I apologise in advance if this turns out to be a duplicate thread, but I have looked around and wasn't able to find one, and if so, could someone please point me to it >.<.
I have found that often times in multiplayer lobbies it can be difficult to try and deduce what mods would be ideal to use, especially with HR. This would simply put the CS/HP/AR/OD of the songs underneath the star difficulty so that it might be easier for people to work out if they want to use a specific mod or not.
Many times I will have to download a new track and so have no idea of what it will comprise, meaning that I don't know if it would be feasible for me to use the relative mods that I would normally.
I have found that often times in multiplayer lobbies it can be difficult to try and deduce what mods would be ideal to use, especially with HR. This would simply put the CS/HP/AR/OD of the songs underneath the star difficulty so that it might be easier for people to work out if they want to use a specific mod or not.
Many times I will have to download a new track and so have no idea of what it will comprise, meaning that I don't know if it would be feasible for me to use the relative mods that I would normally.