Hello! After the massive success from my earlier RC Proposal loosening up the drain time requirements, I've concluded that after consulting several individuals, both mappers and players, that a second step of fully adopting mania's RC would be beneficial to catch's ecosystem of maps.
Why do we need this change?
Currently, although the first step of the change by reducing drain time requirements allowed a whole new influx of 4-5 minute long maps, the 2:30-4:00 area still is COMPLETELY drained of any maps at the highest level. There is a *SINGLE* 8.02 star map (beatmapsets/2053483#fruits/4289411) that represents all the maps between 2:30 and 4:00 at over 8 stars. This has left all top players above the rank of ~100 playing either marathons, or short 2 minute sdvx songs. There is a HUGE lack of variety at the top level.
This can be easily solved by adopting mania's spread RC.
What is the change?
If the drain time of each difficulty is...
...lower than 2:30, the lowest difficulty cannot be harder than a Salad.
...between 2:30 and 3:15, the lowest difficulty cannot be harder than a Platter.
...between 3:15 and 4:00, the lowest difficulty cannot be harder than a Rain.
to
...lower than 2:30 must either include a difficulty at Salad or lower, or provide a proper spread containing at least 4 difficulties.
...between 2:30 and 3:15 must either include a difficulty at Platter or lower, or provide a proper spread containing at least 3 difficulties.
...between 3:15 and 4:00 must either include a difficulty at Rain or lower, or provide a proper spread containing at least 2 difficulties.
What are the pros and cons?
Pros:
- More higher SR maps being ranked between the 2:30-4:00 drain time length, as instead of needing atleast 5-6 difficulties currently, you'd need only 2-4 MAXIMUM.
- More middle level difficulties for ALL drain times. This creates more situations in where previously, people wouldnt try to even rank certain songs because of drain time lengths. While this has already been remedied slightly with the previous change, this will only grow further.
- More gimmicky mapsets being pushed to rank. Instead of needing a huge spread for a gimmicky solo diff (think NM3 type CWC maps, you wouldn't need as many difficulties. This would make making a suitable spread alot easier, aswell as probably being able to keep that same gimmick within the difficulty spread.
- More freedom of choice for BNs to choose which maps they are going to push. With this change, a plethora of maps and songs previously thought unavailable due to spread requirements will be mapped. I believe this will bring alot of life to the ranking environment, similar to how after the previous RC was changed, alot of 4:01-4:59 solo diffs were ranked that otherwise would NEVER have been.
Cons:
- Less lower SR maps. This is probably the biggest, and really only con that I could think of. Except I believe that the impact will be alot more negligible than people think. This was also the same con that people thought of with the previous RC change. How did that turn out? In a large majority of cases, instead of opting to "not make spreads" anymore, I believe we ended up with a net positive of maps, aswell as overall higher quality lower difficulties especially in the platter-rain area. We ended up filling a pretty large gap of 2-4 minute platter/rains, by the fact that they too were also allowed to be ranked as their own difficulties.
Ofcourse this would be exaggerated by the fact that, with this new proposal, you could in theory make a TV Size set of only "Overdoses" (albeit it would be pretty hard, its not as easy to abuse: see next paragraph). Looking at mania, the amount of people who chose to make these sets is alot lower than the amount of people who use the change in the more intended way.
Whats stopping people from just making 4 overdoses for every set and calling it a day?
Mania's RC has a neat little clause preventing this in most cases.
A "proper" spread for difficulties Insane and harder is defined as a spread with gaps in difficulty similar to those between lower difficulty levels as specified in the difficulty-specific criteria.
To put this into simpler terms, you can NOT have a spread consisting of 4 similar difficulty overdoses to make your tv size map rankable. There would NEED to be a notable gap in difficulty between EACH difficulty, similar to the gaps between the already defined difficulties. This would typically result in needing approximately a 1-1.3 star gap between difficulties (I know the SR system isn't perfect, but this is assuming the average map)
Ofcourse, this still sometimes in mania where they still manage to do that. And you know what I would think personally? Thats ok. If that is the cost of getting more higher end ranked maps, so be it. There is a plethora of lower SR maps already ranked in the game, that by the time a person would end up playing all of these maps anyways, they would undoubtedly be at a skill level where the slightly lower amount of lower SR maps wouldn't matter anymore.
The playerbase needs this change, as the current "meta" of mapping high SR maps is literally just pick a 4 minute song, or just dont do it at all (unless its for a tournament, in which case it gets graveyarded, then loved in 2 years because the mapper abandoned it)
TLDR; Allowing maps to form a "Proper Spread" of difficulties starting at any difficulty level, rather than forcing this spread to be started at a Salad, Platter, or Rain.
Thank you for reading! All feedback is appreciated. I truly believe after seeing the effect this has had on Mania to be the correct path towards the future. All questions feel free to either ask me in the modding/mapping hub, dm on discord/here, or post in this thread!
Why do we need this change?
Currently, although the first step of the change by reducing drain time requirements allowed a whole new influx of 4-5 minute long maps, the 2:30-4:00 area still is COMPLETELY drained of any maps at the highest level. There is a *SINGLE* 8.02 star map (beatmapsets/2053483#fruits/4289411) that represents all the maps between 2:30 and 4:00 at over 8 stars. This has left all top players above the rank of ~100 playing either marathons, or short 2 minute sdvx songs. There is a HUGE lack of variety at the top level.
This can be easily solved by adopting mania's spread RC.
What is the change?
If the drain time of each difficulty is...
...lower than 2:30, the lowest difficulty cannot be harder than a Salad.
...between 2:30 and 3:15, the lowest difficulty cannot be harder than a Platter.
...between 3:15 and 4:00, the lowest difficulty cannot be harder than a Rain.
to
...lower than 2:30 must either include a difficulty at Salad or lower, or provide a proper spread containing at least 4 difficulties.
...between 2:30 and 3:15 must either include a difficulty at Platter or lower, or provide a proper spread containing at least 3 difficulties.
...between 3:15 and 4:00 must either include a difficulty at Rain or lower, or provide a proper spread containing at least 2 difficulties.
What are the pros and cons?
Pros:
- More higher SR maps being ranked between the 2:30-4:00 drain time length, as instead of needing atleast 5-6 difficulties currently, you'd need only 2-4 MAXIMUM.
- More middle level difficulties for ALL drain times. This creates more situations in where previously, people wouldnt try to even rank certain songs because of drain time lengths. While this has already been remedied slightly with the previous change, this will only grow further.
- More gimmicky mapsets being pushed to rank. Instead of needing a huge spread for a gimmicky solo diff (think NM3 type CWC maps, you wouldn't need as many difficulties. This would make making a suitable spread alot easier, aswell as probably being able to keep that same gimmick within the difficulty spread.
- More freedom of choice for BNs to choose which maps they are going to push. With this change, a plethora of maps and songs previously thought unavailable due to spread requirements will be mapped. I believe this will bring alot of life to the ranking environment, similar to how after the previous RC was changed, alot of 4:01-4:59 solo diffs were ranked that otherwise would NEVER have been.
Cons:
- Less lower SR maps. This is probably the biggest, and really only con that I could think of. Except I believe that the impact will be alot more negligible than people think. This was also the same con that people thought of with the previous RC change. How did that turn out? In a large majority of cases, instead of opting to "not make spreads" anymore, I believe we ended up with a net positive of maps, aswell as overall higher quality lower difficulties especially in the platter-rain area. We ended up filling a pretty large gap of 2-4 minute platter/rains, by the fact that they too were also allowed to be ranked as their own difficulties.
Ofcourse this would be exaggerated by the fact that, with this new proposal, you could in theory make a TV Size set of only "Overdoses" (albeit it would be pretty hard, its not as easy to abuse: see next paragraph). Looking at mania, the amount of people who chose to make these sets is alot lower than the amount of people who use the change in the more intended way.
Whats stopping people from just making 4 overdoses for every set and calling it a day?
Mania's RC has a neat little clause preventing this in most cases.
A "proper" spread for difficulties Insane and harder is defined as a spread with gaps in difficulty similar to those between lower difficulty levels as specified in the difficulty-specific criteria.
To put this into simpler terms, you can NOT have a spread consisting of 4 similar difficulty overdoses to make your tv size map rankable. There would NEED to be a notable gap in difficulty between EACH difficulty, similar to the gaps between the already defined difficulties. This would typically result in needing approximately a 1-1.3 star gap between difficulties (I know the SR system isn't perfect, but this is assuming the average map)
Ofcourse, this still sometimes in mania where they still manage to do that. And you know what I would think personally? Thats ok. If that is the cost of getting more higher end ranked maps, so be it. There is a plethora of lower SR maps already ranked in the game, that by the time a person would end up playing all of these maps anyways, they would undoubtedly be at a skill level where the slightly lower amount of lower SR maps wouldn't matter anymore.
The playerbase needs this change, as the current "meta" of mapping high SR maps is literally just pick a 4 minute song, or just dont do it at all (unless its for a tournament, in which case it gets graveyarded, then loved in 2 years because the mapper abandoned it)
TLDR; Allowing maps to form a "Proper Spread" of difficulties starting at any difficulty level, rather than forcing this spread to be started at a Salad, Platter, or Rain.
Thank you for reading! All feedback is appreciated. I truly believe after seeing the effect this has had on Mania to be the correct path towards the future. All questions feel free to either ask me in the modding/mapping hub, dm on discord/here, or post in this thread!