Call me an SS freak, but I don't see this as something that's really necessary. Why would players only decide to try and challenge themselves to reaching only a certain overall accuracy?
The reason why there is sudden death mod is to test whether players can survive without missing a note. Then you have the perfect mod, which challenges people even further to getting a 100%. Personally, I don't think anyone's going to challenge themselves like " Oh, I going to try and get a 80%+ on this diff by using the 80% + mod."
What the goal (usually) is for a player, when playing a map: Get the
highest score possible, and/or get as many hit 300's as possible. And eventually improve. That's all there is to it. And like baraatje123 said:
baraatje123 wrote:
So if you get a 100 on 1 of the first notes: Instant-fail?
There will be a huge imbalance for the hit bursts, because depending on what timing you hit your first note at (whether it's a 0, 50 or 100) in one of the new mods, could result in an instant fail...sounds pretty much like Sudden death right?
And tbh, not many players are interested in seeing other players only get like an 80% or so on a map, mainly it's the score itself that has players reaching towards the top of the scoreboards.
So overall, what I'm trying to say is that creating a mod for 90%+, 80%+ etc. can be a bit pointless, because mostly everyone aims to get the highest score - not much with accuracy. And even it is for accuracy, Perfect mod already has it covered, or players try and survive the song using Sudden death. Why bother creating these new mods, for the sake of reaching only a certain accuracy?