forum

MitiS - Touch

posted
Total Posts
37
Topic Starter
Kuron-kun
This map has been deleted on the request of its creator. It is no longer available.
ghm12
first
ColdTooth
Second
Topic Starter
Kuron-kun
Third


hitsound orgasm
izzydemon
boa mlk toma 1 estrela
Topic Starter
Kuron-kun
-Neipezi
hi, from #modreq

[General]
- this Original Mix? title is "Touch (Original Mix) " is correct. (but IMO)
- Tags "LucyS" add. LucyS is Normal was made.
- AudioLeadIn +2000. starting speed is too fast.

[Easy]
00:31:778 (1) - 00:33:157 - end?
00:33:502 (1) - circle seems to be unnecessary. Circle that does not fit the song.
00:42:122 (3) - adding an arrow? volume is long.
00:54:881 (1) - NC remove
01:05:226 (1) - ^
01:26:260 (3) - delete. wrong beat
01:50:398 - circle add? circle to the end of the song seems to require.

[Lucy'S Normal]
00:08:329 (1,2,3,4) - well.. Beginner to a little difficult, I think.
01:25:398 (4) - delete? I feel like you do not need

[Hard]
00:11:778 (3) - too long.. (3) copy, and then add it to 00:12:467 - and 00:13:157 - circle add?
00:34:536 (6) - NC add
00:39:881 (7) - ^
00:42:812 (7) - ^
00:45:571 (5) - ^
00:53:847 (7) - ^
01:19:019 (6) - 01:18:674 (5) - do you want to change, such as a slide?
01:21:433 (6) - NC add
01:37:295 (4) - hitsound normal add
01:44:191 (7) - Tail and (8) add to whistle. sounds like a song?
01:47:985 (2,3,4,5,6,7,8,9) - this seems you need to change the pattern.
01:50:398 - easy and the same

[Insane]
00:05:226 (1,2) - NC change?
00:20:743 (7,1) - ^
00:48:329 (5) - NC add. this jump
00:51:088 (5) - NC add?
00:59:364 (8) - NC add. this jump
01:04:536 (13) - ^?
01:20:054 (4) - NC add. this jump
01:25:916 (4) - ^
01:27:640 (14,1) - NC change
01:50:398 - easy and the same

nice mitis song:D
onotoleonide
AAAAAAAAAAA LELEK LEK LEK LEK LEK LEK LEK
[General]
  1. Disable widescreen support (you have no sb go ask someone to make it nub)
  2. Last kiai in every diff should end here 01:47:640
[Easy]
  • BLANKETS
[Hard]
  • don't spam 1/4 THAT much
[Insane]
  1. 00:57:812 (11,12,1,2) - unstack (2)
rip lu
Topic Starter
Kuron-kun
Naipezi's Mod

-Neipezi wrote:

hi, from #modreq

[General]
- this Original Mix? title is "Touch (Original Mix) " is correct. (but IMO)
- Tags "LucyS" add. LucyS is Normal was made.
- AudioLeadIn +2000. starting speed is too fast. I'll think about it

[Easy]
00:31:778 (1) - 00:33:157 - end? don't
00:33:502 (1) - circle seems to be unnecessary. Circle that does not fit the song. it fits lol
00:42:122 (3) - adding an arrow? volume is long. flow break
00:54:881 (1) - NC remove I don't think so
01:05:226 (1) - ^ ^
01:26:260 (3) - delete. wrong beat wrong
01:50:398 - circle add? circle to the end of the song seems to require. no.

[Lucy'S Normal]
00:08:329 (1,2,3,4) - well.. Beginner to a little difficult, I think.
01:25:398 (4) - delete? I feel like you do not need


[Hard]
00:11:778 (3) - too long.. (3) copy, and then add it to 00:12:467 - and 00:13:157 - circle add? it's consistent with the insane lol
00:34:536 (6) - NC add no
00:39:881 (7) - ^ no
00:42:812 (7) - ^ no
00:45:571 (5) - ^ no
00:53:847 (7) - ^ no
01:19:019 (6) - 01:18:674 (5) - do you want to change, such as a slide? it's beautiful
01:21:433 (6) - NC add no
01:37:295 (4) - hitsound normal add I forgot that ♥
01:44:191 (7) - Tail and (8) add to whistle. sounds like a song? yep, thanks
01:47:985 (2,3,4,5,6,7,8,9) - this seems you need to change the pattern. maybe
01:50:398 - easy and the same nope

[Insane]
00:05:226 (1,2) - NC change? no
00:20:743 (7,1) - ^ no
00:48:329 (5) - NC add. this jump no
00:51:088 (5) - NC add? no
00:59:364 (8) - NC add. this jump no
01:04:536 (13) - ^? no
01:20:054 (4) - NC add. this jump no
01:25:916 (4) - ^ no
01:27:640 (14,1) - NC change no
01:50:398 - easy and the same no

nice mitis song:D

onotoleonide's Mod

onotoleonide wrote:

AAAAAAAAAAA LELEK LEK LEK LEK LEK LEK LEK AAAAAAAAAAAAAAAA
[General]
  1. Disable widescreen support (you have no sb go ask someone to make it nub) ok!
  2. Last kiai in every diff should end here 01:47:640 done
[Easy]
  • BLANKETS fixed I guess
[Hard]
  • don't spam 1/4 THAT much I'll try
[Insane]
  1. 00:57:812 (11,12,1,2) - unstack (2) done
rip lu ;w;
]
Trollyn
vai rankia isso ai hj msm
- Kevin
[Geral]
00:44:191 - 01:04:881 - Nessa região da pra se ouvir "Claps" tente usar elas nas 2ª e 4ª Linhas brancas.

[Normal]

Sem Sugestão

[Hard]
01:46:950 (7) - Ctrl + G nesse Slider fica mais fácil de acertar
01:49:709 (2) - substitua por uma nota

[Insane]
01:22:122 (1) - Ctrl + G Melhor Flow
01:49:881 (4) - Similar ao HARD, acho que está nota é desnecessária delete tente aumentar a DS dos últimos jumps similar a esta print


Desculpe o Mod pequeno realmente está além da minha capacidade ^^


Stars ◝(*'▿'*)◜
Topic Starter
Kuron-kun

- Kevin wrote:

[Geral]
00:44:191 - 01:04:881 - Nessa região da pra se ouvir "Claps" tente usar elas nas 2ª e 4ª Linhas brancas. Claps ficam feios nessa musica imo

[Normal]

Sem Sugestão

[Hard]
01:46:950 (7) - Ctrl + G nesse Slider fica mais fácil de acertar fica um jump enorme dificil pra Hard
01:49:709 (2) - substitua por uma nota eu refiz essa parte c:

[Insane]
01:22:122 (1) - Ctrl + G Melhor Flow ok!
01:49:881 (4) - Similar ao HARD, acho que está nota é desnecessária delete tente aumentar a DS dos últimos jumps similar a esta print vc esqueceu de atualizar o insane orz (eu mudei)


Desculpe o Mod pequeno realmente está além da minha capacidade ^^


Stars ◝(*'▿'*)◜
69653863
Mod request from my queue
Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

Additional notes:
I cannot mod another game modes.
Please reply to my mods, I always looking forward to the replies so I could improve better.
If you think one or more points on my mod is unclear, feel free to ask about it.

General
  1. Add lovestep & chillstep to the tags?
  2. 00:22:122 - Tell the BATs to move the title text here.
Easy
  1. You didn't use any soft-hitfinishes (kick sound) Why?
  2. 00:19:364 (1) - Sampleset: Soft, Additions: Normal? For softer hitfinish sound (-: (just like you did on kiai)
  3. 00:44:191 - As this part of the song is a build-up, it is better to have a more complex pattern on the map. I suggest to add some notes here and there:
    1. 00:46:605 -
    2. 00:48:674 -
    3. 00:52:122 -
    4. 00:57:640 -
    5. 01:01:778 -
  4. 00:57:985 (1,2) - Broken polarity as the slider ends in red tick and the next note is in white tick. My suggestion is you'd better remove the circle and add repeat to the slider
  5. 01:13:502 - Better not to leave this part empty! (-:
  6. 01:15:571 - same here
  7. 01:41:778 - I hope you could add a note here so there's a little bit variation to the pattern (as I feel some patterns are simply repeated)
priti pls

Normal
  1. 00:09:019 (2,4) - No, this looks ugly )-: Could you make the blanket better like http://puu.sh/8rR0A.jpg
  2. 00:31:778 (1) - Too short. Extend back to 00:30:398 - ?
  3. 00:33:847 (1) - Eh... why NC here?
  4. 00:42:122 (3,4,1) - http://puu.sh/8rR6S.jpg Notice how these looks like they had different spacing. Rearrange?
  5. 00:51:088 (4,5,1) - Spacing?
  6. 00:57:985 (1,3) - Blanket-spacing is too close.
  7. 01:07:640 (3) - You missed a kick sound.
  8. 01:07:640 (3,1) - Blanket )-:
  9. 01:43:502 (4,5,1) - Imperfect blanket-spacing: notice the approach circle didn't get a perfect blanket http://puu.sh/8rRfI.jpg
  10. 01:49:364 (2,3) - Move a little bit to the top so spacing looks better
Hard
  1. I understand why in-game this is treated harder than Insane. The only difference between this and Insane is that there are jumps and streams on Insane, but the pattern is almost the same. Supposedly, Hard should have more 1/1 sliders and notes than Insane, and not so much 1/2. Take this into consideration the next time you map.
  2. 00:13:329 (4,5,1) - http://puu.sh/8rRtI.jpg Notice how these had different blanket spacing.
  3. 00:20:398 (6) - Ew not good. Place this on 00:19:536 (2) - 's location? That flows better
  4. 00:21:088 (2,3) - Imperfect blanket.
  5. 00:34:536 (6,7,8) - Suddenly there's a spacing change. Why?
  6. 00:31:778 (1) - See my mod points on Normal about this spinner.
  7. 00:54:364 (9,10) - Blanket-spacing is too close.
  8. 00:59:019 (4,5) - As you usually stack these kind of notes it is weird to have one unstacked right now.
  9. 00:59:881 (6) - Stack this with 00:58:502 (3) - 's end?
  10. 00:58:502 (3) - Move to x:200 y:216 for better spacing and blankets.
  11. 01:34:191 (2,3) - Ain't this too close?
  12. 01:44:191 (7,8) - Imperfect blanket
Insane
  1. AR9 is too fast imo.
  2. 00:02:295 (8,1,2,3) - http://puu.sh/8rRRG.jpg different blanket spacing.
  3. 00:07:985 (1,2) - Blanket spacing too close.
  4. 00:09:019 (4,5) - Weird antijump. As these seems hard to fix how about add note at 00:09:536 - and stack it with (5)
  5. 00:16:260 (9,1) - Too close.
  6. 00:20:398 (6) - If you could stack this with 00:20:743 (7) - it'll plays way better.
  7. 00:36:433 (2,3) - Wrong. Instead of blanketing (2) with (3), it supposed to be (2)'s curve blanketing (3)'s end.
  8. 00:42:122 (5,6) - Not good. Find a way to stack them?
  9. 01:10:743 (9,1) - Imperfect blanket.
  10. 01:15:226 (6) - Ctrl+G? Flows better from the previous jump imo.
  11. 01:26:260 (6,7,8,9,10,11,12) - Imperfect triangle formations (http://puu.sh/8rSce.jpg this is bad)
  12. 01:45:571 (9) - Move to x:380 y:184 for better spacings?
  13. 01:48:674 (1,2,3,4,1,2,3,4) - You could make this more challenging like http://puu.sh/8rSj5.jpg
Really fun map, kinda fusion of Luanny's mapping style with Kyshiro's.

Starred. Good luck.
Avena

inverness wrote:

Easy
  1. You didn't use any soft-hitfinishes (kick sound) Why? I dislike them.
  2. 00:19:364 (1) - Sampleset: Soft, Additions: Normal? For softer hitfinish sound (-: (just like you did on kiai) Okieokie
  3. 00:44:191 - As this part of the song is a build-up, it is better to have a more complex pattern on the map. I suggest to add some notes here and there: I personally think that an Easy shouldn't have constant 1/1, These breaks allow some more recovery time for new players and it follows the melody much more well instead of being brainless 1/1 spam.
    1. 00:46:605 -
    2. 00:48:674 -
    3. 00:52:122 -
    4. 00:57:640 -
    5. 01:01:778 -
  4. 00:57:985 (1,2) - Broken polarity as the slider ends in red tick and the next note is in white tick. My suggestion is you'd better remove the circle and add repeat to the slider Good catch, fixed.
  5. 01:13:502 - Better not to leave this part empty! (-: Added a circle.
  6. 01:15:571 - same here Same
  7. 01:41:778 - I hope you could add a note here so there's a little bit variation to the pattern (as I feel some patterns are simply repeated) I personally don't find this needed, unchanged.
priti pls inverness pls
Thank you for the mod you scrub.
Update
@Kuron-Kun: I didn't add the tags so I'll leave it to you to do it.
Topic Starter
Kuron-kun

inverness wrote:

Mod request from my queue
Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

Additional notes:
I cannot mod another game modes.
Please reply to my mods, I always looking forward to the replies so I could improve better.
If you think one or more points on my mod is unclear, feel free to ask about it.

General
  1. Add lovestep & chillstep to the tags? Ok!
  2. 00:22:122 - Tell the BATs to move the title text here.
Normal
  1. 00:09:019 (2,4) - No, this looks ugly )-: Could you make the blanket better like http://puu.sh/8rR0A.jpg Changed
  2. 00:31:778 (1) - Too short. Extend back to 00:30:398 - ? Ok!
  3. 00:33:847 (1) - Eh... why NC here? Missclick on New Combo!
  4. 00:42:122 (3,4,1) - http://puu.sh/8rR6S.jpg Notice how these looks like they had different spacing. Rearrange? Done
  5. 00:51:088 (4,5,1) - Spacing? Changed
  6. 00:57:985 (1,3) - Blanket-spacing is too close. Changed
  7. 01:07:640 (3) - You missed a kick sound. Sorry
  8. 01:07:640 (3,1) - Blanket )-: Changed
  9. 01:43:502 (4,5,1) - Imperfect blanket-spacing: notice the approach circle didn't get a perfect blanket http://puu.sh/8rRfI.jpg Fixed
  10. 01:49:364 (2,3) - Move a little bit to the top so spacing looks better Yes
Hard
  1. I understand why in-game this is treated harder than Insane. The only difference between this and Insane is that there are jumps and streams on Insane, but the pattern is almost the same. Supposedly, Hard should have more 1/1 sliders and notes than Insane, and not so much 1/2. Take this into consideration the next time you map. Deleted some triplets, fixed some jumps, thanks for this hint
  2. 00:13:329 (4,5,1) - http://puu.sh/8rRtI.jpg Notice how these had different blanket spacing. Fixed
  3. 00:20:398 (6) - Ew not good. Place this on 00:19:536 (2) - 's location? That flows better ):
  4. 00:21:088 (2,3) - Imperfect blanket. Fixed
  5. 00:34:536 (6,7,8) - Suddenly there's a spacing change. Why? I don't know but fixed.
  6. 00:31:778 (1) - See my mod points on Normal about this spinner. Yes
  7. 00:54:364 (9,10) - Blanket-spacing is too close. Fixed
  8. 00:59:019 (4,5) - As you usually stack these kind of notes it is weird to have one unstacked right now. Didn't stacked but changed.
  9. 00:59:881 (6) - Stack this with 00:58:502 (3) - 's end? Ok
  10. 00:58:502 (3) - Move to x:200 y:216 for better spacing and blankets. what
  11. 01:34:191 (2,3) - Ain't this too close? Fixed
  12. 01:44:191 (7,8) - Imperfect blanket Fixed
Insane
  1. AR9 is too fast imo. I prefer AR9
  2. 00:02:295 (8,1,2,3) - http://puu.sh/8rRRG.jpg different blanket spacing. Fixed
  3. 00:07:985 (1,2) - Blanket spacing too close. Fixed
  4. 00:09:019 (4,5) - Weird antijump. As these seems hard to fix how about add note at 00:09:536 - and stack it with (5) Ok!
  5. 00:16:260 (9,1) - Too close. Fixed
  6. 00:20:398 (6) - If you could stack this with 00:20:743 (7) - it'll plays way better. Yes
  7. 00:36:433 (2,3) - Wrong. Instead of blanketing (2) with (3), it supposed to be (2)'s curve blanketing (3)'s end. Ok!
  8. 00:42:122 (5,6) - Not good. Find a way to stack them? Changed positions
  9. 01:10:743 (9,1) - Imperfect blanket. Fixed
  10. 01:15:226 (6) - Ctrl+G? Flows better from the previous jump imo. Yep
  11. 01:26:260 (6,7,8,9,10,11,12) - Imperfect triangle formations (http://puu.sh/8rSce.jpg this is bad) Fixed
  12. 01:45:571 (9) - Move to x:380 y:184 for better spacings? Yes
  13. 01:48:674 (1,2,3,4,1,2,3,4) - You could make this more challenging like http://puu.sh/8rSj5.jpg I did this but I changed because I thought it was ugly (?)
Really fun map, kinda fusion of Luanny's mapping style with Kyshiro's. :-)

Starred. Good luck. Thanks!
Thanks inverness and Priti <3
-Teina-
IRCMOD with Kun-san
01:31 tellertheworld: hello~ kun san
01:33 Kuron-Kun: oh, hi!
01:33 tellertheworld: yea~ from my modding queues
01:33 tellertheworld: Do you have some time tfor the IRCMOD with me?
01:33 *tellertheworld is listening to [http://osu.ppy.sh/b/404858 MitiS - Touch]
01:34 tellertheworld: This map
01:34 tellertheworld: right?
01:36 Kuron-Kun: sorry, my connection dropped, if you said something can you repeat please?
01:36 tellertheworld: sure~ from my modding queues~
01:37 tellertheworld: Do you have some time for the IRCOMD?
01:37 Kuron-Kun: ah, I remember you
01:37 *tellertheworld is listening to [http://osu.ppy.sh/b/404857 MitiS - Touch]
01:37 Kuron-Kun: of course
01:37 tellertheworld: This map; right?
01:37 Kuron-Kun: yep
01:37 tellertheworld: Thank~
01:38 tellertheworld: AudioLeadIn: 0 > AudioLeadIn: 1500 ~ 2000
01:38 tellertheworld: Do you know it?
01:38 Kuron-Kun: where can I add AudioLeadIn?
01:38 tellertheworld: http://puu.sh/8tG0F.png
01:39 Kuron-Kun: oh yeah, thanks
01:39 tellertheworld: Do you know what is AudioLeadIn?
01:39 Kuron-Kun: I guess
01:39 Kuron-Kun: the song is starting too 'fast'
01:39 Kuron-Kun: right?
01:40 tellertheworld: yea~
01:40 Kuron-Kun: done
01:40 Kuron-Kun: added 1500
01:40 Kuron-Kun: (?
01:40 Kuron-Kun: (:*
01:40 tellertheworld: like to you~
01:40 tellertheworld: I suggest 1500~ 2000
01:41 Kuron-Kun: yep
01:41 Kuron-Kun: it's better
01:41 Kuron-Kun: thanks!
01:41 tellertheworld: 00:01:433 - um.. this rhythm is not separate here..
01:41 tellertheworld: You can try to add note here or not
01:42 Kuron-Kun: insane?
01:42 tellertheworld: yea
01:42 tellertheworld: Sorry forgot to say..
01:42 Kuron-Kun: well, this part I tried to follow a single rhythm, if you see 00:04:191 - there is no note here
01:43 tellertheworld: Or try to http://puu.sh/8tGhb.jpg
01:43 Kuron-Kun: no this is not good...
01:43 tellertheworld: 00:01:605 (6) - pust this to 00:01:433 -
01:43 Kuron-Kun: in my opinion
01:44 tellertheworld: Okay it is not problem..
01:44 tellertheworld: only suggestion
01:44 tellertheworld: 00:01:433 - because it is a mainly vocal here.
01:46 Kuron-Kun: I see, but it would disturb the flow
01:47 Kuron-Kun: 00:04:191 - here
01:47 Kuron-Kun: I need to make a big jump if I add a note
01:47 tellertheworld: yea, but I think the big is fine
01:48 Kuron-Kun: let mee see
01:48 Kuron-Kun: me*
01:49 tellertheworld: Do you like to 00:21:002 - add a note here? because the rhythm is ready to fast.
01:50 Kuron-Kun: nope, I guess it's better with 1/2
01:52 tellertheworld: 01:05:226 (2,3,4,5,6,7) - the vocal is not suit for set a big jump here (IMO).
01:53 Kuron-Kun: I like those jumps ):
01:53 tellertheworld: oh.. I see
01:55 tellertheworld: 01:16:605 (1) - there have a up and down rhythm here. You can try to use a 1/4 sldier here.
01:55 tellertheworld: http://puu.sh/8tH8y.jpg
01:55 tellertheworld: This is my mine
01:57 Kuron-Kun: but this part of the song is 1/2 right?
01:57 tellertheworld: yea
01:58 Kuron-Kun: I don't really like overmapping
01:58 tellertheworld: this is not overmapping.. >_<
01:59 Kuron-Kun: but there is no 1/4 sound :c
02:00 tellertheworld: it is baecause 01:16:605 - is end suddenly and 01:16:778 - vocal suddenly
02:00 tellertheworld: (The vocal)
02:01 tellertheworld: I think should be make other pattern for this special place
02:01 Kuron-Kun: I see, but I prefer this slider than a 1/4 slider
02:02 tellertheworld: http://osu.ppy.sh/ss/1561279
02:03 tellertheworld: But your slider is fine
02:04 Kuron-Kun: http://osu.ppy.sh/ss/1561286
02:04 Kuron-Kun: is this good?
02:05 tellertheworld: Your map is no half - overlap?
02:06 tellertheworld: If only this place is half-overlap ,is it strange?
02:06 Kuron-Kun: don't mind the question but what is an overlap?
02:07 tellertheworld: http://osu.ppy.sh/ss/1561295
02:07 tellertheworld: This is overlap, two circle or item in the same place
02:08 Kuron-Kun: ah
02:08 Kuron-Kun: thanks
02:08 Kuron-Kun: and what place where you talking about
02:09 tellertheworld: little
02:09 Kuron-Kun: ah 'half overlap'
02:09 tellertheworld: http://osu.ppy.sh/ss/1561298
02:10 tellertheworld: I do not is it 'half - overlap' because I do not how to say it..
02:11 tellertheworld: 01:27:985 -
02:11 tellertheworld: http://puu.sh/8tIdA.jpg
02:11 tellertheworld: Only suggestion
02:12 Kuron-Kun: http://osu.ppy.sh/ss/1561303
02:13 tellertheworld: You can try this because I feel that 01:27:812 - is suddenly end (the vocal) make me feel a standstill here.
02:13 Kuron-Kun: Nah, I prefer that 1/2 slider
02:13 tellertheworld: yea look so good
02:14 tellertheworld: also you can http://osu.ppy.sh/ss/1561316
02:15 tellertheworld: triple here
02:15 tellertheworld: You can choose what you like
02:15 Kuron-Kun: slider is better (:
02:16 tellertheworld: ~^o^~
02:16 tellertheworld: Because 1/4slider is look like more fast that triple
02:17 Kuron-Kun: yeah
02:17 tellertheworld: Do you check the http://puu.sh/8tIdA.jpg at the 01:27:985 -
02:18 Kuron-Kun: nope, I prefer with that slider
02:18 tellertheworld: okay~
02:18 tellertheworld: 01:38:674 (1) - slider 2/4 here?
02:19 Kuron-Kun: I don't want to lose that square :c
02:19 tellertheworld: IMO 01:39:019 (2,3) - is different with 01:38:674 -and 01:38:847 -
02:19 tellertheworld: and 01:39:019 (2,3) - may be make a big jump
02:20 Kuron-Kun: well, moved a bit to the left
02:20 tellertheworld: http://osu.ppy.sh/ss/1561328
02:21 tellertheworld: This is my mine
02:22 Kuron-Kun: nah, won't change it, sorry
02:22 tellertheworld: fine~
02:23 tellertheworld: 01:46:088 (10) - is it triple as well? it is can up and down in the rhythm
02:24 Kuron-Kun: uhm
02:25 Kuron-Kun: change the small slider?
02:25 tellertheworld: *it is not
02:25 tellertheworld: yea
02:26 tellertheworld: http://osu.ppy.sh/ss/1561338
02:26 Kuron-Kun: can I stay with the slider?
02:27 tellertheworld: okay~ but I think it is not match the rhythm
02:28 Kuron-Kun: changed then
02:28 tellertheworld: This is end for the Insane
02:28 Kuron-Kun: <3
02:29 tellertheworld: ... I forget to say that I cannot mod in the hitsound.
02:29 Kuron-Kun: nah, no problems
02:29 tellertheworld: Because I get some error in the osu
02:29 tellertheworld: I cannot see any hitsound mark in the map
02:29 Kuron-Kun: it's ok
02:30 *tellertheworld is editing [http://osu.ppy.sh/b/404857 MitiS - Touch [Hard]]
02:30 tellertheworld: Next to Hard~
02:33 tellertheworld: ..... Do you busy now?
02:33 Kuron-Kun: nope
02:33 Kuron-Kun: I'm hee
02:33 Kuron-Kun: here*
02:33 tellertheworld: http://puu.sh/8tJGS.jpg
02:34 tellertheworld: My osu is get a new error>_<
02:34 tellertheworld: 00:53:502 (6,7) -
02:34 Kuron-Kun: I was waiting you say something about the hard, sorry :c
02:34 *Kuron-Kun is editing [http://osu.ppy.sh/b/404857 MitiS - Touch [Hard]]
02:34 tellertheworld: Is it too close?
02:35 tellertheworld: 00:53:502 (6,8) -
02:35 tellertheworld: you can refer this two circle
02:35 Kuron-Kun: ok, changed
02:36 tellertheworld: 01:46:088 (4) - triple here as well?
02:37 tellertheworld: that all for Hard. Nice map~
02:37 Kuron-Kun: okay!
02:37 Kuron-Kun: thanks
02:37 *tellertheworld is editing [http://osu.ppy.sh/b/406231 MitiS - Touch [Normal]]
02:38 tellertheworld: 00:11:778 (6) - overscreen?
02:38 Kuron-Kun: oh
02:38 Kuron-Kun: a bit
02:38 tellertheworld: http://osu.ppy.sh/ss/1561365
02:38 Kuron-Kun: let me change it
02:39 Kuron-Kun: changed
02:39 Kuron-Kun: thanks
02:40 tellertheworld: 01:03:502 (1) - you can change the spinner here
02:41 tellertheworld: to instead it
02:41 tellertheworld: The vocal is go to loudly.
02:42 Kuron-Kun: nah, I prefer the spinner
02:42 Kuron-Kun: it's consistent with the other diffsa
02:42 Kuron-Kun: diffs*
02:43 tellertheworld: Yea, that all for Normal~
02:43 Kuron-Kun: :D
02:44 tellertheworld: I will find your gays for mod easy diffs or post in the map thread
Topic Starter
Kuron-kun
I don't even.

thanks for modding!

Changed some things at Normal, Hard and Insane, changed nothing at Priti's easy because there is no mod for Priti's easy, sorry Priti.
Avena

Kuron-Kun wrote:

I don't even.

thanks for modding!

Changed some things at Normal, Hard and Insane, changed nothing at Priti's easy because there is no mod for Priti's easy, sorry Priti.
/me cries intensely
Irreversible
Minasaki arigato, ka-ka-ka kawaii.

[Kitty's Easy]

00:02:812 (1,2) - Kind of really bad rhythm, 00:03:157 - This is an essential beat, don't leave it just like this. 00:03:847 (2) - And yeah, you know what I think about slider ends on downbeats. I'm sure you can find another rhythm p easily
00:44:191 (1) - Looks messy due to the fact that it's heavily overlapped with some earlier circles. Even tho if you can't see it ingam- oh jeez, and how you can see this ingame. Find a way that it doesn't overlap that ugly, maybe rotate it.
00:52:467 (1) - This shape is so 2013 :/ Nothing cooler in mind?
01:07:640 (2) - http://puu.sh/8wfaN/d83302653d.jpg I've never seen a blanket which has been so off. Fix it.
01:13:157 (2,3,4) - Apply zick zack here please, it plays smoother for newbies, and I generally prefer some movement in my patterns, since straight is sometimes boring, and sometimes just meh to play. Yes onions.
01:18:329 (2) - http://puu.sh/8wfeP/384b0b3b6b.jpg For a better transition
01:46:260 (2) - Curve it slightly more? Seems more appealing to me.

It's ok for me, except the things above. (without the personal stuff, but I've stated it if it was)

[Normal]

Circles 69, aha.

00:00:743 (2) - Blanket!
00:07:640 (4,1) - Ah, bad flow. You go up with the slider, and then down again to actually catch 1, and then it goes abruptly up again. http://puu.sh/8wfng/bdea0ad38c.jpg Might not be the best solution, but you get what I mean, I hope.
00:10:226 (4) - Pretty unappealing.. I wouldn't go for a blanket here, seems wrong at this place.
00:11:778 (6) - Blanket.
00:11:433 (5) - NC? This combo gets pretty high , and there is a new stanza anyway.
00:20:054 (3) - The new combo should actually be on the big white tick, but since you have an end on it, it doesn't work. That's why I dislike sliders which end on a downbeat as well, you should reconsider the rhythm, it might come out even better than it is now.
00:48:329 (3) - Blnkt.
00:51:088 (4) - Wouldn't go for a completely straight slider, just rotate it a bit like this : http://puu.sh/8wfxw/403447b1e6.jpg It looks less boring :P
01:06:260 (1) - 100% way too much. Goes for all 100%.
01:12:467 (3,5) - You could try to get something paralell like this, to avoid such a close contact between them. http://puu.sh/8wfAf/c69e86e190.jpg
01:33:502 (1) - Ew, downbeat slider.
01:37:295 (4) - NC to emphasize the heavy tone.
01:50:398 (4) - Add a circle to complete the map better.

Well, not much to say, I think the map looks neat, in general. If you want to talk about it in depth, I would say the flow and transitions aren't that well done, I pointed up some points above for you, also some suggestions. And about the downbeat sliders; please do your best to make the sliders NOT end on a downbeat (big white tick). The rhythm will come out way better many times, and it feels better to play in general. I hope you got some general idea what I wanted to tell you with this mod~

[Hard]

I don't want to mention the downbeat sliders again, just try to fix them yourself, please. Example: 00:02:467 (1) - . The NC goes odd already, it just helps to keep your map clean.
00:02:467 (1,2) - Swap NC.
00:05:226 (1,2) - Swap NC
00:07:985 (1,2) - Swap NC (for all these parts)
00:16:950 (2,4,5) - Try to get a nice triangle between 2 slider start 4 and slider start 5, just for aesthetics~
00:19:019 (1) - Blanket.
00:19:536 (2,3,4,5,6) - Pretty bad flow to be honest. To go in one line is pretty weird to play, I would go for zick zack, or maybe a tiny slider jump, it will work way better. 00:20:054 (5,6,1) - And after all, this transition here plays pretty bad doesn't it? Try to get a triangle or something!
00:22:122 (5) - NC
00:42:122 (5) - The flow would improve really much if you would go for something like this: http://puu.sh/8wfYC/16ffd215e2.jpg
00:41:433 (1,2,3,4) - Also make this square better.
00:49:709 (1,2) - Why this harsh direction change? Just keep going with the flow, please! (slider points to the right, map on the right side again)
01:16:260 (7) - No need to increase the DS here, or what let's you think it would be good?
01:16:950 (2,3) - I think the song is actually calmer here I would go for an antijump instead of a bigger DS..
01:21:433 (6) - NC for a nice patter~
01:21:433 (6) - circle? Is clearly in the song. And I think it's ok for a hard.
01:50:398 (5) - Circle, same as in normal

Some parts are better, some parts need some more work on them - it works in general, but it lacks a bit of nicer transitions, and neatness between the circles / sliders. It's the tiny things that make a map really good; 00:05:054 (7) - even this little DS issue here!

[Insane]

It was full of interesting patterns, and most of the time the flow is really good! Let's try to work out weird jumps; With weird jump I mean this : 00:41:605 (2,3,4,5) - You have a rather big jump for this part there, and suddenly the DS decreases so much in a small time. It doesn't feel well to play, it even stops the player. Try to go with a direction change, instead of such a decreasing! (goes for all parts like this, I won't mention them)

00:48:329 (5) - NC
00:49:019 (9) - NC again
00:49:709 (1,2) - Feels slightly undermapped, the rhythm offers you more.
00:53:847 (5) - NC
00:56:605 (6) - NC
00:58:674 (5) - nc
00:59:364 (8) - nc
01:00:054 (11) - NC
Try to work on your NCs a bit, since they're sometimes really long, just put one each measure or special pattern xD
01:08:847 (2,3,4,5) - This would be one of the jumps which really stop the player.
01:16:605 (1,2,3) - cool!
01:18:674 (5) - To get a better flow, you should actually rotate it slightly more, maybe like 10°?
01:20:226 (5,6,7,8,9,10,11,12,13) - NC each triangle
01:25:743 (3,4,5,6,7,8,9,10,11,12,13,14) - NC each triangle; and good job on this! It doesn't stop the player, it plays really smooth. Try to get ideas from this ~
01:29:364 (4,5,6,7) - This is also a pattern which works very well.
01:32:467 (8) - Weird flow, I wouldn't expect a slider which goes on the right again, because you have to go to the left (from 6 to 7).. try another placement for 8 or even 7, so it follows the path better.
01:33:847 (3) - NC..
01:36:950 (6,7) - Mh, you could make this part a bit more special since there are some really special beats in the song, arne't they?
01:50:398 (5) - Circle in the middle of the square, with NC obviously

The NCing is really bad, rework it a bit, as for the rest, as already said; plays pretty well! But it can be improved, you can catch me ingame if you can't think of any idea, I'll give my best to support you then.

Good luck.
Topic Starter
Kuron-kun

Irreversible wrote:

Minasaki arigato, ka-ka-ka kawaii.

[Normal]

Circles 69, aha. 69

00:00:743 (2) - Blanket! Fixed
00:07:640 (4,1) - Ah, bad flow. You go up with the slider, and then down again to actually catch 1, and then it goes abruptly up again. I think it's better now (?)http://puu.sh/8wfng/bdea0ad38c.jpg Might not be the best solution, but you get what I mean, I hope.
00:10:226 (4) - Pretty unappealing.. I wouldn't go for a blanket here, seems wrong at this place. can't change it without changing the whole part.
00:11:778 (6) - Blanket. Fixed
00:11:433 (5) - NC? This combo gets pretty high , and there is a new stanza anyway. I missed this NC, thanks.
00:20:054 (3) - The new combo should actually be on the big white tick, but since you have an end on it, it doesn't work. That's why I dislike sliders which end on a downbeat as well, you should reconsider the rhythm, it might come out even better than it is now. Changed
00:48:329 (3) - Blnkt. Fxed.
00:51:088 (4) - Wouldn't go for a completely straight slider, just rotate it a bit like this : http://puu.sh/8wfxw/403447b1e6.jpg It looks less boring :P Changed
01:06:260 (1) - 100% way too much. Goes for all 100%. wut
01:12:467 (3,5) - You could try to get something paralell like this, to avoid such a close contact between them. http://puu.sh/8wfAf/c69e86e190.jpg It's ugly imo.
01:33:502 (1) - Ew, downbeat slider. ;_;
01:37:295 (4) - NC to emphasize the heavy tone. Okie
01:50:398 (4) - Add a circle to complete the map better. I don't like it, sorry.

Well, not much to say, I think the map looks neat, in general. If you want to talk about it in depth, I would say the flow and transitions aren't that well done, I pointed up some points above for you, also some suggestions. And about the downbeat sliders; please do your best to make the sliders NOT end on a downbeat (big white tick). The rhythm will come out way better many times, and it feels better to play in general. I hope you got some general idea what I wanted to tell you with this mod~

[Hard]

I don't want to mention the downbeat sliders again, just try to fix them yourself, please. Example: 00:02:467 (1) - . The NC goes odd already, it just helps to keep your map clean. I can't change the downbeat slider without changing the whole map.
00:02:467 (1,2) - Swap NC. Ok
00:05:226 (1,2) - Swap NC ^
00:07:985 (1,2) - Swap NC (for all these parts) ^
00:16:950 (2,4,5) - Try to get a nice triangle between 2 slider start 4 and slider start 5, just for aesthetics~ Ok
00:19:019 (1) - Blanket. Fixed
00:19:536 (2,3,4,5,6) - Pretty bad flow to be honest. To go in one line is pretty weird to play, I would go for zick zack, or maybe a tiny slider jump, it will work way better. 00:20:054 (5,6,1) - And after all, this transition here plays pretty bad doesn't it? Try to get a triangle or something! Better now (?)
00:22:122 (5) - NC Yep
00:42:122 (5) - The flow would improve really much if you would go for something like this: http://puu.sh/8wfYC/16ffd215e2.jpg Changed
00:41:433 (1,2,3,4) - Also make this square better.
00:49:709 (1,2) - Why this harsh direction change? Just keep going with the flow, please! (slider points to the right, map on the right side again) I don't know why I did this, I don't even remember mapping like this.
01:16:260 (7) - No need to increase the DS here, or what let's you think it would be good? Fixed
01:16:950 (2,3) - I think the song is actually calmer here I would go for an antijump instead of a bigger DS.. I would go for a bigger ds \:D/
01:21:433 (6) - NC for a nice patter~ Ok
01:21:433 (6) - circle? Is clearly in the song. And I think it's ok for a hard. (?)
01:50:398 (5) - Circle, same as in normal No no no no no.

Some parts are better, some parts need some more work on them - it works in general, but it lacks a bit of nicer transitions, and neatness between the circles / sliders. It's the tiny things that make a map really good; 00:05:054 (7) - even this little DS issue here!

[Insane]

It was full of interesting patterns, and most of the time the flow is really good! Let's try to work out weird jumps; With weird jump I mean this : 00:41:605 (2,3,4,5) - You have a rather big jump for this part there, and suddenly the DS decreases so much in a small time. It doesn't feel well to play, it even stops the player. Try to go with a direction change, instead of such a decreasing! (goes for all parts like this, I won't mention them) I don't really follow NC by patterns, I just make it "Big white tick yes, Big white tick no" and looping.

00:48:329 (5) - NC Ok
00:49:019 (9) - NC again ^
00:49:709 (1,2) - Feels slightly undermapped, the rhythm offers you more. No better ideas for this
00:53:847 (5) - NC Ok
00:56:605 (6) - NC ^
00:58:674 (5) - nc ^
00:59:364 (8) - nc ^
01:00:054 (11) - NC ...
Try to work on your NCs a bit, since they're sometimes really long, just put one each measure or special pattern xD
01:08:847 (2,3,4,5) - This would be one of the jumps which really stop the player. No better ideas for this ^
01:16:605 (1,2,3) - cool! I don't know if this is really cool or not.
01:18:674 (5) - To get a better flow, you should actually rotate it slightly more, maybe like 10°? Okie
01:20:226 (5,6,7,8,9,10,11,12,13) - NC each triangle I think
01:25:743 (3,4,5,6,7,8,9,10,11,12,13,14) - NC each triangle; and good job on this! It doesn't stop the player, it plays really smooth. Try to get ideas from this ~ Thanks and changed
01:29:364 (4,5,6,7) - This is also a pattern which works very well. :3
01:32:467 (8) - Weird flow, I wouldn't expect a slider which goes on the right again, because you have to go to the left (from 6 to 7).. try another I don't really understand what is weird in the flow (?)placement for 8 or even 7, so it follows the path better.
01:33:847 (3) - NC.. Ok (?)
01:36:950 (6,7) - Mh, you could make this part a bit more special since there are some really special beats in the song, arne't they? No better ideas for this ^^^
01:50:398 (5) - Circle in the middle of the square, with NC obviously !

The NCing is really bad, rework it a bit, as for the rest, as already said; plays pretty well! But it can be improved, you can catch me ingame if you can't think of any idea, I'll give my best to support you then.

Good luck. thanks
Avena

Irreversible wrote:

Minasaki arigato, ka-ka-ka kawaii.

[Kitty's Easy]

00:02:812 (1,2) - Kind of really bad rhythm, 00:03:157 - This is an essential beat, don't leave it just like this. 00:03:847 (2) - And yeah, you know what I think about slider ends on downbeats. I'm sure you can find another rhythm p easily Changed the rhythm
00:44:191 (1) - Looks messy due to the fact that it's heavily overlapped with some earlier circles. Even tho if you can't see it ingam- oh jeez, and how you can see this ingame. Find a way that it doesn't overlap that ugly, maybe rotate it. Fixed
00:52:467 (1) - This shape is so 2013 :/ Nothing cooler in mind? NO
01:07:640 (2) - http://puu.sh/8wfaN/d83302653d.jpg I've never seen a blanket which has been so off. Fix it. Dafuq? This looks perfect to me, Look how it is with my skin clicky
01:13:157 (2,3,4) - Apply zick zack here please, it plays smoother for newbies, and I generally prefer some movement in my patterns, since straight is sometimes boring, and sometimes just meh to play. Yes onions. I likey how it is now.
01:18:329 (2) - http://puu.sh/8wfeP/384b0b3b6b.jpg For a better transition Changed it up a bit
01:46:260 (2) - Curve it slightly more? Seems more appealing to me. Ruins the blanket clicky
Thank you for the mod~
Update: http://puu.sh/8xbwa.osu
Topic Starter
Kuron-kun
~ UPDATEDY ~
Avena
~ BREK ~
riffy
Hey! Random mod because MitiS <3

[General]
  1. I'm not really sure about the colours. I would suggest using some different shades of blue, so they would fit with this amazing BG.
  2. 01:46:950 - consider finishing kiais in your diff at this point. It will fit the music better and help you to be a bit more consistent.
[Priti's Easy]
  1. Take a look at how the diff settings organized in Kuron's diffs. It would be logical to reduce your OD and HP by one to keep the balance. Also, lower diff settings will fit better with your patterns and make diff a bit more enjoyable for beginners.
    Note: also, some of your patterns like 00:37:295 (3,4) - and 00:34:191 (2,1) - are rather tricky for beginners and they can be considered as a reason to reduce OD/HP.
  2. 00:02:812 (1) - minor - the transition here feels a bit out of your flow/style. The way how cursor moves from (4) to (1) seems unnatural, for that reason I'm suggesting you to re-arrange your patterns a bit. Example. Though it may take some time, the outcome is worth it, I think.
    Note: agree? You may also want to move 00:18:674 (3) - this one to the left, so your flow will be a bit more natural. example

    Great job! Your flow bugged me a bit in the beginning but then everything was really great! Simple and yet really enjoyable rhythm and nice patterns!
[Normal]
  1. 00:08:329 (5) - this combo feels quite long comparing to the others. Maybe you've mised a new combo here? Adding it here seems logical because it fits both with the song and with your combo pattern!
  2. 01:07:985 (4,1) - I like the idea but this overlap appears to be quite messy and doesn't really fits with the rest of the diff since most of the patterns are really well-organized and neat.
  3. 01:11:088 - 01:11:433 - those two drum beats are pretty much ignored and it makes me a bit sad. You could point them out, so your rhythm would be more understandable. Maybe you can try something like two 1/1 circles? Here, have an example!
  4. 01:13:502 (5,1) - you didn't lower your DS anywhere else, so having the DS reduced here feels a bit random and inconsistent. Either do this for all 1/2 patterns or keep your DS consistent everywhere. Either way would be fine. :)

    Pretty simple diff, but as long as it fits with the slong and looks great, it's a nice thing. :)
[Hard]
  1. You could use jumps to emphasize the music. Like 00:05:743 (1) - a jump here would reflect the soft sound perfectly. Example, while having a jump 00:07:812 (8,9) - here doesn't really works since there's no reason to use a jump.
    Note: want more examples? 00:11:088 (1,2) - a good jump since it relects the music. / 00:17:295 (4,5) - a not-so-fitting jump, this part doesn't feels jumpy, I think. / Just pay a bit more attention since I've noticed a couple more patternslike the ones I've mentioned. I' pretty sure that you've got my idea and will be able to fix them on your own. :)
  2. 00:34:881 (7,8) - minor - you could really improve your blanketing here. It is not a big deal but making your map look prettier is always a good idea, right? :)
  3. 00:59:019 (4,5) - previously you've used stacks only for 1/2 patterns, so players will be a bit confused by this 1/1 stack. In order to make it a bit more intuitively understandable, try unstacking it, please!
  4. 00:59:019 (4,5) - the beat feels very different from the previous ones, emphasizing it with a circle would look awesome. See if you like it or not

    Lovely diff. Some creative ideas were really awesome, nice flow, good job!
[Touching]
  1. 00:02:467 (1,2) - swap new combos here and 00:05:226 (1,2) - here and in many following patterns to make them fit with the sound better?
    Note: there're a few more patterns, you'll be able to fix them if you agree, Just listen to the music :)
  2. 00:43:157 (7,8) - the jump here feels really exaggerated. I understand that you want to make it more interesting, but playing a diff full of weird and sudden jumps is no fun, try to reduce the DS here to make it more playable!
  3. 01:03:933 (6,13) - adding NCs on those two to emphasize the spacing changes would be a great idea. try it, it makes the pattern more understandable!

    And that's pretty much it. Although a few of your jumps were a bit exaggerated, imo, you've managed to make a nice diff.
A simple and refreshing mapset, great song choice and pretty enjoyable and consistent hitsounds. Star! ~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Avena

-Bakari- wrote:

[Priti's Easy]
  1. Take a look at how the diff settings organized in Kuron's diffs. It would be logical to reduce your OD and HP by one to keep the balance. Also, lower diff settings will fit better with your patterns and make diff a bit more enjoyable for beginners. Reduced both by 0.5
    Note: also, some of your patterns like 00:37:295 (3,4) - and 00:34:191 (2,1) - are rather tricky for beginners and they can be considered as a reason to reduce OD/HP. Music pls
  2. 00:02:812 (1) - minor - the transition here feels a bit out of your flow/style. The way how cursor moves from (4) to (1) seems unnatural, for that reason I'm suggesting you to re-arrange your patterns a bit. Example. Though it may take some time, the outcome is worth it, I think. Fixed in my own way
    Note: agree? You may also want to move 00:18:674 (3) - this one to the left, so your flow will be a bit more natural. example Done

    Great job! Your flow bugged me a bit in the beginning but then everything was really great! Simple and yet really enjoyable rhythm and nice patterns!
Thank you for the mod :3
http://puu.sh/9uRoY.osu
Topic Starter
Kuron-kun

-Bakari- wrote:

Hey! Random mod because MitiS <3

[General]
  1. I'm not really sure about the colours. I would suggest using some different shades of blue, so they would fit with this amazing BG. wtf I did with the combo colours, I don't know but thanks for this.
  2. 01:46:950 - consider finishing kiais in your diff at this point. It will fit the music better and help you to be a bit more consistent. Okie!
[Normal]
  1. 00:08:329 (5) - this combo feels quite long comparing to the others. Maybe you've mised a new combo here? Adding it here seems logical because it fits both with the song and with your combo pattern! Yeah, I missed, thanks!
  2. 01:07:985 (4,1) - I like the idea but this overlap appears to be quite messy and doesn't really fits with the rest of the diff since most of the patterns are really well-organized and neat. I don't know if it's better now but yeah thanks!
  3. 01:11:088 - 01:11:433 - those two drum beats are pretty much ignored and it makes me a bit sad. You could point them out, so your rhythm would be more understandable. Maybe you can try something like two 1/1 circles? Here, have an example! I can't think on another good pattern to fix this :c
  4. 01:13:502 (5,1) - you didn't lower your DS anywhere else, so having the DS reduced here feels a bit random and inconsistent. Either do this for all 1/2 patterns or keep your DS consistent everywhere. Either way would be fine. :) Oh yeah, thanks.

    Pretty simple diff, but as long as it fits with the slong and looks great, it's a nice thing. :)
[Hard]
  1. You could use jumps to emphasize the music. Like 00:05:743 (1) - a jump here would reflect the soft sound perfectly. Example, while having a jump 00:07:812 (8,9) - here doesn't really works since there's no reason to use a jump.
    Note: want more examples? 00:11:088 (1,2) - a good jump since it relects the music. / 00:17:295 (4,5) - a not-so-fitting jump, this part doesn't feels jumpy, I think. / Just pay a bit more attention since I've noticed a couple more patternslike the ones I've mentioned. I' pretty sure that you've got my idea and will be able to fix them on your own. :) Thanks for the tips <3
  2. 00:34:881 (7,8) - minor - you could really improve your blanketing here. It is not a big deal but making your map look prettier is always a good idea, right? :) fixed
  3. 00:59:019 (4,5) - previously you've used stacks only for 1/2 patterns, so players will be a bit confused by this 1/1 stack. In order to make it a bit more intuitively understandable, try unstacking it, please! Ok ):
  4. 00:59:019 (4,5) - the beat feels very different from the previous ones, emphasizing it with a circle would look awesome. See if you like it or not Yeah, thanks, but did different

    Lovely diff. Some creative ideas were really awesome, nice flow, good job!
[Touching]
  1. 00:02:467 (1,2) - swap new combos here and 00:05:226 (1,2) - here and in many following patterns to make them fit with the sound better?
    Note: there're a few more patterns, you'll be able to fix them if you agree, Just listen to the music :) Fixed them
  2. 00:43:157 (7,8) - the jump here feels really exaggerated. I understand that you want to make it more interesting, but playing a diff full of weird and sudden jumps is no fun, try to reduce the DS here to make it more playable! Ok ):
  3. 01:03:933 (6,13) - adding NCs on those two to emphasize the spacing changes would be a great idea. try it, it makes the pattern more understandable! :3

    And that's pretty much it. Although a few of your jumps were a bit exaggerated, imo, you've managed to make a nice diff.
A simple and refreshing mapset, great song choice and pretty enjoyable and consistent hitsounds. Star! ~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thanks for modding <3
Trust
Sorry for the delay, will have a look at this as soon as I possibly can.
Trust
Kuron!!

Double-posting because i'm an idiot.

[General]

Looks good.

[Priti's Easy]

Nice to meet you by the way~
  1. 00:05:571 (1) - The spacing here is inconsistent. The increase in spacing to the next object is especially noticeable in gameplay.
  2. 00:06:950 (2) - A whistle on the repeat here would be consistent with it's use on the tail of 00:04:191 (3) and similar parts.
  3. 00:45:226 (2,3) - Thoughts on swapping these two on the timeline? With how the music picks up in pace, I get feeling of emptiness having to hold through two consecutive 1/1 objects. Being able to click something on 00:45:226 just seems most natural and reflects the change in momentum from the previous musical section better.
  4. 00:53:502 (2) - This note covers a rather sharp sound in the background music. Perhaps a whistle to accentuate it?
  5. 01:07:640 (2) - Though a blanket looks nice, I would suggest trying a different placement to avoid the spacing error.
  6. 01:18:674 (3,1) - Not really a big deal, just personal taste. I think it would look neat if these had identical curves.
[Normal]

  1. 00:01:778 (3) - Space this circle evenly between 00:00:743 (2,4).
  2. 00:00:743 (2) - Hmm. Interesting how a whistle on the head is absent here but you use one for some proceeding sliders that follow the music similarly (like 00:03:502 (2) and 00:06:260 (2) for example). You may want to add one here.
  3. 00:09:019 (2) - Whistle on the tail sounds good with the BGM sound.
  4. 00:15:916 (3) - A bit nazi but make this slider less curved so it blanket around the head of (1) a bit better.
  5. 00:33:157 - It will play most intuitively to start your rhythm on the strong downbeat. it feels pretty strange to skip over it actually. I would add a note here and adjust your spinner to end on 00:32:467.
  6. 01:11:088 (1) - This could blanket around 01:12:122 (2,3) a bit more nicely.
  7. 01:38:674 (1,1) - Spacing inconsistency between these two.
  8. 01:45:226 (2) - Space this circle evenly between 01:44:191 (1,3). You may need to make additional adjustments to ensure DS stays at 1.0x.
[Hard]

  1. 00:13:847 (1) - Was the drum sample on the sliderbody intentional? I suggest removing it.
  2. 00:17:985 - I get a feeling of emptiness here and found myself instinctly moving my cursor over to 00:18:157 (6) expecting to click something on this tick.This is a pretty significant sound in the music that I personally would not leave unmapped especially after covering 00:12:467. I suggest adding a circle here or using a 1/2 slider by removing 00:18:157 (6).
  3. 00:34:881 (7) - I don't feel this shape is ideal for how this pattern is laid out. Notice how the sharp bend touches really closely to the tail of (8). Try using a different shape or making 00:35:226 (8) blanket more loosely like in the image below:
  4. 00:39:191 (4,6) - Give this a little bit more spacing from 00:39:019 (3). Because stack leniency is in effect, (4) appears to touch really close to (3) in gameplay.
  5. 00:41:433 (1,2,3,4,5) - A cleaner pentagon formation can definitely be made here. Here you go:
    Example
    188,180,41433,5,2,0:0:0:0:
    107,194,41605,1,0,0:0:0:0:
    70,120,41778,1,2,0:0:0:0:
    127,64,41950,1,0,0:0:0:0:
    201,100,42122,1,2,0:0:0:0:
  6. 00:52:122 (9,10,1) - I would suggest against stacking three 3 circles that are 1/2 apart for several reasons. Not only is it unintuitive to play as you would expect a movement after clicking the first two circles. It breaks flow significantly, notice how long you're having to hold your cursor in one place which just feels very awkward considering how you've designed this difficulty to flow, it would feel most natural to keep player's cursors constantly in motion. Also because 00:52:122 (9,10) follow a seperate musical idea than 00:52:467 (1), having them all stacked together is simply just strange. Two recommendations here, remember that you don't have to exactly follow the examples:

    1. Unstack 00:52:467 (1) from 00:52:122 (9,10) and shift your 00:52:467 (1,2,3,4,5) pattern over a bit left like in the image below:
    2. Replace 00:52:122 (9,10) with a 1/2 slider and adjust 00:52:467 (1,2,3,4,5,6,7,8) to accomodate for it. I included a code for this one:
      Example
      308,244,52122,2,0,P|272:176|236:168,1,80,2|0,0:0|0:0,0:0:0:0:
      220,252,52467,5,2,0:0:0:0:
      133,264,52640,1,0,0:0:0:0:
      55,220,52812,1,2,0:0:0:0:
      12,145,52985,1,2,0:0:0:0:
      30,61,53157,1,2,0:0:0:0:
      192,8,53502,1,2,0:0:0:0:
      316,128,53847,2,0,L|400:132,1,80,2|0,0:0|0:0,0:0:0:0:
      492,144,54191,1,0,0:0:0:0:
  7. 00:57:640 (9,10,1) - Here as well, this should be an easy fix though. Simply unstack 00:57:640 (9,10) and move them down and then shift 00:57:295 (8) off to the left like in this example:
  8. 00:59:364 (5) - This needs to have more spacing from the previous note. There's a 1/1 gap in the timeline and you have identical spacing used for objects 1/2 apart making it easily misreadable.
  9. 01:02:122 (4) - NC here follows the music and your pattern for this part better.
  10. 01:02:295 (1) - Remove NC to accomodate for the change above.
  11. 01:23:157 (2) - Because this slider is parallel with (1) and the tail of (3), It would look neater if you moved this up a few grids to keep more even spacing between the sliders.
[Touching]

Will be back for more on this, but at a quick glance:
  1. 01:40:054 (3) - A really small portion of this slider is coming off-screen. It needs to be moved up slightly.
Overall a cool mapset. Priti's Easy and Touching are really clean and nicely done! I feel more work could be into improving the aesthetics of Normal and Hard through touching up on your own accord or seeking out more modding (preferably from more experienced modders). Sort of adding onto what Irreversible mentioned, there are very sporadic changes in distance spacing within many combos that cause certain patterns to appear not as clean as they could be. As an example, have a look at 00:48:329 (4,5,6,7,8) in Hard. When placing objects apart same combo, especially between circles, try to keep the spacing consistent in these cases and believe me things will look a lot neater.

If you have questions or need clarification on any of the suggestions or would like some more input please do not hesitate to ask me in-game. I'm always willing to help out if needed! :)

Hope some of this helps and good luck! ♥
Topic Starter
Kuron-kun

Trust wrote:

Kuron!! HHHHHHHHi

Double-posting because i'm an idiot. why ):

[General]

Looks good.

[Touching]

Will be back for more on this, but at a quick glance:
  1. 01:40:054 (3) - A really small portion of this slider is coming off-screen. It needs to be moved up slightly. Fixed <3
Overall a cool mapset. Priti's Easy and Touching are really clean and nicely done! I feel more work could be into improving the aesthetics of Normal and Hard through touching up on your own accord or seeking out more modding (preferably from more experienced modders). Sort of adding onto what Irreversible mentioned, there are very sporadic changes in distance spacing within many combos that cause certain patterns to appear not as clean as they could be. As an example, have a look at 00:48:329 (4,5,6,7,8) in Hard. When placing objects apart same combo, especially between circles, try to keep the spacing consistent in these cases and believe me things will look a lot neater.

If you have questions or need clarification on any of the suggestions or would like some more input please do not hesitate to ask me in-game. I'm always willing to help out if needed! :)

Hope some of this helps and good luck! ♥
Thanks for modding <3

Because of what you just said, I'll like remap Normal and Hard, my mapping style changes everytime so... well... sorry for wasting your time modding Normal and Hard ._.
Avena

Trust wrote:

[Priti's Easy]

Nice to meet you by the way~ hai
  1. 00:05:571 (1) - The spacing here is inconsistent. The increase in spacing to the next object is especially noticeable in gameplay. Woops, fixed
  2. 00:06:950 (2) - A whistle on the repeat here would be consistent with it's use on the tail of 00:04:191 (3) and similar parts. Added
  3. 00:45:226 (2,3) - Thoughts on swapping these two on the timeline? With how the music picks up in pace, I get feeling of emptiness having to hold through two consecutive 1/1 objects. Being able to click something on 00:45:226 just seems most natural and reflects the change in momentum from the previous musical section better. Fixed
  4. 00:53:502 (2) - This note covers a rather sharp sound in the background music. Perhaps a whistle to accentuate it? Added
  5. 01:07:640 (2) - Though a blanket looks nice, I would suggest trying a different placement to avoid the spacing error. wtf it should be ctrl+g'd Fixed
  6. 01:18:674 (3,1) - Not really a big deal, just personal taste. I think it would look neat if these had identical curves. Fixed
ye ok ty for da mod n such yeyeyeyeyeyeyeye
http://puu.sh/9FpmI.osu
Topic Starter
Kuron-kun
Thanks

also, remapping.
Secretpipe
May I mod this ?
show more
Please sign in to reply.

New reply