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Salem - Piggyhog

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Total Posts
12
Topic Starter
Kuron-kun
This map has been deleted on the request of its creator. It is no longer available.
Mezzaten
GO CHECK OUT THE VIDEO FOR THIS SONG RIGHT NOW :DDDDDDDDDDDDDDDDDDDD
Lust
mod as requested
song is definitely strange lol

The mapset is really clean already...

[General]
  1. Mp3 is used almost less than 80%, maybe cut off all that extra silence at the end?
[Normal]
  1. Add a kiai time to this diff
  2. Combos are a bit short, maybe extend them a bit more to give some substance to each?
  3. 01:49:999 (1) - Unsapped slider end
  4. 00:21:510 (2,1) - (Nazi) Blanket can be improved
  5. 00:41:510 (2,1) - ^
  6. 01:34:011 (1,2,3,4) - This seems a bit hard for a Normal and is a lot of quick rapid single taps, maybe try something similar to 01:02:011 (1,2,3) -
  7. 02:19:499 (3,1) - (Nazi) Blanket can be improved
[Cursed]
  1. 00:21:510 (4) - Ctrl+G for a jump in to 00:22:010 (1) - ? Also nicer flow imo
  2. 00:31:010 (1,2) - Ctrl+G each to provide for better flow? Feels nicer to play and goes a lot better with your patterns
  3. 00:43:510 (3,1) - Blanket can be improved. Use the approach circle of 00:43:510 (3) - to help you in fixing this
  4. 00:59:010 (2,3) - Blanket can be improved. Use the approach circle of 00:59:010 (2) - to help you in fixing this
  5. 01:02:011 (1,2,3,4,5,6,7,8,9) - While this is a nice pattern, maybe some more movement will help to make the map more exciting and interesting to play
  6. 02:18:999 (2,3,1) - Great pattern! I found this really satisfying to play
Again, nothing much to say because its pretty polished already. Good luck for rank, although I don't think you'll need it ;o
Topic Starter
Kuron-kun

Lust wrote:

mod as requested
song is definitely strange lol <3

The mapset is really clean already...

[General]
  1. Mp3 is used almost less than 80%, maybe cut off all that extra silence at the end? I'll think about it, I didn't cut it because if I do, the offset will change and the whole mp timing will change.
[Normal]
  1. Add a kiai time to this diff I forgot, thanks
  2. Combos are a bit short, maybe extend them a bit more to give some substance to each? I don't know, I like the consistence with the hard and normal...
  3. 01:49:999 (1) - Unsapped slider end Fixed
  4. 00:21:510 (2,1) - (Nazi) Blanket can be improved Fixed
  5. 00:41:510 (2,1) - ^ Yay
  6. 01:34:011 (1,2,3,4) - This seems a bit hard for a Normal and is a lot of quick rapid single taps, maybe try something similar to 01:02:011 (1,2,3) - Okie
  7. 02:19:499 (3,1) - (Nazi) Blanket can be improved Done
[Cursed]
  1. 00:21:510 (4) - Ctrl+G for a jump in to 00:22:010 (1) - ? Also nicer flow imo Yeah, right.
  2. 00:31:010 (1,2) - Ctrl+G each to provide for better flow? Feels nicer to play and goes a lot better with your patterns I didn't find a better flow, sorry.
  3. 00:43:510 (3,1) - Blanket can be improved. Use the approach circle of 00:43:510 (3) - to help you in fixing this Yeah
  4. 00:59:010 (2,3) - Blanket can be improved. Use the approach circle of 00:59:010 (2) - to help you in fixing this \:D/
  5. 01:02:011 (1,2,3,4,5,6,7,8,9) - While this is a nice pattern, maybe some more movement will help to make the map more exciting and interesting to play
  6. 02:18:999 (2,3,1) - Great pattern! I found this really satisfying to play Moved a bit, I don't want to make this too hard.
Again, nothing much to say because its pretty polished already. Good luck for rank, although I don't think you'll need it ;o
Thanks for your support

Will update tomorrow, because BSS is very funny today.
Alarido
Modding as requested in-game at #pt

A música me lembra (de alguma forma, sei lá qual) aquela que o grumd mapeou (se não me engano, esta aqui > http://osu.ppy.sh/s/57525 )

TESTPLAYS >>> http://puu.sh/8Tdlc.zip

[Cursed]
* A princípio, é uma diff bem construída. (ou talvez eu tenha, sei lá como, adquirido uma certa tolerância a jumps XD).

00:16:006 (1) - Nazi: mover o último nó para x:240 y:284, assim alinha o slider com a próxima nota.
♥ 00:17:006 (3,4) - Gostei do flow aqui ^^
00:20:756 (2) - Cosmetic: A distância desta nota com o (3) é notável. Mover o conjunto 00:20:006 (1,2) - por três grids à direita deixará a intenção mais clara de dar um "salto" por sobre o slider, evitando overlap, como diversos mappers... já vi o Wolf fazer isso (ou seria a Cloudsplash? já que vi isso numa collab deles).
:?: 01:00:006 (4,5) - Comment: Essa distância é um tanto surpreendente (não é ruim), mas acho que não seria um problema tão grande assim. Eu acho esse arranjo muito artístico, porque é reiterado pelo par seguinte (1,2), e o finish no (4) parece que ajuda a "anunciar" o que está por vir.
♥ 01:02:006 (1,2,3,4,5,6,7,8,9) - G o s t e i ^.^
01:51:006 (3,4) - Flow | Playability: A distância entre esses dois é muuuuito grande (tanto que gera um Hiperdash em CtB). Sei que essa distância depende totalmente desse oitro casal 01:50:006 (1,2) - então seria o caso de (se for fazer isso) tentar aproximá-los um pouco. No entanto, fora o que isso causa no modo das frutinhas (CtB), não vejo grande problema não, até porque a música endossa (apoia) esse padrão.
02:01:506 (3) - Cosmetics: move para x:500 y:204, assim fica mais bonito c:

[Normal]
00:41:506 (2,1,2) - Flow: é bem possível mudar o flow nessa área: basta fazer um Ctrl-G em 00:42:006 (1) - . Como um complemento, esse mesmo slider poderia ser rotacionado em 10~15º no sentido horário, mantendo o encaixe do blanket.

That's it (:

Boa sorte Kuron! E bons mapeamentos (:

Att.
Topic Starter
Kuron-kun

Alarido wrote:

Modding as requested in-game at #pt

A música me lembra (de alguma forma, sei lá qual) aquela que o grumd mapeou (se não me engano, esta aqui > http://osu.ppy.sh/s/57525 )

TESTPLAYS >>> http://puu.sh/8Tdlc.zip

[Cursed]
* A princípio, é uma diff bem construída. (ou talvez eu tenha, sei lá como, adquirido uma certa tolerância a jumps XD).

00:16:006 (1) - Nazi: mover o último nó para x:240 y:284, assim alinha o slider com a próxima nota. Okie
♥ 00:17:006 (3,4) - Gostei do flow aqui ^^
00:20:756 (2) - Cosmetic: A distância desta nota com o (3) é notável. Mover o conjunto 00:20:006 (1,2) - por três grids à direita deixará a intenção mais clara de dar um "salto" por sobre o slider, evitando overlap, como diversos mappers... já vi o Wolf fazer isso (ou seria a Cloudsplash? já que vi isso numa collab deles). Ajeitei
:?: 01:00:006 (4,5) - Comment: Essa distância é um tanto surpreendente (não é ruim), mas acho que não seria um problema tão grande assim. Eu acho esse arranjo muito artístico, porque é reiterado pelo par seguinte (1,2), e o finish no (4) parece que ajuda a "anunciar" o que está por vir. As vezes gosto de jumps assim.
♥ 01:02:006 (1,2,3,4,5,6,7,8,9) - G o s t e i ^.^ \:D/
01:51:006 (3,4) - Flow | Playability: A distância entre esses dois é muuuuito grande (tanto que gera um Hiperdash em CtB). Sei que essa distância depende totalmente desse oitro casal 01:50:006 (1,2) - então seria o caso de (se for fazer isso) tentar aproximá-los um pouco. No entanto, fora o que isso causa no modo das frutinhas (CtB), não vejo grande problema não, até porque a música endossa (apoia) esse padrão. Esse jump da uma enfase na musica, não acho necessário mudar.
02:01:506 (3) - Cosmetics: move para x:500 y:204, assim fica mais bonito c: Okie

[Normal]
00:41:506 (2,1,2) - Flow: é bem possível mudar o flow nessa área: basta fazer um Ctrl-G em 00:42:006 (1) - . Como um complemento, esse mesmo slider poderia ser rotacionado em 10~15º no sentido horário, mantendo o encaixe do blanket. Ajeitei o flow e girei o slider.

That's it (:

Boa sorte Kuron! E bons mapeamentos (:

Att.
Obrigado pelo mod <3
Samah
From queue:

[Normal]
Can't really pick anything.

[Cursed]
00:18:006 (1) - You could blanket this a bit better (then fix 2 and 4): http://puu.sh/8TC34.jpg
308,288,18006,6,0,P|258:275|228:184,1,140,0|0,0:0|0:0,0:0:0:0:
00:24:006 (1) - Blanket: http://puu.sh/8TC5h.jpg
264,124,24006,6,0,P|225:158|132:140,1,140
00:38:256 - Maybe add a note here stacked on 00:37:506 (4)?
00:40:756 (2) - Move to 168,80 maybe: http://puu.sh/8TCbj.jpg
00:48:006 (1) - Might be nice to put this exactly in the middle of the map (256,192)
01:16:006 (1) - Blanket: http://puu.sh/8TCfV.jpg
168,308,76006,6,0,P|128:276|121:188,1,140

Nice blankets and hitsounds!
Star! :P
Topic Starter
Kuron-kun

Samah wrote:

From queue:

[Normal]
Can't really pick anything. ):

[Cursed]
00:18:006 (1) - You could blanket this a bit better (then fix 2 and 4): http://puu.sh/8TC34.jpg Okie!
308,288,18006,6,0,P|258:275|228:184,1,140,0|0,0:0|0:0,0:0:0:0:
00:24:006 (1) - Blanket: http://puu.sh/8TC5h.jpg Fixed
264,124,24006,6,0,P|225:158|132:140,1,140
00:38:256 - Maybe add a note here stacked on 00:37:506 (4)? But it's overmap lol
00:40:756 (2) - Move to 168,80 maybe: http://puu.sh/8TCbj.jpg Ok \:D/
00:48:006 (1) - Might be nice to put this exactly in the middle of the map (256,192) Right.
01:16:006 (1) - Blanket: http://puu.sh/8TCfV.jpg Better now.
168,308,76006,6,0,P|128:276|121:188,1,140

Nice blankets and hitsounds!
Star! :P
Thanks for modding and star :3
GugUCorn
from my m4m queue ;)

[Normal]

  1. 00:19:006 (3,4,1) - those are not straight. move (1) slider 1 grid down.
  2. 00:21:506 (2,1,2) - putting on same place may make confuse to Normal Player. How about trying one repeat (1) slider.
  3. 00:48:006 (1) - finish?
  4. 01:05:506 (1,1,1) - try add whistle on end of slider than head of slider.
  5. 01:58:006 (1,2) - same. try one repeat (1) slider
[Cursed]

  1. 00:24:006 (1,2,3) - check distance
  2. 00:35:506 (4,1) - blanket
  3. 00:39:506 (4,1) - ^
  4. 01:05:506 (1,1,1) - same to Normal
  5. 01:31:006 (3) - remove whistle on trunk of slider
  6. 01:34:506 (2,4) - suggest Ctrl+G
  7. 02:15:006 (2) - remove whistle on trunk of slider
ok, it's all....gore song.. :o
Topic Starter
Kuron-kun

TaMul wrote:

from my m4m queue ;)

[Normal]

  1. 00:19:006 (3,4,1) - those are not straight. move (1) slider 1 grid down. Okie
  2. 00:21:506 (2,1,2) - putting on same place may make confuse to Normal Player. How about trying one repeat (1) slider. No, it really don't confuse lol
  3. 00:48:006 (1) - finish? I tried before, doesn't fit imo.
  4. 01:05:506 (1,1,1) - try add whistle on end of slider than head of slider. Oh, nice, thanks.
  5. 01:58:006 (1,2) - same. try one repeat (1) slider Again
[Cursed]

  1. 00:24:006 (1,2,3) - check distance Fixed.
  2. 00:35:506 (4,1) - blanket Better now.
  3. 00:39:506 (4,1) - ^ It's a good blanket lol http://puu.sh/8WGl3.png
  4. 01:05:506 (1,1,1) - same to Normal Yep
  5. 01:31:006 (3) - remove whistle on trunk of slider Oh, okay, missclick.
  6. 01:34:506 (2,4) - suggest Ctrl+G I prefer the way it is now.
  7. 02:15:006 (2) - remove whistle on trunk of slider Missclick again.
ok, it's all....gore song.. :o
Thanks for modding :3
Vinc_Angel
Hi, I'm here for modding your map that you had request on my modding queue.

[General]
Try to give your map a storyboard, animation to make more lifely

[Normal]
*It seem these difficulty need for mod, because I think it's good enough. Just try to give this difficulty with more combine of hitsounds (like whistle, Finish, or clap) because this difficulty look more bored if there are no / less hitsound and/or sound effect.

[Cursed]
01:06:006 - Add a circle.
01:08:006 - Add a circle.
01:10:006 - Add a circle.
01:12:006 (1) - Change Slider with circle on 01:12:006 and 01:12:256.
01:36:006 - Add a circle.
01:38:006 - Add a circle.
*This diff need more hitsound to make more interesting.

Good luck for your map ^^

Vinc_Angel
Topic Starter
Kuron-kun

Vinc_Angel wrote:

Hi, I'm here for modding your map that you had request on my modding queue.

[General]
Try to give your map a storyboard, animation to make more lifely

[Normal]
*It seem these difficulty need for mod, because I think it's good enough. Just try to give this difficulty with more combine of hitsounds (like whistle, Finish, or clap) because this difficulty look more bored if there are no / less hitsound and/or sound effect.

[Cursed]
01:06:006 - Add a circle.
01:08:006 - Add a circle.
01:10:006 - Add a circle.
01:12:006 (1) - Change Slider with circle on 01:12:006 and 01:12:256.
01:36:006 - Add a circle.
01:38:006 - Add a circle.
*This diff need more hitsound to make more interesting.

I'm sorry to decline everything, but adding more circles to the map, in my opinion, is overmap. But thanks for having your time modding my map.

Good luck for your map ^^

Vinc_Angel
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