forum

Asumi Kana - Hanagonomi (TV Size)

posted
Total Posts
47
show more
Loooctav
Random mod

[General]
  1. Add to tags: 終了
[Normal]
  1. 00:04:622 (4) It seems that is off the screen, you could move left
  2. 00:13:271 (5) it could be the other way around, since being the only diff fairly easy, all players should be able to pass a song, and I think the other side would be much better
  3. 00:34:892 (2) the red point it so ugly >:C
  4. 00:39:217 (2,3) Replace for 1 slider, it's so better, more beautiful and easy
  5. 00:43:001 (1) The red points look ugly in this song, as it is very quiet
  6. 01:00:432 (4,5,6) why you change the pattern on a normal diff? it's so crAaAaAaAzZzYy xd, you would to change
  7. 01:20:838 (3) this would be a blanket for 01:20:298 (2)
[Hard]
  1. 00:05:974 (5,1) sounds bad :o
  2. 00:13:001 (2,3) When this eye is not 100% parallel, please fix this
  3. 00:13:947 (4,5) I think it is much better under the tail of 00:13:541 (3)
  4. 00:16:784 Get the urge to do another click
  5. 00:24:352 (6,7,8) looks better that way Click me! Grr..
  6. 00:26:514 (2) It is unclear, should be between 00:25:703 (1,3)
  7. 00:39:487 (2,3,4) Is not it hard?
  8. 00:42:190 (8,9) 1/8?
  9. 00:55:974 (1,2,3,4) I think everyone is confused here, do a little more noticeable
  10. 01:03:271 (3,4,5) This is best
  11. 01:09:757 (3,4,5) the same idea ^
  12. 01:11:920 (5,6,7) ^ too
GJ! I hope this will be useful, bye bye!
Raisa12
owo Andrea so fast!
a star for you :3
Topic Starter
Andrea
Thanks for the support guys :3

Updated~
riffy
Greendrea, hi! o/

[General]
  1. It's good that you've added Tachibana Marika to the tags, but aren't there some more important characters? Adding them as well would be a good idea, don't you think so? Also, add Shaft to the tags, they seserve a crdit for the amazing BG-Video since they've made it. :)
  2. Colours in the video are not so bright, they're faded a bit, so I'd recommend you to do the same with your colours. It'll also make the map a bit more readable, so, please, go for it!
[Normal]
  1. 00:11:920 (3) - I would go with just one circle at 00:12:190 - there're no any strong enough beats/vocals, so having a circle here feels a bit weird. Also, making the easiest diff of the mapset a bit earlier is always a good idea. :)
  2. 00:14:352 (1,2,3,4) - the way how "love you~ love you~" sounds in the song can be represented with your mapping style. Vocals are the most important part for the song, so, you can try to emphasize them here! Here's an example of what I've got on my mind: le example
  3. 00:23:541 (4) - the vocals at 00:25:703 - belong to a different part of the song, so mapping it with this slider feels quite weird. Consider finishing the slider at 00:24:352 - which will work with the vocals quite good there and place a circle 9with a new combo, of course) at the downbeat (00:25:703 - )
    Feeling lost? It may help you!
  4. 00:27:865 (4,5) - I undertand your point in using a 3/2 slider there, but i also think that the vocal at 00:28:676 - should be emphasized with a circle so using an 1/1 slider + a circle would work better here, imo. the part feels totally different from 00:38:676 - this part, so using different rhythm there sounds would work.
  5. 00:48:406 (3,4,5,6,7,8) - I am really unsure if tapping so many circles is a good idea for the easiest diff. I would replace (7,8) with a slider, it will sound quite good and make the pattern more interesting and playable!
  6. 00:56:514 (3) - breaking your comboing once again to point out the soft sound at these 3 beats would work. Try to place a new combo here and see if it loos good to you or not! :)
  7. 01:09:487 (5,6) - the flow here feels different from what I'm used to see in your maps and does not feel natural here. I think that you can make the transition more natural and understandable. this way, huh? :)
  8. 01:20:298 (2,3) - I love blanket sliders, they're my weak spot. I wish you could turn (3) into a blanket slider, since this will make your diff look really amazing <3
  9. 01:22:055 (1,1) - the second spinner appears way too fast and it is really hard for the easiest dfff. Moreover, it will cause some problems for taiko and o!m players (you have no mode-specific diffs, so they will have to deal with standard dffs). Consider mapping the first spinner, please!

    The diff is pretty nice, I didn't like the final spinners, everythng else is pretty much alright. :)
[Hard]
  1. 00:01:920 (1,2,3,4) - I appreciate your style, but having the jumps in the very beginning of the song where EVERY beat sounds the same and the song feels calm is confusing. The jumps just don't work well with the song.
  2. 00:19:487 - there's some echo ignored, it is fine to keep it this way, but I'd prefer to see it mapped since the beats are quite noticeable. So, here's an example of what you can do. example
  3. 00:21:379 (1,2,3) - minor - making blankets there would be a good idea. It may tikee some time, but the outcome will look amazing, so, please, get a couple of free minutes and fix the blankets i the whole diff. :)
  4. 00:37:325 (5) - NC here may warn players about the jump + it feels quite fitting there. It brteaks your pattern, buty i think it's fine since the NC here will be reasonable.
  5. 01:18:676 - 01:19:217 - I would map these beats because they're quite strong and it seems quite confusing to have them ignored. One of them was also mapped in th Normal, so keeping it ignored here is kindabreaking the balance.
  6. 01:22:055 (1,1) - if you did any changes to the sppinners on your Normal, do the same here. Consistency should be kept because there're only 2 diffs and it is not hard to do so :)

    That was relaxing and enjoyable, great diff!
Pretty nice mapset, it may need some polishing, but it's fine even as it is! Great job.

~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Andrea
Thanks a lot for your awesome mod like always, Bakari. :3

Fixed everything except the spinners, I really like the effect that they do through the ending of the song!
Hinsvar
Yo; modding here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Normal
  1. 00:08:947 (4) - Remove the whistle on the head, then use Soft addition on the tail and add a whistle there instead? There is a bell-like song at 00:09:217 which is stronger than the instrument at 00:08:947.
  2. 00:14:352 (1,2) - Ctrl+G for the rhythm, if possible? I don't think the vocal at 00:14:352 is connected to 00:14:892, but the vocal at 00:14:892 - 00:15:433 is connected, so it'd be better to use a slider at 00:14:892 - 00:15:433 instead to follow the connected vocal effect.
  3. 00:27:865 (4) - Move this to (172,56) for a better flow from 00:26:784 (2,3)? You'll need to correct the spacing at 00:27:865 (4,5), though.
  4. 00:47:865 - 00:51:109 - I personally would use Soft addition and add whistles for everything that lands on a white tick (be it circles, slider heads, and slider tails) to follow the piano here. Up to you, though, but you may want to try that!
  5. 00:57:055 (4) - Add a whistle since the pitch of the piano is still as high as the one at 00:56:514 (3)? It just feels weird if only one of them has a whistle to emphasize the sound.
  6. 01:15:974 (2) - ^ (As high as 01:15:433 (1).)
  7. 01:18:136 (4) - ^ (As high as 01:17:595.)
>Hard
  1. 00:35:974 - Remove the whistle here and add one at 00:37:055 instead? It's hard to explain, but I think this hitsounding will emphasize the music more accurately.
  2. 00:47:595 (2,3,4) - Move this to (360,72), then copy-paste and Ctrl+H at 00:48:676 (8,9,10)'s place? It'll make 00:46:784 (1,2,3,4,5,6,7,8,9,10,1) look symmetric and more organized since the distance is consistent.
...Really, I couldn't find much to say with this. It's pretty cool as is.

Good luck on the way 8-)
Satellite
Hi~

[Normal]
  1. Nothing to Say.
[Hard]
  1. 00:46:514 (5,1,2) - Swap NC better, 00:46:784 (6,1,4) - This spacing is really awkward = =
  2. 00:51:109 (1) - ^
  3. 00:54:892 (4) - why end use whistle? I think Sampleset : N fit :3
Nisekoi ! Awesome mapset :3 Good luck~
Topic Starter
Andrea
Thanks for checking Hinsvar and Satellite, I've applied some stuff. :3

About the hitsounds, I'm keeping all of them, since I feel like they're more appropriate this way according to the music.
Mao


PM request. I love the song *-*


General
  1. Dunno, maybe I would let the final spinner end at 01:26:244 - since the sound is stronger ther but I'm not sure ;w;
  2. Fine!

Normal
  1. 00:13:271 (5,6,1) - I would let 5 face 6 a bit more to create a smoother curve. It seems a bit weird to me that 5 is curved so much since 1 isn't. Soo, how about replacing 5 with a y-flipped version of 1? It would face 6 more and improve the movement here due to the smoother transition from 5 to 6.
  2. 00:23:541 (4) - You could move this a little bit higher, it would player better imo. The reason here is that I intentionally go upwards after 00:23:001 (3) - due to a curved movement from 2 to 3, so it would feel cleaner if the slider starts a bit higher so that the player can go over it without stopping. Instead he can just follow a curve.
  3. 00:26:784 (2,3,4) - You could adjust the spacing here a bit. Even though it's just a little variantion, it could look tidier with consistent spacing ^-^
  4. 00:46:244 (5) - Letting this follow the slider curve could be better. The reason is a better playability for newer players -> It feels way more comfortable for newer players if they can follow your sliders especially for 1/2 it plays way smoother for the players. You can fix it on two ways. Either changing 5's position or slightly adjusting the slider.
  5. 00:58:136 (1) - Consider adjusting the Slider here a bit so it leads a bit more to 00:59:217 (2) - for a better playability. So the player can have a fluent movement to 2 without going it bit further but instead he can follow the slider's movement.

    Opinion
    This feels so nice and is so clean. Good job with this diff! It plays really smooth and has got a really interesting and nice placement. I love your use of symmetry, it's amazing. The whole flow, everything plays so nice and looks really nice. Almost everything seems so structured. You could adjust the spacing a bit, there was a variation from 0,04 at some points (e.g. 00:11:920 (3) - ) which isn't that good in Normals because it may causes some playability issues, but I guess that's not your fault but Distance Snap's xD Just adjust it a bit for some patterns like 00:04:622 (4,5,6) - . I mean, it's basically alright but the gaps may look a bit inconsistent even if it's just such a little variation (0,03 from the highest to the lowest here). Otherwise, great job! :D

Hard

  • Mod
  1. I can't play this with OD6, too slow ;___;
  2. 00:10:298 (1) - I personally don't agree with your rhythm here. Vocals start at 00:10:568 - , so it's basically a new section in the music. I'd go for something clickable here for that reason. Also 00:10:838 (2,3,4,5,6,7) - is the same as 00:13:001 (2,3,4,5) - so why didn't you map it the same? :/ I think 00:10:838 (2,3,4,5,6,7) - feels better, because I don't really like the red tick sliders for the others. The reason for this is the strong beat and the strong vocals which are mainly on the white ticks. For example 00:13:001 (2) - . You've put a clap at it's tail which shows how strong the beat is. Consider changing it the same as 00:10:838 (2,3,4,5) - . You can see my suggestion for it in the screenshot below. I've placed these 1/2 Slider for the hold and fade of the vocals.
    I don't know what to do for placement though, but maybe the example below would work. I would even create symmetry between 00:10:298 (8) - and 00:13:001 (2) - .
  3. 00:18:136 (2,3,4,5,6,7,8) - This looks like you wanted to do a triangle here, but how about spacing everything equal? Just place 00:19:217 (8) - at 146|127.
  4. 00:31:109 (3,4,5) - The transition between 4 and 5 slows me down a bit. I'd go for a fluent curvy movement here. Reason for this is the curved movement from 3 to 4 (00:31:109 (3,4) - ) which causes me to move in a circle. So it feels weird to still move in a circle but go to the right first instead of following the intentional path. Well, it's pretty easy to fix though. Just place 00:32:190 (5) - somewhere around 390|150 for a fluent transition C:
  5. 00:32:190 (5,6,7) - Seems like you've messed up your symmetry here because if I CTRL+H 5, it wont be the same as 7 :b
  6. 00:33:271 (7,8,1) - This looks like the spacing should be even, I mean it's just a little difference here but I'd go for consistent spacing here :V
  7. 00:42:190 (8,9) - This felt a bit confusing to me while I played it due to the stack. Maybe you could do something like you've done 00:06:244 (1) - . I mean, you don't have to use such a high spacing but I'd definitely go for this being spaced instead of being stacked ><
  8. 00:43:271 (2) - This note feels a bit wrong to me here. There's nothing on this tick, there's basically a gap in the music here. I'd either delete it or follow the suggestion in the screenshot below.
  9. 01:04:622 (1) - How about moving this a bit lower in the grid so that it can follow the previous objects a bit better? I think smooth transitions are really important for a good flow in Hards and you don't do something like this often as well, so I don't think this wouldn't be a pain to change.

    Opinion
    This was really nice to play. The flow was awesome for the most points, almost nothing here. Just these two little transitions I listed, that I personally would do like this. It's just so little effort and plays way smoother to me. I really love your use of Symmetry, especially for patterns like 00:43:541 (2,3,4,1) - . This is really awesome to watch and to play *-* One thing bothering me is the rhythm at some points. I don't like some of your red tick sliders because it feels weird to click on the soft but rather than on the strong which is often the case at these sliders. But well, I didn't mod all of them, just one place as an example. If you agree with me, you can change the others as well. But I guess it's just my opinion, for me it just feels wrong to click on a quiet beat/instrument/vocals when the really strong ones come right after this :/ Otherwise, awesome! :D

Please reply! I hope it was helpful and good luck! :3


Topic Starter
Andrea
That was really detailed and useful, thanks for the mod Mao! :3

Fixed everything except the last spinner, I think it sounds better where it currently ends.
Natsu
Hi, I'm a cake

General:

  1. Clean
Hard:

  1. 00:08:947 remove whistle from the tail? if you notice is not the same bell sound that you was following, I guess is better to add a whistle in the reverse of 00:09:217
  2. 00:09:757 (5,6,7,1,2) - the rhythm here can be better IMO, 00:09:757 (5,6,7,1) - if you notice should be a 5 circles streams, the sound at 00:09:892 is really important too and should be mapped IMO, if you do that maybe also you want to change 00:09:892 - 00:10:163 - 00:10:298 to drums sampleset for better empathise with the music, about the rhythm I guess this sound better:
  3. 00:12:190 (1,2,3,4,5) - try to follow the vocals instead? like you did here 00:14:892 (1,2,3,4,5,6) - , maybe like this:
  4. 00:18:676 (5,6,7,8) - this should be a 5 circles streams due to the music in 00:19:082 -, since is the same as the other ones
  5. 00:38:406 for this case and other similars, I feel drums sampleset fit better the music than the normal ones
  6. 00:41:244 add a circle here? should be a triplet, since you mapped some similar ones before and after this, also you don't need to move much stuff just stack them like:
  7. 00:55:703 add a circle with drum sampleset here? since is the point were the music end, you can place it in x: 236 y : 124
  8. 01:12:730 (1,2) - swap NC, due to the stanzas? since the music change in 01:13:271
Normal:

  1. 00:11:920 mmm I feel a single circle will fit better the vocal line, remove the slider and add a single circle in 00:12:190 -, in that way the pattern will fit the music better and at the same time will be more new player friendly
  2. 00:14:082 (6) - remove this circle, sound a bit weird, since it doesn't fit with your rhythm selections in this diff, also the transition slider circle slider in 1/2 can be a bit stressful for new players, just following the vocals is the best option here, I guess
  3. 00:39:217 (2) - this slider doesn't fit the vocal <:, I prefer if you do something similar as 00:36:514 (4,5) - and 00:40:838 (5,6) - , since that places sound really nice, like:
  4. 00:59:217 (2,3) - a 1/1 slider will fit better the vocals, also for consistency with 00:58:136 (1) - , also you can make a cool pattern, maybe like:
sweet song and mapset GL
Topic Starter
Andrea
Thanks a lot for the mod Natsu! *-*

Fixed everything from your mod and updated. :3
Kei
  • Color guide
  1. Normal suggestions.
  2. Very suggestive stuff. Apply changes only if you like. Also applied for suggestions that don't affect your map at all.
  3. Unrankable or highly recommended to change.
  • [Normal]
  1. 01:05:703 (6) - A clap at the end of this slider sounds nice with the music imo, try it out~
  2. 01:06:244 (1) - How about a hitfinish at the end of this slider to emphasize the vocals and music?
  3. 01:14:352 (6) - Clap at the end of this slider too if you applied my 1st suggestion. ^ ~
  4. 01:18:676 (1) - Correct me if I'm wrong, but I think here's missing a whistle.
  5. 01:26:244 - My headphones aren't good and I don't trust them at all, but I'm 80% sure that the bell sound you're following with this spinner end rangs here at 01:26:244, not at 01:26:176.

    Unlike others said when modding this map. I think the final spinners fit and are alright since this plays like an Easy and is veeery simple. They will also boost the total points you can get from the diff, which is nice since maps of slow songs usually don't give significant score points and even more when it's an Easy/Normal diff.
  • [Hard]
  1. 00:22:460 (3) - Perhaps add whistle at the end of this slider? I don't understand your whistle pattern on this diff at all xD but I think it sounds good.
  2. 00:34:082 (8) - This note here breaks up the flow because it doesn't follow up 00:33:271 (7)'s curve at all :< I think it plays better if you place this note over here:
  3. 01:06:379 (7) - Here I suggest you the same clap like in Easy.
  4. 01:06:784 (1) - Hitfinish to emphasize vocals and music again like I suggested in [Normal]?
  5. 01:11:920 (5) - This slider curve like this breaks the flow imo. I'd change it like this to improve it. Plays more smoothly imo :3
  6. 01:24:217 (1) - Same issue mentioned about this spinner end in [Normal].

    Solid diff as I expected from you bakAndrea. :oops:
    _____________
Very simple map for a very simple and slow song. I think it's fine as it is; Basically flawless, and ready for rank. xD

Go rank it nooooooow
Topic Starter
Andrea
Thanks for the nice mod Kei, applied everything except the finish and clap suggestions in the kiai, I don't think they fit well here. ><
ritsu-tanaika
mod~

NORMAL

00:28:947 (5) - I think it sounds better if there was a whistle at the end of slider to hint the end of the rhythm at this part

00:34:892 (2) - Flow might be better if it was directly underneath 00:34:352 (1) - , so try moving head of slider to (124,140)

00:57:055 (4) - adding whistle might make the quiet rhythm easier to follow

01:13:811 (5) - suggest NC here, since I think 7 combo is a bit high for Normal diff

HARD

00:09:757 (5) - I dont really hear anything at this point, so maybe remove?

00:26:514 (2) - distance spacing error I think (unless this was intentional). Might suggest moving to (12,236) to keep the DS even

01:17:055 (x) - I hear a faint sort of whistle here so I suggest adding a note to keep the 1/1 rhythm ongoing

Good luck!
Melophobia
MARIKA!
Topic Starter
Andrea
Thanks for modding ritsu, fixed the whistles before the kiai as suggested.

About the new combos and the notes to add or remove, I don't think they sound good with the music.

Melophobia wrote:

MARIKA!
Love <3
Kawayi Rika
IRC modded, we fixed last spinner and hitsound only.

Relax song and moe :3


Topic Starter
Andrea
Thank you so much Rika :)
Leader
M-Moddo questa mappa solo perché ho iniziato l'anime e mi sta piacendo eh...

W-We just fixed some patterns in Hard anyway, it's not like I really deserve a kd, b-baka... (/ .w.)/
Asagi
Gratz Gratz :D
Topic Starter
Andrea
Thank you :oops:
alacat


omedeto!
Loooctav
Gratz Baka!
Lust
Congrats!
Mao
#1 Hanagonomi goes to Andrea. Gratz! :3
Lanturn
Congrats Andrea. Nice mapset! I don't even know how many times I've heard this song this week by now lol :P
Suimya
Gratz o3o/
Piine
Gratz Andrea. Nice map as well as the nice ranking on it ;)
Umi
ahah, i wasn't expecting this, gratz honey ! <3
Kenezz
Omg Leader so ninja, congratz Andre <3
Satellite
Congratz :3
Topic Starter
Andrea
Thanks guys <3
P A N
yeaa nice song :D and gratz!
Flask
omg so fast hue
Fycho
congratz~ but I think it's better to use "Hana gonomi"
Topic Starter
Andrea
Title was like that before but then it got changed due to Lanturn's mod here.

Thanks everyone again btw :3
Xiaolin
Grats ~~~ <33
Please sign in to reply.

New reply