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Sakakibara Yui - Seiken nante Iranai (TV Size)

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DeletedUser_3044645
BG so ecchi :>
Topic Starter
P A N

Endemic wrote:

From #modreqs

[Normal]
00:36:375 (2) - to 00:41:375 - it would be really nice if you had spinners and a spinner at 00:42:625 - to 00:43:563 and replace the notes after it with this http://puu.sh/87ELA.jpg . In the gap between the spinners ( 00:41:375 - 00:42:625 ) you can map something like this http://puu.sh/87Exv.jpg this diff has two spinner already, one is a long one too, so I want to keep it like this :3 fit more than spinner imo.

[Insane]
And put a note at the end after the slider like expert I want to make Expert a special one so I will keep this, but if many people mention this again again again and again, I will add it someday.

[Expert]
00:03:563 (6) - Shorten this slider by 1/4 to make it a 1/2 I think it's already fit there, let's other opinion.

No Dap wrote:

BG so ecchi :>
I think it's fine :X since Natsu censor a pantsu and something down there, and I'm waiting for your mod :P
wetdog123
LOLOLOLOLOL
Topic Starter
P A N

Endemic wrote:

LOLOLOLOLOL
I'm glad, btw thanks for testplay :3
DeletedUser_3044645
Hi P A N~

[General]
Move offset to 00:00:125 - ?
00:01:375 - This should be the big white tick

[Sekai's Easy]
  1. Going to skip this since it seems you haven't updated your diff :3
    But Please fix those rhythm issues previous modders mentioned. It was really not following the music at all.
[Normal]
  1. 00:00:750 (1) - Try this NC. It follows your NC pattern (which seems to be every 2 stanza)
  2. 00:21:687 (1) - s:c2 whistle here? since there's the piano
  3. 00:28:875 (4) - Consider NC here, isn't following your NC pattern, and is really long
  4. 00:32:000 (5) - Consider deleting this note, or making it 1/2 slider like 00:27:313 (1) -
  5. 00:34:343 (1,2) - Add finish? sounds good imo
  6. 00:35:750 (1) - Shouldn't NC be like this?
  7. 00:58:875 (7) - NC should start here
  8. 01:01:375 (4) - NC
  9. 01:02:938 (1) - Delete NC
  10. 01:18:875 (3) - NC should start here, not 01:17:625 (1) - according to your pattern
  11. 01:24:188 (4) - NC should start here, not 01:25:125 (1) -
[Mochi's Hard]
  1. I don't know what happened to your diff but all of your timing sections are +1ms :3 (except offset)
  2. 00:10:281 (4) - Shouldn't NC start here since 00:10:281 (4,1,2) - is all the same drum
  3. 00:16:296 (6) - I think it plays better if this is deleted
  4. 01:02:000 (2,3) - How about 1/2 slider here? I think 2 circles make it confusing because of 1/1 vocal here
[Insane]
  1. 00:36:063 (3,4,5) - how about anti jump like mochi did? I think it fits very well here
  2. 00:42:000 (2,3,4,1,2,3) - spacing got smaller here, but I'd prefer if they are the same as others :3 But they fit anyway \:D/
[Expert]
  1. 00:15:750 (3,4,5,6,7) - lol!
  2. 00:37:703 (5) - Consider deleting this note.. I think it's ruining the calmness here.
  3. 00:39:031 (3,4) - I don't this these passive sliders fit
  4. 00:49:188 (3,4) - Swap these? this jump flow felt sort of awkward :3
  5. 01:09:500 (6,7) - Swap these? I think zigzag would be more intuitive here
  6. 01:06:063 (1) - Delete NC?
  7. 01:19:344 (4) - Nice shape here, but consider stacking this on 01:18:250 (3) - head. I think it will make 01:19:188 (3,4,5) - this jump much more fun
Nice job with the Expert diff! Very fun to play :>

Good luck!!
Topic Starter
P A N

No Dap wrote:

Hi P A N~

[General]
Move offset to 00:00:125 - ? let's see for BAT's opinion
00:01:375 - This should be the big white tick

[Normal]
  1. 00:28:875 (4) - Consider NC here, isn't following your NC pattern, and is really long I think it's fit with vocal and 6 isn't too long imo so I will keep this first.
  2. 01:24:188 (4) - NC should start here, not 01:25:125 (1) I'm not NC there because that part is just piano after the vocal, so I decide to add NC on vocal instead.-
[Insane]
  1. 00:36:063 (3,4,5) - how about anti jump like mochi did? I think it fits very well here I think it's fine and it will more comfortable to play with DT mods too imo (easy to catch a beat without hesitate)
[Expert]
  1. 00:37:703 (5) - Consider deleting this note.. I think it's ruining the calmness here. let's see other opinion for this, since it's an extra diff so I want to make all of rhythm (even some part are miss without notice.
  2. 00:49:188 (3,4) - Swap these? this jump flow felt sort of awkward :3 I think mine are more flow D:
  3. 01:09:500 (6,7) - Swap these? I think zigzag would be more intuitive here change in different way.
  4. 01:06:063 (1) - Delete NC? spacing are change there.
  5. 01:19:344 (4) - Nice shape here, but consider stacking this on 01:18:250 (3) - head. I think it will make 01:19:188 (3,4,5) - this jump much more fun change in different way.
Nice job with the Expert diff! Very fun to play :>

Good luck!!
not mention = fixed, thank you!
10crystalmask01
Hey, mod from queue 8-)

Insane

Okay.

Mochi's Hard

00:16:844 (2,3) - Is this overlap intentional?

00:23:094 (2) - Nazi suggestion (sorry!) Move the middle anchor point to 180:300 to ensure a perfect blanket.

00:29:344 (3) - Erm...?
SPOILER


Or try to find another way to remap these several objects shown here. The current overlap I see write now for 00:29:344 (3,1) - does not look nice...

00:56:376 (1,2) - Another nazi suggestion, please try to blanket these objects better.
01:03:563 (3,1) - ^

01:07:313 (5,1) - I'm guessing you purposely made these two notes instead of a slider like 00:57:313 (3) - in the previous verse. However, it would sound better if it was a full 1/1 slider instead. That way, it'll follow smoothly with the vocals long hold on the "ki".

[Normal and Sekai]
Okay.

This map set's already pretty neat. And that BG is so lewd lol :roll:

Good luck!
Topic Starter
P A N
ok update all diff now thanks all of your mod
captin1
hi

[General]
  1. dat bg lol
  2. you should add about 1500 ms of audio lead in, so that there are more than two seconds before the map starts
  3. in all diffs, move the first red line to 00:00:750 - and then add a red line at 00:01:375 - to reset the metronome and nightcore mod correctly. don't forget to add another green line too if you have sv changes
[Sekai's Easy]
Placement/Rhythm/Nazi Patterning
  1. 00:25:750 (1) - try lowering to x264 y364, makes the curve from 1 to 2 a bit smoother
Hitsounding
  1. 00:06:063 (3,1) - I would remove whistle from 3 and put it on head of 1, since 1 is the start of the vocal phrase
  2. 01:05:437 - couple unnecessary green lines here
[Normal]
Placement/Rhythm/Nazi Patterning
  1. 01:10:125 (2,3,4,5,1) - not totally sure about this star, it looks a bit uneven to me :<
Hitsounding
  1. 00:15:438 (2) - remove finish, it doesn't fit :< even if there might be a very soft cymbal in the background the hitsound is too loud
[Mochi's Hard]
Placement/Rhythm/Nazi Patterning
  1. 00:08:251 (2,3,4) - the way this is placed it makes it look like a very uneven triangle, if you're going for that then that's fine, but think it would look nicer at x160 y360, if you adjust the blanket with 4 as well
  2. 00:37:782 (1,2) - seems like a bad stack here
Hitsounding
  1. hitsounding is good, but I would really recommend raising volume overall by about 10%, it's very soft for the whole map
[Insane]
Placement/Rhythm/Nazi Patterning
  1. 00:17:859 (4,5) - while i get this is correct with the music, it felt really awkward to play, so maybe try this rhythm?
  2. 00:26:063 (2) - try a ctrl+g here, will keep circular flow going while opening up spacing a bit more
  3. 00:29:344 (2,3,4) - check your pattern here, I think 3 should be adjusted a bit
  4. 00:50:750 (3,4,5,6,7,8,9,10) - seems really hard compared to the rest of the diff, maybe replace the first 4 with a repeat slider?
  5. 00:55:750 (3,4,5,6,7,8,9,10) - ^
  6. 01:02:469 (4) - try rotating about 30 degrees and putting around x408 y360, I think bringing out the vocal here will play well
Hitsounding
  1. 00:00:750 - seems a bit loud in this section, maybe try 50%?
[Expert]
Placement/Rhythm/Nazi Patterning
  1. omg the stream XD I would have broken up some of it into 1/4 sliders just to give them a break from streaming so long but it works
  2. 00:17:859 (4,5) - same as insane, the double just doesn't play well :<
  3. 00:20:750 (1) - why sv change lol
  4. 00:46:531 (2,2) - move these to x420 y24 for a better star
  5. 00:59:344 (4,5,6,7,8) - omg the star patterns pls ;;
  6. 01:20:125 (1,2) - seems odd to me that you would keep using close distance when the vocal is at the strongest, I would expect this section to have the highest spacing
Hitsounding
  1. same as insane about the beginning
once you fix the red lines and the audioleadin (and the useless green lines aasdklf) you should be good to go! good luck~
Topic Starter
P A N

captin1 wrote:

hi

[General]
  1. dat bg lol cute
  2. you should add about 1500 ms of audio lead in, so that there are more than two seconds before the map starts I tried it and I think 0 is already fit.
[Sekai's Easy]
Placement/Rhythm/Nazi Patterning
  1. 00:25:750 (1) - try lowering to x264 y364, makes the curve from 1 to 2 a bit smoother fix in different way since the coordinates you gave me is a bit too far from the middle of spinner.
[Normal]
Placement/Rhythm/Nazi Patterning
  1. 01:10:125 (2,3,4,5,1) - not totally sure about this star, it looks a bit uneven to me :< :(
Hitsounding
  1. 00:15:438 (2) - remove finish, it doesn't fit :< even if there might be a very soft cymbal in the background the hitsound is too loud I decrease the volume instead.
Hitsounding
  1. hitsounding is good, but I would really recommend raising volume overall by about 10%, it's very soft for the whole map
[Insane]
Placement/Rhythm/Nazi Patterning
  1. 00:17:859 (4,5) - while i get this is correct with the music, it felt really awkward to play, so maybe try this rhythm? after I follow you and test player misunderstand it to 1/2 spacing because it was a slider, so I change it back. will see on other opinion too. also I added NC for that.
  2. 00:29:344 (2,3,4) - check your pattern here, I think 3 should be adjusted a bit I think it's ok
  3. 00:50:750 (3,4,5,6,7,8,9,10) - seems really hard compared to the rest of the diff, maybe replace the first 4 with a repeat slider? I think it's fine, I found some player in youtube played that part very well.
  4. 00:55:750 (3,4,5,6,7,8,9,10) - ^ ^
[Expert]
Placement/Rhythm/Nazi Patterning
  1. omg the stream XD I would have broken up some of it into 1/4 sliders just to give them a break from streaming so long but it works no I'm devil.
  2. 00:17:859 (4,5) - same as insane, the double just doesn't play well :< let's see for other opinion, I want the rhythm to different with Insane.
  3. 00:20:750 (1) - why sv change lol because the slider will too short and hard to click.
  4. 00:46:531 (2,2) - move these to x420 y24 for a better star 26 instead.
  5. 00:59:344 (4,5,6,7,8) - omg the star patterns pls ;; why :(
  6. 01:20:125 (1,2) - seems odd to me that you would keep using close distance when the vocal is at the strongest, I would expect this section to have the highest spacing remapped a bit on this part
once you fix the red lines and the audioleadin (and the useless green lines aasdklf) you should be good to go! good luck~
no mention = fixed, thank so much :3
Koiyuki
Request from #multiplay
Bubbled


PAN~ Good luck with the map~
Give you a star >~<
Topic Starter
P A N

[Minakami Yuki] wrote:

Request from #multiplay
Bubbled


PAN~ Good luck with the map~
Give you a star >~<
thank you for star and bubble :D
-Yuzuriha
Insane

00:03:250 Slider It piles up.

00:16:062 Finish Recommendation

00:17:859 Rhythm change

00:29:656 Repetition

00:30:125 Slider

Hard

00:05:437 change

00:12:859 Repetition

01:09:968 Circle

I am poor at English.

You good mapper

do your best. :)
Topic Starter
P A N

-Yuzuriha-inori- wrote:

Insane

00:03:250 Slider It piles up.

00:16:062 Finish Recommendation

00:17:859 Rhythm change

00:29:656 Repetition

00:30:125 Slider

Hard

00:05:437 change

00:12:859 Repetition

01:09:968 Circle

I am poor at English.

You good mapper

do your best. :)
fix some, thanks
MoodyRPG
Hey, sorry for the big delay, I was busy so here is my mod

General
  1. ~
Sekai's Easy
  • - 00:33:875 (3) - New como here?
Normal
  • - 00:20:125 (3) - My suggestion here is replace this whistle for a finish
Mochi's Hard
  • - 01:03:875 (1) - nazi* Move the second point to x:162, y:251, to make a good blanket with (3)
Insane
  • - 00:36:375 (4) - New como perhaps?
Extra
  • -- Looks fine
Good luck :)
Topic Starter
P A N
fix some in different way, thank you :3
Natsu
I'll mod this tomorrow ;)

General:

  1. I feel the two redlines are not necessary and this can work nicely just adding one with offset 00:00:125 -, but ask for more opinions about this
Extra:

  1. 00:07:938 (1,2,3) - this doesn't play comfortable IMO, since the pattern is going to straight, what about to move 2 a bit up to improve the cursor movement following the curve of previous slider, like:
  2. 00:07:938 also I don't think you need this NC, since you're using them every 2 stanzas, is better if you remove this one for consistency
  3. 00:15:750 (3,4,5,6,7) - Pan so evil, but I like this
  4. 00:17:859 (1,2) - this play really weird IMO, since clicking that double starting in a bluetick is really hard, I keep getting 100 or 50 there, I preffer if you add a triplet there, just add a circle in 00:17:781 -, also it will follow the music better
  5. 00:20:125 (1,2) - use a stream instead?, since is an extra diff the repeats slider doesn't feel challenging IMO
  6. 00:26:688 (2) - 2 circles fit better the vocals lines instead of the slider IMO
  7. 00:27:313 (1,2,3) - consider lowering the volume in the slider tails at least to 20%, since sound a bit noise in game
  8. 00:50:593 (11,1) - well, the cursor movement here is really forced IMO, since is really uncomfortable to get the stream in 00:50:750 (1,2,3,4,1,2,3,4) -, I guess you should try to rearrange stuff to improve the flow here
  9. 00:51:375 (1,3) - stack this properly
  10. 00:56:375 (1,2,1,2,1,2,1,2) - combo spam is not really necessary it just mess up the overall HP drain of the whole diff, I suggest you to remove all the unnecessary combos, since they are not helping to make this part readable or something ;)
  11. 01:03:875 (1,2,1,2,1,2,1,2) - similar as above, just keep the one at 01:03:875 (1) -
  12. 01:06:375 (1,2,1,2,1,2,1,2) - ^ check others similars parts if you agree with me
Insane:

  1. 00:04:343 this slider is inconsistent with the one in the Extra diff, I mean in Extra this end in 00:05:593 - but in the Insane it end in 00:05:437
  2. 00:05:750 remove NC, again this is not consistent with your extra diff
  3. 00:14:813 (5,1,2,3,4) - I have two issues with this, first 00:14:813 (5,2) - are to close and doesn't look nice, second 00:15:750 (3) - this NC look really spammy I understand you're using it for the spacing change, but you can get the same way without spamming combos, just moving 00:15:438 (2,3) - like:
  4. 00:21:375 this green line is not necessary
  5. 00:35:281 remove NC and add NC in 00:36:375 - for consistency with the change in the music and your extra diff
  6. 00:41:219 (8,2) - stack them properly
  7. 00:53:875 (1,5) - ^ hue
  8. 01:05:125 (1,2,3,4) - this slider jumps play nice, but I feel the spacing is to big, consider to reduce at least to 2.0
  9. 01:19:500 (5,6,1) - use an equal spacing between them, just move (6) a bit
Hard

  1. you have some unsnapped objects:
    SPOILER
    00:01:845 (2) - Unsnapped slider (start).
    00:02:314 (3) - Unsnapped circle.
    00:04:189 (2) - Unsnapped circle.
    00:04:345 (3) - Unsnapped slider (start).
    00:04:814 (4) - Unsnapped slider (start).
    00:05:439 (5) - Unsnapped circle.
    00:06:220 (3) - Unsnapped circle.
    00:06:845 (2) - Unsnapped slider (start).
    00:07:470 (3) - Unsnapped circle.
    00:08:564 (4) - Unsnapped slider (start).
    00:09:345 (2) - Unsnapped slider (start).
    00:09:814 (3) - Unsnapped slider (start).
    00:10:439 (1) - Unsnapped circle.
    00:10:595 (2) - Unsnapped circle.
    00:11:064 (4) - Unsnapped slider (start).
    00:11:845 (2) - Unsnapped slider (start).
    00:12:314 (3) - Unsnapped slider (start).
    00:13:564 (4) - Unsnapped circle.
    00:13:720 (5) - Unsnapped circle.
    00:14:345 (2) - Unsnapped circle.
    00:14:814 (4) -Unsnapped slider (start).
  2. 00:00:750 consider start mapping from here, since this is the only diff who doesn't start there, having consistent is a good thing when mapping
  3. 00:08:407 (3,4) - this jump is kinda surprising there, consider using the same distance between 00:08:251 (2,3,4) - since they are in the same combo plus they have the same gap in the timeline
  4. 00:19:188 (2,3,4) - the jump is not to big for a hard diff in this bpm? I guess some players will have problems with this in the first play
  5. 00:26:843 (2,3) - I prefer a single slider here followijng better the vocal line, also will be consistent with 00:26:376 (1) -
  6. 00:29:813 (4,1) - spacing~, the objects are too close each other, use 1.20 like you was doing in the whole diff
  7. 00:41:376 (1,2,3) - use the same distance between them? this will play more comfortable in the slow part IMO
  8. 00:45:751 (3,4) - fix this blanket pls, it look really vadly done IMO
  9. 00:46:688 (2,3) - similar as above, not sure if you're aiming for a blanket here, thought
  10. 00:53:875 (1) - I really don't like this spinner, maybe you should map it properly as the others diffs, but then again just my opinion
  11. 01:26:376 - 01:26:687 Is better if you map that beats properly and then start the spinner in 01:26:843 - like the others diffs, also it make more sense with the vocals lines
Normal

  1. 00:04:344 (2) - same as Insane, if you ask me I prefer this rhythm over the one in extra
  2. 00:45:750 (5) - this 1/2 repeat slider doesn't fit the music, since there is not a prominent sound at 00:45:906 -, I feel using a 1/1 slider will represent better the vocals and music in this point.
  3. 00:48:875 (1,2,3,4,5,6) - this look really hard to play, consider to at least convert 00:49:344 (2,3) - in a slider, just to give a players less stress in this part
  4. 01:26:375 (2) - this circle alone doesn't fit the music, use a 1/1 slider instead, also will be consistent with the others diffs
Easy:

  1. 00:20:125 (2,3) - consider to avoid 1/2 gaps in easy diffs
  2. 00:21:531 you're clearly following vocals, will be a nice idea adding a circle here
  3. 01:26:844 the spinner should start here, consider to map the previous part properly
GL PAN nice mapset
BeatofIke
Once you fixed Natsu's Mod, call me for a mod! :D
captin1
just gonna say in response to natsu, don't add the red line before the music starts, since this will cause nightcore mod to start playing before the music does (i've talked with a few bats about this and how i gave it is how they've decided it should be done)
Topic Starter
P A N

Natsu wrote:

I'll mod this tomorrow ;)

General:

  1. I feel the two redlines are not necessary and this can work nicely just adding one with offset 00:00:125 -, but ask for more opinions about this
Extra:

  1. 00:26:688 (2) - 2 circles fit better the vocals lines instead of the slider IMO it have vocal both head and tail but next two note aren't so I want to make them a bit different, just my feeling nah can't explain, also it would ruin my pattern too uhuu
  2. 01:03:875 (1,2,1,2,1,2,1,2) - similar as above, just keep the one at 01:03:875 (1) - I delete but some part example like this part, I think add NC is a bit more fit with not imo.
  3. 00:20:125 (1,2) - use a stream instead?, since is an extra diff the repeats slider doesn't feel challenging IMO after I check of this part again, I think this stream is not that strong to be circle-streams, better fit with slider imo.

    Insane:

    1. 00:04:343 this slider is inconsistent with the one in the Extra diff, I mean in Extra this end in 00:05:593 - but in the Insane it end in 00:05:437 yes I will hesitate about this but if extend this slider, it will ruin my pattern and make it harder so I decide to end there and lucky that the vocal also breathing on that part so maybe fit hm? lol
    2. 00:05:750 remove NC, again this is not consistent with your extra diff hmm maybe NC can help the player to more realize that it's a 1/1 spacing beat? maybe look for more opinion to reconsider this :3
    3. 01:05:125 (1,2,3,4) - this slider jumps play nice, but I feel the spacing is to big, consider to reduce at least to 2.0 no! I think it's ok ok decrease to about 2.55x
    Normal

    1. 00:04:344 (2) - same as Insane, if you ask me I prefer this rhythm over the one in extra hmm maybe it's ok since the normal diff and extra diff are too different.
    Easy:

    1. 00:20:125 (2,3) - consider to avoid 1/2 gaps in easy diffs I think it's fine, I saw many rank map did this ';..;' and I think it's not that hard.. but it's ok if you suggest some rhythm instead 0.0 since I don't have any idea on this rhythm lol
    2. 00:21:531 you're clearly following vocals, will be a nice idea adding a circle here hmm I think it sound a bit weird to spin suddenly after clicking note on Easiest diff.
GL PAN nice mapset
not mention = fix, thanks so much NATSU!! : DDDD
Natsu

captin1 wrote:

just gonna say in response to natsu, don't add the red line before the music starts, since this will cause nightcore mod to start playing before the music does (i've talked with a few bats about this and how i gave it is how they've decided it should be done)
anyways I feel weird to have the first line, ask to some pro timer :o, better
KSHR
By the way, "Seiken nante Iranai". No need to capitalize "nante".


EDIT

Lanturn wrote:

Also "No" is a particle and should be written in lowercase.
Don't forget this as well~ ^ (He meant "Seikoku no Dragonar")
Topic Starter
P A N

KSHR wrote:

By the way, "Seiken nante Iranai". No need to capitalize "nante".
ok fix D:
BeatofIke
Modding Time!
[Bakai's Easy]
  1. 00:11:375 (1,2,3,4) - This pattern can follow the vocals better. Try this: (This change will not affect spacing)
    Image/Code

    416,342,11375,6,0,P|448:314|452:230,1,120,6|2,0:0|0:0,0:0:0:0:
    332,190,12312,2,0,P|300:218|296:302,2,120,6|2|2,0:0|0:0|0:0,0:0:0:0:
    373,266,13562,1,0,0:0:0:0:
    416,342,13875,1,6,0:0:0:0:
  2. 00:14:500 (1) - Change this slider into a 1/1 reverse slider (or just a plain 2/1 slider). It goes well with the main beats. Here is an example of what you can do: (Again, this will not affect spacing)
    Image/Code

    492,184,14500,6,0,P|504:124|440:52,1,160
    360,76,15437,1,0,0:0:0:0:
    416,140,15750,1,8,0:0:0:0:
    00:36:375 - 00:43:875: You could reduce the hitsound volume (20~25%) at this part, since the music is softer here. It sounds a bit loud imo. You may want to do the same thing on the other difficulties as well.
[Moechi's Hard]
  1. Missing video. Please add one and make sure the video offset is consistent.
  2. 01:01:843 (2) - Could add a note (or slider here) to follow the vocals better. If suggested, I recommend deleting 01:02:001 (3) since it doesn't go with the vocals or any prominent notes.
  3. 01:03:875 (1) - Improve this blanket. It currently looks too flat. Here's a better approach:
    Image/Code

    98,234,63875,6,0,B|136:256|184:240|204:204|204:204|232:220,2,144,4|0|0,3:2|1:0|3:2,0:0:0:0:
That's it. Call be back!
Topic Starter
P A N

BeatofIke wrote:

Modding Time!
[Bakai's Easy]
  1. 00:11:375 (1,2,3,4) - This pattern can follow the vocals better. Try this: (This change will not affect spacing)
    Image/Code

    416,342,11375,6,0,P|448:314|452:230,1,120,6|2,0:0|0:0,0:0:0:0:
    332,190,12312,2,0,P|300:218|296:302,2,120,6|2|2,0:0|0:0|0:0,0:0:0:0:
    373,266,13562,1,0,0:0:0:0:
    416,342,13875,1,6,0:0:0:0:
  2. 00:14:500 (1) - Change this slider into a 1/1 reverse slider (or just a plain 2/1 slider). It goes well with the main beats. Here is an example of what you can do: (Again, this will not affect spacing)
    Image/Code

    492,184,14500,6,0,P|504:124|440:52,1,160
    360,76,15437,1,0,0:0:0:0:
    416,140,15750,1,8,0:0:0:0:
    00:36:375 - 00:43:875: You could reduce the hitsound volume (20~25%) at this part, since the music is softer here. It sounds a bit loud imo. You may want to do the same thing on the other difficulties as well.
[Moechi's Hard]
  1. Missing video. Please add one and make sure the video offset is consistent.
  2. 01:01:843 (2) - Could add a note (or slider here) to follow the vocals better. If suggested, I recommend deleting 01:02:001 (3) since it doesn't go with the vocals or any prominent notes.
  3. 01:03:875 (1) - Improve this blanket. It currently looks too flat. Here's a better approach:
    Image/Code

    98,234,63875,6,0,B|136:256|184:240|204:204|204:204|232:220,2,144,4|0|0,3:2|1:0|3:2,0:0:0:0:
That's it. Call be back!
they ask me for fix your mod, all fixed! thank you ike :3
BeatofIke
Bubbled!
Topic Starter
P A N

BeatofIke wrote:

Bubbled!
<3
Konei
Sekai's old ID should be added to the tags.
DeletedUser_3044645
Downlaod link to the previous Hentai BG

gogo!
Hinsvar

No Dap wrote:

Downlaod link to the previous Hentai BG

gogo!
I still have it saved in my laptop.

Yeah \o\
Topic Starter
P A N

Hinsvar wrote:

No Dap wrote:

Downlaod link to the previous Hentai BG

gogo!
I still have it saved in my laptop.

Yeah \o\
LOL you two! anyways done XD
Natsu
Melophobia
We did a small irc mod and fixed a few hitsounds which aren't worth a kd. :( Ranked!

log
15:48 Melophobia: around?
15:49 P A N: hello
15:49 Melophobia: hello
15:49 *Melophobia is editing [http://osu.ppy.sh/b/399738 Sakakibara Yui - Seiken nante Iranai (TV Size) [Extra]]
15:49 Melophobia: i'd like to irc mod so please let me know when you're free
15:49 P A N: i'm free now
15:49 P A N: ><
15:49 Melophobia: kk
15:49 Melophobia: first of all you need to update the map
15:50 Melophobia: after import it still tells me to update so yeah
15:50 P A N: update now?
15:50 Melophobia: yes
15:50 P A N: kk
15:52 P A N: distributing to global network
15:52 P A N: ah
15:56 Melophobia: have you tried restarting osu! ?
15:56 P A N: trying
15:56 P A N: 80% now
15:57 P A N: ok it worked!
15:58 Melophobia: kk
16:01 Melophobia: map is technically okay, but i have few hitsound suggestion
16:02 P A N: ok
16:02 Melophobia: i think i can rank it afterwards
16:02 P A N: thank you!
16:03 Melophobia: insane
16:03 Melophobia: 00:40:594 (6,7) -
16:03 Melophobia: these drum sounds are kinda too loud imo
16:03 Melophobia: maybe you can use lower volume for them
16:04 P A N: ok
16:04 P A N: should be another drum too?
16:04 Melophobia: another drum?
16:05 P A N: I mean drum on 00:41:375 (1) -
16:05 P A N: is it too loud too?
16:05 Melophobia: not really
16:05 Melophobia: but it'd not hurt to reduce it
16:06 P A N: ok
16:06 Melophobia: 01:26:844 (2) - i'd like to move this circle rightward
16:06 P A N: will decrease about 10
16:06 Melophobia: k
16:06 Melophobia: i know you tried to stack it but currently it's kinda hard to hit
16:06 Melophobia: just my 2c
16:07 P A N: agreed
16:12 Melophobia: Extra
16:12 Melophobia: 00:04:344 (1) - maybe whistle?
16:13 Melophobia: 00:20:750 (1) - this is also way too loud imo
16:13 P A N: if add there
16:13 P A N: should I delete whistle on 00:03:875 (7) - 's tail?
16:14 Melophobia: hm nope
16:14 Melophobia: if you ask me
16:14 Melophobia: i like adding both
16:15 P A N: ok
16:15 P A N: also decrease the volume on 00:20:750 (1) - by 10
16:16 Melophobia: 00:35:672 (4,5) - maybe lower volume?
16:17 Melophobia: 00:40:594 (3,4,1) - ^
16:18 P A N: ok
16:20 Melophobia: normal]
16:20 Melophobia: 00:40:125 (1) - i think this volume is somehow okay
16:20 Melophobia: but if you find it loud then you can reduce it
16:21 P A N: ok
16:22 P A N: you can also mod hard and easy
16:22 P A N: since they ask me to take care with their diff
16:22 Melophobia: hard is fine in my eyes
16:22 Melophobia: oh
16:22 Melophobia: 00:04:344 (2) - whistle?
16:22 Melophobia: in Normal
16:23 Melophobia: same for Easy
16:23 P A N: ok
16:31 Melophobia: k you can update now
16:31 Melophobia: i'll recheck
16:32 P A N: ok
16:33 P A N: updated
17:01 Melophobia: oh hey
17:01 Melophobia: i forgot how to rank
17:02 P A N: omg
Topic Starter
P A N
thanks so much Melo! <3
Andrea
Congrats :3

And welcome back Melo! ww
Darksonic
That was fast.. congratz!
Topic Starter
P A N

Darksonic wrote:

That was fast.. congratz!
Darksonic <3
Darksonic

P A N wrote:

Darksonic <3
<3
alacat
gratz PAN :)
Meg
gratz !! 8-)
Konei

Konei wrote:

Sekai's old ID should be added to the tags.
Why was this ignored?

Anyways, gratz.
Topic Starter
P A N

Konei wrote:

Konei wrote:

Sekai's old ID should be added to the tags.
Why was this ignored?

Anyways, gratz.
omg sorry I forget to ask sekai for that, that she really need but I think it's ok >_> since her current id is on the tags.
Oyatsu
Congratz! PANDA-SANN~~~~ :)
Unsfamiliar

Oyatsu wrote:

Congratz! PANDA-SANN~~~~ :)
Koiyuki
gratz!
You should change 'Expert by me' to 'Extra by me' lolllllllllllll
Mao

[Minakami Yuki] wrote:

gratz!
You should change 'Expert by me' to 'Extra by me' lolllllllllllll
Good idea xD
Gratz P A N, nice map <3
xxdeathx
gratz man, i can't believe a map i modded got ranked!!

i love this anime!

Natsuki Nanaka

Oyatsu wrote:

Congratz! PANDA-SANN~~~~ :)
KantoKun

Oyatsu wrote:

Congratz! PANDA-SANN~~~~ :)
Shohei Ohtani
i only downloaded this map because the bg is cute ;w;
Luna-
Congratz!!!! /late

I really love this opening <3
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