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Norikazu Miura - Traces of the Sindar Civilization

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Topic Starter
Dusty
This beatmap was submitted using in-game submission on Sunday, April 11, 2010 at 10:23:58 AM

Artist: Norikazu Miura
Title: Traces of the Sindar Civilization
Source: Suikoden V
Tags: cyndar cindar ruins genso gensou
BPM: 142
Filesize: 7038kb
Play Time: 01:55
Difficulties Available:
  1. Crimson Sky (4.95 stars, 326 notes)
  2. First Ray (3.3 stars, 122 notes)
  3. Light of Day (4.62 stars, 228 notes)
  4. Time of Awakening (1.25 stars, 82 notes)
Download: Norikazu Miura - Traces of the Sindar Civilization
Information: Scores/Beatmap Listing
---------------
Try playing it on CtB.
Kytoxid
[General]

Set the background colour to grey.
Add lead-in time.
Consider adding an easy difficulty, if you haven't planned on doing so already.
Needs a preview point.

To blend in with the background, consider changing the combo colours to just use shades of grey.

[Eternal City]

Eww, small circles. XD

Map's okay technically, just seems quite repetitive. The song's kinda repetitive too, though. Very neat hitsounds.

I don't star WiP's, but give me a call when it's done. :)
Kytoxid
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Dusty

Kytoxid wrote:

[Rune of Change]

00:00:035 (1) - I didn't feel that the beginning followed the song very well. (very hard to read, anyways)
Guess that didn't work so well. :?

moving back to WIP for remapping
Kytoxid
[General]

Lead-in time not really necessary except for Light of Day.
Combo colours are not consistent; intended?

The dark blue sometimes blends into the background.

[Time of Awakening]

01:03:031 (3) - Take off grid snap, line up with the endpoint of 2?
01:10:007 (3) - I'd try to avoid covered notes on Easy.

[First Ray]

00:58:066 (1) - Stacking throws the looks of this section off in play mode; try turning down the stack leniency, readjusting the notes, or placing them in an alternate pattern.

[Light of Day]

Too hard for a Hard, in my opinion.

[Crimson Sky]

01:13:087 (1) - Didn't like these flower things, too fast. Some might disagree though. Your call.

It's pretty nice overall; the songs aren't that osu!-friendly in the first place. I'd star it, but I already did.
Kitty McWittles
Epic hitsounds are epic... I love them.

[Time of Awakening]
01:01:020 (1) - Shorten this to 1 repeat?

[First Ray]
Turn your custom override on
Slider tick rate up or down 1, whichever you perfer, but either will make the sliders look better
00:49:037 (2) - Add this, with a clap?
01:00:014 (2) - ^
01:02:068 (2) - ^
01:08:038 (2) - Whistle?

[Light of Day]
00:14:030 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1) - Add some more hitsounds?
01:44:030 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - ^
I really can't suggest any specific sounds for them since I'm biased to claps, but experiment and find some combination that you like that give the streams a good sound.

[Crimson Sky]
01:13:087 (1,2,3,4,5,6,7,8,9,10,11) - Put the start and endpoints in the center like the other 3 sets?
yaya
ah
offset : 347 .← i'm sure
[Crimson Sky]
01:13:087 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11) - NO.THANKS.
others fine . good map.

EDIT: nice fix
Shulin
This map has been deleted on the request of its creator. It is no longer available.
Fuuko
Fuuko's mod DEKIMASHITA! <33'

Check this.
Suggestion.


First Ray:

01:02:036 (2); Too loud finish sound. I think you should reduce the volume at this finish. 80% shall do it.
01:08:374 (2); ^
01:39:219 ~ 01:49:381; This is the same of the beggining. Why don't you turn this whole section upside down? The map will look cooler. :3'
Crimson Sky:

01:25:910 (6); New colour combo.
01:26:121; Add a note here.
General:

Add Kiai. Strongly recommended.
Star for you, nice map. <3
Mok
Mod's Info:
Mine are all suggestions. You're free to follow or not this mod :3
I'll just mod the beats in your map, in all its forms, will not tell you to add or remove the beat <3
Remember to fix spacing after all modfiy :3

[General]
Lower the hitsounds volume by an half tick.

[Time of Awakening]
Seems fine ^^

[First Ray]
Use Livel grid 3.

[Light of Day]
ok too :D

[Crimson Sky]
Seems ok!

And that's all! I star this map, even if i don't like it so much 'cause i don't like instrumental map, but it's really good!
Gens
[First Ray]

00:58:065 (1,2) - Stacking screws up this pattern. Maybe rearrange them in a different way?
01:01:019 (1,2) - Same.
01:04:099 (1,2) - Looks offscreen while playing, maybe move them up a bit?

[Light of Day]

01:08:079 (1,2 and on) - These would look much better if they were stacked. At least in my opinion.

~ ~ ~

Just small nitpicks. Awesome job with those hitsounds!
Tanmak
Hello~

[Crimson Sky]

01:39:431 (2,3), (7,8) Spacing?
01:43:234 (2,3), (7,8) ^

but, these note form is symestrical so not need to order this modding list.

Great job~~ :) I like hit sound.
Starred~~
Agnes
Hi, Dusty. <3

[General]

Lovely song, lovely hitsounds. <3

[Time of Awakening]

No errors.

[First Ray]

No vital errors. Just a single suggestion, though:
00:26:755 (3) - Bring this note slightly closer to the end of the slider?

[Light of Day]

No errors.

[Crimson Sky]

No vital errors. Just two suggestions:
01:21:156 (6) - Bring this note slightly closer to the next note?
01:23:692 (7) - ^

Overall, this is pretty nice. Keep it up. Star'd!
Lilac
Someone get Gladi in here. XD

Great uses of Custom Hitsounds but I'm going to shoot that down.

[Light of Day]
00:06:68 - Remove whistle.
00:58:65 (1,3) - Get rid of the whistle, that is terrible.
01:04:57 (3) - Replace this with a Finish.
01:55:06 - Remove whistle.

[First Ray]
Better use of hitsounds but could be mapped more.

I'll get back to this later.
GladiOol
[General]
  1. Offset 345.
  2. 01:18:830 (Timing Point) - The Sample Volume is too loud, decrease it.
  3. I don't like the weird orange 'bulb' on the left of the spinner. It makes spinning really weird. Maybe center it or something (?)
[Crimson Sky]
  1. 00:31:401 (7,1) - Stack (1) under slider end (7). Looks weird now
  2. 00:38:373 (1) - Remove new combo (?)
  3. 00:49:781 (9) - Add new combo (?)
  4. (nazi) 00:52:316 (6) - Move one grid level up. (Grid level 3 / Most Precise)
  5. 00:54:852 (9) - Add new combo (?)
  6. 01:08:584 (x) - Extra note here?
  7. 01:22:739 (x) - Extra note (?)
[Light of Day]
  1. Increase drain rate by one.
  2. Make 00:27:388 (2) on the same place as 00:25:698 (1).
  3. 01:41:332 (1,1) - Remove both new combo's (?)
[First Ray]
  1. 00:23:797 (2) - Stack this under slider end (1).
  2. 00:26:332 (2) - Same here.
  3. 01:13:867 (1,1,1) - Looks weird now, all new combo's.
[Time of Awakening]
  1. This is just WAY too short.
Starred~
Cosine_old
[Time of Awakening]
Didn't find anything, although the sliders from 00:54:431 to 01:03:304 seemed a little quirky. Moving the notes around may help.

[First Ray]
There were a lot of spacing errors between sliders. Other than that, fine.

[Light of Day]
The spinners have too much resistance. Again, this map is fine otherwise.

[Crimson Sky]
That spacing is ridiculous! This is an example of what I call "artifical difficulty": Difficulty via fast fade-in times and spacing that's off the charts. This is the hardest difficulty, but it seems incredibly silly to have 1/2 notes stretching across the screen.

[Overall]
Tempo and offset was spot-on.
Skin is a little distracting on first play, but I got used to it.
The Skin also looks nice, although the spinners look strange with only a few parts changed (my default skin doesn't have the bars going up the sides, may want to include the original)
Spacing is off a bit even in the easier difficulties.

In summary: Good, although hard to play on a first try.
Wojjan
Where have you been all this time? The spacing is cool and intuitive, even on those places where it wasn't correct.
The skin is great, although the combo bursts and spinner-metre should also be skinned ASAP.
The hitsounds make it what it is. You have put a truckload of effort in those!
This is outright the best map I've played in a long while.
Star.
nooodl_old
Delete the few milliseconds of silence at the start of hitsounds (for example, soft-hitclap2.wav) with a program like Audacity. Also, I really like this map so far :)
NoHitter
Overall
The map is awesome. Although some patterns are repeated the exact same way as others. Try H-Flipping or V-Flipping for some variations
Example: 01:44:288 ~ in Light of Day, you can V-Flip this to make it less similar to 00:14:288 ~

You can force the Default Skin instead of putting the elements in the folder. This saves space.

And delete the .osb file and full submit

Crimson Sky
01:13:865 - New combo.
Topic Starter
Dusty
thanks everyone, I'll fix them later in the week.

EDIT: There's actually something in the .osb so I'm not deleting it.
NoHitter
last time I checked. There isn't
Topic Starter
Dusty
Oh, you're right. Sorry, I was being an idiot

(But now that I think about it I should go SB some little thing like a trigger strobe or something on finish hitsounds, that might be cool)
budperson
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Dusty

budperson wrote:

this beatmap is AWESOME. although, consider shrinking the circle size on the easier difficulties.
Thank you! I shrunk the circle by 1 size on [Light of Day] (I think [First Ray] should stay the same, because it's an Easy diff)
Shulin
General:

-- The comboburst of the main character (comboburst-1) is too wide, can you resize it so it doesn't exceed 500 pixels width.
-- hit100 etc might be a little distracting for some due to its transparency, though I guess lighting does help here.

Time of Awakening:

01:30:345 (5) - This one is a little too close, stack it on 4?

First Ray:

01:26:541 (5) - While I think this return is fine, I sense someone will mention that it's semi hidden eventually...

Light of Day:

This one starts earlier than the others, you could start Crimson Sky earlier too but its not essential. Otherwise good.

Crimson Sky:

00:52:316 (6) - Raise on square.
00:57:175 (4,5,6) - Stack? Or move 4 one square right?
01:26:330 (2) - Partially hidden, nasty jump lol.
01:40:908 (9) - Custom hitslide? The default doesn't sound too good here imo, you could alternatively lower the volume on the slider.
01:44:710 (9) - ^
01:53:161 (1,2,3,4,5,6,7,8,9,10,11,12) - This bit always gets me.

That's all, as the comments of everyone else show, this map is awesome. I'd get some more opinions on the hit100s etc and remember to resize the combo burst.

~ Kudos Star :D
Topic Starter
Dusty

Shulin wrote:

Crimson Sky:
00:52:316 (6) - Raise on square.
00:57:175 (4,5,6) - Stack? Or move 4 one square right?
Those were intentional

Everything else fixed, thanks for modding
James
no problems, cool sounds, consistent map.

bubbled.
Topic Starter
Dusty

James wrote:

no problems, cool sounds, consistent map.

bubbled.
^IRC modding also happened, thanks for modding.
kingcobra52
Time of Awakening

01:25:485 (3) - Could you possibly shift this up a bit or make it a new combo? It threw me off the first time.

First Ray

01:20:415 (1) - I'm thinking the off-beat thing's intentional now. It's a new combo though so I guess it's ok.

Crimson Sky

-Needs a lead-in.

01:54:429 (7) - New combo here?

Nice skinning and beat placement. Starred.
Topic Starter
Dusty

kingcobra52 wrote:

Time of Awakening

01:25:485 (3) - Could you possibly shift this up a bit or make it a new combo? It threw me off the first time.
Shifted up.

kingcobra52 wrote:

First Ray

01:20:415 (1) - I'm thinking the off-beat thing's intentional now. It's a new combo though so I guess it's ok.
No... I combobroke on it myself, actually. :?
Added notes before/after so that it's not so awkward

kingcobra52 wrote:

Crimson Sky

-Needs a lead-in.

01:54:429 (7) - New combo here?
All changed.

Thanks for modding.
kingcobra52

Dusty wrote:

No... I combobroke on it myself, actually. :?
Oh ok. I was wondering about that. XD

Rebubb'd.
abalee
This map has been deleted on the request of its creator. It is no longer available.
kingcobra52
Unranked due to unsnapped sliders in the beginning of Crimson Sky. Scores/replays reset.

Sadly, 2 new BAT's will have to bubble/rank this now. :|
Topic Starter
Dusty
This map has been deleted on the request of its creator. It is no longer available.
DeathxShinigami
Broken star here.
Breeze
[Time of Awakening]
  1. 01:18:091 - I don't like the soft slidertick sound from then on, feel odd compare to other awesome custom sound, I think silence sound would better:/ Personally
  2. I feel this diff. end at a strange place
[First Ray]
  1. 00:17:668 - Well, soft slidertick and sliderslide sound, odd
  2. 00:34:570 (1) - no whistle
  3. I feel this diff. end at a strange place
[Light of Day]
  1. oh no, no normal hitsound with so loud volume, it's boring, soft hitsound better.
    Notes are fine
[Crimson Sky]
  1. 00:28:020 - 00:48:091 - sliderslide sound...
  2. 01:38:795 - ^
awesome skin and custom sound
Astom
Really nice I don't se something bad

StaR~~~~
NoHitter
You should raise the notes 2 grids up since the spinner was also placed two grids up.

Also delete that pesky .osb file
Topic Starter
Dusty

NoHItter wrote:

You should raise the notes 2 grids up since the spinner was also placed two grids up.

Also delete that pesky .osb file
oh, right, thanks. fixed.
NoHitter
Pubbled.

Get this map reranked soon :)
Shulin
Seriously now, this should have been re-ranked ages ago.

*Donate's more priority*
Topic Starter
Dusty

Shulin wrote:

Seriously now, this should have been re-ranked ages ago.

*Donate's more priority*
I feel better about it now than when it was originally ranked, though, so it's not a bad thing
orioncomet
Go go let re-ranked this map, Fighto Dusty ^^
I feel really good with you that you're not give up with this <3
I also modded and they're fine for me
rust45
The hitsounds are pretty awesome, I don't have much to say other than that and what was said in IRC. No kudos please.
whymeman
Hmm.... well done.
Topic Starter
Dusty
Thanks for checking!
Beuchi

kingcobra52 wrote:

Unranked due to unsnapped sliders in the beginning of Crimson Sky. Scores/replays reset.
Posted: Thu Feb 04, 2010 6:44 am (over 3 months ago)

whymeman wrote:

Hmm.... well done.
Posted: Tue Mar 30, 2010 9:54 am (10 days ago)

Come on... it got ranked once, what's the reasong for delaying this re-rank THAT much? :/

Well, I guess it isn't too late to drop a star for you <3
Topic Starter
Dusty

Beuchi-chan wrote:

kingcobra52 wrote:

Unranked due to unsnapped sliders in the beginning of Crimson Sky. Scores/replays reset.
Posted: Thu Feb 04, 2010 6:44 am (over 3 months ago)

whymeman wrote:

Hmm.... well done.
Posted: Tue Mar 30, 2010 9:54 am (10 days ago)

Come on... it got ranked once, what's the reasong for delaying this re-rank THAT much? :/

Well, I guess it isn't too late to drop a star for you <3
Thanks for the star!

(I should have asked a BAT who didn't bubble it to unrank it, huh? :?)
dvorak_old
ok just fix this word genso > gensou
genso means element or atom, gensou is the correct word.

yes, official site using /genso/ as url but that is just used to make simple and easy.

just suggestion,Gensou Suikoden V is good for source , suikoden is your country's old story or not ?
Gensou suikoden are one fanfic of original one. :)


other thing seems perf , star.
Starrodkirby86
Bubb bubb.
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