forum

[Solved] Why cant we change playback rate to time the map in osu lazer mapping

posted
Total Posts
3
Topic Starter
SalagipO
I'm currently mapping in osu lazer because I feel the editor more intuitive/easy to use. But when i go to timing. It says "Speed adjustement is unavailable in timing mode. Timing at slower speeds is inaccurate do to resampling artifacts."

What does this mean, and why does it happens ?

Thank you for your feedbacks.
lewski
Because of how audio works, to slow down the song without also lowering its pitch, osu! needs to resample the audio file. However, the process for this isn't perfect, so there will be tiny "mistakes" in the slowed-down version of the song; these mistakes are called artifacts.

Because of these resampling artifacts, individual sounds in the slowed-down song may be heard at the wrong time compared to the original song. The error is generally only some milliseconds, but that's enough to make your timing inaccurate if you time a song at a slower speed; most commonly, this will mean that your offset is wrong. The exact error is also inconsistent between different sounds and impossible to predict, so osu! can't automatically correct it.

Therefore, disabling playback rate adjustment in the timing menu was the only way the devs could reasonably address this issue. This way, people won't get the wrong timing because they mistakenly trusted an inaccurate version of the song.

As a side note, the issue is also present in stable. However, as far as I know, it wasn't noticed/acknowledged until stable was already basically not getting any new features, so playback rate adjustment remains available despite the issue.
Topic Starter
SalagipO

lewski wrote:

Because of how audio works, to slow down the song without also lowering its pitch, osu! needs to resample the audio file. However, the process for this isn't perfect, so there will be tiny "mistakes" in the slowed-down version of the song; these mistakes are called artifacts.

Because of these resampling artifacts, individual sounds in the slowed-down song may be heard at the wrong time compared to the original song. The error is generally only some milliseconds, but that's enough to make your timing inaccurate if you time a song at a slower speed; most commonly, this will mean that your offset is wrong. The exact error is also inconsistent between different sounds and impossible to predict, so osu! can't automatically correct it.

Therefore, disabling playback rate adjustment in the timing menu was the only way the devs could reasonably address this issue. This way, people won't get the wrong timing because they mistakenly trusted an inaccurate version of the song.

As a side note, the issue is also present in stable. However, as far as I know, it wasn't noticed/acknowledged until stable was already basically not getting any new features, so playback rate adjustment remains available despite the issue.
Ok thanks I understand now, thank you for giving me this explanation. Have a good day.
Please sign in to reply.

New reply