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To all non-mappers that STILL play on stable instead of lazer: why?

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Leviathan
just cant get myself used to sliderhead accuracy :<
Ymir
Stable is stable.
Lazer is not.
Vallacy

Ymir wrote:

Stable is stable.
Lazer is not.
perfect reply couldn't have said it any better
Distras

Voidedosu wrote:

Distras wrote:

The main reason why I switched to lazer is theres no notelock and Im using both mouse buttons and 1 key. Most poeple just dont like change, its like this in many games.
*looks at everyone who lists a myriad of valid issues*

"we don't like change". Riiiiiiiiight.
Someones triggered.
Voidedosu

Distras wrote:

Voidedosu wrote:

Distras wrote:

The main reason why I switched to lazer is theres no notelock and Im using both mouse buttons and 1 key. Most poeple just dont like change, its like this in many games.
*looks at everyone who lists a myriad of valid issues*

"we don't like change". Riiiiiiiiight.
Someones triggered.
Might want to hold up the mirror, bud.

People really don't like it when someone has actual issues with a new thing, huh?
Jangsoodlor

StalkyBoi wrote:

Jangsoodlor wrote:

StalkyBoi wrote:

I AM VERY SMART wrote:

Let's be honest, they don't use lazer mainly because of the song selection screen
Average gooner osu! stable user smh my head
Also song select skinning is in the works. Just stop being a gooner tho lol
Having anime waifu as an encouragement to play better works. Look at top player skins (Mathi, Cookiezi, Arnold etc.) And not having a customisable song selection and song result screen is a downgrade in general.

For now, I can only see 3 use cases for lazer. First is ppl who wanna try something new. Second is ppl who wanna download a song from the game client itself (and don't want to pay for supporter). And third is linux users cuz it's packaged nicely into AppImages as opposed to 69,420 steps you have to take to get normal osu! working
As a Linux user, I installed an AUR package and got stable to work. Just one command. There's a GitHub script too. As for

AUR package for those interested (does not include tweaks, so your experience may be impaired): https://aur.archlinux.org/packages/osu
That's because you use Arch™(btw) (or its derivatives). For ppl using other distro, the easiest way is to follow this guide. Which is intuitive, but maybe too overwhelming to new and unexperienced users compared to just one-click install the appimage
anaxii

Voidedosu wrote:

Distras wrote:

Voidedosu wrote:

Distras wrote:

The main reason why I switched to lazer is theres no notelock and Im using both mouse buttons and 1 key. Most poeple just dont like change, its like this in many games.
*looks at everyone who lists a myriad of valid issues*

"we don't like change". Riiiiiiiiight.
Someones triggered.
Might want to hold up the mirror, bud.

People really don't like it when someone has actual issues with a new thing, huh?
There's some truth in what he says. Most of the time, when there are too much changes, people tend to be skeptical about these for valid reasons or not. A big impact on what the player is used to can leave them feeling distant at first if it's something they appreciate, which is a totally normal reaction.

I personally love the lazer experience for many reasons, but I'd be lying if I said I always enjoyed playing that version of osu!.
Ymir
Except painting it as "most people don't like change" is a bit odd since I've only ever seen complaints about performance.
Duck o-o

Ymir wrote:

Except painting it as "most people don't like change" is a bit odd since I've only ever seen complaints about performance.
dont like the change of the thing running worse lul
troIIing
song select that doesnt show diff name when sorting by difficulty
fdfdjfk3
I've played osu!lazer for about a month, and I've set most of my best scores (and got 5 digit) on osu!lazer (so unfortunately they are invisible unless you have lazer mode enabled :V), but I recently switched back to stable for a few reasons:

- I just like the UI of stable better. Song select is way less cluttered, bancho chat rooms are easier to use and read, and the score screens are nicer (because you get an entire screen with the background rather than just a small card)
- Performance. A lot of the menus in lazer are very laggy. Most notably the song select screen and beatmap download screens dip my game below 50 fps, and gameplay rarely goes above 300fps (on stable i can manage around 480fps; my laptop isn't super powerful so those differences are pretty big)
- Slider accuracy. It improved my unstable rate overall, but I still don't like it. First of all, it completely invalidates any identical score set on stable, because the 'classic' mod has a 0.96x multiplier, which ruins like 20 years of #1's, and secondly, it messes with the flow of some maps that depend on the leniency of sliders to properly express soft sections of a song. Having every slider have the same judgement as a regular circle makes the entire map the same intensity, accuracy wise, and I missed the leniency that stable offers. I think it's a well needed leniency, considering most of the difficulty of sliders is aiming them fully (especially in more technical maps) and other rhythm games have leniency in the same realm as this (like most vertical scrolling rhythm games don't have an accuracy judgement at the end of long notes, although osu!mania does)

That being said, there are a few things I like better about lazer:

- Daily challenge, it's fun.
- Rate change from 0.5x to 2.0x. REALLY good for practice.
- Better notelock system, makes some maps less annoying to play.
- More detailed results screen, showing things like hit positions on a circle, aim pp % / tap pp % / acc pp %, and a bar graph of unstable rate.
- Better replay viewer. You can speed up replays, enable options to show where keys were pressed on the screen, show the position of the cursor on each frame, etc.

Sorry for all the yap. All in all, I still prefer stable, even though lazer has some nice features. #REMOVESLIDERACC
Anemic Witch
mcosu gang
Chino_Archive

Jangsoodlor wrote:

AFAIK my custom anime waifu skin don't work on lazer. I mean, the gameplay elements are there but not the UI elements. Which sucks.
exactly
Voidedosu

fdfdjfk3 wrote:

I've played osu!lazer for about a month, and I've set most of my best scores (and got 5 digit) on osu!lazer (so unfortunately they are invisible unless you have lazer mode enabled :V), but I recently switched back to stable for a few reasons:

- I just like the UI of stable better. Song select is way less cluttered, bancho chat rooms are easier to use and read, and the score screens are nicer (because you get an entire screen with the background rather than just a small card)
- Performance. A lot of the menus in lazer are very laggy. Most notably the song select screen and beatmap download screens dip my game below 50 fps, and gameplay rarely goes above 300fps (on stable i can manage around 480fps; my laptop isn't super powerful so those differences are pretty big)
- Slider accuracy. It improved my unstable rate overall, but I still don't like it. First of all, it completely invalidates any identical score set on stable, because the 'classic' mod has a 0.96x multiplier, which ruins like 20 years of #1's, and secondly, it messes with the flow of some maps that depend on the leniency of sliders to properly express soft sections of a song. Having every slider have the same judgement as a regular circle makes the entire map the same intensity, accuracy wise, and I missed the leniency that stable offers. I think it's a well needed leniency, considering most of the difficulty of sliders is aiming them fully (especially in more technical maps) and other rhythm games have leniency in the same realm as this (like most vertical scrolling rhythm games don't have an accuracy judgement at the end of long notes, although osu!mania does)

That being said, there are a few things I like better about lazer:

- Daily challenge, it's fun.
- Rate change from 0.5x to 2.0x. REALLY good for practice.
- Better notelock system, makes some maps less annoying to play.
- More detailed results screen, showing things like hit positions on a circle, aim pp % / tap pp % / acc pp %, and a bar graph of unstable rate.
- Better replay viewer. You can speed up replays, enable options to show where keys were pressed on the screen, show the position of the cursor on each frame, etc.

Sorry for all the yap. All in all, I still prefer stable, even though lazer has some nice features. #REMOVESLIDERACC
don't say that, or else you're just averse to change according to some people.
anaxii

Anemic Witch wrote:

mcosu gang
I miss playing on mcosu :cry:
fdfdjfk3

Voidedosu wrote:

fdfdjfk3 wrote:

I've played osu!lazer for about a month, and I've set most of my best scores (and got 5 digit) on osu!lazer (so unfortunately they are invisible unless you have lazer mode enabled :V), but I recently switched back to stable for a few reasons:

- I just like the UI of stable better. Song select is way less cluttered, bancho chat rooms are easier to use and read, and the score screens are nicer (because you get an entire screen with the background rather than just a small card)
- Performance. A lot of the menus in lazer are very laggy. Most notably the song select screen and beatmap download screens dip my game below 50 fps, and gameplay rarely goes above 300fps (on stable i can manage around 480fps; my laptop isn't super powerful so those differences are pretty big)
- Slider accuracy. It improved my unstable rate overall, but I still don't like it. First of all, it completely invalidates any identical score set on stable, because the 'classic' mod has a 0.96x multiplier, which ruins like 20 years of #1's, and secondly, it messes with the flow of some maps that depend on the leniency of sliders to properly express soft sections of a song. Having every slider have the same judgement as a regular circle makes the entire map the same intensity, accuracy wise, and I missed the leniency that stable offers. I think it's a well needed leniency, considering most of the difficulty of sliders is aiming them fully (especially in more technical maps) and other rhythm games have leniency in the same realm as this (like most vertical scrolling rhythm games don't have an accuracy judgement at the end of long notes, although osu!mania does)

That being said, there are a few things I like better about lazer:

- Daily challenge, it's fun.
- Rate change from 0.5x to 2.0x. REALLY good for practice.
- Better notelock system, makes some maps less annoying to play.
- More detailed results screen, showing things like hit positions on a circle, aim pp % / tap pp % / acc pp %, and a bar graph of unstable rate.
- Better replay viewer. You can speed up replays, enable options to show where keys were pressed on the screen, show the position of the cursor on each frame, etc.

Sorry for all the yap. All in all, I still prefer stable, even though lazer has some nice features. #REMOVESLIDERACC
don't say that, or else you're just averse to change according to some people.
lol
TheKubaX
Last time I checked Lazer, the file management (maps, skins, etc.) was a nightmare. It felt like some drunkard decided to sort the files by rolling a dice. I did read peppy's github and apparently it is better for processing the files, but for the user it is absolutely not intuitive when everything is randomly placed everywhere.

Copying the files from the stable was really buggy for me.

Also trying to start the lazer caused me to run the installer every time, but I blame the OS, not the lazer.


Also, I am simply used to stable and I like it.
Alo
I mainly played lazer it is really nice! Notelock not being a real thing helped me improve so much. Recently went back to stable mainly due to 99% of multiplayer lobbies being 4* and under lobbies which was too boring for me.
What I have noticed in is that stable feels better... IDK why hitting notes feels cleaner it almost seems like there's the slightest input lag in lazer and I truly mean SLIGHTEST.

In stable it feels like you have a fraction longer to hit a note making it easier. For some reason on lazer I struggle with jumps but on stable I hit them and it feels right. I only realized it on black rover TV size. I was able to do it fairly easily on stable before I switched to lozer but once I did I could no longer do the jump sections and would fail. When I went back to stable recently I could hit those jumps easily.

There is something slightly off about lazer... Not sure ideally if stable implemented lazers notelock system or lazer adopted stables whatever it is that makes it feel better it would be perfect. But not sure.
Octostomp
Mapping isn't unusable. In fact, it's largely easier. Taiko and Catch are actually easy to map now!
WitherMite
I have an ubuntu/win10 dual boot, been playing lazer on linux, but on windows it just feels off like others have said, and im having a weird texture issue I cant find the reason for - a random white rectangle sometimes appears in gameplay.

either way, still prefer stable for windows on my machine at least.
Topic Starter
StalkyBoi

Octostomp wrote:

Mapping isn't unusable. In fact, it's largely easier. Taiko and Catch are actually easy to map now!
you cannot submit maps tho
Octostomp

StalkyBoi wrote:

Octostomp wrote:

Mapping isn't unusable. In fact, it's largely easier. Taiko and Catch are actually easy to map now!
you cannot submit maps tho
Then you just export them to stable, which takes a minimal amount of time.
minossc
i really like lazer but i'd rather play with the look of standard, also sliderhead accuracy is annoying
dung eater
multi is fun, ugly, less responsive song select, i want to fix some maps with corrupted filenames (video or mp3)
heipizhu

Octostomp wrote:

Mapping isn't unusable. In fact, it's largely easier. Taiko and Catch are actually easy to map now!
However, got to say that mania mapping is almost unusable for me... Seriously, and I'm having trouble placing a single note
rematyar
+Feels pretty smooth
+It's almost the same as stable
+No notelock!!!!!
+Detailed information of plays at ranking panel
+Sound wave(?) on editor

-Slightly worse perfomance (feels choppy at times)
-UI hot garbo
-Song selection felt slower (by performance)
-Where's my beloved ranking panel? What are these shitty looking cards??
-Just felt alien, maybe not used to it enough
-Song editor is... eh (it looks too simplified while feels so cramped at the same time.)
-Unless you click play>select a song>right click>edit, you can't edit a map
Plextora
dt score multiplier is x1.10 and hdhr is x1.13 which is absolutely ridiculous
Syaro
notelock is good
Pikku Masa

Pokefan005 wrote:

I AM VERY SMART wrote:

Let's be honest, they don't use lazer mainly because of the song selection screen
This and slider head accuracy for me. Just my opinion though
This is exactly why you SHOULD play lazer!

Voidedosu wrote:

FIrstly, why I totally understand why they added slider-head accuracy, as an SS player I really like the added cushion I get for being late or early on a slider-head saving my SS runs, so there's that.

Second, I personally haven't really felt like Stable has been such a bad thing that I need to switch.

Third, the way they changed the scoring is annoying and the fact the classic mod is not an exact usage of the old scoring calculation and is instead just an estimation personally infuriates me.
Fake SS's aren't cool.
I would say to just get used to lazer score



KS Wicher wrote:

oh yeah ima switch to lazer for the 20 mods that i will never use, useless gameplay changes and unpractical song select

why would i do that
what "awesome" features does lazer offer apart from changing the gameplay in a way that i dont even want

it feels like osu and osu lazer are 2 different games and you cant convince me otherwise
i just want to play osu what the hell would i need the barrel roll mod and slider head acc for in my chill after school session

permaedging to sliderhead acc lazer fanboy
What are these "useless" gameplay changes you speak of? Also, sliderhead acc definitely needs to be a thing, just increases the skill expression.


Happy Satoko wrote:

Slider acc isn't fun, feature creep isn't fun, and messed up and unfair leaderboards aren't fun.
Not hitting an object on time and getting perfect acc doesnt sound fun either...


Duck o-o wrote:

i just cant be bothered switching to it
also the ui is so shitty
also cant sort by rank achieved and difficulty at same time (the thing i sort by most on stable)
also it runs worse for some reason
also cant be bothered importing maps
also its not even any better than stable so no reason to switch
also slider accuracy is bad
The scoring is better so thats a reason to switch



Ymir wrote:

Stable is stable.
Lazer is not.
Lately I've had less stability issues on lazer than I did in stable for years. I get a singular stutter in multi per session, I dont know why only one or why it happens, it just does. Then again stable multis were extremely prone to lagging or outright breaking so Id say lazer is more stable
Ymir
Yeah stable does have it's fair share of issues too, but for me it seems to boil down to my hardware being ignored (not many people play on the specific laptop I have, iirc peppy has openly stated not really caring for fixing those issues).

Lazer is just much worse for me, hopefully I'll be able to give it a proper shot when I buy myself a better setup.
Pikku Masa

Ymir wrote:

Yeah stable does have it's fair share of issues too, but for me it seems to boil down to my hardware being ignored (not many people play on the specific laptop I have, iirc peppy has openly stated not really caring for fixing those issues).

Lazer is just much worse for me, hopefully I'll be able to give it a proper shot when I buy myself a better setup.
What sort of a toughbook do you have? haha
Also, nice nickname
Duck o-o

Pikku Masa wrote:

Duck o-o wrote:

i just cant be bothered switching to it
also the ui is so shitty
also cant sort by rank achieved and difficulty at same time (the thing i sort by most on stable)
also it runs worse for some reason
also cant be bothered importing maps
also its not even any better than stable so no reason to switch
also slider accuracy is bad
The scoring is better so thats a reason to switch
1 reason to switch vs a ton of reasons not to is not a reason to switch

its a reason to stay on stable and hope that in 20 years lazer is better than stable
Octostomp

Ymir wrote:

Yeah stable does have it's fair share of issues too, but for me it seems to boil down to my hardware being ignored (not many people play on the specific laptop I have, iirc peppy has openly stated not really caring for fixing those issues).

Lazer is just much worse for me, hopefully I'll be able to give it a proper shot when I buy myself a better setup.
IDK why but stable actually feels less optimized to me, I've had lazer crash in the editor though
Pikku Masa

Duck o-o wrote:

Pikku Masa wrote:

Duck o-o wrote:

i just cant be bothered switching to it
also the ui is so shitty
also cant sort by rank achieved and difficulty at same time (the thing i sort by most on stable)
also it runs worse for some reason
also cant be bothered importing maps
also its not even any better than stable so no reason to switch
also slider accuracy is bad
The scoring is better so thats a reason to switch
1 reason to switch vs a ton of reasons not to is not a reason to switch

its a reason to stay on stable and hope that in 20 years lazer is better than stable
Its ok to have a preference but I actually didnt any of those are valid reasons so I didnt bother addressing them lol
mqwilliamscom
lag
Octostomp

mqwilliamscom wrote:

lag
This is probably the best reason for most devices. For some reason my computer hates stable sometimes (which is totally contradictory because lazer is inherently more advanced)
AccountWontWork
some random reasons I haven't switched yet

song select/UI elements
-lags when loading song select
-cant scroll with up/down arrow without changing songs
-cant scroll through different collections
-dont like the new result screen
-leaderboard ingame sucks ass
-ur bar feels uncomfy (kinda weird idk)
-annoying that skin editor is not scaled to its actual size ingame

performance
-stutters/lags a bit

gameplay
-missing slider ends is distracting when the gray X pops up


the major one is just lagging a bit, other than that the others are pretty much just nitpicks that don't really matter. If stable is suddenly deleted then I wouldn't really mind switching to lazer.
BlueChinchompa

AccountWontWork wrote:

gameplay
-missing slider ends is distracting when the gray X pops up
This should be removable by adding a file to the skins folder and making the image just one pixel.
SeryosFeveros

StalkyBoi wrote:

Mapping on lazer is unusable. I know. But, why do so many osu! players still use stable? lazer does everything better.
Performance I guess. I'm able to hit 500 FPS on Stable with potato mode on, whereas 420 FPS on lazer has bad frame times(? I dunno how to explain it just that 420 fps feels laggier than 120FPS) for me personally.
AccountWontWork

BlueChinchompa wrote:

AccountWontWork wrote:

gameplay
-missing slider ends is distracting when the gray X pops up
This should be removable by adding a file to the skins folder and making the image just one pixel.
oh nice, didnt know that actually
Lyawi
I really had to get used to lazer after playing on stable for 9 years straight. It just feels so different and I can understand those who don't want to switch. But if you are a new player you should definitely!!!!!!!! chose lazer.

Imo they should get rid of the stable download button on the website and list it somewhere on github. To get more people on lazer in the future, kind of like out-weighting stable-biased people.

I'd love to see more topplayers switch too... but new ones come with time spent on lazer. It will be interesting for sure, example OWC, some play on stable and others on lazer. Wondering how this will be done.
Octostomp

Lyawi wrote:

Imo they should get rid of the stable download button on the website and list it somewhere on github. To get more people on lazer in the future, kind of like out-weighting stable-biased people.
I do think some variation of that is going to happen in the future.
The point lazer becomes complete (storyboarding and all medals are essentially the last big features lazer needs to be complete) then stable becomes "classic" or "old" or something. They move it to the side and put the next big osu client in the front.
Right now this would maybe be overkill.
At77

Pikku Masa wrote:

Duck o-o wrote:

Pikku Masa wrote:

Duck o-o wrote:

i just cant be bothered switching to it
also the ui is so shitty
also cant sort by rank achieved and difficulty at same time (the thing i sort by most on stable)
also it runs worse for some reason
also cant be bothered importing maps
also its not even any better than stable so no reason to switch
also slider accuracy is bad
The scoring is better so thats a reason to switch
1 reason to switch vs a ton of reasons not to is not a reason to switch

its a reason to stay on stable and hope that in 20 years lazer is better than stable
Its ok to have a preference but I actually didnt any of those are valid reasons so I didnt bother addressing them lol
So your subjective opinion on what should or shouldn't be a valid reason is what dictates what others should play?
Pikku Masa

Lyawi wrote:

I really had to get used to lazer after playing on stable for 9 years straight. It just feels so different and I can understand those who don't want to switch. But if you are a new player you should definitely!!!!!!!! chose lazer.

Imo they should get rid of the stable download button on the website and list it somewhere on github. To get more people on lazer in the future, kind of like out-weighting stable-biased people.

I'd love to see more topplayers switch too... but new ones come with time spent on lazer. It will be interesting for sure, example OWC, some play on stable and others on lazer. Wondering how this will be done.
I completely agree with thing about new players, I try to preach this anywhere I can. Its way harder for stable players to start playing. Its still harder for me to play even after 240 or so hours. skill issue..



At77 wrote:

So your subjective opinion on what should or shouldn't be a valid reason is what dictates what others should play?
What I was saying is that thats why I gave out just a single reason to switch (a pretty big one imo). And if you dont like the lazer intro screen, hell, even thats enough for someone not to play lazer if you dont like it. Id still say suck it up and start playing the game with the superior mechanics but some people just are stubborn like that
At77

Pikku Masa wrote:

Lyawi wrote:

I really had to get used to lazer after playing on stable for 9 years straight. It just feels so different and I can understand those who don't want to switch. But if you are a new player you should definitely!!!!!!!! chose lazer.

Imo they should get rid of the stable download button on the website and list it somewhere on github. To get more people on lazer in the future, kind of like out-weighting stable-biased people.

I'd love to see more topplayers switch too... but new ones come with time spent on lazer. It will be interesting for sure, example OWC, some play on stable and others on lazer. Wondering how this will be done.
I completely agree with thing about new players, I try to preach this anywhere I can. Its way harder for stable players to start playing. Its still harder for me to play even after 240 or so hours. skill issue..



At77 wrote:

So your subjective opinion on what should or shouldn't be a valid reason is what dictates what others should play?
What I was saying is that thats why I gave out just a single reason to switch (a pretty big one imo). And if you dont like the lazer intro screen, hell, even thats enough for someone not to play lazer if you dont like it. Id still say suck it up and start playing the game with the superior mechanics but some people just are stubborn like that
The issue is its YOUR opinion that the mechanics are superior, and when other people say there opinion is the opposite, your response is that isn't a valid opinion. any way im not trying to start anything, I just felt it wasn't a very fair view point.
Pikku Masa

At77 wrote:

Pikku Masa wrote:

Lyawi wrote:

I really had to get used to lazer after playing on stable for 9 years straight. It just feels so different and I can understand those who don't want to switch. But if you are a new player you should definitely!!!!!!!! chose lazer.

Imo they should get rid of the stable download button on the website and list it somewhere on github. To get more people on lazer in the future, kind of like out-weighting stable-biased people.

I'd love to see more topplayers switch too... but new ones come with time spent on lazer. It will be interesting for sure, example OWC, some play on stable and others on lazer. Wondering how this will be done.
I completely agree with thing about new players, I try to preach this anywhere I can. Its way harder for stable players to start playing. Its still harder for me to play even after 240 or so hours. skill issue..



At77 wrote:

So your subjective opinion on what should or shouldn't be a valid reason is what dictates what others should play?
What I was saying is that thats why I gave out just a single reason to switch (a pretty big one imo). And if you dont like the lazer intro screen, hell, even thats enough for someone not to play lazer if you dont like it. Id still say suck it up and start playing the game with the superior mechanics but some people just are stubborn like that
The issue is its YOUR opinion that the mechanics are superior, and when other people say there opinion is the opposite, your response is that isn't a valid opinion. any way im not trying to start anything, I just felt it wasn't a very fair view point.
Lazer has superior mechanics, there are multiple reasons why I say that but literally, just having sliderhead accuracy already makes the lazer mechanics better than stable, even without taking anything else in to account.
The only reasons to play stable are either subjective things ("I dont like a menu" this or that), if you chat and invite friends using the friends tab in the stable client (F9). That doesnt really work in lazer, also the chat tabs arent good or you have performance issues.
The point being, if you just play the game, lazer is better
Duck o-o

Pikku Masa wrote:

At77 wrote:

Pikku Masa wrote:

Lyawi wrote:

I really had to get used to lazer after playing on stable for 9 years straight. It just feels so different and I can understand those who don't want to switch. But if you are a new player you should definitely!!!!!!!! chose lazer.

Imo they should get rid of the stable download button on the website and list it somewhere on github. To get more people on lazer in the future, kind of like out-weighting stable-biased people.

I'd love to see more topplayers switch too... but new ones come with time spent on lazer. It will be interesting for sure, example OWC, some play on stable and others on lazer. Wondering how this will be done.
I completely agree with thing about new players, I try to preach this anywhere I can. Its way harder for stable players to start playing. Its still harder for me to play even after 240 or so hours. skill issue..



At77 wrote:

So your subjective opinion on what should or shouldn't be a valid reason is what dictates what others should play?
What I was saying is that thats why I gave out just a single reason to switch (a pretty big one imo). And if you dont like the lazer intro screen, hell, even thats enough for someone not to play lazer if you dont like it. Id still say suck it up and start playing the game with the superior mechanics but some people just are stubborn like that
The issue is its YOUR opinion that the mechanics are superior, and when other people say there opinion is the opposite, your response is that isn't a valid opinion. any way im not trying to start anything, I just felt it wasn't a very fair view point.
Lazer has superior mechanics, there are multiple reasons why I say that but literally, just having sliderhead accuracy already makes the lazer mechanics better than stable, even without taking anything else in to account.
The only reasons to play stable are either subjective things ("I dont like a menu" this or that), if you chat and invite friends using the friends tab in the stable client (F9). That doesnt really work in lazer, also the chat tabs arent good or you have performance issues.
The point being, if you just play the game, lazer is better
all of the 'superior mechanics' are only superior because you think they are though
slider acc isnt objectively better or worse, its subjective considering that no slider acc is also fun for a lot of people

also some of the other game modes are objectively worse on lazer iirc

edit: also no combo burst sucks ass, like 20mbs of my skin is combo burst ;-;
Pikku Masa

Duck o-o wrote:

Pikku Masa wrote:

At77 wrote:

Pikku Masa wrote:

Lyawi wrote:

I really had to get used to lazer after playing on stable for 9 years straight. It just feels so different and I can understand those who don't want to switch. But if you are a new player you should definitely!!!!!!!! chose lazer.

Imo they should get rid of the stable download button on the website and list it somewhere on github. To get more people on lazer in the future, kind of like out-weighting stable-biased people.

I'd love to see more topplayers switch too... but new ones come with time spent on lazer. It will be interesting for sure, example OWC, some play on stable and others on lazer. Wondering how this will be done.
I completely agree with thing about new players, I try to preach this anywhere I can. Its way harder for stable players to start playing. Its still harder for me to play even after 240 or so hours. skill issue..



At77 wrote:

So your subjective opinion on what should or shouldn't be a valid reason is what dictates what others should play?
What I was saying is that thats why I gave out just a single reason to switch (a pretty big one imo). And if you dont like the lazer intro screen, hell, even thats enough for someone not to play lazer if you dont like it. Id still say suck it up and start playing the game with the superior mechanics but some people just are stubborn like that
The issue is its YOUR opinion that the mechanics are superior, and when other people say there opinion is the opposite, your response is that isn't a valid opinion. any way im not trying to start anything, I just felt it wasn't a very fair view point.
Lazer has superior mechanics, there are multiple reasons why I say that but literally, just having sliderhead accuracy already makes the lazer mechanics better than stable, even without taking anything else in to account.
The only reasons to play stable are either subjective things ("I dont like a menu" this or that), if you chat and invite friends using the friends tab in the stable client (F9). That doesnt really work in lazer, also the chat tabs arent good or you have performance issues.
The point being, if you just play the game, lazer is better
all of the 'superior mechanics' are only superior because you think they are though
slider acc isnt objectively better or worse, its subjective considering that no slider acc is also fun for a lot of people

also some of the other game modes are objectively worse on lazer iirc

edit: also no combo burst sucks ass, like 20mbs of my skin is combo burst ;-;
Having sliderhead acc increases skill expression. You can get two "identical" SS ranks in stable, but one of them could have a 300 hit sliderhead where you actually would have gotten a 50! Now how does that in anyway make any sense
Not hitting a note on time should never be rewarded with a "perfect" hit.
Happy Satoko

Pikku Masa wrote:

Having sliderhead acc increases skill expression. You can get two "identical" SS ranks in stable, but one of them could have a 300 hit sliderhead where you actually would have gotten a 50! Now how does that in anyway make any sense
Not hitting a note on time should never be rewarded with a "perfect" hit.
It may allow for skill expression, but it's bad for mapping and bad for fun.

https://www.youtube.com/watch?v=2hmXs_BDSDY
fdfdjfk3

Happy Satoko wrote:

Pikku Masa wrote:

Having sliderhead acc increases skill expression. You can get two "identical" SS ranks in stable, but one of them could have a 300 hit sliderhead where you actually would have gotten a 50! Now how does that in anyway make any sense
Not hitting a note on time should never be rewarded with a "perfect" hit.
It may allow for skill expression, but it's bad for mapping and bad for fun.

https://www.youtube.com/watch?v=2hmXs_BDSDY
that's a very interesting video! :D
calishu
I hate new things and lazer looks for me a bit... too modern.
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