no comment =fixedYauxo wrote:
Hi there, coming from your request in our Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.Unrankable
Suggestion
Other than that, colours yellow to red indicate how important changes would be in my opinion[Diff]■ 00:02:877 (1) - Blanket can/should be improvedapparently you use these all the time, so nvm
■ 00:07:768 (3,4,1) - If you can think about another way to handle these. (3) into (4) already feels weird, but then having to jump towards the top (with a bit of right movement) into a stream that flows towards the left is just .. meh. How about something like the example below? Would improve the flow my a lot.
■ 00:08:095 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Iam not exactly a fan of these being ... well, not curvy or sraight, but some weird inbetween thing. How about curving these more so that theyre a nice-to-look-at curve?
■ 00:28:801 (5,6,1) - flows rather weird with the movement you gain from 00:28:475 (4) - . Consider moving these more to the right so that you dont have to force a weird zigzag towards the triplet i did Ctrl+G of 00:28:475 (4) , since to move them was not like.
■ 00:30:513 (2,3) - I'd space these out a bit to keep the movement. There is no sound that'd support the stopped movement
■ Either move 00:48:203 (4,1) - closer together or space 00:48:855 (2,3) - further out.
Iam assuming that you mapped that little spacing increase to support the higher vocal that starts at 00:48:203 (4) - , so, for consistency, space 00:48:855 (2,3) - (since the vocals are still pretty high there as well)
On the other hand, if you want to keep the basic spacing from the slower part (also for consistency), space 00:48:203 (4,1) - less I made distance wide
■ 00:56:029 (4,5,1) - I really dislike the flow here, as moving straight right out of a circular movement is sometimes difficult to do. 'specially since you have to jump back into the circular movement with the next Slider.
I dont really have any other place where you could move 00:56:192 (5) - in my mind without moving 00:56:355 (1) - , so that's up to you
■ 01:05:160 (4,5) - I dont really approve of this spacing. Having a sudden (almost) fullscreenjump into a triplet doesnt seem like a good idea to me.
Maybe ctrl+g 01:04:834 (3) - and move (4) to (2)'s position? I changed a position a little and narrowed distance
■ 01:18:855 (7,1) - That pause (or even anti-jump) breaks the flow while it shouldnt. Unstack it :v
■ 01:20:323 (4,5) - I think you couldve gone all out here. The squarejumps before that should lead into a <insert Kreygasm jump combo here>, especially since the music would support this very well Although it may be very good, I like the current form.
■ 01:58:638 (4,5,1) - Has a pretty weird flow if you ask me. The cursor goes up and down in different speeds where it should be at around the same speed all the time. How about something like the example below? A Slider like this would catch the cursor in a better fashion
■ 02:40:540 (4) - Have mercy with this one. Move it further away from the Slider it touches
■ 02:54:399 (5,6,7) - Ive seen this kind of combo alot recently, but I dont know why. You have extreme jumps going on just before that - the beat doesnt really change and yet you tune down the spacing to the basic 1.3. Either space the previous less or space these more. For consistency and for enjoyable cursormovement
■ 03:00:595 (2,1) - Move these closer together. Right now it looks like they'd be 1/2 apart from each other (since it uses the same spacing that normal singletaps use as well), which will let the play either break on the Sliderend, or doesnt reach the next repeatable in time (-> either way, Combobreak)
■ 03:06:953 (2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Try to use the "Convert Slider into Stream" tool for this and change it to a smooth curve http://puu.sh/cZUCl/362db663a8.jpg
■ 03:42:660 (3) - Slider should start here imo. a) to support the vocal even more and b) to fix the overlap (the overlap doesnt really fit there imo) If surely vocal is followed up, it should do so, but there are sound of the piano that are not here, i think the present pattern that has also followed it up is also comfortable.
■ 04:32:062 (2) - I really dont like that this goes towards the right. You already broke the flow with 04:31:247 (3,4,1) - - doing this a second time doesnt play all that nicely.
Imo, your map might needs some refining towards the end in terms of flow and aesthetics, but I wont go nazi on style "issues". If you feel like playing around with flow; Go through your map, randomly ctrl+g or rotate Sliders, move them slightly and check if they are more fun to play like this. This might help you to find new patterns that end up with better flow in them.
Other than that, looks pretty good
Thank you for modding