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Marika Tachibana (Kana Asumi) - Hanagonomi TVsize ver.

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Topic Starter
Little
This beatmap was submitted using in-game submission on July 30, 2014 at 6:15:29 PM

Artist: Marika Tachibana (Kana Asumi)
Title: Hanagonomi TVsize ver.
Source: ニセコイ
Tags: nisekoi false fake love anime ending hana gonomi lanturn
BPM: 111
Filesize: 20618kb
Play Time: 01:26
Difficulties Available:
  1. Hana (2.69 stars, 180 notes)
  2. Lanturn's Hard (2.34 stars, 159 notes)
  3. Normal (1.51 stars, 108 notes)
Download: Marika Tachibana (Kana Asumi) - Hanagonomi TVsize ver.
Download: Marika Tachibana (Kana Asumi) - Hanagonomi TVsize ver. (no video)
Information: Scores/Beatmap Listing
---------------
万里花
4th Ending from Nisekoi
Redownload as of July 30, 2014

Normal - by me
Lanturn's Hard - by Lanturn
Hana (Hard(er)) - by me wow, such original diff name... >.<

Thanks to Lanturn for guest map!
Thanks to all modders!
kintyan
hi~~ xD

[General]
used kiai-time to some all diff
not add kiai-time 00:10:557 to normal

[Normal]
00:15:963 (2) - like pattern this xD http://puu.sh/8Kivg.jpg good flow and look good!
00:55:963 ~ in break time or spinner or add circle, little lonely now
01:21:909 (1) - some hard

[Hard]
00:55:963 (1,2,3) - add default-whistle or custom-whistle
00:59:476 - add 1/4 slider, better enjoy mapping :3 http://puu.sh/8Ki2F.jpg
01:10:287 - ^
01:22:044 (1) - now mapping is little incongruity ;3 but can be improved immediately!
http://puu.sh/8Kigg.jpg or 01:23:936 - volume 5%

cute song xD
my favorite voice actor 'asumi kana' 8-)
Mao
Go away, I've already modded this song >< I'll put you onto my list ;b
Topic Starter
Little

Sheryl wrote:

hi~~ xD

[General]
used kiai-time to some all diff
not add kiai-time 00:10:557 to normal Fixed!

[Normal]
00:15:963 (2) - like pattern this xD http://puu.sh/8Kivg.jpg good flow and look good! I prefer my pattern.
00:55:963 ~ in break time or spinner or add circle, little lonely now If I add break time, star rating will be >3.25
01:21:909 (1) - some hard Made 5% volume spinner end.

[Hard]
00:55:963 (1,2,3) - add default-whistle or custom-whistle Added.
00:59:476 - add 1/4 slider, better enjoy mapping :3 http://puu.sh/8Ki2F.jpg I prefer current rhythm.
01:10:287 - ^ ^
01:22:044 (1) - now mapping is little incongruity ;3 but can be improved immediately!
http://puu.sh/8Kigg.jpg or 01:23:936 - volume 5% Made 5% volume spinner end.

cute song xD
my favorite voice actor 'asumi kana' 8-)
Thanks for modding! :)
Lust
From PM request

[General]
  1. Don't forget to untick widescreen support
  2. Normal isn't underneath 3 stars in game. I would recommend mapping an Easy or find someone to do it! (I recommend Lust, he seems like a pretty cool dude)
This will probably be a pretty clean mapset, judging from the song choice and difficulty spread xD

[Normal]
Not much to complain about here. Patterns are clean, rhythms are spot on, blankets are neat, etc. A good mix between complex and basic stuff, which is perfect for a Normal. I really like how you build up to vocals in some sections, like 00:42:990 (1,2,3,4,5,6) - here! Really puts a great emphasis on the song.
  1. 00:21:368 (1,2) - (Nazi) Blanket can be improved Also 00:21:368 (1) - Really doesn't look too well and isn't very consistent to the rest of your other slider shapes. I suggest making it more like 00:30:017 (1) -
  2. 00:30:017 (1,2) - Blanket can be improved
  3. 00:47:314 (1,2,3,4,1,2,3) - While this does look like a pretty pattern, I would mix in some sliders so its not all single tap monotony
  4. 00:55:963 - Add a spinner here to accent the silence plus the windy sound? The dead air kills the momentum this map had going. You could also add circles to capture the faint beat that goes on
  5. 01:21:909 (1,1) - A double spinner is really exhausting, and by now at the end of the map I bet newer players will be dying. So I suggest a long slider to take the place.
[Hard]
  1. 00:23:260 (4) - I would space this out regular 1/2 distance from the last object so the jump makes more of an effect
  2. 00:31:098 (3,4) - Blanket can be improved
  3. 00:42:269 (4) - Loved these sliders to accent the music, these were a joy to play!
  4. 00:43:800 (2,3,4) - (Nazi) Perhaps make a perfect triangle pattern here with the slider heads and hit burst?
  5. 01:19:746 (1) - Ctrl+G to make a nice jump from 01:19:476 (5) - as well as make a cool pattern. Will also be perfect distance away from next object
  6. 01:21:909 (3) - I would move this circle up, so players can have a quick start to spin. If they are moving in an upwards direction, they will be able to start spinning easier and it'll flow a lot nicer
As I expected, not really much to say! I apologize for the nazi, but most of the mod is really just nitpicking haha

Good luck, you know I love Nisekoi <3
Topic Starter
Little

Lust wrote:

From PM request

[General]
  1. Don't forget to untick widescreen support Fixed.
  2. Normal isn't underneath 3 stars in game. I would recommend mapping an Easy or find someone to do it! (I recommend Lust, he seems like a pretty cool dude) I think 3.25 is the maximum rankable star rating, so at 3.17, my map is rankable... I believe. With such a low BPM song, I don't think Easy difficulty level is necessary, since rhythms in Normal are quite simple. (Sorry if you really wanted to make a GD)
This will probably be a pretty clean mapset, judging from the song choice and difficulty spread xD

[Normal]
Not much to complain about here. Patterns are clean, rhythms are spot on, blankets are neat, etc. A good mix between complex and basic stuff, which is perfect for a Normal. I really like how you build up to vocals in some sections, like 00:42:990 (1,2,3,4,5,6) - here! Really puts a great emphasis on the song.
  1. 00:21:368 (1,2) - (Nazi) Blanket can be improved Also 00:21:368 (1) - Really doesn't look too well and isn't very consistent to the rest of your other slider shapes. I suggest making it more like 00:30:017 (1) - Fixed the blanket. I prefer to keep this shape. I know it's not consistent with the other sliders, but I feel like it flows a lot smoother than the other parts.
  2. 00:30:017 (1,2) - Blanket can be improved Improved blanket (so nazi tho xD)
  3. 00:47:314 (1,2,3,4,1,2,3) - While this does look like a pretty pattern, I would mix in some sliders so its not all single tap monotony I don't know how I would add sliders to this pattern. The circles just seem to match the music perfectly without the use of sliders.
  4. 00:55:963 - Add a spinner here to accent the silence plus the windy sound? The dead air kills the momentum this map had going. You could also add circles to capture the faint beat that goes on Unfortunately, adding a spinner or circles will push the star rating over 3.25... ;_;
  5. 01:21:909 (1,1) - A double spinner is really exhausting, and by now at the end of the map I bet newer players will be dying. So I suggest a long slider to take the place. Ah.. I see what you mean, but I'm really not a fan of those long sliders. It's hard to make them look appealing and play well. I'd prefer to keep these spinners.
[Hard]
  1. 00:23:260 (4) - I would space this out regular 1/2 distance from the last object so the jump makes more of an effect You mean like this: http://puu.sh/8LqVi.jpg ? Maybe it's just my personal style, but I feel like the jumps are more effective when starting on a stacked note, jusst because there can be no sense of "smooth" movement between the objects, giving the effect of moving from a stationary state.
  2. 00:31:098 (3,4) - Blanket can be improved I tried.. I don't know if it's fixed or not lol.
  3. 00:42:269 (4) - Loved these sliders to accent the music, these were a joy to play! Thanks :) I'm glad you enjoyed them.
  4. 00:43:800 (2,3,4) - (Nazi) Perhaps make a perfect triangle pattern here with the slider heads and hit burst? Sure..
  5. 01:19:746 (1) - Ctrl+G to make a nice jump from 01:19:476 (5) - as well as make a cool pattern. Will also be perfect distance away from next object Changed the pattern a bit in a different way.
  6. 01:21:909 (3) - I would move this circle up, so players can have a quick start to spin. If they are moving in an upwards direction, they will be able to start spinning easier and it'll flow a lot nicer Not every player spins clockwise. This kind of placement would disadvantage ccw spinners (including myself ;_;)
As I expected, not really much to say! I apologize for the nazi, but most of the mod is really just nitpicking haha

Good luck, you know I love Nisekoi <3
Thanks for modding! :)
smallboat
Hi. C16,PM mod req.

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]
  1. Perhaps can set "soft-sliderslide3 and soft-sliderslide4 or 5 " hitsound to mute the slide sound? Have a bit noisy here .
  2. Combo 3 and 5 is near the same pink color,so I think remove one color.
Diff check part : Placement / Rhythm / Hitsound
[Normal]
Placement
  1. 00:26:773 (3,4) - I feel this placement have a bit not comfortable here, try this place? :
Rhythm
  1. 00:55:963 (1) - Try this rhythm? I think it is good better : (Because have rhythm here.)
Hitsound
  1. Fine.
[Hard]
Placement
  1. 00:09:881 (5,6) - I think the (6) can move far here(have a bit crowded),and have a jump point,try this :
  2. 00:15:692 (3) - (268|12)? I think stack here plays have a bit strange.
Rhythm
  1. 00:52:584 (6) - Missed a note here? Have a vocal.You can do a stream.
Hitsound
  1. 00:21:909 (2) - Perhaps you can follow 24 whistle here? Feel this part hitsound seems empty.
  2. 00:38:665 (1) - This part which I suggest mute slide sound here.The slide sound have a bit loud.
[Other]
  1. Good Luck!
Mao


PM request. Second time modding this song *sigh* There will be a third time as well lol


  1. Unrankable Issue
  2. Comment/Opinion

General
  1. Watch AiMod.

Normal

  • Mod
  1. 00:10:557 (1,2) - I dislike the transition here a bit because the 1's curve leads the player more upwards. I'd either change the placement of 2 or change 1's shape so that it points onto 2. Same goes for 00:12:719 (1,2) - as well. It breaks the flow a bit for me :c
  2. 00:18:125 (2,3) - Just a comment that I don't like the look of it so much which is cause to the Spacing. It looks a bit weird to me having rotated sliders like this touching like this. They should either overlap or have gaps between them but no of these 2 things could be the case here so I'd go for something as seen in the Screenshot below.
  3. 00:24:881 (5) - I don't really agree with your rhythm here. The reason is that the sound on the red tick is so soft and quiet that it's not that noticeable ingame but in my opinion the white tick your slider ends on has such a strong note from that instrument on it. I'd just simply leave a 1/1 gap and map the white tick with a circle.
  4. 00:31:098 (2,3,4) - This looks like you've tried to get 3, 4 and 2's tail in a line but they aren't. For doing this, put 4 at 322|248. I would personally say that this would make the flow better as well due to a smoother connection and transition between all the objects.
  5. 01:11:098 (1,2) - Consider placing 2 a bit higher to get a better playability here. What I mean is basically that if 2 would a bit more higher and a bit more left the player wouldn't have to turn a lot which would increase the flow imo. It would also fit better with 01:11:639 (2,3) - since 3 is actually right above 2 and there isn't really a difference in music, so why should be the other transition so much different?

    Opinion
    Hmmm, nothing big to mod here. It's pretty clean but I'm not a fan of the big spacing for the 1/2 stuff because the circles are just touching the borders of each other which looks a bit messy to me but well I guess that's your preference. I'd personally either reduce the whole spacing or just the spacing for the 1/2 a bit. Otherwise everything seems nice, good rhythm, cool placement. Pretty nice diff, nothing else to say here.

Hard

  • Mod
  1. 00:05:963 (1) - If you listen closely, you can hear that the music is 1/8. The 1/6 doesn't fit the music here. Change it to 1/8 please. You could also do the rhythm as seen in the screenshot before since the note on the white tick is pretty strong and could have the feeling of a clicked note :3
  2. 00:13:800 (3) - This feels awkward in terms of the rhythm. I mean, if we listen to either the beat or the vocals, we can hear a clear note at 00:14:071 - , but this tick is ignored which makes it feel kinda odd to me :/ Consider adding a note there (you could also add one at 00:11:909 - but it's not needed there. But here I think the sound on the red tick is just so strong and deserves to be mapped)
    Screenshot
    http://puu.sh/8Nh1B.jpg
  3. 00:38:665 (1) - There's a pretty strong note at 00:39:071 - . You could shorten the 1 to 3/4 and add a Circle. It would have a neat effect here. You don't have to do it though, just wanted to tell you because it sounds pretty nice with it to me. (Same goes for 00:42:990 (1) - )
  4. 00:41:233 (2) - How about moving this somewhere around 362|258 to let 2's head follow the curve of 1? It would increase the flow a bit because the player would get to 2 following the curve and then would be able to turn fluently to the left instead of already turning a bit while still being on 1.
  5. 00:42:719 - If you listen to the music closely, you will maybe agree with me if I say that there's a pretty strong note played by the instrument here. It feels a bit weird to ignore this. What you could do is just simply add a note here or do it as shown in the Screenshot below. The idea behind the rhythm in the Screenshot is basically to map the strong beat at 00:41:909 - as a circle followed by the instrument which starts at 00:42:179 - mapped by the 1/6 repeat slider. This one is clickable as well due to the instrument staring here. And then I'd go for the 1/2 Slider as the fade of the instrument starting at 00:42:449 - lasting until the beat you've ignored. (Same goes for 00:46:233 (3,4) - )
  6. 00:52:584 (6) - I'd personally like to see a note added here since you've mapped the previous vocals with these triplets so it felt awkward not to see a triplet here ;w;
  7. 00:59:476 (4) - Well maybe it's really just my personal preference but I don't see a reason why this tick isn't mapped owo Both beat and the final letters of a word within the vocals are on this tick and not even that quiet so it feels so wrong that this isn't mapped. By mapping this tick you could also avoid the polarity issue :V And another reason why you should map is is that you've already mapped it in the following one where it's actually the same words within the lyrics and the same beat (01:08:125 (5) - ). (I would do it for the same reason at 01:03:530 (3) - , 01:10:017 (4) - , 01:12:179 (3) - and 01:14:341 (4) - as well. These gaps just simply feel so odd to me ><)

    Opinion
    The flow was pretty awesome. I really like your flow, there weren't many issues and I really enjoyed playing the map. Everything fits together which is pretty nice. I sometimes didn't like your rhythm for the 1/4 Sliders because they felt awkward to me in-game. I don't understand why you've mapped it like this especially if you've mapped the same spot in the music with the red tick being mapped. Otherwise the map is pretty clean, almost no real flow breaks and it's pretty consistent as well. Just gave a little suggestions on the rhythm since I didn't agree with it at some points, but further explanaitons are given in the mod. Otherwise, well done. Keep it up! ;b

Please reply! I hope it was helpful and good luck! :3
Topic Starter
Little
smallboat

smallboat wrote:

Hi. C16,PM mod req.

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]
  1. Perhaps can set "soft-sliderslide3 and soft-sliderslide4 or 5 " hitsound to mute the slide sound? Have a bit noisy here . Fixed
  2. Combo 3 and 5 is near the same pink color,so I think remove one color. Changed combo color 3
Diff check part : Placement / Rhythm / Hitsound
[Normal]
Placement
  1. 00:26:773 (3,4) - I feel this placement have a bit not comfortable here, try this place? : I think current placement is fine.
Rhythm
  1. 00:55:963 (1) - Try this rhythm? I think it is good better : I left the space here to keep the star rating lower, and I don't think it's necessary to map those notes. (Because have rhythm here.)
Hitsound
  1. Fine.
[Hard]
Placement
  1. 00:09:881 (5,6) - I think the (6) can move far here(have a bit crowded),and have a jump point,try this : Moved a bit.
  2. 00:15:692 (3) - (268|12)? I think stack here plays have a bit strange. I prefer stack here.
Rhythm
  1. 00:52:584 (6) - Missed a note here? Have a vocal.You can do a stream. I don't think it's necessary. I know there's a vocal note there, but the current rhythm works better for my pattern.
Hitsound
  1. 00:21:909 (2) - Perhaps you can follow 24 whistle here? Feel this part hitsound seems empty. There is hitsound in this section.. it matches with hihat in the music.
  2. 00:38:665 (1) - This part which I suggest mute slide sound here.The slide sound have a bit loud. Fixed.
[Other]
  1. Good Luck!
Mao

Mao wrote:



PM request. Second time modding this song *sigh* There will be a third time as well lol


  1. Unrankable Issue
  2. Comment/Opinion

General
  1. Watch AiMod. Nothing..

Normal

  • Mod
  1. 00:10:557 (1,2) - I dislike the transition here a bit because the 1's curve leads the player more upwards. I'd either change the placement of 2 or change 1's shape so that it points onto 2. Same goes for 00:12:719 (1,2) - as well. It breaks the flow a bit for me :c Nothing wrong with the flow imo.. I prefer the current placement and shape.
  2. 00:18:125 (2,3) - Just a comment that I don't like the look of it so much which is cause to the Spacing. It looks a bit weird to me having rotated sliders like this touching like this. They should either overlap or have gaps between them but no of these 2 things could be the case here so I'd go for something as seen in the Screenshot below. I think it's fine as it is now.
  3. 00:24:881 (5) - I don't really agree with your rhythm here. The reason is that the sound on the red tick is so soft and quiet that it's not that noticeable ingame but in my opinion the white tick your slider ends on has such a strong note from that instrument on it. I'd just simply leave a 1/1 gap and map the white tick with a circle. I feel that both ticks are important. I am following percussion for rhythm at this part, since it is more interesting.
  4. 00:31:098 (2,3,4) - This looks like you've tried to get 3, 4 and 2's tail in a line but they aren't. For doing this, put 4 at 322|248. I would personally say that this would make the flow better as well due to a smoother connection and transition between all the objects. Placement already changed from a previous mod. Adjusted a bit.
  5. 01:11:098 (1,2) - Consider placing 2 a bit higher to get a better playability here. What I mean is basically that if 2 would a bit more higher and a bit more left the player wouldn't have to turn a lot which would increase the flow imo. It would also fit better with 01:11:639 (2,3) - since 3 is actually right above 2 and there isn't really a difference in music, so why should be the other transition so much different? The music rhythm is different.. I want the player to have to change direction for this note on a clap so it's not smooth.

    Opening
    Hmmm, nothing big to mod here. It's pretty clean but I'm not a fan of the big spacing for the 1/2 stuff because the circles are just touching the borders of each other which looks a bit messy to me but well I guess that's your preference. I'd personally either reduce the whole spacing or just the spacing for the 1/2 a bit. Otherwise everything seems nice, good rhythm, cool placement. Pretty nice diff, nothing else to say here.

Hard

  • Mod
  1. 00:05:963 (1) - If you listen closely, you can hear that the music is 1/8. The 1/6 doesn't fit the music here. Change it to 1/8 please. You could also do the rhythm as seen in the screenshot before since the note on the white tick is pretty strong and could have the feeling of a clicked note :3 Fixed.
  2. 00:13:800 (3) - This feels awkward in terms of the rhythm. I mean, if we listen to either the beat or the vocals, we can hear a clear note at 00:14:071 - , but this tick is ignored which makes it feel kinda odd to me :/ Consider adding a note there (you could also add one at 00:11:909 - but it's not needed there. But here I think the sound on the red tick is just so strong and deserves to be mapped) I mapped it this way because the beat on the blue tick is much stronger than the red tick, which is a special rhythm, so I want to emphasize that by leaving the red tick empty.
  3. 00:38:665 (1) - There's a pretty strong note at 00:39:071 - . You could shorten the 1 to 3/4 and add a Circle. It would have a neat effect here. You don't have to do it though, just wanted to tell you because it sounds pretty nice with it to me. (Same goes for 00:42:990 (1) - ) No.
  4. 00:41:233 (2) - How about moving this somewhere around 362|258 to let 2's head follow the curve of 1? It would increase the flow a bit because the player would get to 2 following the curve and then would be able to turn fluently to the left instead of already turning a bit while still being on 1. Dropoff flow is intentional.. and to move it there looks kinda ugly imo.
  5. 00:42:719 - If you listen to the music closely, you will maybe agree with me if I say that there's a pretty strong note played by the instrument here. It feels a bit weird to ignore this. What you could do is just simply add a note here or do it as shown in the Screenshot below. The idea behind the rhythm in the Screenshot is basically to map the strong beat at 00:41:909 - as a circle followed by the instrument which starts at 00:42:179 - mapped by the 1/6 repeat slider. This one is clickable as well due to the instrument staring here. And then I'd go for the 1/2 Slider as the fade of the instrument starting at 00:42:449 - lasting until the beat you've ignored. (Same goes for 00:46:233 (3,4) - ) idc about instrument. I'm following drum at this part, and I prefer to follow exactly which part I want to follow, not a mixture of everything.
  6. 00:52:584 (6) - I'd personally like to see a note added here since you've mapped the previous vocals with these triplets so it felt awkward not to see a triplet here ;w; No, I prefer to keep it this way for my pattern.
  7. 00:59:476 (4) - Well maybe it's really just my personal preference but I don't see a reason why this tick isn't mapped owo Both beat and the final letters of a word within the vocals are on this tick and not even that quiet so it feels so wrong that this isn't mapped. By mapping this tick you could also avoid the polarity issue :V And another reason why you should map is is that you've already mapped it in the following one where it's actually the same words within the lyrics and the same beat (01:08:125 (5) - ). (I would do it for the same reason at 01:03:530 (3) - , 01:10:017 (4) - , 01:12:179 (3) - and 01:14:341 (4) - as well. These gaps just simply feel so odd to me ><) No, it's the same reason as I explained in the earlier part of the mod reply. I will keep it this way.

    Opening
    The flow was pretty awesome. I really like your flow, there weren't many issues and I really enjoyed playing the map. Everything fits together which is pretty nice. I sometimes didn't like your rhythm for the 1/4 Sliders because they felt awkward to me in-game. I don't understand why you've mapped it like this especially if you've mapped the same spot in the music with the red tick being mapped. Otherwise the map is pretty clean, almost no real flow breaks and it's pretty consistent as well. Just gave a little suggestions on the rhythm since I didn't agree with it at some points, but further explanaitons are given in the mod. Otherwise, well done. Keep it up! ;b

Please reply! I hope it was helpful and good luck! :3
Thanks for modding.
BSS is down.. will update later.
Ujimatsu Chiya
Random #modreqs

[Normal]
  1. 00:18:125 (2,3) - change a slider for more natural vocal's voice.
  2. 00:54:881 (3) - change end time here. 00:55:963 or add circle .
  3. 01:00:827 (6) - chnage slider. end time > 01:01:098 .
  4. 01:02:449 (1,2,3,4,5) - Many vocal's voices Personally I do not like amiss.
[Hard]
  1. DS is too much of a change. Hold a constant slightly reduce the gap looks good.
  2. 00:15:963 (4,5,6) - pattren is not match the song. How about this? http://puu.sh/8PoBn.jpg
  3. 00:18:260 (2,3) - How about this? http://puu.sh/8PoFH.jpg
  4. 01:03:530 (3) - add one reverse.
  5. 01:10:017 (4) - Increase the trek to one space. like this. 00:11:098 (2)
    01:12:179 (3) - add one reverse.
That's all.

GL :)
Topic Starter
Little

K i b i y a - wrote:

Random #modreqs

[Normal]
  1. 00:18:125 (2,3) - change a slider for more natural vocal's voice. I prefer to follow drum.
  2. 00:54:881 (3) - change end time here. 00:55:963 or add circle . Maybe... but I think it's better to leave it ending on a strong beat.
  3. 01:00:827 (6) - chnage slider. end time > 01:01:098 . No.
  4. 01:02:449 (1,2,3,4,5) - Many vocal's voices Personally I do not like amiss. I can't map them out as note density would be too high
[Hard]
  1. DS is too much of a change. Hold a constant slightly reduce the gap looks good. Good flow is more important imo. I don't think the DS change is too much, as the song energy increases in the higher spacing parts, and it feels more natural.
  2. 00:15:963 (4,5,6) - pattren is not match the song. How about this? http://puu.sh/8PoBn.jpg I think my pattern matches the song better.
  3. 00:18:260 (2,3) - How about this? http://puu.sh/8PoFH.jpg No. That doesn't match the song imo.
  4. 01:03:530 (3) - add one reverse. No.
  5. 01:10:017 (4) - Increase the trek to one space. like this. 00:11:098 (2) That's not the same beat in the phrase, and I mapped it this way to follow drum.
    01:12:179 (3) - add one reverse. No.
That's all.

GL :)
Thanks.
Silver Crow
from my modding que~

Hard:
00:19:206 - so jump maybe o:
00:23:260 - stack
01:07:854 - change here to slider back and forth
01:15:152 - nc?

Normal:
np~

nice map and lovely song <3
Topic Starter
Little

Silver Crow wrote:

from my modding que~

Hard:
00:19:206 - so jump maybe o: I don't think so.
00:23:260 - stack Fixed.
01:07:854 - change here to slider back and forth I prefer current pattern.
01:15:152 - nc? Not necessary imo.

Normal:
np~

nice map and lovely song <3
Also fixed some other stacks.
Thanks
Hinsvar
Hello; random mod here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Are you sure the soft-hitclap is audible enough? I can barely hear the difference between the default soft-hitnormal and that custom hitsound file. Amplifying it might help. (This is especially noticeable in the verse, where it feels like it isn't hitsounded at all. For reference, my Effect volume is set at 100%.)
>Normal
  1. 00:09:476 - Swap the sampleset and addition? I think you wanted to use the custom soft-hitclap while also using the Drum sampleset to emphasize that other instrument's sound (I don't know the name lol), which plays along with the bell's voice, but using the Drum addition with a clap will trigger the default drum-hitclap instead of what you probably wanted (drum-hitnormal + custom soft-hitclap).
  2. 00:09:476 (3,1) - Make them look like this? The flow and the needed cursor movement will be more natural compared to the current pattern, which (just in my opinion, admittedly) requires a movement that breaks the flow you've made up until this point.
  3. 00:18:125 (2,3) - Not a big deal, actually, but I think they don't look tidy, and also has a slightly weird flow because of how the sliders are positioned. Try this?
  4. 00:38:665 - 00:40:287 - Uh, I'm not sure what are you focusing on here. Anyway, try changing 00:38:665 (1) to a 1/1 slider to follow the instrument at 00:39:206? The sound at 00:38:665 - 00:39:206 has this "connected" atmosphere (don't really know how to explain this properly, so yeah), too, so a slider will be nice to emphasize that.
  5. 00:42:990 (1) - Same idea as the suggestion above.
  6. 00:55:422 - Use a clap here? I think it fits pretty well with the instrument that is being played.
>Hard
  1. 00:09:881 (5,6) - Starting sliders on weak beats in the song makes them feel awkward to play. Try using something like this instead?
  2. 00:10:557 - 00:17:044 - Well I know this is the kiai time, but that still can't justify the usage of >2x spacing almost consistently... This is a Hard diff, you know, and stuff spaced like this definitely needs a higher level of aiming skill than what average Hard players have. Just saying my opinion here.
  3. 00:27:854 (1,2) - Is there a need to make these two objects touch each other? Look unaesthetic, IMO. You can easily move 00:28:665 (2,3,4) so they won't interfere with 00:27:854 (1).
  4. 00:41:233 (2) - Flip vertically for a better flow from 00:40:827 (1)? It might look bad if combined with 00:41:909 (3,4) as a whole pattern, though, so feel free to disagree.
  5. 00:45:152 (1) - Move to (455,345) so 00:44:611 (4)'s tail will be more centered on (1)'s path, like this?
  6. 01:14:071 (2,3,4) - Hmm, I'm not sure about what are you trying to do with a pattern like this. Sometimes, a slightly messy pattern like this can be cool as long as they fit well with the song, but I can't see the reason for this one. Just normally space or stack them?
Well, not much to say. This map's cool as is (just like the three Hanagonomi maps that I have modded before this).

Good luck on the way 8-)
Fycho
万里花 <3
lkx_Shore
[General]
nothing

[Hard]
00:35:422 (3) - Change into 2 note is better

[Normal]
00:35:152 - add note and add slider return(00:35:422 (3) - )
00:55:963 - add spinner?
01:14:881 - add note
Topic Starter
Little
Hinsvar

Hinsvar wrote:

Hello; random mod here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Are you sure the soft-hitclap is audible enough? I can barely hear the difference between the default soft-hitnormal and that custom hitsound file. Amplifying it might help. (This is especially noticeable in the verse, where it feels like it isn't hitsounded at all. For reference, my Effect volume is set at 100%.) Amplified the sample slightly.
>Normal
  1. 00:09:476 - Swap the sampleset and addition? I think you wanted to use the custom soft-hitclap while also using the Drum sampleset to emphasize that other instrument's sound (I don't know the name lol), which plays along with the bell's voice, but using the Drum addition with a clap will trigger the default drum-hitclap instead of what you probably wanted (drum-hitnormal + custom soft-hitclap). I intended to use drum-hitclap.
  2. 00:09:476 (3,1) - Make them look like this? The flow and the needed cursor movement will be more natural compared to the current pattern, which (just in my opinion, admittedly) requires a movement that breaks the flow you've made up until this point. I think the current flow is fine, and I don't think it's necessary to make smooth flow here since it's leading into a new section.
  3. 00:18:125 (2,3) - Not a big deal, actually, but I think they don't look tidy, and also has a slightly weird flow because of how the sliders are positioned. Try this? Yeah, that flow better. Fixed.
  4. 00:38:665 - 00:40:287 - Uh, I'm not sure what are you focusing on here. Anyway, try changing 00:38:665 (1) to a 1/1 slider to follow the instrument at 00:39:206? The sound at 00:38:665 - 00:39:206 has this "connected" atmosphere (don't really know how to explain this properly, so yeah), too, so a slider will be nice to emphasize that. I prefer to just follow drums here, as this section has a drum part that stands out.
  5. 00:42:990 (1) - Same idea as the suggestion above. Same.
  6. 00:55:422 - Use a clap here? I think it fits pretty well with the instrument that is being played. Sure..
>Hard
  1. 00:09:881 (5,6) - Starting sliders on weak beats in the song makes them feel awkward to play. Try using something like this instead? Doesn't feel awkward in my opinion, and I prefer the current rhythm.
  2. 00:10:557 - 00:17:044 - Well I know this is the kiai time, but that still can't justify the usage of >2x spacing almost consistently... This is a Hard diff, you know, and stuff spaced like this definitely needs a higher level of aiming skill than what average Hard players have. Just saying my opinion here. I used large spacing here because it allows smoother cursor movement, and plays better in my opinion. Since the BPM is low, I don't think this is too hard for "hard", and feels better than if I were to use lower spacing.
  3. 00:27:854 (1,2) - Is there a need to make these two objects touch each other? Look unaesthetic, IMO. You can easily move 00:28:665 (2,3,4) so they won't interfere with 00:27:854 (1). It's there to flow naturally. I don't think the appearance is displeasing..
  4. 00:41:233 (2) - Flip vertically for a better flow from 00:40:827 (1)? It might look bad if combined with 00:41:909 (3,4) as a whole pattern, though, so feel free to disagree. The marked direction change is intentional to emphasize the special rhythm with 1/4 tick. I'll keep this as is.
  5. 00:45:152 (1) - Move to (455,345) so 00:44:611 (4)'s tail will be more centered on (1)'s path, like this? Okay.
  6. 01:14:071 (2,3,4) - Hmm, I'm not sure about what are you trying to do with a pattern like this. Sometimes, a slightly messy pattern like this can be cool as long as they fit well with the song, but I can't see the reason for this one. Just normally space or stack them? It's the same spacing as 01:10:827 (6,7,1) and I don't think there's anything wrong with it..
Well, not much to say. This map's cool as is (just like the three Hanagonomi maps that I have modded before this).

Good luck on the way 8-)
lkx_Shore

lkx_Shore wrote:

[General]
nothing

[Hard]
00:35:422 (3) - Change into 2 note is better I don't think so. I prefer to keep this for my pattern.

[Normal]
00:35:152 - add note and add slider return(00:35:422 (3) - ) Space is to start buildup in rhythm density. It matches with the feel of the music imo.
00:55:963 - add spinner? That causes star rating to exceed 3.25 ;_;
01:14:881 - add note Hm... maybe there should be a note there... okay, I'll try it.
Thanks for modding! :)

Fycho wrote:

万里花 <3
ShiraKai
sorry LATE :?

[Normal]
  1. 00:28:665 (5) - delete clap?
  2. 00:35:422 (2) - add clap on end?
  3. 01:06:773 (1) - add finish?
[Hard]
  1. 00:37:314 (2) - Ctrl + G? flow is a little bad :?
  2. 00:48:125 (1,1) - add NC? follow the song ;)
  3. 01:08:125 (5) - change to this shape?
    same as 01:08:936 (1) - shape!
nice map! good luck :oops:
Topic Starter
Little

kaCha wrote:

sorry LATE :?

[Normal]
  1. 00:28:665 (5) - delete clap? Fixed.
  2. 00:35:422 (2) - add clap on end? I don't think so.
  3. 01:06:773 (1) - add finish? No cymbal in the music here, so I won't add.
[Hard]
  1. 00:37:314 (2) - Ctrl + G? flow is a little bad :? No, I think it's fine.
  2. 00:48:125 (1,1) - add NC? follow the song ;) I think current combo is fine. It matches with each 4 beats.
  3. 01:08:125 (5) - change to this shape? Straight is better here imo.
    same as 01:08:936 (1) - shape!
nice map! good luck :oops:
Thanks for modding.
Sharlo
From my queue <3

☆ General

  1. I feel a little lowish about the Clap sound, it is almost covered by the soft-hitnormal, consider to make it loudly. :D

☆ Normal

  1. 00:21:368 (1) - Im no sure is it properly to add note after 1 beat of spinner in a Normal diff 0.0
  2. 00:33:260 (5) - Remove Clap?
  3. 00:52:179 (1) - Whistle+Clap?
  4. 00:53:260 (3) - Clap?

☆ Hard

  1. 00:52:179 (4) - without hitsound the same as Normal diff 0.0
  2. 01:03:530 (3) - I prefer to change a repeat slider following the vocal

orz So nice Thus I cant find more things to fix...
Topic Starter
Little

Sharlo wrote:

From my queue <3

☆ General

  1. I feel a little lowish about the Clap sound, it is almost covered by the soft-hitnormal, consider to make it loudly. :D Made a little louder.

☆ Normal

  1. 00:21:368 (1) - Im no sure is it properly to add note after 1 beat of spinner in a Normal diff 0.0 I think this is okay, since it's low bpm and the note is close to the center of the play area.
  2. 00:33:260 (5) - Remove Clap? I think it matches the music.
  3. 00:52:179 (1) - Whistle+Clap? Fixed.
  4. 00:53:260 (3) - Clap? Fixed.

☆ Hard

  1. 00:52:179 (4) - without hitsound the same as Normal diff 0.0 Fixed.
  2. 01:03:530 (3) - I prefer to change a repeat slider following the vocal I prefer to just follow drum.

orz So nice Thus I cant find more things to fix...
Thanks for modding! :)
Rizia
from my queue
sorry for bad mod

[Normal]
00:57:584 - add note, i think can't missing this :3
01:21:909 (1,1) - Try this ->http://puu.sh/90gay.jpg

[Hard]
00:34:341 - Finish
00:36:503 - ^
00:37:584 - ^
00:46:233 (3,4) - http://puu.sh/90gne.jpg
00:59:206 (3,5) - try~ http://puu.sh/90gso.jpg
01:10:017 (4,5,6) - ^
01:22:044 (1,1) - same Normal

that's all
Topic Starter
Little

Kawaiwkyik wrote:

from my queue
sorry for bad mod

[Normal]
00:57:584 - add note, i think can't missing this :3 okay, added.
01:21:909 (1,1) - Try this ->http://puu.sh/90gay.jpg No, i think it's fine currently.

[Hard]
00:34:341 - Finish I prefer not to, since there is no cymbal sound here.
00:36:503 - ^ ^
00:37:584 - ^ ^
00:46:233 (3,4) - http://puu.sh/90gne.jpg I think it will be confusing.
00:59:206 (3,5) - try~ http://puu.sh/90gso.jpg I think it doesn't match the music.
01:10:017 (4,5,6) - ^ ^
01:22:044 (1,1) - same Normal Same.

that's all
Thanks for modding.
Melophobia
omg marika

[General]
According to the video the title is "Hana gonomi". http://puu.sh/91TbY.jpg lol
It's highly recommended to use this soft-hitnormal since the default hitnormal doesn't really fit with this song. http://puu.sh/91T3F.zip

[Hard]
Stack leniency 5 would fit better with this difficulty.
00:10:557 (1) - Due to 00:09:881 (5,6) - having a larger spacing, i misread (6,1) as 1/4 at first sight. Consider moving this slider leftward in order to prevent it.
00:50:017 (2) - I'd suggest you do something like this to make the transition from (2) to (3) smoother. http://osu.ppy.sh/ss/1646126
00:57:584 (4) - I think the volume of this note is louder than it needs to be, how about reducing it to 30% or so?
01:06:233 (6,7) - I'm not a fan of this usage of drum hitnormal, it's obviously unfitting and i don't think it sounds that great.
01:15:422 (1) - How about adding a finish here instead of the whislte?
01:22:044 (1,1) - Let the 1st spinner end at 01:24:071 - so you can put a whistle on it? http://puu.sh/91TSz.jpg

Normal is okay in my eyes but please apply the hitsound suggestions for Hard if you agree with me.
Topic Starter
Little

Melophobia wrote:

omg marika Marika is <3

[General]
According to the video the title is "Hana gonomi". http://puu.sh/91TbY.jpg lol Okay, I changed it. However, I'm slightly concerned about inconsistency against Andrea's ranked map.
It's highly recommended to use this soft-hitnormal since the default hitnormal doesn't really fit with this song. http://puu.sh/91T3F.zip I agree. Fixed.

[Hard]
Stack leniency 5 would fit better with this difficulty. ok
00:10:557 (1) - Due to 00:09:881 (5,6) - having a larger spacing, i misread (6,1) as 1/4 at first sight. Consider moving this slider leftward in order to prevent it. I see! Fixed.
00:50:017 (2) - I'd suggest you do something like this to make the transition from (2) to (3) smoother. http://osu.ppy.sh/ss/1646126 Okay, moved (1,3) up instead.
00:57:584 (4) - I think the volume of this note is louder than it needs to be, how about reducing it to 30% or so? done.
01:06:233 (6,7) - I'm not a fan of this usage of drum hitnormal, it's obviously unfitting and i don't think it sounds that great. Removed drum-hitnormal from those slider ends.
01:15:422 (1) - How about adding a finish here instead of the whislte? Done.
01:22:044 (1,1) - Let the 1st spinner end at 01:24:071 - so you can put a whistle on it? http://puu.sh/91TSz.jpg Done.

Normal is okay in my eyes but please apply the hitsound suggestions for Hard if you agree with me. Applied hitsound changes to Normal
Thanks very much for your mod! :)
Redownload, of course.
Melophobia
Bubbled.
Lanturn
I still believe Hanagonomi should be the title.

http://en.wikipedia.org/wiki/List_of_Nisekoi_episodes
http://vgmdb.net/album/43958
http://myanimelist.net/anime/18897

Some sources.

Another reason is because of my map which has a similar style Fuyumidori uses all hiragana to write it as well.
Melophobia

Lanturn wrote:

http://en.wikipedia.org/wiki/List_of_Nisekoi_episodes
http://vgmdb.net/album/43958
http://myanimelist.net/anime/18897
None of them are official. Hana gonomi is the only romanization which is officially provided. And I think both Hanagonomi and Hana Gonomi are the valid romanization of はなごのみ, considering it's composed of two words and treated as a single word.
Andrea
I think title should be reverted to be consistent with the other 3 ranked versions, most of the sources says the title is "Hanagonomi", only video says the opposite so far.
Topic Starter
Little

Andrea wrote:

I think title should be reverted to be consistent with the other 3 ranked versions, most of the sources says the title is "Hanagonomi", only video says the opposite so far.
The romanization in the video seems to be the only one provided by an official source, which is why I prefer this one.
Fuu-chan
Hope this is the fourth Hanagonomi map that gets ranked this week. :3
Lanturn

CloudSplash16 wrote:

The romanization in the video seems to be the only one provided by an official source, which is why I prefer this one.
The only problem with videos is that they've been known to be incorrect lots. I've seen videos with incorrect punctuation, spaces, spelling, and even using japanese characters when the title is actually written in Roman letters where the sources on the official site or album say otherwise. I'd be willing to bet the same thing will happen to this as well. Most of it happens in VN or Doujin videos, but I've seen some in Anime videos. :P

Anyways. I'm waiting for the official US site to add the music section: http://www.nisekoiusa.com/ which should pretty much determine the official romanization.

I also want to mod this ;_; (Because I've modded the other 3 sets)

Lemme just take the work from the next BAT on the small nazi things... So (s)he doesn't have to work that hard :)

[General]
Remove Tags: anime - This will be used in the Genre

AR 5 and 8? Maybe consider dropping the AR on Hard by 1 and all the settings on normal by 1. I'm only really suggesting this is because all (Andrea, Sekai, and Flask) of the other ranked mapsets max out a 676 hard/insane and 343 normals.

Difficulties (Both)
  1. 00:04:071 (3) - NC this. Your NC patterns for this section have one every measure. I don't really see a reason not to NC here as a 2 combo isn't that short, especially since your Normal has a bunch of them already.
  2. 00:01:909 (1,2,3,4,1,2,3) - (used normal, but this applies to hard as well.) I really recommend turning the volume down on the cleap beats (the tail ends of these sliders) | Right now that sound is too deafening to the ears and almost drives me to the point of insanity... well no, not that bad, but it really sounds overused. If you want to keep them, then consider cutting the volume for them by at least half.
  3. 01:24:206 (1) - I would recommend ending this spinner at 01:26:165 - where the similar sounding chime to your hitsound plays.
[Normal]
  1. 00:18:125 (2,3) - Instead of cramming these in the corner, why not put them above the (1) like this: http://puu.sh/9cZ1d.jpg
  2. 00:21:368 (1) - Ahh.. I didn't want to pick on this one, but I honestly think it would look a lot nicer as a rotate of (2) | http://puu.sh/9cZ8y.jpg | Mostly just to improve aesthetics, but personal preference is probably more important.
  3. 00:23:260 (3,5) - pretty noticeable gap here on the (3). You'll have to adjust (5) as well if you make any changes to (3).
  4. 00:53:800 (1) - To keep this similar to the previous (1,2). Put this slider at x452 y244 | You can check this by moving the previous (1,2) over the (3,1) and you'll notice the (1) in question is off a bit. | http://puu.sh/9cZNV.jpg shows what the problem is if what I wrote doesn't make sense. | Adjust 00:54:611 (2,3) - as needed afterwards
  5. 00:55:963 - Have you considered a spinner here? Try ending it at 00:57:584 (1) - | This leaves a 1/1 gap until the next note, but since this is a Normal, a 1/1 gap would be more than enough room for players to adjust. Another reason why I'm suggesting this is because 00:57:584 (1) - is such a troll note to hit lol. After the 3 piano notes where you have nothing. I expect the next thing to hit is the start of the kiai. I noticed this was really annoying to me when I played Flask's map.
  6. 01:05:692 (5) - Another personal preference. Try adding a whistle on the reverse arrow so it gives the reverse slider and the music more meaning.

[Hard]
  1. 00:05:963 (1) - You might be missing a whistle on the end of this reverse slider?
  2. 00:24:341 (2,3,4,5,6,1) - And some other notes ahead. These claps feel a bit loud as well, especially when you use them all 1/4 like you do. Try lowering the volume a little?
  3. 00:51:098 (4) - Super nazi: x183 y172 for a proper tail stack.
  4. 01:07:990 (4) - Missing drum sampleset to be consistent with the maps hitsound patterns.
  5. 01:10:017 (4,5) - To be consistent with the rest of the difficulty, Try to get this to be a 1.5 gap. This was the only note I got a 100 on for some reason from this pattern, and I think it's probably due to the 1.4 DS instead of the 1.5 you used on all of the rest. x132 y227 is perfect 1.5 snapping if you want an exact coord.
Good luck <3

Maybe wait until you have a BAT for sure going to check your map before applying my mod.
Topic Starter
Little
Lanturn

Lanturn wrote:

CloudSplash16 wrote:

The romanization in the video seems to be the only one provided by an official source, which is why I prefer this one.
The only problem with videos is that they've been known to be incorrect lots. I've seen videos with incorrect punctuation, spaces, spelling, and even using japanese characters when the title is actually written in Roman letters where the sources on the official site or album say otherwise. I'd be willing to bet the same thing will happen to this as well. Most of it happens in VN or Doujin videos, but I've seen some in Anime videos. :P

Anyways. I'm waiting for the official US site to add the music section: http://www.nisekoiusa.com/ which should pretty much determine the official romanization.

I also want to mod this ;_; (Because I've modded the other 3 sets)

Lemme just take the work from the next BAT on the small nazi things... So (s)he doesn't have to work that hard :)

[General]
Remove Tags: anime - This will be used in the Genre I dunno.. I just thought that some people might use the search query "anime" because they don't know how to properly search by genre.

AR 5 and 8? Maybe consider dropping the AR on Hard by 1 and all the settings on normal by 1. I'm only really suggesting this is because all (Andrea, Sekai, and Flask) of the other ranked mapsets max out a 676 hard/insane and 343 normals. I think the current difficulty spread is fine. Doesn't really make sense to change the settings just because of what other mappers used..

Difficulties (Both)
  1. 00:04:071 (3) - NC this. Your NC patterns for this section have one every measure. I don't really see a reason not to NC here as a 2 combo isn't that short, especially since your Normal has a bunch of them already. ok.
  2. 00:01:909 (1,2,3,4,1,2,3) - (used normal, but this applies to hard as well.) I really recommend turning the volume down on the cleap beats (the tail ends of these sliders) | Right now that sound is too deafening to the ears and almost drives me to the point of insanity... well no, not that bad, but it really sounds overused. If you want to keep them, then consider cutting the volume for them by at least half. I'm not really getting that.. what are your volume settings?
  3. 01:24:206 (1) - I would recommend ending this spinner at 01:26:165 - where the similar sounding chime to your hitsound plays. I think it's better to end on 01:26:233 (1) because the sound also plays on that beat, and it's a stronger beat.
[Normal]
  1. 00:18:125 (2,3) - Instead of cramming these in the corner, why not put them above the (1) like this: http://puu.sh/9cZ1d.jpg I prefer the current placement because it looks and flows better in my opinion.
  2. 00:21:368 (1) - Ahh.. I didn't want to pick on this one, but I honestly think it would look a lot nicer as a rotate of (2) | http://puu.sh/9cZ8y.jpg | Mostly just to improve aesthetics, but personal preference is probably more important. I prefer this the way it is.
  3. 00:23:260 (3,5) - pretty noticeable gap here on the (3). You'll have to adjust (5) as well if you make any changes to (3). Fixed.
  4. 00:53:800 (1) - To keep this similar to the previous (1,2). Put this slider at x452 y244 | You can check this by moving the previous (1,2) over the (3,1) and you'll notice the (1) in question is off a bit. | http://puu.sh/9cZNV.jpg shows what the problem is if what I wrote doesn't make sense. | Adjust 00:54:611 (2,3) - as needed afterwards Moved.. so nazi tho
  5. 00:55:963 - Have you considered a spinner here? Try ending it at 00:57:584 (1) - | This leaves a 1/1 gap until the next note, but since this is a Normal, a 1/1 gap would be more than enough room for players to adjust. Another reason why I'm suggesting this is because 00:57:584 (1) - is such a troll note to hit lol. After the 3 piano notes where you have nothing. I expect the next thing to hit is the start of the kiai. I noticed this was really annoying to me when I played Flask's map. Spinner makes my star rating exceed 3.25.. :P I don't find the note on beat 4 to be "troll", since the timing is easily readable. Maybe it's a bit hard for beginners or players using a lot of mods... but I think it's perfectly playable.
  6. 01:05:692 (5) - Another personal preference. Try adding a whistle on the reverse arrow so it gives the reverse slider and the music more meaning. I prefer not to.

[Hard]
  1. 00:05:963 (1) - You might be missing a whistle on the end of this reverse slider? Fixed.
  2. 00:24:341 (2,3,4,5,6,1) - And some other notes ahead. These claps feel a bit loud as well, especially when you use them all 1/4 like you do. Try lowering the volume a little? Lowered volume.
  3. 00:51:098 (4) - Super nazi: x183 y172 for a proper tail stack. Fixed.
  4. 01:07:990 (4) - Missing drum sampleset to be consistent with the maps hitsound patterns. Fixed.
  5. 01:10:017 (4,5) - To be consistent with the rest of the difficulty, Try to get this to be a 1.5 gap. This was the only note I got a 100 on for some reason from this pattern, and I think it's probably due to the 1.4 DS instead of the 1.5 you used on all of the rest. x132 y227 is perfect 1.5 snapping if you want an exact coord. Fixed spacing.
Good luck <3

Maybe wait until you have a BAT for sure going to check your map before applying my mod.
Thanks for modding!
I'll update this once I find another BAT
Here are the maps with changes applied (if anyone cares):
Normal
osu file format v12

[General]
AudioFilename: hanagonomi.mp3
AudioLeadIn: 0
PreviewTime: 57990
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Hana gonomi (TV Size)
TitleUnicode:はなごのみ (TV Size)
Artist:Asumi Kana
ArtistUnicode:阿澄佳奈
Creator:CloudSplash16
Version:Normal
Source:ニセコイ
Tags:nisekoi false fake love anime ending tachibana marika hanagonomi
BeatmapID:420919
BeatmapSetID:174309

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
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Hard
osu file format v12

[General]
AudioFilename: hanagonomi.mp3
AudioLeadIn: 0
PreviewTime: 57990
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Hana gonomi (TV Size)
TitleUnicode:はなごのみ (TV Size)
Artist:Asumi Kana
ArtistUnicode:阿澄佳奈
Creator:CloudSplash16
Version:Hard
Source:ニセコイ
Tags:nisekoi false fake love anime ending tachibana marika hanagonomi
BeatmapID:420918
BeatmapSetID:174309

[Difficulty]
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CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.75
SliderTickRate:1

[Events]
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Btw, what's up with this? Is 3.23 star Normal still rankable?
Lanturn

CloudSplash16 wrote:

00:01:909 (1,2,3,4,1,2,3) - I'm not really getting that.. what are your volume settings?
Volume settings is 100% for everything. It just sounds a bit overused/distracting when you hear that ding sound every 1/1 is all. Don't change it if you don't want to.

CloudSplash16 wrote:

I dunno.. I just thought that some people might use the search query "anime" because they don't know how to properly search by genre.
Unfortunately people don't as you said, There isn't a rule about it (which I'm surprised), but it is recommended by many BATs and Modders, because they don't want duplicates of Artist/Title/Source/Genre in the tags. This is why there aren't that many maps with the "anime" tag in it since it is usually removed before ranking.

CloudSplash16 wrote:

Btw, what's up with this? Is 3.23 star Normal still rankable?
It's funny because it's more of a guideline now than a rule that you want a star rating of around 2.5 to 3.0. however this is usually judged on a case by case basis now as there have a few mapsets with a star rating of 3.5 average that have been ranked without issues.
Also with the new star rating system, your map will be only 1.03 stars making this difficulty Easier than a lot of other maps. Ex: https://osu.ppy.sh/b/404667 / https://osu.ppy.sh/b/421038 / https://osu.ppy.sh/b/398059
Ask the bat who mods your map. You shouldn't have an issue ranking this if its 3.23, or even 3.25+ because this star system is going to be obsolete in a week probably

Edit: New star system is live. You shouldn't have any issues now right?
Zero__wind
oh I hate title problems
/me sighs
Garven
'sup ButtSplash

[General]
Tick rate 2 fits this song best

[Normal]
00:21:368 (1) - This is way too soon after a spinner for this level of difficulty. Considering how little time there is here, it'd be best to map through the spinner.
01:24:206 (1) - This last spinner feels kind of pointless. If you insist on keeping it, end it at 01:26:165 -

[Hard]
AR -1 OD +1
00:09:476 (4) - What is the end of this snapped to?
Wow, this spacing is huge compared to the Normal. You also have a lot of Insane-style techniques in here that don't belong to something labeled as Hard. This is really unbalanced...
I'd get a more normal Hard in this set before pushing to ranking. Right now the gap between these two difficulties is way too big.
Topic Starter
Little
Garven

Garven wrote:

'sup ButtSplash lol @ Cloud to Butt extension...

[General]
Tick rate 2 fits this song best Could you explain this? I don't really know about when to use tick rate 2 and when to use tick rate 1, etc. (because I'm not an experienced mapper) and and explanation would be helpful. I don't really like how it sounds in the intro section, with the slider ticks in the middle of the 1/1 sliders. Changed.

[Normal]
00:21:368 (1) - This is way too soon after a spinner for this level of difficulty. Considering how little time there is here, it'd be best to map through the spinner. I didn't really think it was too hard, since AR is low, there's a full 1/1 (at low bpm) and the next object is near the center, but I suppose you could be right. Mapped through.
01:24:206 (1) - This last spinner feels kind of pointless. If you insist on keeping it, end it at 01:26:165 - I prefer to keep it. I think it's better to end on 01:26:233 because the sound also plays on that beat, and it's a stronger beat.

[Hard]
AR -1 OD +1 Sure, I guess I'll decrease the AR, but I don't think higher OD is necessary here.. Actually, I'm keeping AR 8 too.
00:09:476 (4) - What is the end of this snapped to? It's not really snapped to anything... although there is a (very faint) piano note on that beat. I didn't know how else to map this to get the feel I wanted.
Wow, this spacing is huge compared to the Normal. You also have a lot of Insane-style techniques in here that don't belong to something labeled as Hard. This is really unbalanced...
I'd get a more normal Hard in this set before pushing to ranking. Right now the gap between these two difficulties is way too big. k
Thanks for modding.

Not updated yet. Updated
If the current difficulty spread is not rankable, I think I'll just give up and leave this map to rot in the graveyard. :3
I don't plan on mapping another difficulty, so if this map doesn't meet ranking standards in its current state, then I won't update it, since it's already in the graveyard.
Oh, and there's still an unresolved issue regarding the correct romanization of the title.


osu file format v13

[General]
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AudioLeadIn: 0
PreviewTime: 57990
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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[Metadata]
Title:Hana gonomi (TV Size)
TitleUnicode:はなごのみ (TV Size)
Artist:Asumi Kana
ArtistUnicode:阿澄佳奈
Creator:CloudSplash16
Version:Normal
Source:ニセコイ
Tags:nisekoi false fake love anime ending tachibana marika hanagonomi
BeatmapID:420919
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[Metadata]
Title:Hana gonomi (TV Size)
TitleUnicode:はなごのみ (TV Size)
Artist:Asumi Kana
ArtistUnicode:阿澄佳奈
Creator:CloudSplash16
Version:Hard
Source:ニセコイ
Tags:nisekoi false fake love anime ending tachibana marika hanagonomi
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Edit:
- Added Lanturn's Hard
- Renamed Hard to Hana
- Changed CS in Normal to 3
- Changed (TV Size) to TVsize Ver. see p/3163283
kakifly
here to mod Lanturn's hard :3

00:11:638 (3) - remove, and have the slider like this
00:13:800 (3) - ^
00:40:827 (1,2,3) - try this pattern; since the current one is confusing with the slider ending on the blue tick
01:08:935 (1,2,3,4,5,6,7) - these circles are confusing to play in my opinion since there is a lot of stacking, try to stack less here

just a general note
the BG looks like it is a screenshot from the anime which in my opinion doesn't look so nice, there is a lot of good nisekoi fanart out there that would fit this song, a light BG would work really nicely


reallly nice beatmap~ good luck ;w;
Hinsvar
Yo; coming here to mod Lanturn's diff!

No kudosu since I modded this map once upon a time.

  1. 00:05:963 (3,4) - Either use the clap or don't use them at all? The instrument sounds that you mapped with the two circles... sound quite similar here. It'd make more sense to do either one of them.
  2. 00:20:557 - There isn't really anything to map here. It feels overmapped, and by that I mean overmapped badly. You should just use a 1/1 slider to replace 00:20:287 (4), IMO.
  3. 00:28:665 (2,3,4,5) - Why not begin the increase of the spacing from (2,3) instead of (3,4), since the music starts to get stronger at (3) instead of (4)?
  4. 00:35:422 (3) - Move to (440,312) so it'd be in-line with 00:34:341 (1,2)'s head? It'll look neater, and since the music's strength is pretty consistent here, this will make more sense since the spacing is consistent too. Remember to deal with the next objects (you know, fix the spacing and stuff) if you really did this.
  5. 00:37:584 (3,4,1) - Would've liked to see the spacing consistent at least since you made a jump at (3,4) but not (4,1) while there is clearly a cymbal sound at the beginning of (1) that can be nicely emphasized with a jump.
  6. 00:40:827 (1,2) - Try using 1.3x spacing? It feels more natural to use a value that is around a third bigger than the default spacing when you're dealing with syncopations. Well, that's for me at least; feel free to do anything you want.
  7. 01:19:746 (2,3) - Try to form a symmetrical pattern? It's not a must if you feel like preserving the flow here, but a symmetrical pattern will make this look neater. Just saying.
Well that was a pretty good way of spending 5 minutes of my life lol

Good luck!
Lanturn
konoshin69

konoshin69 wrote:

here to mod Lanturn's hard :3

00:11:638 (3) - remove, and have the slider like this
00:13:800 (3) - ^ For these two, I honestly like the beat how it is. It might take a try or two to get used to, but I think it fits pretty well. If anyone else mentions this, I'll make a change, but for now, I want to keep it as is.
00:40:827 (1,2,3) - try this pattern; since the current one is confusing with the slider ending on the blue tick I don't really consider this confusing due to 00:38:665 (1) - assisting the pattern before hand. I like to make the patterns simple to play at first, and then move on to the same rhythm, but slightly different.
01:08:935 (1,2,3,4,5,6,7) - these circles are confusing to play in my opinion since there is a lot of stacking, try to stack less here I'll keep this in mind. I wanted it to be similar to how I have 01:00:287 (1,2,3,4) - but with the alternating instead of the stacking. I'll change it to stacks if people mention this more.

just a general note
the BG looks like it is a screenshot from the anime which in my opinion doesn't look so nice, there is a lot of good nisekoi fanart out there that would fit this song, a light BG would work really nicely


reallly nice beatmap~ good luck ;w;

Hinsvar

Hinsvar wrote:

Yo; coming here to mod Lanturn's diff!

No kudosu since I modded this map once upon a time.

  1. 00:05:963 (3,4) - Either use the clap or don't use them at all? The instrument sounds that you mapped with the two circles... sound quite similar here. It'd make more sense to do either one of them. This is more for the effect. If I use too many claps in a row, it creates this ticking sound that honestly doesn't sound great at all. by alternating clap nothing clap, it has a nice little feel to it. I personally like it how it is.
  2. 00:20:557 - There isn't really anything to map here. It feels overmapped, and by that I mean overmapped badly. You should just use a 1/1 slider to replace 00:20:287 (4), IMO. Lol. If you actually listen really closely, There is a sound there. I swear you and I hear different things. :P (see my mods on your maps)
  3. 00:28:665 (2,3,4,5) - Why not begin the increase of the spacing from (2,3) instead of (3,4), since the music starts to get stronger at (3) instead of (4)? This spacing is to emphasize on the bass or whatever it is, I feel the music gets a bit stronger at that point, and not so much before. PS. Fixed a small spacing part here.
  4. 00:35:422 (3) - Move to (440,312) so it'd be in-line with 00:34:341 (1,2)'s head? It'll look neater, and since the music's strength is pretty consistent here, this will make more sense since the spacing is consistent too. Remember to deal with the next objects (you know, fix the spacing and stuff) if you really did this. I changed this part to be diamond shaped with 1.25 spacing after the 1.65 ones from the sliders. Should be pretty nice now.
  5. 00:37:584 (3,4,1) - Would've liked to see the spacing consistent at least since you made a jump at (3,4) but not (4,1) while there is clearly a cymbal sound at the beginning of (1) that can be nicely emphasized with a jump. It has that somewhat of a same bass feel to it, and I honestly don't really consider reverse sliders like this true jumps as it requires little to no extra movement from your mouse. 00:28:936 (3,4,5,1,2,3) - is pretty similar in some ways.
  6. 00:40:827 (1,2) - Try using 1.3x spacing? It feels more natural to use a value that is around a third bigger than the default spacing when you're dealing with syncopations. Well, that's for me at least; feel free to do anything you want. I'm not sure about this. I make it pretty clear at 00:38:665 (1) - what the rhythm structure is, so it should naturally adapt into the players style. I don't really think adding a jump will help emhpasize on the 3/4 gap here.
  7. 01:19:746 (2,3) - Try to form a symmetrical pattern? It's not a must if you feel like preserving the flow here, but a symmetrical pattern will make this look neater. Just saying. I'm pretty content with following the flow here actually. I don't really feel the need to use any symmetrical pattern.
Well that was a pretty good way of spending 5 minutes of my life lol Teach me your secrets. For the amount you wrote, it would have taken me over an hour!

Good luck!

Thanks for the mods guys. Waiting on one more hopefully, but I'll post the code for now. Feel free to update or wait for the final mod.

SPOILER
osu file format v13

[General]
AudioFilename: hanagonomi.mp3
AudioLeadIn: 0
PreviewTime: 57990
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Hana gonomi TVsize ver.
TitleUnicode:はなごのみ TVsize ver.
Artist:Asumi Kana
ArtistUnicode:阿澄佳奈
Creator:CloudSplash16
Version:Lanturn's Hard
Source:ニセコイ
Tags:nisekoi false fake love anime ending tachibana marika hanagonomi
BeatmapID:458899
BeatmapSetID:174309

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"ed.avi"
0,0,"tbg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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Seijiro
Here is a mod from #modreqs :3

[Lanturn's Hard]

00:29:206 (4) - I already know you have a stack right after this, but the music suggests an increasing, so you have two options: stack (4) on (5) or put different spacing, increasing (not recommended). Optional: I tried messing around a little and it came out (imo) that switching (3) and (4)'s place is really nice. See yourself ;)
00:38:125 (4) - I'd convert this in two normal beats, judging from your hitsounds
01:00:557 (2,3) - Maybe switch their placement? (just to add some "action" xD)
Do you have a SB? If not, remove the Widescreen Support :)

NOTE: I love your hitsounds >.<
Lanturn
-MrSergio-

[-MrSergio-] wrote:

Here is a mod from #modreqs :3

[Lanturn's Hard]

00:29:206 (4) - I already know you have a stack right after this, but the music suggests an increasing, so you have two options: stack (4) on (5) or put different spacing, increasing (not recommended). Optional: I tried messing around a little and it came out (imo) that switching (3) and (4)'s place is really nice. See yourself ;) Alright. I think all 3 of my mods have commented on this. So I made some changes. I went with 1.25 spacing like I did for 00:35:422 (3,4,5) - Hopefully this plays and feels nicer.
00:38:125 (4) - I'd convert this in two normal beats, judging from your hitsounds Done. This actually fixes Hinsvar's mod above as well with the jump issue. So between these two, I managed to make something nice <3
01:00:557 (2,3) - Maybe switch their placement? (just to add some "action" xD) I actually prefer these the way they are. Thanks for the suggestion though.
Do you have a SB? If not, remove the Widescreen Support :) Done. Not sure how that got added. but fixed anyways. Thanks for pointing this out!

NOTE: I love your hitsounds >.< Thank you! I'm glad you enjoyed what I came up with using Cloudsplash's hitsound choices <3

Thanks for the mod!

Cloudsplash: Add Lanturn to the tags on both your diffs. I added it on my diff.

Between the 3 mods, I changed some things around and it should be ready to go now. Thanks Sergio, Hinsvar and Konoshin!

SPOILER
osu file format v13

[General]
AudioFilename: hanagonomi.mp3
AudioLeadIn: 0
PreviewTime: 57990
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Hana gonomi TVsize ver.
TitleUnicode:はなごのみ TVsize ver.
Artist:Asumi Kana
ArtistUnicode:阿澄佳奈
Creator:CloudSplash16
Version:Lanturn's Hard
Source:ニセコイ
Tags:nisekoi false fake love anime ending tachibana marika hanagonomi lanturn
BeatmapID:458899
BeatmapSetID:174309

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"ed.avi"
0,0,"tbg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo1 : 255,128,255
Combo2 : 255,255,128
Combo3 : 128,255,255
Combo4 : 255,191,128
Combo5 : 128,255,191

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Topic Starter
Little
Updated.
Garven
[Hard]
Tick rate 2 fits this song best.
00:34:071 (3,4,1) - Is this rhythm really necessary during the slow part?
00:48:665 (4,5,6) - These are getting auto-stacked and look really bad against 00:48:125 (3) -
00:52:990 (3,4,5) - ^ but with 00:53:530 (6) -
01:13:259 (1,2,3,4) - Stopping the jump flow at 3 -> 4 feels premature.
01:17:584 (1,2,3) - ^ but at 2 -> 3
Pretty nice Hard.

[Insane]
AR -1 OD +1
00:17:044 - .5x speed change is pretty drastic compared to the high spacing used before it.
Lanturn

Garven wrote:

[Hard]
Tick rate 2 fits this song best. Done. I didn't change any settings when I saved a new difficulty, but i guess they got changed somehow. Anyways, fixed :3
00:34:071 (3,4,1) - Is this rhythm really necessary during the slow part? Not necessary, but I really do believe it fits well.
00:48:665 (4,5,6) - These are getting auto-stacked and look really bad against 00:48:125 (3) - changed this to 0.7 spacing
00:52:990 (3,4,5) - ^ but with 00:53:530 (6) - ^
01:13:259 (1,2,3,4) - Stopping the jump flow at 3 -> 4 feels premature. I do this with 01:04:341 (4,1) - and in all honestly. I like the stop and go feel it gives.
01:17:584 (1,2,3) - ^ but at 2 -> 3 I really don't see an issue with this either. I use this technique quite a bit in the song. This part right here emphasizes on the one instrument in the background.
Pretty nice Hard.
Thanks for the mod!

SPOILER
osu file format v13

[General]
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AudioLeadIn: 0
PreviewTime: 57990
Countdown: 0
SampleSet: Soft
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BeatDivisor: 4
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[Metadata]
Title:Hana gonomi TVsize ver.
TitleUnicode:はなごのみ TVsize ver.
Artist:Asumi Kana
ArtistUnicode:阿澄佳奈
Creator:CloudSplash16
Version:Lanturn's Hard
Source:ニセコイ
Tags:nisekoi false fake love anime ending tachibana marika hanagonomi lanturn
BeatmapID:458899
BeatmapSetID:174309

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Topic Starter
Little

Garven wrote:

[Insane]
ok, I guess this is an "Insane" now.. lol
AR -1 OD +1 Changed.
00:17:044 - .5x speed change is pretty drastic compared to the high spacing used before it. I like it this way because it highlights the change in the music, so I prefer to keep it. It's reasonably readable based on slider ticks, so I don't think it should be a problem when playing.
Thanks again :)
All diffs updated.
Garven
I still think .5x is a bit too drastic. Consider maybe .75x?
Topic Starter
Little
Reasons for rejecting 0.75x SV:
http://puu.sh/amdVk/6a5a3e8222.jpg - http://puu.sh/amfMW/5a1852f153.jpg - and I'd prefer keep it straight for the effect.
I think it needs to be a bigger SV change than 00:38:665 (1) which is 0.75x, because the change in the music is much more drastic here.
---
Reason for keeping the 0.5x SV:
The song goes half time at that part (listen to vocals), so I think it makes sense to halve the SV.
---
So I prefer to keep it as 0.5x
DeletedUser_3044645
Marika <3

I thought I could mod this instead of the other map you gave me lol (also Lanturn asked me to take a look sometime ago :3)

[Hana]
  1. 00:05:963 - This is 1/6 not 1/8
  2. Also to add my own opinion 00:17:044 (1) - plays perfectly fine as it is.
  3. I also find 00:19:341 (1) - spinner more fitting when it ends on the piano 00:20:287 - then have a circle at 00:20:827 -
  4. 00:27:854 - I find this clap too much for me. whistle or nothing at all sounds better imo
  5. 00:33:665 - clap missing but intended?
  6. kind of wished you mapped 00:47:044 - this melody since you are mapping almost every thing in this music
  7. 01:06:773 - finish here instead of whistle?

[Lanturn's Hard]
  1. OD 5 seems too low, why not 6?
  2. 00:09:476 (4) - should extend by 1/4 to for better play and sound
  3. 00:25:152 - how about a clap here? I think it sounds very nice
  4. 00:34:071 (3,4,5) - this triple will be touching the slider end because of stack, consider moving them a little bit
  5. 00:47:044 - same as I mentioned in Hana diff
  6. 00:57:584 - I find clap more fitting :3 since clap is much louder than bass here
  7. 01:12:990 (4) - There shouldn't be a clap here, it sounds erratic from your pattern.
  8. 01:15:287 - probably adding a clap here is a good idea cuz this note sounds out of place without any hitsound
  9. 01:21:909 - adding a circle here and starting the spinner would give more ending effect, since you guys are using a very nice hitsound :3!! makea the most use of it!! though this is personal preference :3

[Normal]
  1. 00:25:692 - 00:27:854 - I'm guessing these claps are mistake? well fyi I personally think they sound erratic :3
  2. 01:06:773 (1) - same as Hana diff, Finish sounds much better
  3. 01:14:881 (7) - I think you missed a clap
  4. 01:19:476 (1,2) - I think they play better when stacked.
Topic Starter
Little
No Dap

No Dap wrote:

Marika <3

I thought I could mod this instead of the other map you gave me lol (also Lanturn asked me to take a look sometime ago :3) okay.. :P

[Hana]
  1. 00:05:963 - This is 1/6 not 1/8 No, I'm sure it's 1/8. It's like two thirty-second notes and a sixteenth note, then the downbeat.
  2. Also to add my own opinion 00:17:044 (1) - plays perfectly fine as it is. Thanks for your input.
  3. I also find 00:19:341 (1) - spinner more fitting when it ends on the piano 00:20:287 - then have a circle at 00:20:827 - My concern here is that the spinner may be too short. I think the current ending point is also okay, because the vocal "ooh" rapidly fades out around there.
  4. 00:27:854 - I find this clap too much for me. whistle or nothing at all sounds better imo You're right. Fixed.
  5. 00:33:665 - clap missing but intended? ok, added.
  6. kind of wished you mapped 00:47:044 - this melody since you are mapping almost every thing in this music I don't think it's necessary to map that beat, as I tend to just follow whichever rhythm is the most interesting at the part, and that note is pretty minor. The empty time also lets 00:47:314 (1) be stronger.
  7. 01:06:773 - finish here instead of whistle? No cymbal crash here, so I didn't use finish.

[Normal]
  1. 00:25:692 - 00:27:854 - I'm guessing these claps are mistake? well fyi I personally think they sound erratic :3 lol, it's because I copied them directly from Hana diff. Removed both.
  2. 01:06:773 (1) - same as Hana diff, Finish sounds much better Same as Hana.
  3. 01:14:881 (7) - I think you missed a clap Huh.. how'd that happen? Fixed.
  4. 01:19:476 (1,2) - I think they play better when stacked. I don't think so.
Thanks for modding. :)
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