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Tatsumi Megumi featured by Sano Hiroaki - Tsubomi (Long Vers

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Topic Starter
Chirony
@TheForgotten5 and Yuthuil

Thanks for star (≧∇≦)/
hehe
map so good owo

firstly, tags can remove '&', and maybe add 'Sea Express' because its the group name.
everything else looks alright! gj~

00:04:184 (1) - shorten to 1/2 slider, add circle at 00:04:510 ? fits guitar nicely imo. can don't change if you wanna use vocal more wwww
00:05:161 (3,4) - maybe use 1/2 slider instead, empty sound on 00:05:325 -
00:08:749 (1,2,3,4) - nazi, but pattern is not perfect. i copy paste 00:08:749 (1,2) - and rotate 45 degree, then repeat the pattern. this is how i think the pattern should be more neat. it is minor, up to you to change.
  • 00:09:075 (4) - move to (397, 127)
    00:09:238 (6) - move to (420, 235)

00:09:401 (1) - stream might have to move a bit if you changing ^ ;w;
00:10:216 (11) - 1/4 slider, have sound on 00:10:298 - . if you want to keep jump 1/4 is best :)
00:10:665 (1) - can extend to 00:12:499 since it is insane difficulty, but then move 00:12:662 (1) - elsewhere (maybe down) cuz note in middle fast after spinner is weird to play~
00:13:803 (3,4) - nazi, but ctrl+G OR ctrl+J,H to show flip pattern well. this 2 slider are not the same~
00:17:716 (4,5) - if you want to, can follow flip pattern like ^
00:29:618 (3) - space a little is better to read, stack feels like 1/2.
00:31:412 (7) - spacing of this should be similar to 00:32:553 (4), the flow feels more natural ^^
00:36:466 (3,1) - this is my pattern style but i think it fit very well.
  • 00:36:466 (3) - ctrl+G,H,J, put back same position (so it curve up.)
    00:36:792 (1) - straight down
    like this!
00:37:770 (5) - spacing around here lie to me :( maybe put nearer to 00:37:934 (1) -
00:49:836 (1,1,1) - no need NC imo
01:12:010 (1) - is cover reversearrow allowed? :0
01:25:868 (1) - ctrl+G, move to (317,262) is about right. now i think its quite weird to play..
01:36:303 (7) - convert this to a 1/2 slider, then hitcircle after it. this is minor but finish on sliderend is weird to play
02:50:488 (1,2) - this is just weird to play, no blue tick sound so slider can end normally. and after that 02:50:977 (3,4) - is too close owo
03:00:923 (1,2,3) - suddenly jump in difficulty, maybe down the distance a little
04:10:542 (4,1) - it is good to have spacing here. people play 1/4 slider like normal 1/2 circle, so 1/2 spacing like this is too small. timing also easy to get spoil imo. it is up to you but i would change it.
04:41:928 (5) - keep spacing on this like the other parts? (0.55?)
04:49:184 (1,1,1,1) - remove NC + fix slider more neat?
04:59:129 (2) - spacing a little

done! :) really nice map. 1 - 30s more mod then 30s - 5min :x
Topic Starter
Chirony

handsome wrote:

map so good owo

firstly, tags can remove '&', and maybe add 'Sea Express' because its the group name.
everything else looks alright! gj~

00:04:184 (1) - shorten to 1/2 slider, add circle at 00:04:510 ? fits guitar nicely imo. can don't change if you wanna use vocal more wwww
00:05:161 (3,4) - maybe use 1/2 slider instead, empty sound on 00:05:325 - hmm...i felt not match
00:08:749 (1,2,3,4) - nazi, but pattern is not perfect. i copy paste 00:08:749 (1,2) - and rotate 45 degree, then repeat the pattern. this is how i think the pattern should be more neat. it is minor, up to you to change.
  • 00:09:075 (4) - move to (397, 127)
    00:09:238 (6) - move to (420, 235)

00:09:401 (1) - stream might have to move a bit if you changing ^ ;w;
00:10:216 (11) - 1/4 slider, have sound on 00:10:298 - . if you want to keep jump 1/4 is best :) i decided to add the circle because i felt not good to use a slider.
00:10:665 (1) - can extend to 00:12:499 since it is insane difficulty, but then move 00:12:662 (1) - elsewhere (maybe down) cuz note in middle fast after spinner is weird to play~ realy? i feel no those. sorry, keep it.
00:13:803 (3,4) - nazi, but ctrl+G OR ctrl+J,H to show flip pattern well. this 2 slider are not the same~ I changed to a new pattern
00:17:716 (4,5) - if you want to, can follow flip pattern like ^ ^
00:29:618 (3) - space a little is better to read, stack feels like 1/2. it is match the exists slightly drum sound.
00:31:412 (7) - spacing of this should be similar to 00:32:553 (4), the flow feels more natural ^^
00:36:466 (3,1) - this is my pattern style but i think it fit very well.
  • 00:36:466 (3) - ctrl+G,H,J, put back same position (so it curve up.)
    00:36:792 (1) - straight down
    like this!
00:37:770 (5) - spacing around here lie to me :( maybe put nearer to 00:37:934 (1) -
00:49:836 (1,1,1) - no need NC imo i think need the NC, because fit the strong piano sound.
01:12:010 (1) - is cover reversearrow allowed? :0
01:25:868 (1) - ctrl+G, move to (317,262) is about right. now i think its quite weird to play..
01:36:303 (7) - convert this to a 1/2 slider, then hitcircle after it. this is minor but finish on sliderend is weird to play
02:50:488 (1,2) - this is just weird to play, no blue tick sound so slider can end normally. and after that 02:50:977 (3,4) - is too close owo sorry, i like current pattern. keep it.
03:00:923 (1,2,3) - suddenly jump in difficulty, maybe down the distance a little
04:10:542 (4,1) - it is good to have spacing here. people play 1/4 slider like normal 1/2 circle, so 1/2 spacing like this is too small. timing also easy to get spoil imo. it is up to you but i would change it.
04:41:928 (5) - keep spacing on this like the other parts? (0.55?)
04:49:184 (1,1,1,1) - remove NC + fix slider more neat? No problem currently imo, keep it
04:59:129 (2) - spacing a little

done! :) really nice map. 1 - 30s more mod then 30s - 5min :x
no comment =fixed!
thank you nice modding! very helpful ;)
Garven
In general, I wish you had a stronger hitsound for your normals. The soft set doesn't feel right (too soft) with a rock song like this. :(
Tick rate 2 fits this song best
Your finish hitsound blends too much. I can't really hear it against the song's cymbal crashes.

00:49:836 (1,1,1) - Please don't new combo spam
01:22:281 (4) - This was unexpected. It'd be better like this:
02:08:097 (1,1,1) - Please don't new combo spam
02:43:477 (1,2,3,1) - x_x This is a bit much imo. I recommend you make this part easier.
03:00:923 (1,2,3) - This is a pretty calm part... the jumps don't really fit
04:49:184 (1,1,1,1) - Please don't new combo spam
05:06:711 (1) - This last spinner feels unnecessary. It's a fading away note - a spinner really connotes more of an increase in intensity.
Topic Starter
Chirony

Garven wrote:

In general, I wish you had a stronger hitsound for your normals. The soft set doesn't feel right (too soft) with a rock song like this. :( delete the sound
Tick rate 2 fits this song best
Your finish hitsound blends too much. I can't really hear it against the song's cymbal crashes. i don't want to emphasize too much, but i was a little louder

00:49:836 (1,1,1) - Please don't new combo spam
01:22:281 (4) - This was unexpected. It'd be better like this:
02:08:097 (1,1,1) - Please don't new combo spam
02:43:477 (1,2,3,1) - x_x This is a bit much imo. I recommend you make this part easier.
03:00:923 (1,2,3) - This is a pretty calm part... the jumps don't really fit
04:49:184 (1,1,1,1) - Please don't new combo spam because it is a place to swell in the last of the music, I want to emphasize it by changing a color.
05:06:711 (1) - This last spinner feels unnecessary. It's a fading away note - a spinner really connotes more of an increase in intensity. hmm... i feel lonely to have none because there are sound prolonged :?
no comment = fixed

Thank you for modding~!
Mao


Request sent by Forum PM~


  1. Unrankable Issue/Highly Suggested
  2. Comment/Minor

General
  1. Doesn't look like the SB needs Epilepsy Warning. There are no rapid flashes etc. which makes the SB rather chilling.
  2. According to Konami's Site this extended version is called つぼみ (Long Version) Reference

Cherry Blossom
  1. Having a fairly high HP-Drain can be very nerve-wrecking in marathons. Please use HP6.
  2. The overall hitsound volume is too low imo. They barely give any feedback to me. +20% on all would help :<
  3. I don't really get why the Spacing of 3/4-Slider + Object is bigger in the clam section (like 01:33:205 (2,3) - for example) than in the Kiai o.o Having a consistent value for all of them would be pretty nice.
  4. 00:03:368 (2,3) - The sharp angle doesn't really play well here due to a pretty unstable movement :/ Try this to avoid that!
  5. 00:06:140 (2,3,4) - It would be a nice touch to have a 3/2-Slider instead to follow the piano's hold nicely. Nothing you have to apply, just an idea!
  6. 00:08:097 (1,2) - Do you hear 1/4 in the music here? I don't hear anything but the normal 1/2 Rhythm as before. Please try to map it like the previous stuff.
  7. 00:37:770 (5,1) - Big jump o.o I don't really think this needs such of an emphasis as the music is still kinda soft :/
  8. 01:10:053 (2,3,4,5,6) - The other streams in this section used a lower spacing and the music isn't really that strong here. I'd really like to see that DS decrease D: (0,7~0,8 is fine)
  9. 01:10:461 - ; 01:10:624 - It would be very nice to see these two Notes covered by Circles to get a nice build up to the second half of the Kiai o/
  10. 01:12:988 (3) - Not sure if it's just me, but I feel like the 3/4 Slider isn't really fitting here. The note on the red tick seems much stronger than this barely existing one. Therefore consider to shorten it to 1/2.
  11. 01:25:787 - Why did you skip this note? The instrument is playing it just like the others so it feels a bit weird to me that this one is ignored :/ (Same applies for the other ones)
  12. 01:38:015 (1) - Is it just me or does the guitar sound already end on the blue tick? I'd personally shorten it :V
  13. 01:58:803 (5,1) - Why is the spacing between these two so low compared to the fairly huge jump between the previous objects? This slows me down which kills the flow of the pattern for me. Please try to give a bigger DS between these. Example.
  14. 02:02:553 (5) - Is there anything on the blue tick that makes this worth to be 3/4? The red tick is much stronger to me which makes this feel kinda unintuitive imo. Please consider to change it to 1/2 and when you really want a build up do it like this even though I don't really prefer it :V
  15. 02:29:455 (3) - /Minor/ - Can you try to place this at 205|198? First of all it would avoid the rather untidy overlap between 02:28:966 (1,3) - and it would also continue the structure of the stream at 02:28:314 (2,3,4,5,6) - ! That would be pretty cool imo :3
  16. 02:47:961 (2) - I don't really see what you're following with this since the 1/4 starts on the red tick o.o I'd remove it :/
  17. 02:53:749 (1) - Hm, this doesn't really feel like it's part of the pattern in the music which makes it weird to be part in the mapped pattern. I don't really know what to do with this though. My idea would be to delete 1 and replace 02:53:423 (4) - with a 1/1 slider to difference the patterns from each other. (Similiar to what you did at 02:57:499 (1) - , mapping the downbeat with the tail)
  18. 02:54:401 (5,6) - This short DS slows me down a lot which breaks the flow for me. This can work. Also toning down the pattern wouldn't hurt as well. It feels too much for the section if you ask me.
  19. 02:55:542 (3,4) - The rhythm here played kinda weird to me as the note mapped by 3's tail is rather strong and part of a new note so that it doesn't really make sense to be mapped with a tail. I'd rather go for this or this.
  20. 03:18:042 (1,2) - Why are these so slow? They feel like the climax of the part lead-in in the new one which makes them worth to be faster in order to emphasize the notes! Just make them slightly faster.
  21. 03:21:548 (1,1,1,1,1) - Are you sure this is 1/3? The sounds are way later and the rhythm seems fairly complex anyways. A spinner instead would be the best way to solve that imo.
  22. 03:42:662 (3,4,1,2) - That might be just me but I don't think following the piano is a good idea here. Vocals are more dominant and the stuff I'd personally want to follow ingame would be these. Therefore a rhythm like this would play much smoother, at least for me.
  23. 04:49:184 (1,1,1,1) - Why all the NCs? Looks like a fairly normal 1/4-Slider pattern without any special emphasis ._. (Same happens at 00:08:097 (1,1,1,1,1,1) - as well)
  24. Well, the flow is nice but I feel like it could take some more mods in for structure and I also recommend a hitsound mod!

Please reply! I hope it was helpful and good luck! :3
Topic Starter
Chirony

Mao wrote:



Request sent by Forum PM~


  1. Unrankable Issue/Highly Suggested
  2. Comment/Minor

General
  1. Doesn't look like the SB needs Epilepsy Warning. There are no rapid flashes etc. which makes the SB rather chilling.
  2. According to Konami's Site this extended version is called つぼみ (Long Version) Reference

Cherry Blossom
  1. Having a fairly high HP-Drain can be very nerve-wrecking in marathons. Please use HP6.
  2. The overall hitsound volume is too low imo. They barely give any feedback to me. +20% on all would help :<
  3. I don't really get why the Spacing of 3/4-Slider + Object is bigger in the clam section (like 01:33:205 (2,3) - for example) than in the Kiai o.o Having a consistent value for all of them would be pretty nice.
  4. 00:03:368 (2,3) - The sharp angle doesn't really play well here due to a pretty unstable movement :/ Try this to avoid that!
  5. 00:06:140 (2,3,4) - It would be a nice touch to have a 3/2-Slider instead to follow the piano's hold nicely. Nothing you have to apply, just an idea! I want to make a bouncy feeling because the next part-time is becoming early.
  6. 00:08:097 (1,2) - Do you hear 1/4 in the music here? I don't hear anything but the normal 1/2 Rhythm as before. Please try to map it like the previous stuff. The sound begins in here, but I feel here is just right.
  7. 00:37:770 (5,1) - Big jump o.o I don't really think this needs such of an emphasis as the music is still kinda soft :/
  8. 01:10:053 (2,3,4,5,6) - The other streams in this section used a lower spacing and the music isn't really that strong here. I'd really like to see that DS decrease D: (0,7~0,8 is fine)
  9. 01:10:461 - ; 01:10:624 - It would be very nice to see these two Notes covered by Circles to get a nice build up to the second half of the Kiai o/ i feel good it, but i think should not change because not hear drum sound
  10. 01:12:988 (3) - Not sure if it's just me, but I feel like the 3/4 Slider isn't really fitting here. The note on the red tick seems much stronger than this barely existing one. Therefore consider to shorten it to 1/2. I feel current pattern is the best for best flow
  11. 01:25:787 - Why did you skip this note? The instrument is playing it just like the others so it feels a bit weird to me that this one is ignored :/ (Same applies for the other ones) I was follow it because drum sound grows big from here.
  12. 01:38:015 (1) - Is it just me or does the guitar sound already end on the blue tick? I'd personally shorten it :V Maybe I think it is matched .
  13. 01:58:803 (5,1) - Why is the spacing between these two so low compared to the fairly huge jump between the previous objects? This slows me down which kills the flow of the pattern for me. Please try to give a bigger DS between these. Example.
  14. 02:02:553 (5) - Is there anything on the blue tick that makes this worth to be 3/4? The red tick is much stronger to me which makes this feel kinda unintuitive imo. Please consider to change it to 1/2 and when you really want a build up do it like this even though I don't really prefer it :V
  15. 02:29:455 (3) - /Minor/ - Can you try to place this at 205|198? First of all it would avoid the rather untidy overlap between 02:28:966 (1,3) - and it would also continue the structure of the stream at 02:28:314 (2,3,4,5,6) - ! That would be pretty cool imo :3 oh, very cool!
  16. 02:47:961 (2) - I don't really see what you're following with this since the 1/4 starts on the red tick o.o I'd remove it :/
  17. 02:53:749 (1) - Hm, this doesn't really feel like it's part of the pattern in the music which makes it weird to be part in the mapped pattern. I don't really know what to do with this though. My idea would be to delete 1 and replace 02:53:423 (4) - with a 1/1 slider to difference the patterns from each other. (Similiar to what you did at 02:57:499 (1) - , mapping the downbeat with the tail) There is a sound slightly, it is also a current pattern I like.
  18. 02:54:401 (5,6) - This short DS slows me down a lot which breaks the flow for me. This can work. Also toning down the pattern wouldn't hurt as well. It feels too much for the section if you ask me.
  19. 02:55:542 (3,4) - The rhythm here played kinda weird to me as the note mapped by 3's tail is rather strong and part of a new note so that it doesn't really make sense to be mapped with a tail. I'd rather go for this or this.
  20. 03:18:042 (1,2) - Why are these so slow? They feel like the climax of the part lead-in in the new one which makes them worth to be faster in order to emphasize the notes! Just make them slightly faster.
  21. 03:21:548 (1,1,1,1,1) - Are you sure this is 1/3? The sounds are way later and the rhythm seems fairly complex anyways. A spinner instead would be the best way to solve that imo. Yes, I think so. It is sure fairly complex rhythm, but these should be able to follow to the music.
  22. 03:42:662 (3,4,1,2) - That might be just me but I don't think following the piano is a good idea here. Vocals are more dominant and the stuff I'd personally want to follow ingame would be these. Therefore a rhythm like this would play much smoother, at least for me.
  23. 04:49:184 (1,1,1,1) - Why all the NCs? Looks like a fairly normal 1/4-Slider pattern without any special emphasis ._. (Same happens at 00:08:097 (1,1,1,1,1,1) - as well) i was forget at 00:08:097 (1,1,1,1,1,1) . but I want to emphasize it by changing a color because it is a place like a climax in the music.
  24. Well, the flow is nice but I feel like it could take some more mods in for structure and I also recommend a hitsound mod! okey!


Please reply! I hope it was helpful and good luck! :3
no comment = fixed!
Thank you for modding! very helpful ;)
Kibbleru
well i noticed that mao said you can improve on the structure of the map.

i won't give a full out mod but a tip would be to clean up patterns such as 00:57:662 (1,2) - just by copy pasting one slider and using ctrl hj

also the triangular slider patterns like this 02:32:879 (1,2,3) - you can copy paste from one slider and just rotate it (ctrl shift r) by 120 every time

another idea is when you're placing a stream, 00:09:401 - for example, instead of just doing a long curve or something, add some shapes and bumps here and there, (mostly every 1 or 2 white ticks) that would make it more interesting.

no kd
Topic Starter
Chirony

Kibbleru wrote:

well i noticed that mao said you can improve on the structure of the map.

i won't give a full out mod but a tip would be to clean up patterns such as 00:57:662 (1,2) - just by copy pasting one slider and using ctrl hj

also the triangular slider patterns like this 02:32:879 (1,2,3) - you can copy paste from one slider and just rotate it (ctrl shift r) by 120 every time

another idea is when you're placing a stream, 00:09:401 - for example, instead of just doing a long curve or something, add some shapes and bumps here and there, (mostly every 1 or 2 white ticks) that would make it more interesting.

no kd
ok, all fixed and changed some patterns.
Thank you Kibbleru! :)
emilia
Hey from really really old m4m https://osu.ppy.sh/s/220239 mein map here

  • [Cherry Blossom]
  1. 00:00:923 (2,3) - Ctrl+G
  2. 00:01:249 (4,5) - Ctrl+G
  3. 00:02:716 (4,1) - Blanket
  4. 00:02:879 (1,2,3) - Try make distance the same
  5. 00:07:281 (2) - Ctrl+G
  6. 00:08:749 (1,2,3,4) - Make this notes similar, angle slightly, not too much
  7. 00:10:379 (1,2) - Looks too big for jump
  8. 00:29:292 (2,1) - Blanket
  9. 00:37:281 (3,5) - Blanket
  10. 00:37:934 (1) - Ctrl+G
  11. 00:41:194 (3) - Try Ctrl+G and shift stream
  12. 00:47:227 (1) - Ctrl+G, shift stuff after
  13. 00:49:347 (1,2,3,4,5,6,1) - Make more circular
  14. 00:52:934 (4) - Ctrl+G, shift stuff after
  15. 00:54:727 (4,5) - Suggest Ctrl+G
  16. 00:54:727 (4,1) - Blanket
  17. 00:55:705 (3,4,5) - Instead of 5 there, shift in front for better flow to slider 1
  18. 00:59:292 (2,3) - Make 3 a flipped 3 for better flow
  19. 01:03:205 (2) - Shift this to be more bottom left, so its between 1 and 3 so flow is better
  20. 01:04:836 (3) - Ctrl+G
  21. 01:06:140 (3) - Ctrl+G and shift 4 after
  22. 01:07:118 (2,3) - Swap these 2 on the timeline; make 2 happen after 3
  23. 01:08:586 (2,4) - Blanket
  24. 01:10:705 (1) - Ctrl+G
  25. 01:11:357 (3,4) - Make 4 before 3
  26. 01:14:618 (1,2,3) - 120 deg flow, so more triangular, shift 4 after
  27. 01:16:575 (3) - Ctrl+G
  28. 01:17:879 (3) - Ctrl+G
  29. 01:26:357 (1,2,3,4) - Try a 90 deg flow, more squarish
  30. 01:28:640 (4) - Shift for to be below 2 instead
  31. 01:29:618 (5,6) - Ctrl+G
  32. 01:32:064 (3,4,5,6,7) - Ctrl+G
  33. 01:32:553 (8,2) - Blanket
  34. 01:43:151 (1) - Ctrl+G
  35. 01:44:129 (3,4) - Try triplet here
  36. 01:55:053 (1,2,3,4) - Flow here isn't optimal
  37. 01:57:336 (4) - Ctrl+G
  38. 01:57:662 (1) - If accept^ flip this
  39. 01:57:662 (1,2,3) - Flow is weird from 2 to 3
  40. 02:00:270 (1) - Shift further away, Ctrl+G, shift things after
  41. 02:05:325 (8,1) - Don't have to break flow at 1, try Ctrl+G 1
  42. 02:13:803 (2) - Try Ctrl+G, shift things after
  43. 02:14:618 (1) - Better if Ctrl+G, shift things before
  44. 02:17:227 (1,2,3) - Maybe shift 3 out? But its ok like that
  45. 02:19:020 (2,3) - Blanket?
  46. 02:23:260 (5) - Shift 5 up so it feels like a more triangular flow like 02:22:444 (1,2,3) - here
  47. Alternatively^ 02:23:423 (6) - Ctrl+G, shift things after
  48. 02:35:488 (1) - Rotate 180 deg then Ctrl+G
  49. 02:36:792 (1) - Ctrl+G this
  50. If accept^, 02:37:281 (2,3,4,5) - go 2,5,4,3 instead
  51. 02:37:934 (1,2,3,4,5) - Make sliders here go inwards so flow from 5 to 6 is better
  52. 02:39:401 (1,2) - Why break flow here? Make 1 lead in better to 2
  53. 02:40:705 (1) - Ctrl+G and the same for 02:41:031 (2,3,4) -
  54. 02:50:814 (2,3) - Blanket
  55. 02:58:966 (1) - Try Ctrl+G then shift 2 after
  56. 03:00:107 (1) - Ctrl+G
  57. 03:00:923 (1,2) - 2 may be hard to catch, try 2 double reverse sliders
  58. 03:01:412 (1,2,3) - Try a blanket on 2 by 1 and 3
  59. 03:02:553 (4) - Try Ctrl+G this and for 03:02:879 (5,6) - , shift 7 to end of 6
  60. 03:05:977 (3) - Ctrl+G
  61. 03:06:466 (4) - Ctrl+G
  62. 03:09:238 (1) - Try Ctrl+G and shift things after
  63. 03:20:488 (4) - Ctrl+G and same for 03:20:814 (5) -
  64. 03:21:140 (1,1,1,1,1,1) - Unnecessary NC abuse, 1st note may also confuse the player
  65. 03:32:716 (1) - Ctrl+G
  66. 03:36:792 (1) - Ctrl+G this, consider Ctrl+G this too: 03:37:281 (2) -
  67. 03:37:281 (2,3) - Make better flow here
  68. 03:42:010 (1,2) - Ctrl+G 1 and make 1 blanket 2
  69. 03:42:662 (3,4,5) - Rhythm is rather confusing, try a simple rhythm like:
    since this part is rather slow and you can afford to place slower + simpler rhythm here
  70. 03:43:966 (3) - Ctrl+G and shift 4
  71. 04:02:064 (3) - Ctrl+G and shift notes after
  72. 04:03:531 (3) - Ctrl+G and 04:03:857 (4) - Ctrl+G
  73. 04:09:401 (1,2,3,4,1,2,3,4) - Try 3,2,1,4,3,2,1,4
  74. 04:17:064 (5,1) - Maybe shift 5 out for 4,5,1 triangle flow
  75. 04:19:836 (1) - Shift this lower and Ctrl+G, shift notes after
  76. 04:21:140 (8) - Ctrl+G this, shift stream to beginning of note
  77. 04:22:118 (3) - Ctrl+G
  78. 04:23:097 (3) - Ctrl+G
  79. 04:24:401 (3) - Ctrl+G, if accepted shift 4 after closer to 3
  80. 04:24:890 (1) - Ctrl+G
  81. If accepted^ 04:24:890 (1) - Ctrl+G, shift notes after
  82. 04:29:455 (2) - Ctrl+G
  83. 04:31:249 (3) - Ctrl+G, shift notes after
  84. 04:32:064 (2) - Ctrl+G for circular flow from 1 to 2
  85. 04:32:553 (3,4,1) - Slightly awkward, maybe shift 1 below 4 and then shift notes after
  86. 04:33:694 (4) - Ctrl+G
  87. 04:35:488 (1) - Ctrl+G
  88. If accepted^ 04:36:140 (3) - Ctrl+G
  89. 04:39:890 (6) - Ctrl+G, shift notes after
  90. 04:59:618 (5) - Ctrl+G, then 04:59:944 (6) - Ctrl+G, shift notes after
  91. 05:06:466 (1,2) - Unnecessary, maybe start spinner at 1? You can keep 1 and 2 though.

    Uwaaaaa super long mod. Ctrl+G are just suggestions to change motion of flow for better circular flow, which I like :P you can choose not to accept, but I think with the Ctrl+G the map looks cooler :) I really like your flow, it resembles a mapping style of a friend of mine (neonat) do check him out :)

    Good Luck :)
Topic Starter
Chirony

Estellia- wrote:

Hey from really really old m4m https://osu.ppy.sh/s/220239 mein map here

  • [Cherry Blossom]
  1. 00:00:923 (2,3) - Ctrl+G no change
  2. 00:01:249 (4,5) - Ctrl+G ^
  3. 00:02:716 (4,1) - Blanket
  4. 00:02:879 (1,2,3) - Try make distance the same
  5. 00:07:281 (2) - Ctrl+G no change
  6. 00:08:749 (1,2,3,4) - Make this notes similar, angle slightly, not too much I want to form that is gradually facing up.
  7. 00:10:379 (1,2) - Looks too big for jump
  8. 00:29:292 (2,1) - Blanket It is small soft blanket.
  9. 00:37:281 (3,5) - Blanket ^
  10. 00:37:934 (1) - Ctrl+G no change
  11. 00:41:194 (3) - Try Ctrl+G and shift stream
  12. 00:47:227 (1) - Ctrl+G, shift stuff after no change
  13. 00:49:347 (1,2,3,4,5,6,1) - Make more circular
  14. 00:52:934 (4) - Ctrl+G, shift stuff after
  15. 00:54:727 (4,5) - Suggest Ctrl+G no change
  16. 00:54:727 (4,1) - Blanket I don't want to break the current form
  17. 00:55:705 (3,4,5) - Instead of 5 there, shift in front for better flow to slider 1
  18. 00:59:292 (2,3) - Make 3 a flipped 3 for better flow
  19. 01:03:205 (2) - Shift this to be more bottom left, so its between 1 and 3 so flow is better
  20. 01:04:836 (3) - Ctrl+G no change
  21. 01:06:140 (3) - Ctrl+G and shift 4 after no change
  22. 01:07:118 (2,3) - Swap these 2 on the timeline; make 2 happen after 3 I didn't feel good flow.
  23. 01:08:586 (2,4) - Blanket already done.
  24. 01:10:705 (1) - Ctrl+G
  25. 01:11:357 (3,4) - Make 4 before 3 no change
  26. 01:14:618 (1,2,3) - 120 deg flow, so more triangular, shift 4 after
  27. 01:16:575 (3) - Ctrl+G no change
  28. 01:17:879 (3) - Ctrl+G ^
  29. 01:26:357 (1,2,3,4) - Try a 90 deg flow, more squarish I didn't feel matched it
  30. 01:28:640 (4) - Shift for to be below 2 instead ^
  31. 01:29:618 (5,6) - Ctrl+G ^
  32. 01:32:064 (3,4,5,6,7) - Ctrl+G
  33. 01:32:553 (8,2) - Blanket ^
  34. 01:43:151 (1) - Ctrl+G
  35. 01:44:129 (3,4) - Try triplet here no change
  36. 01:55:053 (1,2,3,4) - Flow here isn't optimal
  37. 01:57:336 (4) - Ctrl+G it was not good flows to (I)
  38. 01:57:662 (1) - If accept^ flip this ^
  39. 01:57:662 (1,2,3) - Flow is weird from 2 to 3
  40. 02:00:270 (1) - Shift further away, Ctrl+G, shift things after I want to cut a flow once here
  41. 02:05:325 (8,1) - Don't have to break flow at 1, try Ctrl+G 1 
  42. 02:13:803 (2) - Try Ctrl+G, shift things after
  43. 02:14:618 (1) - Better if Ctrl+G, shift things before
  44. 02:17:227 (1,2,3) - Maybe shift 3 out? But its ok like that no change
  45. 02:19:020 (2,3) - Blanket? soft blanket
  46. 02:23:260 (5) - Shift 5 up so it feels like a more triangular flow like 02:22:444 (1,2,3) - here
  47. Alternatively^ 02:23:423 (6) - Ctrl+G, shift things after
  48. 02:35:488 (1) - Rotate 180 deg then Ctrl+G no change
  49. 02:36:792 (1) - Ctrl+G this
  50. If accept^, 02:37:281 (2,3,4,5) - go 2,5,4,3 instead
  51. 02:37:934 (1,2,3,4,5) - Make sliders here go inwards so flow from 5 to 6 is better hmmm...i don't like that form
  52. 02:39:401 (1,2) - Why break flow here? Make 1 lead in better to 2 Since the flow is not necessarily changed severely, keep it.
  53. 02:40:705 (1) - Ctrl+G and the same for 02:41:031 (2,3,4) - no change
  54. 02:50:814 (2,3) - Blanket no
  55. 02:58:966 (1) - Try Ctrl+G then shift 2 after ^
  56. 03:00:107 (1) - Ctrl+G ^
  57. 03:00:923 (1,2) - 2 may be hard to catch, try 2 double reverse sliders It felt like not match the music
  58. 03:01:412 (1,2,3) - Try a blanket on 2 by 1 and 3  already done soft blanket
  59. 03:02:553 (4) - Try Ctrl+G this and for 03:02:879 (5,6) - , shift 7 to end of 6 keep~
  60. 03:05:977 (3) - Ctrl+G ^
  61. 03:06:466 (4) - Ctrl+G ^
  62. 03:09:238 (1) - Try Ctrl+G and shift things after ^
  63. 03:20:488 (4) - Ctrl+G and same for 03:20:814 (5) -
  64. 03:21:140 (1,1,1,1,1,1) - Unnecessary NC abuse, 1st note may also confuse the player Because slider speed changes, I use it, but make modifications if i got point out again
  65. 03:32:716 (1) - Ctrl+G
  66. 03:36:792 (1) - Ctrl+G this, consider Ctrl+G this too: 03:37:281 (2) -  no change
  67. 03:37:281 (2,3) - Make better flow here
  68. 03:42:010 (1,2) - Ctrl+G 1 and make 1 blanket 2 no change
  69. 03:42:662 (3,4,5) - Rhythm is rather confusing, try a simple rhythm like:
    since this part is rather slow and you can afford to place slower + simpler rhythm here hmm... keep it
  70. 03:43:966 (3) - Ctrl+G and shift 4 ^
  71. 04:02:064 (3) - Ctrl+G and shift notes after ^
  72. 04:03:531 (3) - Ctrl+G and 04:03:857 (4) - Ctrl+G ^
  73. 04:09:401 (1,2,3,4,1,2,3,4) - Try 3,2,1,4,3,2,1,4
  74. 04:17:064 (5,1) - Maybe shift 5 out for 4,5,1 triangle flow
  75. 04:19:836 (1) - Shift this lower and Ctrl+G, shift notes after ^ 
  76. 04:21:140 (8) - Ctrl+G this, shift stream to beginning of note ^ 
  77. 04:22:118 (3) - Ctrl+G
  78. 04:23:097 (3) - Ctrl+G
  79. 04:24:401 (3) - Ctrl+G, if accepted shift 4 after closer to 3 keep it
  80. 04:24:890 (1) - Ctrl+G ^ 
  81. If accepted^ 04:24:890 (1) - Ctrl+G, shift notes after ^ 
  82. 04:29:455 (2) - Ctrl+G ^ 
  83. 04:31:249 (3) - Ctrl+G, shift notes after ^ 
  84. 04:32:064 (2) - Ctrl+G for circular flow from 1 to 2 ^ 
  85. 04:32:553 (3,4,1) - Slightly awkward, maybe shift 1 below 4 and then shift notes after ^ 
  86. 04:33:694 (4) - Ctrl+G
  87. 04:35:488 (1) - Ctrl+G
  88. If accepted^ 04:36:140 (3) - Ctrl+G
  89. 04:39:890 (6) - Ctrl+G, shift notes after no change
  90. 04:59:618 (5) - Ctrl+G, then 04:59:944 (6) - Ctrl+G, shift notes after
  91. 05:06:466 (1,2) - Unnecessary, maybe start spinner at 1? You can keep 1 and 2 though. there is a big drum sound, keep it

    Uwaaaaa super long mod. Ctrl+G are just suggestions to change motion of flow for better circular flow, which I like :P you can choose not to accept, but I think with the Ctrl+G the map looks cooler :) I really like your flow, it resembles a mapping style of a friend of mine (neonat) do check him out :)

    Good Luck :)
Some better flows were able to be found!
Thank you for much mod :)
Yauxo


Hi there, coming from your request in our Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.

Unrankable
Suggestion

Other than that, colours yellow to red indicate how important changes would be in my opinion

[Diff]
■ 00:02:877 (1) - Blanket can/should be improved apparently you use these all the time, so nvm
■ 00:07:768 (3,4,1) - If you can think about another way to handle these. (3) into (4) already feels weird, but then having to jump towards the top (with a bit of right movement) into a stream that flows towards the left is just .. meh. How about something like the example below? Would improve the flow my a lot.


00:08:095 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Iam not exactly a fan of these being ... well, not curvy or sraight, but some weird inbetween thing. How about curving these more so that theyre a nice-to-look-at curve?
■ 00:28:801 (5,6,1) - flows rather weird with the movement you gain from 00:28:475 (4) - . Consider moving these more to the right so that you dont have to force a weird zigzag towards the triplet
■ 00:30:513 (2,3) - I'd space these out a bit to keep the movement. There is no sound that'd support the stopped movement
■ Either move 00:48:203 (4,1) - closer together or space 00:48:855 (2,3) - further out.
Iam assuming that you mapped that little spacing increase to support the higher vocal that starts at 00:48:203 (4) - , so, for consistency, space 00:48:855 (2,3) - (since the vocals are still pretty high there as well)
On the other hand, if you want to keep the basic spacing from the slower part (also for consistency), space 00:48:203 (4,1) - less
■ 00:56:029 (4,5,1) - I really dislike the flow here, as moving straight right out of a circular movement is sometimes difficult to do. 'specially since you have to jump back into the circular movement with the next Slider.
I dont really have any other place where you could move 00:56:192 (5) - in my mind without moving 00:56:355 (1) - , so that's up to you
■ 01:05:160 (4,5) - I dont really approve of this spacing. Having a sudden (almost) fullscreenjump into a triplet doesnt seem like a good idea to me.
Maybe ctrl+g 01:04:834 (3) - and move (4) to (2)'s position?
■ 01:18:855 (7,1) - That pause (or even anti-jump) breaks the flow while it shouldnt. Unstack it :v
■ 01:20:323 (4,5) - I think you couldve gone all out here. The squarejumps before that should lead into a <insert Kreygasm jump combo here>, especially since the music would support this very well
■ 01:58:638 (4,5,1) - Has a pretty weird flow if you ask me. The cursor goes up and down in different speeds where it should be at around the same speed all the time. How about something like the example below? A Slider like this would catch the cursor in a better fashion


■ 02:40:540 (4) - Have mercy with this one. Move it further away from the Slider it touches
■ 02:54:399 (5,6,7) - Ive seen this kind of combo alot recently, but I dont know why. You have extreme jumps going on just before that - the beat doesnt really change and yet you tune down the spacing to the basic 1.3. Either space the previous less or space these more. For consistency and for enjoyable cursormovement
■ 03:00:595 (2,1) - Move these closer together. Right now it looks like they'd be 1/2 apart from each other (since it uses the same spacing that normal singletaps use as well), which will let the play either break on the Sliderend, or doesnt reach the next repeatable in time (-> either way, Combobreak)
■ 03:06:953 (2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Try to use the "Convert Slider into Stream" tool for this and change it to a smooth curve http://puu.sh/cZUCl/362db663a8.jpg
■ 03:42:660 (3) - Slider should start here imo. a) to support the vocal even more and b) to fix the overlap (the overlap doesnt really fit there imo)
■ 04:32:062 (2) - I really dont like that this goes towards the right. You already broke the flow with 04:31:247 (3,4,1) - - doing this a second time doesnt play all that nicely.

Imo, your map might needs some refining towards the end in terms of flow and aesthetics, but I wont go nazi on style "issues". If you feel like playing around with flow; Go through your map, randomly ctrl+g or rotate Sliders, move them slightly and check if they are more fun to play like this. This might help you to find new patterns that end up with better flow in them.
Other than that, looks pretty good
Topic Starter
Chirony

Yauxo wrote:



Hi there, coming from your request in our Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.

Unrankable
Suggestion

Other than that, colours yellow to red indicate how important changes would be in my opinion

[Diff]
■ 00:02:877 (1) - Blanket can/should be improved apparently you use these all the time, so nvm
■ 00:07:768 (3,4,1) - If you can think about another way to handle these. (3) into (4) already feels weird, but then having to jump towards the top (with a bit of right movement) into a stream that flows towards the left is just .. meh. How about something like the example below? Would improve the flow my a lot.


00:08:095 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Iam not exactly a fan of these being ... well, not curvy or sraight, but some weird inbetween thing. How about curving these more so that theyre a nice-to-look-at curve?
■ 00:28:801 (5,6,1) - flows rather weird with the movement you gain from 00:28:475 (4) - . Consider moving these more to the right so that you dont have to force a weird zigzag towards the triplet i did Ctrl+G of 00:28:475 (4) , since to move them was not like.
■ 00:30:513 (2,3) - I'd space these out a bit to keep the movement. There is no sound that'd support the stopped movement
■ Either move 00:48:203 (4,1) - closer together or space 00:48:855 (2,3) - further out.
Iam assuming that you mapped that little spacing increase to support the higher vocal that starts at 00:48:203 (4) - , so, for consistency, space 00:48:855 (2,3) - (since the vocals are still pretty high there as well)
On the other hand, if you want to keep the basic spacing from the slower part (also for consistency), space 00:48:203 (4,1) - less  I made distance wide
■ 00:56:029 (4,5,1) - I really dislike the flow here, as moving straight right out of a circular movement is sometimes difficult to do. 'specially since you have to jump back into the circular movement with the next Slider.
I dont really have any other place where you could move 00:56:192 (5) - in my mind without moving 00:56:355 (1) - , so that's up to you
■ 01:05:160 (4,5) - I dont really approve of this spacing. Having a sudden (almost) fullscreenjump into a triplet doesnt seem like a good idea to me.
Maybe ctrl+g 01:04:834 (3) - and move (4) to (2)'s position? I changed a position a little and narrowed distance
■ 01:18:855 (7,1) - That pause (or even anti-jump) breaks the flow while it shouldnt. Unstack it :v
■ 01:20:323 (4,5) - I think you couldve gone all out here. The squarejumps before that should lead into a <insert Kreygasm jump combo here>, especially since the music would support this very well Although it may be very good, I like the current form.
■ 01:58:638 (4,5,1) - Has a pretty weird flow if you ask me. The cursor goes up and down in different speeds where it should be at around the same speed all the time. How about something like the example below? A Slider like this would catch the cursor in a better fashion


■ 02:40:540 (4) - Have mercy with this one. Move it further away from the Slider it touches
■ 02:54:399 (5,6,7) - Ive seen this kind of combo alot recently, but I dont know why. You have extreme jumps going on just before that - the beat doesnt really change and yet you tune down the spacing to the basic 1.3. Either space the previous less or space these more. For consistency and for enjoyable cursormovement
■ 03:00:595 (2,1) - Move these closer together. Right now it looks like they'd be 1/2 apart from each other (since it uses the same spacing that normal singletaps use as well), which will let the play either break on the Sliderend, or doesnt reach the next repeatable in time (-> either way, Combobreak)
■ 03:06:953 (2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Try to use the "Convert Slider into Stream" tool for this and change it to a smooth curve http://puu.sh/cZUCl/362db663a8.jpg
■ 03:42:660 (3) - Slider should start here imo. a) to support the vocal even more and b) to fix the overlap (the overlap doesnt really fit there imo) If surely vocal is followed up, it should do so, but there are sound of the piano that are not here, i think the present pattern that has also followed it up is also comfortable.
■ 04:32:062 (2) - I really dont like that this goes towards the right. You already broke the flow with 04:31:247 (3,4,1) - - doing this a second time doesnt play all that nicely.

Imo, your map might needs some refining towards the end in terms of flow and aesthetics, but I wont go nazi on style "issues". If you feel like playing around with flow; Go through your map, randomly ctrl+g or rotate Sliders, move them slightly and check if they are more fun to play like this. This might help you to find new patterns that end up with better flow in them.
Other than that, looks pretty good
no comment =fixed

Thank you for modding :)
Guy
こんにちは :)

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.


[General]
  1. soft-hitclap, soft-hitclap3 (恐らく同じ物?) がなんだか遅延して聞こえるので、Audacityで前半部分の無音を切り取った物を作ったのでよかったら使ってみてください。
    上が改造前で下が改造後です。
    http://puu.sh/doP6S/d633a4bcf9.wav
    コピーしたものをリネームしてsoft-hitclap3にも使用してみてください。
  2. Display epilepsy warningのチェックを外す? 見た感じ歌詞だけなのでピカピカするよの警告はいらないかなって思いました。

[Cherry Blossom]
  1. 00:09:725 (1) - NCいらないと思います。
  2. 00:10:214 (1) - ^
  3. 00:10:377 (3) - ここだけclapあるのも少し不自然なのでwhistleに変えてみてはどうでしょう?
  4. 00:12:741 - ここにadd noteしてストリームにしてみては?音もあるのでそっちの方が合うと思います。
  5. 00:15:758 (1,2) - Drum clapとsoft clapの位置が逆だと思います。スライダーの終端がDrum clapで00:16:084 (2) - こっちがsoft clapの方が違和感なく聞こえます。
  6. 00:17:551 (3) - clap
  7. 00:31:899 (2,3) - しっかりスタックしましょう。
  8. 01:02:877 (1) - Sampleset Autoのfinishの方が合ってます。
  9. 01:09:888 (1,2) - swap NC
  10. 01:41:029 (2) - 確かにシンバルのような音も聞こえるんですが、ここはclapの方がいいかもです。どうしても入れたい場合はVolume下げたほうがいいです。
  11. 01:57:660 (1) - 終端にclap
  12. 02:13:312 (6,1) - swap NC
  13. 02:28:149 (1,2) - ^
  14. 02:33:855 (4) - clap?
  15. 02:53:747 (1,2,3,4,5,6) - スローパートでこのジャンプは大きすぎます。もう少しスペーシングを狭くしてみてください。画像は例なので参考程度に。
  16. 03:16:247 (2) - 直前のジャンプから急に狭くなると叩きづらい印象でした。もう少し離してみてはどうでしょう?
  17. 03:57:334 (7,8) - 8を消してボーカルに合わせて3/4スライダーに変更してみては?

  18. 04:11:682 (3) - ここにも連打の音はまだあるので1/4スライダーも合うと思います。

Good luck! ;)
Topic Starter
Chirony

Guy wrote:

こんにちは :)

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.


[General]
  1. soft-hitclap, soft-hitclap3 (恐らく同じ物?) がなんだか遅延して聞こえるので、Audacityで前半部分の無音を切り取った物を作ったのでよかったら使ってみてください。 使わせてもらいました
    上が改造前で下が改造後です。
    http://puu.sh/doP6S/d633a4bcf9.wav
    コピーしたものをリネームしてsoft-hitclap3にも使用してみてください。
  2. Display epilepsy warningのチェックを外す? 見た感じ歌詞だけなのでピカピカするよの警告はいらないかなって思いました。

[Cherry Blossom]
  1. 00:09:725 (1) - NCいらないと思います。
  2. 00:10:214 (1) - ^
  3. 00:10:377 (3) - ここだけclapあるのも少し不自然なのでwhistleに変えてみてはどうでしょう?
  4. 00:12:741 - ここにadd noteしてストリームにしてみては?音もあるのでそっちの方が合うと思います。
  5. 00:15:758 (1,2) - Drum clapとsoft clapの位置が逆だと思います。スライダーの終端がDrum clapで00:16:084 (2) - こっちがsoft clapの方が違和感なく聞こえます。
  6. 00:17:551 (3) - clap
  7. 00:31:899 (2,3) - しっかりスタックしましょう。
  8. 01:02:877 (1) - Sampleset Autoのfinishの方が合ってます。
  9. 01:09:888 (1,2) - swap NC
  10. 01:41:029 (2) - 確かにシンバルのような音も聞こえるんですが、ここはclapの方がいいかもです。どうしても入れたい場合はVolume下げたほうがいいです。 ボリュームを下げました
  11. 01:57:660 (1) - 終端にclap
  12. 02:13:312 (6,1) - swap NC
  13. 02:28:149 (1,2) - ^
  14. 02:33:855 (4) - clap?
  15. 02:53:747 (1,2,3,4,5,6) - スローパートでこのジャンプは大きすぎます。もう少しスペーシングを狭くしてみてください。画像は例なので参考程度に。
  16. 03:16:247 (2) - 直前のジャンプから急に狭くなると叩きづらい印象でした。もう少し離してみてはどうでしょう?
  17. 03:57:334 (7,8) - 8を消してボーカルに合わせて3/4スライダーに変更してみては? 04:00:187 (6) とかと同じような感じで合わせたいのでこのままで

  18. 04:11:682 (3) - ここにも連打の音はまだあるので1/4スライダーも合うと思います。 スライダーの終点に音がないように感じて違和感があったのでこのままにときます

Good luck! ;)
no comment = fixed

hitsoundのmod探してたので助かりました・・・! ;)
moddingありがとうございました
Gamu
Queueからのリクエストありがとうございます

[General]
  1. soft-hitclap3で5ms以上の遅延があるので、変更しなければなりません。遅延を減らしたsoundを用意したので、こちらをぜひ使ってみてください: http://puu.sh/f7Ser/c6666b6bd1.wav
  2. Combo2 : 255,255,255 (純粋な白)をあまり使うことをおすすめできません。以前に「使うことをやめるべきだ」という提案が出されており、まだルールとしては追加されていませんが、念のために使うことを避けたい気持ちがあります。なので、ピンクよりのこの色を使ってみてはどうでしょうか? こっちのほうが白よりもBGに合っていると思います。
  3. Artist: 達見 恵 featured by 佐野宏晃
    「見」と「恵」の間に半角スペースが入ってるようなので、それに合わせるべきです。
    OST: http://www.konamistyle.jp/sp/gfdmxg3_2nd/disc.html#disc1
  4. soft-hitclap2, soft-hitwhistleの音が小さすぎて、プレイ中聞こえづらいです。なので、こちらの音を使ってみてはどうでしょうか? http://puu.sh/f94kL/cb2d4bc5fa.zip
  5. 消されてしまう可能性を考えて、タグのkonamiは消したほうがいいかもしれない。

[Insane]
  1. 00:07:279 (2) - バスドラ(soft-hitwhistle)の音がないので、このスライダーのtick部分にバスドラと同じ音を追加してみませんか?http://puu.sh/f94Jl/a4027be18c.zip (私が提案したsoft-hitwhistleの音です)
  2. 00:15:758 (1) - なんかプレイしてて違和感があったので、このリズムにしてみてませんか?
    *スライダーを1/2にして、青目盛にサークルを追加。
  3. 00:22:279 (1) - 始点にclapを忘れてます。
  4. 00:41:682 (5) - clapの入れ忘れ。
  5. 01:26:355 (1) - 始点にclapも入れてもいいかな?
  6. 01:29:861 (x) - ここにも音があるからサークルいれて、5連打にしますか?
  7. 02:44:616 (1) - 始点clapかな?
  8. 02:47:225 (1) - ^ ここもclap?
  9. 02:47:877 (5) - clap忘れてますー
  10. 03:03:203 (2) - 強い音があるので、finish欲しいです 
  11. 04:09:399 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - こういう離れている連打はちょっとおすすめしたくないです。曲が後半で、最後のサビを迎える前にこう盛り上げたいのはわかりますが、このような連打が前にないので、初見プレイで「離れている」と思います。(私もそうでした)
    なので、00:08:095 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - のような感じの連打にしたほうが良いと思います。
  12. 04:12:741 (2,4) - この二つにもclap欲しいですね。スネア聞こえますので。
  13. 04:15:921 (1) - 始点にwhistle(S:C1)かな
  14. 04:21:138 (8) - 強い音あるので、始点にfinish?
  15. 04:28:720 (x) -と04:28:883 (x) - にサークルを入れて、連打にしちゃおう。そのほうが曲に合ってると思います。
  16. 04:33:692 (4) - 始点のnormal-hitnormal(sampleset:Normal)は合わないので削除(sampleset:Auto)にしちゃったほうがいいです。それよりも、clap(S:C2)を入れたほうが合います。
  17. 04:39:399 (5) - 終点にclap忘れてます。
  18. 04:44:616 (1) - 始点clapかな?
  19. 04:49:345 (1,1,1) - 色を変える必要ないかな。
  20. 04:53:584 (7) - 何か物足りないので、finish入れてみます?
  21. 05:03:611 (4,5,6,7) - この4つにもclap欲しいですな。スネアありますので。

以上です。
更新しましたら、私を呼んでください :)
Topic Starter
Chirony

Gamu wrote:

Queueからのリクエストありがとうございます

[General]
  1. soft-hitclap3で5ms以上の遅延があるので、変更しなければなりません。遅延を減らしたsoundを用意したので、こちらをぜひ使ってみてください: http://puu.sh/f7Ser/c6666b6bd1.wav
  2. Combo2 : 255,255,255 (純粋な白)をあまり使うことをおすすめできません。以前に「使うことをやめるべきだ」という提案が出されており、まだルールとしては追加されていませんが、念のために使うことを避けたい気持ちがあります。なので、ピンクよりのこの色を使ってみてはどうでしょうか? こっちのほうが白よりもBGに合っていると思います。
  3. Artist: 達見 恵 featured by 佐野宏晃
    「見」と「恵」の間に半角スペースが入ってるようなので、それに合わせるべきです。
    OST: http://www.konamistyle.jp/sp/gfdmxg3_2nd/disc.html#disc1
  4. soft-hitclap2, soft-hitwhistleの音が小さすぎて、プレイ中聞こえづらいです。なので、こちらの音を使ってみてはどうでしょうか? http://puu.sh/f94kL/cb2d4bc5fa.zip
  5. 消されてしまう可能性を考えて、タグのkonamiは消したほうがいいかもしれない。

[Insane]
  1. 00:07:279 (2) - バスドラ(soft-hitwhistle)の音がないので、このスライダーのtick部分にバスドラと同じ音を追加してみませんか?http://puu.sh/f94Jl/a4027be18c.zip (私が提案したsoft-hitwhistleの音です)
  2. 00:15:758 (1) - なんかプレイしてて違和感があったので、このリズムにしてみてませんか?
    *スライダーを1/2にして、青目盛にサークルを追加。
  3. 00:22:279 (1) - 始点にclapを忘れてます。
  4. 00:41:682 (5) - clapの入れ忘れ。
  5. 01:26:355 (1) - 始点にclapも入れてもいいかな?
  6. 01:29:861 (x) - ここにも音があるからサークルいれて、5連打にしますか? うーんここはキープで
  7. 02:44:616 (1) - 始点clapかな?
  8. 02:47:225 (1) - ^ ここもclap?
  9. 02:47:877 (5) - clap忘れてますー
  10. 03:03:203 (2) - 強い音があるので、finish欲しいです 
  11. 04:09:399 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - こういう離れている連打はちょっとおすすめしたくないです。曲が後半で、最後のサビを迎える前にこう盛り上げたいのはわかりますが、このような連打が前にないので、初見プレイで「離れている」と思います。(私もそうでした)
    なので、00:08:095 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - のような感じの連打にしたほうが良いと思います。
  12. 04:12:741 (2,4) - この二つにもclap欲しいですね。スネア聞こえますので。
  13. 04:15:921 (1) - 始点にwhistle(S:C1)かな
  14. 04:21:138 (8) - 強い音あるので、始点にfinish?
  15. 04:28:720 (x) -と04:28:883 (x) - にサークルを入れて、連打にしちゃおう。そのほうが曲に合ってると思います。 一回音切ったほうがいいかなーと思います
  16. 04:33:692 (4) - 始点のnormal-hitnormal(sampleset:Normal)は合わないので削除(sampleset:Auto)にしちゃったほうがいいです。それよりも、clap(S:C2)を入れたほうが合います。
  17. 04:39:399 (5) - 終点にclap忘れてます。
  18. 04:44:616 (1) - 始点clapかな?
  19. 04:49:345 (1,1,1) - 色を変える必要ないかな。
  20. 04:53:584 (7) - 何か物足りないので、finish入れてみます?
  21. 05:03:611 (4,5,6,7) - この4つにもclap欲しいですな。スネアありますので。

以上です。
更新しましたら、私を呼んでください :)
何も書いてないところは全部直しました!
ありがとうございました! :)
Gamu
We fixed these:
・Custom hitsound files (include the delay hitsound file)
・Preview time
・Combo color
・Artist and Tags
・Some hitsounds, rhythm and objects.

Bubbled #1
Topic Starter
Chirony
がむさんありがとうございました!! :)
hehe
GO GO CHJIRONY
Xgor
Quick SB check. It looks fine and ready to go. Some very minor unused transparency but it's barely noticeable on the SB load.
Topic Starter
Chirony

Xgor wrote:

Quick SB check. It looks fine and ready to go. Some very minor unused transparency but it's barely noticeable on the SB load.
okey, thanks SB check~!! (*´ω`*)
Cherry Blossom
Cherry Blossom, i see. This map calls my heart.

Cherry Blossom

  1. 00:46:165 (3) - There is nothing clearly audible on the blue tick here, and there should be nothing here, if you are supposed to follow piano just remove this circle.
  2. 02:39:073 (6,7,8,9) - This stream is following nothing, as i said for ^, there is nothing audible on blue ticks, and that's kind of overmapping, so remove these circles which are on blue ticks here.
  3. 04:39:154 (2,4) - same as ^

Call me back.
Topic Starter
Chirony

Cherry Blossom wrote:

Cherry Blossom, i see. This map calls my heart. ( ♥ᴗ♥ )

Cherry Blossom

  1. 00:46:165 (3) - There is nothing clearly audible on the blue tick here, and there should be nothing here, if you are supposed to follow piano just remove this circle. ok
  2. 02:39:073 (6,7,8,9) - This stream is following nothing, as i said for ^, there is nothing audible on blue ticks, and that's kind of overmapping, so remove these circles which are on blue ticks here. ok, remove stream and changed same as 01:05:160 (4,5,6)
  3. 04:39:154 (2,4) - same as ^ ^

Call me back.
thanks for modding~!!
Zero__wind
I think I'd be glad to approve this but we need to make something clear first
some notes in the 6/4 solo part should be snapped to 1/6 snap divisor but you did them with 1/4
00:13:964 (5) - 00:17:877 (6) - 01:32:225 (5,6,7) - 01:36:138 (5,6,7) - 05:00:921 (4,5) -
I'm not sure if your current stuff is rankable but imo it's not a really good thing to not follow the rhythm which is in the music

for 00:13:964 (5) - , it's easy to change. you can simply change 00:13:964 (5) - into a 1/6 reverse slider like
same for 00:17:877 (6) -
as for 01:32:225 (5,6,7) - and 01:36:138 (5,6,7) - I recommend to rearrange the rhythm like the pic below

and for 05:00:921 (4,5) - , maybe you can just change them into a 1/6 reverse slider.
04:56:845 (3,4) - is currently ok but I still recommend something similar to what I've mentioned above for 01:32:225 (5,6,7) - , maybe like this

that's it for now
Topic Starter
Chirony
@Zero__wind

ok!, changed everything :)

Thanks!
Cherry Blossom
@Zero__wind : 1/4s were fine because you can hear drums on blue ticks too, but, following guitar is the first mapper's intention ?
That's a little misleading with hitsounds used.

Well, Bubble #2.
Topic Starter
Chirony
@Cherry Blossom

 Thanks bubble! (*´ω`*)

@Gamu and Guy

 なんやかんやで1/6に落ち着きました。(あっち行ったりこっち行ったりですみません :o
 相談にのってくださってありがとうございました!
 
Zero__wind
plz wait for my mod I will check it soon!
it's too late now I have to sleep


no kd for this post
General
Artist should be 達見恵 featured by 佐野宏晃 I think? without the 'space' between '達見' and '恵'
well imo the soft-hitfinish 3 is a bit 'soft' but it's still ok, I think I respect mapper's choice about it

Cherry Blossom
00:18:366 (1) - add finish like 01:36:627 (6) - ?
00:19:345 (8) - add a whistle for the bassdrum?
00:21:627 (2,3) - according to the music it's better to move the whistle from 3 to 2's end, referring to 00:27:171 (4) -
00:22:279 (1) - missing a whistle at its end
00:23:095 (3) - probably whistle at both head and end?
00:28:312 (3) - similar to above, add whistle?
00:30:758 (4,5) - move whistle from 4 to 5 sounds better to me
00:32:062 (3,4) - same as 00:21:627 (2,3) - , move the whistle from 4 to 3's end?
00:33:529 (3) - also whistle on its head? I think the drum is the same as the one at its end
00:35:160 (5) - maybe remove whistle, there isn't such a drum beat in the music
00:37:932 (1) - probably need a whistle at end
00:49:182 -
00:56:355 (1) - missing whistle on head
01:30:024 (2) - remove this circle and add one at 01:29:861 - , forming a triple with 01:29:779 (6,1) - would play better imo

01:47:225 (1) - it fits the music better if you use whistle instead of clap on head
01:50:323 (2,3) - remove the whistle on 2 and add whistle to 3's bothe head and tail and it would sound better?
01:51:790 (3) - also whistle on head?
01:55:540 (3) - missing whistle at end
01:58:149 (2) - maybe remove this whistle, it's not in the music
02:10:051 (3) - missing whistle on head
02:11:029 (3) - better remove the whistle because it sounds really with both clap and whistle on it
02:24:888 (1) - probably missing a whistle at end?
03:14:453 (1) - I think you probably don't need the normal sample on head? it sounds a bit weird to me. just soft finish will be ok
03:20:812 (5) -
04:57:497 (1) - missing a whistle at end?
05:02:551 (5,1) - you seem to have misread the rhythm here. the finish shouldn't be on 1's head but rather at 5's end to go with the downbeat and I recomend you use a rhythm like the pic below which would follow the music better, as there's no drum beat at 05:02:877 - while the beat at 05:02:714 - is really strong it would be good if we can hit it


I think that's all
it's a good map so there's not much to say, if you were more careful about the hitsounds
call me back~

Cherry Blossom wrote:

following guitar is the first mapper's intention ?
cause it's guitar solo part while I'm a guitarist? xD
Ozato Fumika
just some random suggestions from testplay :3 cuz randomly brought up by zerow sempai

  1. 00:53:747 (1,2) - I think you should make a jump here for the impact, and have 00:53:910 (2,1) - connected by stacking them.
    it creates a nice puase effect imo
    so how about just stack 00:53:910 (2,1) - and 00:53:421 (5) - move this around so they aren't so close. blanket maybe?
  2. 01:08:095 (1,2) - I think the stack completely kills the strong beat here
  3. 02:11:845 (1,2) - same as the first suggestion. the stack plays really bad. you should have a jump here, not 02:12:334 (2,1) -. also makes it hard to read (maybe im noob x.x)
  4. 03:57:578 (8) - unnecessary for this calm part imo
  5. 04:07:687 (6,7) - maybe unstack from the slider? just because it's after 1/1 slider and kills the flow
Topic Starter
Chirony
@Zero__wind
 yes! i'm waiting for you~ ;)

@No Dap
 thanks testplay and mod :)
 fixed all!
Topic Starter
Chirony

Zero__wind wrote:

plz wait for my mod I will check it soon!
it's too late now I have to sleep


no kd for this post sorry miss kd
General
Artist should be 達見恵 featured by 佐野宏晃 I think? without the 'space' between '達見' and '恵'
i think need space
souce: http://www.konamistyle.jp/sp/gfdmxg3_2nd/disc.html#disc1 in disc2 No,33

well imo the soft-hitfinish 3 is a bit 'soft' but it's still ok, I think I respect mapper's choice about it

Cherry Blossom
00:18:366 (1) - add finish like 01:36:627 (6) - ?
00:19:345 (8) - add a whistle for the bassdrum?
00:21:627 (2,3) - according to the music it's better to move the whistle from 3 to 2's end, referring to 00:27:171 (4) -
00:22:279 (1) - missing a whistle at its end
00:23:095 (3) - probably whistle at both head and end?
00:28:312 (3) - similar to above, add whistle?
00:30:758 (4,5) - move whistle from 4 to 5 sounds better to me
00:32:062 (3,4) - same as 00:21:627 (2,3) - , move the whistle from 4 to 3's end?
00:33:529 (3) - also whistle on its head? I think the drum is the same as the one at its end
00:35:160 (5) - maybe remove whistle, there isn't such a drum beat in the music
00:37:932 (1) - probably need a whistle at end
00:49:182 -
00:56:355 (1) - missing whistle on head
01:30:024 (2) - remove this circle and add one at 01:29:861 - , forming a triple with 01:29:779 (6,1) - would play better imo

01:47:225 (1) - it fits the music better if you use whistle instead of clap on head ok, but moved clap to (4)'s end
01:50:323 (2,3) - remove the whistle on 2 and add whistle to 3's bothe head and tail and it would sound better?
01:51:790 (3) - also whistle on head?
01:55:540 (3) - missing whistle at end and added (4)
01:58:149 (2) - maybe remove this whistle, it's not in the music
02:10:051 (3) - missing whistle on head
02:11:029 (3) - better remove the whistle because it sounds really with both clap and whistle on it
02:24:888 (1) - probably missing a whistle at end? aha, added bass whistle
03:14:453 (1) - I think you probably don't need the normal sample on head? it sounds a bit weird to me. just soft finish will be ok
03:20:812 (5) -
04:57:497 (1) - missing a whistle at end?
05:02:551 (5,1) - you seem to have misread the rhythm here. the finish shouldn't be on 1's head but rather at 5's end to go with the downbeat and I recomend you use a rhythm like the pic below which would follow the music better, as there's no drum beat at 05:02:877 - while the beat at 05:02:714 - is really strong it would be good if we can hit it i sounds like there is a guitar sound on down beat. i felt weird to skip with using slider. but hitsound is right, so i changed :3


I think that's all
it's a good map so there's not much to say, if you were more careful about the hitsounds
call me back~

Cherry Blossom wrote:

following guitar is the first mapper's intention ?
cause it's guitar solo part while I'm a guitarist? xD
thanks for modding!! :)
Zero__wind

Chirony wrote:

i think need space
souce: http://www.konamistyle.jp/sp/gfdmxg3_2nd/disc.html#disc1 in disc2 No,33
ok nice!
everything should be fine to go but we need to wait till tommorrow because there're already 8 qualified maps today x.x
people are so crazy
Topic Starter
Chirony

Zero__wind wrote:

Chirony wrote:

i think need space
souce: http://www.konamistyle.jp/sp/gfdmxg3_2nd/disc.html#disc1 in disc2 No,33
ok nice!
everything should be fine to go but we need to wait till tommorrow because there're already 8 qualified maps today x.x
people are so crazy
ok ww
thanks~~! >w</
Zero__wind
Ok it's about time
Here's my very first flame
Approved!


oh wait, wtf is this http://puu.sh/fGQe9/63ef0a7d05.png
when did this stupid resstriction come into being!
meii18
OMG gratz Chirony !

btw why is not on ranked / approved beatmaps ? o-O
Topic Starter
Chirony
yahoo~~!!!

Thanks Zero!!<3 ;)

waiting... waiting....
Satellite
yeahhhh
Ozato Fumika
late flame x.x you must be ninja to flame this!
Zero__wind
Sorry for the delay.
Approved,
for real.
Congratulations!
show more
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