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Hinata Girls - Yakusoku

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GabrielRKF
Easy
  1. 00:31:889(2) - End at 00:33:467
  2. 00:50:435(3) - End at 00:52:408
  3. 01:10:194(1) - End at 01:10:983
  4. 01:33:483(3) - End at 01:35:062
  5. 01:40:589(6) - End at 01:41:181
  6. 01:59:931(x) - I think that would be better end kiai here~
Normal
  • No prob :3
EEeee
Add "EEeee" to the tags
  1. 01:57:591(Timing Section) - Would be better end kiai at 02:00:304
  2. 03:08:965(9) - New Combo
  3. 03:38:462(Timing Section) - Would be better end kiai at 03:38:561
Overall
The volume in Easy and Normal is waaaaay too lowd. Low a lot, please.
And clap hit sounds doesn't fit really well with this song.
If you could find a cool custom hit sound (I think that EBA soft clap would be cool here), it would be better.


Nice and cute song!
Star :]
H1ko
:)

Easy:fine

Normal:02:57:168 (3) spacing
03:06:641 (3) ^
03:32:299 (3) ^
04:16:707 (1) start in 04:16:510

EEeee:03:08:571 (7,8,9) Spacing
Blackiris
Star.
EEeee
This map has been deleted on the request of its creator. It is no longer available.

Download: Hinata Girls - Yakusoku (deadbeat) [EEeee].osu
Cyril Scarlet
Favorite Song ♥
Ultimate
Deadbeat, i'm only suggesting these modifications. If you do not wish to use them, then dont.

General:
BPM: I really dont know what to say here, it feels right,, but iono. Question mark here.
Offset: I guess right
Tags: more tags, more tags :P

Easy:

The only thing i could focus on is the "bad" distance snapping. It's not really wrong but a neat map is much easier to play.

Normal:

A little better but again, the only thing i could focus on is the "bad" distance snapping. It's not really wrong but a neat map is much easier to play.

EEeee:
00:46:095 (3) - Soft whistle
01:50:833 (1,2,3,4,5,6,7,8,9,10) - I really like this part of the map, use this in future maps more please :P
01:57:591 - Hitvolume 1 higher maybe? It's really soft.
02:50:419 (5) - 1 (lvl 3 grid) down

Nice maps and song tough, keep it up ^^
Topic Starter
deadbeat

Ultimate wrote:

General:
Tags: more tags, more tags :P dunno what to add to the tags really. but i did add anime to all of them and add EEeee in as well

Easy:

The only thing i could focus on is the "bad" distance snapping. It's not really wrong but a neat map is much easier to play. what a surprise...bad spacing....again

Normal:

A little better but again, the only thing i could focus on is the "bad" distance snapping. It's not really wrong but a neat map is much easier to play. i'll try make it better
Card N'FoRcE
- General:
  • You should use hitsounds more, Easy and Normal feel Empty D:
- Easy:
  • .Opinions:
    I don't like the spacing in this one, everything is so "close" that it's kinda hard to read. Remember, low distance snap doesn't necessarily mean low difficulty :P
    00:33:664 (3) - hitsound is loud and sounds pretty bad here imho D:
    .Suggestions:
    01:55:983 - add a beat here?
- Normal:
  • .Suggestions:
    00:50:435 (1) - nazi 1 square to the right? It may look better that way :P
    01:05:457 - I have two suggestions. 1) Add a beat here; 2) extend 01:03:681 (1) up to this point.
    02:18:878 (5) - nazi 2 squares to the left. It looks awful like it is now.
    02:44:931 (7) - mega suggestion here. Add one more repetition; then add a beat in 02:47:299
    04:10:194 (1) - end it at 04:11:773
- EEeee:
  • .Opinions:
    Maybe rename to "EEeee's Hard" or something?
    Actually, all those "Whistles" at the beginning feel kinda annoying.
    .Suggestions:
    01:56:358 (1) - end at 02:00:698
    .Errors/Mistakes:
    WUT BPM 152,05 (second non-inherited timing section)??? This goes obviously early and it's different from the other two difficulties. Please change to 152,00.
Ok. Map is fine. Please consider my suggestions and Fix the timing mistale in EEeee's.
Starring atm, but i'm trusting you to fix at least timing :P
Ask me again after you have completely fixed the whole mapset.
-Xero-
Cool map i will mod i later on


Edit:

EEeee

Volume changes on the second (red) timeline. I dont think that is/should be correct.

02:46:868 (1,2) no new combo required i think
02:51;997 (3) spacing
03:05:414 (6,7) ^
03:08:374 (6-8) ^

Normal

00:55:391 (1) Slider 1/2 longer and remove the 2 ?
01:07:826 (2) 1/4 earlier
02:26:576 (1) Same as 00:55:391
02:29:733 (1) ^

Less spinners?

Had fun playing. Normal rox :P
schtared~
Teara
Star.

But Normal/Hard still needs a lot of work~ I think, but it shows lots of promise :) ( well, if I can get over the sliders part, its really nice, but I'm fuzzy with sliders, sorry! xD )

[All Diffs]

Silence sliders :>

just throw the soft-sliderslide.wav (attached) in the folder and full submit.

[Easy]

Slider Tick Rate 0.5

00:29:126 (1) - End on white tick at ( 00:31:100 )
00:31:889 (2) - End on white tick at ( 00:33:073 )

Ok not gonna nazi the sliders myself, but the follow I am going to point out, which I think can look better/needs more love :O

00:36:032 (2) -
00:57:365 (3) -
01:13:944 (2) -
01:53:615 (3) -

[Normal]

00:36:032 (3) - let start/end line up
00:40:570 (4) - move down 1
01:36:839 (3) - nazi mod this slider self, can look better IMO =p
01:49:668 (7) - ^
01:54:207 (6) - ^
02:19:470 (7) - start/end line up
02:24:207 (4) - can look better
03:24:010 (2) - let it rest above (1) same idea as it is now, just above
03:25:983 (3) - Spacing
03:41:773 (1) - another slider that can get more love

[EEeee]

Love the diff, but the diff name is lacking ? ;)

01:16:700 - add a hitnote with whistle? The sudden lack of hitting a note while there clearly should be one was kinda weird, and plays awkward IMO

also I don't know how you did your combo's, try this, feels better for me =p

01:24:000 - new combo
01:24:789 - remove new combo
01:36:627 - new combo
01:37:417 - remove new combo
01:47:479 - new combo
01:48:860 - ^
01:48:860 - ^
01:52:412 - ^
01:53:596 - ^
02:11:353 - ^
02:12:931 - ^
02:14:510 - ^
02:33:451 - ^
02:38:581 - ^ ( and this slider is ugly :/ )
02:41:738 - ^
02:57:719 - add a hitnote with whistle ?
03:01:468 - new combo
03:06:203 - ^
03:08:176 - ^
03:08:965 - Remove
03:09:360 - New combo
03:33:431 - ^
03:34:615 - ^
03:36:193 - ^

Download: soft-sliderslide.zip
EEeee
!!!!!!!!!!!!!!
thanks for the mods everyone!!! and hitsounds stuff was kinda ignored, since i'm pretty sure i posted that i wasn't done >_<

Download: Hinata Girls - Yakusoku (deadbeat) [EEeee].osu
Yumiko
starred ^^
Armin
Overall: The audio of the mp3 is too low. Download this one at: http://up.ppy.sh/files/yakusoku.mp3
Add the tag "EEeee" on all the difficulties.

[Easy]

Overall: Download the .osu at the end of the post (with modding hitsounds) and then decrease the slider tick rate to 0,50.
00:55:983 (2) to 01:56:378 (1) -> These objects are not snapped. You should fix it.

00:31:889 (2) 1/4 shorter
00:33:467 (x) Add a hitcircle here, then add a whistle

Overall Rating: 7/10

[Normal]

Overall: No major problems found. Just for the hitsounds, download the .osu at the end of the post.

01:46:483 (x) Add a hitcircle here
02:54:603 (3) 1/4 back
03:46:511 (3) 1/4 longer
03:48:090 (3) As above

Overall Rating 7/10

[EEeee]

Overall: Good difficulty. Mo major problems found.

00:49:646 (x) Place a hitcircle here (To follow the white ticks-rythm)

Download: Hinata Girls - Yakusoku (deadbeat) [Easy].osu

Download: Hinata Girls - Yakusoku (deadbeat) [Normal].osu
Encrypto
Well...here we go!

Easy[b]

Fine.

[b]Normal


1:00:708:Drag the (3) above the (2). That just looks better,but you don´t have to do it.If you do it,fix spacing after that.
1:19:847:Start the Spinner here and end it at the same place.
1:25:963:Same as 1:00:708.
2:15:684:Add Notes at the 2 white ticks,that would fit better.
2:41:182:Just for the sound:Add a finish here too+clap.
2:54:406:Move the (3) to the white tick.It doesn´t feel right now.

The rest is fine.

EEeee

Fine.


Well,nice map,and your sound-using is very nice. *star*
EEeee
happy30
hi

ok, I testplayed your map, the song is nice but I think you can work a bit more on your map.
on [Easy] and [Normal] the hitsounds are way too loud. (on eeee's hard they are a bit too soft imo)

on 1:22:806 (and 03:03:880 on normal and hard), the timing section where kiai starts, resnap it to the white tick

about the timing, I think you can put 152 BPM and remove the other 2 timing sections

[Every diff]

I think it's much better if you remove the countdown

The hitsounds are kinda random, can you try to create a hitsound pattern?
you can use this pattern for the whole map, maybe make it slightly different in the kiai part, try something xD

The sliders you've used are looking ugly.
here is a tip for creating sliders: Use as less as possible waypoints, to make them look perfect, try to make the distance between the waypoints (and startpoint, endpoint) the same

here's a quick example

no: http://osu.ppy.sh/ss/2272
yes: http://osu.ppy.sh/ss/2273

However this means you'll have to remap pretty much everything, if you want to make it look nice.

[Normal]

02:54:011 (1,2,3) - I don't get why you would use this spacing, is this an error?

you started the 2nd kiai so nice with those claps, but then you spammed them ><

[EEeee's Hard]

the sliders are way too fast for this song...
you can't really hear the custom finish hitsound, raise its volume maybe?


please work again on your beatmap, I can't give out a protobubble now
EEeee
Sliders are purpose at that speed, it's not too speed to get scared about lol, , , , anyways i'll raise the volume in hitsound thingy. Also, I don't think mine is too soft, the song is soft, ergo , , , , yea . . .
happy30

EEeee wrote:

Sliders are purpose at that speed, it's not too speed to get scared about lol, , , , anyways i'll raise the volume in hitsound thingy. Also, I don't think mine is too soft, the song is soft, ergo , , , , yea . . .
it just doesn't fit the song...

I made a small normal, don't add it, just want to show you a way how to map this xD

Download: Hinata Girls - Yakusoku (deadbeat) [Normal2].osu
EEeee
what ._.
Card N'FoRcE
- General:
  • TIMING IS 152,000 BPM in the WHOLE song. Do i have to tell you again? :<
    Both of you, remember to check inherited sections and resnap.
- Easy:
  • .Opinions:
    Many sliders here are weird imho. They feel like they end 1/2 late or early. Please check a bit into this matter
- Normal:
  • .Suggestions:
    01:57:942 (1) - lolwut, Finish sounds really BAD xD Also, end it at 2:00:705
    .Errors/Mistakes:
    02:54:390 (3) - move 1/4 early and fix spacing
- EEeee's Hard:
  • .Opinions:
    I still think all those whistles are annoying D:
    01:16:690 (8) - i dunno who told you to add this beat, but it's really forced imho
    02:57:761 (8) - ^
    .Suggestions:
    01:56:348 (1) - end this at 2:00:688?
    03:38:616 (1) - end at 03:41:774?
    .Errors/Mistakes:
    00:54:405 - this timing section is not inherited
    02:35:459 - ^
EEeee
well, i wouldn't say error/mistake but sure, i'll take u up on that timing, it still sounds off to meh though, but meh. . . .
Topic Starter
deadbeat
thx..updated
if any problems with timing then bugger
Shinxyn
x_x this slow song got mapped weird
ehh, the timing does seem really odd, I think it's just the vocal being off beat though...
kiai doesn't fit, claps doesn't fit, slider slide sounds doesn't fit, slider ticks sorta fit, spinner bonus sound doesn't fit... @.@ ahhh

Easy- Yea... the sliders here are weird
There's no... technical issues, but... I suggest you (re-)map this with either the vocal or music set in mind...

Normal-
00:46:100 (3,4) - mm make it play like 00:42:942 (3,4)... move (4) 1/2 back? (thought vocal sounds off here)
00:55:969 (3) - @_@ sounds too late, but moving 1/2 back sounds too fast.. eh.. this is why I think timing is weird x_x
01:48:074 (6) - new combo?
01:51:034 (2,3) - spacing compared to (1,2) (move (3) up a tick)
02:11:363 (2,3) - spacing compared to (1,2) (move (3) left a tick)
02:44:719 (7) - I suggest remove the repeat and just map the gap before (8)
02:52:811 (5) - ... maybe back 1/2? ehhh dunno
04:13:337 (5) - right a tick? (for straight line)
The map could look nicer in lots of parts, but not technical...

EEeee's- whistle dominate map.. ah well, the volume is lower, so I don't mind too much
The slider seems fast for the song, oh well, not ganna ask you to remap that much
00:33:863 (8) - right a tick for equal spacing
00:38:403 (2) - either grid snap off to make this straight or right a tick to make it look like intentional curve please
01:04:653 (6) - new combo?
01:16:692 (8,1,2,3,4,5) - make the spacing more equal around here...?
02:35:936 to 02:59:916- ahhhhh, I kept wondering why I got 50s and 100s here while testing, NEARLY ALL NOTES ARE SNAPPED TO 1/4 (shift all beats 1/2 back, then check 02:56:857 (3,4,5,6,7,8,1,2,3,4,5))
03:08:403 (6,7,8,1) - odd spacing for (7,8)?
The rest of the map seems fair enough, I guess

Yea...the vocal gets offbeat sometimes, that's probably what's causing the timing issues?
Coulda Nazi'ed more, but didn't really wanna >_<
Topic Starter
deadbeat
This timing is really not helping i don't think. I do agree a lot of the objects sound either earlier or late. I know most of u who have help modded this map are strongly against it. But unless someone finds a different option, I'll have to start placing on the blue ticks as well

Shinxyn wrote:

x_x this slow song got mapped weird
ehh, the timing does seem really odd, I think it's just the vocal being off beat though...
kiai doesn't fit, claps doesn't fit, slider slide sounds doesn't fit, slider ticks sorta fit, spinner bonus sound doesn't fit... @.@ ahhh
And if u find thing that don't fit like Shinxyn said, please tell me why since most of the time if sound effects related and mine are normally off
Doomsday
Blue = design/minor issues. you do not have to change these if you don't want to
Orange = moderate issues. it would be best if you change these, but you may be able to get away with not changing it
Red = major issues. you need to change these

  1. Like other people have said, It does sound offbeat at times, but I'm pretty sure thats just the vocals being offbeat sometimes. the overall timing is fine, Its just the parts that sound off cannot be helped unless you want to put a ton of timing sections for those beats, which isn't a good idea anyway. If push comes to shove, map to something other than the vocals on those parts.
  2. IMO, you could use a silent slidertick sound for all difficulties. (An empty soft-sliderslide.wav)
  3. BG resolution is 500 x 359. That's one small BG. You can still keep it though :P
[EASY]

-Turn the hitsound volume down by about 2-3 notches? Sounds a bit loud for a song like this

Some of those beats, where theres another beat 1/2 after seems a little hard compared to the rest of the map, but they are not too bad, so I can let them pass.

[NORMAL]

-Same as in Easy. Turn the hitsounds down by about 2-3 notches?

You mapped more in this diff than EEeee did in his diff. lol

01:24:192 (3) - Make this 1/2 shorter? Sounds better to me that way
01:36:824 (3) - Make this a whole beat shorter?
03:17:877 (4) - ^
03:24:192 (6) - Stack this on (5)? Looks like a bit of a mess right now here
03:39:982 (3) - Make this 1/2 shorter?

[EEEEE's HARD]

Everything from 02:35:936 to 02:58:732 are on blue ticks for some reason. the stream at the end of this chunk of the map iis messed up too. Probably from a timing change. You'll need to fix this.

Not bad. That timing is odd though, but alas. Theres not much you can do about that.

Starred
Topic Starter
deadbeat

Doomsday93 wrote:

  1. Like other people have said, It does sound offbeat at times, >:( but I'm pretty sure thats just the vocals being offbeat sometimes. the overall timing is fine, :) Its just the parts that sound off cannot be helped unless you want to put a ton of timing sections for those beats, :o which isn't a good idea anyway. If push comes to shove, map to something other than the vocals on those parts.
  2. IMO, you could use a silent slidertick sound for all difficulties. (An empty soft-sliderslide.wav)sad thing is i all ready had one..i just forgot to enable custom overside
  3. BG resolution is 500 x 359. That's one small BG. You can still keep it though :P
[NORMAL]
You mapped more in this diff than EEeee did in his diff. lol well..he mapped less than me really..but oh well

03:24:192 (6) - Stack this on (5)? Looks like a bit of a mess right now hereok
03:39:982 (3) - Make this 1/2 shorter?ok

Starred :)
EEeee
Thx DOOMS and SHIN

DEADBEAT: WTF HAPPEN, I TOLD U TO resnap ALL MY NOTES< AND HOW THE HELL DID IT GET TO BLUE TICKS ON THOS COMBOS, UR SOOOOOOOOO GONNA PAY!!!, , , , , j/k j/k j/k

also some awesome modding! how the hell did i spot this, , , ,

Go Into Normal's Osu file, and change preview point to 27167, cause right now Normal, has a different preview point from the others

also sorry dude, sorry for late update, but here it is!

Download: Hinata Girls - Yakusoku (deadbeat) [EEeee's hard].osu
Starrodkirby86
Revived, bro :P
Topic Starter
deadbeat
:)
Lissette
Set same preview point to all diffs

EEeee's Promise
I would prefer a slower slider velocity T.T

My promise
no kiai?
01:08:995 - add note?
01:14:521 - add slider, end it at 01:14:916
01:26:758 - add note
01:27:548 - same (following the piano *.* )
01:32:679 to 01:33:074 - add slider, or two notes :p
i see you follow the vocals mostly, would be awesome if you add some notes following the piano too *.*
about the hitsounds, there are couples of sliders-body that have sound, dunno if is on purpose, but i think is better if you silence them all ^^

Kaneko's Promise
no kiai?
add some hitsounds ><
01:57:153 (8) - new combo
Liked the volume in this diff, i think deadbeat's and EEeee's diff should lower a bit the volume ^^ since is a really soft song

Lovely map and song~

Star
Lizbeth
hi~

My promise
just suggestions
00:59:521 - add note
00:59:916 - same
02:14:719 (3) - move half beat earlier, add repeat


EEeee's Promise
BOO! (win)
Slider velocity could be slower >:
But since you and deadbeat like it that way, okkkk :3

Kaneko's Promise
I don't see problems~
I would prefer if you map a bit more thou>.<

that's it
Topic Starter
deadbeat

Lizbeth wrote:

hi~

My promise
just suggestions
00:59:521 - add note kinda like the mini break
00:59:916 - same ^
02:14:719 (3) - move half beat earlier, add repeat done
YGOkid8
IRC mod, except for EEeee's diff, which i'll do here now:

01:22:811 (1,2,3,4,5,6) - (2,3,4,5,6) would look better if it was stacked under (1) imo
01:35:442 (1,2,3,4,5,6) - Same with these

...yeah, that's it. star.
Lunah_old
My Promise
General : Timing Volume -3?

01:21:223 (1,1) - Remove new combo
02:50:047 (4) - Don't like this slider art
03:01:889 (1,1,1,1) - Remove new combo
03:05:047 (2) - 1 grid down the 2nd way point -> http://puu.sh/zVw (looks a little better)
03:14:915 (2) - Add a beat here
03:27:942 (2) - 1 grid up the 2nd way point


EEeee's Promise

02:41:165 (3) - 1 grid left
Astom
:>
[General]
-Use same preview point in all diff.

[EEeee's Promise]
-Disable countdown :<!
-Spacing is a little too far :<

Only that =3
Star~
Garven
As per your request:

[General]
Why do all difficulties have to end in different places? :< Consistency is nice to have.
Even with the longest difficulty, there's a full minute of unused MP3. Consider cutting it down a bit please.

[Kaneko's Promise]
So many newbie-unfriendly stacks. :<
01:10:171 (1) - End this at 01:11:552 - ?
01:31:881 (1,2,3) - Looks bad with the stacking.
01:33:460 (1,2,3) - ^ There are others too, if you care to fix these.
01:48:073 (7) - New combo

[My Promise]
Different preview point than the other two difficulties. Please line them up.
00:54:381 (7) - New combo
01:20:434 (1,1,1) - All as one combo please.
03:00:705 (1,1,1,1,1,1) - ^
There are a lot of rhythms that felt kind of robotic since you decided to map tot he beat more often than the melody, which provides more variety so you don't fall asleep while playing this. Maybe comb through this and see what you can do to make this a bit more interesting to play.

[EEeee's Promise]
Overuse of soft whistle. ><
Has a nice old-map feel to it.
Seems fine though.
Lizbeth
Rechecking~

Kaneko's Promise
Can I suggest to add more hitsounds, there are only 3 circles with hitsounds ;_;
I don't think Kaneko will get mad about it 0=)
Suggesting to add silenced spinner from 01:57:942 to 02:00:705

My promise
You arent using the inherited timing sections, remove all

that is all~ :3
ShaggoN
Blue: Sugestion. Not necessary, but should take good effects.
Green: Notification or cosmetic thing. May, but don't have to be fixed.
Orange: Should be fixed.
Red: Have to be fixed.

General
  1. Use offset 33863 for second red timing section, in case to follow time signature.
[Kaneko's Promise]
  1. 00:30:311 (1) - Remove new combo.
  2. Some hitsound work would be cool.
[My Promise]
  1. 00:44:118 (1) - Remove new combo.
  2. 00:47:276 (1) - Same here.
  3. 01:21:223 (1,1) - And here.
  4. 03:01:889 (1,1,1,1) - And here. I'm sensitive in new combos overuse. :|
[EEeee's Promise]
No complains here. x3

Cool beatmap <3 Star :D
Topic Starter
deadbeat
P.S about kaneko's diff..not adding extra hitsounds..i kinda like it as it is ;)
Lizbeth
Gawd, I just notice! 1 year old map D:
Well Rechecking again, I don't see technical problems
So bubble~
Andrea
[Kaneko's Promise]

Reduce HP Drain by 1 tick like the other difficulties do, it's much better.

Volume through all the difficulty is too low. Increase it by 2 ticks at least.


[My promise]

Rename it to "My Promise".

Volume through all the difficulty is too low. Increase it by 2 ticks at least.


[EEeee's Promise]

00:29:127 (1) ~ 01:22:415 (9) - Volume on this section is way too low. Increase it by 2 ticks at least.
02:10:178 (1) ~ 03:00:507 (3) - ^


Have to pop this, sorry. >_<
Topic Starter
deadbeat
meh. its all. don't let it bother you ;)
Andrea
After some IRC fixes...

Re-Bubbled~
Starrodkirby86
Beautiful. p:
Topic Starter
deadbeat

Starrodkirby86 wrote:

Beautiful. p:
ilu :) :) :)
Andrea
Grats bro ^_^
Sure
Sung by just 'Horie Yui', not Hinata Girls's chorus.
But I'm late.. :(
Andrea
Oh dear.

Heart fixed.
Topic Starter
deadbeat

ykcarrot wrote:

Sung by just 'Horie Yui', not Hinata Girls's chorus.
But I'm late.. :(
i won't care if the map gets unranked to change the artist...if its something u think should be changed i'd be happy to have it unranked and changed
Sure
It's up to you if you change the artist or not.
Just I wonder why nobody points out it during 14 months. :o
Anyway rerank is troublesome work, I think.
Please be careful at next time, also every modder.
Topic Starter
deadbeat
i wouldn't think unranking be that much trouble...it would be better to have the correct artist i guess.....

though it would prob reset the scoreboard. i guess if the artist it ok, then there no point..but if a BAT/GMT thinks the artist should be changed..i'll gladly change it :)
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