forum

Reverse Sequence Memory Test

posted
Total Posts
5

What was your best result?

4 or less.
0
0.00%
5
0
0.00%
6
0
0.00%
7
0
0.00%
8
0
0.00%
9
0
0.00%
10
1
25.00%
11
0
0.00%
12
0
0.00%
13 or more.
3
75.00%
Total votes: 4
Topic Starter
Behrauder
LINK

I was testing Claude 3.5 Sonnet, and I asked it to make this simple game. I think it's very easy to understand how it works, but remember that it's the order in which the squares appear, but in reverse order (not reverse position).


anaxii
Can you implement an option to speed up the squares shown? Because I was getting bored at the end because of the slowness.

Anyhow, that was very fun for a first try.

Topic Starter
Behrauder

I AM VERY SMART wrote:

How did you get 29?? I think your name is actually very accurate...

I AM VERY SMART wrote:

Can you implement an option to speed up the squares shown? Because I was getting bored at the end because of the slowness.
I don't think anyone else will get this far, so there's no reason.
anaxii

Behrauder wrote:

I AM VERY SMART wrote:

Can you implement an option to speed up the squares shown? Because I was getting bored at the end because of the slowness.
I don't think anyone else will get this far, so there's no reason.
aiq please save me. 🙏
Achromalia


i probably could've gotten a better score but i was paying attention to something else and forgot that i had to repeat the eighth/ninth square's position in the center one more time from #9 to #8;; i remember the exact pattern in my head primarily because i was drawing larger contiguous imaginary shapes with them... i had three main shapes in mind:

the test pattern from start to finish (left-to-right, top-to-bottom, from 1 to 9) was the following...

[4] + 2 + 3 + 5 + 4 + 5 + 9 + [5] (in reverse: a curvy slider that starts at "5" then sharply cuts a crescent-moon vertex from "9" and traces through "5" over to "4", creating another vertex point from which you draw a rounded rhombus through the remaining 5-3-2-4 sequence)

then

[5] + 8 + 6 + 3 + 9 + 2 + [5] (in reverse: think of it like you're playing snake, travelling up from 5 and cutting diagonally to jump the screen-border from 2 to 9, then jumping the screen again into 3 and 6 before cutting diagonally to 8, then connect your snake at 5 again)

then

[2] + 8 + 1 + 9 + 2 + [1] (in reverse: think of it as though "1" is the end of a slider leading into a sequence of a rotating pair of back-and-forth jumps that end at "2")

but when i play it in reverse (view the parentheses from the bottom of this shape-sequence, then retrace it toward the top), i forgot to trace the final shape at "5" and skipped from that position at square #9 to square #7 at "9"
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