This map has been deleted on the request of its creator. It is no longer available.
And thanks for the modbmin11 wrote:
[Normal]
00:41:013 (1) - Could be interesting if you held the previous spacing
Previous spacing as of the one in kiai time? I'll think about it, but thing is that i increased distance snap in kiai time because.. its kiai time...
01:48:029 (1) - hm....... dunno man
Im guessing is about spacing?
[Hard]
00:09:068 (1) - Confusing. Not near the previous note plz maybe?
Moved
00:16:080 (2,3,1,2,3) - Don't really suggest corner sitting notes but oh well
Will think about it
02:55:080 (1) - I'm having troubles with close-up notes here ;_;
How so? Well i've seen this pattern in other maps, i liked it and so i copied them
Not gonna touch the timings. I think you need a diff to feel up the gap between [Normal] and [Hard] since [Hard] is more like [Insane]
Will do another difficulty if i get another inspiration on how to do it =o
Starred
And thanks for the modosuplayer111 wrote:
New "Detailed" modding style for help maps <3
You don't have to follow my post, remember there are not directions, but suggestions!
[File Checking...]
Background: Yes.
Source: No. (Find some source if possible.)
Tags: No. (Add some tags.)
File Size: 4,72MB/24,00MB
What am i suppose to put on sources? I really have no clue. Im guessing at tags should be something like the song's genre?... or i don't know?
[Overall]
Timing looks fine.
You sure? >_>
[Difficulties]
[Normal]
00:38:055 (7) - New combo.
00:47:088 (5) - ^
00:50:013 (1,2,3) - Too hard for the most easier difficulty.
00:52:038 (1,2,3) - ^
00:59:013 (1,2,3) - ^
01:01:038 (1,2,3) - ^
01:10:000 (1,2) - ^[/color]
I don't really think this pattern is that hard. Will wait for more opinions.
01:46:004 (7) - New combo.
02:08:088 (4) - ^
Done
02:17:051 (1,2) - Too hard for the most easier difficulty.
Same as before, will wait for more opinions
02:49:043 (7) - New combo.
02:53:055 (7) - ^
02:55:043 (12,1) - No jumps on normal.
Done
[Hard]
00:06:030 (4) - New combo due to jump.
00:07:043 (7) - ^
00:08:055 (10) - ^
00:38:055 (9) - New combo.
00:44:013 (9) - ^
00:48:063 (9) - ^
01:46:004 (9) - ^
01:51:063 (9) - ^
01:56:013 (9) - ^
01:59:088 (6) - ^
02:08:088 (6) - ^
02:55:043 (6,1) - Spacing. Too close.
02:59:012 (9) - New combo.
03:03:062 (9) - ^
Done
And thanksAgent Spin Here wrote:
Oh god this timing... go to every red section and tick 3/4 simple triple. Otherwise, it seems to work but I'm still a little cautious.
Done, I just seriously hope this is not another untimeable song >_>
Also a little worries by the lack of breaks. Could you perhaps add some more somewhere?
Lol suggest me where and ill think about it. Im already aware of the lack of breaks, but i just couldnt thought of where i could put it...
Normal
00:55:020 (6) - Move this note 1/2 later and adjust the spacing OR add a note at 1/2 later. As it is feels a little... empty :\
01:04:021 (6) - ^
03:10:020 (2) - ^
02:03:084 (4,1,2) - This pattern is a little odd for normal... Remove 1 and lengthen 4 by 1/2 and move 2 to stack under 4.
02:16:079 (3) - New combo please, the other similar notes around it are.
02:16:079 (3) - finish hitsound please
All done
Hard
This difficulty is pretty awesome.
02:25:004 (7) - New combo here.
02:34:005 (7) - ^
03:05:013 (1) - Nice spacing change here. Not sure about how intuitive it is but it's cool to me.
03:10:391 - Note here please?
All done, and about the spacing. If someone else talks about it, ill change.
Really nice. Keep going with this and get it ranked
And thanksjericho2442 wrote:
HARD mod is gogo
OVERALL
find a source, use more and better tags
If you were to read my own posts in this thread you would have read that i don't know what im supposed to put in those fields, but meh, it just seems that a good 70%+ modders only cares to post the mod and never come back to the thread to check if there was anything wrong with his/her post. It's not like im blaming you or anything, anyways, if you were to come back, can you answer me please?
the amount of timing sections is stupid, find somebody good at timing and fix this >_>
No opinions here
[Normal]
00:39:066 (4) - line up with (2)
00:40:041 (6) - line up with the (6) in the combo before
Intentional, i didnt wanted another hexagon where its bases are horizontal, i did a 10° rotation, i guess it wasnt enough to make it look intentional
00:40:078 (1,1) - this spacing is nono for normal, fix spacing here
Umm what? i used the same 1.2x distance snap?
00:54:083 (5) - out of time with the song, move to 00:55:020 - then fix spacing in the combo for this change, it sounds much better
01:03:083 (5) - out of time with the song, move to 01:04:021 - then fix spacing in the combo for this change, it sounds much better
01:04:002 (6) - new combo
01:17:053 (6) - new combo
01:26:054 (6) - new combo
01:48:028 (1) - remove new combo, other wise this spacing looks horrid
02:25:004 (6) - new combo
02:34:005 (6) - ^
Done
[Hard]
this in NOT a hard, rename to insane
Whats the big deal with this? I have seen sooo many extremely hard maps named as Hard. And as well as if i were to name it as insane, im sure someone will come and say: insanes map are suppose to be insane, this is not insane!. But, i will consider it if more people says so.
(suggestion) 01:11:053 (12) - new combo, makes the jump more understandable
01:17:053 (7) - new combo
01:26:054 (7) - ^
Done
01:32:073 (1,1,1,1) - spinner spam = nononono
How so? i only heard that they have to make 2k to be rankable, and they does 3k, anyways i will wait for othe opinions, and if they say its not rankable then i will do something about it
01:49:039 (5,6) - new combo on (6) or change spacing
01:53:014 (1,2,3,4,5,6,7,8) - ^
02:11:053 (7) - new combo
(suggestion) 02:19:004 (12) - new combo, makes the jump more understandable
02:27:029 (1,2,3,4,5,6) - fix spacing, its bad
Done
02:40:024 (1,1,1,1) - >_> spinner spam again
_____________________
will star once the problems are fixed
And thanksroxkyuubiforever wrote:
Beautiful song.
//Normal// - Cool!Done, and lol about 01:55:398(5,6), never really thought of that, thanks noticing it
- 00:50:890(3) - It will get more elegant if you distance a little bit from the previous note (2).
- 01:55:398(5,6) - The place were they are is not really good. The hit300 may hide them.
//Hard// - Nice jumps!All done
- 00:55:019(5) - New Combo
- 01:04:026(5) - ^
- 01:22:791(9) - New Combo?
- 02:01:778(6) - Too close with the end of the previous slider. Rise the distance, please.
- 02:11:911(3) - The end of the slider is touching here, what is not really elegant. Please, change this note's place.
- 02:30:301(9) - New Combo?
- 03:10:766(4) - ^
Sorry, but I gotta agree with Jericho2442. This is more like Insane =/
Yes, there are a lot of harder diffs called as just "Hard" and you have all the rights to not change the name but if no one starts to change and use the right name, who will? =/
You decide, but I think that Insane is better.
Yes i know, but thing is that i had another map that i called it hard as well and some people told me to rename it to Insane, but then there were other person who said: Insane must be harder!!!. So i just wanted more opinions before doing this change. Look, i waited for 3 people to say, and your the third
Great Song. Great map. Star~ :]
Oh, so did I. Dark color note which of brightness is similar that black part in background picture. So it can't hit well. However fortunately, this difficulty is Insane. then problem level is weak.Matma Rex wrote:
[Insane]
Tough, but really playable. But I'd say it might be called just Hard, as it was earlier.
Some dark blue beats in corners are hard to see (for ex. 00:11:092 (1,2,3)), but it's probably my crappy LCD's fault.
I didn't find anything wrong, but bear in mind that I suck at playing Insane maps
Matma Rex wrote:
You rock dude. Map more songs like this in similar way
Thanks!!
[Normal]
00:23:055 (1,2) - (minor) spacing.
Done
00:36:029 (1,2,3,4,5,6,1,2,3,4,5,6,1) - stacking breaks this pattern; lower stack leniency (Song setup -> Advanced) to make circles in the center not stack on each other. Lowering it by 2 points seems good.
Oh, so thats the use of stack leniency. An done, much better now
00:40:041 (6,1,1,2,3) - not too intuitive, I would space 1,2,3 the same way as previous notes and change spacing later.
Done, althought im not sure if the changes i did just now are still unintuitive...
01:29:017 (1,2,3,1,2,3) - I didn't like this part, myself. I would do it like that: http://osu.ppy.sh/ss/969 (repeat for second 1,2,3; you can also probably make it look nicer ), but this is only your decision. Liked more your idea Lol
01:32:073 (1) - start 1/4 earlier (closer to the beat)?
01:43:079 (1,2,3,4,5,6,1,2,3,4,5,6,1) - if I were you, I'd reuse the patters used earlier (00:36:029).
01:47:091 (6,1,1,2,3) - once again, not too intuitive spacing. I would space 1,2,3 the same way as previous notes and change spacing later.
Done
02:03:084 (4) - 1/2 shorter, add repeat? IMO it fits much better.
Umm dont know... beats placements used to be as you said, but someone else suggested me to change it like it is now... Hopefully this change i made bymysel is fine for both
03:05:013 (1,2,3,4,5,6,1,2,3,4,5,6) - first, these quintuples are rather unexpected, you didn't map like that anywhere else - I'd delete (2) from each combo. Second, I'd use Normal hitsounds for this part (if you do it, make sure to start sections before beat and end them later - not on beats). Exactly, i wanted it to be unexpected Lol, also i didnt mapped like this anywhere elese in the map because this is a unique part of the song... And i guess i wont make a new section for normal hitsounds seeing as im using soft-claps as normal hit sound. And anyways, i dont think using Normal claps or whistle will make this part sound better...
03:09:026 (1,2,3,4) - remove (2) and make (1) 1/2 longer?
[Insane]
Tough, but really playable. But I'd say it might be called just Hard, as it was earlier.
Oh wells theres already lots of people who thinks that this should be called insane
Some dark blue beats in corners are hard to see (for ex. 00:11:092 (1,2,3)), but it's probably my crappy LCD's fault.
I didn't find anything wrong, but bear in mind that I suck at playing Insane maps
Totally understandable. In fact i really hate playing maps where i cant see well the aproaching circles or ig i got a 50/100/300. If the new color is still hard to see tell me and ill keep changing... Lol
Starred, of course. Keep up the good work
edit: about tags/sources:
- Source is usually something that the song comes from - a movie, an anime, something like that. Sometimes you might put album name there, but I myself don't think it's a good idea.Alright then, know what to put now
- Tags are words other than artist/title/source that help to identify the song. For example, you might put there song's second title or singer's pseudonym. A genre is fine too. So... if this song doesnt have another name, and the band doesnt have another pseudonym?
And thanks!!Tanmak wrote:
Hello~
[Normal]
00:36:291 (1,2,3,4,5,6,1,2,3,4,5,6,1) - Oh, spacing changed. But directly spacing change again. It will be make confuse in Normal. Then, I suggest that these make to slide note. Then you need not worry this spacing problem.
01:43:791 (1,2,3,4,5,6,1,2,3,4,5,6,1) - ^ ,But I think making slide note is a little difficult. Then I suggest that this like picture with keeping spacing. Make note in field is free. This will be good for 01:48:643 (1,2,3)
Oh but i made some changes here... i wonder if they are okay like that?
[Insane]
Oh, so did I. Dark color note which of brightness is similar that black part in background picture. So it can't hit well. However fortunately, this difficulty is Insane. then problem level is weak.
Anyway, I suggest that change Dark blue note to another similar color or whatever.
Changed, tell me if colour is still bad
Starred~
Then don't add anything and tell guys telling you to "add some tags asd asd" to go to hellErufenRito wrote:
So... if this song doesnt have another name, and the band doesnt have another pseudonym?Matma Rex wrote:
Tags are words other than artist/title/source that help to identify the song. For example, you might put there song's second title or singer's pseudonym. A genre is fine too.
And thanksNoHItter wrote:
Overall
Maybe change the bg image to a more clearer image of the moon?
I dont think that is very necessary... besides, it took me a lot to get this bg >_>. I just dont know where to look <_<
Delete the .osb file and full submit
Done
Map to the end?
Theres still like 1:30 of the song unmapped and i want to have this map ranked and not approved...
Normal
01:55:398 (5) - New combo
01:59:902 (4) - ^
Done
Insane
Good, but huge jumps
And don't forget to give jericho2442 and Tanmak kudosu too
Ohh sorry jericho, forgot your kudos. But about tanmak, i didnt do anything that s/he posted, or better said, the suggestions s/he gave have been modified before reading that post and thus they are no longer applicable or waiting to see if that change is still needed. Also the other suggestions s/he gave was already given by matma...
@Tanmak: hehehe glad you liked itCrazy Jay wrote:
[Normal]
00:36:314 - 00:41:883 - this kind of arrangemen maybe a little hard as [Normal](sure you can ignorethis 0.0)
01:43:791 - 01:49:393 - ^
Umm... will wait more opinions about this. if more people thinks its too hard, i guess ill reduce spacing....
[Insane](i think Hard is ok ;_;)
Sighs so do I... Meh, i dont know if i should put it Hard or insane anymore >_>
pretty good
Thanks
I think there's no big problem
+star
And thanksDJPop wrote:
~Easy~
01:32:054 (1) - don't make them overlapped
Ops... Fixed
~Normal~
Fine.
~Insane~
01:10:003 (1,2,3,4,5,6,7,8,9,10,11) - not fit to the music Ithink i will leave them as they are for now...
02:08:090 (1) - move left 1 grid (Lv3)
02:09:009 (2,3) - move up 1 grid (Lv2) Done
02:17:054 (1,2,3,4,5,6,7,8,9,10,11) - not fit to the music
+Star
And thanksKillerRind wrote:
Hai :3
|Blue = Suggestion | Red = Change plz | Green = Design |
-Easy-
02:39:670 (2) - Remove and start spinner here Done
02:55:785 (1) - Don't start a new combo Done, but not exactly as you said..
03:11:051 (5) - Replace with a spinner Done
-Normal-
01:37:042 (1) - Move to 01:37:615
01:38:017 (3) - Move to 01:37:990
Im not sure about doing that... ._.
03:11:051 (6) - Replace with a spinner
-Insane-
03:11:051 (3) - Replace with a spinner
Nice Diff
Overall a really nice map
Have a Star~
Just jumping in to tell that AFAIK only 0.0 leniency is unrankable and there are exceptions even from that, 0.2 (the lowest settable in editor, without manually editing file) or 0.1 are fine.Gens wrote:
[Normal]
- I understand why do you want low stack leniency... still, be careful, BATs may complain about it. It's currently unrankable, though maybe you can slip it through.
Eveyrthing suggested done. I think i will leave the stack leniency as it is for now. Seeing as im using to avoid accelarated spacing for a normal difficult... Lol. And also thanks for the moddingGens wrote:
Okami-chan: El intercambio de estrellas como dices no está permitido, te pueden banear. >_>
(Exchanging stars like that isn't allowed, they can ban you. >_>)
~ ~ ~
[General][Easy]
- Tags must be the same on all difficulties.
00:10:004 (2) - Sounds better if you extend it by a whole beat (next white tick), your choice.
00:14:054 (2) - Same.
01:37:042 (1) - Same, also, you should use the Soft sampleset here.
03:11:070 (1) - Er... same.
[Normal]03:11:070 (1) - Sounds better if you extend it by a whole beat (next white tick), your choice.
- I understand why do you want low stack leniency... still, be careful, BATs may complain about it. It's currently unrankable, though maybe you can slip it through.
[Insane]
03:11:070 (1) - Sounds better if you extend it by a whole beat (next white tick), your choice.
~ ~ ~
Really loved how [Insane] flowed with the song. Great job.
Hopefully with this new timing provided by remmy is great enough =oGladi wrote:
This timing feels off like everywhere.
I tried but failed at finding a right timing for every offset etc. So you'll need to get some1 really good at this (awp~)
If timing is fixed I'll mod your map again. Star for now~
ThanksRemmyX25 wrote:
Timing Request:
BPM can stay constant throughout the song imo. Also sounds good in 3/4 time
BPM: 160
Remove all of the timing points regarding bpm changes. (Hint: red points) If you need to add kiai, use inherited points (green points)
Also i suggest an offset of 5,155, but that just might be my UAO off. Try it though.
Best of luck!
Offset changedEphemeral wrote:
Offset root (base interval) is 284 at 3/4.
That stanza aligns for about half the song, so I think there's another offset change hidden towards the latter end of the song somewhere - but all that really affects is stanza alignment, which really isn't that big of a deal in this case.
Anyway, fix the offset and I'll grace this with a bubble - though I might try and get Cyclone or awp to look at the timing first, just in case.
And thanksShinxyn wrote:
I feel there are slight timing issues...
>_> I keep on hoping this is not another untimeable map or ill go insane D:
The map's close to being bubbled, so I when light on the nazi >:
Easy-
Easy enough
Normal-
Nice~
Insane-
ahh... there isn't many notes, so I think overall diff is kinda high, reduce one tick?
and... since there are so many gaps, its hard to recover hp with such a high drain, too!
Done, back to the way it used to be Lol. Actually i had raised 1 tick on overall diff and hp drain cause there was a little argument about if this difficulty should be named Hard or insane (Originally was named as Hard), so i then changed name to insane and increased a bit the difficulty >_>
The spacing is everywhere.... fits for insane.
The hitsound's are quite nice
And thanksLybydose wrote:
All difficulties
You didn't resnap your kiai sections when you changed the timing. This will cause the fountains to appear slightly off. The first should start at 36,278, 2nd at 103,778, and 3rd at 185,153 Ermm ops i totally forgot about this...
At the parts like 01:05:153 (4) where you say it sounds better 1/8 earlier. Yeah the vocals are slightly off beat here, but if you listen to it, it follows the beat better if you just keep it there. Trying to move it 1/8 earlier is just going to throw people off. Alright then, i guess i wont do any changes to them
Easy
00:25:028 (3,1,2,1,2) - Sounds waaaay off unless you move it ahead 1/4 to the blue ticks, which probably isn't a good idea for "Easy" Maybe use a spinner Woah, this part is evil ._. Alright then, ill put an spinner here
Normal
00:25:028 (4,1,2,1,2) - sounds waaaay off Fixed... or so i think
02:55:778 (1) - What's with the random combo here? Remove combo from 02:56:153 (1) to be consistent with the rest of the map Actually, i thought that this part is very similar to other parts such as 01:48:278 and 00:40:778, and thats the reason i put a new combo, but... changed anyways
Insane
This difficulty seems like it could really use hit circles 1 tick larger than they are now, but that's up to you. I guess ill make hit circles larger
00:25:028 (5,1,2,3,1,2,3) - These sound waaaay off. Move them all 1/4 ahead to the blue ticks. Also don't forget to space 5 a bit further after you do that. Oh dang it again.Actually id say this part have no rymth cause 00:27:278 (3) - still sound off even if i move it 1/4 ahead, maybe its just me. I guess ill do as you suggest for now
01:32:715 (1,1,1,1) - could you not make this spinner spam? Umm... i guess i cant D:
01:44:903 (5) - should really put a new combo here
01:47:153 (5) - and here
I guess if i do that in this part, i guess ill do the same for the first kiai part too
(also if you want the earlier part of the song to be consistent with this, place one at 00:37:403 (5) and 00:39:653 (5)) Lol i guess i already did it before reading this part
01:48:278 (1) - and maybe remove this new combo I guess ill leave it as it is for now...
02:40:215 (1,1,1,1) - same as 1:32
02:55:778 (1) - again with the random combo Its not so random, and as for this difficulty, unlike normal, i guess i cant change due to distance issues
03:06:278 (1) - ^ Alrighttt maybe this one is a bit random
00:40:778 (9) - ^
03:05:153 (1,2,3,4,5,1,1,2,3,4,5,6,7,8,9,10,11,12) - This is a bit ridiculous compared to the rest of the song, but I have FC'd it several times, so whatever. It's a bit less ridiculous if you go with the larger hit circles. Lol, that was my intention , but i have already changed circles sizes, hopefully it wont be so ridiculous lol