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Tatsumi Megumi featured by Sano Hiroaki - Tsubomi (Long Vers

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Topic Starter
Chirony

Yauxo wrote:



Hi there, coming from your request in our Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.

Unrankable
Suggestion

Other than that, colours yellow to red indicate how important changes would be in my opinion

[Diff]
■ 00:02:877 (1) - Blanket can/should be improved apparently you use these all the time, so nvm
■ 00:07:768 (3,4,1) - If you can think about another way to handle these. (3) into (4) already feels weird, but then having to jump towards the top (with a bit of right movement) into a stream that flows towards the left is just .. meh. How about something like the example below? Would improve the flow my a lot.


00:08:095 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Iam not exactly a fan of these being ... well, not curvy or sraight, but some weird inbetween thing. How about curving these more so that theyre a nice-to-look-at curve?
■ 00:28:801 (5,6,1) - flows rather weird with the movement you gain from 00:28:475 (4) - . Consider moving these more to the right so that you dont have to force a weird zigzag towards the triplet i did Ctrl+G of 00:28:475 (4) , since to move them was not like.
■ 00:30:513 (2,3) - I'd space these out a bit to keep the movement. There is no sound that'd support the stopped movement
■ Either move 00:48:203 (4,1) - closer together or space 00:48:855 (2,3) - further out.
Iam assuming that you mapped that little spacing increase to support the higher vocal that starts at 00:48:203 (4) - , so, for consistency, space 00:48:855 (2,3) - (since the vocals are still pretty high there as well)
On the other hand, if you want to keep the basic spacing from the slower part (also for consistency), space 00:48:203 (4,1) - less  I made distance wide
■ 00:56:029 (4,5,1) - I really dislike the flow here, as moving straight right out of a circular movement is sometimes difficult to do. 'specially since you have to jump back into the circular movement with the next Slider.
I dont really have any other place where you could move 00:56:192 (5) - in my mind without moving 00:56:355 (1) - , so that's up to you
■ 01:05:160 (4,5) - I dont really approve of this spacing. Having a sudden (almost) fullscreenjump into a triplet doesnt seem like a good idea to me.
Maybe ctrl+g 01:04:834 (3) - and move (4) to (2)'s position? I changed a position a little and narrowed distance
■ 01:18:855 (7,1) - That pause (or even anti-jump) breaks the flow while it shouldnt. Unstack it :v
■ 01:20:323 (4,5) - I think you couldve gone all out here. The squarejumps before that should lead into a <insert Kreygasm jump combo here>, especially since the music would support this very well Although it may be very good, I like the current form.
■ 01:58:638 (4,5,1) - Has a pretty weird flow if you ask me. The cursor goes up and down in different speeds where it should be at around the same speed all the time. How about something like the example below? A Slider like this would catch the cursor in a better fashion


■ 02:40:540 (4) - Have mercy with this one. Move it further away from the Slider it touches
■ 02:54:399 (5,6,7) - Ive seen this kind of combo alot recently, but I dont know why. You have extreme jumps going on just before that - the beat doesnt really change and yet you tune down the spacing to the basic 1.3. Either space the previous less or space these more. For consistency and for enjoyable cursormovement
■ 03:00:595 (2,1) - Move these closer together. Right now it looks like they'd be 1/2 apart from each other (since it uses the same spacing that normal singletaps use as well), which will let the play either break on the Sliderend, or doesnt reach the next repeatable in time (-> either way, Combobreak)
■ 03:06:953 (2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Try to use the "Convert Slider into Stream" tool for this and change it to a smooth curve http://puu.sh/cZUCl/362db663a8.jpg
■ 03:42:660 (3) - Slider should start here imo. a) to support the vocal even more and b) to fix the overlap (the overlap doesnt really fit there imo) If surely vocal is followed up, it should do so, but there are sound of the piano that are not here, i think the present pattern that has also followed it up is also comfortable.
■ 04:32:062 (2) - I really dont like that this goes towards the right. You already broke the flow with 04:31:247 (3,4,1) - - doing this a second time doesnt play all that nicely.

Imo, your map might needs some refining towards the end in terms of flow and aesthetics, but I wont go nazi on style "issues". If you feel like playing around with flow; Go through your map, randomly ctrl+g or rotate Sliders, move them slightly and check if they are more fun to play like this. This might help you to find new patterns that end up with better flow in them.
Other than that, looks pretty good
no comment =fixed

Thank you for modding :)
Guy
こんにちは :)

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.


[General]
  1. soft-hitclap, soft-hitclap3 (恐らく同じ物?) がなんだか遅延して聞こえるので、Audacityで前半部分の無音を切り取った物を作ったのでよかったら使ってみてください。
    上が改造前で下が改造後です。
    http://puu.sh/doP6S/d633a4bcf9.wav
    コピーしたものをリネームしてsoft-hitclap3にも使用してみてください。
  2. Display epilepsy warningのチェックを外す? 見た感じ歌詞だけなのでピカピカするよの警告はいらないかなって思いました。

[Cherry Blossom]
  1. 00:09:725 (1) - NCいらないと思います。
  2. 00:10:214 (1) - ^
  3. 00:10:377 (3) - ここだけclapあるのも少し不自然なのでwhistleに変えてみてはどうでしょう?
  4. 00:12:741 - ここにadd noteしてストリームにしてみては?音もあるのでそっちの方が合うと思います。
  5. 00:15:758 (1,2) - Drum clapとsoft clapの位置が逆だと思います。スライダーの終端がDrum clapで00:16:084 (2) - こっちがsoft clapの方が違和感なく聞こえます。
  6. 00:17:551 (3) - clap
  7. 00:31:899 (2,3) - しっかりスタックしましょう。
  8. 01:02:877 (1) - Sampleset Autoのfinishの方が合ってます。
  9. 01:09:888 (1,2) - swap NC
  10. 01:41:029 (2) - 確かにシンバルのような音も聞こえるんですが、ここはclapの方がいいかもです。どうしても入れたい場合はVolume下げたほうがいいです。
  11. 01:57:660 (1) - 終端にclap
  12. 02:13:312 (6,1) - swap NC
  13. 02:28:149 (1,2) - ^
  14. 02:33:855 (4) - clap?
  15. 02:53:747 (1,2,3,4,5,6) - スローパートでこのジャンプは大きすぎます。もう少しスペーシングを狭くしてみてください。画像は例なので参考程度に。
  16. 03:16:247 (2) - 直前のジャンプから急に狭くなると叩きづらい印象でした。もう少し離してみてはどうでしょう?
  17. 03:57:334 (7,8) - 8を消してボーカルに合わせて3/4スライダーに変更してみては?

  18. 04:11:682 (3) - ここにも連打の音はまだあるので1/4スライダーも合うと思います。

Good luck! ;)
Topic Starter
Chirony

Guy wrote:

こんにちは :)

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.


[General]
  1. soft-hitclap, soft-hitclap3 (恐らく同じ物?) がなんだか遅延して聞こえるので、Audacityで前半部分の無音を切り取った物を作ったのでよかったら使ってみてください。 使わせてもらいました
    上が改造前で下が改造後です。
    http://puu.sh/doP6S/d633a4bcf9.wav
    コピーしたものをリネームしてsoft-hitclap3にも使用してみてください。
  2. Display epilepsy warningのチェックを外す? 見た感じ歌詞だけなのでピカピカするよの警告はいらないかなって思いました。

[Cherry Blossom]
  1. 00:09:725 (1) - NCいらないと思います。
  2. 00:10:214 (1) - ^
  3. 00:10:377 (3) - ここだけclapあるのも少し不自然なのでwhistleに変えてみてはどうでしょう?
  4. 00:12:741 - ここにadd noteしてストリームにしてみては?音もあるのでそっちの方が合うと思います。
  5. 00:15:758 (1,2) - Drum clapとsoft clapの位置が逆だと思います。スライダーの終端がDrum clapで00:16:084 (2) - こっちがsoft clapの方が違和感なく聞こえます。
  6. 00:17:551 (3) - clap
  7. 00:31:899 (2,3) - しっかりスタックしましょう。
  8. 01:02:877 (1) - Sampleset Autoのfinishの方が合ってます。
  9. 01:09:888 (1,2) - swap NC
  10. 01:41:029 (2) - 確かにシンバルのような音も聞こえるんですが、ここはclapの方がいいかもです。どうしても入れたい場合はVolume下げたほうがいいです。 ボリュームを下げました
  11. 01:57:660 (1) - 終端にclap
  12. 02:13:312 (6,1) - swap NC
  13. 02:28:149 (1,2) - ^
  14. 02:33:855 (4) - clap?
  15. 02:53:747 (1,2,3,4,5,6) - スローパートでこのジャンプは大きすぎます。もう少しスペーシングを狭くしてみてください。画像は例なので参考程度に。
  16. 03:16:247 (2) - 直前のジャンプから急に狭くなると叩きづらい印象でした。もう少し離してみてはどうでしょう?
  17. 03:57:334 (7,8) - 8を消してボーカルに合わせて3/4スライダーに変更してみては? 04:00:187 (6) とかと同じような感じで合わせたいのでこのままで

  18. 04:11:682 (3) - ここにも連打の音はまだあるので1/4スライダーも合うと思います。 スライダーの終点に音がないように感じて違和感があったのでこのままにときます

Good luck! ;)
no comment = fixed

hitsoundのmod探してたので助かりました・・・! ;)
moddingありがとうございました
Gamu
Queueからのリクエストありがとうございます

[General]
  1. soft-hitclap3で5ms以上の遅延があるので、変更しなければなりません。遅延を減らしたsoundを用意したので、こちらをぜひ使ってみてください: http://puu.sh/f7Ser/c6666b6bd1.wav
  2. Combo2 : 255,255,255 (純粋な白)をあまり使うことをおすすめできません。以前に「使うことをやめるべきだ」という提案が出されており、まだルールとしては追加されていませんが、念のために使うことを避けたい気持ちがあります。なので、ピンクよりのこの色を使ってみてはどうでしょうか? こっちのほうが白よりもBGに合っていると思います。
  3. Artist: 達見 恵 featured by 佐野宏晃
    「見」と「恵」の間に半角スペースが入ってるようなので、それに合わせるべきです。
    OST: http://www.konamistyle.jp/sp/gfdmxg3_2nd/disc.html#disc1
  4. soft-hitclap2, soft-hitwhistleの音が小さすぎて、プレイ中聞こえづらいです。なので、こちらの音を使ってみてはどうでしょうか? http://puu.sh/f94kL/cb2d4bc5fa.zip
  5. 消されてしまう可能性を考えて、タグのkonamiは消したほうがいいかもしれない。

[Insane]
  1. 00:07:279 (2) - バスドラ(soft-hitwhistle)の音がないので、このスライダーのtick部分にバスドラと同じ音を追加してみませんか?http://puu.sh/f94Jl/a4027be18c.zip (私が提案したsoft-hitwhistleの音です)
  2. 00:15:758 (1) - なんかプレイしてて違和感があったので、このリズムにしてみてませんか?
    *スライダーを1/2にして、青目盛にサークルを追加。
  3. 00:22:279 (1) - 始点にclapを忘れてます。
  4. 00:41:682 (5) - clapの入れ忘れ。
  5. 01:26:355 (1) - 始点にclapも入れてもいいかな?
  6. 01:29:861 (x) - ここにも音があるからサークルいれて、5連打にしますか?
  7. 02:44:616 (1) - 始点clapかな?
  8. 02:47:225 (1) - ^ ここもclap?
  9. 02:47:877 (5) - clap忘れてますー
  10. 03:03:203 (2) - 強い音があるので、finish欲しいです 
  11. 04:09:399 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - こういう離れている連打はちょっとおすすめしたくないです。曲が後半で、最後のサビを迎える前にこう盛り上げたいのはわかりますが、このような連打が前にないので、初見プレイで「離れている」と思います。(私もそうでした)
    なので、00:08:095 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - のような感じの連打にしたほうが良いと思います。
  12. 04:12:741 (2,4) - この二つにもclap欲しいですね。スネア聞こえますので。
  13. 04:15:921 (1) - 始点にwhistle(S:C1)かな
  14. 04:21:138 (8) - 強い音あるので、始点にfinish?
  15. 04:28:720 (x) -と04:28:883 (x) - にサークルを入れて、連打にしちゃおう。そのほうが曲に合ってると思います。
  16. 04:33:692 (4) - 始点のnormal-hitnormal(sampleset:Normal)は合わないので削除(sampleset:Auto)にしちゃったほうがいいです。それよりも、clap(S:C2)を入れたほうが合います。
  17. 04:39:399 (5) - 終点にclap忘れてます。
  18. 04:44:616 (1) - 始点clapかな?
  19. 04:49:345 (1,1,1) - 色を変える必要ないかな。
  20. 04:53:584 (7) - 何か物足りないので、finish入れてみます?
  21. 05:03:611 (4,5,6,7) - この4つにもclap欲しいですな。スネアありますので。

以上です。
更新しましたら、私を呼んでください :)
Topic Starter
Chirony

Gamu wrote:

Queueからのリクエストありがとうございます

[General]
  1. soft-hitclap3で5ms以上の遅延があるので、変更しなければなりません。遅延を減らしたsoundを用意したので、こちらをぜひ使ってみてください: http://puu.sh/f7Ser/c6666b6bd1.wav
  2. Combo2 : 255,255,255 (純粋な白)をあまり使うことをおすすめできません。以前に「使うことをやめるべきだ」という提案が出されており、まだルールとしては追加されていませんが、念のために使うことを避けたい気持ちがあります。なので、ピンクよりのこの色を使ってみてはどうでしょうか? こっちのほうが白よりもBGに合っていると思います。
  3. Artist: 達見 恵 featured by 佐野宏晃
    「見」と「恵」の間に半角スペースが入ってるようなので、それに合わせるべきです。
    OST: http://www.konamistyle.jp/sp/gfdmxg3_2nd/disc.html#disc1
  4. soft-hitclap2, soft-hitwhistleの音が小さすぎて、プレイ中聞こえづらいです。なので、こちらの音を使ってみてはどうでしょうか? http://puu.sh/f94kL/cb2d4bc5fa.zip
  5. 消されてしまう可能性を考えて、タグのkonamiは消したほうがいいかもしれない。

[Insane]
  1. 00:07:279 (2) - バスドラ(soft-hitwhistle)の音がないので、このスライダーのtick部分にバスドラと同じ音を追加してみませんか?http://puu.sh/f94Jl/a4027be18c.zip (私が提案したsoft-hitwhistleの音です)
  2. 00:15:758 (1) - なんかプレイしてて違和感があったので、このリズムにしてみてませんか?
    *スライダーを1/2にして、青目盛にサークルを追加。
  3. 00:22:279 (1) - 始点にclapを忘れてます。
  4. 00:41:682 (5) - clapの入れ忘れ。
  5. 01:26:355 (1) - 始点にclapも入れてもいいかな?
  6. 01:29:861 (x) - ここにも音があるからサークルいれて、5連打にしますか? うーんここはキープで
  7. 02:44:616 (1) - 始点clapかな?
  8. 02:47:225 (1) - ^ ここもclap?
  9. 02:47:877 (5) - clap忘れてますー
  10. 03:03:203 (2) - 強い音があるので、finish欲しいです 
  11. 04:09:399 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - こういう離れている連打はちょっとおすすめしたくないです。曲が後半で、最後のサビを迎える前にこう盛り上げたいのはわかりますが、このような連打が前にないので、初見プレイで「離れている」と思います。(私もそうでした)
    なので、00:08:095 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - のような感じの連打にしたほうが良いと思います。
  12. 04:12:741 (2,4) - この二つにもclap欲しいですね。スネア聞こえますので。
  13. 04:15:921 (1) - 始点にwhistle(S:C1)かな
  14. 04:21:138 (8) - 強い音あるので、始点にfinish?
  15. 04:28:720 (x) -と04:28:883 (x) - にサークルを入れて、連打にしちゃおう。そのほうが曲に合ってると思います。 一回音切ったほうがいいかなーと思います
  16. 04:33:692 (4) - 始点のnormal-hitnormal(sampleset:Normal)は合わないので削除(sampleset:Auto)にしちゃったほうがいいです。それよりも、clap(S:C2)を入れたほうが合います。
  17. 04:39:399 (5) - 終点にclap忘れてます。
  18. 04:44:616 (1) - 始点clapかな?
  19. 04:49:345 (1,1,1) - 色を変える必要ないかな。
  20. 04:53:584 (7) - 何か物足りないので、finish入れてみます?
  21. 05:03:611 (4,5,6,7) - この4つにもclap欲しいですな。スネアありますので。

以上です。
更新しましたら、私を呼んでください :)
何も書いてないところは全部直しました!
ありがとうございました! :)
Gamu
We fixed these:
・Custom hitsound files (include the delay hitsound file)
・Preview time
・Combo color
・Artist and Tags
・Some hitsounds, rhythm and objects.

Bubbled #1
Topic Starter
Chirony
がむさんありがとうございました!! :)
hehe
GO GO CHJIRONY
Xgor
Quick SB check. It looks fine and ready to go. Some very minor unused transparency but it's barely noticeable on the SB load.
Topic Starter
Chirony

Xgor wrote:

Quick SB check. It looks fine and ready to go. Some very minor unused transparency but it's barely noticeable on the SB load.
okey, thanks SB check~!! (*´ω`*)
Cherry Blossom
Cherry Blossom, i see. This map calls my heart.

Cherry Blossom

  1. 00:46:165 (3) - There is nothing clearly audible on the blue tick here, and there should be nothing here, if you are supposed to follow piano just remove this circle.
  2. 02:39:073 (6,7,8,9) - This stream is following nothing, as i said for ^, there is nothing audible on blue ticks, and that's kind of overmapping, so remove these circles which are on blue ticks here.
  3. 04:39:154 (2,4) - same as ^

Call me back.
Topic Starter
Chirony

Cherry Blossom wrote:

Cherry Blossom, i see. This map calls my heart. ( ♥ᴗ♥ )

Cherry Blossom

  1. 00:46:165 (3) - There is nothing clearly audible on the blue tick here, and there should be nothing here, if you are supposed to follow piano just remove this circle. ok
  2. 02:39:073 (6,7,8,9) - This stream is following nothing, as i said for ^, there is nothing audible on blue ticks, and that's kind of overmapping, so remove these circles which are on blue ticks here. ok, remove stream and changed same as 01:05:160 (4,5,6)
  3. 04:39:154 (2,4) - same as ^ ^

Call me back.
thanks for modding~!!
Zero__wind
I think I'd be glad to approve this but we need to make something clear first
some notes in the 6/4 solo part should be snapped to 1/6 snap divisor but you did them with 1/4
00:13:964 (5) - 00:17:877 (6) - 01:32:225 (5,6,7) - 01:36:138 (5,6,7) - 05:00:921 (4,5) -
I'm not sure if your current stuff is rankable but imo it's not a really good thing to not follow the rhythm which is in the music

for 00:13:964 (5) - , it's easy to change. you can simply change 00:13:964 (5) - into a 1/6 reverse slider like
same for 00:17:877 (6) -
as for 01:32:225 (5,6,7) - and 01:36:138 (5,6,7) - I recommend to rearrange the rhythm like the pic below

and for 05:00:921 (4,5) - , maybe you can just change them into a 1/6 reverse slider.
04:56:845 (3,4) - is currently ok but I still recommend something similar to what I've mentioned above for 01:32:225 (5,6,7) - , maybe like this

that's it for now
Topic Starter
Chirony
@Zero__wind

ok!, changed everything :)

Thanks!
Cherry Blossom
@Zero__wind : 1/4s were fine because you can hear drums on blue ticks too, but, following guitar is the first mapper's intention ?
That's a little misleading with hitsounds used.

Well, Bubble #2.
Topic Starter
Chirony
@Cherry Blossom

 Thanks bubble! (*´ω`*)

@Gamu and Guy

 なんやかんやで1/6に落ち着きました。(あっち行ったりこっち行ったりですみません :o
 相談にのってくださってありがとうございました!
 
Zero__wind
plz wait for my mod I will check it soon!
it's too late now I have to sleep


no kd for this post
General
Artist should be 達見恵 featured by 佐野宏晃 I think? without the 'space' between '達見' and '恵'
well imo the soft-hitfinish 3 is a bit 'soft' but it's still ok, I think I respect mapper's choice about it

Cherry Blossom
00:18:366 (1) - add finish like 01:36:627 (6) - ?
00:19:345 (8) - add a whistle for the bassdrum?
00:21:627 (2,3) - according to the music it's better to move the whistle from 3 to 2's end, referring to 00:27:171 (4) -
00:22:279 (1) - missing a whistle at its end
00:23:095 (3) - probably whistle at both head and end?
00:28:312 (3) - similar to above, add whistle?
00:30:758 (4,5) - move whistle from 4 to 5 sounds better to me
00:32:062 (3,4) - same as 00:21:627 (2,3) - , move the whistle from 4 to 3's end?
00:33:529 (3) - also whistle on its head? I think the drum is the same as the one at its end
00:35:160 (5) - maybe remove whistle, there isn't such a drum beat in the music
00:37:932 (1) - probably need a whistle at end
00:49:182 -
00:56:355 (1) - missing whistle on head
01:30:024 (2) - remove this circle and add one at 01:29:861 - , forming a triple with 01:29:779 (6,1) - would play better imo

01:47:225 (1) - it fits the music better if you use whistle instead of clap on head
01:50:323 (2,3) - remove the whistle on 2 and add whistle to 3's bothe head and tail and it would sound better?
01:51:790 (3) - also whistle on head?
01:55:540 (3) - missing whistle at end
01:58:149 (2) - maybe remove this whistle, it's not in the music
02:10:051 (3) - missing whistle on head
02:11:029 (3) - better remove the whistle because it sounds really with both clap and whistle on it
02:24:888 (1) - probably missing a whistle at end?
03:14:453 (1) - I think you probably don't need the normal sample on head? it sounds a bit weird to me. just soft finish will be ok
03:20:812 (5) -
04:57:497 (1) - missing a whistle at end?
05:02:551 (5,1) - you seem to have misread the rhythm here. the finish shouldn't be on 1's head but rather at 5's end to go with the downbeat and I recomend you use a rhythm like the pic below which would follow the music better, as there's no drum beat at 05:02:877 - while the beat at 05:02:714 - is really strong it would be good if we can hit it


I think that's all
it's a good map so there's not much to say, if you were more careful about the hitsounds
call me back~

Cherry Blossom wrote:

following guitar is the first mapper's intention ?
cause it's guitar solo part while I'm a guitarist? xD
Ozato Fumika
just some random suggestions from testplay :3 cuz randomly brought up by zerow sempai

  1. 00:53:747 (1,2) - I think you should make a jump here for the impact, and have 00:53:910 (2,1) - connected by stacking them.
    it creates a nice puase effect imo
    so how about just stack 00:53:910 (2,1) - and 00:53:421 (5) - move this around so they aren't so close. blanket maybe?
  2. 01:08:095 (1,2) - I think the stack completely kills the strong beat here
  3. 02:11:845 (1,2) - same as the first suggestion. the stack plays really bad. you should have a jump here, not 02:12:334 (2,1) -. also makes it hard to read (maybe im noob x.x)
  4. 03:57:578 (8) - unnecessary for this calm part imo
  5. 04:07:687 (6,7) - maybe unstack from the slider? just because it's after 1/1 slider and kills the flow
Topic Starter
Chirony
@Zero__wind
 yes! i'm waiting for you~ ;)

@No Dap
 thanks testplay and mod :)
 fixed all!
Topic Starter
Chirony

Zero__wind wrote:

plz wait for my mod I will check it soon!
it's too late now I have to sleep


no kd for this post sorry miss kd
General
Artist should be 達見恵 featured by 佐野宏晃 I think? without the 'space' between '達見' and '恵'
i think need space
souce: http://www.konamistyle.jp/sp/gfdmxg3_2nd/disc.html#disc1 in disc2 No,33

well imo the soft-hitfinish 3 is a bit 'soft' but it's still ok, I think I respect mapper's choice about it

Cherry Blossom
00:18:366 (1) - add finish like 01:36:627 (6) - ?
00:19:345 (8) - add a whistle for the bassdrum?
00:21:627 (2,3) - according to the music it's better to move the whistle from 3 to 2's end, referring to 00:27:171 (4) -
00:22:279 (1) - missing a whistle at its end
00:23:095 (3) - probably whistle at both head and end?
00:28:312 (3) - similar to above, add whistle?
00:30:758 (4,5) - move whistle from 4 to 5 sounds better to me
00:32:062 (3,4) - same as 00:21:627 (2,3) - , move the whistle from 4 to 3's end?
00:33:529 (3) - also whistle on its head? I think the drum is the same as the one at its end
00:35:160 (5) - maybe remove whistle, there isn't such a drum beat in the music
00:37:932 (1) - probably need a whistle at end
00:49:182 -
00:56:355 (1) - missing whistle on head
01:30:024 (2) - remove this circle and add one at 01:29:861 - , forming a triple with 01:29:779 (6,1) - would play better imo

01:47:225 (1) - it fits the music better if you use whistle instead of clap on head ok, but moved clap to (4)'s end
01:50:323 (2,3) - remove the whistle on 2 and add whistle to 3's bothe head and tail and it would sound better?
01:51:790 (3) - also whistle on head?
01:55:540 (3) - missing whistle at end and added (4)
01:58:149 (2) - maybe remove this whistle, it's not in the music
02:10:051 (3) - missing whistle on head
02:11:029 (3) - better remove the whistle because it sounds really with both clap and whistle on it
02:24:888 (1) - probably missing a whistle at end? aha, added bass whistle
03:14:453 (1) - I think you probably don't need the normal sample on head? it sounds a bit weird to me. just soft finish will be ok
03:20:812 (5) -
04:57:497 (1) - missing a whistle at end?
05:02:551 (5,1) - you seem to have misread the rhythm here. the finish shouldn't be on 1's head but rather at 5's end to go with the downbeat and I recomend you use a rhythm like the pic below which would follow the music better, as there's no drum beat at 05:02:877 - while the beat at 05:02:714 - is really strong it would be good if we can hit it i sounds like there is a guitar sound on down beat. i felt weird to skip with using slider. but hitsound is right, so i changed :3


I think that's all
it's a good map so there's not much to say, if you were more careful about the hitsounds
call me back~

Cherry Blossom wrote:

following guitar is the first mapper's intention ?
cause it's guitar solo part while I'm a guitarist? xD
thanks for modding!! :)
Zero__wind

Chirony wrote:

i think need space
souce: http://www.konamistyle.jp/sp/gfdmxg3_2nd/disc.html#disc1 in disc2 No,33
ok nice!
everything should be fine to go but we need to wait till tommorrow because there're already 8 qualified maps today x.x
people are so crazy
Topic Starter
Chirony

Zero__wind wrote:

Chirony wrote:

i think need space
souce: http://www.konamistyle.jp/sp/gfdmxg3_2nd/disc.html#disc1 in disc2 No,33
ok nice!
everything should be fine to go but we need to wait till tommorrow because there're already 8 qualified maps today x.x
people are so crazy
ok ww
thanks~~! >w</
Zero__wind
Ok it's about time
Here's my very first flame
Approved!


oh wait, wtf is this http://puu.sh/fGQe9/63ef0a7d05.png
when did this stupid resstriction come into being!
meii18
OMG gratz Chirony !

btw why is not on ranked / approved beatmaps ? o-O
Topic Starter
Chirony
yahoo~~!!!

Thanks Zero!!<3 ;)

waiting... waiting....
Satellite
yeahhhh
Ozato Fumika
late flame x.x you must be ninja to flame this!
Zero__wind
Sorry for the delay.
Approved,
for real.
Congratulations!
Ozato Fumika
yay \:3/

gratz!!
Topic Starter
Chirony
yeee!!!

Thanks :)
Mint
finally, i love this song!
Asahina Momoko
おめでとうです! :oops:
Maruyu
my god thank you
gratz >3<
Meg
おめでと
Mao
Grats o/
-Nanaka-
ktkr :) :) :)
Topic Starter
Chirony
thanks guys!
iyasine
こんぐらッシュ( ˘ ³˘)
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