This map has been deleted on the request of its creator. It is no longer available.
-Neipezi wrote:
hi, from #modreq
[General]
- this Original Mix? title is "Touch (Original Mix) " is correct. (but IMO)
-Tags "LucyS" add. LucyS is Normal was made.
- AudioLeadIn +2000. starting speed is too fast. I'll think about it
[Easy]
00:31:778 (1) - 00:33:157 - end? don't
00:33:502 (1) - circle seems to be unnecessary. Circle that does not fit the song. it fits lol
00:42:122 (3) - adding an arrow? volume is long. flow break
00:54:881 (1) - NC remove I don't think so
01:05:226 (1) - ^ ^
01:26:260 (3) - delete. wrong beat wrong
01:50:398 - circle add? circle to the end of the song seems to require. no.[Lucy'S Normal]
00:08:329 (1,2,3,4) - well.. Beginner to a little difficult, I think.
01:25:398 (4) - delete? I feel like you do not need
[Hard]
00:11:778 (3) - too long.. (3) copy, and then add it to 00:12:467 - and 00:13:157 - circle add? it's consistent with the insane lol
00:34:536 (6) - NC add no
00:39:881 (7) - ^ no
00:42:812 (7) - ^ no
00:45:571 (5) - ^ no
00:53:847 (7) - ^ no
01:19:019 (6) - 01:18:674 (5) - do you want to change, such as a slide? it's beautiful
01:21:433 (6) - NC add no
01:37:295 (4) - hitsound normal add I forgot that ♥
01:44:191 (7) - Tail and (8) add to whistle. sounds like a song? yep, thanks
01:47:985 (2,3,4,5,6,7,8,9) - this seems you need to change the pattern. maybe
01:50:398 - easy and the same nope
[Insane]
00:05:226 (1,2) - NC change? no
00:20:743 (7,1) - ^ no
00:48:329 (5) - NC add. this jump no
00:51:088 (5) - NC add? no
00:59:364 (8) - NC add. this jump no
01:04:536 (13) - ^? no
01:20:054 (4) - NC add. this jump no
01:25:916 (4) - ^ no
01:27:640 (14,1) - NC change no
01:50:398 - easy and the same no
nice mitis song:D ♥
]onotoleonide wrote:
AAAAAAAAAAA LELEK LEK LEK LEK LEK LEK LEK AAAAAAAAAAAAAAAA
[General][Easy]
- Disable widescreen support (you have no sb go ask someone to make it nub) ok!
- Last kiai in every diff should end here 01:47:640 done
[Hard]
- BLANKETS fixed I guess
[Insane]
- don't spam 1/4 THAT much I'll try
rip lu ;w;
- 00:57:812 (11,12,1,2) - unstack (2) done
- Kevin wrote:
[Geral]
00:44:191 - 01:04:881 - Nessa região da pra se ouvir "Claps" tente usar elas nas 2ª e 4ª Linhas brancas. Claps ficam feios nessa musica imo
[Normal]
Sem Sugestão
[Hard]
01:46:950 (7) - Ctrl + G nesse Slider fica mais fácil de acertar fica um jump enorme dificil pra Hard
01:49:709 (2) - substitua por uma nota eu refiz essa parte c:
[Insane]
01:22:122 (1) - Ctrl + G Melhor Flow ok!
01:49:881 (4) - Similar ao HARD, acho que está nota é desnecessária delete tente aumentar a DS dos últimos jumps similar a esta print vc esqueceu de atualizar o insane orz (eu mudei)
Desculpe o Mod pequeno realmente está além da minha capacidade ^^
Stars ◝(*'▿'*)◜ ♥
Thank you for the mod you scrub.inverness wrote:
Easypriti pls inverness pls
- You didn't use any soft-hitfinishes (kick sound) Why? I dislike them.
- 00:19:364 (1) - Sampleset: Soft, Additions: Normal? For softer hitfinish sound (-: (just like you did on kiai) Okieokie
- 00:44:191 - As this part of the song is a build-up, it is better to have a more complex pattern on the map. I suggest to add some notes here and there: I personally think that an Easy shouldn't have constant 1/1, These breaks allow some more recovery time for new players and it follows the melody much more well instead of being brainless 1/1 spam.
- 00:46:605 -
- 00:48:674 -
- 00:52:122 -
- 00:57:640 -
- 01:01:778 -
- 00:57:985 (1,2) - Broken polarity as the slider ends in red tick and the next note is in white tick. My suggestion is you'd better remove the circle and add repeat to the slider Good catch, fixed.
- 01:13:502 - Better not to leave this part empty! (-: Added a circle.
- 01:15:571 - same here Same
- 01:41:778 - I hope you could add a note here so there's a little bit variation to the pattern (as I feel some patterns are simply repeated) I personally don't find this needed, unchanged.
Thanks inverness and Priti <3inverness wrote:
Mod request from my queueGuideRed is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.
Additional notes:
I cannot mod another game modes.
Please reply to my mods, I always looking forward to the replies so I could improve better.
If you think one or more points on my mod is unclear, feel free to ask about it.
GeneralNormal
- Add lovestep & chillstep to the tags? Ok!
- 00:22:122 - Tell the BATs to move the title text here.
Hard
- 00:09:019 (2,4) - No, this looks ugly )-: Could you make the blanket better like http://puu.sh/8rR0A.jpg Changed
- 00:31:778 (1) - Too short. Extend back to 00:30:398 - ? Ok!
- 00:33:847 (1) - Eh... why NC here? Missclick on New Combo!
- 00:42:122 (3,4,1) - http://puu.sh/8rR6S.jpg Notice how these looks like they had different spacing. Rearrange? Done
- 00:51:088 (4,5,1) - Spacing? Changed
- 00:57:985 (1,3) - Blanket-spacing is too close. Changed
- 01:07:640 (3) - You missed a kick sound. Sorry
- 01:07:640 (3,1) - Blanket )-: Changed
- 01:43:502 (4,5,1) - Imperfect blanket-spacing: notice the approach circle didn't get a perfect blanket http://puu.sh/8rRfI.jpg Fixed
- 01:49:364 (2,3) - Move a little bit to the top so spacing looks better Yes
Insane
- I understand why in-game this is treated harder than Insane. The only difference between this and Insane is that there are jumps and streams on Insane, but the pattern is almost the same. Supposedly, Hard should have more 1/1 sliders and notes than Insane, and not so much 1/2. Take this into consideration the next time you map. Deleted some triplets, fixed some jumps, thanks for this hint
- 00:13:329 (4,5,1) - http://puu.sh/8rRtI.jpg Notice how these had different blanket spacing. Fixed
- 00:20:398 (6) - Ew not good. Place this on 00:19:536 (2) - 's location? That flows better ):
- 00:21:088 (2,3) - Imperfect blanket. Fixed
- 00:34:536 (6,7,8) - Suddenly there's a spacing change. Why? I don't know but fixed.
- 00:31:778 (1) - See my mod points on Normal about this spinner. Yes
- 00:54:364 (9,10) - Blanket-spacing is too close. Fixed
- 00:59:019 (4,5) - As you usually stack these kind of notes it is weird to have one unstacked right now. Didn't stacked but changed.
- 00:59:881 (6) - Stack this with 00:58:502 (3) - 's end? Ok
- 00:58:502 (3) - Move to x:200 y:216 for better spacing and blankets. what
- 01:34:191 (2,3) - Ain't this too close? Fixed
- 01:44:191 (7,8) - Imperfect blanket Fixed
Really fun map, kinda fusion of Luanny's mapping style with Kyshiro's. :-)
- AR9 is too fast imo. I prefer AR9
- 00:02:295 (8,1,2,3) - http://puu.sh/8rRRG.jpg different blanket spacing. Fixed
- 00:07:985 (1,2) - Blanket spacing too close. Fixed
- 00:09:019 (4,5) - Weird antijump. As these seems hard to fix how about add note at 00:09:536 - and stack it with (5) Ok!
- 00:16:260 (9,1) - Too close. Fixed
- 00:20:398 (6) - If you could stack this with 00:20:743 (7) - it'll plays way better. Yes
- 00:36:433 (2,3) - Wrong. Instead of blanketing (2) with (3), it supposed to be (2)'s curve blanketing (3)'s end. Ok!
- 00:42:122 (5,6) - Not good. Find a way to stack them? Changed positions
- 01:10:743 (9,1) - Imperfect blanket. Fixed
- 01:15:226 (6) - Ctrl+G? Flows better from the previous jump imo. Yep
- 01:26:260 (6,7,8,9,10,11,12) - Imperfect triangle formations (http://puu.sh/8rSce.jpg this is bad) Fixed
- 01:45:571 (9) - Move to x:380 y:184 for better spacings? Yes
- 01:48:674 (1,2,3,4,1,2,3,4) - You could make this more challenging like http://puu.sh/8rSj5.jpg I did this but I changed because I thought it was ugly (?)
Starred. Good luck. Thanks!
/me cries intenselyKuron-Kun wrote:
I don't even.
thanks for modding!
Changed some things at Normal, Hard and Insane, changed nothing at Priti's easy because there is no mod for Priti's easy, sorry Priti.
Irreversible wrote:
Minasaki arigato, ka-ka-ka kawaii.
[Normal]
Circles 69, aha. 69
00:00:743 (2) - Blanket! Fixed
00:07:640 (4,1) - Ah, bad flow. You go up with the slider, and then down again to actually catch 1, and then it goes abruptly up again. I think it's better now (?)http://puu.sh/8wfng/bdea0ad38c.jpg Might not be the best solution, but you get what I mean, I hope.
00:10:226 (4) - Pretty unappealing.. I wouldn't go for a blanket here, seems wrong at this place. can't change it without changing the whole part.
00:11:778 (6) - Blanket. Fixed
00:11:433 (5) - NC? This combo gets pretty high , and there is a new stanza anyway. I missed this NC, thanks.
00:20:054 (3) - The new combo should actually be on the big white tick, but since you have an end on it, it doesn't work. That's why I dislike sliders which end on a downbeat as well, you should reconsider the rhythm, it might come out even better than it is now. Changed
00:48:329 (3) - Blnkt. Fxed.
00:51:088 (4) - Wouldn't go for a completely straight slider, just rotate it a bit like this : http://puu.sh/8wfxw/403447b1e6.jpg It looks less boring Changed
01:06:260 (1) - 100% way too much. Goes for all 100%. wut
01:12:467 (3,5) - You could try to get something paralell like this, to avoid such a close contact between them. http://puu.sh/8wfAf/c69e86e190.jpg It's ugly imo.
01:33:502 (1) - Ew, downbeat slider. ;_;
01:37:295 (4) - NC to emphasize the heavy tone. Okie
01:50:398 (4) - Add a circle to complete the map better. I don't like it, sorry.
Well, not much to say, I think the map looks neat, in general. If you want to talk about it in depth, I would say the flow and transitions aren't that well done, I pointed up some points above for you, also some suggestions. And about the downbeat sliders; please do your best to make the sliders NOT end on a downbeat (big white tick). The rhythm will come out way better many times, and it feels better to play in general. I hope you got some general idea what I wanted to tell you with this mod~
[Hard]
I don't want to mention the downbeat sliders again, just try to fix them yourself, please. Example: 00:02:467 (1) - . The NC goes odd already, it just helps to keep your map clean. I can't change the downbeat slider without changing the whole map.
00:02:467 (1,2) - Swap NC. Ok
00:05:226 (1,2) - Swap NC ^
00:07:985 (1,2) - Swap NC (for all these parts) ^
00:16:950 (2,4,5) - Try to get a nice triangle between 2 slider start 4 and slider start 5, just for aesthetics~ Ok
00:19:019 (1) - Blanket. Fixed
00:19:536 (2,3,4,5,6) - Pretty bad flow to be honest. To go in one line is pretty weird to play, I would go for zick zack, or maybe a tiny slider jump, it will work way better. 00:20:054 (5,6,1) - And after all, this transition here plays pretty bad doesn't it? Try to get a triangle or something! Better now (?)
00:22:122 (5) - NC Yep
00:42:122 (5) - The flow would improve really much if you would go for something like this: http://puu.sh/8wfYC/16ffd215e2.jpg Changed00:41:433 (1,2,3,4) - Also make this square better.
00:49:709 (1,2) - Why this harsh direction change? Just keep going with the flow, please! (slider points to the right, map on the right side again) I don't know why I did this, I don't even remember mapping like this.
01:16:260 (7) - No need to increase the DS here, or what let's you think it would be good? Fixed
01:16:950 (2,3) - I think the song is actually calmer here I would go for an antijump instead of a bigger DS.. I would go for a bigger ds \:D/
01:21:433 (6) - NC for a nice patter~ Ok
01:21:433 (6) - circle? Is clearly in the song. And I think it's ok for a hard. (?)
01:50:398 (5) - Circle, same as in normal No no no no no.
Some parts are better, some parts need some more work on them - it works in general, but it lacks a bit of nicer transitions, and neatness between the circles / sliders. It's the tiny things that make a map really good; 00:05:054 (7) - even this little DS issue here!
[Insane]
It was full of interesting patterns, and most of the time the flow is really good! Let's try to work out weird jumps; With weird jump I mean this : 00:41:605 (2,3,4,5) - You have a rather big jump for this part there, and suddenly the DS decreases so much in a small time. It doesn't feel well to play, it even stops the player. Try to go with a direction change, instead of such a decreasing! (goes for all parts like this, I won't mention them) I don't really follow NC by patterns, I just make it "Big white tick yes, Big white tick no" and looping.
00:48:329 (5) - NC Ok
00:49:019 (9) - NC again ^
00:49:709 (1,2) - Feels slightly undermapped, the rhythm offers you more. No better ideas for this
00:53:847 (5) - NC Ok
00:56:605 (6) - NC ^
00:58:674 (5) - nc ^
00:59:364 (8) - nc ^
01:00:054 (11) - NC ...
Try to work on your NCs a bit, since they're sometimes really long, just put one each measure or special pattern xD
01:08:847 (2,3,4,5) - This would be one of the jumps which really stop the player. No better ideas for this ^
01:16:605 (1,2,3) - cool! I don't know if this is really cool or not.
01:18:674 (5) - To get a better flow, you should actually rotate it slightly more, maybe like 10°? Okie
01:20:226 (5,6,7,8,9,10,11,12,13) - NC each triangle I think
01:25:743 (3,4,5,6,7,8,9,10,11,12,13,14) - NC each triangle; and good job on this! It doesn't stop the player, it plays really smooth. Try to get ideas from this ~ Thanks and changed
01:29:364 (4,5,6,7) - This is also a pattern which works very well. :3
01:32:467 (8) - Weird flow, I wouldn't expect a slider which goes on the right again, because you have to go to the left (from 6 to 7).. try another I don't really understand what is weird in the flow (?)placement for 8 or even 7, so it follows the path better.
01:33:847 (3) - NC.. Ok (?)
01:36:950 (6,7) - Mh, you could make this part a bit more special since there are some really special beats in the song, arne't they? No better ideas for this ^^^
01:50:398 (5) - Circle in the middle of the square, with NC obviously !
The NCing is really bad, rework it a bit, as for the rest, as already said; plays pretty well! But it can be improved, you can catch me ingame if you can't think of any idea, I'll give my best to support you then.
Good luck. thanks
Thank you for the mod~Irreversible wrote:
Minasaki arigato, ka-ka-ka kawaii.
[Kitty's Easy]
00:02:812 (1,2) - Kind of really bad rhythm, 00:03:157 - This is an essential beat, don't leave it just like this. 00:03:847 (2) - And yeah, you know what I think about slider ends on downbeats. I'm sure you can find another rhythm p easily Changed the rhythm
00:44:191 (1) - Looks messy due to the fact that it's heavily overlapped with some earlier circles.Even tho if you can't see it ingam-oh jeez, and how you can see this ingame. Find a way that it doesn't overlap that ugly, maybe rotate it. Fixed
00:52:467 (1) - This shape is so 2013 :/ Nothing cooler in mind? NO
01:07:640 (2) - http://puu.sh/8wfaN/d83302653d.jpg I've never seen a blanket which has been so off. Fix it. Dafuq? This looks perfect to me, Look how it is with my skin clicky
01:13:157 (2,3,4) - Apply zick zack here please, it plays smoother for newbies, and I generally prefer some movement in my patterns, since straight is sometimes boring, and sometimes just meh to play. Yes onions. I likey how it is now.
01:18:329 (2) - http://puu.sh/8wfeP/384b0b3b6b.jpg For a better transition Changed it up a bit
01:46:260 (2) - Curve it slightly more? Seems more appealing to me. Ruins the blanket clicky
Thank you for the mod :3-Bakari- wrote:
[Priti's Easy]
- Take a look at how the diff settings organized in Kuron's diffs. It would be logical to reduce your OD and HP by one to keep the balance. Also, lower diff settings will fit better with your patterns and make diff a bit more enjoyable for beginners. Reduced both by 0.5
Note: also, some of your patterns like 00:37:295 (3,4) - and 00:34:191 (2,1) - are rather tricky for beginners and they can be considered as a reason to reduce OD/HP. Music pls- 00:02:812 (1) - minor - the transition here feels a bit out of your flow/style. The way how cursor moves from (4) to (1) seems unnatural, for that reason I'm suggesting you to re-arrange your patterns a bit. Example. Though it may take some time, the outcome is worth it, I think. Fixed in my own way
Note: agree? You may also want to move 00:18:674 (3) - this one to the left, so your flow will be a bit more natural. example Done
Great job! Your flow bugged me a bit in the beginning but then everything was really great! Simple and yet really enjoyable rhythm and nice patterns!
Thanks for modding <3-Bakari- wrote:
Hey! Random mod because MitiS <3
[General][Normal]
- I'm not really sure about the colours. I would suggest using some different shades of blue, so they would fit with this amazing BG. wtf I did with the combo colours, I don't know but thanks for this.
- 01:46:950 - consider finishing kiais in your diff at this point. It will fit the music better and help you to be a bit more consistent. Okie!
[Hard]
- 00:08:329 (5) - this combo feels quite long comparing to the others. Maybe you've mised a new combo here? Adding it here seems logical because it fits both with the song and with your combo pattern! Yeah, I missed, thanks!
- 01:07:985 (4,1) - I like the idea but this overlap appears to be quite messy and doesn't really fits with the rest of the diff since most of the patterns are really well-organized and neat. I don't know if it's better now but yeah thanks!
- 01:11:088 - 01:11:433 - those two drum beats are pretty much ignored and it makes me a bit sad. You could point them out, so your rhythm would be more understandable. Maybe you can try something like two 1/1 circles? Here, have an example! I can't think on another good pattern to fix this :c
- 01:13:502 (5,1) - you didn't lower your DS anywhere else, so having the DS reduced here feels a bit random and inconsistent. Either do this for all 1/2 patterns or keep your DS consistent everywhere. Either way would be fine. Oh yeah, thanks.
Pretty simple diff, but as long as it fits with the slong and looks great, it's a nice thing.[Touching]
- You could use jumps to emphasize the music. Like 00:05:743 (1) - a jump here would reflect the soft sound perfectly. Example, while having a jump 00:07:812 (8,9) - here doesn't really works since there's no reason to use a jump.
Note: want more examples? 00:11:088 (1,2) - a good jump since it relects the music. / 00:17:295 (4,5) - a not-so-fitting jump, this part doesn't feels jumpy, I think. / Just pay a bit more attention since I've noticed a couple more patternslike the ones I've mentioned. I' pretty sure that you've got my idea and will be able to fix them on your own. Thanks for the tips <3- 00:34:881 (7,8) - minor - you could really improve your blanketing here. It is not a big deal but making your map look prettier is always a good idea, right? fixed
- 00:59:019 (4,5) - previously you've used stacks only for 1/2 patterns, so players will be a bit confused by this 1/1 stack. In order to make it a bit more intuitively understandable, try unstacking it, please! Ok ):
- 00:59:019 (4,5) - the beat feels very different from the previous ones, emphasizing it with a circle would look awesome. See if you like it or not Yeah, thanks, but did different
Lovely diff. Some creative ideas were really awesome, nice flow, good job!A simple and refreshing mapset, great song choice and pretty enjoyable and consistent hitsounds. Star! ~
- 00:02:467 (1,2) - swap new combos here and 00:05:226 (1,2) - here and in many following patterns to make them fit with the sound better?
Note: there're a few more patterns, you'll be able to fix them if you agree, Just listen to the music Fixed them- 00:43:157 (7,8) - the jump here feels really exaggerated. I understand that you want to make it more interesting, but playing a diff full of weird and sudden jumps is no fun, try to reduce the DS here to make it more playable! Ok ):
- 01:03:933 (6,13) - adding NCs on those two to emphasize the spacing changes would be a great idea. try it, it makes the pattern more understandable! :3
And that's pretty much it. Although a few of your jumps were a bit exaggerated, imo, you've managed to make a nice diff.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Best of luck!
188,180,41433,5,2,0:0:0:0:
107,194,41605,1,0,0:0:0:0:
70,120,41778,1,2,0:0:0:0:
127,64,41950,1,0,0:0:0:0:
201,100,42122,1,2,0:0:0:0:
308,244,52122,2,0,P|272:176|236:168,1,80,2|0,0:0|0:0,0:0:0:0:
220,252,52467,5,2,0:0:0:0:
133,264,52640,1,0,0:0:0:0:
55,220,52812,1,2,0:0:0:0:
12,145,52985,1,2,0:0:0:0:
30,61,53157,1,2,0:0:0:0:
192,8,53502,1,2,0:0:0:0:
316,128,53847,2,0,L|400:132,1,80,2|0,0:0|0:0,0:0:0:0:
492,144,54191,1,0,0:0:0:0:
Thanks for modding <3Trust wrote:
Kuron!! HHHHHHHHi
Double-posting because i'm an idiot. why ):
[General]
Looks good.
[Touching]
Will be back for more on this, but at a quick glance:Overall a cool mapset. Priti's Easy and Touching are really clean and nicely done! I feel more work could be into improving the aesthetics of Normal and Hard through touching up on your own accord or seeking out more modding (preferably from more experienced modders). Sort of adding onto what Irreversible mentioned, there are very sporadic changes in distance spacing within many combos that cause certain patterns to appear not as clean as they could be. As an example, have a look at 00:48:329 (4,5,6,7,8) in Hard. When placing objects apart same combo, especially between circles, try to keep the spacing consistent in these cases and believe me things will look a lot neater.
- 01:40:054 (3) - A really small portion of this slider is coming off-screen. It needs to be moved up slightly. Fixed <3
If you have questions or need clarification on any of the suggestions or would like some more input please do not hesitate to ask me in-game. I'm always willing to help out if needed!
Hope some of this helps and good luck! ♥
ye ok ty for da mod n such yeyeyeyeyeyeyeyeTrust wrote:
[Priti's Easy]
Nice to meet you by the way~ hai
- 00:05:571 (1) - The spacing here is inconsistent. The increase in spacing to the next object is especially noticeable in gameplay. Woops, fixed
- 00:06:950 (2) - A whistle on the repeat here would be consistent with it's use on the tail of 00:04:191 (3) and similar parts. Added
- 00:45:226 (2,3) - Thoughts on swapping these two on the timeline? With how the music picks up in pace, I get feeling of emptiness having to hold through two consecutive 1/1 objects. Being able to click something on 00:45:226 just seems most natural and reflects the change in momentum from the previous musical section better. Fixed
- 00:53:502 (2) - This note covers a rather sharp sound in the background music. Perhaps a whistle to accentuate it? Added
- 01:07:640 (2) - Though a blanket looks nice, I would suggest trying a different placement to avoid the spacing error. wtf it should be ctrl+g'd Fixed
- 01:18:674 (3,1) - Not really a big deal, just personal taste. I think it would look neat if these had identical curves. Fixed