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sasakure.UK - Little Cry of The Abyss feat. Asako Toki

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Topic Starter
Gexigamma
This beatmap was submitted using in-game submission on viernes, 16 de mayo de 2014 at 20:00:18

Artist: sasakure.UK
Title: Little Cry of The Abyss feat. Asako Toki
Source: Genjitsu Aesop Album
Tags: garry mary kouri shinkai no ib game
BPM: 156
Filesize: 19722kb
Play Time: 04:01
Difficulties Available:
  1. Easy (0,61 stars, 151 notes)
  2. Insane (4,92 stars, 559 notes)
  3. Medium (2,78 stars, 267 notes)
Download: sasakure.UK - Little Cry of The Abyss feat. Asako Toki
Download: sasakure.UK - Little Cry of The Abyss feat. Asako Toki (no video)
Information: Scores/Beatmap Listing
---------------
WARNING! The video contains heavy spoilers from Ib.
Redownload as of May 4. Metadata changes.

What is Ib?
Ib is a freeware horror adventure game by kouri made in RPG Maker 2000. The game is focused on exploration and puzzle-solving. There are no battles, and it does not demand quick reflexes. It's designed to be accessible to all kinds of players. Everyone should play this. Why? Because it has a beautiful story with nice characters and great OST :3
Download!
If you are interested you can download Ib from these links:
Original game in Japanese: Here!
English translation: Here!
Spanish translation: Here!
German translaton: Here!
Russian translation: Here!
~ ♥ ~


My other songs about Mary:
MrSoundlessVoice - Puppet (Mary's Theme)
Megurine Luka - The Drawing Book and Mary

Skin elements took from Megurine Luka's maps and dark-dreams's skin
YT original video: Here

LucyS
From my queue :)
This game <3 <3

[General]
:arrow: About the spacing: You have to check Eazy and Medium, in this diffs you have to always keep the same Distance. Example:
In Eazy
In this diff you use distance snap 0,6x right?
00:34:321 (4,1) - Here you change it, this note is so far.
02:18:936 (6,1) - Same here
Read this http://osu.ppy.sh/wiki/Jumps will help you a lot.

[Eazy]
  1. 00:05:860 (4,1) - Blanket this? http://puu.sh/8I1ZX.jpg, just move the second node to x344, y176.
  2. 00:10:475 (1) - Move to y132, the same line of 00:08:936 (3).
  3. 00:13:552 (1,2) - I suggest this
  4. 00:17:398 (5,1) - Try to blanket it http://puu.sh/8I34i.jpg
  5. 01:08:936 (6,7) - http://puu.sh/8I49y.jpg This way not overlap 01:08:167 (5).
  6. 02:08:168 - Is better not increase the slider velocity here, the song don't call much for it, and is a eazy... but i think is ok.
  7. 02:34:321 - Add a note here?
  8. 02:58:317 - Starting here, try fix the spacing, always keeping the same (0,6x).
  9. 02:59:086 (2) - Unstack this, this is hard to read, for newbies.
  10. 03:04:471 (2,3) - This rhythm is hard, try this http://puu.sh/8I5B5.jpg
  11. 03:25:625 - Delete this time section, really increase the slider velocity here not make sense.
[Medium]
  1. As i said, try to keep the same distance snap in all this diff.
  2. 00:32:013 (1) - this is ending before time, should end here 00:32:398
  3. 00:46:308 (4) - Move this to here 00:46:245
  4. 00:50:475 - I suggest decrease the slider velocity here to x1,0, because is a part more calm of the song.
  5. 01:06:245 (3) - Move to x160 y148.
  6. 01:33:937 - try this http://puu.sh/8I8Hh.jpg
  7. 02:11:116 - 02:19:706 - The rhythm here is weird, try follow more the vocals
Hope it helps. Good Luck!
Any doubts send a pm or call me in game.
i never get that final :o
Topic Starter
Gexigamma

LucyS wrote:

From my queue :)
This game <3 <3 yay!

[General]
:arrow: About the spacing: You have to check Eazy and Medium, in this diffs you have to always keep the same Distance. Example:
In Eazy
In this diff you use distance snap 0,6x right?
00:34:321 (4,1) - Here you change it, this note is so far. Fixed!
02:18:936 (6,1) - Same here Changed DS to 0.8x here. I want to keep a jumpy part before the break
Read this http://osu.ppy.sh/wiki/Jumps will help you a lot.

[Eazy]
  1. 00:05:860 (4,1) - Blanket this? http://puu.sh/8I1ZX.jpg, just move the second node to x344, y176. Yup, fixed!
  2. 00:10:475 (1) - Move to y132, the same line of 00:08:936 (3). Why not?
  3. 00:13:552 (1,2) - I suggest this. Meh, it's okay as it is
  4. 00:17:398 (5,1) - Try to blanket it http://puu.sh/8I34i.jpg Okay
  5. 01:08:936 (6,7) - http://puu.sh/8I49y.jpg This way not overlap 01:08:167 (5). Fixed!
  6. 02:08:168 - Is better not increase the slider velocity here, the song don't call much for it, and is a eazy... but i think is ok. You're right, fixed!
  7. 02:34:321 - Add a note here? Not sure, because makes it harder. Added anyways
  8. 02:58:317 - Starting here, try fix the spacing, always keeping the same (0,6x). Ugh... didn't noticed, fixed!
  9. 02:59:086 (2) - Unstack this, this is hard to read, for newbies. Fixed!
  10. 03:04:471 (2,3) - This rhythm is hard, try this http://puu.sh/8I5B5.jpg Nice idea!
  11. 03:25:625 - Delete this time section, really increase the slider velocity here not make sense. Okay, fixed!
[Medium]
  1. As i said, try to keep the same distance snap in all this diff. Fixed most of the DS problems, but some were on purpose.
  2. 00:32:013 (1) - this is ending before time, should end here 00:32:398 How the farts it ended there? Fixed!
  3. 00:46:308 (4) - Move this to here 00:46:245 Something tricked me :S Fixed!
  4. 00:50:475 - I suggest decrease the slider velocity here to x1,0, because is a part more calm of the song. Okay, sounds better
  5. 01:06:245 (3) - Move to x160 y148. I think you were pointing at the overlap. If it was, then fixed!
  6. 01:33:937 - try this http://puu.sh/8I8Hh.jpg Tried sth different
  7. 02:11:116 - 02:19:706 - The rhythm here is weird, try follow more the vocals. Yep, awful part, made it better imo.
Hope it helps. Good Luck!
Any doubts send a pm or call me in game.
i never get that final :o
Thx for checking my map :) I'll finish the changes later, dont have muxh time now orz
Done, now I need some mods for the insane
Toastedsalad
from #modreqs

my opinions/suggestions

Easy:
00:38:168 (1) - 00:42:783 (4) - 00:42:783 (4) - 02:19:706 (1) - Distance spacing is off, since it's an easy map, you'll have to stay true to distance = rhytm unless it's a truly obvious music-cued jump and you give the player ample time to prepare. Tiny spacings like this will mostly get shot down by a BAT. You're free to leave them as is at your own risk of course, but don't say nobody told you :)
02:34:321 (4) - this needs to be x1.2 distance as well
03:55:240 (2,3) - NC both

Normal:
00:08:167 (2) - goes partially offscreen (turn your grid on and make sure the bottom or top of the hit circle doesnt go past the grid) https://osu.ppy.sh/wiki/Standard_Ranking_Criteria
SPOILER
General
Hitobjects must never be off-screen. All mapsets are played from a fixed-screen viewpoint, so any hitobjects that are even partially off-screen can make it very difficult to read the pattern they are following. Test play your map to confirm this.
00:13:936 (2,3,4) - (4) is wrongly spaced here. 2 and 3 are double repeaters, which means they don't end at their starting point. (2) ends at the far side of the next note while (3) ends at the near side (you did it correctly here 00:17:013 (6,7,8) - )
00:16:629 (5) - NC
00:19:706 (1,2,3,4) - make this sequence the same as 00:13:552 (1,2,3,4) - and 00:16:629 (5,6,7,8) -
01:00:090 (3) - too close to (2) (again at 01:57:013 (1) -)
01:04:898 (1) - i suggest changing to something like this http://puu.sh/8NqOA/1fa34ff989.jpg (again at 02:01:821 (1) and -03:03:509 (1) - )
02:08:039 (1) - put it on the red line instead of inbetween lines to better sync with the vocals
03:38:702 (1,1) - Slider is kinda on the short side and next note follows rather quickly

Insane:
00:11:244 (2) - goes partially offscreen
00:55:091 (4) - Compared to your other well-designed sliders, this seems rather ugly to me
01:04:321 (1) - extending this slider 1 tick seems better to me (again at 03:02:933 (1) - ) might have to reposition for your desired spacing distance
02:30:475 (1) - I don't have much experience with 1/3 parts, so this was kinda weird. So i went and looked at it, and looked at it again and again in slow motion, and it seems fine to me ;) props to you, sir/madam
02:38:935 (3) - increase the slider tick rate so it gives playes a visual cue that this will be a very slow slider (but match it with the rhytm)
03:35:625 (2,3,4,5,6,7,8,9,10,11,12,13) - Since it's insane i'd increase the distance spacing here (but don't go over x1.20)
03:58:317 (1) - goes partially offscreen
Topic Starter
Gexigamma

Toastedsalad wrote:

from #modreqs

my opinions/suggestions

Easy:
00:38:168 (1) - 00:42:783 (4) - 00:42:783 (4) - 02:19:706 (1) - Distance spacing is off, since it's an easy map, you'll have to stay true to distance = rhytm unless it's a truly obvious music-cued jump and you give the player ample time to prepare. Tiny spacings like this will mostly get shot down by a BAT. You're free to leave them as is at your own risk of course, but don't say nobody told you :) wow such warning XD fixed all but the last one cuz i dont see it as a huge issue (the first was ok, but seems bad because of the sv change)
02:34:321 (4) - this needs to be x1.2 distance as well Fixed
03:55:240 (2,3) - NC both Sure! Added!

Normal:
00:08:167 (2) - goes partially offscreen (turn your grid on and make sure the bottom or top of the hit circle doesnt go past the grid) this is only offgrid, not offscreen, which is fine
00:13:936 (2,3,4) - (4) is wrongly spaced here. 2 and 3 are double repeaters, which means they don't end at their starting point. (2) ends at the far side of the next note while (3) ends at the near side (you did it correctly here 00:17:013 (6,7,8) - ) You're right! Fixed!
00:16:629 (5) - NC Yup
00:19:706 (1,2,3,4) - make this sequence the same as 00:13:552 (1,2,3,4) - and 00:16:629 (5,6,7,8) - I like as it is, no changes here
01:00:090 (3) - too close to (2) (again at 01:57:013 (1) -) Fixed!
01:04:898 (1) - i suggest changing to something like this http://puu.sh/8NqOA/1fa34ff989.jpg (again at 02:01:821 (1) and -03:03:509 (1) - ) changed partially
02:08:039 (1) - put it on the red line instead of inbetween lines to better sync with the vocals nice! Fixed!
03:38:702 (1,1) - Slider is kinda on the short side and next note follows rather quickly hmmm... not sure of what do you mean lel

Insane:
00:11:244 (2) - goes partially offscreen well, this is really close to the edge, moved a bit
00:55:091 (4) - Compared to your other well-designed sliders, this seems rather ugly to me xD it's a twisted vers of the (2) slider, no changes
01:04:321 (1) - extending this slider 1 tick seems better to me (again at 03:02:933 (1) - ) might have to reposition for your desired spacing distance seems okay for me, no changes
02:30:475 (1) - I don't have much experience with 1/3 parts, so this was kinda weird. So i went and looked at it, and looked at it again and again in slow motion, and it seems fine to me ;) props to you, sir/madam yay :D
02:38:935 (3) - increase the slider tick rate so it gives playes a visual cue that this will be a very slow slider (but match it with the rhytm) I'd like to do it, but i need to change the bpm for this (i think?), so no changes
03:35:625 (2,3,4,5,6,7,8,9,10,11,12,13) - Since it's insane i'd increase the distance spacing here (but don't go over x1.20) imo it's fine, but maybe i'll change sth here in the future
03:58:317 (1) - goes partially offscreen wasn't offscreen, but moved anyways
yay! thx for the mod :)
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