca https://osu.ppy.sh/ss/1965497 - Très bonne idée.
00:32:311 (2,3,4,1) - je suis d'accord avec secret :) - Thanks
00:40:850 (1,2) - pour ici quelque chose comme cela ? https://osu.ppy.sh/ss/1965527 - Non j'ai fix autrement.
00:57:235 (4,1,2,3,4,1,2,3,1) - un petit peu compliqué à lire je trouve - A été changé.
01:03:004 (1,2,3,4,5) - pas très inspiré mais bon, pourquoi pas - Dsl.
01:14:081 (1,2,3) - pareil ici je trouve - Pas vraiment plus d'idée non plus.
01:43:158 (3,4,5) - franchement je verrais mieu le 3 en (325;73), le 4 en (218;61) et le 5 en (204;66), 'fin tu vois l'idée - Non pas vraiment et en plus ça casse le DS.
01:47:311 (1,3) - un peu tro bizare ceux la de sliders - NON !
01:58:158 (4,5,1) - j'pense que y'a mieu qu'un triplet ici - Alors propose quelque chose ^^ personnellement j'aime comme ça :)

[Insane]

00:05:773 (1,2,3,4,5,6,7,8) - Des jumps croisé ca peut etre sympa non ? https://osu.ppy.sh/ss/1965670 - J'ai changé mais pas comme ça ^^
00:36:696 (4,5) - bizarre ce triplet je trouve - Je l'ai stack on verra.
01:13:158 (4,5,6,7) - c'est dur a lire - Ça a été rework pour que justement ce soit plus facile ;w;

Bon c'est assez court, t'as qu'as mapper moins bien D: - Pls...je sais déjà pas mapper.

Sinon gl pour et j'espere que ce mod te sera utile ~
Thk Saucisse :D
Ovoui
re, en lisant ton check

[Hard]

des suggestions :

01:14:081 (1,2,3,4) - ca m'a l'air pas mal https://osu.ppy.sh/ss/1968538 mais y'a moyen de faire mieu je pense
01:15:927 (1,2,3,4,5) - https://osu.ppy.sh/ss/1968544 pareil


no kd thx
Topic Starter
Nozhomi

Ovoui wrote:

re, en lisant ton check

[Hard]

des suggestions :

01:14:081 (1,2,3,4) - ca m'a l'air pas mal https://osu.ppy.sh/ss/1968538 mais y'a moyen de faire mieu je pense
01:15:927 (1,2,3,4,5) - https://osu.ppy.sh/ss/1968544 pareil


no kd thx
Pour les 2 je n'ai pas appliqué ce que tu as fait, mais j'ai trouvé une idée pour changer de pattern. Thk quand même pour les propositions.
narakucrimson
Hello!

[General]
  1. Offset sounds like a -10 ms at least to me. Confirmation about this would be great though.
    Remember to snap kiais properly!
[oko's Normal]
  1. In my opinion, the AR should be sliiightly faster. I recommend 4.2! Also, as a general rule (though not so important in easier difficulties), always set OD equal or lower to your AR. The example is the [Insane] of my own mapset, My Immortal, in which the timing feels off because of how hard it is to correctly hit the notes due to OD being higher than the AR.
  2. 00:57:455 (1,2,3) - This might be a little missleading. I believe a better and easier approach for this would something more like this.
  3. 01:50:994 (1) - I would still use a finish here, not using it removes a lot of weight from this object.
  4. 01:58:378 (1) - Same here, but probably with a lower volume.
[Hard]
  1. I feel like a slower AR would create a better feeling in the flow of the map. Right now, it seems a bit too fast for a [Hard]. Try 6.5.
  2. 00:31:388 (4) - Feels like you could use oko's hitsound pattern here. He used whistles in repeat of this pattern in the music. That would be 00:33:235 (4) - ; 00:34:850 (3) - , and so on. Just a thought!
  3. 01:12:004 - I feel like there should be a note here.
  4. 01:58:388 (1) - I don't think this new combo is needed!
  5. Here goes a recommendation: Try to incorporate stacks to your mapping. Modding this, I felt that the map was too linear - you need to try to divert a little from using the same DS in most of the map AND incorporate stacks, they help to create pauses in the map.
[Insane]
  1. Again, I feel that the AR is off. You should use at most 8.2, in my opinion.
  2. 00:45:235 (4,5) - This change in the rythm seems really counter-intuitive. I believe you should keep the ryhtm pretty similar to how it was before this part of the music, something like this.
  3. 00:46:850 (2,3) - 2 things: First, the jump here doesn't really work so well, because after it you need to keep clicking elements that are spaced by the same time as (1,2). So, I basically recommend not making this a jump.
    Second, I don't think that the music calls for this "stream". It really seems like overdoing it. Consider using a different pattern and rythm.
    The same goes for all of these 7 elements long streams.
  4. 00:48:696 (2,3,4) - At least, make these [url]parallel[/url] (if you're gonna keep them).
Uh not much to say, I guess you should work a little on making more structured patterns, but that's just advice! See you!
Topic Starter
Nozhomi

narakucrimson wrote:

Hello!

[General]
  1. Offset sounds like a -10 ms at least to me. Confirmation about this would be great though. - I test it, and finish with 99.35% accuracy. I guess it's the good one !
    Remember to snap kiais properly! - I check them. I just hope I didn't forget one.
[Hard]
  1. I feel like a slower AR would create a better feeling in the flow of the map. Right now, it seems a bit too fast for a [Hard]. Try 6.5. - Go for it.
  2. 00:31:388 (4) - Feels like you could use oko's hitsound pattern here. He used whistles in repeat of this pattern in the music. That would be 00:33:235 (4) - ; 00:34:850 (3) - , and so on. Just a thought! - Good idea, I like it.
  3. 01:12:004 - I feel like there should be a note here. - Change 01:11:763 (3) - for a 1/4 slider.
  4. 01:58:388 (1) - I don't think this new combo is needed! - Removed.
  5. Here goes a recommendation: Try to incorporate stacks to your mapping. Modding this, I felt that the map was too linear - you need to try to divert a little from using the same DS in most of the map AND incorporate stacks, they help to create pauses in the map. - I only find one spot to apply this. Other place make map change too much and i like it like this.
[Insane]
  1. Again, I feel that the AR is off. You should use at most 8.2, in my opinion. - Honestly, i didn't see the difference so much, but i'll give a try.
  2. 00:45:235 (4,5) - This change in the rythm seems really counter-intuitive. I believe you should keep the ryhtm pretty similar to how it was before this part of the music, something like this. - I prefer don't change rhythm here, because map is already quite easy, if I change it will be really boring. But i change parttern to make it better to play.
  3. 00:46:850 (2,3) - 2 things: First, the jump here doesn't really work so well, because after it you need to keep clicking elements that are spaced by the same time as (1,2). So, I basically recommend not making this a jump. - Fix
    Second, I don't think that the music calls for this "stream". It really seems like overdoing it. Consider using a different pattern and rythm.
    The same goes for all of these 7 elements long streams. - I'll be honest. Stream here are just an extention of a pattern like this 00:38:542 (4,5,6,7,1) - but adapted for the kiai. If I change it, not only the map will be less difficult, but also boring as hell, because it a quite repetitive song. So for these reason, I prefer keep them to keep diversity on the diff. And there not so overmapped too.I'll just change one at the end because there 3 of them and i think thehe not enough variation like other similar part. I just hope it's still good and that you forgive me for keeping them :).
  4. 00:48:696 (2,3,4) - At least, make these [url]parallel[/url] (if you're gonna keep them). - I keep them, and they're parallel now :D
Uh not much to say, I guess you should work a little on making more structured patterns, but that's just advice! See you!
Thank you very much. I'll try to get a mod to help me for pattern and nazi stuff. And i just hope I could ask you for a bubble check maybe after :).

EDIT : Okoratu is off for one month, so I'll check his GD for him (he authorised me ofc).
EDIT² : i'll waiting Oko back. He'll check himself.
AruOtta
Hey, M4M from my queue

Ce moment ou je mod la moitié en français pour la Normal /me baka à vie

oko's Normal

  1. 00:05:301 (3) - Try to reverse entirely (CTRL+G, J et H) to increase the flow for the transition between 00:05:301 (3,1).
  2. 00:11:301 (1) - I think it'd be beautiful to increase the first curve of the slider, like this exemple :
  3. 00:13:148 (1) - You can do same for this one, increase the curve for the 2nd curve, it'll increase the beauty of the general shape of the slider.
  4. 00:33:455 (1,2) - Maybe a possible blanket here ? Also, because you're gonna move (2) down, it'll follow the movement of (1) for the transition.
  5. 00:38:994 (1,2) - Compered to the rest of the map, I feel like it's breaking the flow, it's annoying =/ Maybe you can try to use the same slider as (2) to create a symmetrical pattern ? :
  6. 00:44:994 (2) - This slider is a bit curled up on itself, try to decrease the 2nd curve. This kind of pattern is good for long sliders, but this one is short oAo
  7. 00:54:686 (3) - Try to increase a little bit the 1st curve, at the moment it's a bit strange =/
  8. 00:57:917 (2) - This slider is a bit imposing, and with all the 1/2 sliders, it's a bit "messy" (sorry for this brutal word), so maybe you could use a simple linear or curved slider ?
  9. 01:19:609 (1) - Try to move it 1 grid left to make a better blanket with 01:17:763 (1).

Hard


  1. 00:20:532 (1,2,3) - Essaye de faire un pattern symétrique, ça peut être fun à jouer (ça cassera un peu le flow, certe, mais ça fera un jolie pattern) :
  2. 00:41:532 (2,3) - Le petit overlap est un peu gênant, soit tu fais un plus gros overlap (qui sera très beau), soit tu fait pas d'overlap
  3. 00:43:840 (4,5) - Y'a peut être un abus par rapport à la distance snap ici ? xD Essaye de réduire la distance entre les 2 objects
  4. 00:55:609 (1,3) - Je trouve que ces 2 sliders font un peu trop "horizontal -> vertical -> horizontal" d'un coup, je te suggère cet exemple de slider :
    01:31:378 (2,1) - (Commentaire personnel) C'est dommage, tu aurais pus avoir un jolie blanket là (comme ça : http://puu.sh/bfaUi.jpg)
  5. 01:47:301 (1,3) - Je pense que utiliser des curve simple choquera moins les gens (moi y compris xD)
  6. 01:58:378 (6) - Le clap est un peu bizarre ici =/

Insane

  1. 00:04:840 (3,4) - Comme pour la Hard, essaye de changer un peu la forme des slider, qui fais une transition trop brutale entre "horizontal" et "verticale" :http://puu.sh/bfbaz.jpg
  2. 00:08:763 (4) - Si tu suis la logique tu pattern, ça forme un cercle, donc pour continuer le cercle faudrait inverser la curve de ce slider (donc ensuite peut être place 00:09:225 (5) vers x236|y132 à peu près, ou stack avec 00:09:917 (2) - )
  3. 00:13:148 (1,2,3,4) - Ce pattern est un peu ennuyeux de mon point de vue, y'a juste une symétrie...
  4. 00:56:301 (3,4,5,6,7,8,9,10) - Pour ce stream, tu aurais pu continuer le mouvement du slider, comme ça :
  5. 01:14:994 (3,4) - Ces slider sont assez étranges je dois dire, je les ai jamais vu nul part =/ Je les trouve malheureusement moche :c

Que ça soit sur la Hard ou la Insane, les patterns se répètent, ça se voit, tu n'utilise pas assez de sliders comme dans la Normal, c'est dommage

Anyway, good luck for rank \:D/
Okoratu
6 mods to check... in a month :)
Topic Starter
Nozhomi

Kenterz wrote:

Hey, M4M from my queue

Ce moment ou je mod la moitié en français pour la Normal /me baka à vie RIP

Hard


  1. 00:20:532 (1,2,3) - Essaye de faire un pattern symétrique, ça peut être fun à jouer (ça cassera un peu le flow, certe, mais ça fera un jolie pattern) : - L'idée est bonne.
  2. 00:41:532 (2,3) - Le petit overlap est un peu gênant, soit tu fais un plus gros overlap (qui sera très beau), soit tu fait pas d'overlap Je vais éviter alors sinon je casse le DS.
  3. 00:43:840 (4,5) - Y'a peut être un abus par rapport à la distance snap ici ? xD Essaye de réduire la distance entre les 2 objects - Réduit à 1.50x.
  4. 00:55:609 (1,3) - Je trouve que ces 2 sliders font un peu trop "horizontal -> vertical -> horizontal" d'un coup, je te suggère cet exemple de slider : - Fix
    01:31:378 (2,1) - (Commentaire personnel) C'est dommage, tu aurais pus avoir un jolie blanket là (comme ça : http://puu.sh/bfaUi.jpg) - Oui c'est vrai mais ça changerais pas mal de choses et je sais pas si c'est worth. Je préfère ne pas toucher.
  5. 01:47:301 (1,3) - Je pense que utiliser des curve simple choquera moins les gens (moi y compris xD) - Fix
  6. 01:58:378 (6) - Le clap est un peu bizarre ici =/ - Removed.

Insane

  1. 00:04:840 (3,4) - Comme pour la Hard, essaye de changer un peu la forme des slider, qui fais une transition trop brutale entre "horizontal" et "verticale" :http://puu.sh/bfbaz.jpg
  2. 00:08:763 (4) - Si tu suis la logique tu pattern, ça forme un cercle, donc pour continuer le cercle faudrait inverser la curve de ce slider (donc ensuite peut être place 00:09:225 (5) vers x236|y132 à peu près, ou stack avec 00:09:917 (2) - ) - Très bien vu c'est vachement cool comme ça.
  3. 00:13:148 (1,2,3,4) - Ce pattern est un peu ennuyeux de mon point de vue, y'a juste une symétrie... - J'ai mis des curve simple pour 3,4.
  4. 00:56:301 (3,4,5,6,7,8,9,10) - Pour ce stream, tu aurais pu continuer le mouvement du slider, comme ça : - Yep c'est cool j'ai fait un changement massif du coup pour tout recaler.
  5. 01:14:994 (3,4) - Ces slider sont assez étranges je dois dire, je les ai jamais vu nul part =/ Je les trouve malheureusement moche :c - Ok j'ai changé de forme.

Que ça soit sur la Hard ou la Insane, les patterns se répètent, ça se voit, tu n'utilise pas assez de sliders comme dans la Normal, c'est dommage - Oui je débute et je suis encore un peu...carré on va dire sur les patterns. Mais bon je verrais ça avec le temps.

Anyway, good luck for rank \:D/
Merci beaucoup Kenterz :)
Okoratu

Xanandra wrote:

Hello

[Oko's]

01:50:994 (1,2,3) - Im so against this rhythm, it's so sudden, id rather you follow the guitars at 01:43:609 - as well so its a little bit more consistent ✘ the guitar thing here is really really strong though imo and that's why i'm following this

paseli wrote:

Mod from modding queue~

oko's Normal:
00:38:994 (1,2) - Check the blanket here again ✔ ok

Pretty decent maps, the Insane looks a bit messy at parts, but else it's okay. Get more mods and good luck to get this ranked! :)

Greetings,
paseli

Secretpipe wrote:

Yop Noz <3

Voila ton mod kado tout bo tout frais !

A ne pas KD vu que c'est WIP !!

[oko's Normal]
  1. 00:00:196 (1,2) - The transition is kinda akward here ! Consider to make (1) more straight ! ✔ made it a tiny bit more straight, doesn't really matter that much
  2. 00:01:580 (3,1) - Maybe you should curv (3) to the way of (4) ? That slider goes on a wrong way xD ✘ that's intentional and i don't think there's right and wrong in aesthetics.
  3. 00:04:811 (2) - I'd move that note here x:224 y:352 for follow the straight line with (1) ✐ did something else i like better
  4. 00:11:734 - I think that the hitsound here doesn't fit with the rhythm :/ ✘ it does
  5. 00:12:657 (2,1) - Make a better transition here ! Seriously , this is weird readable ! ✔ rearragned 00:12:686 (2,1) - a bit for better flow -if that's what you meant-
  6. 00:18:426 (3,1,2,3) - I like the idea to make a triangle but it's ugly imo cause the triangle isn't well made and the flow is really horrible and I haven't a lack of skill but it's definitely not readable for a Normal ! ✘ why is the flow horrible? like seriously i don't see it. also i don't really see how the triangle is off
  7. 00:21:426 (2) - Maybe move that note here : x:284 y:208 ✘ I think my way currently makes more sense than what you suggested there.
  8. 00:29:734 - I thought that the kiai will start here ➥ idk nozhooooo
  9. 00:32:965 (3,1) - Here you have a serious problem ! For readeability ! You start with a curved slider and you continue with a straight slider ;_; If you follow the cursor with the idea of the curved slider , the cursor will continue to a linear pattern ! Actually , you should curv (1) for follow the idea ! ✘ my point here is to actually vary the slidershapes a bit more in order to create some variety for newbies because the song itself is pretty much repetitive repetitiveness, so this was my approach and i don't see how it is a serious problem since i do that quite a lot in this diff.
  10. 00:33:426 (1,2) - I'd blanket these sliders ! Pro tip : Use Ctrl+G to (1) for see a better view with the approach circle ! ✘ not that much into blankets anymore and this wasn't intended to be one.
  11. 00:41:734 (2,2) - I'd do a better stack here ! Don't forget that it's a Normall and with a low AR like that , you can see the stack bad made when playing =3 ✘ there's a total of 2 seconds between those 2 objects you linked, i checked that a few times they actually don't noticeabley overlap or anything ingame so i'd say this is your approach to mapping and not mine.
  12. 00:48:196 (1) - You should adjust the last point of the slider cause he's not really turned to 00:49:119 (2) - ! Consider to make a straight flow here ! ✘ i like the special sliders i did for a bit variety in the kiai
  13. 00:49:580 (3,1) - Same as 00:32:965 (3,1) - ✘ my answer to that is actually also applying on the whole diff.
  14. 00:59:503 (1) - The spinner start too earlier ! D: Consider to start it here : 00:59:734 - ✘ then it would also be a bit too short and getting the beginning of spinners right wouldn't throw a newbie off, but a spinner which is shorter than this might do that more than your example or solution or whatever suggests
  15. 01:06:196 (3,1) - Improve the transition here please ! ✘ i don't really know how since i don't see how the current thing is bad
  16. 01:08:503 (1) - Nice idea but I don't like the shape . Consider to make another one ? ✘ considered, couldn't come up with anything tho
  17. 01:12:196 (1) - The spinner start too earlier and it don't let too much time for recovery ! It's the easiest diff so consider to give more recovery time ✔ increased recovery time since you're not the first suggesting that stuff, i think the start is fine as it is
  18. 01:14:042 (1,2) - The blanket can be much better ! ✘ removed the slider in question so blanked is ded
  19. 01:17:734 (1,2) - Same as above ! ✔ did
  20. 01:19:119 (2,1) - Consider to align them ? Make them on the same line ? (x:461) ✘ moved all of these around in a manner i like them so not changing
  21. 01:21:426 (1,2) - Maybe do a pattern with a blanket like 01:14:042 (1,2) - ✘ tried, but i wanted to underline the obvious copy paste this word uses
  22. 01:28:811 - Same here , I thought that the kiai will start here! ➥ uhm
  23. 01:32:503 (1) - I'd suggest you to Ctrl+H that note ! B) 01:32:532 (1,3) - ✘ i like the up-down-movements
  24. 01:34:349 (1,2) - It's weird here cause I thought it'd be a symmetrical pattern ! Consider to curv (1) well.! ✘ doesn't look weird to me.
  25. 01:48:657 (3,1) - The transition is really bad here ! ✔ oh yup indeed idk if i fixed it now tho
  26. 01:56:503 (1) - I don't think that that slider is unrankable but I'd suggest you to make another pattern for keep variety ! It's same as others sliders I saw as well on the diff ! ✘ this is the only 3.5 measure slider in the entire map so it's arguably the same as other sliders and i like it because its easy to play :x

Ovoui wrote:

slt


[General]

D'la frappe ce mapset, j'espère ce sera bientôt rank o/ Par contre du coup je vais pas trouver grand chose a dire D:


[oko's Normal]

00:07:619 (1) - https://osu.ppy.sh/ss/1965189 it looks better imo ✐ I agree that another shape would look better but i wanted the red anchor to be on the slidertick so i curved its first part slightly now and think that that also looks better and keeps my idea
00:11:311 (1,1) - same https://osu.ppy.sh/ss/1965221 ✘ ney i like mine more here, sorry
00:42:235 (3,1) - i find it a bit strange maybe some thing like that is better https://osu.ppy.sh/ss/1965267 ➥ you lost your pic, mate idk what you want me to do :x
00:57:004 (3,1,2,3,4,1) - may be a bit too hard for a normal ✘ i see why this could be an issue but it's the end of that kiai and i wanted to use one 1/2 pattern, let's see if i get this through
01:27:465 (2) - convert this circle in a slider 1/1 or add a circle here 01:27:927 - ✘ i like that pause though :x
01:56:542 (1) - i love that kind of slider o/ ➥ o/

narakucrimson wrote:

Hello!


[oko's Normal]
  1. In my opinion, the AR should be sliiightly faster. I recommend 4.2! Also, as a general rule (though not so important in easier difficulties), always set OD equal or lower to your AR. The example is the [Insane] of my own mapset, My Immortal, in which the timing feels off because of how hard it is to correctly hit the notes due to OD being higher than the AR. ✔ AR 4.3 OD 4.3 - cool
  2. 00:57:455 (1,2,3) - This might be a little missleading. I believe a better and easier approach for this would something more like this. ✐ did something different to it, so that the note in question is not an awkward hold anymore (means more objects total)
  3. 01:50:994 (1) - I would still use a finish here, not using it removes a lot of weight from this object. ✔ oh yes, i forgot that finish
  4. 01:58:378 (1) - Same here, but probably with a lower volume. ✔ oops

Kenterz wrote:

Hey, M4M from my queue

Ce moment ou je mod la moitié en français pour la Normal /me baka à vie

oko's Normal

  1. 00:05:301 (3) - Try to reverse entirely (CTRL+G, J et H) to increase the flow for the transition between 00:05:301 (3,1). ✔ yup that makes sense
  2. 00:11:301 (1) - I think it'd be beautiful to increase the first curve of the slider, like this exemple : ✔ example makes sense yes
  3. 00:13:148 (1) - You can do same for this one, increase the curve for the 2nd curve, it'll increase the beauty of the general shape of the slider. ✔ copied the first one though to make the same pattern as i initially had
  4. 00:33:455 (1,2) - Maybe a possible blanket here ? Also, because you're gonna move (2) down, it'll follow the movement of (1) for the transition. ✔ yup, doing this changed a bunch of other objects though
  5. 00:38:994 (1,2) - Compered to the rest of the map, I feel like it's breaking the flow, it's annoying =/ Maybe you can try to use the same slider as (2) to create a symmetrical pattern ? : ✘ i do like this one though and would like to keep it
  6. 00:44:994 (2) - This slider is a bit curled up on itself, try to decrease the 2nd curve. This kind of pattern is good for long sliders, but this one is short oAo ✔ tried
  7. 00:54:686 (3) - Try to increase a little bit the 1st curve, at the moment it's a bit strange =/ ✔tried
  8. 00:57:917 (2) - This slider is a bit imposing, and with all the 1/2 sliders, it's a bit "messy" (sorry for this brutal word), so maybe you could use a simple linear or curved slider ? ✘ did something different due to other mods resulting in getting rid of this slider :x
  9. 01:19:609 (1) - Try to move it 1 grid left to make a better blanket with 01:17:763 (1). ✔ played with anchors also

oko's Normal
osu file format v13

[General]
AudioFilename: Gresby Nash - Fan Forever.mp3
AudioLeadIn: 1500
PreviewTime: 28725
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Fan Forever
TitleUnicode:Fan Forever
Artist:Gresby Nash
ArtistUnicode:Gresby Nash
Creator:Nozhomi
Version:oko's Normal
Source:
Tags:atmosphere piano all-stars 2014 league of legends paris okoratu
BeatmapID:423762
BeatmapSetID:175846

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4.3
ApproachRate:4.3
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
225,461.538461538462,4,2,0,100,1,0
225,-100,4,2,1,45,0,0
7955,-100,4,2,11,20,0,0
8186,-100,4,2,1,45,0,0
11648,-100,4,2,11,20,0,0
11878,-100,4,2,1,45,0,0
13494,-100,4,2,11,20,0,0
13725,-100,4,2,1,45,0,0
14994,-100,4,1,1,80,0,0
16494,-100,4,1,1,50,0,0
16725,-100,4,1,1,80,0,0
18340,-100,4,1,1,50,0,0
18571,-100,4,1,1,80,0,0
20186,-100,4,1,1,50,0,0
20417,-100,4,1,1,80,0,0
22263,-100,4,1,1,50,0,0
22494,-100,4,1,1,80,0,0
23878,-100,4,1,1,50,0,0
24109,-100,4,1,1,80,0,0
25725,-100,4,1,1,50,0,0
25955,-100,4,1,1,80,0,0
27571,-100,4,1,1,50,0,0
27801,-100,4,1,1,80,0,0
29648,-100,4,1,1,50,0,0
29878,-100,4,1,1,80,0,0
44532,-100,4,1,1,80,0,1
59301,-100,4,2,1,80,0,0
59417,-100,4,2,1,45,0,0
67032,-100,4,2,11,20,0,0
67263,-100,4,2,1,45,0,0
68878,-100,4,2,11,20,0,0
69109,-100,4,2,1,45,0,0
70378,-100,4,2,11,30,0,0
70725,-100,4,2,1,30,0,0
70955,-100,4,2,11,30,0,0
71186,-100,4,2,1,30,0,0
71417,-100,4,2,11,30,0,0
73494,-100,4,2,11,70,0,0
74071,-100,4,2,1,45,0,0
78109,-100,4,2,12,35,0,0
78340,-100,4,2,1,45,0,0
79955,-100,4,2,12,35,0,0
80186,-100,4,2,1,45,0,0
87455,-100,4,1,1,80,0,0
88378,-100,4,1,1,80,0,0
88725,-100,4,1,1,50,0,0
88955,-100,4,1,1,80,0,0
96109,-100,4,1,1,50,0,0
96340,-100,4,1,1,80,0,0
103609,-100,4,1,1,80,0,1
111340,-100,4,2,11,80,0,1
111571,-100,4,1,1,80,0,1
116878,-100,4,2,11,60,0,1
117801,-100,4,2,11,80,0,1
118378,-100,4,2,1,50,0,0
118494,-100,4,2,1,80,0,0
120225,-100,4,2,1,20,0,0
121840,-100,4,2,1,5,0,0


[Colours]
Combo1 : 109,109,231
Combo2 : 226,90,90
Combo3 : 236,147,236
Combo4 : 227,136,91

[HitObjects]
132,64,225,6,0,P|98:108|92:160,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
128,263,1148,1,2,0:0:0:0:
246,279,1609,2,0,L|294:257,1,50,2|0,0:0|0:0,0:0:0:0:
348,276,2071,6,0,P|382:230|373:154,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
312,93,2994,2,0,P|255:87|194:133,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
169,141,3686,1,0,0:0:0:0:
169,141,3917,6,0,L|190:247,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
258,335,4840,1,2,0:0:0:0:
337,243,5301,2,0,P|346:220|347:195,1,50,2|0,0:0|0:0,0:0:0:0:
371,139,5763,6,0,P|341:98|272:82,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
183,121,6686,2,0,P|177:171|124:218,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
86,218,7378,1,0,0:0:0:0:
86,218,7609,6,0,B|78:164|40:132|40:132|48:62|111:47,1,200,2|2,0:0|0:0,0:0:0:0:
212,29,8994,1,2,0:0:0:0:
330,46,9455,6,0,L|322:160,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
285,259,10378,2,0,P|209:291|162:266,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
139,267,11071,1,0,0:0:0:0:
139,267,11301,6,0,B|158:221|139:170|139:170|156:108|201:97,1,200,2|2,0:0|0:0,0:0:0:0:
324,88,12686,2,0,L|399:118,1,50,2|0,0:0|0:0,0:0:0:0:
378,167,13148,6,0,B|402:206|371:262|371:262|321:285|302:330,1,200,2|2,0:0|0:0,0:0:0:0:
183,330,14532,2,0,L|121:326,1,50,2|0,0:0|0:0,0:0:0:0:
87,286,14994,6,0,P|88:221|131:154,1,99.9999999999999,0|0,0:0|0:0,0:0:0:0:
155,81,15917,1,0,0:0:0:0:
246,159,16378,2,0,P|269:124|268:100,1,50
284,59,16840,6,0,L|399:20,1,99.9999999999999
458,129,17763,2,0,P|452:191|410:245,1,99.9999999999999
379,248,18455,1,0,0:0:0:0:
379,248,18686,6,0,L|267:197,1,99.9999999999999
213,112,19609,1,0,0:0:0:0:
126,197,20071,2,0,P|107:243|109:266,1,50
114,300,20532,6,0,P|162:308|209:292,1,99.9999999999999
262,183,21455,2,0,L|296:148,1,50
278,90,21917,2,0,L|312:55,1,50
351,9,22378,6,0,P|388:43|411:87,1,99.9999999999999,4|0,0:0|0:0,0:0:0:0:
411,206,23301,1,0,0:0:0:0:
323,288,23763,2,0,P|296:299|262:297,1,50
217,284,24225,6,0,L|184:171,1,99.9999999999999
157,71,25148,2,0,P|203:43|267:45,1,99.9999999999999
305,57,25840,1,0,0:0:0:0:
305,57,26071,6,0,L|276:181,1,99.9999999999999
220,257,26994,2,0,P|174:285|109:283,1,99.9999999999999
72,271,27686,1,0,0:0:0:0:
72,271,27917,6,0,L|101:147,1,99.9999999999999
132,59,28840,2,0,L|184:73,1,50,8|0,0:0|0:0,0:0:0:0:
196,129,29301,2,0,L|248:143,1,50,8|10,0:0|0:0,0:0:0:0:
257,200,29763,6,0,L|366:230,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
462,175,30686,2,0,P|464:97|438:70,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
404,47,31378,1,2,0:0:0:0:
404,47,31609,6,0,P|338:52|278:29,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
188,20,32532,1,0,0:0:0:0:
80,72,32994,2,0,P|60:98|56:125,1,50,8|2,0:0|0:0,0:0:0:0:
44,173,33455,6,0,L|114:265,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
195,332,34378,2,0,P|222:272|220:213,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
214,179,35071,1,2,0:0:0:0:
214,179,35301,6,0,P|261:150|321:151,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
421,180,36225,2,0,L|401:224,1,50
438,273,36687,2,0,L|418:317,1,50,8|2,0:0|0:0,0:0:0:0:
375,361,37148,6,0,P|318:363|268:331,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
256,226,38071,1,0,0:0:0:0:
237,108,38532,2,0,P|190:121|160:145,1,50,8|2,0:0|0:0,0:0:0:0:
150,167,38994,6,0,B|147:198|134:214|134:214|150:236|148:268,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
28,260,39917,2,0,P|16:206|38:148,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
56,111,40609,1,2,0:0:0:0:
56,111,40840,6,0,L|155:78,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
268,105,41763,1,0,0:0:0:0:
283,223,42225,2,0,P|263:249|240:263,1,50,8|2,0:0|0:0,0:0:0:0:
195,286,42686,6,0,P|182:216|188:159,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
206,69,43609,2,0,L|253:88,1,50,8|0,0:0|0:0,0:0:0:0:
298,48,44071,2,0,L|345:67,1,50,8|0,0:0|0:0,0:0:0:0:
390,27,44532,5,4,0:0:0:0:
458,125,44994,2,0,B|449:157|466:176|466:176|459:208|434:225,1,99.9999999999999,8|0,0:0|0:0,0:0:0:0:
338,268,45917,2,0,L|287:222,1,50,10|2,0:0|0:0,0:0:0:0:
296,174,46378,5,0,0:0:0:0:
239,68,46840,2,0,P|203:106|197:128,1,50,8|0,0:0|0:0,0:0:0:0:
179,157,47301,2,0,P|126:132|100:77,1,99.9999999999999,0|10,0:0|0:0,0:0:0:0:
65,53,47994,1,2,0:0:0:0:
65,53,48225,6,0,B|51:85|17:99|17:99|10:139,1,99.9999999999999,0|12,0:0|0:0,0:0:0:0:
37,253,49148,1,0,0:0:0:0:
136,319,49609,2,0,P|169:316|200:301,1,50,10|2,0:0|0:0,0:0:0:0:
239,284,50071,6,0,L|198:180,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
193,71,50994,2,0,L|240:90,1,50
285,50,51456,2,0,L|332:69,1,50,10|2,0:0|0:0,0:0:0:0:
386,92,51917,6,0,P|400:151|380:195,2,99.9999999999999,4|8|0,0:0|0:0|0:0,0:0:0:0:
285,50,53301,2,0,L|228:76,1,50,10|2,0:0|0:0,0:0:0:0:
198,115,53763,5,0,0:0:0:0:
214,233,54225,2,0,P|184:241|149:229,1,50,8|0,0:0|0:0,0:0:0:0:
107,223,54686,2,0,B|100:190|77:176|77:176|75:114,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
96,77,55378,1,2,0:0:0:0:
96,77,55609,6,0,P|153:74|193:58,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
303,12,56532,1,0,0:0:0:0:
407,71,56994,2,0,L|397:131,1,50,10|2,0:0|0:0,0:0:0:0:
422,175,57455,6,0,P|411:200|362:217,1,50
346,251,57917,1,4,0:0:0:0:
228,272,58378,1,8,0:0:0:0:
217,212,58609,2,0,L|238:142,1,50,0|8,0:0|0:0,0:0:0:0:
210,108,59071,1,10,0:0:0:0:
210,108,59301,5,2,0:0:0:0:
256,192,59532,12,2,62071,0:0:0:0:
264,38,62994,6,0,P|296:67|326:119,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
327,235,63917,2,0,P|299:267|248:299,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
192,308,64609,1,0,0:0:0:0:
192,308,64840,6,0,P|167:255|153:191,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
160,95,65763,1,2,0:0:0:0:
262,32,66225,2,0,P|273:49|282:83,1,50,2|0,0:0|0:0,0:0:0:0:
256,132,66686,6,0,B|267:183|230:224|230:224|284:254|277:306|277:306,1,200,2|2,0:0|0:0,0:0:0:0:
158,283,68071,2,0,P|139:254|138:226,1,50,2|0,0:0|0:0,0:0:0:0:
136,181,68532,6,0,B|177:150|153:92|153:92|191:26|246:39,1,200,2|2,0:0|0:0,0:0:0:0:
349,58,69917,2,0,L|394:93,1,50,2|0,0:0|0:0,0:0:0:0:
417,141,70378,6,0,B|359:197|260:185,2,150,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,72225,12,4,74071,0:0:0:0:
292,186,74994,6,0,P|243:205|193:185,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
154,79,75917,5,0,0:0:0:0:
87,178,76378,1,0,0:0:0:0:
133,288,76840,1,0,0:0:0:0:
249,318,77301,1,0,0:0:0:0:
362,276,77763,6,0,B|406:189|315:176|354:70,1,200,2|0,0:0|0:0,0:0:0:0:
463,118,79148,1,0,0:0:0:0:
460,239,79609,6,0,B|453:342|388:380|325:357,1,200,2|0,0:0|0:0,0:0:0:0:
226,319,80994,2,0,P|198:291|195:268,1,50,2|0,0:0|0:0,0:0:0:0:
218,220,81455,6,0,P|226:160|198:108,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
91,125,82378,2,0,P|83:185|110:236,1,99.9999999999999,0|0,0:0|0:0,0:0:0:0:
121,338,83301,6,0,P|186:318|216:282,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
222,177,84225,2,0,P|261:121|304:103,1,99.9999999999999
406,88,85148,6,0,B|405:120|417:141|417:141|386:181,1,99.9999999999999,2|0,0:0|0:0,0:0:0:0:
310,266,86071,1,0,0:0:0:0:
198,221,86532,2,0,P|180:195|176:161,1,50
161,118,86994,5,2,0:0:0:0:
240,28,87455,1,0,0:0:0:0:
428,175,88378,2,0,P|423:197|391:229,1,50
355,250,88840,6,0,P|320:249|266:195,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
253,90,89763,2,0,L|144:49,1,99.9999999999999,0|10,0:0|0:0,0:0:0:0:
107,85,90455,1,2,0:0:0:0:
107,85,90686,6,0,P|86:134|88:195,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
122,294,91609,2,0,P|165:310|228:301,1,99.9999999999999,0|10,0:0|0:0,0:0:0:0:
269,274,92301,1,2,0:0:0:0:
269,274,92532,6,0,P|260:221|268:160,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
315,66,93455,1,0,0:0:0:0:
408,140,93917,2,0,P|414:182|410:202,1,50,10|2,0:0|0:0,0:0:0:0:
397,247,94378,6,0,L|344:337,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
233,301,95301,2,0,L|213:250,1,50,0|0,0:0|0:0,0:0:0:0:
252,207,95763,2,0,L|233:157,1,50,10|2,0:0|0:0,0:0:0:0:
264,108,96225,6,0,P|213:80|154:84,1,99.9999999999999,4|10,0:0|0:0,0:0:0:0:
58,119,97148,1,0,0:0:0:0:
56,238,97609,2,0,P|75:264|99:274,1,50,10|2,0:0|0:0,0:0:0:0:
150,280,98071,6,0,P|188:263|216:195,1,99.9999999999999,0|10,0:0|0:0,0:0:0:0:
252,99,98994,1,0,0:0:0:0:
344,23,99455,2,0,P|368:46|377:74,1,50,10|2,0:0|0:0,0:0:0:0:
377,121,99917,6,0,P|380:182|405:229,1,99.9999999999999,0|10,0:0|0:0,0:0:0:0:
492,145,100840,1,0,0:0:0:0:
471,26,101301,2,0,P|437:22|399:22,1,50,10|2,0:0|0:0,0:0:0:0:
361,31,101763,6,0,P|323:51|253:56,1,99.9999999999999,0|10,0:0|0:0,0:0:0:0:
147,69,102686,2,0,L|112:116,1,50,8|0,0:0|0:0,0:0:0:0:
59,126,103148,2,0,L|24:173,1,50,8|10,0:0|0:0,0:0:0:0:
28,226,103609,5,4,0:0:0:0:
92,327,104071,2,0,P|125:296|147:235,1,99.9999999999999,8|0,0:0|0:0,0:0:0:0:
186,133,104994,2,0,P|216:109|246:100,1,50,10|2,0:0|0:0,0:0:0:0:
285,96,105455,6,0,B|324:128|324:128|327:164|305:186,1,99.9999999999999,0|10,0:0|0:0,0:0:0:0:
230,261,106378,2,0,P|235:291|302:325,1,99.9999999999999,0|10,0:0|0:0,0:0:0:0:
350,329,107071,1,2,0:0:0:0:
350,329,107301,6,0,L|409:236,1,99.9999999999999,0|12,0:0|0:0,0:0:0:0:
435,128,108225,1,0,0:0:0:0:
367,29,108686,2,0,P|338:29|305:41,1,50,10|2,0:0|0:0,0:0:0:0:
294,91,109148,6,0,P|277:134|239:174,1,99.9999999999999,0|10,0:0|0:0,0:0:0:0:
145,251,110071,2,0,P|110:224|100:201,1,50
115,160,110532,2,0,P|91:122|91:98,1,50,10|2,0:0|0:0,0:0:0:0:
106,59,110994,6,0,B|147:65|198:26|198:26|254:55,1,150,6|2,0:0|0:0,0:0:0:0:
296,73,111917,2,0,P|357:87|410:78,1,99.9999999999999,2|10,0:0|0:0,0:0:0:0:
451,65,112609,1,2,0:0:0:0:
451,65,112840,6,0,P|454:115|434:173,1,99.9999999999999,0|10,0:0|0:0,0:0:0:0:
355,249,113763,1,0,0:0:0:0:
242,291,114225,2,0,P|222:253|218:227,1,50,10|2,0:0|0:0,0:0:0:0:
209,187,114686,6,0,P|240:161|263:91,1,99.9999999999999,0|12,0:0|0:0,0:0:0:0:
186,15,115609,1,0,0:0:0:0:
73,56,116071,2,0,P|49:90|48:109,1,50,10|2,0:0|0:0,0:0:0:0:
62,155,116532,6,0,B|76:200|40:247|40:247|86:272|86:272|69:317|69:317|112:372|168:348|182:295,1,350,2|0,0:0|0:0,0:0:0:0:
196,236,118378,5,4,0:0:0:0:
256,192,118609,12,0,122071,0:0:0:0:

thanks everyone <3
Topic Starter
Nozhomi
Updated !
Kibbleru
k mod i guess owo

Insanerino
  1. 00:10:840 (4,1) - i feel like this could really use a bit more of a jump here considering the strong piano sound. perhaps ctrl g'ing 00:11:301 (1,3) - will create an interesting pattern?
  2. 00:31:378 (5,1) - generally, for a kickslider jump pattern, you should try to have close to conistent spacing for it to play well o-o even maybe just moving 00:31:378 (5) - like this would help.
  3. 00:54:801 (4) - you generally wouldn't want a kickslider starting on a blue tick since it's not too great rhythmwise. a simple fix here would be
    and just stack the circle on top of the slider
  4. 00:57:455 (1,2,3) - imo would be better to space it out without having them overlap since the movement feels a bit jittery o-o
  5. 01:12:225 (1,2) - eh try giving these a little space between, kinda look awkwardly close together right now
  6. 01:43:609 (1) - lol
  7. 00:45:225 (4,5) - sudden huge jump caught me off guard a bit owo
  8. 00:57:917 - feels kinda empty without any hitsounds here lol
  9. 01:10:378 - whistle?

Hurd
  1. 00:30:455 (2) - k imma rant about these sliders, the rhythm here plays really weirdly. the strong insturmental sound is at 00:30:686 - and yet for most of ur map you completely missed it. 00:30:455 - and 00:30:917 - are both relatively weak sounds compared to that. please consider fixing all of these.
    not really forcing you but this is a pretty significant error.
    this is good! 00:47:071 (2,3) -
  2. 00:59:417 (1) - consider ending spinner at 01:02:071 - 1 beat imo is still a bit short even for a hard diff. also 01:02:071 - is a stronger beat anyway
  3. 01:12:225 (1,1) - definitely wana give this some more time
  4. 01:17:763 (1,2,3,4,5,6,7) - jeesus o_O 7 consecutive circles. rip (this is insanely hard to play lol especially if you wana dt)
    01:19:609 (1,2,3,4,5,6,7) - ^
  5. 01:58:378 (6) - optional, consider nc since you did it in insane

Normuls
  1. you can consider doing NC every 2 downbeats instead of 1 since atm you have some 2 object combos lol
    totaly fine

Riot makes the best elevator music
Topic Starter
Nozhomi

Kibbleru wrote:

k mod i guess owo

Insanerino
  1. 00:10:840 (4,1) - i feel like this could really use a bit more of a jump here considering the strong piano sound. perhaps ctrl g'ing 00:11:301 (1,3) - will create an interesting pattern? - Nice one.
  2. 00:31:378 (5,1) - generally, for a kickslider jump pattern, you should try to have close to conistent spacing for it to play well o-o even maybe just moving 00:31:378 (5) - like this would help. - Fix
  3. 00:54:801 (4) - you generally wouldn't want a kickslider starting on a blue tick since it's not too great rhythmwise. a simple fix here would be
    and just stack the circle on top of the slider - Pattern was rework. Looks really better now.
  4. 00:57:455 (1,2,3) - imo would be better to space it out without having them overlap since the movement feels a bit jittery o-o Rework as well.
  5. 01:12:225 (1,2) - eh try giving these a little space between, kinda look awkwardly close together right now - Moved a little.
  6. 01:43:609 (1) - lol - OMG fix.
  7. 00:45:225 (4,5) - sudden huge jump caught me off guard a bit owo - Reduce to 1.50x.
  8. 00:57:917 - feels kinda empty without any hitsounds here lol - Add Drum hs.
  9. 01:10:378 - whistle? - Ok.

Hurd
  1. 00:30:455 (2) - k imma rant about these sliders, the rhythm here plays really weirdly. the strong insturmental sound is at 00:30:686 - and yet for most of ur map you completely missed it. 00:30:455 - and 00:30:917 - are both relatively weak sounds compared to that. please consider fixing all of these.
    not really forcing you but this is a pretty significant error.
    this is good! 00:47:071 (2,3) -
  2. 00:59:417 (1) - consider ending spinner at 01:02:071 - 1 beat imo is still a bit short even for a hard diff. also 01:02:071 - is a stronger beat anyway - Ok fix.
  3. 01:12:225 (1,1) - definitely wana give this some more time - Spinner reduce to 01:13:609 - .
  4. 01:17:763 (1,2,3,4,5,6,7) - jeesus o_O 7 consecutive circles. rip (this is insanely hard to play lol especially if you wana dt) - Honestly they're not so hard. 1/2 at 130 BPM is not so a big deal.
    01:19:609 (1,2,3,4,5,6,7) - ^ ^
  5. 01:58:378 (6) - optional, consider nc since you did it in insane - Fix

Normuls
  1. you can consider doing NC every 2 downbeats instead of 1 since atm you have some 2 object combos lol
    totaly fine - Oko said OK but lazy so I fix it.

Riot makes the best elevator music - YEP !
Love you Kibb, thank you so much for the mod <3
Neil Watts
heyheyhey
As promised, here's my mod owo

(noob modder)

Gresby Nash - Fan Forever

[oko's Normal]
- 00:06:686 (5,6) - Try something like this to variate the pattern ? http://puu.sh/c5mX8/57c6002c53.png
- 00:28:840 (5,6) - These sliders don't fit with the song. Try a 1/4 slider with some circles ?
- 01:56:532 (4) - I know it's a Normal diff but if you can change this slider to something which fits better with the song, feel free to do so.

[Hard]
COPY PASTA PATTERNS EVERYWHERE
- 00:09:225 (3,1,2,3,4,5) - ça fait un peu random placing. En rajoutant un slider quelque part peut-être ?
- 00:43:378 (2,3,4) - un stack ou un rapprochement plus significatif de ces éléments serait peut-être plus approprié ici
- 00:51:225 - il manque quelque chose ici. ça s'entend.
- 00:57:571 - même chose ici. Il se peut que ça t'oblige à remapper un peu.
- 01:08:301 (3,1,2,3,4,5) - cc random placing n°2 (place un slider ou deux quelque part, tout en changeant le pattern ?
- 01:42:686 - undermapping. Je sais que c'est une Hard diff, mais ça ne t'empêche pas de mapper tout ce qui est mappable dans la musique, en suivant des patterns simples (slider+reverse arrows ou streams par exemple)
- 01:50:301 - ^

[Insane]
- 00:28:840 (3,4,5,6) - hm mouais, un stack pour les deux piles peut-être ?
- 00:31:148 (4,5,1) - nope. Le spacing est pas bon.
- 00:31:609 (1,2,3,4,5,6) - seems like random placing. needs more sliders.
- 00:33:917 (2) - Sans le red point?
- 00:56:648 (4,5,6,7,8,9,10) - bien, mais manque un peu de naturel imo
- 01:15:455 (4,5,1) - meilleur alignement, voire stacking, envisageable ?
- 01:30:686 (1,2,3,4,5,6) - hmmmghhblbr more sliders!

C'est plus ou moins tout ce que je peux trouver.
Bon courage pour le ranking! :D
Topic Starter
Nozhomi

Neil Watts wrote:

heyheyhey
As promised, here's my mod owo lol ok

(noob modder)

[Hard]
COPY PASTA PATTERNS EVERYWHERE - well...maybe but I don't know I like them.
- 00:09:225 (3,1,2,3,4,5) - ça fait un peu random placing. En rajoutant un slider quelque part peut-être ? - J'ai un triangle, pas trop random imo.
- 00:43:378 (2,3,4) - un stack ou un rapprochement plus significatif de ces éléments serait peut-être plus approprié ici - Je respecte le DS par rapport au autres triplet ici. Donc non.
- 00:51:225 - il manque quelque chose ici. ça s'entend. - Tu as raison, mais je préfère garder un rythme constant tout le long du kiai.
- 00:57:571 - même chose ici. Il se peut que ça t'oblige à remapper un peu. - Je ne préfère pas surcharger cette partie.
- 01:08:301 (3,1,2,3,4,5) - cc random placing n°2 (place un slider ou deux quelque part, tout en changeant le pattern ? - J'ai un square en crosé, je ne vois pas trop de random là dedant.
- 01:42:686 - undermapping. Je sais que c'est une Hard diff, mais ça ne t'empêche pas de mapper tout ce qui est mappable dans la musique, en suivant des patterns simples (slider+reverse arrows ou streams par exemple) - Changé pour 2 sliders.
- 01:50:301 - ^ - Non car je préfère suivre la guitare, et donc qui correspond parfaitement ça ce que j'ai fait.

[Insane]
- 00:28:840 (3,4,5,6) - hm mouais, un stack pour les deux piles peut-être ? - Non c'est bien comme ça. Je pense que ce serait moins beau.
- 00:31:148 (4,5,1) - nope. Le spacing est pas bon. - Si tu écoute la musique, tu entends que cette partie est un peu plus "forte" à cause de la transition, donc les jumps pour les sliders sont adaptés.
- 00:31:609 (1,2,3,4,5,6) - seems like random placing. needs more sliders. - Ce n'est absolument pas random comme placement. J'ai fais un pattern symétrique et je voulais que ce soit uniquement des circles.
- 00:33:917 (2) - Sans le red point? - Hmmmm pourquoi pas.
- 00:56:648 (4,5,6,7,8,9,10) - bien, mais manque un peu de naturel imo - Je le trouve très bien.
- 01:15:455 (4,5,1) - meilleur alignement, voire stacking, envisageable ? - Corrigé l'alignement.
- 01:30:686 (1,2,3,4,5,6) - hmmmghhblbr more sliders! - Cette partie est comme la précédente, pensée comme ça. Je n'ai pas l'intention de la changer car je veux garder ce côté symétrique avec juste des circles.

C'est plus ou moins tout ce que je peux trouver.
Bon courage pour le ranking! :D
Merci Neil :) j'ai regardé ce que tu as écrit pour la diff d'Oko, et je ne pense pas que ça va bouger imo.
Okoratu

Neil Watts wrote:

heyheyhey
As promised, here's my mod owo

(noob modder) ➥ hi

Gresby Nash - Fan Forever lel


[oko's Normal]
- 00:06:686 (5,6) - Try something like this to variate the pattern ? http://puu.sh/c5mX8/57c6002c53.png ✘ would go against consistency and i dislike not consistency
- 00:28:840 (5,6) - These sliders don't fit with the song. Try a 1/4 slider with some circles ? ✘ OK so: 00:28:840 - clap obv, 00:28:955 - would need a clap too but i skipped it to make it playable for a normal, 00:29:071 - background sound which i mapped with a sliderend, 00:29:186 - would need a clap as well but i skipped this to keep this pattern easy, 00:29:301 - would need a clap as well which i mapped with a sliderhead
So overall I skipped these because blue tick rhythms are awkward to play in a normal and because using 1/4 in a normal is artificial difficulty since newbies cannot even comprehend too many 1/1 circles in a row - so i won't change this

- 01:56:532 (4) - I know it's a Normal diff but if you can change this slider to something which fits better with the song, feel free to do so. ✘ 01:56:994 - slider turns and slidertick is hitsounded with a hitnormal, 01:57:225 - slider turns again on this sound, 01:57:455 - again on this sound which is hitsounded by slidertick, 01:57:917 - slidertick hitsound. Idk what your problem is imo this slider is art and fits the sounds i intended to map with it
➥ thanks for the mod even though i didn't change anything, please understand my reasoning behind these.
C'est plus ou moins tout ce que je peux trouver.
Bon courage pour le ranking! :D ➥ I don't french so all i understood was ranking - i suspect this is something like good luck
Overall no change.
show more
Please sign in to reply.

New reply