hi fam
Nice record! Go for the SS :3VelperK wrote:
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VelperK wrote:
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VelperK wrote:
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sick spinHe Ang Erika wrote:
Most evil man in the world :X Snapping my heart into pieces one bit after another ;n;
Just needs to wait.FuZ wrote:
there is like no ranked maps, it feels like playing the same maps over and over again
there's also a lot of very good unranked maps that will never get ranked zzzz
orzFuZ wrote:
there is like no ranked maps, it feels like playing the same maps over and over again
there's also a lot of very good unranked maps that will never get ranked zzzz
Can't really put all the blame on the beatmap nominators,FuZ wrote:
there is like no ranked maps, it feels like playing the same maps over and over again
there's also a lot of very good unranked maps that will never get ranked zzzz
Progress was made on OpenGL implementation and the upcoming game mode debut (Catch the Beat), in a private testing environment. A lot of the internals of osu! were rewritten, equaling over 4,000 lines of totally revamped code in order to make play modes more modular, so future modes could be added more easily. Due to these large changes, there was no public release this month.Frank- wrote:
Can I ask a question ?
when the Catch The Beat mode has been released ?
Sub Class' History Class owoSub Class wrote:
Progress was made on OpenGL implementation and the upcoming game mode debut (Catch the Beat), in a private testing environment. A lot of the internals of osu! were rewritten, equaling over 4,000 lines of totally revamped code in order to make play modes more modular, so future modes could be added more easily. Due to these large changes, there was no public release this month.Frank- wrote:
Can I ask a question ?
when the Catch The Beat mode has been released ?
(2008-10)
November saw the introduction of a brand new play mode, "Catch the Beat". OpenGL support debuted, thus allowing osu! to run on most systems. Other new features in this update packed month included in-game friend list support, private chat tabs, a new tutorial/offset wizard and osu!direct; an in-game beatmap downloader for supporters.
Due to people with large numbers of beatmaps complaining about the load time of osu!, peppy spent countless days optimising anything possible, resulting in a performance increase almost unmeasurable on a scale (let's just say somewhere over 9,000). Load times of over one minute reduced to just milliseconds.
(2008-11)
i think making CTB 2008-11 started.
It has to be because of your seal.mp4 replay!! XD Everybody loves cute sealssss >A<!!Xia Xia wrote:
I hit a massive total of 6 Replays Watched today.
Either someone's just had to use eye bleach or I'm moving up in the world. :^)