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Ke$ha - TiK ToK (Jarto 3!!)

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Total Posts
91
Topic Starter
Mashley
This beatmap was submitted using in-game submission on 01 December 2009 at 07:32:12

Artist: Ke$ha
Title: TiK ToK
Tags: jarto
BPM: 120
Filesize: 7410kb
Play Time: 03:16
Difficulties Available:
  1. Easy (2.13 stars, 177 notes)
  2. Hard (4.79 stars, 337 notes)
  3. Jarto (4.81 stars, 381 notes)
  4. Symbolic (4.24 stars, 247 notes)
Download: Ke$ha - TiK ToK
Information: Scores/Beatmap Listing
---------------
JARTO PART THREE
WITH LOTS OF ZOMBIES, PEPPY, AND ANOTHER FAG.
DID I MENTION JARTO?
also pedicure on our toes toes
Jarby
Larto
Jarby
Symbolic
Nachy
This map has been deleted on the request of its creator. It is no longer available.
Xgor
Will mod later but for now...
*star for jarto*
Kytoxid
This map has been deleted on the request of its creator. It is no longer available.
Wojjan
Easy

02:01:008 (1,2) - Sliders overlapping ever so slightly. Ugly
02:49:008 (1) - 1 grid left
02:49:008 (1,2,3,4,5,6) - 2 grids up?
02:53:008 (1,2,3,4,5) - 1 grid down
I like it, even though there's notes on red

Normal

Pretty inexisting

Hard

00:29:058 (1) - <3, but clean up the design a little
00:44:058 (1,2,3) - Ugly
00:59:008 (3) - Mirror H?
01:47:033 (0) - Add note?
02:36:058 (1,2) - Clap on ends

Jarto

Rename, it's already a Jarto episode, with a jarto BG and Jarto SB. Jarto diff: Too much Jarto
Very weirdINTUITIVE spacing on the 1/4 notes

01:22:058 (1,2,3) - Ugly
01:44:058 (1,2,3) - ^
03:08:008 (5,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11) - 2 grids down?

Symbolic

Didn't get it with the DL
AND IT'S BETTER THAT WAY

lolmap³
Symbolic

Wojjan wrote:

---

Normal

Pretty inexisting my diff is Normal/Hard

---

Symbolic

Didn't get it with the DL
AND IT'S BETTER THAT WAY why is it better that way (without my diff)?

lolmap³
Larto
This map has been deleted on the request of its creator. It is no longer available.

Download: 10373 Ke$ha - TiK ToK.rar

Download: Ke$ha - TiK ToK (Agent Spin Here).osb
Jinxy
Secret Villian guesses: iNiS, Saturos, James, burai, gabe.

[Jarto]
02:08:079 - This is the start of a break. There is kiai in a break. Fix.


Just needed a lame excuse to star this.
Xgor
This map has been deleted on the request of its creator. It is no longer available.
Azure_Kite
This map has been deleted on the request of its creator. It is no longer available.
anonymous_old
Easy
SPOILER

Go-Go Fun map.

Symbolic
SPOILER

01:48:058 (1) : (nazi) Make the repeat parts under 5.
01:50:058 (1) : (nazi) Make the repeat parts under the repeat parts from the last slider.

Hard
SPOILER

00:40:008 (1,2) : Ridiculously big jump.
00:57:008 (1,2,3,4) : Don't stack these.
00:58:058 (2) : Flip vertically.
01:36:008 (1,2) : Ridiculously big jump.
02:37:058 (2) : Last part of this slider needs the clap hitsound.
02:44:008 (1,2) : Ridiculously big jump.
02:52:008 (1,2) : Ridiculously big jump.

Jarto
SPOILER

Good.

it's fucking Jarto.
0_o
Jarto
00:22:095 (2,3,4) - yeah i hate this
02:40:008 (1) - looks nicer without the new combo imo
03:14:058 (1) - start on the next white tick?

lol'd at the "final boss"
rust45
[Symbolic]
00:44:058 (1) - Repeat is hidden.
01:48:058 (1) - ^

[Jarto]
02:44:008 (3) - Nice...

Starring for my fave Jarto map.
Symbolic

Loogiesquared wrote:

Symbolic
01:48:058 (1) : (nazi) Make the repeat parts under 5. no, will be pretty unreadable.
01:50:058 (1) : (nazi) Make the repeat parts under the repeat parts from the last slider. ^


it's fucking Jarto.
---

rust45 wrote:

[Symbolic]
00:44:058 (1) - Repeat is hidden. not really bad but fixed a bit
01:48:058 (1) - ^ ^

Starring for my fave Jarto map.
Download: Ke$ha - TiK ToK (Agent Spin Here) [Symbolic].osu
Jinxy

JInxyjem wrote:

Secret Villian guesses: iNiS, Saturos, James, burai, gabe.
I was right, the villain really was in my face D:
GladiOol
o <3
Diasios
Woah-oh oh oh!!!

~Epic Win~
mrtn
once again verrrrrrrrrrrry awesome

[jarto]
the drain rate here is too high imo. It's almost impossible to keep it up. I suggest lowering it by 1 tick.
Topic Starter
Mashley
Well the drain on [Jarto] is the same as [Hard] and in my opinion it fits the song and the storyboard to have it high.
I've asked Larto if he can improve the ending so don't bubble this yet.l
Jarby
Moved to WIP/Help.
Topic Starter
Mashley
go away you retard I fixed the ending
Matma Rex
Oh well this SB can be made even better but Agent is a faggot so damn it.

Have a star.
foulcoon
Whyyyyy you +36'd offset and now it sounds raelly really really really late.

Use like 16,595

This stupid dragging vocal makes it sound like its early, but most players are going to hit early... its always been this way, thats how timing works foo

Also you can hear slider ends after the beat with your current offset. Sue me if I'm wrong or something.
Ph0X
STARED!
can't wait for ep3!
I WANT THE FINAL BOSS!
hawkzor
Second Foulcoon
I rate offset should be more like around 16,586 imo, even less.

[Jarto]

00:35:616 (5) : I don't know this feels weird. I suggest remove the last repetition to make it end on the white tick,
Or make it a 0.5bpm slider, straight down as is, from white tick to white tick.

01:59:616 (6,1) : I suggest to make (6) 2 ticks shorter (or just 1 tick shorter), and then move (1) 1 tick back to make it start on the white tick and extend it 1 tick to end on the white tick.


Otherwise awesome map, starrrrrrr~
Derekku
[General]
x3
*01:20:366- Isn't Larto supposed to stay on the firefox through here? :(
*Maybe add a kiai fountain to the last note of all diffs? :<

[Easy]
Fine~

[Symbolic]
00:17:616 (3) - I don't like how this is so close to the previous slider. I thought it was a 1/4th after instead of 1/2.
00:21:616 (3) - ^
01:36:116 (1) - ^ Maybe stack this on the next note like in the first chorus?
02:43:366 (4) - Perhaps horiz/vert flip this so it goes towards the center like (3)? :X
03:07:616 (6) - Looks ugly on top of (1), sorry. Stack it on the end or something please ._.;

[Hard]
Nice~

[Jarto]
Fun~
02:44:116 (3) - Was gonna say that the SB is screwed up here, but that's just test build being weird again ._.; (on public: Though, it does look like there's two approach circles since the SB one isn't fading out properly. Could that be fixed a little bit?) :S
NotShinta
Congratulations on making the most awesome thing I've ever seen. Ever.

I honestly see no problems. Starred.
Matma Rex

IAmNotShinta wrote:

Congratulations on making the most awesome thing I've ever seen. Ever.
Have you seen Jarto 1? (Gay Bar)
NotShinta

Matma Rex wrote:

IAmNotShinta wrote:

Congratulations on making the most awesome thing I've ever seen. Ever.
Have you seen Jarto 1? (Gay Bar)
Yes. While that was awesome too, I think this was just better. :p
Symbolic
Derekku
I hate to post again, but after listening again, the timing sounds off. *reads through topic*

foulcoon wrote:

Whyyyyy you +36'd offset and now it sounds raelly really really really late.

Use like 16,595

This stupid dragging vocal makes it sound like its early, but most players are going to hit early... its always been this way, thats how timing works foo

Also you can hear slider ends after the beat with your current offset. Sue me if I'm wrong or something.
I partially disagree with this. :< The original (~16,626) does sound perfect in editor, but I agree that while playing, one is inclined to hit a little bit early, BUT, -36 to the offset is waaay too early. I was getting tons of 100's and it sounded god awful in editor. Even with the original 16,626, I was only getting ~15 100's and that was by making myself hit earlier.

tl;dr Original offset or maybe -10 from it is fine, but I don't agree with foulcoon's offset.
Topic Starter
Mashley

Derekku Chan wrote:

I hate to post again, but after listening again, the timing sounds off. *reads through topic*

foulcoon wrote:

Whyyyyy you +36'd offset and now it sounds raelly really really really late.

Use like 16,595

This stupid dragging vocal makes it sound like its early, but most players are going to hit early... its always been this way, thats how timing works foo

Also you can hear slider ends after the beat with your current offset. Sue me if I'm wrong or something.
I partially disagree with this. :< The original (~16,626) does sound perfect in editor, but I agree that while playing, one is inclined to hit a little bit early, BUT, -36 to the offset is waaay too early. I was getting tons of 100's and it sounded god awful in editor. Even with the original 16,626, I was only getting ~15 100's and that was by making myself hit earlier.

tl;dr Original offset or maybe -10 from it is fine, but I don't agree with foulcoon's offset.
get out foul's offset is perfect
0_o
Seconding that the offset is too early. On my end if you listen to the metronome at 50% it's noticibly wayy off.

With so many differing opinions in offset I'm wondering if there's something that's causing the offset to fluctuate per user..
Topic Starter
Mashley
Fine, I +10'd the offset.
Encrypto
Another great Jarto Beatmap(and Story.)

I hope you will make a LOT more of Jarto :D

Star´ed^^
Topic Starter
Mashley

Encrypto wrote:

I hope you will make a LOT more of Jarto :D
This is the last of the trilogy...
NoHitter
The story felt cut-off at the end...

But still starred.
Matma Rex

NoHItter wrote:

The story felt cut-off at the end...
See, Agent? See, Larto? I told you that, too.
Topic Starter
Mashley

Matma Rex wrote:

NoHItter wrote:

The story felt cut-off at the end...
See, Agent? See, Larto? I told you that, too.
You have to play it to see the full ending because it goes after the ending of the mp3. It's fine.
Zekira
1.) I was letting Auto play through this and after the first break, somehow the fail loop appeared in one combo. This combo in difficulty [Jarto]: 01:56:010 (1,2,3,4,5,6,7,8), when finished even with a Geki, shows the fail loop.
2.) Offset sounds a bit early, I dunno why. I tested 40 times and got 16621-16625, maybe you'd want to try that?
mrtn
[easy]
00:39:060 (4,1,2) - this spacing is confusing for easy.
01:43:060 (4,1,2) -
Topic Starter
Mashley
Fixed, mrtn
Zekira - bug in auto as far as I can tell.
mrtn
bubbled
arien666
Good luck for Jarto :3

Another star here :3
m980
Seconding (Thirding?) that the ending looks rushed/cut-off.

ALSO

The stop circle is SO LAAAAAME STOP USING IT, as well as we don't know whether the grid up movement is permanent or not, so unless you want to wait until peppy decides whether it says or not, I suggest getting rid of the stop circle (unless you want to risk it, in which case the stop circle is 2 level 3 grids off. GJ)

Popped for weird Stop Circle (The approach circle isn't even right). Offset sounds slightly early. (I still think 16,626 is a better offset than whatever foul cooked up, ave +4)

[EVERYTHING!]
02:44:106 (1,2) - Consider Horizontally Flipping this [Hard], so we can READ THE TEXT (horrible idea to have gameplay during text)
03:12:606 (1) - ^, except without the consider horizontally flipping this part.

[Jarto]
00:46:626 (1) - Don't think this is allowed.
01:02:626 (1) - ^
02:59:626 (1) - ^
Actually it isn't allowed.

Official Ranking Thread wrote:

No two hitobjects on the same tick. This includes hit circles, starts and ends of sliders and starts and ends of spinners.
Also Jarto 1 was the best of the trilogy IMO.
Zekira

m980 wrote:

I still think 16,626 is a better offset
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