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Kou Otani - Free Bird

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Kujo
bump with a star? :D
hawkzor
fixed storyboard

Download: Kou Otani - Free Bird (Teara).osb
Zerostarry
It's all good. There isn't much room for error with a song like this though...

Not bubbling because i'm inexperienced with skins/storyboards...sorry about that >< Star though.
NoHitter
This mapped would get ranked already if it weren't for the hitcircleoverlay :(
Topic Starter
Teara
I'll just delete it
NoHitter
The image appearing on 00:17:437 is kind of sudden.

Can't you make it gradually appear starting on 00:15:562

Also why in [Hard] the bg is different?

(We're you serious of deleting the hitcircleoverlay.png?)
hawkzor
This magical storyboard breaks itself (or osu! updater does)

well fixed it again, and some sketchy transitions in the middle:

Download: Kou Otani - Free Bird (Teara).osb
Dangaard
I only found some SB stuff:
The storyboarded pics are too large, 800x600 is supposed to be the maximum for SB. You could use black as background color, you probably don't need the black SB image then anymore, and you should fade out the pic at the end of the map instead of removing it instantly. Maybe you should get feedback from an SB pro^^
Beuchi
Revived!!
jameskong1
^^star~~ :)
NoHitter
Add:
OverlayPosition: Below
under [General] in all the .osu files to fix the overlay being above the hitnumbers.

Also where's the bg image for normal?
Xgor
http://puu.sh/2eIk1
Updated for 2013 with prettier patterns and hitsounds.

Also 0,5 tick and 0% volume is soooo 2010 and is un-ranked nowdays.

I'd say tick rate 3 would work the best with this song.
Topic Starter
Teara

Xgor wrote:

http://puu.sh/2eIk1
Updated for 2013 with prettier patterns and hitsounds.

Also 0,5 tick and 0% volume is soooo 2010 and is un-ranked nowdays.

I'd say tick rate 3 would work the best with this song.
:3 Thank you
rezoons
Hi :),

I'm not an expert but i'll try a M4M:

[Xgor's Relaxing]
  1. 00:12:125 (3) - Not symmetrical with 00:08:375(1)
  2. 00:15:562 (1) - Bad distance snapping.
  3. 00:28:687 (2,3,4,1) - The alignment isn't really good.
  4. 00:39:300 (1) - Maybe you should have started on the top left hand corner for a better flow (since the movement of the mouse will go in that direction because of the previous slider).
  5. 00:57:750 (5) - If i understand the pattern: 2 is down 1. 3 is a little up 2. 4 is down 3. So 5 shouldn't have been a little up 4?
  6. 01:23:062 (1) - Move it one grid down for the symmetry with 01:21:187 (3).
  7. 01:56:031 - Maybe a break here.
  8. 02:11:812 (4) - Move it one grid down for the symmetry with 02:09:937 (2).
[Normal]
  • I find the circle size maybe too small for a normal. But since it's an old map i guess it makes more sense.
  1. 00:02:437 (1) - The distance snapping isn't good.
  2. 00:04:312 (1,2) - Why not something like this in order to keep the symmetry of the start of the map:
  3. 00:46:477 (4) - Move it one grid down. Prettier like this.
  4. 00:48:687 (1,2,3,4,5,1,2,3,4) - I don't know what you wanted to do because it's nearly straight but not totaly straight. If you wanted something straight move them like this:
  5. 01:10:875 (3) - This slider isn't really good looking. I think you could change it a little (and maybe smoothing the turnings).
  6. 01:24:937 (1,2) - Not symmetrical.
  7. 02:05:250 (1,1,1,1,1,1,1,1,1,1,1,1) - Not sure about the FC but it's the first time i see that (and i've played a lot of map).
[Hard]
  1. 00:21:187 (1,2) - Why break the symmetry with these two?
  2. 00:43:062 (2,3) - Ctrl+g? For a better flow?
  3. 00:55:250 (5) - Ugly overlapping.
  4. 00:57:437 (5) - Not aligned with 2 and 3.
  5. 00:58:687 (2,3) - Not symmetrical.
  6. 01:40:250 (1,1,2,3,4,5) - Wouah! The jump is.... not bad in itself bu very surprising since you havn't any in the first 1:40 of the map and suddenly BAM a jump (and not a short one, far from it.....)
  7. 02:05:250 (1,2,1,2,1,2,1,2) - If you do Ctrl+h+j on the 1 you'll see that it's not symmetrical.
Your map is very old style (logic since it's 3 years old.....). But very pleasent to play. Good luck :)
Broccoly
Hi. M4M from your queue. (wow golden stars.. pressure..)

[Normal]
00:35:250 (2) - How about moving to x:448 y: 192 ? that way it could have kinda similar pattern with these 00:19:312 (1,2,3,4,1) and maybe these 00:39:937 (1,2,3,4,1)
00:43:687 (4,5) - (nazi) blanket?
00:38:687 (1,2) - how about replacing these with a repeating slider in 1/6 beat snap division? Not hard for normal diff, and fits the music.
00:46:500 - how about replacing those circles into a slider starting 00:46:500 and ending on 00:47:437 ? fits the violin (or w/e)
00:54:000 (1,2) - replace with a slider? beginning of the section can be stressed better by using a slider than two circles. Also, it might feel boring for players to hit only circles that much.
00:55:250 (5,1) - (nazi) blanket?
01:10:875 (3) - how about something like this↓ ? Right now it's shaped kinda sharp. I'd say make it smooth and sexy so that it fits the atmosphere of the song.

01:16:500 (3) - ^same
01:36:812 (1,2) // 01:38:687 (1,2) - consider Ctrl + G ing. to give a variation to the pattern that might feel monotonous.
01:55:562 (1) - This note and the music is off (of course you knew this). I know it's the music's fault but can you think of a different idea other than that? Spinner starting from 01:54:000 and ending on 01:55:875 here with extra note on 01:56:812 would sound fine too.
02:17:155 (1,2,3,4) - lower hitsounds?

[Hard]
00:08:375 (1,2,1,2) - blanket each other?
00:46:500 (1,2,3,4,5) - how about this ↓ ? or at least just the first slider.

00:54:937 (4,5) - whoa whoa.. That many XATs missed this? Or is it just mistake.. repeats can't be obscured and it's unrankable isn't it? move the repeat slider's head to x:328 y:160. Should be better.


Alright.. that's it. Hope this helps~
I don't think I need to say good luck haha. :)
Xgor

rezoons wrote:

[Xgor's Relaxing]
  1. 00:12:125 (3) - Not symmetrical with 00:08:375(1)Fixed
  2. 00:15:562 (1) - Bad distance snapping.Fixed
  3. 00:28:687 (2,3,4,1) - The alignment isn't really good.Fixed
  4. 00:39:300 (1) - Maybe you should have started on the top left hand corner for a better flow (since the movement of the mouse will go in that direction because of the previous slider).
  5. 00:57:750 (5) - If i understand the pattern: 2 is down 1. 3 is a little up 2. 4 is down 3. So 5 shouldn't have been a little up 4?Well, (5) sounds a bit diffent than the other notes so that one changes the pattern a bit.
  6. 01:23:062 (1) - Move it one grid down for the symmetry with 01:21:187 (3).Done
  7. 01:56:031 - Maybe a break here.It would feel and break conistency with the other diffs if there was a break there. And with the low HP drain it dosn't really matter much if it's a break or not.
  8. 02:11:812 (4) - Move it one grid down for the symmetry with 02:09:937 (2).Done
Thanks, pretty good stuff you pointed out.


Fixed diff here.
http://puu.sh/2tPVo
Rare
not found nothing issue.
shot a star~. go go rank!!
Topic Starter
Teara
Thanks rezoons & Broccoly for the mods, I used most of them.
MoodyRPG
Hey, random for you.

General
  1. Perhaps disable the countdown?
Xgor's Relaxing
  • - 02:14:625 (3) - OMG when I hear this note... in my opinion I suggest reduce this hitsound-clap
Normal
  • - 00:38:062 (x) - Add a note here with a whistle because it's feels silent this part in my opinion
    - 01:10:875 (1) - I'd prefer to remove this new combo like you did it here 01:09:000 and here 01:07:125
    - 01:27:125 (1) - In my opinion, it sounds better if you add a whistle, since the pitch is higher
    - 01:27:750 (3) - Same but the end of the slider
    - 01:29:625 (2) - ^
    - 02:14:625 (3) - Unstack this note?
Hard
  • - 01:27:125 (1) - Same suggestion about the whistles
    - 01:27:750 (3) - ^
    - 01:29:625 (2) - ^
    - 02:14:625 (3) - This needs a new combo because the pattern is (1,2,1,2,1,2)
Good song :)
Topic Starter
Teara

MoodyRPG wrote:

Hey, random for you.

General
  1. Perhaps disable the countdown?
Xgor's Relaxing
  • - 02:14:625 (3) - OMG when I hear this note... in my opinion I suggest reduce this hitsound-clap
Normal
  • - 00:38:062 (x) - Add a note here with a whistle because it's feels silent this part in my opinion
    - 01:10:875 (1) - I'd prefer to remove this new combo like you did it here 01:09:000 and here 01:07:125
    - 01:27:125 (1) - In my opinion, it sounds better if you add a whistle, since the pitch is higher
    - 01:27:750 (3) - Same but the end of the slider
    - 01:29:625 (2) - ^
    - 02:14:625 (3) - Unstack this note?
Hard
  • - 01:27:125 (1) - Same suggestion about the whistles
    - 01:27:750 (3) - ^
    - 01:29:625 (2) - ^
    - 02:14:625 (3) - This needs a new combo because the pattern is (1,2,1,2,1,2)
Good song :)
Fixed all!

Thank you :)
Nyar
Hi :3

Xgor's Relaxing
00:27:125 (3) - remove nc
01:30:875 (3) - ^
Normal
00:00:562 (1,2,3,1,2,3) - move x32 y272
00:04:312 (1,2) - move x176 y48
00:06:187 (1,2) - move x256 y280
00:25:250 (1,2,3) - move x192 y48
02:14:625 (1) - add nc
Hard
00:08:375 (1,2,1,2) - How about this? http://puu.sh/2vcKO
00:30:562 (2) - move x344 y192
00:32:437 (1) - move x344 y192
00:32:750 (2) - move x256 y152
00:33:062 (3) - move x168 y192
00:34:312 (1,2) - move x256 y152
01:05:562 (1) - remove nc
01:05:875 (1) - add nc
01:06:500 (3) - remove nc
01:06:812 (1) - add nc
01:07:437 (3) - remove nc
01:07:750 (1) - add nc
01:08:375 (3) - remove nc
01:08:687 (1) - add nc
01:09:312 (3) - remove nc
01:09:625 (1) - add nc
01:10:250 (3) - remove nc
01:10:562 (1) - add nc
01:14:937 (4) - remove nc
01:15:250 (1) - add nc
01:15:875 (3) - remove nc
01:16:187 (1) - add nc
01:18:687 (1) - remove nc
01:19:000 (1) - add nc
01:19:312 (2) - remove nc
01:36:500 (3) - remove nc
01:37:437 (3) - ^
01:38:375 (3) - ^
01:39:312 (3) - ^
01:40:250 (3) - ^
01:43:062 (3) - ^
01:44:000 (3) - ^
01:44:937 (1) - ^
01:45:875 (3) - ^
01:54:000 (1) - add nc
Submitted : Nov 23 ,\ 2009 /
wow, old map! :3 nice song x3
[CSGA]Ar3sgice
like this old map wwwwww

Hard

  1. 00:33:375 (4) - make the shape look like this o.o http://osu.ppy.sh/ss/693621
  2. 00:34:312 (1,4) - this rhythm is similar to the previous pattern, i suggest the same 4notes here http://osu.ppy.sh/ss/693624
  3. 00:36:187 (1) - this one is different; how about this (1) as a slider
  4. 00:53:843 - add note..
  5. 01:12:750 (1) - spacing should be larger, 1.2x http://osu.ppy.sh/ss/693632
  6. 01:14:937 (1,2,3) - i think the music is not strong enough here, this can be a slider
  7. 01:41:187 (3) - remove whistle; too much
Normal

  1. 00:01:187 (3,3) - remove whistle on slider head
  2. 00:57:750 (1) - drum finish at beginning like before
  3. 01:20:250 (4,4,4) - add whistle and volume change o.o
  4. 01:33:375 (2) - add whistle here..
  5. 01:41:187 (3) - remove whistle
  6. ..you can use more sliders, this is too much circle usage now
Xgor's Relaxing

  1. set 80% section to 60% vol
  2. yeah, that's all, good map! wwwww
Topic Starter
Teara
Thanks for the mods.

Applied the NC's from Nyar suggestions

Also did about 40% of [CSGA]Ar3sgice suggestions.

There reason I use so many hit circles and so few sliders is, because this is an old map, I want to keep it like that. :)
Loooctav
Good Luck!
riffy
it's an old map, so it needs some special handling, i guess

[General]
  1. Is Widescreen Support should be enabled? I don't think so.
  2. Even for a relaxing song 2000ms lead in is enough. Don't make players wait for too long.
  3. Credit the person who made this awesome storyboard for you, put his username to tags!
[Xgor's Relaxing]
  1. I'd increase AR by one tick to improve AR/SV balance! :)
  2. 01:06:500 (2,3) - nazi - it looks cute but newbies may mistakenly hit (3)'s tail. Just because it is so close to previous object.
  3. 01:17:750 (4,1) - nazi - is this spacing mistake intentional? I think it's should be fixed. It's minor, but...
  4. 01:54:000 (5) - how about adding a reverse-arrow to this slider? It'll help you to keep rhythm consistent and emphasize beat on 01:57:750. beat is too quite for a circle, but it's too loud to be ignored.
    Note: don't forget to fix spacing :)
  5. 02:05:250 (1,2,3,4,1,2,3,4,1,2,3,1) - clicking more than 10 circles with perfect timing is pretty hard even for advanced players. Try to add some sliders here. It may hurt rhythm a bit, but it will make diff much more playable!
[Normal]
  1. This song should be relaxing, so reduce HP Drain by one tick! If you do it, players will be able to relax and don't worry about their HP-Bars!
  2. You use plenty of 1/2 beats, increasing AR by one or two ticks would help us to read your patterns! Also, it will fit with your SV a little bit better!
  3. 00:12:125 (1,1) - tbh thisoverlap doesn't look good even for an old map. What if we'll try to make blanket from 00:12:125 (1) ? looks cute, huh? :)

    Diff uses almost the same rhythm as [Hard]! Try to replace some circles with sliders or ignore some quite/minor beats to make diff a bit easier!
    Feel free to poke me again, if you agree and need some help with removing some hitobjects. :)
[Hard]
  1. It's a hard diff, try to increase AR by one tick! I think it will make patterns a bit neater, too!

    Honestly, I can't find any problems here. Yes, there're a lot of circles but they fit with music and you want to keep it this way. I have nothing else to say about this diff, good job!
~~~~~~~~~~~~~~~~~
Star! ~

Good luck!
Ultimate
Hey Teara : )

Offset 1: 1485
Offset 2: 136485

both -15, feels better ^^
Nice map : D!
Topic Starter
Teara

Ultimate wrote:

Hey Teara : )

Offset 1: 1485
Offset 2: 136485

both -15, feels better ^^
Nice map : D!
Thank you very much :3
happy30
[General]
- lightning.png is a bit big. perhaps resize it a bit smaller?
- The images in the pics folder are a bit large too. Try to resize them to max 1024x768
- The spinnercircle looks a bit too bright with the spinner-metre. http://puu.sh/3VfA8.jpg could you make the contrast less so the circle fits better with the metre?
- 01:01:485 - I don't know if it's intended or not, but the fade to black in the sb here has some stutters, could you try to make it go smooth?
- Usernames of osu!players in tags are currently only used if the user participated in the making of the maps themselves, not the SB. You can still credit them in the description of the map, but remove them from the tags.

[Xgor's Relaxing]
02:19:107 (1) - Can you silence the end of this spinner?
Topic Starter
Teara
Thanks goes to Wafu for a new SB :)
Kodora
4 years old map
star from awp

holy shit
quiz-chan_DELETED
this must be the oldest still pending map of which I know it exists. great respect to you, Teara
Shadow
lol inb4 pending for another 4 years.

Go Teara-chan, get this ranked already..
Topic Starter
Teara
Well.

Maybe because of the oldschool mapping style, I'm having trouble getting this bubbled. Maybe I should just delete the song, and remap it new-style.
Kodora

Teara wrote:

Well.

Maybe because of the oldschool mapping style, I'm having trouble getting this bubbled. Maybe I should just delete the song, and remap it new-style.
No please. Map is good as it now. Dont give up!
Natsu

Teara wrote:

Well.

Maybe because of the oldschool mapping style, I'm having trouble getting this bubbled. Maybe I should just delete the song, and remap it new-style.
like kodora say plz dont give up Teara fight~<3
Topic Starter
Teara
Sorry.

Unsightly of me to moan over stupid stuff.

I wont give up :)
UnitedWeSin
Woah old map.

[General]

  1. The timing is definitely not correct. You can clearly hear beats like 00:02:422 (1,2,3) or 00:06:172 (1,2) are way off. I think this song has a more complicated timing that you might think. We need to ask a few people for opinions on it.
  2. I can't find anywhere that you're using the hitsound files "soft-hitnormal2" and "normal-hitclap2." If you aren't using those files, please remove them from the song folder.
[Hard]

Mapping

  1. All of the inherited timing sections are unsnapped by quite a bit. I suggest that you snap then all properly.
  2. Imo the 50% volume sections sound too loud. I think if you reduced them to 40% or so it would sound nicer.
  3. Try using AR-5 here since you use 4 in the normal diff. I think it makes the diff play a bit better.
  4. 00:10:235 (1) - I'd like more to see this slider as a reflection of the 00:08:360 (1) and placed blanketing the 00:09:297 (2) in the same way.
    Example

    If you change, make sure to also adjust the 00:11:172 (2) to maintain that nice blanket.
  5. 00:20:235 (4,1,2) - Imo it would be much more interesting to play if you unstacked all of these. It's a long time to keep the cursor on one spot.
  6. 00:44:922 (1,2,3,4,5) - Watch your spacing here. Try not to fluctuate from 1.2 too much. You can rotate the 00:43:985 (5) a bit to maintain the blanket with the 2 after you fix the spacing. Also try placing the 00:45:547 (3) more upwards and using a rounded flow through the 3-5 to move to the right:
    Example
    Fix spacing on 2:

    Try a more rounded flow with the 3-5:
  7. 00:46:485 (1,2,3,4,5) - If you change the above, it would be nice to change flow direction here on the NC to represent the change in music. Try it out like this:
  8. 00:57:735 (1,2,3) - Try placing them in a consistently spaced pattern, consider a triangle.
  9. 01:04:922 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - It seems much more fitting with the music here if you NC after each volume change. Try this combo setup:
  10. 01:14:297 (2,3,4,1,2,3,1,2) - Same thing here, try this combo setup instead:
  11. 01:18:047 (4,5,6,1,2,3,4,5) - And similar point, I suggest this combo setup:
    Image

    NC at 01:19:297 is great because the music changes verse there.
  12. 01:44:297 (1,2,3,1,2) - I would work on the placements here a bit to make them less linear. Try making a triangle with the previous pattern. Here's an example:
  13. 02:16:485 - How about reducing volume a bit more here. The whistles are kinda loud since the music is fading.
Hitsounds

  1. 00:30:547 (2) - Try drum finish on the end instead of the soft whistle for that loud bass hit in the music.
  2. You can place more drum finishes if you'd like. Examples:
    00:38:985 (3)
    00:40:860 (4)
    00:42:735 (1)
    00:46:485 (1)
    00:50:235 (1)
[Normal]

  1. Again please snap all of the inherited timing points properly to a tick.
  2. Same as Hard, I would reduce the 50% volume sections to 40%.
  3. You could try adding some volume changes like you do in the Hard diff. o.o
  4. 00:12:110 (1,1) - It would be nice to avoid the overlap with the tail of the slider like that. Try moving the 00:13:360 (1,2,3) more to the right and place it blanketing the slider instead:
  5. 00:42:735 to 00:57:735 - I think there is too much constant 1/3 in this section. I'd like it if you could delete some notes or add more sliders to make it easier. Right now it's practically the same difficulty as the Hard diff.
  6. 01:53:985 (1) - This spinner feels too short imo because the flute is still holding after it ends. I think it might be nicer if you extend the spinner to 01:57:735 where the flute hold officially stops. Try it and see what you think.
Lots of placements in this diff could benefit from minor adjustments in spacing and to even out curves more. I'd like you to go through and check the placements to make sure there are no noticeable spacing inconsistencies. For example 00:54:610 (2,3,4) it doesn't look very nice because the variance in overlapping of the circles makes the spacing obviously inconsistent. Moving the 4 one grid down would fix it.

[Xgor's Relaxing]

  1. Same as other diffs, be sure to snap all of the timing sections.
  2. I think the map would benefit from reducing the overall volume of the hitsounds by 10% or so.
  3. 00:36:172 (6) - Is it just me or is the sliderslide playing for this slider when it shouldn't be? Maybe you need to remake it.
  4. 00:51:172 (5) - ^
  5. 01:38:047 (4) - No need for both clap and whistle imo it's too much noise. Remove the clap please.
  6. 01:45:547 (4) - ^
  7. 02:07:110 (3) - The normal sample set hit is far too loud here, I highly suggest that you change back to auto.
  8. 02:10:860 (3) - ^
  9. 02:14:610 (3) - ^
  10. 02:19:107 (1) - I'd either silence the spinner completely like Teara has done in her diffs, or add more of a gradual volume decrease to match the music.
I don't like the hitsounding in this diff but it's alright I guess. lol


Lets try to figure out the timing before moving further here. :3
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