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Imai Yuka (Renamon) - Flaming Ice

posted
Total Posts
24
Topic Starter
Ekaru
This beatmap was submitted using in-game submission on Sunday, January 03, 2010 at 11:51:16 AM

Artist: Imai Yuka
Title: Flaming Ice
Source: Digimon Tamers
Tags: image character cd song songs Renamon
BPM: 145
Filesize: 5081kb
Play Time: 03:02
Difficulties Available:
  1. Hard (4.74 stars, 347 notes)
  2. Normal (2.25 stars, 172 notes)
Download: Imai Yuka - Flaming Ice
Information: Scores/Beatmap Listing
---------------
This is Renamon's character song. Hitcircle Overlay is done by Metroid.

Enjoy.
Torran
Requested timing check via #mod...
Checking...OK!
DJPop
- Timing is fine.
- Too much Kiai times.

~Hard~
02:05:096 (1) - move ending 1/2 left
02:37:624 - add break time
02:57:069 (1,2) - too close imo
03:02:024 (1) - move ending 1 beat right, add hitfinish


Will star when move to pending.
Zekira
...damn you Ekaru. Just... damn you. I don't mod out of the blue like this. Curse you and your powers ._.

In any case, I get an offset of 6580 (-10).
Andrea
Mod Info's:

Green: Suggestions, you don't have to fix, your choice.
Orange: You don't have to fix too, but is better if you do it.
Red: You have to fix this for sure!

Starts Suggestions:

- Timing is fine.
- Remove some kiai. Too much.

[Hard]

01:30:059 (5) - New combo.
01:44:024 (10) - New combo.

02:35:034 (1) - Add a break after this spinner.
Lokamp
[General] TOO much kiai time. Set it only from 00:49:062 to the 1st break, from 01:49:021 to the 2nd break, from 02:40:052 to the last spinner.

Hard
00:47:096 - new beat here
00:48:038 - ^
00:48:079 - ^
02:35:034 (spinner) add a break time after it, as osuplayer111 says...

Not bad, for a W.I.P... ;3
Just add hitsounds and other diffs to create your next ranked beatmap! ^^
Zekira
Sung by Renamon BTW
OK I admit, this is what totally got me.
Topic Starter
Ekaru
...I really should doublecheck these things, like accidentally having Kiai on for every inherited timing section. Fixed; it's now at its intended spots, sorry. XP

Also fixed the other things, thanks. <3 Time to add hitsounds.
XepherX3
EDIT: offset : 6.631 snap on 1/8th (recalculate sliders)

that's all i found :lol:

star
Diasios
Mod Infos:

Green: Suggestions.
Orange: I think you should fix this.
Red: You must fix this.

Start Suggestions:

All seems ok.

[Normal]

It's ok

[Hard]

00:27:068 (6) - New combo
00:34:009 (6) - ^
00:39:006 (6) - ^
00:42:037 (5) - ^

01:27:062 (x) - Add a circle
01:36:993 (x) - ^

01:42:037 (6) - New combo
02:37:407 - Add a break

Starred~
Xgor
[Skin]
Love what you made even it's just a black border :D

[Normal]
:) (But short compared to hard....)

[Hard]
I'm kinda troubled how low down some of the circles are.... like 00:38:044 (4,5) and 02:26:085 (5) :/
Otherwise good

Great fun solid map :)
It would be nice if you made a easy so it can to the Easy Series but you mustn't :P
*star*
Lokamp
It's time to check the other mode! :3

Normal
00:42:099 (3) - new combo
01:39:026 (3) - ^
01:42:058 (3) - ^
01:59:095 (4) - move it a square right and a square up

One more thing... try to make this mode as long as the other one ;3
XepherX3
(Normal)

fill the break

(Hard)
Fill the breaks

that's all i got to say
Kytoxid
[General]

Delete the .osb?

[Normal]

It cut off a bit abruptly, but was fine while it was around. XD

[Hard]

Looks alright too. :)
Jarby
Get (Renamon) out of the artist field.

Normal:

Map to the end, guygot.
00:49:020 - Move kiai 1/1 forward.
01:48:078 - Move kiai 1/1 forward.
02:04:009 - Might want to end kiai here.

Hard:

00:26:002 (1,2,3,4,5,6,7,8,9,10) - Hitsounds.
00:32:064 (1,2,3,4,5,6,7,8,9,1,2,3,4) - Hitsounds.
In fact, there are a lot of these combos without hitsounds. Fix them.
00:49:020 - Move kiai 1/1 forward.
01:22:030 (1,2,1,2,1,2,1,2,1,2,1,2,3,4,5) - Best be trolling.
Combo length in second verse is considerably shorter. Fix it.
01:48:078 - Move kiai 1/1 forward.
02:04:009 - Might want to end kiai here.
02:40:009 - Move kiai 1/1 forward.
02:57:068 (1,2,3,4,5) - Dramatic spacing change what.
03:02:023 (1) - Shorten 3/1. Might want to end kiai at spinner beginning.
Topic Starter
Ekaru
Fixed, thank you very much. <3
Zekira
[General]
...does it really force the default skin?

[Normal]
00:38:002 (1,2,3) - 1 and 3's alignment?
00:49:020 (1) - Suggestion: decrease slider to the white tick, thenput a note on the blue (or red if you think it's a bit tricky for a normal) tick where the slider originally ended
00:50:085 (1) - ^
00:55:082 (1) -
00:57:047 (1) -
02:25:614 (?) - maybe make the notes start on this point instead? Sounds better imo

[Hard]
01:56:013 (4) - alignment with 2?
01:57:078 (4) - ^
Metroid
This map has been deleted on the request of its creator. It is no longer available.

Jarby
protobubblelol
blissfulyoshi
Not going to pop the proto-bubble. Just a quick mod with a few minor things.

Normal:
01:07:407 - y is this the only kiai the section that ends after the spinner?

Hard:
Combo mod:
01:44:235 (10) - new combo for the bell like 00:44:235 (1)
02:26:855 (5) - new combo be consistent with 00:37:407 (1)

======
Nice map. Star.
I really like the hitcircle overlay
Jinxy
[Normal]
00:22:717 - Add bookmark pls, to find the first beat :<
00:49:614 - Any reason why kiai is not starting on a beat?
Nazi: 01:23:545 (4) - Move 2 grids down 1 grid right. Move (5) accordingly.
Nazi: 01:30:165 (4) - ^, but 1 grid left instead

Starred.

(Not popping either.)
Larto
Impressive! =D

Larto
wheevived

EDIT:

>_>
<_<
minyeob
Damn :<
Even number10331 is a old map

Anyway
Welcome back Ekaru, *unofficial old map saver ranks*
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