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Mikami Shiori - Shiawase Gift

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Topic Starter
Setz
This beatmap was submitted using in-game submission on Thursday, August 28, 2014 at 11:34:40 PM

Artist: Mikami Shiori
Title: Shiawase Gift
Source: ゆるゆり♪♪
Tags: Yuru Yuri♪♪ Yuruyurizm yuruyuri no uta Akaza Akari Akarin 赤座あかり Character Song No_Dap Happy Go Lily
BPM: 185
Filesize: 3240kb
Play Time: 01:34
Difficulties Available:
  1. Akariiin! (4.88 stars, 416 notes)
  2. Hard (3.39 stars, 304 notes)
  3. No Dap's Easy (1.52 stars, 101 notes)
  4. Normal (2.13 stars, 179 notes)
Download: Mikami Shiori - Shiawase Gift
Information: Scores/Beatmap Listing
---------------
Akariiiin!
Second ranked map. Hope you all enjoy!
You can find her first character song here and the full remixed version here
Akariiin! (Insane) by me
Hard by me
Normal by me
Easy by No Dap
Special thanks to Charles445 for figuring out the timing points :D
ericlisaky
good circles are in this map
Topic Starter
Setz
thank you sir you are too kind.
No Dap
omg this bg so moe
Topic Starter
Setz
it really is, I love it.
Star Stream
timings, as you requested

1. Offset: 521ms BPM: 185.00
2. Offset: 78,358ms BPM: 187.00
3. Offset: 80,924ms BPM: 184.00
4. Offset: 86,141ms BPM: 185.00

Good luck then
Topic Starter
Setz

Star Stream wrote:

timings, as you requested

1. Offset: 521ms BPM: 185.00
2. Offset: 78,358ms BPM: 187.00
3. Offset: 80,924ms BPM: 184.00
4. Offset: 86,141ms BPM: 185.00

Good luck then

wow, that was way more complicated than I thought, thank you very much, the timings are now updated
No Dap

Star Stream wrote:

timings, as you requested

1. Offset: 521ms BPM: 185.00
2. Offset: 78,358ms BPM: 187.00
3. Offset: 80,924ms BPM: 184.00
4. Offset: 86,141ms BPM: 185.00

Good luck then
I don't know, the end part sounds very off with this offset change. Are you sure it's not 185 all the way?

BTW Complete~

Flanster
Heres your new timing! Sounds much better like this.

185.06 BPM
531 Offset


Haaaaaaaai!~
Topic Starter
Setz
I actually think the timing before kiai is fine the way it is right now......

Where the problem seems to come up is right as the kiai ends, there seems to be an offset change that no one has been able to nail down properly. Even after applying star stream's offsets, it still sounds off for the last little bit of the song.
Charles445
Hi

Timing -> http://puu.sh/82lxR.png

Please note that the stream at 01:17:693 - should be using 1/3 snap divisor.

You probably shouldn't map the drumroll at the end. If you REALLY want to, I'd make it a double repeat slider that starts at 01:33:962 - and is 3/16 beats long.
It might make it harder to get the map ranked though so I personally wouldn't. https://osu.ppy.sh/ss/1497350
Topic Starter
Setz

Charles445 wrote:

Hi

Timing -> http://puu.sh/82lxR.png

Please note that the stream at 01:17:693 - should be using 1/3 snap divisor.

You probably shouldn't map the drumroll at the end. If you REALLY want to, I'd make it a double repeat slider that starts at 01:33:962 - and is 3/16 beats long.
It might make it harder to get the map ranked though so I personally wouldn't. https://osu.ppy.sh/ss/1497350
well then, I would never have been able to figure this out in a million years....

thank you very much for your help, I will follow your advice on the stream you pointed out, and at the end I am just going to end on the big white ttick to avoid ranking problems :D


I just updated diffs with the changes.
No Dap
Your normal kiai starts 1ms earlier than inane and hard ..
Topic Starter
Setz
didnt shift my timing points for the normal after offset change. fixed now, ty :)
Lokovodo
Hello~ I see you are trying to spread the yuruyuri love so do VERY SHORT mod

SPOILER
[Shuyaku]wow anti-flow much?

just suggestions and opinion that is all.

00:09:281 there is no note here when this is a strong beat
00:09:362 no beat here but you put a note
00:09:524 beat here but no note
my personal SUGGESTION is to space these triples out like this (but that is only because i like hard maps)


00:58:579 right here you have 2 stacked notes right after series of 7 jumps so why just make a dead stop out of nowhere (or atleast acording to the song)
01:08:957 same as before
01:33:091 this is a strong note i advise spacing this note more
Topic Starter
Setz
Hi, response to the mod in the quote.

Lokovodo wrote:

SPOILER
[Shuyaku]wow anti-flow much? Not entirely sure what you mean here.

just suggestions and opinion that is all.

00:09:281 there is no note here when this is a strong beat I will probably remap this little section, as the doubles seem to catch people off guard, the remapping includes adding a note here and on the other one you pointed out.
00:09:362 no beat here but you put a note I can clearly hear the drum beat here....
00:09:524 beat here but no note Read first comment.
my personal SUGGESTION is to space these triples out like this (but that is only because i like hard maps)

I had something like this when I first made the map, but I decided against it because really, I am not going for a super difficult map here, this difficulty was intended to be around insane level, not extra.

00:58:579 right here you have 2 stacked notes right after series of 7 jumps so why just make a dead stop out of nowhere (or atleast acording to the song)
01:08:957 same as before for these 2, it was to provide sort of a break from the jumps, as you pointed out, there were 7 jumps right before this stack. I also think it goes with the music. But if more people have issues with this I will remap it.
01:33:091 this is a strong note i advise spacing this note more Done
Thanks for the mod!
Okoratu
This will be a bit of a nazi mod :D

[Shuyaku]
I'm not a huge fan of antijumps D:

[Weird Looking Stacks ingame]
  1. 00:05:552 (6) - stack it with 00:05:714 (1) - pls
  2. 00:13:011 (1,2,2) - Stack it with themselves properly pls
  3. 00:14:795 (1) - Stack it with 00:13:822 (3) - (It's still visible in the editor) you might need to move the whole pattern (00:14:795 (1,2,3,4) - ) in order to do so.
  4. 00:15:606 (1,2) - just use the grid snap on these 2 to make them stack nicely
  5. 00:16:335 (3) - Make it stack with the other 2 properly
  6. 00:16:903 (1,2,3) - Stack this with these 2 again :D 00:15:606 (1,2) -
  7. 00:17:714 (3) - Stack this with the other 2 (00:17:552 (1,2) - )
  8. 00:17:876 (4,5) - these 2 with 00:18:038 (1) -
  9. 00:19:497 (4,6) - Let those 2 stack properly
  10. 00:35:552 (1,2) - Make these 2 stack properly
  11. 00:51:119 (1,2) - Let these stack properly
  12. 00:51:768 (3,4) - ^
  13. 00:58:579 (7) - Stack it with 00:58:741 (1) -
  14. 01:08:957 (7) - Stack it with 01:09:119 (1) -
  15. 01:25:956 (5) - Stack it with 01:26:118 (1) -
  16. 01:26:604 (2,3) - Stack it with 01:26:766 (4) - properly
  17. 01:32:766 (1,2) - Stack it with 01:32:929 (3) -
So now that i finished naziing on the stack, here the actual things i don't like about this
  1. 00:28:254 (3) - Might try blanketing this:
  2. 00:31:660 (1) - Same for this one: (also moving 00:32:308 (3) - to resemble 00:28:416 (4) - might be an idea):
  3. 00:32:308 (3) - move that slider's anchor to make one line with 00:32:795 (4,1) - maybe?
  4. Thus moving 00:33:606 (3) - closer to 00:33:443 (2) - might be an idea
  5. 00:44:308 (2) - Stacking this one with 00:43:254 (3) - might be an idea
  6. 00:47:876 (3) - this blanket could be better:
  7. 00:48:362 (4,5) - same goes for this:
  8. 00:53:714 (5) - Same goes for this blanket:
  9. 01:20:123 (1,2,3,4,5,6,7,8,9,10,1) - Stacking the beginning of this stream with 01:19:478 (5) - might be an idea
  10. 01:33:983 - might want to add a repeatslider here instead of just ending the map?
I think that should be sufficient for now.

Good luck!

Cheers,
~oko
Topic Starter
Setz
Hi, response to your mod in the quote :)

Okoratu wrote:

[Shuyaku]
I'm not a huge fan of antijumps D:

[Weird Looking Stacks ingame]
  1. 00:05:552 (6) - stack it with 00:05:714 (1) - pls Done
  2. 00:13:011 (1,2,2) - Stack it with themselves properly pls Done
  3. 00:14:795 (1) - Stack it with 00:13:822 (3) - (It's still visible in the editor) you might need to move the whole pattern (00:14:795 (1,2,3,4) - ) in order to do so. Moved the whole pattern to stack it.
  4. 00:15:606 (1,2) - just use the grid snap on these 2 to make them stack nicely Done
  5. 00:16:335 (3) - Make it stack with the other 2 properly Done
  6. 00:16:903 (1,2,3) - Stack this with these 2 again :D 00:15:606 (1,2) - Done
  7. 00:17:714 (3) - Stack this with the other 2 (00:17:552 (1,2) - ) Done
  8. 00:17:876 (4,5) - these 2 with 00:18:038 (1) - Done
  9. 00:19:497 (4,6) - Let those 2 stack properly Done
  10. 00:35:552 (1,2) - Make these 2 stack properly Done
  11. 00:51:119 (1,2) - Let these stack properly Done
  12. 00:51:768 (3,4) - ^ Done
  13. 00:58:579 (7) - Stack it with 00:58:741 (1) - Done
  14. 01:08:957 (7) - Stack it with 01:09:119 (1) - Done
  15. 01:25:956 (5) - Stack it with 01:26:118 (1) - Done
  16. 01:26:604 (2,3) - Stack it with 01:26:766 (4) - properly Done
  17. 01:32:766 (1,2) - Stack it with 01:32:929 (3) - Done
So now that i finished naziing on the stack, here the actual things i don't like about this
  1. 00:28:254 (3) - Might try blanketing this:
    Done
  2. 00:31:660 (1) - Same for this one: (also moving 00:32:308 (3) - to resemble 00:28:416 (4) - might be an idea):
    Done, and I wont move that note because I actually want to to be similar to 00:33:606 (3) - but kind of mirrored.
  3. 00:32:308 (3) - move that slider's anchor to make one line with 00:32:795 (4,1) - maybe?
  4. Thus moving 00:33:606 (3) - closer to 00:33:443 (2) - might be an idea For these last 2, I want to keep the spacing as is for now, if it really is an issue i will move them.
  5. 00:44:308 (2) - Stacking this one with 00:43:254 (3) - might be an idea Done
  6. 00:47:876 (3) - this blanket could be better:
  7. 00:48:362 (4,5) - same goes for this:
  8. 00:53:714 (5) - Same goes for this blanket:
    I tweaked them some more, probably still not perfect, I have terrible eye for this kind of thing if that wasn't obvious :(
  9. 01:20:123 (1,2,3,4,5,6,7,8,9,10,1) - Stacking the beginning of this stream with 01:19:478 (5) - might be an idea Done.
  10. 01:33:983 - might want to add a repeatslider here instead of just ending the map? In the first page, I was told by a BAT thaat adding a slider there could cause issues with getting the map ranked, he told me to instead end on that big white tick, so I took his advice.
I think that should be sufficient for now.

Good luck!

Cheers,
~oko
Thanks for the mod! very nazi indeed, but someone's gotta do it :p I have horrible eye for this kind of stuff.
wetdog123
For shuyaku
00:57:119 (1,2,3) - Make that a stream of 5 with soft whistle hitsound and slider on last note and delete the first note of the pattern after it. http://puu.sh/86BOc.jpg http://puu.sh/86BWz.JPG

01:07:497 (1,2,3) - Same for this

01:17:693 (1) - This 1/3 stream thing is much better with sliders and circles like this http://puu.sh/86BAw.jpg (1/3 slider, circle on slider base 1/3 slider, clircle on slider base 1/2 slider)
OD7 instead of OD8

i need to be more professional
EDIT: I just played shuyaku and i think it should be one OD less than what it is, its too punishing with OD for the amount of jumps and those tricky things after the 2 slider circle bit

EDIT2: YES DEFINATELY OD7 INSTEAD OF OD8, it made the map much more natural to play, also that 1/3 stream thing is much better with slow sliders and circles like this http://puu.sh/86BAw.jpg (1/3 slider, circle on slider base 1/3 slider, clircle on slider base 1/2 slider)


Either your map is seamless or I'm the worst modder in the world. Either way I hope you find this helpful.
im pretty sure i suck though
moonlightleaf
From my queue

[No Dap's Easy]

00:07:335 (2,3) - part ?

00:14:146 (2,3) - ^

00:13:011 (4,1) - hard to play 4change to note

00:15:606 (4) - ^

00:34:254 (1) - so suddenly

00:37:822 (2,4,1) - delete 24 changge 1 to note

[Normal]

NC will work more

00:23:227 (1) - put(116,264)

00:34:416 (1,1) - too close

00:39:930 (3) - delete,like 00:45:443

00:55:497 (2) - slider 00:55:660 - 00:55:984

01:09:281 (4,5) - blanket

01:11:552 (3,4) - blanket

[Shuyaku]

notes too much ..consder change some to sliders?

00:10:254 (3,2) - stack

00:36:038 (3,5) - ^

00:59:714 (4,3) - ^

01:19:478 (5,1) - ^

00:53:552 (4,5) - blanket

00:57:119 (1,2,3,1) - bad to play

00:55:497 (2,3,4) - bad flow, try 3ctrl+g, 4ctrl+g

01:29:847 (4,5,1) - try

01:33:091 (4) - solw down should NC

[Hard]

00:09:443 add note

00:16:092 (1) - delete ,then 00:16:254 (2,3,1,2,1,2,3,4)all move

prev white line , and 00:18:038 (4) add a return ,osu fail , can't

shift+F12 to get the picture to show for sorry

00:21:281 (1) - ^ same way

00:42:038 (1) - ^

00:32:308 (3,4) - part

00:53:552 (4,1) - blanket

01:11:714 (1,2) - ^

01:13:822 (3) - ctrl+g

01:15:443 (9) - ^ then 01:15:768 (1,2,3,4,5) ctrl+j

01:33:091 (4) - solw down should NC

good luck on rank~ :)
No Dap

moonlightleaf wrote:

From my queue

[No Dap's Easy]

00:07:335 (2,3) - part ? Sorry, I don't know what you mean....

00:14:146 (2,3) - ^ Same as above

00:13:011 (4,1) - hard to play 4change to note I don't see why this would be hard

00:15:606 (4) - ^ Same as above

00:34:254 (1) - so suddenly Well, that's how spinners work :3

00:37:822 (2,4,1) - delete 24 changge 1 to note I will keep my pattern

good luck on rank~ :)

Thank you for mod
Topic Starter
Setz
Hi, response to your mod in the quote.

moonlightleaf wrote:

From my queue


[Normal]

NC will work more

00:23:227 (1) - put(116,264) Not sure why, I think its fine as it is, with 00:22:579 (4) - blanketing the slider head.

00:34:416 (1,1) - too close Deleted the 1 after the spinner to give player more time.

00:39:930 (3) - delete,like 00:45:443 Going to keep this for now, the reason I did this is to keep the map from being too repeatitive, it would just be full beat sliders and reverse sliders.

00:55:497 (2) - slider 00:55:660 - 00:55:984 this part might become too hard to play due to the song's high BPM if i add a slider where you are suggesting, I will keep the longer slider mapped to the vocals for now.

01:09:281 (4,5) - blanket this looks fine to me, maybe provide screenshot?

01:11:552 (3,4) - blanket I thought this already was, I moved it a little to adjust it.

[Shuyaku]

notes too much ..consder change some to sliders? I think its fine as is, this is supposed to be an insane (or maybe a little higher, but not quite extra)

00:10:254 (3,2) - stack not sure why?

00:36:038 (3,5) - ^ ^

00:59:714 (4,3) - ^ Fixed

01:19:478 (5,1) - ^ already stacked

00:53:552 (4,5) - blanket already blanketed

00:57:119 (1,2,3,1) - bad to play going to keep for now, I've had many players play test this and they did not have problems with it. if it becomes a big issue I will change it.

00:55:497 (2,3,4) - bad flow, try 3ctrl+g, 4ctrl+g this part of the song, and when it happens as well earlier, I made these jumps like that on purpose, going to keep for now.

01:29:847 (4,5,1) - try
I think this is fine the way it is, if I move the third triple, it will screw up the next set of patterns, if the overlap with the first and third triple is a problem I guess I will change it, but will keep for now.

01:33:091 (4) - solw down should NC Done.

[Hard]

00:09:443 add note done

00:16:092 (1) - delete ,then 00:16:254 (2,3,1,2,1,2,3,4)all move

prev white line , and 00:18:038 (4) add a return ,osu fail , can't

shift+F12 to get the picture to show for sorry mapped to vocals, it sounds fine to me the way it is.

00:21:281 (1) - ^ same way ^

00:42:038 (1) - ^ ^

00:32:308 (3,4) - part dont know what you mean here.

00:53:552 (4,1) - blanket done

01:11:714 (1,2) - ^ done

01:13:822 (3) - ctrl+g

01:15:443 (9) - ^ then 01:15:768 (1,2,3,4,5) ctrl+j going to leave these the way they are I am satisfied with how they are, but if more people point it out I will change.

01:33:091 (4) - solw down should NC done

good luck on rank~ :)
thank you for the mod!
Topic Starter
Setz
Hi, response in the quote:

Endemic wrote:

For shuyaku
00:57:119 (1,2,3) - Make that a stream of 5 with soft whistle hitsound and slider on last note and delete the first note of the pattern after it. http://puu.sh/86BOc.jpg http://puu.sh/86BWz.JPG I like how it is right now, the chorus is significantly harder than the rest of the song, and this starting part of it is a good indicator, if more people have issues I will change this.

01:07:497 (1,2,3) - Same for this ^

01:17:693 (1) - This 1/3 stream thing is much better with sliders and circles like this http://puu.sh/86BAw.jpg (1/3 slider, circle on slider base 1/3 slider, clircle on slider base 1/2 slider) I am still toying with ideas for this part but for now I am letting it stay as is.
OD7 instead of OD8 I like OD8 on my maps because it makes it so people actually have to do streams on beat. I will reconsider this if more people bring it up.

i need to be more professional
EDIT: I just played shuyaku and i think it should be one OD less than what it is, its too punishing with OD for the amount of jumps and those tricky things after the 2 slider circle bit

EDIT2: YES DEFINATELY OD7 INSTEAD OF OD8, it made the map much more natural to play, also that 1/3 stream thing is much better with slow sliders and circles like this http://puu.sh/86BAw.jpg (1/3 slider, circle on slider base 1/3 slider, clircle on slider base 1/2 slider)


Either your map is seamless or I'm the worst modder in the world. Either way I hope you find this helpful.
im pretty sure i suck though
thanks for taking the time to look at my map. I am also not great at modding so I know the feeling :(
Alarido

Free Mod from The Coffee Party Free Mods

(See the requesting post)



[Hard]
00:17:227 (2,1) - These two are touching a bit each other. Moving 00:17:227 (2) to x:184 y:296 may solve the problem while keeping some pattern harmony here.
00:19:497 (7,1) - Same issue. But here I just dunno how fix this without destroying any of the patterns >< Remember that stacking some notes can be used, if keeping them away (just a bit) from each other isn't possible.
00:24:687 (4) - Move it 2 grids up and also 2 grids right to unglue from (3).
00:32:795 (4) - Move to x:224 y:292 to undo some imperfect overlaps.
01:13:822 (3) - Ctrl-G? for a bit more challenging/less monotonous flow (:
♥ 01:33:091 (1) - Amazing slider ^^
:idea: This diff harshness would be lifted just a bit by making some triplets {ttt} into duplets {t_t}, so the order of the diffs on the mapset will get right.

[Shuyaku]
* No complaints here.
♥ 01:33:091 (1) - Amazing as the one on [Hard] ^^

[Normal]
:idea: 00:23:227 (1) - Would move to x:116 y:260 and then make it curved, like → http://puu.sh/88Zyb.jpg ← so it would get more improved on flow and appearance.
:!: 01:21:415 (2) - Potentialy, it get hid under 01:19:961 (3)'s path. Surely it's possible to solve this, but no idea comes in my mind this moment ><
:!: 01:30:983 (4,1) - This anti-jump is unintuitive (look here > http://puu.sh/88ZSN.jpg < and compare the spacing on screen with the spacing on timeline). Usually, spacing regularity is required on Easy/Normals while it's desirable at Hard/Insane/Extra diffs.
♥ 01:33:091 (2) - Amazing as the ones of other diffs ^^

[No Dap's Easy]
♥ No complaints here

It's a good mapset (: just needs more polishing, more opinions for more experienced ones (: (I would recommend call some alumni to look this).

Good luck !

Att.
No Dap

Alarido wrote:

[No Dap's Easy]
♥ No complaints here
Don't lie pls ;w; just kidding!
Topic Starter
Setz
Hi, response in the quote:


Alarido wrote:

[Hard]
00:17:227 (2,1) - These two are touching a bit each other. Moving 00:17:227 (2) to x:184 y:296 may solve the problem while keeping some pattern harmony here. Done.
00:19:497 (7,1) - Same issue. But here I just dunno how fix this without destroying any of the patterns >< Remember that stacking some notes can be used, if keeping them away (just a bit) from each other isn't possible. I ended up moving the notes on this pattern 2 grids to the left to get rid of the overlap
00:24:687 (4) - Move it 2 grids up and also 2 grids right to unglue from (3). Done
00:32:795 (4) - Move to x:224 y:292 to undo some imperfect overlaps. done
01:13:822 (3) - Ctrl-G? for a bit more challenging/less monotonous flow (: done
♥ 01:33:091 (1) - Amazing slider ^^ ty :D
:idea: This diff harshness would be lifted just a bit by making some triplets {ttt} into duplets {t_t}, so the order of the diffs on the mapset will get right. I think the diff is fine where it is, alot of the triples are reverse sliders, and on the site, the difficulty spread from the starr rating is pretty good. so i will keep this the way it is.

[Shuyaku]
* No complaints here.
♥ 01:33:091 (1) - Amazing as the one on [Hard] ^^ ty :D

[Normal]
:idea: 00:23:227 (1) - Would move to x:116 y:260 and then make it curved, like → http://puu.sh/88Zyb.jpg ← so it would get more improved on flow and appearance. Done
:!: 01:21:415 (2) - Potentialy, it get hid under 01:19:961 (3)'s path. Surely it's possible to solve this, but no idea comes in my mind this moment >< I think this is fine.... but if more people bring it up i will have to think of something :\
:!: 01:30:983 (4,1) - This anti-jump is unintuitive (look here > http://puu.sh/88ZSN.jpg < and compare the spacing on screen with the spacing on timeline). Usually, spacing regularity is required on Easy/Normals while it's desirable at Hard/Insane/Extra diffs. no idea how this happened, I was using distance snap 1.0 for the whole thing, its fixed now.
♥ 01:33:091 (2) - Amazing as the ones of other diffs ^^ ty :D

[No Dap's Easy]
♥ No complaints here

It's a good mapset (: just needs more polishing, more opinions for more experienced ones (: (I would recommend call some alumni to look this).

Good luck !

Att.
thanks for the mod! it was helpful.
superkai64_old
This map is the reason I joined osu.
wetdog123
[General]




Whenever i scrolled past the map whilst playing id see this and cry a little, please fix
Topic Starter
Setz

Endemic wrote:

[General]




Whenever i scrolled past the map whilst playing id see this and cry a little, please fix

Not sure how that happened, its fixed now, people will have to delete and redownload to get the new background.

uhh I am not sure if this is KD worthy?
No Dap
give me kds for being sexy

It's not kds worhty
tewbs
wheres your elite mapper title on osu website ? <3
Topic Starter
Setz
plz, im terrible. thanks for the star though <3
No Dap
I don't know what's the deal, but the BG is black no matter how many times I redl
Lust


Ehem, sorry for the delay.

General


  1. Add ゆるゆり as source, move Yuru Yuri to tags
  2. No BG?

No Dap's Easy


Very nice easy! Rhythms were great, interesting patterns, and neato overlaps. This will basically just be a cleanup
  1. 00:12:200 (3,4) - This blanket can be improved. Use the approach circles to assist you in this.
  2. 00:14:146 (2,3) - Not a particular fan of overlapping sliders that obscure the endpoint of another. You can move it up and curve it better so that it doesn't, but its up to you. Only a stylistic preference anyway
  3. 00:14:146 (2,3) - Blanket can be improved
  4. 00:18:687 (1,2,1) - (Nazi) These sliders are not quite the exact distance away from eachother. In a slow song and lower difficulty, its noticeable, at least to me haha
  5. 00:23:227 (3,1) - Ctrl+G (3) and use its approach circle to check the blanket here.
  6. 00:29:065 (1) - I would move the anchor in a bit, so that it completely envelopes 00:27:768 (2) - slider end. Then adjust the spacing with the next object.
  7. 00:31:660 (1,2) - I think a regular three point slider will fit and look a lot better than these two do.
  8. 00:34:254 (1) - Have this spinner follow the vocal all the way out to 00:36:038 -. This is so newer players have time to notice and react to the spinner to start playing, plus it fits better in my own opinion.
  9. 00:48:524 (2,3) - Same thing here, three point sliders rock! Also, I would have both sliders look parallel to each other. In this pattern, they look lopsided!
  10. 00:55:011 (1) - Spinner thing again, move the end of it to 00:56:795 -
  11. 01:05:065 (4,5) - This blanket can be improved
  12. 01:15:443 (4,1) - Nice beat blanket! Rare to see these implemented nicely in modern maps haha
  13. 01:28:712 (1,2) - Blanket can be improved

Normal


Blankets are blah, use the approach circles and set to beatsnap divisor 1/16 to check them! The thing that ruined this difficulty for me was the abundance of passive sliders used incorrectly. You can read up on them more on Jenny's userpage. I'm not going to point them all out for you, I'm sure you are capable enough of doing that. Well, other than that, its a pretty decent normal. Just those things to worry about!
  1. 00:02:470 (1) - I would lessen the curve here, so its more smooth and blankets 00:02:146 (2) - More efficiently. Don't worry, you can still get that swing effect in to 00:03:606 (1) - since it still has the repeat. Just make the curve less harsh.
  2. 00:04:741 (3,4) - Would be nicer as a blanket.
  3. 00:07:984 (2,3) - ^, this one can at least be improved.
  4. 00:09:606 (1,2,3,4) - Why not curve these circles? Having them go straight diagonally leaves much to be desired, and looks spammy! Especially with those finishes.
  5. 00:23:227 (1,2) - Very strange cursor movements here. The reverse goes up and then you come back down with the second slider. Try this pattern
  6. 00:23:876 (2,3) - Blanket can be improved
  7. 00:24:524 (3,1) - Another strange movement, turn the first repeat slider end to the side so that it flows in to (1).
  8. 00:30:038 (3,1) - This would look nicer as a perfect blanket.
  9. 00:41:714 (3,1) - ^
  10. 00:43:011 (3,4) - ^
  11. 00:51:119 (1,1) - Avoid this overlap. For a short period of time because of the AR, it appears very close to that one slider and doesn't look very good.
  12. 00:55:011 (1) - Try this rhythm, as it stands now it is very awkward to play.
  13. 00:57:119 (1) - Not a good idea to have the starting strong beat of a kiai on the slider endpoint. Try this rhythm and be sure to start kiai 00:57:606 - here.
  14. 00:59:227 (2,3,1) - Have the two sliders be perfect blankets all the way around. Make sure the sliders are duplicates of each other.
  15. 01:07:660 (1,2) - Blanket can be improved
  16. 01:10:579 (1,2) - ^
  17. 01:11:552 (3,4) -
  18. 01:22:550 (2,1) - Lessen the curve on the slider so that it blankets (1) perfectly.
  19. 01:28:388 (2,3) - Blanket can be improved
  20. I would have a spinner to end the difficulty, like in No Dap's Easy.

Hard


The main issue here is the patterns, in some sections, they look very spammy! Try and incorporate different patterns to show the rhythms. Well, it plays alright to say the least. I just wished the map looked better!
  1. 00:04:579 (1,2) - Blanket can be improved.
  2. 00:11:714 (2,3) - Avoid the overlap
  3. 00:16:254 (2,3,1,2) - This repeat slider spam does not fit the song well in any way. I suggest using 1/2 sliders to show the rhythm
  4. 00:21:443 (2,3,4,5,6) - ^
    00:27:606 (1,2) - Blanket can be improved
  5. 00:37:011 (2,3,4,5,1,2) - Same slider spam issue
  6. 00:54:362 (3) - I would move the slider end down so its not too close to the previous circle
  7. 01:13:173 (1,2,3,4,5) - I know you can make this more interesting! Maybe have something like this
  8. 01:19:478 (5,6) - Blanket can be improved
  9. Again I think a spinner would be best to end the map

Shuyaku


Nice insane! Still has issues with the active/passive stuff however
  1. 00:11:552 (1,2,3) - I would adjust this triangle further so that (2) stacks with the hitburst
  2. 00:16:254 (2,3,4,5,1,2,3,4,1,2,3) - Again pretty weird and hard to play triplet/reverse slider combinations
  3. 00:26:470 (1) - Eh I honestly wouldn't have the very drastic sv change, its hard to read
  4. 00:27:768 (2,3) - Blanket can be improved
  5. 00:31:660 (1,2) - ^
  6. 00:32:957 (1,2) - ^
  7. 00:47:876 (3,4) - Avoid this overlap
  8. 00:52:416 (1,2,3) - Check spacing
  9. 00:53:552 (4,5) - Blanket can be improved
  10. Would still rather have the spinner to end the map

Nice mapset, needs some work but can definitely be improved and has potential. Good luck!
No Dap




[Events]
//Background and Video events
0,0,"BG.jpg",0,0



Lust's mod reply

Lust wrote:

No Dap's Easy


Very nice easy! Rhythms were great, interesting patterns, and neato overlaps. This will basically just be a cleanup Thank you :>
  1. 00:12:200 (3,4) - This blanket can be improved. Use the approach circles to assist you in this. I tried
  2. 00:14:146 (2,3) - Not a particular fan of overlapping sliders that obscure the endpoint of another. You can move it up and curve it better so that it doesn't, but its up to you. Only a stylistic preference anyway I think it looks fine
  3. 00:14:146 (2,3) - Blanket can be improved yup
  4. 00:18:687 (1,2,1) - (Nazi) These sliders are not quite the exact distance away from eachother. In a slow song and lower difficulty, its noticeable, at least to me haha I doubt this .01 distance difference will make any difference :3
  5. 00:23:227 (3,1) - Ctrl+G (3) and use its approach circle to check the blanket here. ok
  6. 00:29:065 (1) - I would move the anchor in a bit, so that it completely envelopes 00:27:768 (2) - slider end. Then adjust the spacing with the next object. ok
  7. 00:31:660 (1,2) - I think a regular three point slider will fit and look a lot better than these two do. I don't think blanket will be possible with 3 point slider
  8. 00:34:254 (1) - Have this spinner follow the vocal all the way out to 00:36:038 -. This is so newer players have time to notice and react to the spinner to start playing, plus it fits better in my own opinion. I want to give beginners more recovery time before the next note. Also ending at 00:36:038 - sounds awkward to me
  9. 00:48:524 (2,3) - Same thing here, three point sliders rock! Also, I would have both sliders look parallel to each other. In this pattern, they look lopsided! I imporved blanket instead
  10. 00:55:011 (1) - Spinner thing again, move the end of it to 00:56:795 - Same reason here
  11. 01:05:065 (4,5) - This blanket can be improved Changed shape instead
  12. 01:15:443 (4,1) - Nice beat blanket! Rare to see these implemented nicely in modern maps haha Thank you :>
  13. 01:28:712 (1,2) - Blanket can be improved I think they are fine :3

Thanks for mod~

I'm so stupid. forgot to attach my diff

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Topic Starter
Setz

No Dap wrote:





[Events]
//Background and Video events
0,0,"BG.jpg",0,0
What the actual hell.... anyway, this should be fixed now. oversight on my part when I fixed the BG and saved it as a different format.

will update everything when I am done with my changes, I have a lot of work to do...
Topic Starter
Setz

Lust wrote:



Ehem, sorry for the delay.

General


  1. Add ゆるゆり as source, move Yuru Yuri to tags Done, also added the English name of the show to the tags.
  2. No BG? there was a problem when I fixed a visual issue with the BG and uploaded it, I saved it as a .png and the original BG was a .jpg. somehting went screwy when I uploaded it and was not aware of it till just now, it should be fixed.


Normal


Blankets are blah, use the approach circles and set to beatsnap divisor 1/16 to check them! The thing that ruined this difficulty for me was the abundance of passive sliders used incorrectly. You can read up on them more on Jenny's userpage. I'm not going to point them all out for you, I'm sure you are capable enough of doing that. Well, other than that, its a pretty decent normal. Just those things to worry about! Only caught a few of these after you explained to me in game, there are probably more, that I missed, though. The tip for doing the blankets really helped by the way, thank you very much.
  1. 00:02:470 (1) - I would lessen the curve here, so its more smooth and blankets 00:02:146 (2) - More efficiently. Don't worry, you can still get that swing effect in to 00:03:606 (1) - since it still has the repeat. Just make the curve less harsh. Done
  2. 00:04:741 (3,4) - Would be nicer as a blanket. Done
  3. 00:07:984 (2,3) - ^, this one can at least be improved. Done
  4. 00:09:606 (1,2,3,4) - Why not curve these circles? Having them go straight diagonally leaves much to be desired, and looks spammy! Especially with those finishes. I changed this so it is no longer a straight line.
  5. 00:23:227 (1,2) - Very strange cursor movements here. The reverse goes up and then you come back down with the second slider. Try this pattern
    I had something like this to begin with, but made it like it was following a mod suggestion, I've changed it to what you suggested.
  6. 00:23:876 (2,3) - Blanket can be improved Done
  7. 00:24:524 (3,1) - Another strange movement, turn the first repeat slider end to the side so that it flows in to (1). Done
  8. 00:30:038 (3,1) - This would look nicer as a perfect blanket.
  9. 00:41:714 (3,1) - ^
  10. 00:43:011 (3,4) - ^ Done for all these
  11. 00:51:119 (1,1) - Avoid this overlap. For a short period of time because of the AR, it appears very close to that one slider and doesn't look very good. Done
  12. 00:55:011 (1) - Try this rhythm, as it stands now it is very awkward to play.
  13. 00:57:119 (1) - Not a good idea to have the starting strong beat of a kiai on the slider endpoint. Try this rhythm and be sure to start kiai 00:57:606 - here.

    This looks kind of hard to play, but I will change it to give it a try. as for the kiai start time.... moving it doesnt really make much sense to me, I will keep it like this for now.
  14. 00:59:227 (2,3,1) - Have the two sliders be perfect blankets all the way around. Make sure the sliders are duplicates of each other. tried to improve this, it might still be off, but looks better than before.
  15. 01:07:660 (1,2) - Blanket can be improved
  16. 01:10:579 (1,2) - ^
  17. 01:11:552 (3,4) - ^ Done for all these.
  18. 01:22:550 (2,1) - Lessen the curve on the slider so that it blankets (1) perfectly. Done
  19. 01:28:388 (2,3) - Blanket can be improved Done
  20. I would have a spinner to end the difficulty, like in No Dap's Easy. Will look into this for all my diffs, will not do it just yet, but it will probably happen.

Hard


The main issue here is the patterns, in some sections, they look very spammy! Try and incorporate different patterns to show the rhythms. Well, it plays alright to say the least. I just wished the map looked better!
  1. 00:04:579 (1,2) - Blanket can be improved. Done
  2. 00:11:714 (2,3) - Avoid the overlap Not sure what you mean here....
  3. 00:16:254 (2,3,1,2) - This repeat slider spam does not fit the song well in any way. I suggest using 1/2 sliders to show the rhythm
  4. 00:21:443 (2,3,4,5,6) - ^ about these 2, I think it sounds fine.... I've seen stuff like this done in ranked maps, the many versions of Maware come to mind. I will keep this for now, if more people have issues with it I will reconsider.
    00:27:606 (1,2) - Blanket can be improved done.
  5. 00:37:011 (2,3,4,5,1,2) - Same slider spam issue same as above
  6. 00:54:362 (3) - I would move the slider end down so its not too close to the previous circle Done.
  7. 01:13:173 (1,2,3,4,5) - I know you can make this more interesting! Maybe have something like this
    I changed this part to something similar to what you suggested.
  8. 01:19:478 (5,6) - Blanket can be improved Done
  9. Again I think a spinner would be best to end the map

Shuyaku


Nice insane! Still has issues with the active/passive stuff however I was actually not able to catch any of these on this diff, I guess I don't have good ear for this kind of thing :(
  1. 00:11:552 (1,2,3) - I would adjust this triangle further so that (2) stacks with the hitburst Done
  2. 00:16:254 (2,3,4,5,1,2,3,4,1,2,3) - Again pretty weird and hard to play triplet/reverse slider combinations See Hard diff reasoning.
  3. 00:26:470 (1) - Eh I honestly wouldn't have the very drastic sv change, its hard to read I've had many people play test this, and no one has slider broke here. I will keep this for now, if it is a huge issue will change the speed to .75
  4. 00:27:768 (2,3) - Blanket can be improved
  5. 00:31:660 (1,2) - ^
  6. 00:32:957 (1,2) - ^ Done for all these.
  7. 00:47:876 (3,4) - Avoid this overlap Done
  8. 00:52:416 (1,2,3) - Check spacing Done
  9. 00:53:552 (4,5) - Blanket can be improved Done
  10. Would still rather have the spinner to end the map

Nice mapset, needs some work but can definitely be improved and has potential. Good luck!
Thanks for the mod, I learned some new things, though not fully, with the passive and active hit sounding.
10crystalmask01
Hey, mod from queue 8-)

Hard

00:07:984 (5,6) - Nazi suggestion (sorry!) Please fix the blanket here.
00:08:795 (1,2) - ^

00:09:281 (3,2) - Move more apart, so that 00:09:930 (2) - isn't attached to the remains of 00:09:281 (3) - 's head.

00:17:552 (1) - CTRL + G, the way it's reverse end is faced towards 00:17:227 (2) - 's doesn't properly follow the flow with 00:16:579 (3,1,2) - (since they all have their heads faced towards the previous mini-slider's reverse end).

00:24:687 (4) - Forgot to add a finish on the tail.
00:40:254 (6) - ^
00:45:443 (6) - ^

00:26:146 (4,1) - Please fix the blanket here.

00:53:714 (1) - Forgot to add a finish on the head.

00:57:119 (1) - Remove one or 2 reverses from this mini-slider, and move 00:57:606 (2) - to this point (keeping it's tail at 00:57:768). This sounds more better, because 00:57:606 (2) - 's head does not hit any strong beat nor vocal here. But if at 00:57:443, it will follow smoothly with the vocals long hold on the "a" in anata.

00:59:876 (1,2) - Consider changing to this rhythm:

That way, with a full 1/1 slider at 01:00:038, ti will follow smoothly through the rhythm with the vocals long hold on the "ko" in kokoro.

01:07:497 (1,2) - Same suggestion as 00:57:119 (1) - . With 01:07:984 (2) - starting on 01:07:822 instead, it will follow smoothly with the vocals long hold on that "ki".

01:17:051 (5) - Forgot to add a finish.

01:17:693 (1,2) - Interesting. Try adding a drum clap on all parts of these 2 mini-sliders, so that their hitsounds also matches the unique beats heard in this part of the music.
01:18:832 (3) - ^
01:19:316 (4) - ^
01:19:478 (5) - ^ Only on the head for this slider.

01:33:091 (1) - A spinner here may sound better imo.

Shuyaku

00:19:822 (6) - Forgot to add a finish on this note for the cymbal crash.
00:24:687 (4) - ^ On the tail.

00:24:687 (4,2) - not a very nice overlap if you ask me. Please fix.

00:40:254 (7) - Forgot to add a finish on the tail.
00:45:443 (6) - ^

00:55:984 (4) - Finish on the head?

00:56:308 (1) - Forgot to add a clap on this note.

00:57:606 (1) - Doesn't sound right here, because it doesn't hit an important beat nor vocals heard here. So it makes that stream jumping a bit too early here.
Your best bet here is to just make a 1/2 slider for 00:57:443 (3,1) - .
01:07:822 (3,1) -^ same suggestion as above.

01:17:693 (2,3,4,5,6,7) - Drum claps may work here (And make sure to lower the volume for the timing point that these notes are in as well, so it doesn't override the music itself).
01:18:832 (3,4,5) - ^

No Dap's Easy

00:23:876 (1) - Remove finish, it sounds too strong here. There's no cymbal crash heard in the music here either.
00:27:768 (2) - ^ Same suggestion as above. A whistle here sounds more preferable imo.
00:29:065 (1) - ^
00:39:443 (1) - ^

00:40:092 (2) - Okay, a finish on the tail here would suit the loud cymbal crash heard here.
00:45:281 (2) - ^

00:44:633 (1) - Remove finish?

Did IRC mod on the Normal diff.
Good luck!
Topic Starter
Setz
Hi, response in the quote :

10crystalmask01 wrote:

Hey, mod from queue 8-)

Hard

00:07:984 (5,6) - Nazi suggestion (sorry!) Please fix the blanket here. Done.
00:08:795 (1,2) - ^ Done.

00:09:281 (3,2) - Move more apart, so that 00:09:930 (2) - isn't attached to the remains of 00:09:281 (3) - 's head. Done.

00:17:552 (1) - CTRL + G, the way it's reverse end is faced towards 00:17:227 (2) - 's doesn't properly follow the flow with 00:16:579 (3,1,2) - (since they all have their heads faced towards the previous mini-slider's reverse end). Going to leave it like it is, I want that reverse slider to flow into the triple that is after it.

00:24:687 (4) - Forgot to add a finish on the tail. Done.
00:40:254 (6) - ^ Done.
00:45:443 (6) - ^ Done.

00:26:146 (4,1) - Please fix the blanket here. Done.

00:53:714 (1) - Forgot to add a finish on the head. Wouldn't a whistle sound better here? I dont hear the cymbal crash in the music. I made this a whistle instead, and added some more whistles before the kiai.

00:57:119 (1) - Remove one or 2 reverses from this mini-slider, and move 00:57:606 (2) - to this point (keeping it's tail at 00:57:768). This sounds more better, because 00:57:606 (2) - 's head does not hit any strong beat nor vocal here. But if at 00:57:443, it will follow smoothly with the vocals long hold on the "a" in anata. Done. it does sound better now.

00:59:876 (1,2) - Consider changing to this rhythm:

That way, with a full 1/1 slider at 01:00:038, ti will follow smoothly through the rhythm with the vocals long hold on the "ko" in kokoro. Done.

01:07:497 (1,2) - Same suggestion as 00:57:119 (1) - . With 01:07:984 (2) - starting on 01:07:822 instead, it will follow smoothly with the vocals long hold on that "ki". Done.

01:17:051 (5) - Forgot to add a finish. Done.

01:17:693 (1,2) - Interesting. Try adding a drum clap on all parts of these 2 mini-sliders, so that their hitsounds also matches the unique beats heard in this part of the music.
01:18:832 (3) - ^
01:19:316 (4) - ^
01:19:478 (5) - ^ Only on the head for this slider. Done for all these

01:33:091 (1) - A spinner here may sound better imo. I've been told that before as well, but I don't know how to handle it, if I put it where the slider is, it will be a spinner that lasts under 1 second, that seems a little extreme.

Shuyaku

00:19:822 (6) - Forgot to add a finish on this note for the cymbal crash.
00:24:687 (4) - ^ On the tail. Done for both of these.

00:24:687 (4,2) - not a very nice overlap if you ask me. Please fix. I think this isnt too bad.... the slider track of the 4 is mostly gone by the time the approach circle for the 2 appears. I've seen far worse in ranked maps. if it is unrankable though I will have to do something about it.

00:40:254 (7) - Forgot to add a finish on the tail.
00:45:443 (6) - ^ Done for both

00:55:984 (4) - Finish on the head? Done.

00:56:308 (1) - Forgot to add a clap on this note. Done.

00:57:606 (1) - Doesn't sound right here, because it doesn't hit an important beat nor vocals heard here. So it makes that stream jumping a bit too early here.
Your best bet here is to just make a 1/2 slider for 00:57:443 (3,1) - .
01:07:822 (3,1) -^ same suggestion as above. hmmm, really not sure about this, will keep what I have for now, if more people bring it up, i'll see what I can do.

01:17:693 (2,3,4,5,6,7) - Drum claps may work here (And make sure to lower the volume for the timing point that these notes are in as well, so it doesn't override the music itself).
01:18:832 (3,4,5) - ^ Done for both.
Normal was IRC modded, thank you for the mod!
No Dap

10crystalmask01 wrote:

No Dap's Easy

00:23:876 (1) - Remove finish, it sounds too strong here. There's no cymbal crash heard in the music here either.
00:27:768 (2) - ^ Same suggestion as above. A whistle here sounds more preferable imo.
00:29:065 (1) - ^
00:39:443 (1) - ^

00:40:092 (2) - Okay, a finish on the tail here would suit the loud cymbal crash heard here. fixed
00:45:281 (2) - ^ fixed

00:44:633 (1) - Remove finish?[/notice]
Everything else is intentional and I do not plan to change. Thanks for mod

SPOILER
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-Teina-
From Teller's team modding queues ( ・´ω・`)

[Gerenal]
Timing:78349 :arrow: 78343 BPM: 186
Nice map~(╯°□°)╯彡

しゅやく
  1. I think prelude part ,the SV speed it too fast. You can try to add a greeen line to change to 0.75X . (00:01:984 - to 00:09:606 -)
  2. 00:24:687 (4) - IMO, it is not suit to use 4/4 slider (longer slider),because the song is not low here. you can 00:24:687 - circle here and 00:24:849 - slider here 2/4
  3. 00:49:011 (6) - balance the distance is good looking?
  4. 01:00:200 (2) - IMO, this is not fit to big jump here. 00:59:876 (1,2,3) - is jump in a row, but 01:00:524 (3) - song vocal is more powerful? and it is different with 00:59:876 (1,2) - .So, I think you can try to move 00:59:876 (1,2) - close to distance and make a jump with 01:00:200 (2,3) - .
  5. 01:18:349 -to 01:19:961 - this part SV speed may be too fast. try to change SV speed with 0.6X~0.75X.
  6. 01:33:983 - add note here
  7. 01:34:064 - add note here

Hard
  1. 00:24:687 - I modded it in the Insane diff. You can try it same.
  2. 00:36:362 (4) - try to change it to slider 2/4 here. (my feel only)
  3. 00:54:200 (2) - balance the distance as well?
  4. 01:00:038 (5) - NC
  5. 01:18:349 -to 01:19:961 - this part SV speed may be too fast. try to change SV speed with 0.6X~0.75X.
  6. 01:33:983 - add note here
  7. 01:34:064 - add note here

Normal
  1. 00:01:984 - add note? or short slider? (also , you can not change here.)
  2. 00:40:092 - try this? (also , you can not change here.)

Easy
  1. 01:07:173 - add note?
  2. 01:26:118 (1,1) - do not use 3/4 rebound slider here which is not match.
Overwrite
Hello, and sorry for being late!


No Dap's Easy
00:14:146 Avoid overlap with (3).
00:57:443 Avoid overlap with (2).
01:08:308 ^
01:10:416 ^
01:34:226 Finish spinner here?

Normal
00:13:011 Avoid contact with (2)?
00:18:687 Try something like this!
00:31:011 How about somethinglike this?
01:00:200 I'm sure this blanket with (6) can be better!
01:07:984 Add finish?
01:13:173 ^

Hard
00:15:281 Move this circle to x:256, y:180!
00:18:038 Something like this maybe?
00:20:957 Why don't you make this slider straight like the 3 previous ones?
01:02:470 Move this new combo to 01:02:795!
01:03:930 And delete this one!
01:07:822 Add finish?
01:13:173 ^

Shuyaku
00:28:416 How about something like this?
00:49:822 I'm sure you can make a better blanket with (2)!
01:07:822 Add finish?
01:13:173 ^
01:14:146 How about moving this new combo to 01:14:470?
01:22:874 Copy paste (2), flip it and place it here! I'm sure you'll get a better result. Somethinglike that!

Good map!
Good luck to rank it!
No Dap
Sorry guys, everything is intentional, so no change.

and about that 3/4 reverse, I don't know what you are saying. I have 3/2 reverse, not 3/4 reverse..

Thank you for modding.
Topic Starter
Setz
Hi, response to mod in the quote :)

tellertheworld wrote:

From Teller's team modding queues ( ・´ω・`)

[Gerenal]
Timing:78349 :arrow: 78343 BPM: 186 I think this timing point is fine where it is right now.
Nice map~(╯°□°)╯彡 thank you for the star :D

しゅやく
  1. I think prelude part ,the SV speed it too fast. You can try to add a greeen line to change to 0.75X . (00:01:984 - to 00:09:606 -) I think SV is fine here, the music isnt really that slow
  2. 00:24:687 (4) - IMO, it is not suit to use 4/4 slider (longer slider),because the song is not low here. you can 00:24:687 - circle here and 00:24:849 - slider here 2/4 following the vocals here, the 4/4 slider fits.
  3. 00:49:011 (6) - balance the distance is good looking? Fixed
  4. 01:00:200 (2) - IMO, this is not fit to big jump here. 00:59:876 (1,2,3) - is jump in a row, but 01:00:524 (3) - song vocal is more powerful? and it is different with 00:59:876 (1,2) - .So, I think you can try to move 00:59:876 (1,2) - close to distance and make a jump with 01:00:200 (2,3) - .
    I am going to keep this jump, listening to the music, it makes sense to me, but if it is something that is unrankable, I will change it.
  5. 01:18:349 -to 01:19:961 - this part SV speed may be too fast. try to change SV speed with 0.6X~0.75X. Lowering SV for 1 second just doesn't seem necessary to me....
  6. 01:33:983 - add note here
  7. 01:34:064 - add note here For these 2, I originally had notes there, but a BAT told me on the first page that to map that drumroll properly I needed to use a slider, and doing so would cause issues for ranking, so he told me to end on the big white line like it is right now, so this is staying as is.

Hard
  1. 00:24:687 - I modded it in the Insane diff. You can try it same.
    same reason as insane, following vocals.
  2. 00:36:362 (4) - try to change it to slider 2/4 here. (my feel only)
    I think the single notes provide more impact here for the sound in the music.
  3. 00:54:200 (2) - balance the distance as well? Done.
  4. 01:00:038 (5) - NC Done.
  5. 01:18:349 -to 01:19:961 - this part SV speed may be too fast. try to change SV speed with 0.6X~0.75X.
  6. 01:33:983 - add note here
  7. 01:34:064 - add note here Same reasons as Insane for these last 3.

Normal
  1. 00:01:984 - add note? or short slider? (also , you can not change here.)
  2. 00:40:092 - try this? (also , you can not change here.)
    No change for Normal.

[/box]

Thank you for your mod :)
Topic Starter
Setz
Hi, response in the quote :D

LilyWhite wrote:

Hello, and sorry for being late!

General
ty ty :D

Normal
00:13:011 Avoid contact with (2)? already fixed, I think you may have had an older version of the map when you wrote your mod :(
00:18:687 Try something like this! again, i have pretty much this already...
00:31:011 How about somethinglike this? Done.
01:00:200 I'm sure this blanket with (6) can be better! adjusted it a little bit.
01:07:984 Add finish?
01:13:173 ^ Not really hearing the cymbal crashes here that would justify finishes.

Hard
00:15:281 Move this circle to x:256, y:180! Done.
00:18:038 Something like this maybe? going to leave this one as is, changing it causes problems with patterns after it.
00:20:957 Why don't you make this slider straight like the 3 previous ones? did it like that so it flows better into the 1.
01:02:470 Move this new combo to 01:02:795! Done
01:03:930 And delete this one! Done.
01:07:822 Add finish? Don't see why, I added finish to the previous one because it was the start of kiai time.
01:13:173 ^ Don't hear the cymbal crash here either.

Shuyaku
00:28:416 How about something like this? Curving such a small reverse slider just makes it harder to read, going to leave it like it is.
00:49:822 I'm sure you can make a better blanket with (2)! Done.
01:07:822 Add finish?
01:13:173 ^ Same reason as other diffs for these 2
01:14:146 How about moving this new combo to 01:14:470? I think its fine as is.
01:22:874 Copy paste (2), flip it and place it here! I'm sure you'll get a better result. Somethinglike that! I changed the curve of the slider rather then copy pasting.

Good map!
Good luck to rank it!
thanks for the mod!
No Dap
IRC modded normal

SPOILER
14:06 *No Dap is editing [http://osu.ppy.sh/b/399335 Mikami Shiori - Shiawase Gift [No Dap's Easy]]
14:06 No Dap: wait oops
14:06 *No Dap is editing [http://osu.ppy.sh/b/396798 Mikami Shiori - Shiawase Gift [Normal]]
14:06 Setz206: lol
14:06 No Dap: 00:05:714 (1,2,3) - this part
14:07 No Dap: you can follow drums more and also this hihihihi
14:07 Setz206: hm
14:08 No Dap: maybe like this http://puu.sh/8grp3.jpg
14:08 No Dap: 00:06:200 - this drum is pretty strong
14:08 No Dap: and also hihihi starts here 00:07:335 -
14:08 No Dap: so i don't think its a good idea to have a slider ending at 00:07:335 -
14:09 Setz206: makes sense
14:09 No Dap: 00:08:308 (1,2) - i feel the same way here
14:10 No Dap: 00:08:795 - drum beat
14:12 Setz206: hmm, yeah i may have to remap those 2 parts
14:12 Setz206: that will take a little while.
14:12 No Dap: let me know when you're done
14:12 No Dap: I got more for you :D
14:13 Setz206: lol
14:16 Setz206: lol, just go ahead, i will go backa nd do these after you are done, im trying to figure out ways that wont wreck my other patterns
14:16 Setz206: oh nm
14:16 Setz206: i will od this now then
14:16 Setz206: you are working on your map
14:16 Setz206: do*
14:17 No Dap: no im just looking at it lol
14:17 No Dap: 00:13:011 (1) - no need to NC here
14:17 No Dap: 00:19:822 - vocal starts here for this 00:19:984 (1) -
14:18 No Dap: 00:23:714 - same as above 00:23:876 (2) -
14:18 No Dap: 00:25:011 - ^ 00:25:173 (1) -
14:18 No Dap: 00:27:768 (1) - NC is way too short consider deleting
14:18 No Dap: 00:30:362 (1) - here too
14:18 No Dap: 00:32:957 (1) - ^
14:19 No Dap: 00:39:443 (2) - I would start NC here
14:19 No Dap: 00:40:903 - akarin strats here
14:19 No Dap: 00:46:092 - ^
14:19 No Dap: 00:52:741 (2) - 00:54:038 (2) - thi overlap doesnt look good imo
14:20 No Dap: 00:58:741 - vocal starts here
14:20 No Dap: 01:00:038 - ^
14:20 No Dap: 01:01:335 -
14:20 No Dap: 01:07:822 -
14:20 No Dap: 01:09:119 -
14:20 No Dap: 01:10:416 -
14:20 No Dap: 01:11:714 -
14:20 Setz206: oh god
14:21 No Dap: 01:18:348 (3,1,2) - this part,
14:21 No Dap: 01:18:348 (3,1) - by doing this, you are pretty much ruining the rhythm here.
14:21 No Dap: I would put sliders first then circle on 01:19:639 -
14:22 No Dap: 01:26:118 (1,2) - like the first thing i suggested
14:22 No Dap: 01:28:712 (3,4) - here too
14:22 No Dap: and i stopped pointing out those NC
14:22 No Dap: they are very inconsistent and too short
14:22 No Dap: try NC on every 2 stanza :3
14:23 No Dap: ofc you can change according to music if necessary
14:23 Setz206: alright
14:25 No Dap: you don't have to follow all vocals but generally you don't wanna ignore the first vocal like the ones i pointed out
14:25 Setz206: gotcha
14:26 Setz206: about here 01:18:348 (3,1) - , not sure what it is you suggested i do
14:26 Setz206: should i make that slider also 1/2?
14:26 No Dap: 01:18:510 - beat here is being ignored
14:26 No Dap: if you have a slider starting01:18:349 -
14:27 No Dap: it feels different
14:27 Setz206: oh
14:28 No Dap: i find this fitting http://puu.sh/8gsUT.jpg
14:28 No Dap: you can replace the later 2 sliders if you want
14:28 No Dap: but frist 2 sliders should be like that imo
14:29 Setz206: alright
eeezzzeee
Hi, from modding queue.

[No Dap's Easy]
Good map and nice shapes!
But I think you should avoid 1/2 space on easy. It does sound good the way it is right now though.. so this is up to you
00:58:254 (2,3) - 00:59:552 (4,1) - 01:00:849 (2,3) - 01:08:633 (2,3) - 01:09:930 (4,1) - 01:11:227 (2,3) -

[Normal]
00:05:714 (1,2) - i think (2) should be 1/1 slider at 00:06:362
00:08:308 (1,2) - ^
00:34:416 (1) - try ending this at 00:36:524 and make a 1/1 slider at 00:36:849 to 00:37:173 to map the line of vocal
01:26:118 (1,2) - same as 00:05:714 (1,2)
01:28:712 (1,2) - same as 00:05:714 (1,2)

[Hard]
00:08:308 (6,1) - nc on (6) remove on (1)
00:12:200 (1,2,3,1,2) - i think the position of these notes is rather confusing for a hard
00:18:038 (4) - nc
00:22:092 (4) - nc
00:22:741 (6) - nc
00:23:227 (1) - nc
00:34:254 (2,3,4,5) - try to make (4,5) the same shapes as (1,2)
00:34:579 (3,5) - try to remove the whistle on the claps
00:37:335 (3,4,5) - why not just another 1/4 reverse slider here
00:42:524 (3,4,5) - same as 00:37:335 (3,4,5)
00:48:524 (5) - nc
01:04:092 (4) - nc

[Shuyaku]
00:34:903 (4) - i think this whistle is wrong addition
00:34:579 (3,6) - try to remove whistle on the claps
00:48:524 (5) - nc
00:59:876 (1) - try ctrl + g
01:18:239 (7) - missing hitsound

That's all. Best of luck :)
No Dap

eeezzzeee wrote:

[No Dap's Easy]
Good map and nice shapes!
But I think you should avoid 1/2 space on easy. It does sound good the way it is right now though.. so this is up to you
00:58:254 (2,3) - 00:59:552 (4,1) - 01:00:849 (2,3) - 01:08:633 (2,3) - 01:09:930 (4,1) - 01:11:227 (2,3) -
Considering the difficulty of normal diff, my easy is right where it should be imo.
Topic Starter
Setz

eeezzzeee wrote:

Hi, from modding queue.


[Normal]
00:05:714 (1,2) - i think (2) should be 1/1 slider at 00:06:362
00:08:308 (1,2) - ^
00:34:416 (1) - try ending this at 00:36:524 and make a 1/1 slider at 00:36:849 to 00:37:173 to map the line of vocal This doesn't give the player enough time to react to the slider so soon after the spinner.
01:26:118 (1,2) - same as 00:05:714 (1,2)
01:28:712 (1,2) - same as 00:05:714 (1,2) about all these, I like the rhythms I have set up here for now.

[Hard]
00:08:308 (6,1) - nc on (6) remove on (1)
00:12:200 (1,2,3,1,2) - i think the position of these notes is rather confusing for a hard I think it's fine, I've seen crazy overlaps that are nearly impossible to read in ranked Hards. this is distance snapped.
00:18:038 (4) - nc
00:22:092 (4) - nc
00:22:741 (6) - nc
00:23:227 (1) - nc Done for all these.
00:34:254 (2,3,4,5) - try to make (4,5) the same shapes as (1,2) Done
00:34:579 (3,5) - try to remove the whistle on the claps Done
00:37:335 (3,4,5) - why not just another 1/4 reverse slider here Did this so the map wouldn't be too repetitive.
00:42:524 (3,4,5) - same as 00:37:335 (3,4,5) same reason.
00:48:524 (5) - nc
01:04:092 (4) - nc Done for these 2.

[Shuyaku]
00:34:903 (4) - i think this whistle is wrong addition I think its fine.
00:34:579 (3,6) - try to remove whistle on the claps Done
00:48:524 (5) - nc Done
00:59:876 (1) - try ctrl + g Doing this makes this jump alot more harsh than I intended originally, so I am keeping this as is.
01:18:239 (7) - missing hitsound Fixed.

That's all. Best of luck :)

thanks for the mod!
Raiku
Raiku mod!

[No Dap's Easy]

Due to the pattern difficulty, approach rate and slider velocity, this almost qualifies for a normal, perhaps No Dap's Normal?

00:11:552 (2) - I recommend centralizing the spacing between the tail of this slider and the head and tail of the succeeding slider to create symmetry between the two sliders (http://puu.sh/8gI4R.jpg).

00:17:389 (3,4) - I suggest having equal spacing between the tail of slider 3 and note 4 just as note 4 and 5 have equal spacing for continuity. Something like this (http://puu.sh/8gIeW.jpg).

00:44:633 (1,2,3) - Perhaps similar spacing between 1 and 2 as well as 2 and 3, seems like this whole section decreases in spacing slightly from earlier in the song. Continuity (http://puu.sh/8gItd.jpg).

00:46:092 (3,1) - Again the spacing of these two notes are greater than the spacing prior to this and also of the blanket of the next slider. Even them out perhaps?

00:53:714 (2) - I suggest tucking the mid point of this slider towards the circle a little more to create an even blanket (http://puu.sh/8gICY.jpg).

01:26:118 (1) - Tuck the tail point of this slider in a little to improve the blanket (http://puu.sh/8gNF6.jpg).


[Normal]

00:33:281 (5) - I suggest angling this slider a little more in line with the next circle for enhanced flow (http://puu.sh/8gXgt.jpg). This makes the pattern look more square too.

00:37:497 (1) - How about softening the curve on this slider by moving the tail point more to the right of the screen so that it looks more like the first slider is flowing into the second and so that the curves match each other (http://puu.sh/8gXma.jpg)? Like a bow from a bow and arrow.

01:02:795 (1,2) - Look into the extent that I have improved this blanket just making it so that the heads of the sliders are perfectly in the middle of each others curves and so that the curves perfectly match the curve of the circles like so (http://puu.sh/8gXx7.jpg). The gradients of the curves of the sliders match too. This is the key to the perfect double slider blanket.

01:16:730 (4,5) - Perhaps turn these two notes into a slider that curves upwards to match the climax (http://puu.sh/8gXDF.jpg)?


[Hard]

00:34:254 (2,3,4,5) - Perhaps make it so these slider curves are symmetrical with each other and maintain a similar gradient to promote symmetry in this section.

00:49:822 (1,2,3) - I recommend not having such a harsh spacing change here. Maybe this (http://puu.sh/8gXZz.jpg)?

00:52:416 (1) - The tail point of this slider could be moved to the right a touch to improve the blanket (http://puu.sh/8gY3d.jpg).

00:54:849 (4,1) - Spacing change here is seemingly extremely harsh for a hard diff, especially when it coincided with a slider velocity change.

00:58:092 (4,5) - I recommend improving the blanket between these two notes (http://puu.sh/8gY9i.jpg).

01:01:011 (3,4,1) - Perhaps make the spacing even between these notes (http://puu.sh/8gYLU.jpg)?


[Shuyaku]

Change name to something following an order of difficulty i.e. insane, lunatic, impossible or even Shuyaku Insane.

Good Luck!
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