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Mikami Shiori - Shiawase Gift

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Total Posts
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Topic Starter
Setz
updated.
Leorda
Hello there... sorry for delay

[General]
* Artist : 三上 枝織 -> 三上枝織 (remove the blank space between them)
* Set the preview point at 00:57:606. Your current one seems not a good place to place it

[No Dap's Easy]
00:12:200 (3) - Keep this slider further away from previous to prevent beginner for unreable slider due to overlapped by tail slider
00:29:065 (1,2,3) - Since (1) have a unique slider, why not (2,3) are making curve to make it blanket instead linear slider?
00:52:416 (1) - Same as 00:12:200 (3)
01:15:443 (4) - Just nazi, move to X:308 and Y:144 for make the pattern looks symetry

[Normal]
00:15:606 (5) - Did you forget to use normal sampleset for this slider to match the drum sound in music itself? Like 00:13:011 (5)?
00:31:984 (2) - I don't like how the tail slider is overlapped by previous object. Perhaps move the tail slider to X:200 and Y:-8? (nazi)
00:39:930 (2) - I would like to remove this note because rhythm looks uncomfortable or probably not fit here. But that just me....
00:40:741 (4) - Since previous slider is matched with vocal sound, why not this slider is matched with vocal sound too by move backward to red tick and extend it to white tick?
00:51:768 (5) - Move to X:408 and Y:292 for pattern symetry? (nazi)
00:55:660 (2,3) - Perhaps this sliders should be match the vocal? Like this? https://osu.ppy.sh/ss/1596251

[Hard]
* Star rating is 5? Well, blame the star rating system...
* Approach Rate 8 seems too high for Hard diff. Reduce it at least 1 tick

00:15:606 (1,2) - Again, did you forget to use normal sampleset for this to match the drum sound? Like 00:13:011 (1,2)
00:35:552 (1,2,3,4,5) - Use normal-sampleset to match the drum sound of music itself?
00:47:227 (1,2,3) - This spacing looks different compare with next object during 0.8x part. This could be confusing for players to understand the spacing of pattern itself. Consider to fix the spacing by set the distance spacing to 1.1x
00:57:119 (1) - Why new combo? Or mistake?
01:00:524 (2) - Jump here doesn't fit IMO because the vocal pitch isn't suddenly high. But it just my opinion btw (00:58:741 (5) was use jump because the vocal pitch is suddenly high, wasn't it?).

[Akariiin!]
00:14:470 (3,1,2) - Again, did you forget to use normal sampleset for this to match the drum sound?
00:28:254 (6) - The spacing is too far from previous object. Use 1,5x distance spacing to fix this
00:32:308 (3) - The spacing is far from previous slider or maybe intentional?
00:33:606 (7) - ^
00:55:660 (3) - Reverse this slider to prevent of misclicking? Because I had thought that upper-side would be a head slider.... But that just my opnion
01:00:200 (2) - Reverse this slider to make a circular flow?

わいthis map? あかりthis map大好き (why this map? Akari love this map)
Ozato Fumika

Leorda wrote:

[No Dap's Easy]
00:12:200 (3) - Keep this slider further away from previous to prevent beginner for unreable slider due to overlapped by tail slider moved it a bit to the right
00:29:065 (1,2,3) - Since (1) have a unique slider, why not (2,3) are making curve to make it blanket instead linear slider? gave 2 a little curve
00:52:416 (1) - Same as 00:12:200 (3) ok
01:15:443 (4) - Just nazi, move to X:308 and Y:144 for make the pattern looks symetry good point
SPOILER
osu file format v12

[General]
AudioFilename: Shiori Mikami-Shiawase Gift.mp3
AudioLeadIn: 2000
PreviewTime: 26470
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Shiawase Gift
TitleUnicode:しあわせギフト
Artist:Mikami Shiori
ArtistUnicode:三上 枝織
Creator:Setz206
Version:No Dap's Easy
Source:Yuru Yuri
Tags:ゆるゆり yuruyuri no uta Akaza Akari Akarin Akariin Character Song No Dap Happy Go Lily
BeatmapID:399335
BeatmapSetID:161526

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.899999999999999
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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89199,-100,4,2,1,70,0,0
89523,-100,4,2,2,70,0,0
89685,-100,4,2,1,70,0,0


[Colours]
Combo1 : 0,255,255
Combo2 : 255,0,255
Combo3 : 0,255,0
Combo4 : 255,255,0
Combo5 : 255,128,255
Combo6 : 255,128,0
Combo7 : 255,0,0
Combo8 : 0,128,255

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Topic Starter
Setz
Hi, don't worry about the delay, it doesn't seem like a BAT will be looking at this any time soon :( response to mod in quote:

Leorda wrote:

[General]
* Artist : 三上 枝織 -> 三上枝織 (remove the blank space between them) Done
* Set the preview point at 00:57:606. Your current one seems not a good place to place it I used to have it there, but I think the song came off as a little too strong for a preview. I am going to keep it where it is for now, if more people have a problem with it, I will change it.

[Normal]
00:15:606 (5) - Did you forget to use normal sampleset for this slider to match the drum sound in music itself? Like 00:13:011 (5)? Fixed.
00:31:984 (2) - I don't like how the tail slider is overlapped by previous object. Perhaps move the tail slider to X:200 and Y:-8? (nazi) I don't think this is a big deal. if I move the tail up, it will touch the health bar in some skins, so I rather keep it like it is
00:39:930 (2) - I would like to remove this note because rhythm looks uncomfortable or probably not fit here. But that just me.... Done, i had a feeling this would cause problems too for new players, no one had pointed it out till now :p
00:40:741 (4) - Since previous slider is matched with vocal sound, why not this slider is matched with vocal sound too by move backward to red tick and extend it to white tick? Done.
00:51:768 (5) - Move to X:408 and Y:292 for pattern symetry? (nazi) this seems too minor to justify breaking all the patterns following this note, going to keep what I have.
00:55:660 (2,3) - Perhaps this sliders should be match the vocal? Like this? https://osu.ppy.sh/ss/1596251 Done.

[Hard]
* Star rating is 5? Well, blame the star rating system... Yeah, the star system makes no sense, the Hard for my ranked map is also 5 stars.
* Approach Rate 8 seems too high for Hard diff. Reduce it at least 1 tick AR7 causes too much clutter on the screen with the approach circles due to the song's BPM, I think AR8 fits the difficulty spread of the set as well, so keeping this for now unless it causes ranking issues.

00:15:606 (1,2) - Again, did you forget to use normal sampleset for this to match the drum sound? Like 00:13:011 (1,2) Fixed
00:35:552 (1,2,3,4,5) - Use normal-sampleset to match the drum sound of music itself? Done.
00:47:227 (1,2,3) - This spacing looks different compare with next object during 0.8x part. This could be confusing for players to understand the spacing of pattern itself. Consider to fix the spacing by set the distance spacing to 1.1x Tweaked the patterns here as much as I could to keep spacing consistent, but keeping the blanket between 1 and 2.
00:57:119 (1) - Why new combo? Or mistake? Another modder told me to do this.... I guess it really doesn't make sense, removed NC here.
01:00:524 (2) - Jump here doesn't fit IMO because the vocal pitch isn't suddenly high. But it just my opinion btw (00:58:741 (5) was use jump because the vocal pitch is suddenly high, wasn't it?). yeah you are right, I got rid of the jump there.

[Akariiin!]
00:14:470 (3,1,2) - Again, did you forget to use normal sampleset for this to match the drum sound? Little confused here, I am going to assume that you mean 00:15:606 (1,2) - from the things you said about the other diffs, the notes you linked go with the vocals.
00:28:254 (6) - The spacing is too far from previous object. Use 1,5x distance spacing to fix this
00:32:308 (3) - The spacing is far from previous slider or maybe intentional?
00:33:606 (7) - ^ all 3 of these were intentional.
00:55:660 (3) - Reverse this slider to prevent of misclicking? Because I had thought that upper-side would be a head slider.... But that just my opnion anti-flow is used here on purpose to emphasize the jumps.
01:00:200 (2) - Reverse this slider to make a circular flow? Done.

わいthis map? あかりthis map大好き (why this map? Akari love this map)
thank you for your mod!
Lokovodo
Setz206 is love
Setz206 is life
what is love and life without Setz206 you might ask.
it is nothing.
Topic Starter
Setz

Lokovodo wrote:

Setz206 is love
Setz206 is life
what is love and life without Setz206 you might ask.
it is nothing.
pls, make BAT senpai notice me :(
Shohei Ohtani
74.

Assumedly the insane diff:
00:01:011 (2,3,4) - On patterns like this, try putting a soft whistle sound or a soft finish on the last note, just to have it more impactful (Do this for all, including at the end of the map)
00:02:470 (6) - This jump is weird because it's a random DS jump
00:05:552 (6) - Odd because it just sort of breaks flow. Have (5) go in that direction or something.
00:13:660 (2,3) - This flows better if they're switched.
00:40:254 (7) - y tho, this would make a better diamond shape with the previous few
00:48:362 (4) - Flow-wise, this is pretty awkward, especially since the slowed down sections previous have really smooth flow. I know it conflicts with (1), but probably change the slider causing the issue.
00:57:281 (2) - aaaaaa (this space like how)
01:07:660 (2) - aaaaaa
01:33:091 (1) - y the slowdown tho

Hard:
00:58:741 (6) - I understand why you do this but it feels weird right not, because there's not a finish on the beginning, and it's also not new combod. so do that lol
01:33:091 (1) - y the slowdown tho

Normal:
00:18:687 (1,2) - copy-paste 00:18:038 (5,6) to make this shape kawaii ;w;
01:17:051 (5) - Make this part of a coherent shape. Right now it's just like a path.

Easy:
Tick-Rate 1. Mostly because it gives leniency to new players. I understand tick hitsounds but oh noo
00:31:660 (1,2) - aaaaa it's slightly offcentered and it doesn't look very kawaii
00:40:903 (3) - Starts in a weird place, and doesn't really follow anything easily audible
00:46:092 (3) - ^
00:48:524 (2,3) - Blankets are cool but pretty sliders that are symmetrical are cooler owo
Topic Starter
Setz

CDFA wrote:

74.

Assumedly the insane diff:
00:01:011 (2,3,4) - On patterns like this, try putting a soft whistle sound or a soft finish on the last note, just to have it more impactful (Do this for all, including at the end of the map) Done. they sound much better now.
00:02:470 (6) - This jump is weird because it's a random DS jump Done on purpose, I think it fits the music.
00:05:552 (6) - Odd because it just sort of breaks flow. Have (5) go in that direction or something. Again, done on purpose, I dont think this breaks flow, this is just like any other triangle pattern.
00:13:660 (2,3) - This flows better if they're switched. Done.
00:40:254 (7) - y tho, this would make a better diamond shape with the previous few Strong vocal, hence the distance from the other notes to emphasize it.
00:48:362 (4) - Flow-wise, this is pretty awkward, especially since the slowed down sections previous have really smooth flow. I know it conflicts with (1), but probably change the slider causing the issue. I don't think this is a big deal ,the section is slow enough to the point where the player can adjust accordingly.
00:57:281 (2) - aaaaaa (this space like how)
01:07:660 (2) - aaaaaa I don't think the spacing on these kick sliders is bad. they have been there since I originally uploaded the map ,and no one has complained.
01:33:091 (1) - y the slowdown tho I think it fits the sound. without the slowdown that slider is also ridiculously huge.

Hard:
00:58:741 (6) - I understand why you do this but it feels weird right not, because there's not a finish on the beginning, and it's also not new combod. so do that lol I actually have no idea what you mean here. but I did add finish to the head of the slider, leaving NC as is.
01:33:091 (1) - y the slowdown same as insane.

Normal:
00:18:687 (1,2) - copy-paste 00:18:038 (5,6) to make this shape kawaii ;w; Done
01:17:051 (5) - Make this part of a coherent shape. Right now it's just like a path. this I did on purpose because it didn't make sense for the highest note in the increasing sound to be lower than the others, and since I cant go higher, I placed it as high as possible.
thanks for the mod!
Diffuse

CDFA wrote:

Assumedly the insane diff:

00:13:660 (2,3) - This flows better if they're switched.
I love you.
I love you so fucking much.
Giralda
hi sorry for the late mod

from Kihhou & Giralda's Modding Queue

[Easy]

Nice.

[Normal]
  1. 00:01:660 (3) - Adding a soft clap on the head and a drum clap on the tail matches the drums here very nicely.
  2. 00:02:470 (5) - Adding a soft whistle on the repeat matches well with the chimes that could be heard in the music.
  3. 00:04:254 (2) - Same as 00:01:660 (3)
  4. 00:28:092 (5) - Add a whistle on the slider end to match a similar sound heard in the music.
  5. 00:29:065 (1) - Same as above.
  6. 00:45:606 (3) - I understand you're trying to improve readability by spreading out this and 00:45:768 (4) but I feel that if you remove this circle entirely it would make it easier for new players.
  7. 00:58:741 (4) - This beat is seems pretty strong, so adding a soft whistle or low volume finish here would help emphasize that. You had a finish on the Insane and whistle on the Hard on this part, so you should do one of the other to maintain consistency across the difficulties.
  8. 01:14:470 (3) - There's a cymbal sound here, so you should add a finish to match it.
  9. 01:22:550 (4,5) - Played somewhat awkward and kind of complicated. I think it could be simplified by removing 01:22:550 (4), move 01:22:874 (5) back to 01:22:550 and extending it to be a 3/4 slider. Like this -> http://puu.sh/8NHVf.jpg
  10. 01:22:064 (3) - Same as 00:01:660 (3) but lower volume
  11. 01:24:658 (2) - ^
[Hard]
  1. 00:01:660 (5) - Similar to the Normal, adding the clap on the head and the drum clap on the end to match that sound.
  2. 00:04:254 (4) - ^
  3. 01:22:064 (4) - ^ but lower volume
  4. 01:24:658 (4) - ^
  5. 00:08:308 (1) - A soft whistle on the head sounds nice here to match the strong beat.
  6. 00:23:876 (3,4) - I think the emphasis is being place at the wrong points here. I really felt the need to actually hit 00:24:524 so remove the repeat from 00:23:876 (3), add a note at 00:24:524, delete 00:25:173 (1) and add a repeat with finish to 00:24:687 (5) -> http://puu.sh/8NJsF.jpg
  7. 00:29:065 (1) - If you move this slider to the left a little more you could make a nice blanket with 00:29:552 (2,3) -> http://puu.sh/8NLS8.jpg
  8. 00:29:714 (3,4) - I think these that these with these two 1/2 sliders you're missing out on a lot of emphasis. Try this rhythm so you can actually hit the vocals at 00:30:200 -> http://puu.sh/8NJY9.jpg
  9. 00:36:038 (3,4,5) - I feel you could do a really nice anti-jump here with 0.1x spacing -> http://puu.sh/8NCoP
  10. 00:51:443 (2,3,4) - I feel an anti could work with this rhythm nicely too.
  11. 01:01:011 (3,4,5) - The spacing here feels awkwardly large for a Hard and I feel that the music isn't identifying any need for a large spacing, especially for a Hard.
  12. 01:02:146 (7,8,9,10) - Same as above. 1.10x spacing would work nicely here.
[Akariiin]
  1. 00:02:795 (7) - I agree with CDFA on this here. The spacing is a little large and I feel reducing it to 1.35x would make it play nicer as well as look better visually.
  2. 00:05:065 (3,4,5) - You may want to maintain the same spacing for these since we're not here to play guess the rhythm with awkward spacing for circles.
  3. 00:07:822 (5,1,2,3,4,5,6,7,8,1) - I think it would be pretty cool structuring if you moved 00:09:119 (4,5,6) up a little bit and have your triples revolve around 00:06:606 (5) -> http://puu.sh/8NNiF.jpg
  4. 00:19:822 (6) - The somewhat long vocal starts here and there's a vocal at 00:20:146 which I think should actually be played. I feel that a slider at 00:19:822 and a circle at 00:20:146 helps interpret this rhythm better. -> http://puu.sh/8NOD4.jpg
  5. 00:26:470 (1) - You're missing a vocal with this 1/1 slider. Are you sure you don't want to use a 1/2 with repeater so the player can hit the vocal at 00:26:470 (1)?
  6. 00:34:092 (1) - Remove NC here and NC at 00:34:254 (2) because of new measure and SV change back to 1.00x.
  7. 00:57:281 (2) - Ctrl+G so the stream plays better and oval flows well going into 00:57:443 (1)
  8. 01:28:388 (8,1) - Doesn't flow too well imo. Try something like this? -> http://puu.sh/8NGLG
  9. 01:01:822 (2) - Since you had a similar rhythm at 00:59:227 (2), which had really good flow, you should maintain the same thing here to provide better consistency. You could then also continue the circular flow here by creating a triangle patter with 01:02:146 (3,4,1). -> http://puu.sh/8NPw7.jpg
Good luck!
Topic Starter
Setz

Giralda wrote:

hi sorry for the late mod

from Kihhou & Giralda's Modding Queue

[Normal]
  1. 00:01:660 (3) - Adding a soft clap on the head and a drum clap on the tail matches the drums here very nicely. done for all instances of this.
  2. 00:02:470 (5) - Adding a soft whistle on the repeat matches well with the chimes that could be heard in the music. Done.
  3. 00:04:254 (2) - Same as 00:01:660 (3) Done
  4. 00:28:092 (5) - Add a whistle on the slider end to match a similar sound heard in the music.
  5. 00:29:065 (1) - Same as above. Done for both.
  6. 00:45:606 (3) - I understand you're trying to improve readability by spreading out this and 00:45:768 (4) but I feel that if you remove this circle entirely it would make it easier for new players. I think this beat is too strong to just ignore, I don't think this should be too difficult for beginners to play.
  7. 00:58:741 (4) - This beat is seems pretty strong, so adding a soft whistle or low volume finish here would help emphasize that. You had a finish on the Insane and whistle on the Hard on this part, so you should do one of the other to maintain consistency across the difficulties. done, made them whistles in all diffs.
  8. 01:14:470 (3) - There's a cymbal sound here, so you should add a finish to match it. Done.
  9. 01:22:550 (4,5) - Played somewhat awkward and kind of complicated. I think it could be simplified by removing 01:22:550 (4), move 01:22:874 (5) back to 01:22:550 and extending it to be a 3/4 slider. Like this -> http://puu.sh/8NHVf.jpg
  10. 01:22:064 (3) - Same as 00:01:660 (3) but lower volume Done.
  11. 01:24:658 (2) - ^
[Hard]
  1. 00:01:660 (5) - Similar to the Normal, adding the clap on the head and the drum clap on the end to match that sound.
  2. 00:04:254 (4) - ^
  3. 01:22:064 (4) - ^ but lower volume
  4. 01:24:658 (4) - ^ Done for all.
  5. 00:08:308 (1) - A soft whistle on the head sounds nice here to match the strong beat. Done.
  6. 00:23:876 (3,4) - I think the emphasis is being place at the wrong points here. I really felt the need to actually hit 00:24:524 so remove the repeat from 00:23:876 (3), add a note at 00:24:524, delete 00:25:173 (1) and add a repeat with finish to 00:24:687 (5) -> http://puu.sh/8NJsF.jpg Did the first half of this, but I will be keeping the slider at 00:25:173 (1) - for same reason I point out in the Insane.
  7. 00:29:065 (1) - If you move this slider to the left a little more you could make a nice blanket with 00:29:552 (2,3) -> http://puu.sh/8NLS8.jpg Done.
  8. 00:29:714 (3,4) - I think these that these with these two 1/2 sliders you're missing out on a lot of emphasis. Try this rhythm so you can actually hit the vocals at 00:30:200 -> http://puu.sh/8NJY9.jpg same reason as Insane here.
  9. 00:36:038 (3,4,5) - I feel you could do a really nice anti-jump here with 0.1x spacing -> http://puu.sh/8NCoP Done.
  10. 00:51:443 (2,3,4) - I feel an anti could work with this rhythm nicely too. here I will have to disagree, because of the finishes on some of these notes, I feel like normal movement fits better.
  11. 01:01:011 (3,4,5) - The spacing here feels awkwardly large for a Hard and I feel that the music isn't identifying any need for a large spacing, especially for a Hard. Shortened the distance between 2 3 and 4, but I think the 5 is a strong enough note to warrant a jump.
  12. 01:02:146 (7,8,9,10) - Same as above. 1.10x spacing would work nicely here. These aren't too bad, I changed the distance for nearly all the notes to 1.3 during the kiai, and these follow that rule.
[Akariiin]
  1. 00:02:795 (7) - I agree with CDFA on this here. The spacing is a little large and I feel reducing it to 1.35x would make it play nicer as well as look better visually. Reduced spacing to 1.4
  2. 00:05:065 (3,4,5) - You may want to maintain the same spacing for these since we're not here to play guess the rhythm with awkward spacing for circles. Done.
  3. 00:07:822 (5,1,2,3,4,5,6,7,8,1) - I think it would be pretty cool structuring if you moved 00:09:119 (4,5,6) up a little bit and have your triples revolve around 00:06:606 (5) -> http://puu.sh/8NNiF.jpg this makes spacing between triples inconsistent.
  4. 00:19:822 (6) - The somewhat long vocal starts here and there's a vocal at 00:20:146 which I think should actually be played. I feel that a slider at 00:19:822 and a circle at 00:20:146 helps interpret this rhythm better. -> http://puu.sh/8NOD4.jpg I like the current rhythms I have for these parts with the increasing and decreasing sound in the background when it repeats itself. sorry no change here.
  5. 00:26:470 (1) - You're missing a vocal with this 1/1 slider. Are you sure you don't want to use a 1/2 with repeater so the player can hit the vocal at 00:26:470 (1)? the vocal isn't what I was mapping here, or the part right before, I decided to do this to stay consistent, so I am keeping this for now.
  6. 00:34:092 (1) - Remove NC here and NC at 00:34:254 (2) because of new measure and SV change back to 1.00x. Done.
  7. 00:57:281 (2) - Ctrl+G so the stream plays better and oval flows well going into 00:57:443 (1) Done
  8. 01:28:388 (8,1) - Doesn't flow too well imo. Try something like this? -> http://puu.sh/8NGLG I think the anti flow here is fine, the spacing difference helps emphasize the 1 which in my opinion is a really strong note.
  9. 01:01:822 (2) - Since you had a similar rhythm at 00:59:227 (2), which had really good flow, you should maintain the same thing here to provide better consistency. You could then also continue the circular flow here by creating a triangle patter with 01:02:146 (3,4,1). -> http://puu.sh/8NPw7.jpg I tried this, and it made it super awkward for me to play, I dont think I will change this unless more people bring it up.
Good luck!
thank you for your mod! will update when BSS is alive again >.>

EDIT: Changes updated.
Shohei Ohtani

Diffuse wrote:

CDFA wrote:

Assumedly the insane diff:

00:13:660 (2,3) - This flows better if they're switched.
I love you.
I love you so fucking much.


do you really
Topic Starter
Setz

Diffuse wrote:

CDFA wrote:

I love you.
I love you so fucking much.


do you really
LOL, haha.

he always gives me a hard time about random stuff like, omg this circle is off by 1 grid square or things like that, and he pointed out what you quoted about the flow ever since I first made the map, so I told him that if anyone else at all pointed it out, I would change it without question, and it took this long for that to happen :p
xtrem3x
can make a ctb or taiko diff .-. ?
Topic Starter
Setz

xtrem3x wrote:

can make a ctb or taiko diff .-. ?
at this point, I will have to say no. sorry, the map is too far along with the modding process, and I really don't know anything about those 2 modes to judge if I can even accept the diff or not.
Ozato Fumika

CDFA wrote:

Easy:
Tick-Rate 1. Mostly because it gives leniency to new players. I understand tick hitsounds but oh noo tick rate 2 actually fits the music better imo with all them instruments
00:31:660 (1,2) - aaaaa it's slightly offcentered and it doesn't look very kawaii too lazy to fix and it really is hardly noticeable :3 (tbh i still can't even tell what you mean
00:40:903 (3) - Starts in a weird place, and doesn't really follow anything easily audible vocal
00:46:092 (3) - ^ vocal
00:48:524 (2,3) - Blankets are cool but pretty sliders that are symmetrical are cooler owo yeah but mine is ok too
Thanks for mod
Ozato Fumika
BAT
Topic Starter
Setz

No Dap wrote:

BAT
plz.
Lokovodo
Okay
modyuruyuriyuruyurimodAKARIDAISUKImodmoyuruyuriyuruyuriyuruyuryuri
00:16:092 (1,2,3,4,5,6,7,8,1,2,3,4) - this plays fine but just looks ugly you should consider moving/repositioning 00:16:579 (5) - and 00:17:227 (1) -

maybe something like this?



00:18:038 (1,2,3) - this is not bad i mean it works but just feels a bit boring opinion its like walking up stairs than stumbling back when you get to the top maybe go for something more smoOoOoOoOooth like a curvy thing thats all sPiralyyyy
NOW PROBLEM are next notes look/feel/taste bad with that kind of setup so you got to repostionion~~~~--- das stuff m8

like m8 you could yuruyuri some triangles after that section a bit-like this~ (as if you were riding in the back seat of the car)



now than afterwards your map is smoOoOooth unlike scary ghost that goes BOO

like this 00:57:119 (1,2,1,2,3,4,5,6,7) - is just beautiful i could just love this all day :P
and this 01:07:822 (1,2,3,4,5,6,7) - :( crying at beauty

but than CRY for REAL at 01:20:123 (1,2,3,4,5,6,7,8,9,10,1) - because ugly ugly

Go for smoother~

like try this. make slider
than go to compose than convert slider into stream than you got smooth and perFECT stream
like m8 get the smooth and feel it

01:33:091 (1) - you should put a spinner here so that way people don't just spam hr hd for ss than never touch it again (kinda personal preference thing aswell but the slider does not fit very well either) (for all diffs)

Also i recommend using 1024x768 BG (BAT might yell at ya if not)

Topic Starter
Setz
lmao, this is probably the most amusing mod post I've ever seen. Response in quote:

Lokovodo wrote:

modyuruyuriyuruyurimodAKARIDAISUKImodmoyuruyuriyuruyuriyuruyuryuri
00:16:092 (1,2,3,4,5,6,7,8,1,2,3,4) - this plays fine but just looks ugly you should consider moving/repositioning 00:16:579 (5) - and 00:17:227 (1) -

maybe something like this?



Done for these.

00:18:038 (1,2,3) - this is not bad i mean it works but just feels a bit boring opinion its like walking up stairs than stumbling back when you get to the top maybe go for something more smoOoOoOoOooth like a curvy thing thats all sPiralyyyy
NOW PROBLEM are next notes look/feel/taste bad with that kind of setup so you got to repostionion~~~~--- das stuff m8

like m8 you could yuruyuri some triangles after that section a bit-like this~ (as if you were riding in the back seat of the car)



now than afterwards your map is smoOoOooth unlike scary ghost that goes BOO

This screws up the spacing with the anti flow of 2. so I think I will keep what I have here.

like this 00:57:119 (1,2,1,2,3,4,5,6,7) - is just beautiful i could just love this all day :P
and this 01:07:822 (1,2,3,4,5,6,7) - :( crying at beauty

lol, ty

but than CRY for REAL at 01:20:123 (1,2,3,4,5,6,7,8,9,10,1) - because ugly ugly

Go for smoother~

like try this. make slider
than go to compose than convert slider into stream than you got smooth and perFECT stream
like m8 get the smooth and feel it

The stream curve here isnt bad, it plays nicely, I rather keep this unless more people bring this up.

01:33:091 (1) - you should put a spinner here so that way people don't just spam hr hd for ss than never touch it again (kinda personal preference thing aswell but the slider does not fit very well either) (for all diffs) after much thought, I decided to do this for all diffs.

Also i recommend using 1024x768 BG (BAT might yell at ya if not)
this BG is rankable resolution.

ty for the amusing mod, that was entertaining. :D
Aruka
No Dap's Easy: 01:31:469 (1) - Move that spinner a little further and put objects before it

Normal: 00:34:416 (1) - Shorter that spinner and put some object there where she starts singing, 01:31:469 (1) - Same thing with easy
Topic Starter
Setz
I think these spinners are fine as they are for the lower diffs. of course I am only speaking for my diff. we'll see what No Dap has to say. but for me, no change. sorry.
Ozato Fumika
I get what you mean, but I don't do that in Easy and Normal diff I map.
UnitedWeSin
Hey! From my queue here, sorry to take so long.

[Akariiin!]

  1. 00:01:660 (1) - Remove NC from here and add it to 00:01:984 (4). This follows the music and is consistent with 00:04:579 (1).
  2. 00:08:308 (8,1) - Switch these NC's will follow the music nicer and be consistent with your later patterns as well.
  3. 00:23:876 (3) - Imo it feels a bit strange when it's curved in the same direction that the 2 before it was. Maybe you can flip it over to follow the flow from 2 better and reflect 00:24:687 (4).
  4. 00:28:416 (7) - Maybe you can try to curve it and blanket with 6. That's just a thought, maybe you don't like that pattern. If you do maybe it can apply to patterns latter like 00:33:443 (6,7) for example.
  5. 00:31:660 - Since the music really starts to pick up here, I was confused that you didn't increase the SV to match it. I felt it would be nice to go .75x SV here. That would make the transition to 1.0x at 00:34:092 much less surprising. Maybe you can play around with it.
  6. 00:39:930 (5) - What do you think about placing this circle closer to (368,344)? I think it will have nicer flow from 00:39:443 (3) than the current pattern. Try it and see if you like it:
  7. 00:47:065 (8,1) - This large jump is pretty stressful after trying to play this single tap pattern 00:45:930 (1,2,3,4,5,6,7,8). I suggest to reduce it and place the 1 more in the center of the pattern similarly to the way you did 00:42:038 (1). That seems nicer to me, try it:
  8. 00:49:173 (7) - Ctrl+G? Is better flow imo.
  9. 00:52:416 - Same idea as 00:31:660. I thought .75x SV might be nice here.
  10. 00:58:741 (1) - I thought it would play better if you moved it more left to fit better in the flow suggested from 00:58:417 (6,7) after the jumping pattern. Try it, seems more comfortable for me:
  11. 01:06:524 (1) - Remove clap? Loud to me since there isn't one in the music here.
  12. 01:10:254 (5,1) - This jump seemed sudden for me since 01:09:930 (3,4,5) are moving to the right and it shoots back really far. Maybe you can try placing 01:09:930 (3,4,5) in a pattern that could flow to the 1 better. See if you like what I did here:
  13. 01:16:890 - To make the build up here more special maybe you can add a triplet here and move it to be centered in this pattern 01:15:768 (1,2,3,4). This adds some flavor to the pattern imo.
  14. 01:17:693 (2,3,4,5,6,7) - A lot of players have trouble telling if a stream is 1/3 or not, they might mistake it for 1/4 and play it way too fast. That's why I'd suggest using 1/3 sliders here, it can be easier for the player to read. That said, if you prefer the stream then you should keep it. Here's an example of what you could do:
  15. 01:22:064 (1,4) - Same as 00:01:660 (1) about the NC's.
  16. 01:22:874 (6) - Try making this slider straight. I think it can be a nicer pattern that way than having 3 slider curve in the same way like you do:
  17. 01:27:253 (1,4) - Same as 00:01:660 (1) about the NC's.
  18. 01:29:199 (2,3,4,8,9,1) - Seems like sloppy placement here with the triplets overlapping. Imo you should make a placement with better circle flow like 00:08:795 (1,2,3,4,5,6,7,8,1) or maybe have 01:29:847 (8) in a blanket with 01:29:199 (2,3,4).
  19. 01:31:793 (3,4,5,6,7) - Why not center this pattern on the axis and use symmetry? I thought it might be more special:
Just some things to try there. It's a cute map but I think you can definitely work more on flow. Also the .5x to 1.0x SV transitions felt pretty sudden. That's why I thought it might have been nicer to switch to .75x halfway between as suggested above.

[Hard]
  1. 00:26:470 (1) - I thought it might be nice if you flipped it over here so it's curved in the opposite way as 00:26:795 (2). I think it can play nicer that way.
  2. 00:32:146 (2,3) - The linear flow can feel a bit stiff to play. Maybe you can turn the 3 more left so it doesn't follow the same line as the 1-2.
  3. 00:47:227 (1,2) - Don't be afraid to increase spacing a bit to clean up your placements:
[Normal]
  1. 00:34:416 (1) - Imo the spinner should end at 00:35:552 and then you should have a slider at 00:36:849 to start play again on the downbeat. That would be nicer imo since then we can start play on a slider instead of the spinner end when the music changes back at 00:36:849.
  2. 00:55:660 (2,3) - Since there is an important beat at 00:56:308 that would be nice to click for, I'd suggest a rhythm like this one with a 1/2 slider at 00:56:308.
  3. 00:57:119 (5) - Maybe a 1/2 slider would be nicer here to suggest the stream in the music.
  4. 01:17:693 (1,2) - I don't think you should use 1/2 sliders here since the music is clearly 1/3. Imo you should delete them entirely or replace them with a 1/1 slider at 01:17:693.
  5. 01:20:284 (4) - How about extend this by 1/2 to represent the stream in the song? I think it might feel nice since it would make the 4 push into the next combo.
  6. 01:26:604 (2) - Missed finish on the head?
[No Dap's Easy]

  1. 00:48:524 (2,3) - Missing finishes on the heads of these sliders perhaps.
  2. 01:18:349 - 100% volume seems a bit much for the spinner. Maybe it's a mistake here.
Cute set. :)
Hope this helps. I know you can make it better and get it ranked.
Ozato Fumika
Please reduce spinner to 5% volume for me.

I don't think im missing finishes, but I'll check once I can get online.
Topic Starter
Setz
Hi, no worries. better late than never :D response in quote:

UnitedWeSin wrote:

[Akariiin!]

  1. 00:01:660 (1) - Remove NC from here and add it to 00:01:984 (4). This follows the music and is consistent with 00:04:579 (1). Done.
  2. 00:08:308 (8,1) - Switch these NC's will follow the music nicer and be consistent with your later patterns as well. Done.
  3. 00:23:876 (3) - Imo it feels a bit strange when it's curved in the same direction that the 2 before it was. Maybe you can flip it over to follow the flow from 2 better and reflect 00:24:687 (4).
    Done.
  4. 00:28:416 (7) - Maybe you can try to curve it and blanket with 6. That's just a thought, maybe you don't like that pattern. If you do maybe it can apply to patterns latter like 00:33:443 (6,7) for example.
    Done, and also for all other similar patterns.
  5. 00:31:660 - Since the music really starts to pick up here, I was confused that you didn't increase the SV to match it. I felt it would be nice to go .75x SV here. That would make the transition to 1.0x at 00:34:092 much less surprising. Maybe you can play around with it. I remapped these parts and took your slider velocity change advice, it makes more sense like this, I don't know why i didnt think of this when I originally mapped it, thanks!
  6. 00:39:930 (5) - What do you think about placing this circle closer to (368,344)? I think it will have nicer flow from 00:39:443 (3) than the current pattern. Try it and see if you like it:
    I actually really like how this suggestion plays, I just hope i don't get yelled at by other mods due to spacing inconsistency here. I took your advice.
  7. 00:47:065 (8,1) - This large jump is pretty stressful after trying to play this single tap pattern 00:45:930 (1,2,3,4,5,6,7,8). I suggest to reduce it and place the 1 more in the center of the pattern similarly to the way you did 00:42:038 (1). That seems nicer to me, try it:
    Done.
  8. 00:49:173 (7) - Ctrl+G? Is better flow imo. I remapped this part due to your previous suggestion, so i dont think this applies any more.
  9. 00:52:416 - Same idea as 00:31:660. I thought .75x SV might be nice here. Remapped and followed SV suggestion like above.
  10. 00:58:741 (1) - I thought it would play better if you moved it more left to fit better in the flow suggested from 00:58:417 (6,7) after the jumping pattern. Try it, seems more comfortable for me:
    I tried this, it does seem to play better, done.
  11. 01:06:524 (1) - Remove clap? Loud to me since there isn't one in the music here. good catch, I actually didnt listen to this part of the song well, and thought this note had the same sound as the next 4, but it is just her vocal, so I replaced the clap with a whistle.
  12. 01:10:254 (5,1) - This jump seemed sudden for me since 01:09:930 (3,4,5) are moving to the right and it shoots back really far. Maybe you can try placing 01:09:930 (3,4,5) in a pattern that could flow to the 1 better. See if you like what I did here:
    you are right, I followed your suggestion, plays better now :D
  13. 01:16:890 - To make the build up here more special maybe you can add a triplet here and move it to be centered in this pattern 01:15:768 (1,2,3,4). This adds some flavor to the pattern imo.
    I actually don't know aobut this, I don't hear anything in the music or vocals that would call for a triple here, I know what you mean by adding some flavor to the pattern as it is kind of stale, but it is how the music goes here, and I am not a big fan of overmapping, so I will leave this as is for now.
  14. 01:17:693 (2,3,4,5,6,7) - A lot of players have trouble telling if a stream is 1/3 or not, they might mistake it for 1/4 and play it way too fast. That's why I'd suggest using 1/3 sliders here, it can be easier for the player to read. That said, if you prefer the stream then you should keep it. Here's an example of what you could do:
    I know what you mean here, but I actually prefer the stream. I've had many people play test the map, and in most cases, they can read it fine if they make it this far.
  15. 01:22:064 (1,4) - Same as 00:01:660 (1) about the NC's. Done.
  16. 01:22:874 (6) - Try making this slider straight. I think it can be a nicer pattern that way than having 3 slider curve in the same way like you do:
    Done.
  17. 01:27:253 (1,4) - Same as 00:01:660 (1) about the NC's. Done.
  18. 01:29:199 (2,3,4,8,9,1) - Seems like sloppy placement here with the triplets overlapping. Imo you should make a placement with better circle flow like 00:08:795 (1,2,3,4,5,6,7,8,1) or maybe have 01:29:847 (8) in a blanket with 01:29:199 (2,3,4). I don't think this overlap is horrible, it isnt that noticeable during game play, and if I move them, it wil ldestroy all of the next patterns, so unless it is a big deal, I don't think this needs to be changed.
  19. 01:31:793 (3,4,5,6,7) - Why not center this pattern on the axis and use symmetry? I thought it might be more special:
this ruins the spacing of the jumps imo, unless it is a huge problem, I dont think I want to change these.

Just some things to try there. It's a cute map but I think you can definitely work more on flow. Also the .5x to 1.0x SV transitions felt pretty sudden. That's why I thought it might have been nicer to switch to .75x halfway between as suggested above.

[Hard]
  1. 00:26:470 (1) - I thought it might be nice if you flipped it over here so it's curved in the opposite way as 00:26:795 (2). I think it can play nicer that way.
    Done.
  2. 00:32:146 (2,3) - The linear flow can feel a bit stiff to play. Maybe you can turn the 3 more left so it doesn't follow the same line as the 1-2. Done.
  3. 00:47:227 (1,2) - Don't be afraid to increase spacing a bit to clean up your placements:
Done.

[Normal]
  1. 00:34:416 (1) - Imo the spinner should end at 00:35:552 and then you should have a slider at 00:36:849 to start play again on the downbeat. That would be nicer imo since then we can start play on a slider instead of the spinner end when the music changes back at 00:36:849.
    I see what you mean here, but i don't agree with the end time for the spinner, istead I ended it o nthe white tick right before the downbeat, and placed a slider as you suggested. hopefully this is not an issue as far as recovery time goes after spinner. my ranked map has something like this, but the BPM is lower, so I will have to see what other people have to say about this.
  2. 00:55:660 (2,3) - Since there is an important beat at 00:56:308 that would be nice to click for, I'd suggest a rhythm like this one with a 1/2 slider at 00:56:308.
    Done..... I am just hoping these changes dont raise the start difficulty on the diff too much.....
  3. 00:57:119 (5) - Maybe a 1/2 slider would be nicer here to suggest the stream in the music. I see what you mean here, but I don't want to further raise the difficulty of the map. I think something like this can go unmapped in a normal.
  4. 01:17:693 (1,2) - I don't think you should use 1/2 sliders here since the music is clearly 1/3. Imo you should delete them entirely or replace them with a 1/1 slider at 01:17:693.
    Done
  5. 01:20:284 (4) - How about extend this by 1/2 to represent the stream in the song? I think it might feel nice since it would make the 4 push into the next combo. Done.
  6. 01:26:604 (2) - Missed finish on the head?
Cute set. :)
Hope this helps. I know you can make it better and get it ranked.
thank you very much for your mod, it was very helpful and gave me good ideas to improve the Insane. if only all mods were this high quality....

No Dap wrote:

Please reduce spinner to 5% volume for me.
Done, check it to make sure I didnt mess anything up :o
[-Sophie-]_old
[Normal]
00:05:714 (1,2) - Maybe keep 1 as a slider and 2 as a note
00:08:795 (2) - Make this slider smaller
00:48:849 - This reverse slider sounds weird, maybe change it to a normal slider?
00:56:146 - Remove the note here.
01:20:284 (5) - Make this slider smaller
Normal only as requested!
Topic Starter
Setz

[-Sophie-] wrote:

[Normal]
00:05:714 (1,2) - Maybe keep 1 as a slider and 2 as a note the reason these are 2 notes is because there is a strong beat at the start of 2. its not hard to play.
00:08:795 (2) - Make this slider smaller why?
00:48:849 - This reverse slider sounds weird, maybe change it to a normal slider? I think this fits, as well as the next reverse slider after this one.
00:56:146 - Remove the note here. this note is a strong beat that should be played
01:20:284 (5) - Make this slider smaller again, why?
Normal only as requested!
thanks for the mod, but no change.
Don
Akariiiin!
00:01:660 (5,6,7,1,2) - Not to be nitpicky, but I preferred it if these notes weren't in a straight line
00:33:930 (8,1) - This jump plays really confusing to me
01:02:470 (1,2,3,4,5) - Curved streams are cooler
01:20:123 (1,2,3,4,5,6,7,8,9,10,1) - Perhaps make this stream into a nice curve by using convert slider to stream?

Hard
00:14:795 (5,6,7,8) - This feels very confusing spacing wise, especially for a hard. Might want to either stack it or make it into some squarejump nonsense.
00:44:633 (3,4,5,6) - http://puu.sh/a1e2A/f98b597c37.jpg
01:31:469 (1,2,3,4,5) - http://puu.sh/a1edr/1544d29c0d.jpg

Normal
00:19:822 (4,5) - Blanket
01:25:145 (3,4) - Blanket

Easy
I see no problem here.
Topic Starter
Setz
Hi there, response in quote :

Don wrote:

Akariiiin!
00:01:660 (5,6,7,1,2) - Not to be nitpicky, but I preferred it if these notes weren't in a straight line I know what you mean, but shifting any of them up either destroys the overlap patterns, or makes it so the last note in the combo is outside of the grid. I don't think this is a big deal as is.
00:33:930 (8,1) - This jump plays really confusing to me the same kind of jump is present here 00:54:849 (8,1) - exact same spacing, and it plays fine. It might be confusing the first time though, but it does fit the music.
01:02:470 (1,2,3,4,5) - Curved streams are cooler this stream is shaped like this so it plays nicely with the slider that comes after it.
01:20:123 (1,2,3,4,5,6,7,8,9,10,1) - Perhaps make this stream into a nice curve by using convert slider to stream? I fixed the curve on this stream some more. I want to manually curve this stream because I need the final note of it to be where it is right now. but I do agree that it could look better.

Hard
00:14:795 (5,6,7,8) - This feels very confusing spacing wise, especially for a hard. Might want to either stack it or make it into some squarejump nonsense. True, I ended up just making the 5 and 6 into a slider that blankets 7 and 8 like the previous patterns here. I have a square pattern for this in the insane.
00:44:633 (3,4,5,6) - http://puu.sh/a1e2A/f98b597c37.jpg Did something similar. also helped me spot a spacing mistake.
01:31:469 (1,2,3,4,5) - http://puu.sh/a1edr/1544d29c0d.jpg Done.

Normal
00:19:822 (4,5) - Blanket This one isnt a blanket on purpose.
01:25:145 (3,4) - Blanket Done.
thanks for the mod!
Garven
Well, I took a quick glance since you said that the mapping was eerily like mine. Eh, I .. guess it is? Anyway, a couple things I noticed on a quick playthrough:

[General]
Tick rate 2 fits this song best.

[Insane]
I liked this better at AR 8.5
00:05:389 (5,6) - This jump doesn't make much sense in the context of the previous patterns.
00:08:308 (5) - New combo should be here (if following every white tick).
00:08:633 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,3,4,1,2) - Things get really new combo spammy here too. I'm not a fan, and it really messes with HP Drain
00:26:470 - This is a drastic change in velocity. I'd recommend that you make it more gradual - maybe to .75 or so.
00:40:741 (1,2,3,4) - So you start small then go large on this pattern, but then you do the opposite at 00:45:930 (1,2,3,4) - even though musically it's exactly the same
00:57:119 (1,2) - I wasn't a fan of these 1/4 sliders. They don't really help the flow towards the new phrase since they are implying an upward/downward motion but the next object says otherwise.
00:57:443 (1,2,3,4,5,6,7) - I really don't like the way this flows. Maybe try something like this to make it feel more similar to 01:07:822 (1,2,3,4,5,6,7) -
01:09:606 (2) - The way this is flowing, especially after the hexagon jump, I naturally want to progress to 4, 3, 5.
01:17:693 (2,3) - Increase the volume when you use the drum samples a bit around this part of the song. I can barely hear them.
01:31:469 (1,2,3,4,5,6,7) - I'm not sure what kind of pattern this is supposed to be, but it's pretty ugly the way it is now.
Topic Starter
Setz
Thank you for taking a look. it was at least 3 other people who told me that the mapping here somewhat resembled your style, due to favoring circles over sliders I am assuming. this was not my observation :o

Garven wrote:

[General]
Tick rate 2 fits this song best. Done.

[Insane]
I liked this better at AR 8.5 this i will need to play around with some. I am not used to decimal value ARs.
00:05:389 (5,6) - This jump doesn't make much sense in the context of the previous patterns. this is true, the jump should be on the following note with the finish. i changed the patterns here and at the end of the map to accommodate this.
00:08:308 (5) - New combo should be here (if following every white tick). Done.
00:08:633 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,3,4,1,2) - Things get really new combo spammy here too. I'm not a fan, and it really messes with HP Drain agreed, i changed the combos here so they are the same as the Hard diff.
00:26:470 - This is a drastic change in velocity. I'd recommend that you make it more gradual - maybe to .75 or so. I made the inital slow .655 instead of .5, I think .75 slider speed fits more at 00:31:660 (1) - when the music starts to pick up again, but not fully, and then back to 1.0 at 00:34:092 (1) -
00:40:741 (1,2,3,4) - So you start small then go large on this pattern, but then you do the opposite at 00:45:930 (1,2,3,4) - even though musically it's exactly the same I can very distinctly hear the increasing and decreasing sounds in the background for these parts..... am I just crazy?
00:57:119 (1,2) - I wasn't a fan of these 1/4 sliders. They don't really help the flow towards the new phrase since they are implying an upward/downward motion but the next object says otherwise. decided to just make these into a stream.
00:57:443 (1,2,3,4,5,6,7) - I really don't like the way this flows. Maybe try something like this to make it feel more similar to 01:07:822 (1,2,3,4,5,6,7) -
I tried really hard to understand what you are suggesting here, but I honestly dont see what you mean... these parts are nearly identical, except flipped horizontally. I am probably missing something super obvious....
01:09:606 (2) - The way this is flowing, especially after the hexagon jump, I naturally want to progress to 4, 3, 5. true. I changed the patterns here so it is circular flow going int he direction you pointed out..
01:17:693 (2,3) - Increase the volume when you use the drum samples a bit around this part of the song. I can barely hear them. Done.
01:31:469 (1,2,3,4,5,6,7) - I'm not sure what kind of pattern this is supposed to be, but it's pretty ugly the way it is now. it is just a random jump pattern that accomodates a constant distance snap. I cant think of any 7 note jump patterns that would go well here but i changed it into some star jump pattern nonsense.
again, thank you very much for taking a look, this was very helpful.
Garven
00:40:741 (1,2,3,4) - It's the bassline you're hearing. It's a pretty subtle thing to map to, but it's fine.
00:57:768 (2,3,4,5,6,7) - Check the order of the numbers. It's different and flows a lot better to the pink 1 slider.
Topic Starter
Setz
oooh, alright, i see what you mean now. I made the change to what you suggested. thanks alot for the clarification!
Number5
From Queue~
[Easy]
OK.
[Normal]
00:16:092 (1) - Lower than last 00:15:606 (5) - .
00:36:849 (1,3) - Shape?... Or I mistake...
01:00:849 (2) - Kinda weird...
[Hard]
00:36:038 (3,4,5) - Kinda too hard?
Topic Starter
Setz

Number5 wrote:

[Normal]
00:16:092 (1) - Lower than last 00:15:606 (5) - . Fixed
00:36:849 (1,3) - Shape?... Or I mistake... not sure what you mean? this slider is copy paste of the next one.
01:00:849 (2) - Kinda weird... improved the flow here.
[Hard]
00:36:038 (3,4,5) - Kinda too hard? I think its fine.... but if more people think this should change, i am open to suggestions.

ty for mod!
Lanturn
Source: Yuru Yuri♪♪ / ゆるゆり♪♪
One thing I'll suggest. Use the unicode. I've found different romanizations for Yuru Yuri/YuruYuri/Yuruyuri so it honestly would be best to use "ゆるゆり♪♪" as the source.

Looking at the album located at: http://vgmdb.net/album/44955 & http://yuruyuri.com/2nd/music/bestalbum2.php

It's called "2nd series" or 2nd season, so this album is based on the second season of Yuru Yuri.

This also means you should remove "Happy Go Lily" or whatever you have in your tags as it isn't based on Season 1.

-----------------------

BG:
1365x768. I took the 1920x1080 pic you probably used and converted it to the proper 1366x768

JPG (Quality10 425kb: Barely noticable quality loss since the original was a JPG file before) | http://puu.sh/adOVW.jpg
PNG: (1.74 MB: Not recommended since JPG -> PNG only ups the size, and not the quality.) | http://puu.sh/adOWP.png

-----------------------

You don't have a SB, so you can disable Widescreen support!

-----------------------

Tags:
As mentioned before remove: "happy go lily"
Add: "Yuruyurizm" | Part of the soundtracks title (You went off the Single, so this isn't needed, but doesn't hurt to add since the song is also on this album)
Add: 赤座あかり | Akari's name in Japanese
Remove: Akariin | Her nickname I believe only consists of one "i" I don't really believe this is necessary.

-----------------------

Consider ending the spinners at 01:34:145 - where the final beat hits. Add an addition -> Drum -> Finish as well to emphasize on the final kick like sound. Maybe change volume to 30-40% as well.

-----------------------



<3

Since this isn't a mod -> No KD please ;) Good luck with your set.
Topic Starter
Setz

Lanturn wrote:

Source: Yuru Yuri♪♪ / ゆるゆり♪♪
One thing I'll suggest. Use the unicode. I've found different romanizations for Yuru Yuri/YuruYuri/Yuruyuri so it honestly would be best to use "ゆるゆり♪♪" as the source. Alright, I guess I will do this. the reason i used the romanized title in the source is because not everyone can read Japanese, and if people want to know where the song came form they'd have to search the song name or look at tags of the map which i think is silly.

Looking at the album located at: http://vgmdb.net/album/44955 & http://yuruyuri.com/2nd/music/bestalbum2.php

It's called "2nd series" or 2nd season, so this album is based on the second season of Yuru Yuri.

This also means you should remove "Happy Go Lily" or whatever you have in your tags as it isn't based on Season 1. Happy go lily is the English name for the show. Source from the Western publisher's store : http://store.nisamerica.com/Anime/YURUY ... -Bonus-Set

-----------------------

BG:
1365x768. I took the 1920x1080 pic you probably used and converted it to the proper 1366x768

JPG (Quality10 425kb: Barely noticable quality loss since the original was a JPG file before) | http://puu.sh/adOVW.jpg
PNG: (1.74 MB: Not recommended since JPG -> PNG only ups the size, and not the quality.) | http://puu.sh/adOWP.png There is a problem with the BG you provided, this is the one I originally used, but as someone pointed out earlier in the thread (and I will use their image.) I will post it after the quote so it isn't so small.

-----------------------

You don't have a SB, so you can disable Widescreen support! Done.

-----------------------

Tags:
As mentioned before remove: "happy go lily" Read above.
Add: "Yuruyurizm" | Part of the soundtracks title (You went off the Single, so this isn't needed, but doesn't hurt to add since the song is also on this album)
Add: 赤座あかり | Akari's name in Japanese
Remove: Akariin | Her nickname I believe only consists of one "i" I don't really believe this is necessary. Done for these 3.

-----------------------

Consider ending the spinners at 01:34:145 - where the final beat hits. Add an addition -> Drum -> Finish as well to emphasize on the final kick like sound. Maybe change volume to 30-40% as well. Done for my diffs. I will have to talk to no dap about it for his

-----------------------



<3

Since this isn't a mod -> No KD please ;) Good luck with your set.
Here is the problem with the BG you provided:


her eye is messed up and is red instead of white.

thank you very much lanturn, very helpful. :)
Ozato Fumika
that pink eye is a sucker
Topic Starter
Setz
updated with metadata and new BG provided by lanturn, PLEASE REDOWNLOAD
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