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Stravaganzza - Hijo de la Luna

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Gens
Okami-chan: El intercambio de estrellas como dices no está permitido, te pueden banear. >_>
(Exchanging stars like that isn't allowed, they can ban you. >_>)

~ ~ ~

[General]
  1. Tags must be the same on all difficulties.
[Easy]

00:10:004 (2) - Sounds better if you extend it by a whole beat (next white tick), your choice.
00:14:054 (2) - Same.
01:37:042 (1) - Same, also, you should use the Soft sampleset here.
03:11:070 (1) - Er... same.

[Normal]
  1. I understand why do you want low stack leniency... still, be careful, BATs may complain about it. It's currently unrankable, though maybe you can slip it through.
03:11:070 (1) - Sounds better if you extend it by a whole beat (next white tick), your choice.

[Insane]

03:11:070 (1) - Sounds better if you extend it by a whole beat (next white tick), your choice.

~ ~ ~

Really loved how [Insane] flowed with the song. Great job.
GladiOol
This timing feels off like everywhere.
I tried but failed at finding a right timing for every offset etc. So you'll need to get some1 really good at this (awp~)

If timing is fixed I'll mod your map again. Star for now~
Matma Rex

Gens wrote:

[Normal]
  1. I understand why do you want low stack leniency... still, be careful, BATs may complain about it. It's currently unrankable, though maybe you can slip it through.
Just jumping in to tell that AFAIK only 0.0 leniency is unrankable and there are exceptions even from that, 0.2 (the lowest settable in editor, without manually editing file) or 0.1 are fine.
RemmyX25
Timing Request:
BPM can stay constant throughout the song imo. Also sounds good in 3/4 time :D
BPM: 160

Remove all of the timing points regarding bpm changes. (Hint: red points) If you need to add kiai, use inherited points (green points)

Also i suggest an offset of 5,155, but that just might be my UAO off. Try it though.

Best of luck!
Topic Starter
Luvdic

Gens wrote:

Okami-chan: El intercambio de estrellas como dices no está permitido, te pueden banear. >_>
(Exchanging stars like that isn't allowed, they can ban you. >_>)

~ ~ ~

[General]
  1. Tags must be the same on all difficulties.
[Easy]

00:10:004 (2) - Sounds better if you extend it by a whole beat (next white tick), your choice.
00:14:054 (2) - Same.
01:37:042 (1) - Same, also, you should use the Soft sampleset here.
03:11:070 (1) - Er... same.

[Normal]
  1. I understand why do you want low stack leniency... still, be careful, BATs may complain about it. It's currently unrankable, though maybe you can slip it through.
03:11:070 (1) - Sounds better if you extend it by a whole beat (next white tick), your choice.

[Insane]

03:11:070 (1) - Sounds better if you extend it by a whole beat (next white tick), your choice.

~ ~ ~

Really loved how [Insane] flowed with the song. Great job.
Eveyrthing suggested done. I think i will leave the stack leniency as it is for now. Seeing as im using to avoid accelarated spacing for a normal difficult... Lol. And also thanks for the modding

Gladi wrote:

This timing feels off like everywhere.
I tried but failed at finding a right timing for every offset etc. So you'll need to get some1 really good at this (awp~)

If timing is fixed I'll mod your map again. Star for now~
Hopefully with this new timing provided by remmy is great enough =o

RemmyX25 wrote:

Timing Request:

BPM can stay constant throughout the song imo. Also sounds good in 3/4 time :D
BPM: 160

Remove all of the timing points regarding bpm changes. (Hint: red points) If you need to add kiai, use inherited points (green points)

Also i suggest an offset of 5,155, but that just might be my UAO off. Try it though.

Best of luck!
Thanks :D
Ephemeral
Offset root (base interval) is 284 at 3/4.

That stanza aligns for about half the song, so I think there's another offset change hidden towards the latter end of the song somewhere - but all that really affects is stanza alignment, which really isn't that big of a deal in this case.

Anyway, fix the offset and I'll grace this with a bubble - though I might try and get Cyclone or awp to look at the timing first, just in case.
Topic Starter
Luvdic

Ephemeral wrote:

Offset root (base interval) is 284 at 3/4.

That stanza aligns for about half the song, so I think there's another offset change hidden towards the latter end of the song somewhere - but all that really affects is stanza alignment, which really isn't that big of a deal in this case.

Anyway, fix the offset and I'll grace this with a bubble - though I might try and get Cyclone or awp to look at the timing first, just in case.
Offset changed
And thanks for taking your time at this map :D
Zekira
Offset: 278

@Eph: Uh, I can't find the offset reset anywhere?

In any case right now I can't find much except that I feel that the hitsounds should sound a bit louder. Get that offset.
Topic Starter
Luvdic
Offset changed again, and hitsounds volume increased by one tick starting from the first inherited section(i dont have any audio output right now, so i dont know if this increase is enough >_>)

And thanks
Shinxyn
I feel there are slight timing issues...
The map's close to being bubbled, so I when light on the nazi >:

Easy-
Easy enough

Normal-
Nice~

Insane-
ahh... there isn't many notes, so I think overall diff is kinda high, reduce one tick?
and... since there are so many gaps, its hard to recover hp with such a high drain, too!
The spacing is everywhere.... fits for insane.

The hitsound's are quite nice
Topic Starter
Luvdic

Shinxyn wrote:

I feel there are slight timing issues...
>_> I keep on hoping this is not another untimeable map or ill go insane D:
The map's close to being bubbled, so I when light on the nazi >:

Easy-
Easy enough

Normal-
Nice~

Insane-
ahh... there isn't many notes, so I think overall diff is kinda high, reduce one tick?
and... since there are so many gaps, its hard to recover hp with such a high drain, too!
Done, back to the way it used to be Lol. Actually i had raised 1 tick on overall diff and hp drain cause there was a little argument about if this difficulty should be named Hard or insane (Originally was named as Hard), so i then changed name to insane and increased a bit the difficulty >_>
The spacing is everywhere.... fits for insane.

The hitsound's are quite nice
And thanks
blissfulyoshi
I'm going to assume the better timers got the timing close enough for this song since I doubt I can do better.

Easy:
Combo mod:
00:41:153 (1) - remove new combo to follow the lyrics
01:48:653 (1) - ^

Timing section mod:
00:36:29 - make a quarter earlier for the hitsound volume change
01:43:79 - ^
03:05:16 - ^

Normal:
Combo mod:
01:59:903 (4) - new combo to be consistent with 00:52:403 (1)
02:58:403 (4) - new combo to follow the lyrics
03:02:903 (4) - ^

Insane: fine

======
Nice map. Star.
Lizbeth
Hi! ^^

Insane
Cool map *.*
just a few things
01:38:153 (5,6) - incrase distance between these two, cuz is almost the same of (1,2,3,4,5), another solution, put new combo on 6.
02:25:028 (1,2,3,4,5,6) - i really like this pattern ^^
02:46:403 (6) - same situation as above
02:55:403 (6,1) - separate it a bit more.. i know you want (1) in the center of the screen, but you can make it by moving 6

Normal
01:32:621 (1) - dont start spinner in blue ticks unless is necessary.. move it to next red or withe tick
02:40:121 (1) - same
i notice you incrase spacing in the strong parts of the song, maybe someone will complain about it. but iis fine for me, since it wasnt that much
good work

Easy
Im gonna ask to in easy keep the consistence of spacing, i hope this is not a problem for you.. i notice some new combo too far from prevs. and in easy diff it my turn confusing for beginner
Exemples: 00:16:403 (1) - 00:59:153 (1)
01:32:153 (1,1) - didnt like this two consecutive spinner, consider too remove the second one, also you ll get a bigger break^^


Really nice map
have a star!
awp
Offset: 280? Oh it's at 278 good enough, nevermind

Weird timing: 53.333!!!BPM

Honestly I don't think this makes a bit of different from the 160 you have; after changing the BPM from 160 to 53.333 and doubling the Slider velocity, the notes were already snapped. In fact, at 53.333 you lose that 0.000333333BPM of accuracy, so imo stay at 160?

Sections like 01:04:030 (1,2,3,4) - that sound off might need some kind of crutch - it's not the timing, it's the drummer that's wrong here. In fact, it's a pity you can't remove the drums entirely - those blast beats are bitchin, but the drums are too wavery to be usable, and it's gonna throw people off.
Lybydose
All difficulties

You didn't resnap your kiai sections when you changed the timing. This will cause the fountains to appear slightly off. The first should start at 36,278, 2nd at 103,778, and 3rd at 185,153

At the parts like 01:05:153 (4) where you say it sounds better 1/8 earlier. Yeah the vocals are slightly off beat here, but if you listen to it, it follows the beat better if you just keep it there. Trying to move it 1/8 earlier is just going to throw people off.

Easy

00:25:028 (3,1,2,1,2) - Sounds waaaay off unless you move it ahead 1/4 to the blue ticks, which probably isn't a good idea for "Easy" Maybe use a spinner

Normal

00:25:028 (4,1,2,1,2) - sounds waaaay off
02:55:778 (1) - What's with the random combo here? Remove combo from 02:56:153 (1) to be consistent with the rest of the map

Insane

This difficulty seems like it could really use hit circles 1 tick larger than they are now, but that's up to you.

00:25:028 (5,1,2,3,1,2,3) - These sound waaaay off. Move them all 1/4 ahead to the blue ticks. Also don't forget to space 5 a bit further after you do that.

01:32:715 (1,1,1,1) - could you not make this spinner spam?
01:44:903 (5) - should really put a new combo here
01:47:153 (5) - and here

(also if you want the earlier part of the song to be consistent with this, place one at 00:37:403 (5) and 00:39:653 (5))

01:48:278 (1) - and maybe remove this new combo
02:40:215 (1,1,1,1) - same as 1:32
02:55:778 (1) - again with the random combo
03:06:278 (1) - ^
00:40:778 (9) - ^
03:05:153 (1,2,3,4,5,1,1,2,3,4,5,6,7,8,9,10,11,12) - This is a bit ridiculous compared to the rest of the song, but I have FC'd it several times, so whatever. It's a bit less ridiculous if you go with the larger hit circles.
Topic Starter
Luvdic

Lybydose wrote:

All difficulties

You didn't resnap your kiai sections when you changed the timing. This will cause the fountains to appear slightly off. The first should start at 36,278, 2nd at 103,778, and 3rd at 185,153 Ermm ops i totally forgot about this...

At the parts like 01:05:153 (4) where you say it sounds better 1/8 earlier. Yeah the vocals are slightly off beat here, but if you listen to it, it follows the beat better if you just keep it there. Trying to move it 1/8 earlier is just going to throw people off. Alright then, i guess i wont do any changes to them


Easy

00:25:028 (3,1,2,1,2) - Sounds waaaay off unless you move it ahead 1/4 to the blue ticks, which probably isn't a good idea for "Easy" Maybe use a spinner Woah, this part is evil ._. Alright then, ill put an spinner here


Normal

00:25:028 (4,1,2,1,2) - sounds waaaay off Fixed... or so i think
02:55:778 (1) - What's with the random combo here? Remove combo from 02:56:153 (1) to be consistent with the rest of the map Actually, i thought that this part is very similar to other parts such as 01:48:278 and 00:40:778, and thats the reason i put a new combo, but... changed anyways

Insane

This difficulty seems like it could really use hit circles 1 tick larger than they are now, but that's up to you. I guess ill make hit circles larger


00:25:028 (5,1,2,3,1,2,3) - These sound waaaay off. Move them all 1/4 ahead to the blue ticks. Also don't forget to space 5 a bit further after you do that. Oh dang it again.Actually id say this part have no rymth cause 00:27:278 (3) - still sound off even if i move it 1/4 ahead, maybe its just me. I guess ill do as you suggest for now

01:32:715 (1,1,1,1) - could you not make this spinner spam? Umm... i guess i cant D:

01:44:903 (5) - should really put a new combo here
01:47:153 (5) - and here
I guess if i do that in this part, i guess ill do the same for the first kiai part too

(also if you want the earlier part of the song to be consistent with this, place one at 00:37:403 (5) and 00:39:653 (5)) Lol i guess i already did it before reading this part

01:48:278 (1) - and maybe remove this new combo I guess ill leave it as it is for now...
02:40:215 (1,1,1,1) - same as 1:32
02:55:778 (1) - again with the random combo Its not so random, and as for this difficulty, unlike normal, i guess i cant change due to distance issues
03:06:278 (1) - ^ Alrighttt maybe this one is a bit random
00:40:778 (9) - ^
03:05:153 (1,2,3,4,5,1,1,2,3,4,5,6,7,8,9,10,11,12) - This is a bit ridiculous compared to the rest of the song, but I have FC'd it several times, so whatever. It's a bit less ridiculous if you go with the larger hit circles. Lol, that was my intention :x, but i have already changed circles sizes, hopefully it wont be so ridiculous lol
And thanks
rust45
Great map, I love [Insane] Although I find it odd that Insane had not larger then normal hit circles, but given it's jumpiness, it makes sense.

You get a star.

Edit: Forget to mention, in [Insane], I don't really like the whole four spinners in a row thing at 01:32:715 and 02:40:215, maybe only have two spinners? Your choice, it's rankable the way it is, it just bugs me.
Topic Starter
Luvdic

rust45 wrote:

Great map, I love [Insane] Although I find it odd that Insane had not larger then normal hit circles, but given it's jumpiness, it makes sense.
Lol, it kinda annoyed me when i lowered it under someone's suggestions, but then it was fine to me for those reasons too. I guess i will increas normal's diff hit circles size

You get a star.

Edit: Forget to mention, in [Insane], I don't really like the whole four spinners in a row thing at 01:32:715 and 02:40:215, maybe only have two spinners? Your choice, it's rankable the way it is, it just bugs me.
Alright then, seeing as so many people hate, i will change as you suggest.
And thanks
Jinxy
[Easy]
00:34:403 - Remove break. A good break should be able to cover the word "Break" and still extend quite far, imo.
02:45:090 - ^

[Normal]
Increase circle size by 1? (So it becomes smaller)
00:34:590 - Remove break.

[Insane]
Increase circle size by 1. (So it becomes smaller)



Insane is well made. Proto'd.
Topic Starter
Luvdic

JInxyjem wrote:

[Easy]
00:34:403 - Remove break. A good break should be able to cover the word "Break" and still extend quite far, imo.
02:45:090 - ^

[Normal]
Increase circle size by 1? (So it becomes smaller)
00:34:590 - Remove break.
All mentioned breaks removed

[Insane]
Increase circle size by 1. (So it becomes smaller)
I guess ill change the circles sizes back to the way they were again >_>

Insane is well made. Proto'd.
Thanks, i gotta learn how to make better normal's/easy's xD
And thanks.
yeahyeahyeahhh
Good map :) Nothing super fancy but the insane has some good parts (like the streams). Good job :) No problemos
Thunderstorm
Greetings
Some minor suggestions that can be ignored as well
[Easy]
01:16:590 (1) - Spacing?
02:44:715 - maybe, insert a break here?
[Normal]
00:06:278 - 00:08:528 (1) - according to 0.8 spacing multiplier, it's not properly spaced (I know, nobody forces you to space new combos, but it's not hard or insane =), whatever, just take a look)
00:11:903 (1) - ^
00:16:403 (1) - ^
00:36:278 - 00:41:903; 01:43:778 - 01:49:403; 02:51:278 - 02:55:403 - i'd recommend to use equal distance spacing on whole map (whatever, parts like that allowed imo)
[Insane]
I'm not a fan of huge jumps, but map itself is nice
here's your star =)
Topic Starter
Luvdic

Thunderstorm wrote:

Greetings
Some minor suggestions that can be ignored as well
[Easy]
01:16:590 (1) - Spacing? If you mean to distance snap, im sure they are already distance snapped correctly...
02:44:715 - maybe, insert a break here? Meh, someone else have already suggested to actually removed, i guess ill wait for more opinions
[Normal]
00:06:278 - 00:08:528 (1) - according to 0.8 spacing multiplier, it's not properly spaced (I know, nobody forces you to space new combos, but it's not hard or insane =), whatever, just take a look) Intentional =o....

00:11:903 (1) - ^
00:16:403 (1) - ^
These ones wasnt intentional, ops Lol i was supposed to have fixed them from a previous mod

00:36:278 - 00:41:903; 01:43:778 - 01:49:403; 02:51:278 - 02:55:403 - i'd recommend to use equal distance spacing on whole map (whatever, parts like that allowed imo) Umm i think these parts are fine as they are, only willing to change them if they are unrankable... i guess...
[Insane]
I'm not a fan of huge jumps, but map itself is nice
here's your star =)
And thanks
GladiOol
o.o

In the beginning it all sound smooth, but around 00:40:778 ish, it goes off by about 10ms.
I've added a timing section at 00:41:143 and it sounds good I think. But I do need some other people to approve with this. Will mod after that :P
Topic Starter
Luvdic

Gladi wrote:

o.o

In the beginning it all sound smooth, but around 00:40:778 ish, it goes off by about 10ms.
I've added a timing section at 00:41:143 and it sounds good I think. But I do need some other people to approve with this. Will mod after that :P
Are you very sure of that? Cause...

awp wrote:

Offset: 280? Oh it's at 278 good enough, nevermind

Weird timing: 53.333!!!BPM

Honestly I don't think this makes a bit of different from the 160 you have; after changing the BPM from 160 to 53.333 and doubling the Slider velocity, the notes were already snapped. In fact, at 53.333 you lose that 0.000333333BPM of accuracy, so imo stay at 160?

Sections like 01:04:030 (1,2,3,4) - that sound off might need some kind of crutch - it's not the timing, it's the drummer that's wrong here. In fact, it's a pity you can't remove the drums entirely - those blast beats are bitchin, but the drums are too wavery to be usable, and it's gonna throw people off.
And thing is that hes right, but i dont think that adding a whole new timing section should fix the problems he mentioned.. Just saying this in case you haven't read this post...

Anyways, ill change to what you suggest, but please keep in mind awp's post if you havent (argh why the stupid timing is always on the way with the maps i make? -__-)
And thanks
mm201
Timing is weird. It sounds fine when I listen in the editor but I'm hitting 10ms late in parts.

Easy:
  1. Sooh scrunched! Even for an easy, it's more tidy if things don't overlap so you can see each note. Also, the microscopic 1/2 sliders don't look very good on the screen. An Easy player might mistake them for stacks.
Normal:
  1. Again, the 1/1s look better if they're jussst one grid further apart so they don't overlap.
  2. Raise the stacking leniency by 1 tick so that 1/1s (eg. 01:19:768 (1,2,3,4)) will stack.
Insane:
  1. 00:25:121 (5) - Move back by a 1/4. I don't care if it's syncing a stylized lyric; it's counterintuitive and the player will be hitting on the beat.
Topic Starter
Luvdic

MetalMario201 wrote:

Timing is weird. It sounds fine when I listen in the editor but I'm hitting 10ms late in parts.
Is that after 00:41:143 ? Cause i have put another offset 10ms earlier under Gladi's suggestion

Easy:
  1. Sooh scrunched! Even for an easy, it's more tidy if things don't overlap so you can see each note. Also, the microscopic 1/2 sliders don't look very good on the screen. An Easy player might mistake them for stacks.
I guess i will just make the circles smaller....

Normal:
  1. Again, the 1/1s look better if they're jussst one grid further apart so they don't overlap.
  2. Raise the stacking leniency by 1 tick so that 1/1s (eg. 01:19:768 (1,2,3,4)) will stack.
Changed pattern.

Insane:
  1. 00:25:121 (5) - Move back by a 1/4. I don't care if it's syncing a stylized lyric; it's counterintuitive and the player will be hitting on the beat.
Done
And thanks
Andrea
[Overall]

Remove file .osb from the folder and full submit.

[Difficulties]

[Insane]

00:25:496 (1,2,3,1,2,3) - I don't agree about this notes. See what you can do for change this.

EDIT: Ready for bubble now. Bubbled~
abalee
Have to say that the timing is still off at the end of the song :?

maybe it need a BPM change. :|
CheeseWarlock
Make all the preview points consistent.

Slight timing tweaks:

[TimingPoints]
280,375,3,2,1,30,1,0
40766,375.058602906704,3,2,1,70,1,0
175787,374.976563964752,3,2,1,71,1,0

Hurry up and fix this, the song is awesome and I want this map ranked. :(
Topic Starter
Luvdic

CheeseWarlock wrote:

Make all the preview points consistent.

Slight timing tweaks:

[TimingPoints]
280,375,3,2,1,30,1,0
40766,375.058602906704,3,2,1,70,1,0
175787,374.976563964752,3,2,1,71,1,0

Hurry up and fix this, the song is awesome and I want this map ranked. :(
AHHHH sorry for my delay.... I had no internet for a whole 2 weeks...
And thanks a lot for the timing
abalee
Easy:
slider/spinner resnap mistake.
00:19:030 (2) - ,00:23:530 (1) - ,00:28:030 (2) - ,00:30:280 (2) -

Normal:
same too.
00:10:405 (3) - ,00:19:405 (3) - ,00:25:030 (1) - ,00:28:405 (3) - ,

Hard:
same three.
00:25:498 (1) -
Topic Starter
Luvdic

abalee wrote:

Easy:
slider/spinner resnap mistake.
00:19:030 (2) - ,00:23:530 (1) - ,00:28:030 (2) - ,00:30:280 (2) -

Normal:
same too.
00:10:405 (3) - ,00:19:405 (3) - ,00:25:030 (1) - ,00:28:405 (3) - ,

Hard:
same three.
00:25:498 (1) -
Silly me, i should'nt have checked them in test mode >_>

And about the spinner, If you were to check lybydose's post, you would see that he sayd that at these parts everything is 1/4 later, and so i did. Then, osuplayer111 says that he doesnt approve this sudden change, and so i changed it to a spinner so it would be more friendly accurate... or however you should say it.
Astom
Star :3~
James2250
Easy:
02:52:786 (2,3,4) - you might want to make each of these a new combo to match the ones similar to this before

Normal:
some suggestions to keep them consistent throughout the map
00:42:641 (1) - remove new combo
00:43:391 (2) - new combo
01:50:151 (1) - remove new combo
01:50:901 (2) - new combo
02:04:404 (4) - new combo
02:56:161 (2) - ^
02:59:536 (3) - new combo?
03:04:036 (3) - ^

Insane:
00:55:393 (3) - add note?
01:04:394 (3) - ^

*star*
whymeman
Hmmm.......... alright then.
ztrot
ranked
Gens
Congrats ErufenRito! :)
rust45
Congrats on your first rank, you've come a long way!
GladiOol
Shame seeing this ranked while last timing section is wrong with BPM & Offset :'(
^ (I think so, not 100% sure if it's true.)

[Timing Section 02:56:14]

BPM: 159,975 (Just like ALL the other BPMs. through-out the song.)
Offset: 176.140

Those ending notes are just so damn off now. 15-20 MS late :/
blissfulyoshi
Sadly for this map, I agree with Gladi on this timing issue.
I checked over Gladi's timing and seems pretty much spot on for the last section.
Topic Starter
Luvdic
AHH!!! i hate you timing.... And i swear that i really tried to fix timing... in fact...

Gladi wrote:

This timing feels off like everywhere.
I tried but failed at finding a right timing for every offset etc. So you'll need to get some1 really good at this (awp~)

If timing is fixed I'll mod your map again. Star for now~

Gladi wrote:

o.o

In the beginning it all sound smooth, but around 00:40:778 ish, it goes off by about 10ms.
I've added a timing section at 00:41:143 and it sounds good I think. But I do need some other people to approve with this. Will mod after that :P
And now...

Gladi wrote:

Shame seeing this ranked while last timing section is wrong with BPM & Offset :'(
^ (I think so, not 100% sure if it's true.)

[Timing Section 02:56:14]

BPM: 159,975 (Just like ALL the other BPMs. through-out the song.)
Offset: 176.140

Those ending notes are just so damn off now. 15-20 MS late :/
Lol ;D

Anyways, if awp's timing, CheeseWarlock's timing and Zekira's too are wrong (and some other people too), then i don't know who else i can ask, cause from what i have heard, they are like the timers of this game.

Anyways, i guess if this gets unranked, i guess it will remain unranked unless someone else comes and say "Here's the perfect timing for it and use it now!" or something like that, cause i wont bother with it anymore. (and of course, i guess i will try with gladi's new section as well)
GladiOol
Timing is correct! Except for that last timing section.
It's messed up with the bpm and the offset.
Just a simple & quick fix and this should be in rankings again imo.
Topic Starter
Luvdic

Gladi wrote:

Timing is correct! Except for that last timing section.
It's messed up with the bpm and the offset.
Just a simple & quick fix and this should be in rankings again imo.
You better be, cause from now on ill use minimun effort to re rank this >=o
And ill use your suggested new section

And ill try to contact a BAT later at night. Have classes soon
whymeman
Unranked due to the improperly timed 2nd offset. You're going to need two other BATs to check this map.
Topic Starter
Luvdic
thanks whymeman

Changed the offsets and bpm of the last red section.
As i said, i will put minimum effort to rank this map. I only map for fun, ranking the maps i make is just a path i take along, but not to the point of stressing myself to getting maps ranked.
Matma Rex
Re-p-bubbling. I'll try to get someone to rank this again quickly, it's a great map.
Topic Starter
Luvdic
Thanks a lot matma =o

I already did my minimum effort, and tried to ask a bat though... dont know if he will look at this....
CheeseWarlock
Sure, I'll take it.
MaxwellDemon
*kicks map up to Ranked*

And better stay up there! :evil:
Cyclone
The scores were never... oh damn it!

My deepest apologies, but scores have to be reset.
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