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Boa - Duvet (TV Size)

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Tsusumu
Hi Hi, from my modding queue~ <3
[Easy]
00:08:606 (2) - could blanket 00:07:962 (1) - better
00:15:688 (2) - I'd generally avoid 1/2 sliders for an easy
00:22:769 (1) - this overlap isn't too appealing
00:27:276 (3) - same as before
00:27:920 (1) - could blanket 00:31:138 (2) - better
00:31:782 (3,1) - having overlaps like this in an easy is kinda frowned upon
00:35:323 (3,1) - never stack things on an easy, stacks are extremely difficult for new players
00:40:473 (1) - I would avoid this too since it ends on such a weird tick
01:12:874 (1) - put only one inherited point here son that kiai doesn't switch off
That's it for the Easy <3
[Normal]
00:07:319 (1) - could fix the blanket a little
00:16:010 (2) - remove the whistle please >.<
00:34:357 (3) - touch up dis blanket
00:40:473 (1) - this curve looks kinda funny
00:47:123 (1) - move this where 00:45:191 (6) - is
00:45:835 (8) - and blanket this around it after you move it
00:49:698 (1) - and 00:50:985 (3) - could be blanketed better
00:59:998 (5) - fix blanket~
01:34:762 (2) - blankettt~
Good luck with the map <3
Topic Starter
hanyuu_nanodesu

Xellie wrote:

Hi Hi, from my modding queue~ <3 <
[Easy]
00:08:606 (2) - could blanket 00:07:962 (1) - better < Okay
00:15:688 (2) - I'd generally avoid 1/2 sliders for an easy < Okay, maybe I'll avoid it on my other maps... But for this one, I'd leave it the way it is...
00:22:769 (1) - this overlap isn't too appealing < ? o-o what overlap? with 00:21:482 (3) - ? It can't be helped because of the DS...
00:27:276 (3) - same as before < same as before as well ;)
00:27:920 (1) - could blanket 00:31:138 (2) - better < It's blanketed perfectly :/
00:31:782 (3,1) - having overlaps like this in an easy is kinda frowned upon < Again, DS... But, overlap like that looks cool imo ;)
00:35:323 (3,1) - never stack things on an easy, stacks are extremely difficult for new players < ... someone's already pointed this out... maybe I have to change this after all... moved 00:36:932 (1) - at the place where 00:35:001 (2) - was and DS the next notes
00:40:473 (1) - I would avoid this too since it ends on such a weird tick < It ends on the cymbal sound...
01:12:874 (1) - put only one inherited point here son that kiai doesn't switch off < That was done on purpose so that the stars would burst out again :)
That's it for the Easy <3
[Normal]
00:07:319 (1) - could fix the blanket a little < Fine
00:16:010 (2) - remove the whistle please >.< < Okay
00:34:357 (3) - touch up dis blanket < 'kay
00:40:473 (1) - this curve looks kinda funny < And lovely ♥
00:47:123 (1) - move this where 00:45:191 (6) - is < Okay
00:45:835 (8) - and blanket this around it after you move it < Fine
00:49:698 (1) - and 00:50:985 (3) - could be blanketed better < It's pretty hard to blanket them :/
00:59:998 (5) - fix blanket~ < 'Kay
01:34:762 (2) - blankettt~ <^
Good luck with the map <3
Thank you for mod ^^
Updated :)
HootOwlStar
Hi~~ :D
Mod from my queue
Don't mind my English and these are only suggestions <------These words are important

[General]

AiMod wrote:

Kiai time is toggled on for less than 15 seconds. 01:12:874
So that's what you should concern about~

[Easy]
OMG SV is too low for me
00:05:387 (2,3) - Make them become a slider
00:06:031 (4) - Move point x:212 y:272 to x:208 y:284
00:21:482 (3,1) - This part is not so nice in my opinion but idk the way to fix this
00:41:973 (1) - Suggest moving point x:500 y:148 to x:488 y:112
00:54:526 (3) - Suggest to remove the circle
01:09:655 (2,3) - Just make them a slider or overlap the two notes
01:14:805 (2,3) - ^


[Normal]
00:18:263 - Add a circle
00:49:376 - ^
01:05:148 (5) - Remove this circle
01:15:449 (4) - Move to 01:15:127

No offense for Hard diff so that's all of my mod
The mapset is almost excellent (y)
Hope your maps get ranked :D
Topic Starter
hanyuu_nanodesu
Yay~! Finally a mod arrived ^^

HootOwlStar wrote:

Hi~~ :D
Mod from my queue
Don't mind my English and these are only suggestions <------These words are important < 'Kay

[General]

AiMod wrote:

Kiai time is toggled on for less than 15 seconds. 01:12:874
So that's what you should concern about~ < No problem, it's used to turn the kiai off for a while and turn it on again so the star would burst out one more time. A lot of map have that problem (the mapper do that) too....

[Easy]
OMG SV is too low for me < Making Easy before the change of the star difficulty system is troublesome... That's why.... T_T
00:05:387 (2,3) - Make them become a slider < Seems fine for me, at least for now....
00:06:031 (4) - Move point x:212 y:272 to x:208 y:284 < Okay, the slider looks better :)
00:21:482 (3,1) - This part is not so nice in my opinion but idk the way to fix this < look ---> this, what do you think? ;)
00:41:973 (1) - Suggest moving point x:500 y:148 to x:488 y:112 < Okay
00:54:526 (3) - Suggest to remove the circle < Looks fine for me :)
01:09:655 (2,3) - Just make them a slider or overlap the two notes < I would avoid overlap on Easy... But my actual reason is the DS is troublesome -,-
01:14:805 (2,3) - ^ ^


[Normal]
00:18:263 - Add a circle < Hmmm... It sounds kinda good, it makes good polarity too... But I think I would follow the vocal this time :)
00:49:376 - ^ < Fine for this one :)
01:05:148 (5) - Remove this circle < Fine enough for me °3°
01:15:449 (4) - Move to 01:15:127 < Okay, and DS the entire thing -,-

No offense for Hard diff so that's all of my mod
The mapset is almost excellent (y)
Hope your maps get ranked :D
Thank you for mod~
Self modded the Hard, edited some hitsounds and stuff...
Updated ^^
It's hard to find mod nowadays x_x
Maybe I should call a BAT....
But lets wait until the star priority reaches 30+ ^^
AlexaBM
hi~ from my queue
[General]
  1. Don't you think this mp3 is too quiet? Try to get an mp3 that's louder.
  2. The 1st offset should be 2153. Don't forget to resnap the objects then. Timing -> Resnap all notes


[Easy]
  1. Check this diff with AiMod, there is some problems with spacing (ctrl+shift+a -> check distance snap)
  2. 00:05:693 (3) - I suggest to delete this circle. Don't forget to fix the spacing if you accept it.
  3. 00:07:946 (1,2) - Blanket could a bit better.
  4. 00:25:344 (3,1) - Beginners will click an the slider's end. Move it higher
  5. 00:46:801 (5) - Delete it please. Easy diff should be more relaxing.
  6. 00:50:663 (4) - ^
  7. 01:14:805 (2,3) - If I were you, I'd placed it to the left


[Normal]
  1. 00:02:169 (1,2) - Blanket pls
  2. 00:10:538 (6,7,8) - Make a perfect triangle?
  3. 00:29:207 (2,3,4) - ^
  4. 00:35:645 (5) - Maybe end this slider at 00:35:967 - ?
  5. 00:37:254 (7,8,9) - This moment is unexpected and not so good. I don't know what to suggest, but try to mak it easier to read!
  6. 00:40:151 (3) - Player can't see this object, unexpected again
  7. 00:42:991 (2) - I'm sure this object should be here 00:42:938 -
  8. 00:49:054 (4) - This again.
  9. 01:11:586 (6) - No no no no NO!! This is totally not good to play. Player WILL click on the slider's tail. Highly suggest to replace it.
  10. 01:16:093 (6,7) - Bad blanket
  11. 01:18:024 (1) - End this slider at 01:18:346 -
  12. End this dif with a spinner like you did in the Easy diff?


[Hard]
  1. AR 8 is too fast for such a calm song. Maybe AR 7 will fit better?
  2. 00:17:619 (1) - This slider is too near the HP Bar, lower it a bit
  3. 00:25:988 (2,4) - Blanket pls
  4. 00:04:744 (1,2) - ^
  5. 00:50:985 (4,5) - ^
  6. 01:12:874 (1,2) - ^
  7. 01:17:058 (6,7) - ^
  8. 00:07:319 (1,2,3) - Make a perfect triangle?
  9. 00:23:574 (2,3,4) - ^
  10. It would sound much better if you make this way:
  11. 01:04:827 - ^
  12. 01:15:127 - ^
  13. 01:12:552 (6) - I suggest to make a 1/6 reverse slider. First of all you should do this:
    Then you should do this:
    This slider fits the song better

Wow, really nice work! good luck~
Topic Starter
hanyuu_nanodesu

AlexaBM wrote:

hi~ from my queue
[General]
  1. Don't you think this mp3 is too quiet? Try to get an mp3 that's louder. < Okay, just discovered an online software to make the audio a bit louder :3
  2. The 1st offset should be 2153. Don't forget to resnap the objects then. Timing -> Resnap all notes < I changed my audio so I also adjusted my offset by myself... I hope I got it right...


[Easy]
  1. Check this diff with AiMod, there is some problems with spacing (ctrl+shift+a -> check distance snap) < Okay, fixed all of them
  2. 00:05:693 (3) - I suggest to delete this circle. Don't forget to fix the spacing if you accept it. < No, thanks :)
  3. 00:07:946 (1,2) - Blanket could a bit better. > Okay
  4. 00:25:344 (3,1) - Beginners will click an the slider's end. Move it higher < Okay
  5. 00:46:801 (5) - Delete it please. Easy diff should be more relaxing. < Not really matter imo... It's still easy XD
  6. 00:50:663 (4) - ^ ^
  7. 01:14:805 (2,3) - If I were you, I'd placed it to the left < Really? Why? it's would overlap with 01:12:750 (1) - :/


[Normal]
  1. 00:02:169 (1,2) - Blanket pls > 'Kay
  2. 00:10:538 (6,7,8) - Make a perfect triangle? < Fixed
  3. 00:29:207 (2,3,4) - ^ ^
  4. 00:35:645 (5) - Maybe end this slider at 00:35:967 - ? < No, thanks, I like it the way it is now...
  5. 00:37:254 (7,8,9) - This moment is unexpected and not so good. I don't know what to suggest, but try to mak it easier to read! < Look http://puu.sh/aJBy9/8fe4860a3a.jpg like it? ;)
  6. 00:40:151 (3) - Player can't see this object, unexpected again < I have no idea how to change this one T_T
  7. 00:42:991 (2) - I'm sure this object should be here 00:42:938 - < Really? why? o-o
  8. 00:49:054 (4) - This again.< Okay, make it like before http://puu.sh/aJBIj/64e648ba8b.jpg Is stacking on normal that bad?
  9. 01:11:586 (6) - No no no no NO!! This is totally not good to play. Player WILL click on the slider's tail. Highly suggest to replace it. < Look http://puu.sh/aJBVh/2600e3fcd9.jpg :) I've been troubled with this part for a while, and now fixed it :), no more overlap too ^^ Thanks for this
  10. 01:16:093 (6,7) - Bad blanket < I did a little symmetry here...
  11. 01:18:024 (1) - End this slider at 01:18:346 - < Nah
  12. End this dif with a spinner like you did in the Easy diff? < Maybe no...


[Hard]
  1. AR 8 is too fast for such a calm song. Maybe AR 7 will fit better? < Okay, this again... I kinda disliked AR 7 on hard, so 7.5 maybe? Still fitting imo
  2. 00:17:619 (1) - This slider is too near the HP Bar, lower it a bit < It's can't be helped :( I blanket it with 00:16:208 (5) - And there's no better position imo
  3. 00:25:988 (2,4) - Blanket pls < Fixed and the rest of the blanket ^^
  4. 00:04:744 (1,2) - ^
  5. 00:50:985 (4,5) - ^
  6. 01:12:874 (1,2) - ^
  7. 01:17:058 (6,7) - ^
  8. 00:07:319 (1,2,3) - Make a perfect triangle? < 'Kay, and below this one too
  9. 00:23:574 (2,3,4) - ^
  10. It would sound much better if you make this way: < Which part is this? lol
  11. 01:04:827 - ^ < I like it for now, it's just like my style :)
  12. 01:15:127 - ^ ^
  13. 01:12:552 (6) - I suggest to make a 1/6 reverse slider. First of all you should do this: < Is that so? Okay then :)
    Then you should do this:
    This slider fits the song better

Wow, really nice work! good luck~ < Thank you :)
Thank you so much for mod ^^
Topic Starter
hanyuu_nanodesu
Thank you Spicy Salsa for the star ^^

Go go needs more mod!!!
Moeri
General:
Kiai off-toggle is not needed at 01:12:589 and kiai toggle is not needed at 01:12:750.
The offset seem to be off 15ms, change offset to 2,030 and testplay if it's more correct than the one before (2,045).
Milan-
Hi there.
I think the mp3 i used time ago is better of the one you're currently using, there is a timming check on the map thread too. https://osu.ppy.sh/s/147006 I guess you can use it if you want to xD.

GLGL <3
Topic Starter
hanyuu_nanodesu

rossonero1899 wrote:

Hi there.
I think the mp3 i used time ago is better of the one you're currently using, there is a timming check on the map thread too. https://osu.ppy.sh/s/147006 I guess you can use it if you want to xD.

GLGL <3
Yeah, the volume is indeed nicer, but it doesn't seem to fit the video :/ furthermore, the ending is not ft with my map >.<
But thank you for your offer ^^

A i k a wrote:

General:
Kiai off-toggle is not needed at 01:12:589 and kiai toggle is not needed at 01:12:750.
The offset seem to be off 15ms, change offset to 2,030 and testplay if it's more correct than the one before (2,045).
Okay, I changed the offset, don't really seems to change anything though XD
The kiai off-toggle and the second kiai toggle is needed so that the star would burst out for the second time :)
Thank you for mod ^^
[-Mei-]
Nice map!
Topic Starter
hanyuu_nanodesu

[-Mei-] wrote:

Nice map!
Thank you ^^
Still needs more mod T_T
RemmyX25
Timing Request!

BPM: 93.35
Offset: 2030

You should need only this main timing point throughout the entire song. Don't forget to resnap all notes and double check all of your slider lengths!
Topic Starter
hanyuu_nanodesu

RemmyX25 wrote:

Timing Request!

BPM: 93.35
Offset: 2030

You should need only this main timing point throughout the entire song. Don't forget to resnap all notes and double check all of your slider lengths!
Thank you for your check, but wow... Really? o-o
I start with BPM 93.35 but some modders told me that the BPM is 93.2...
I also think 93.35 is too fast, it's recognisable when you play the song at 25% speed, especially at the start of the first chorus...
And the second timing point is used to reset the metronome...
Maybe I have to ask some other experienced modder....

Thank you~
Nines
Yahello~ from my queue! I'm gonna try and roll out as many mods as I can!

[Hard]
  1. 00:22:469 (3,4,1) - These aren't spaced perfectly. 4 is almost not touching 1, while 3 is overlapping 4 just fine. Fix that.
  2. 00:25:688 - Looking at this slider end and 2, it looks kind of ugly. I would suggest making the wavy slider blanket 2 a bit. Kinda like this.
  3. 00:39:208 (3) - 3 is not center with with 2 and 4. Move it to x=336
  4. 00:40:173 (5) - also move this x=336
  5. 00:41:300 - I think this slider is supposed to be at 00:41:219. That's what the inherited point is for right?
  6. 00:41:622 - After moving ^ to the inherited point, extend this slider to 00:41:702
  7. 01:01:179 (5,6) - Try and make these blanketing sliders blanket better. Right now it looks like it's not perfect.
  8. 01:28:217 - I'm assuming this clap is for the bass hit, but it doesn't sound good. Remove it, or get custom hitsounds or something.
  9. 01:30:793 - ^
  10. 01:33:368 - ^
  11. 01:33:368 - ^
  12. 01:33:368 - I know you ran out of grid space, but this doesn't look good at all. I think you should change something up here because this ruins your uniform look you have going for the entire map.


[Normal]
  1. 00:12:330 - Weird clap here, again. Custom hitsounds, otherwise, you should remove the clap. I actually think the "drum-hitclap" sound would be fitting for this. You could add inheriting point and then change the the audio set to Drum instead of Soft, then add another to revert back to Soft, but you might find that tedious. Another thing you could do is go online and find that 'hitsound archive' thread. There's a thread with a bunch of links to great hitsounds.
  2. 00:14:261 - Here's a drum sound (if you don't want to do custom sounds, and just deal with the Soft hitsounds) that sounds good with a clap. You can find all the other snare drum hits in the song and add claps to those beats.\
  3. 00:15:549 - for example, here's another snare hit that sounds good with a clap
  4. 00:16:836 - here too. Look for these in the song. They're quite frequent.
  5. 00:17:480 - Another bass hit. Claps don't sound good with bass hits. That's kind of a rule of thumb.
  6. I leave it to you to find the rest of those hitsound issues I've mentioned over and over.
  7. 00:48:303 - blanket this better. make it PERFECT PERFECT PERFECT
  8. 00:50:717 - 2 and 3, also need a better blanket
  9. 01:40:771 - Hm... I noticed this in the Hard too, but this sounds like it's late. the slider isn't on time. Look into that. Check you're BPM. I think the source of the problem is that 00:41:866 comes in late. Change the second Red timing points offset to 41851 and MAKE SURE you check the box that says 'Snap objects to new timing' I WOULD DEFINITELY go and do this to the Hard difficulty too.


[Easy]
  1. 01:41:093 - Yeah, this ends late too.


Good luck~!
Topic Starter
hanyuu_nanodesu

Tsuchimikado wrote:

Yahello~ from my queue! I'm gonna try and roll out as many mods as I can!

[Hard]
  1. 00:22:469 (3,4,1) - These aren't spaced perfectly. 4 is almost not touching 1, while 3 is overlapping 4 just fine. Fix that. < I don't know how to change this...
  2. 00:25:688 - Looking at this slider end and 2, it looks kind of ugly. I would suggest making the wavy slider blanket 2 a bit. Kinda like this. < Okay, modify it a bit. But it don't look like "S" now... http://puu.sh/b8ktP/254d200e0e.jpg
  3. 00:39:208 (3) - 3 is not center with with 2 and 4. Move it to x=336 < Moved, it to x:335
  4. 00:40:173 (5) - also move this x=336 ^
  5. 00:41:300 - I think this slider is supposed to be at 00:41:219. That's what the inherited point is for right? < Oh, sure. Maybe I accidentally move it when selecting the slider ^^
  6. 00:41:622 - After moving ^ to the inherited point, extend this slider to 00:41:702 < Okay
  7. 01:01:179 (5,6) - Try and make these blanketing sliders blanket better. Right now it looks like it's not perfect. < Okay, I'm trying
  8. 01:28:217 - I'm assuming this clap is for the bass hit, but it doesn't sound good. Remove it, or get custom hitsounds or something. < Removed the clap, and below this one too
  9. 01:30:793 - ^
  10. 01:33:368 - ^
  11. 01:33:368 - ^
  12. 01:33:368 - I know you ran out of grid space, but this doesn't look good at all. I think you should change something up here because this ruins your uniform look you have going for the entire map. < okay, modify it a bit so (1) would blanket (2) http://puu.sh/b8kGn/ed3737ee2e.jpg Kinda broke the DS though


[Normal]
  1. 00:12:330 - Weird clap here, again. Custom hitsounds, otherwise, you should remove the clap. I actually think the "drum-hitclap" sound would be fitting for this. You could add inheriting point and then change the the audio set to Drum instead of Soft, then add another to revert back to Soft, but you might find that tedious. Another thing you could do is go online and find that 'hitsound archive' thread. There's a thread with a bunch of links to great hitsounds. < Okay, change it to drum
  2. 00:14:261 - Here's a drum sound (if you don't want to do custom sounds, and just deal with the Soft hitsounds) that sounds good with a clap. You can find all the other snare drum hits in the song and add claps to those beats. < Sure
  3. 00:15:549 - for example, here's another snare hit that sounds good with a clap < Okay
  4. 00:16:836 - here too. Look for these in the song. They're quite frequent. < Kay
  5. 00:17:480 - Another bass hit. Claps don't sound good with bass hits. That's kind of a rule of thumb. < Okay, removed it
  6. I leave it to you to find the rest of those hitsound issues I've mentioned over and over. < Tried to find some :)
  7. 00:48:303 - blanket this better. make it PERFECT PERFECT PERFECT < I'm trying...
  8. 00:50:717 - 2 and 3, also need a better blanket < Okay
  9. 01:40:771 - Hm... I noticed this in the Hard too, but this sounds like it's late. the slider isn't on time. Look into that. Check you're BPM. I think the source of the problem is that 00:41:866 comes in late. Change the second Red timing points offset to 41851 and MAKE SURE you check the box that says 'Snap objects to new timing' I WOULD DEFINITELY go and do this to the Hard difficulty too. < Sure, change it for the entire diffs owo thanks ^^


[Easy]
  1. 01:41:093 - Yeah, this ends late too. ^


Good luck~!
Thank you for mod ^^
Yay~! It's reached +30 SP now ^^
Aka
hi
such a calm song aa т_т


general stuff

・it really sounds like your timing is off now. the offset and bpm provided by RemmyX25 sounds better but the only one thing which should be changed is 93,30, not 93,35, imo.
・the combo colours are sooooo dark and sad >: the red one is pretty out of place tho. i think would be cool if you could choose them by fitting to the bg and make a bit lighter maybe. what do you think about these?


[Colours]
Combo1 : 67,65,54
Combo2 : 126,68,10
Combo3 : 83,131,82
Combo4 : 153,149,100
・current hitsounding is pretty random in all diffs imo. try use at least drum whistle on each sound like this 00:05:248 - , 00:07:823 - , 00:09:111 - etc.


easy

・00:05:248 (2,3,4) - as for your easiest diff i wouldnt recommend go with 1/2 there. try to simplify rhythm to make objects be mostly on white ticks. as for whole rhythm there 00:02:030 (1,2,3,4,1,2,3,4) - i'd suggest stick to this one
・00:15:549 (2,3) - same as above. try to change this to 1/1 note-slider
・00:22:630 (1) - the fact is the new couplet in lyrics starts on nearly at the end of the slider will probably make people lose the rhythm. what do you think about reworking on this 00:22:630 (1,2,3) - rhythm in such way?

・01:24:984 (2) - downbeat issue and then 01:26:110 (3) - polarity one. better to avoid stuff like this there and simplify this part in this way. its the easiest difficulty still
・01:35:928 (3,4) - ^ just one slider instead of these is enough
・00:31:643 (3,1) - instruments are more emphasized there. 00:32:287 - you can hear a strong sound and its better to place an object there, and not to strongly follow the vocals
・01:04:061 (2,3) - why does (2) end there? to start with, 01:03:739 - there is the place where a note/slider should start. the way you placed these objects makes the rhythm ~~confusing . consider reworking on this part
maybe like this?
・01:14:683 (2,3,4,5,6) - please avoid such rhythm in easy diff. such things are confusing for newbie players.
01:12:752 (1) - start an object where your current slider end is placed
01:14:683 (2,3) - replace with a slider http://puu.sh/baICx/1096015436.jpg

overall you have some good-looking patterns but need to work on the rhythm there. if you applied some of my suggestions you may understand what i mean your main mistakes


normal

・00:03:961 (3) - what about give a slight curve to this slider? it could be a blanket for the next slider after all
・00:11:042 (8) - to make it look neater, move 2nd anchor slider point to x:315 y:33, 3rd to 330|99, last to 426|51. should work!
・00:20:699 (2,3) - the break between sliders feel pretty awkward. you have there some vocals which could be emphasized in this way to fill this break
00:20:055 (1,2,3,1) -
・00:27:781 (1,2) - too much claps in one place. you didnt use such amount before. try to make it consistet with a music by following my suggestion at the very beginning of my mod
・00:35:184 (4,5,6) - this should sound better
・00:40:334 (1) - any reson for NC?
・00:44:426 (5,6,7,8) - why that sudden 1/4? you have the same rhythm there 00:41:851 (1,2,3) - where you placed 1/2 notes perfectly. do the same here
・00:47:001 (1,2) - same. also the thing you're trying to do is in-beat there 00:48:127 - but not where you did it. even so, i wouldnt recommend follow this, just applying my suggestion above about 1/2 note all the way through will fit better
・00:57:301 (1) - move this slider a bit down to make it flow after (6) smoother
・01:02:451 (1,2) - no need to invent something there, just leave there one slider, extend it to the white tick
・01:17:902 (1,2) - ^
・01:04:705 - i'd start there a slider to follow vocals
01:03:739 (4,5,6) - if to fix the whole rhythm there
・01:25:627 (5,6,7,8,1) - the polarity issue. told you above how to fix this
・01:15:005 (4,5) - such a long sound on vocals would suit the slider instead perfectly
・01:30:778 (5,6) - fix the spacing. it should be mapped to your 1.7 you were using all the way before. if there were more issues like these - please fix them


hard

・00:07:180 (1) - rotate this slider a bit to make it flow better after (6)
・00:15:871 (4,5) - why this sudden spacing? make it 2.0x. if you did it because you have no place for 00:17:480 (1) - this, then just mark all objects before this slider and drag them a bit down. you just started your map, it shouldnt hurt anything
・00:18:768 (4) - you can hear some beats on blue ticks which are pretty much hearable there. not mapping them feels awkward, really. try to replace them with 1/4 sliders like you did there 00:15:549 (3,4) -
・00:22:550 (7,1) - spacing.
・00:23:435 (2,3) - eeh this plays not well, honestly. because of the beat where you finished your slider 00:22:630 (1) - .
・00:26:332 (3,4) - its noticeable that you have lack of space. try to do what i told you about moving all objects. just move all of them from the very beginning of the map to the right side a bit
・00:26:493 (4) - 00:28:424 (2) - 00:30:356 (1) - 00:42:333 (2,3,4,5,6,7) - they and some more have no hitsounds at all. use whistles, the drum whistle about which i was talking about would suit your slider tails perfectly, try it out. and not only on these sliders, apply it through the whole diff. diffs.
・00:45:713 (4) - end this slider on the previous red tick, there 00:46:035 -
・01:16:936 (6) - ^ same. youre trying to place like all of your objects in 1/4 rhythm and most of time it doesnt suit and doesnt plays well. listen to the music beats carefully there and look if you can fix some, which are snapped in a wrong way
・01:09:855 - start something there instead of finishing to follow the vocals. its emphasized from the song the most in this part


and thats all from me i think.. if you didnt understand something/ have any questions - feel free to pm me, im online almost 24/7 and only glad to help. just watch out to map the right beats in your hard, make easy as simple as you can, map less blue ticks in normal, do not invent anything not into music beats and make consistent your hitsounds being placed. good luck :)
Topic Starter
hanyuu_nanodesu

Aka wrote:

hi
such a calm song aa т_т


general stuff

・it really sounds like your timing is off now. the offset and bpm provided by RemmyX25 sounds better but the only one thing which should be changed is 93,30, not 93,35, imo. < I don't know, it's still sounds to early with 93.30 BPM for me... It's sounds late on 00:38:081 if you play the song on 25% speed...
・the combo colours are sooooo dark and sad >: the red one is pretty out of place tho. i think would be cool if you could choose them by fitting to the bg and make a bit lighter maybe. what do you think about these? < Well, the song is not a happy song... I would like to keep it like this...


[Colours]
Combo1 : 67,65,54
Combo2 : 126,68,10
Combo3 : 83,131,82
Combo4 : 153,149,100
・current hitsounding is pretty random in all diffs imo. try use at least drum whistle on each sound like this 00:05:248 - , 00:07:823 - , 00:09:111 - etc. < Okay, tried to do so...


easy

・00:05:248 (2,3,4) - as for your easiest diff i wouldnt recommend go with 1/2 there. try to simplify rhythm to make objects be mostly on white ticks. as for whole rhythm there 00:02:030 (1,2,3,4,1,2,3,4) - i'd suggest stick to this one < Maybe no on this one...
・00:15:549 (2,3) - same as above. try to change this to 1/1 note-slider ^
・00:22:630 (1) - the fact is the new couplet in lyrics starts on nearly at the end of the slider will probably make people lose the rhythm. what do you think about reworking on this 00:22:630 (1,2,3) - rhythm in such way? < I think it's fine enough, still following the vocal

・01:24:984 (2) - downbeat issue and then 01:26:110 (3) - polarity one. better to avoid stuff like this there and simplify this part in this way. its the easiest difficulty still < Okay, but change it to this instead http://puu.sh/bbbsB/bf6b3bc60d.jpg
・01:35:928 (3,4) - ^ just one slider instead of these is enough < I think this one will do
・00:31:643 (3,1) - instruments are more emphasized there. 00:32:287 - you can hear a strong sound and its better to place an object there, and not to strongly follow the vocals < Okay
・01:04:061 (2,3) - why does (2) end there? to start with, 01:03:739 - there is the place where a note/slider should start. the way you placed these objects makes the rhythm ~~confusing . consider reworking on this part < Maybe no...
maybe like this?
・01:14:683 (2,3,4,5,6) - please avoid such rhythm in easy diff. such things are confusing for newbie players. < okay, next time. But I'll leave it like that for this map
01:12:752 (1) - start an object where your current slider end is placed < Maybe no
01:14:683 (2,3) - replace with a slider http://puu.sh/baICx/1096015436.jpg ^

overall you have some good-looking patterns but need to work on the rhythm there. if you applied some of my suggestions you may understand what i mean your main mistakes


normal

・00:03:961 (3) - what about give a slight curve to this slider? it could be a blanket for the next slider after all < Okay then
・00:11:042 (8) - to make it look neater, move 2nd anchor slider point to x:315 y:33, 3rd to 330|99, last to 426|51. should work! < 'Kay ^^
・00:20:699 (2,3) - the break between sliders feel pretty awkward. you have there some vocals which could be emphasized in this way to fill this break < I kinda like this one
00:20:055 (1,2,3,1) -
・00:27:781 (1,2) - too much claps in one place. you didnt use such amount before. try to make it consistet with a music by following my suggestion at the very beginning of my mod < Okay, fixed them
・00:35:184 (4,5,6) - this should sound better < Okay
・00:40:334 (1) - any reson for NC? < Removed the NC
・00:44:426 (5,6,7,8) - why that sudden 1/4? you have the same rhythm there 00:41:851 (1,2,3) - where you placed 1/2 notes perfectly. do the same here < Okay
・00:47:001 (1,2) - same. also the thing you're trying to do is in-beat there 00:48:127 - but not where you did it. even so, i wouldnt recommend follow this, just applying my suggestion above about 1/2 note all the way through will fit better < Okay
・00:57:301 (1) - move this slider a bit down to make it flow after (6) smoother < Fixed
・01:02:451 (1,2) - no need to invent something there, just leave there one slider, extend it to the white tick < Okay
・01:17:902 (1,2) - ^ < Maybe no on this one...
・01:04:705 - i'd start there a slider to follow vocals < No, thanks
01:03:739 (4,5,6) - if to fix the whole rhythm there
・01:25:627 (5,6,7,8,1) - the polarity issue. told you above how to fix this < Fixed
・01:15:005 (4,5) - such a long sound on vocals would suit the slider instead perfectly < I like this one
・01:30:778 (5,6) - fix the spacing. it should be mapped to your 1.7 you were using all the way before. if there were more issues like these - please fix them < Okay, tryin'


hard

・00:07:180 (1) - rotate this slider a bit to make it flow better after (6) < Okay
・00:15:871 (4,5) - why this sudden spacing? make it 2.0x. if you did it because you have no place for 00:17:480 (1) - this, then just mark all objects before this slider and drag them a bit down. you just started your map, it shouldnt hurt anything < Kay
・00:18:768 (4) - you can hear some beats on blue ticks which are pretty much hearable there. not mapping them feels awkward, really. try to replace them with 1/4 sliders like you did there 00:15:549 (3,4) - < Okay, did some modification there
・00:22:550 (7,1) - spacing. < Fixed
・00:23:435 (2,3) - eeh this plays not well, honestly. because of the beat where you finished your slider 00:22:630 (1) - . < I think it's fine enough
・00:26:332 (3,4) - its noticeable that you have lack of space. try to do what i told you about moving all objects. just move all of them from the very beginning of the map to the right side a bit < Okay
・00:26:493 (4) - 00:28:424 (2) - 00:30:356 (1) - 00:42:333 (2,3,4,5,6,7) - they and some more have no hitsounds at all. use whistles, the drum whistle about which i was talking about would suit your slider tails perfectly, try it out. and not only on these sliders, apply it through the whole diff. diffs. < Kay
・00:45:713 (4) - end this slider on the previous red tick, there 00:46:035 - < Okay
・01:16:936 (6) - ^ same. youre trying to place like all of your objects in 1/4 rhythm and most of time it doesnt suit and doesnt plays well. listen to the music beats carefully there and look if you can fix some, which are snapped in a wrong way < Maybe no on this one
・01:09:855 - start something there instead of finishing to follow the vocals. its emphasized from the song the most in this part < Maybe no...


and thats all from me i think.. if you didnt understand something/ have any questions - feel free to pm me, im online almost 24/7 and only glad to help. just watch out to map the right beats in your hard, make easy as simple as you can, map less blue ticks in normal, do not invent anything not into music beats and make consistent your hitsounds being placed. good luck :)
Thank you so much for mod ^^
Natteke desu
Maybe no?
Erhm...
Сould you please respond with more details? Thank you.
Topic Starter
hanyuu_nanodesu

EvilElvis wrote:

Maybe no?
Erhm...
Сould you please respond with more details? Thank you.
Okay, I'll try to respond with more detail for the next mods... :)
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