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posted
Great Job!, People can optimize to the settings of their choice now :D
posted
So I had it make AR10 versions of my AR 8 and 9 maps. And it did, I can see the files in the song folders. But they won't show up in osu. Only one or two showed up after doing an F5 full beatmap process

Edit:
Seems like it might just need to run a long time to recognize them.
posted
Thanks

You should add an option to skip the maps that have already been modified
posted
this is GODLIKE
posted

Purple wrote:

Thanks

You should add an option to skip the maps that have already been modified
It actually does that automatically, it ignores any .osu files made by the program (map files ending with "__].osu")

Or do you mean skip the original difficulties that already have a custom copy?
posted
Help ;_;
When I open this application, I got this message

People said this is because I open OS 32-bit applicaton on OS 64-bit
posted

-baka25- wrote:

Help ;_;
When I open this application, I got this message

People said this is because I open OS 32-bit applicaton on OS 64-bit
Hmm, do you have the latest .NET framework installed? Link here

If you do then I'm not sure what the problem might be. I'm using a 64-bit OS as well and it works fine for me.
posted

Dubu wrote:

-baka25- wrote:

Help ;_;
When I open this application, I got this message

People said this is because I open OS 32-bit applicaton on OS 64-bit
Hmm, do you have the latest .NET framework installed? Link [url]http://www.microsoft.com/en-nz/download/details.aspx?id=30653]here[/url]

If you do then I'm not sure what the problem might be. I'm using a 64-bit OS as well and it works fine for me.
I already have it, must I download all of .NET framework? i really want to use this ;_;
posted

-baka25- wrote:

I already have it, must I download all of .NET framework? i really want to use this ;_;
Oops didn't see the broken link I sent. And I'm not sure, doesn't hurt to try? Maybe try running the program in compatibility mode? The type of error that you get has nothing to do with my code, the problem is concerning either your OS or .NET framework, I'm sorry that I can't help you with this ;w;
posted

Dubu wrote:

-baka25- wrote:

I already have it, must I download all of .NET framework? i really want to use this ;_;
Oops didn't see the broken link I sent. And I'm not sure, doesn't hurt to try? Maybe try running the program in compatibility mode? The type of error that you get has nothing to do with my code, the problem is concerning either your OS or .NET framework, I'm sorry that I can't help you with this ;w;
I already do that too but still same ;_;

well, I will searching again and find the solve for this problem because I really need this ~_~


edit : I redownload this .exe and its work =_______=
What the.....Well sorry for my mistake m(_ _)m and thanks for the reply :D
posted
Ohhh thats great news :) no worries, glad it works for you
posted
Sorry but I got new problem, the problem is like this ;_;

tsundoll wrote:

So I had it make AR10 versions of my AR 8 and 9 maps. And it did, I can see the files in the song folders. But they won't show up in osu. Only one or two showed up after doing an F5 full beatmap process
posted

-baka25- wrote:

Sorry but I got new problem, the problem is like this ;_;

tsundoll wrote:

So I had it make AR10 versions of my AR 8 and 9 maps. And it did, I can see the files in the song folders. But they won't show up in osu. Only one or two showed up after doing an F5 full beatmap process
This is quite common and I'm not exactly sure why it does this. But I found that the best way to use the program is to keep osu! open during the time the program is processing all maps (sitting on the main menu, not song selection). That way osu! counts all the changes (I think that's how it works, I'm not peppy and I didn't write osu! so I can only guess) and once you open the songs menu again it will do a full refresh for all of those maps. Sometimes I find myself pressing F5 for each song individually but that gets annoying.
posted
This is really cool! :D Thank you so much! It works very well for me.
posted
Will this be updated to include the new 0.1 increment changes?
posted

Asystole wrote:

Will this be updated to include the new 0.1 increment changes?
I will once I find time. Probably at the end of June. Also the program already supports that. Just save a batch file and edit it to your own preference.

Dubu wrote:

Decimal values
-take ApproachRate:8 -take ApproachRate:8.1 -take ApproachRate:8.2 -take ApproachRate:8.3 -take ApproachRate:8.4 -take ApproachRate:8.5 -take ApproachRate:8.6 -take ApproachRate:8.7 -take ApproachRate:8.8 -take ApproachRate:8.9 -take ApproachRate:9 -make ApproachRate:9.9
This would take all maps from AR8 to AR9 and make AR9.9 copies.
If it's too difficult that way, you'll have to wait until I find time to rework the interface x.x
posted
Awesome tool, love it!
posted
This program causes my osu! to crash a lot when I search for all the maps I've changed within osu: Here is the error code

System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at #ii.#pi.#IU(Int32 )
at #ii.#pi.#HU(Int32 , Boolean , Boolean )
at #ii.#pi.#GU(Object , Keys , Boolean )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at #an.#In.#vhb(Keys , Boolean )
at #an.#In.#thb(Keys )
at #5m.#Rn.#gib(List`1 )
at #5m.#Rn.#Cdb()
at #Og.#Qg.#0r()
at #rb.#xb.#Hs()
at #rb.#xb.#Ss(Object , EventArgs )
at #rb.#Bb.#dt()
at #rb.#Sb.#tv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #rb.#Sb.Run()
at #rb.#xb.Run()
at #Og.#Vo.#gvb(String , Boolean )
posted
That's just this bug, which is already fixed on latest test.
posted

PortalLife wrote:

This program causes my osu! to crash a lot when I search for all the maps I've changed within osu: Here is the error code

System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at #ii.#pi.#IU(Int32 )
at #ii.#pi.#HU(Int32 , Boolean , Boolean )
at #ii.#pi.#GU(Object , Keys , Boolean )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at #an.#In.#vhb(Keys , Boolean )
at #an.#In.#thb(Keys )
at #5m.#Rn.#gib(List`1 )
at #5m.#Rn.#Cdb()
at #Og.#Qg.#0r()
at #rb.#xb.#Hs()
at #rb.#xb.#Ss(Object , EventArgs )
at #rb.#Bb.#dt()
at #rb.#Sb.#tv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #rb.#Sb.Run()
at #rb.#xb.Run()
at #Og.#Vo.#gvb(String , Boolean )
I'm aware of these recent crashes. But I wouldn't say my program is causing them directly. It worked fine until the new/reworked song selection menu. I'm hoping peppy will fix this. Sorry about this but it's out of my control at the moment.

Edit: Oh right, thanks for the info MillhioreF.
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