A game mode suggestion, called osu!dodge, and is similar to catch, but you are on a circle while dodging the walls trying to close in on you. There are 2 types of obstacles: walls and corridors. Walls are like the hit beats in mania, and the corridors are the hold beats inn mania and juice streams in catch. And just like catch, you can dash. Also the scoring is like catch. Maybe catch can be converted into dodge since they are so similar!
Now for the editor. Circle size is the size of the hole, the smaller the number, the larger the hole is. Approach rate is self-explanatory. Accuracy is the size of the movable object, the higher the accuracy, the larger the hitbox.
Now for the editor. Circle size is the size of the hole, the smaller the number, the larger the hole is. Approach rate is self-explanatory. Accuracy is the size of the movable object, the higher the accuracy, the larger the hitbox.