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LeaF - Musical Movement [Taiko|Osu]

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Topic Starter
DarkVortex

Nwolf wrote:

woof woof

wuff

Modding in Engrish so TNA can understand ;w;

[General]

Volume could be refined a little bit Done so

Make intro 90%. Kiai is a bit more intense so we can hear that rite.
00:34:031 - Make calm parts quite please :C (01:47:706 - is quiet too) 50%
00:42:404 - 75% and on everything green until
00:55:799 - Add 90% green line unless you think kiai is not more intense, then do 100%
Apply to lines in between too, I looked at Muzukashii's lines while listing these.

01:40:450 - Make up your miiiind. Muzukashii and the Onis do different things here :C Either let Muzukashii end on a small kat or put spinners in all diffs.

[Muzukashii]

Remove all SV changes, especially the ones appearing fast are too hard. okay :/

00:07:659 (28,29,30,31,32,33,34,35,36,37,38) - This is the longest 1/2 in the whole map. In fact, it's twice as long as the 2nd-longest 1/2 in the map which holds strong at 6 notes : P 00:08:636 (35) - Remove this note due to the synth stopping on 00:08:497 (34) -
00:10:869 (47,48) - Remove to create a larger break. Wouldn't hurt at all, it's quite continuous atm. needs a beat on 00:11:148 - though
00:20:078 (91,92,93,94,95) - Should follow the usual kat rhythm imo. Song doesn't really change and you don't really follow that 1/1 sound in the background anymore after this anyway.
00:33:473 (150) - Should be a big kat because we transition into a different part and it's always nice to mark those. Also this is like the last strong note so to make a difference to the few upcoming ones...
00:55:799 (215) - Big DON for same reason as above - don because kkk K is not thaaaaat great for a Muzukashii (I wasn't sure at first, but 00:58:869 (228,229) - stuff like this also isn't piano so blah)
00:51:334 (192) - I also feel this should be a big note BECAUSE of piano
00:56:217 - Think you could add a don here to close the spread to Oni a bit
01:00:683 - 01:01:241 - Same (maybe change the triplets to different colors at the same time)
01:05:008 - 01:05:427 - Add dons. Oni is freaking up more here than in the last appearance of this melody too.
01:07:241 - Add kat 01:07:659 - Add don exactly my thoughts when listening to that part :D

Same in both Kiais. Compare the Muzukashii a bit to the Oni and act accordingly. Keep the basic patterns I created with the additions up there (if you applied them) and do them in both kiais. It should close the gap to Oni quite well - some changes are below in Oni section cause... they are Oni.

01:27:055 (68) - 01:09:194 (1) - ????? Weff???? Why is it different but the same in Oni
Adding up to the basic pattern additions mentioned two lines above: 01:28:031 - Add note (don?)
02:01:520 - Add note (don?)
02:02:078 - Add note (don?) got a different pattern idea here that fits bette imo
02:03:194 - Add note (kat?) since Oni is adding a bit more notes here too

[Oni]

00:11:008 (62,63) - Feel like this should be kats to make 00:11:148 (64) - more noteworthy and because it fits piano a bit better (same pitch as 00:10:590 (57,58,59) - for example)
00:33:473 (211) - Big note. Same as Muzukashii
00:43:799 (237) - Remove note. It's not present in Inner Oni and just covers up more important (and present) notes too much.
00:52:311 (287) - Delete too? Might give more power to the 5-plet well then i have two 5-plets standing rather alone with 1/1 gaps (and same pattern as well) I don't really like that
00:53:566 (298) - This big note is kinda random and should be removed. Yes I'm crying because I would put way more finishers but this one is not fitting to the way you put them : P i know you would lol
01:09:194 (413) - I'd reconsider the slider together with the spinner/note issue I mentioned in Muzukashii. If you keep it - end it 1/2 earlier and place a note 01:10:031 - here so it sounds and plays better well i filled it with a pattern in both muzu and oni now
01:10:590 (416,417,418,419,420) - I'd change this to d ddk instead to fit the piano (and Inner Oni) better.
01:14:148 - Add don to keep the 1/4 patterns from previously up
01:14:915 (450) - Remove to reduce the 1/2 length
01:27:055 (537) - Same as before
01:28:311 (540) - Change to kat to make the pitch going down on 01:28:450 (541) - more noticeable?
02:05:287 - Change SV to 0.8, or consider even .85 / .9 to avoid any possible overlap. Inner Oni SV here is 0.8 atm.

[Inner Oni]

00:33:752 - 00:34:031 - 00:34:311 - unused greenlines, remove
01:47:706 - Change SV to the same value as 02:05:287 - since it sounds kinda the same. 01:54:683 (935,936,937,938,939) - Looks very bad with 0.7 SV. Adjust SV speed up accordingly (shouldn't be too hard).
02:05:287 - Consider .85 or .9 to avoid any possible overlap.

00:11:008 (79,80) - Same as Oni: Try kats
01:13:381 (598,599,600,601,602) - You'll probably say no, but remove the last don and make 602 a big note cause kiai start emphasis?? imo there is not much emphasis on the beat itself so i indeed say no to that
01:24:264 (713,714,715,716,717) - hmm??? seems to fit better good idea
btw 01:23:706 (707,708,709,710,711,712,713,714,715,716,717,718) - kinda sad that you didn't keep up finishers ;w; but non-me people will probably kill you if you had more lol did that for density issues and to match the pitch even better than with just finishers
01:40:450 (879) - IF Muzukashii gets a small kat (refer to General section), then this should be a big don cause Oni
01:57:473 (963,964,965,966,967,968,969) - Same as above
02:12:543 (1087,1088,1089,1090,1091,1092,1093,1094,1095,1096,1097,1098) - Why are there suddenly soooo many notes at the end? Song is almost faded out, you can't really hear any of these. Remove unnecessary notes. Maybe just use the ones from Oni.




OK
GUD applied almost everything o.o . Thanks for modding! :)
Nardoxyribonucleic
Hi, here comes a taiko mod as requested in the TNA queue.

  • [Muzukashii]
  1. 00:21:194 (94) - moving this note to 00:20:636 - would cohere with the previous parts nicely.
  2. From 00:53:566 to 00:55:520 - the pattern could be reformed like this to improve the flow: (cursor at 00:54:404 - )
  3. 00:59:566 (230,231,232,233,234,235) - d k k d d k would follow the music in a way better.
  4. 01:04:450 (254) - maybe k to fit the snare there ?
  5. 01:17:008 (307) - changing this note to k would make it consistent with 00:59:148 (229) -
  6. 01:17:427 (308,309,310,311,312,313) - same as 00:59:566 (230,231,232,233,234,235) -
  7. 01:19:101 - try to increase the note density of kiai by adding d here ?
  8. 01:22:311 (332) - same as 01:04:450 (254) -
  9. 01:50:915 (31,32,33,34,35,36) - same as 00:59:566 (230,231,232,233,234,235) -
  10. 01:56:497 (55) - k would sound better as its pitch is the same as 01:57:194 (57) -
  11. 01:58:311 (61) - consider removing finish here ? A bit overemphasized imo.
  12. 02:00:543 (68) - same as ^
  13. 02:00:683 - 02:00:962 - 02:01:101 - maybe add k d k respectively to accompany the background music ?
  • [Oni]
  1. 00:15:892 (91) - move to 00:16:171 - and 00:16:729 (95) - move to 00:16:450 - ? This would sound smoother to play imo.
  2. 00:20:357 (120) - similar to ^ , this note could be moved to 00:20:915 -
  3. 00:48:822 (257) - k would be better if you want to follow the high-pitched music there.
  4. 01:13:241 (441,442) - swapping these notes to d k would fit the instruments well.
  5. 01:31:101 (570,571) - same as ^
  6. 02:04:590 (125,126) - ^
  7. 02:05:008 (128,129) - these two notes still overlap considerably. It would be better to use 0.85x SV starting from 02:05:287 - to avoid that.
  • [Inner Oni]
  1. 00:24:055 (183) - k would maintain a better pattern consistency with the similar parts.
  2. 00:27:892 (226) - consider adding finish here for the stressed sound ?
  3. 00:47:706 (337) - maybe d as you did in Oni for the lowered pitch ?
  4. 01:21:752 (683) - change to k and delete 01:21:822 (684) - ? This would result in a smoother flow imo.
  5. 01:54:962 (939) - although 1/4 ddddK is not unrankable, I would suggest removing the finish there. As the stressed sound at 01:55:799 (942) - is already sacrificed, it is not really necessary to put a big note there.
  6. From 01:54:683 to 01:55:799 - the SV changes are not very logical there. Try to revise them by referring to what you have done in Oni to suit the pace changes of music properly.
You may call me back after that~ :D
Topic Starter
DarkVortex

Nardoxyribonucleic wrote:

Hi, here comes a taiko mod as requested in the TNA queue.

  • [Muzukashii]
  1. 00:21:194 (94) - moving this note to 00:20:636 - would cohere with the previous parts nicely. yeah right
  2. From 00:53:566 to 00:55:520 - the pattern could be reformed like this to improve the flow: (cursor at 00:54:404 - ) good idea, just left out your 210 to match the ascending piano better
  3. 00:59:566 (230,231,232,233,234,235) - d k k d d k would follow the music in a way better. d k k d k k even better imo
  4. 01:04:450 (254) - maybe k to fit the snare there ?
  5. 01:17:008 (307) - changing this note to k would make it consistent with 00:59:148 (229) -
  6. 01:17:427 (308,309,310,311,312,313) - same as 00:59:566 (230,231,232,233,234,235) -
  7. 01:19:101 - try to increase the note density of kiai by adding d here ?
  8. 01:22:311 (332) - same as 01:04:450 (254) -
  9. 01:50:915 (31,32,33,34,35,36) - same as 00:59:566 (230,231,232,233,234,235) -
  10. 01:56:497 (55) - k would sound better as its pitch is the same as 01:57:194 (57) -
  11. 01:58:311 (61) - consider removing finish here ? A bit overemphasized imo.
  12. 02:00:543 (68) - same as ^ fixed all these^
  13. 02:00:683 - 02:00:962 - 02:01:101 - maybe add k d k respectively to accompany the background music ? your 2nd mentioned spot needs a k so i went for d k d instead
  • [Oni]
  1. 00:15:892 (91) - move to 00:16:171 - and 00:16:729 (95) - move to 00:16:450 - ? This would sound smoother to play imo. done
  2. 00:20:357 (120) - similar to ^ , this note could be moved to 00:20:915 - due to the background music starting here i wanted a little more density and thus a slightly longer pattern
  3. 00:48:822 (257) - k would be better if you want to follow the high-pitched music there. done
  4. 01:13:241 (441,442) - swapping these notes to d k would fit the instruments well.
  5. 01:31:101 (570,571) - same as ^
  6. 02:04:590 (125,126) - ^ done
  7. 02:05:008 (128,129) - these two notes still overlap considerably. It would be better to use 0.85x SV starting from 02:05:287 - to avoid that. fixed
  • [Inner Oni]
  1. 00:24:055 (183) - k would maintain a better pattern consistency with the similar parts. done
  2. 00:27:892 (226) - consider adding finish here for the stressed sound ? that doesn't really match with this stressed sound 00:29:008 (237) - though
  3. 00:47:706 (337) - maybe d as you did in Oni for the lowered pitch ? done
  4. 01:21:752 (683) - change to k and delete 01:21:822 (684) - ? This would result in a smoother flow imo. done
  5. 01:54:962 (939) - although 1/4 ddddK is not unrankable, I would suggest removing the finish there. As the stressed sound at 01:55:799 (942) - is already sacrificed, it is not really necessary to put a big note there. 942 can be sacrificed due to the starting drums imo, but 939 needs that finisher imo as the 2 following finishers would feel really out of place
  6. From 01:54:683 to 01:55:799 - the SV changes are not very logical there. Try to revise them by referring to what you have done in Oni to suit the pace changes of music properly.oops my bad that wasn't intended
You may call me back after that~ :D
Thanks for modding! :)
Nardoxyribonucleic
A quick recheck here. (no kd)

  • [Muzukashii]
  1. 02:00:683 (73,74,75) - I was actually referring to the pattern at 01:27:194 (353,354,355) - . You may want to keep them consistent.
  • [Oni]
  1. 01:22:311 (509) - maybe remove finish here ? It is not as stressed as 01:13:659 (445) and 01:31:520 (574) -
  • [Inner Oni]
  1. 00:27:822 - consider adding k here then ? The stream sounds incomplete without the note.
Topic Starter
DarkVortex

Nardoxyribonucleic wrote:

A quick recheck here. (no kd)

  • [Muzukashii]
  1. 02:00:683 (73,74,75) - I was actually referring to the pattern at 01:27:194 (353,354,355) - . You may want to keep them consistent. I prefer the variation here as both works imo
  • [Oni]
  1. 01:22:311 (509) - maybe remove finish here ? It is not as stressed as 01:13:659 (445) and 01:31:520 (574) - okay
  • [Inner Oni]
  1. 00:27:822 - consider adding k here then ? The stream sounds incomplete without the note.okay
Well yeah, thanks for rechecking!
Bara-
Call me after Nardo drums :3
Topic Starter
DarkVortex
i will! :3
Nardoxyribonucleic
The taiko difficulties look fine now, but I have spotted some unused timing points in Inner Oni (00:11:148 - 00:51:334 and 01:55:799 - ). You can remove them before the next BN comes.

Taiko'd~

: p/4257607
autofanboy
yea congratz

rankrank
Bara-
It all seems fine

BUBBLED


Apple: https://osu.ppy.sh/forum/p/4257607
Drum: https://osu.ppy.sh/forum/p/4514836
To next BN
Please look carefully at Crescendo, I think it's fine, but It's too hard for me to play this, due to the streams, so I can't say how good it is based on actual playability
CSLM
Oh
My
FUC**NG
GOOOONGGGG!!!!
:D
spam
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plz :3
Topic Starter
DarkVortex
*insert qualification here*
autofanboy
hype
Moeruattack
Rank plz
autofanboy
bump
Monstrata
[Crescendo]

  1. 00:08:915 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8) - Just feels really overmapped to me. Does the melody really sound that different from 00:06:683 (1,2,3,4,5,6,1,2,3,4,5,6,7) - ? :S
  2. 00:16:590 (1,2,3,4,5,1,2,3,4,5) - These sliders are all starting on weak notes. For example: 00:16:590 (1,2,3,4) - Ctrl+G and they play a lot better imo because now the slider make sense with the music as they begin on strong notes (white ticks). There is no change in the music that would warrant the change in rhythm from something like 00:13:380 (1,2,3,4,1,2) - (which works very well).
  3. 00:19:799 (6,1,2,3) - Flow's poorly here imo :P
  4. 00:20:497 (5) - This jump doesn't make much sense. you aren't trying to emphasize red ticks here, you didnt do that for previous patterns where the melody just repeated itself. It also makes 00:20:636 (6) - feel less impactful when it actually is emphasized (and you can hear another instrument playing in the back here too).
  5. 00:21:055 (1,2,3,4,1,2,3,4,5,6) - Really. Try having all the sliders on white ticks.
  6. 00:26:217 (5) - No triplets?
  7. 00:58:101 (1,4,7) - Is this intentional? Looks like slider 7 is out of place with the pattern you have in 1>4
  8. 01:22:869 (2,3) - A more noticeable jump would be nice here.
  9. 01:40:450 (1,2,3,4,5,6,7,8) - Piano is so faint Idk about mapping this. I think repeat sliders would work better here until the piano grows louder, that way you can build an increase in intensity too rather than just streaming from the start.
  10. 01:50:776 (5,1,2,3,4,5) - These jumps felt out of place in the quiet section since you stick with low DS for 01:54:404 (2,3,4,5,1) -
[Extra]

  1. 00:07:659 (1,2,3) - Same as Crescendo about the sliders being on white ticks.
  2. 00:08:915 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,12) - Same thing about the overmap. You don't hear very audible 1/4 streams until 00:10:659 (2,3,4,5,6,7,8,1) - but because you map the streams earlier anyways, it makes the later stream feel like its not important.
  3. 00:12:124 (1,2,3,4,5,1,2,3,4,5,6) - Sliders :P
  4. 00:43:938 (7) - This note is so silent... yet you use such large spacing compared to like 00:43:101 (4,5) - or 00:42:683 (2) -
  5. 01:09:194 (1) - Well, this just felt really random xP.
  6. 01:17:985 (6,1) - Jump here would be nice for emphasis.
  7. 01:23:706 (1,3) - This is pretty hard to read cuz of how much 1 overlaps 3. 01:23:985 (2,4) - This overlap was a lot better
  8. 01:27:055 (1) - Yea also felt random. Well, if you want to keep them i'd NC 01:28:031 (2) - and keep the slider as a stand-alone combo.
  9. 01:40:450 (1) - Ehh... I see what you're trying to do but it just looks weird for me lol. Would have looked cooler if you used a higher CS or something. The loop at the top was just too small to really appreciate the clef.
[Chris' Another]

  1. 00:03:892 (3,4) - I didn't like this anti-jump :P You used a larger spacing for 00:03:334 (1,2,3) - and there isn't anything special about 4 that would require this technique.
  2. 00:06:404 (5) - Mapping a downbeat to a slider-end isn't recommended when there is a clear beat :P. You end up starting the combo on a red tick when it should be on a white tick where its supposed to be.
  3. 00:11:985 (4,5,6,7) - I don't relaly see a reason for this DS increase. You don't do it for 00:15:892 (2,3,4,5,6) - so it just seems random.
  4. 01:00:264 (1,2,3,4,5,6,7) - Would be really nice if you could create a DS increase with every circle>slider jump. Like 01:00:683 (2,3) - Slight jump here, and
  5. 01:01:241 (4,5) - Here etc...
  6. 01:07:380 (2,3,1) - Flow and overlaps just feel awkward to paly here :P
  7. 01:20:915 (3,4) - The slider-ends here have notes attached to them if you want to make a circle pattern instead of sliders.
  8. 02:02:776 (1,2,3,4) - Felt kinda undermapped for me. If you want to keep the sliders, maybe use a larger spacing so they are more difficult?
[Hyper]

  1. 00:07:799 (1,2,3,4,1) - Spinner just feels out of place for me. There isn't a shift in the melody :P
  2. 00:13:380 - You miss the downbeat entirely and the more important white ticks 00:13:659 - . I would remove the repeat on the slider.
  3. 00:14:078 (3) - ^
  4. 00:14:915 (1,2,3,4) - You arrange this as a set of 4 but it should be a set of 3 imo because 00:15:055 (2,3,4) - are their own set of sounds. 00:14:915 (1) - is different.
  5. 00:53:985 (2,1) - Did you want to stack them?
  6. 00:59:427 (7,8,1) - I wouldn't stack 7 and 1. 7>8 could use a lower spacing imo, and 8> 1 a higher one to emphasize the instruments.
There are quite a few quality issues i'm seeing in the higher difficulties. I won't bubble-pop because I didn't find anything objectively unrankable, but I don't think this set is ready yet. I hope baraatje checks this mod before rebubbling.
Myxo
Checking bubbled maps with high star priority.

This mapset is pretty alright, but it needs some work like monstrata said. I don't agree with the red-tick-sliders pointed out. The mainstrument has the highest emphasis on the red ticks, so it makes sense to start the sliders on these. Sure, it is done inconsistently, but the sections are pretty repetetive so I think it's fine to provide some variation.

Good luck!
Topic Starter
DarkVortex

monstrata wrote:

[Crescendo]

  1. 00:08:915 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8) - Just feels really overmapped to me. Does the melody really sound that different from 00:06:683 (1,2,3,4,5,6,1,2,3,4,5,6,7) - ? :S If you ask me like that, yes it sounds pretty different
  2. 00:16:590 (1,2,3,4,5,1,2,3,4,5) - These sliders are all starting on weak notes. For example: 00:16:590 (1,2,3,4) - Ctrl+G and they play a lot better imo because now the slider make sense with the music as they begin on strong notes (white ticks). There is no change in the music that would warrant the change in rhythm from something like 00:13:380 (1,2,3,4,1,2) - (which works very well). The noted starting here 00:16:590 - are more "chopped" and thus having more impact. It feels better having the sliders on the offbeat than on the downbeat.
  3. 00:19:799 (6,1,2,3) - Flow's poorly here imo :P I'm not sure if it really is, I personally have no trouble doing it :x
  4. 00:20:497 (5) - This jump doesn't make much sense. you aren't trying to emphasize red ticks here, you didnt do that for previous patterns where the melody just repeated itself. It also makes 00:20:636 (6) - feel less impactful when it actually is emphasized (and you can hear another instrument playing in the back here too). Fixed
  5. 00:21:055 (1,2,3,4,1,2,3,4,5,6) - Really. Try having all the sliders on white ticks. D:
  6. 00:26:217 (5) - No triplets? Fixed
  7. 00:58:101 (1,4,7) - Is this intentional? Looks like slider 7 is out of place with the pattern you have in 1>4 No that was not intentional. Guess I moved it accidently
  8. 01:22:869 (2,3) - A more noticeable jump would be nice here. Is x2 spacing enough?
  9. 01:40:450 (1,2,3,4,5,6,7,8) - Piano is so faint Idk about mapping this. I think repeat sliders would work better here until the piano grows louder, that way you can build an increase in intensity too rather than just streaming from the start. Good idea
  10. 01:50:776 (5,1,2,3,4,5) - These jumps felt out of place in the quiet section since you stick with low DS for 01:54:404 (2,3,4,5,1) - Fixed
[Extra]

  1. 00:07:659 (1,2,3) - Same as Crescendo about the sliders being on white ticks. Emphasis is on red ticks imo so I'm gonna keep these
  2. 00:08:915 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,12) - Same thing about the overmap. You don't hear very audible 1/4 streams until 00:10:659 (2,3,4,5,6,7,8,1) - but because you map the streams earlier anyways, it makes the later stream feel like its not important. It feels best mapped as a stream. Also the emphasis comes with increased spacing and a noticeable bump within the stream
  3. 00:12:124 (1,2,3,4,5,1,2,3,4,5,6) - Sliders :P Emphasis D:
  4. 00:43:938 (7) - This note is so silent... yet you use such large spacing compared to like 00:43:101 (4,5) - or 00:42:683 (2) - Deleted that, it was just some kind of filler anyway
  5. 01:09:194 (1) - Well, this just felt really random xP. I just don't like spinners and wanted some nice sliders :/ Gonna keep it though
  6. 01:17:985 (6,1) - Jump here would be nice for emphasis.
  7. 01:23:706 (1,3) - This is pretty hard to read cuz of how much 1 overlaps 3. 01:23:985 (2,4) - This overlap was a lot better Imo this is clear to play
  8. 01:27:055 (1) - Yea also felt random. Well, if you want to keep them i'd NC 01:28:031 (2) - and keep the slider as a stand-alone combo. Yeah I want to keep it, did the NC
  9. 01:40:450 (1) - Ehh... I see what you're trying to do but it just looks weird for me lol. Would have looked cooler if you used a higher CS or something. The loop at the top was just too small to really appreciate the clef. Something CS>6 is needed to see the loop :/ Anyway i really like that slider and I hope others can appreciate it as well
[Chris' Another]

  1. 00:03:892 (3,4) - I didn't like this anti-jump :P You used a larger spacing for 00:03:334 (1,2,3) - and there isn't anything special about 4 that would require this technique.
  2. 00:06:404 (5) - Mapping a downbeat to a slider-end isn't recommended when there is a clear beat :P. You end up starting the combo on a red tick when it should be on a white tick where its supposed to be.
  3. 00:11:985 (4,5,6,7) - I don't relaly see a reason for this DS increase. You don't do it for 00:15:892 (2,3,4,5,6) - so it just seems random.
  4. 01:00:264 (1,2,3,4,5,6,7) - Would be really nice if you could create a DS increase with every circle>slider jump. Like 01:00:683 (2,3) - Slight jump here, and
  5. 01:01:241 (4,5) - Here etc...
  6. 01:07:380 (2,3,1) - Flow and overlaps just feel awkward to paly here :P
  7. 01:20:915 (3,4) - The slider-ends here have notes attached to them if you want to make a circle pattern instead of sliders.
  8. 02:02:776 (1,2,3,4) - Felt kinda undermapped for me. If you want to keep the sliders, maybe use a larger spacing so they are more difficult?
[Hyper]

  1. 00:07:799 (1,2,3,4,1) - Spinner just feels out of place for me. There isn't a shift in the melody :P Not in the melody I was following before but there's a glissando coming up that I want to follow.
  2. 00:13:380 - You miss the downbeat entirely and the more important white ticks 00:13:659 - . I would remove the repeat on the slider.
  3. 00:14:078 (3) - ^
  4. 00:14:915 (1,2,3,4) - You arrange this as a set of 4 but it should be a set of 3 imo because 00:15:055 (2,3,4) - are their own set of sounds. 00:14:915 (1) - is different. Rearranged that part a bit
  5. 00:53:985 (2,1) - Did you want to stack them? What? No I didn't
  6. 00:59:427 (7,8,1) - I wouldn't stack 7 and 1. 7>8 could use a lower spacing imo, and 8> 1 a higher one to emphasize the instruments.
There are quite a few quality issues i'm seeing in the higher difficulties. I won't bubble-pop because I didn't find anything objectively unrankable, but I don't think this set is ready yet. I hope baraatje checks this mod before rebubbling.
CSLM

monstrata wrote:

[Chris' Another]

  1. 00:03:892 (3,4) - I didn't like this anti-jump :P You used a larger spacing for 00:03:334 (1,2,3) - and there isn't anything special about 4 that would require this technique. The spacing for me doesn't matter meanwhile make a pattern. Also (4) it's better there that anywhere imo
  2. 00:06:404 (5) - Mapping a downbeat to a slider-end isn't recommended when there is a clear beat :P. You end up starting the combo on a red tick when it should be on a white tick where its supposed to be.
  3. 00:11:985 (4,5,6,7) - I don't relaly see a reason for this DS increase. You don't do it for 00:15:892 (2,3,4,5,6) - so it just seems random. The same reason that i said before. For me is just a pattern which fit very well with the song imo
  4. 01:00:264 (1,2,3,4,5,6,7) - Would be really nice if you could create a DS increase with every circle>slider jump. Like 01:00:683 (2,3) - Slight jump here, and
  5. 01:01:241 (4,5) - Here etc...
  6. 01:07:380 (2,3,1) - Flow and overlaps just feel awkward to paly here :P
  7. 01:20:915 (3,4) - The slider-ends here have notes attached to them if you want to make a circle pattern instead of sliders.
  8. 02:02:776 (1,2,3,4) - Felt kinda undermapped for me. If you want to keep the sliders, maybe use a larger spacing so they are more difficult?
There are quite a few quality issues i'm seeing in the higher difficulties. I won't bubble-pop because I didn't find anything objectively unrankable, but I don't think this set is ready yet. I hope baraatje checks this mod before rebubbling.
Thx for modding~
Update
osu file format v14

[General]
AudioFilename: Musical Movement.mp3
AudioLeadIn: 0
PreviewTime: 55799
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 11148,29008,33473,42404,55799,73659,82590,91520,102683,107148,114962,116078,125008
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.5

[Metadata]
Title:Musical Movement
TitleUnicode:Musical Movement
Artist:LeaF
ArtistUnicode:LeaF
Creator:DarkVortex
Version:Chris's Another
Source:
Tags:nya nya neko alienflybot cslm overjoy
BeatmapID:489634
BeatmapSetID:158141

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Music_Wallpaper_1366x768_by_TWe4k.jpg",0,0
//Break Periods
2,108464,114362
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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124,216,94590,2,0,P|100:216|72:224,3,40,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
44,244,94869,1,4,0:1:0:0:
44,244,95427,5,0,0:0:0:0:
44,244,95497,1,0,0:0:0:0:
44,244,95566,2,0,P|40:204|60:160,1,80
136,132,95776,2,0,P|172:148|200:187,1,80
124,216,95985,1,4,0:1:0:0:
124,216,96543,6,0,L|148:264,3,40,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
160,288,96822,2,0,L|188:336,3,40,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
204,356,97101,1,4,0:1:0:0:
204,356,97659,5,0,0:0:0:0:
220,344,97729,1,0,0:0:0:0:
236,332,97799,1,0,0:0:0:0:
252,320,97869,1,0,0:0:0:0:
268,308,97938,1,0,0:0:0:0:
284,296,98008,1,0,0:0:0:0:
300,284,98078,1,0,0:0:0:0:
316,272,98148,1,0,0:0:0:0:
332,260,98217,1,4,0:1:0:0:
332,260,98776,6,0,L|300:220,3,40,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
384,196,99055,2,0,L|352:156,3,40,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
432,128,99334,6,0,B|396:112|376:88|368:32|368:32|336:60|280:72|240:56,1,240,4|0,0:1|0:2,0:0:0:0:
228,64,99822,1,0,0:0:0:0:
204,72,99892,2,0,P|208:108|216:128,2,53.3333333333333,0|0|0,1:0|0:0|0:0,0:0:0:0:
171,54,100171,2,0,P|166:28|156:4,2,53.3333333333333,0|0|0,1:0|0:0|0:0,0:0:0:0:
160,80,100450,1,4,0:1:0:0:
256,192,100520,12,0,102404,0:0:0:0:
296,212,102683,5,0,0:0:0:0:
296,212,102822,2,0,P|372:196|408:104,2,160,0|0|0,0:0|0:0|0:0,0:0:0:0:
316,120,103520,1,0,0:0:0:0:
222,111,103659,2,0,P|260:43|336:28,2,160,0|0|0,0:0|0:0|0:0,0:0:0:0:
316,120,104357,2,0,L|332:212,1,80,0|0,0:0|0:0,0:0:0:0:
264,300,104636,2,0,L|248:212,1,80
316,120,104915,1,0,0:0:0:0:
343,276,105194,5,0,0:0:0:0:
343,277,105334,2,0,L|316:120,1,160
240,72,105892,2,0,P|208:88|180:124,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
352,116,106450,5,0,0:0:0:0:
352,116,106590,2,0,L|372:236,2,106.666666666667,2|2|2,0:2|0:2|0:2,0:0:0:0:
256,192,107148,5,6,0:2:0:0:
256,192,107217,12,0,108264,0:0:0:0:
88,56,114962,5,2,0:0:0:0:
92,68,115241,5,2,0:0:0:0:
96,80,115520,5,2,0:0:0:0:
100,92,115799,6,0,L|116:132,3,40,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
132,156,116078,6,0,P|176:168|224:152,2,80,4|0|0,0:0|0:0|1:0,0:0:0:0:
349,102,116497,2,0,P|316:134|306:184,2,80,2|0|0,0:0|0:0|0:0,0:0:0:0:
284,317,116915,2,0,P|277:278|252:248,1,80,2|0,1:2|0:0,0:0:0:0:
376,276,117194,2,0,P|383:315|408:345,1,80,2|0,0:0|0:0,0:0:0:0:
432,152,117473,2,0,L|332:168,1,80,0|0,1:0|0:0,0:0:0:0:
216,112,117752,2,0,L|320:96,1,80,2|0,0:0|0:0,0:0:0:0:
448,172,118031,2,0,P|468:216|472:248,1,80,0|0,1:0|0:0,0:0:0:0:
240,220,118311,6,0,P|220:176|216:144,2,80,4|0|0,0:0|0:0|1:0,0:0:0:0:
292,48,118729,2,0,P|340:52|369:65,2,80,2|0|0,0:0|0:0|0:0,0:0:0:0:
400,187,119148,2,0,P|377:219|346:245,1,80,2|0,1:2|0:0,0:0:0:0:
347,106,119427,2,0,L|287:42,1,80,2|0,0:0|0:0,0:0:0:0:
196,76,119706,2,0,L|264:152,1,80,0|0,1:0|0:0,0:0:0:0:
120,68,119985,2,0,P|136:28|168:4,1,80,2|0,0:0|0:0,0:0:0:0:
152,136,120264,2,0,P|109:142|72:126,1,80,2|0,1:2|0:0,0:0:0:0:
40,232,120543,6,0,L|124:212,1,80,4|0,0:0|0:0,0:0:0:0:
192,272,120822,2,0,P|200:320|188:368,1,80,0|0,1:0|0:0,0:0:0:0:
317,350,121101,2,0,P|311:311|320:272,1,80
394,213,121380,2,0,L|472:232,1,80,2|0,1:2|0:0,0:0:0:0:
404,104,121659,2,0,L|320:124,1,80,2|0,0:0|0:0,0:0:0:0:
108,104,121938,2,0,L|192:124,1,80,2|0,1:2|0:0,0:0:0:0:
256,24,122217,2,0,L|256:116,1,80,2|0,0:0|0:0,0:0:0:0:
256,196,122497,2,0,L|256:236,3,40,2|0|0|0,1:2|0:0|0:0|0:0,0:0:0:0:
256,309,122776,6,0,P|200:326|144:309,1,80,4|0,0:0|0:0,0:0:0:0:
373,192,123055,2,0,P|390:247|373:303,1,80,0|0,1:0|0:0,0:0:0:0:
256,74,123334,2,0,P|311:57|367:74,1,80,0|0,0:0|0:0,0:0:0:0:
138,192,123613,2,0,P|121:136|138:80,1,80,2|0,1:2|0:0,0:0:0:0:
256,276,123892,6,0,L|256:228,3,40,2|0|0|0,1:2|0:0|0:0|0:0,0:0:0:0:
256,224,124171,2,0,L|256:184,3,40,2|0|0|0,1:2|0:0|0:0|0:0,0:0:0:0:
256,168,124450,5,2,1:2:0:0:
256,148,124520,1,0,0:0:0:0:
256,128,124590,1,0,0:0:0:0:
256,108,124659,1,0,0:0:0:0:
256,88,124729,1,2,1:2:0:0:
256,68,124799,1,0,0:0:0:0:
256,48,124869,1,0,0:0:0:0:
256,28,124938,1,0,0:0:0:0:
256,8,125008,5,4,0:1:0:0:
Bara-
As said to you

[Crescendo]
  1. 00:09:194 (2) - I'm quite sure this one is 1/2
  2. 00:10:590 (9) - An NC would fit, to coincide with the sharply increasing pitch of the music
  3. 00:25:659 (1,2,3,4) - I know, due to slider leniency, this is quite playable, but the jumps are soo high. Wouldn't normal 1/2 circles be better?
  4. 00:28:729 (13) - For the loss of emphasis at the end, make this slider a 3/4 slider, and add a circle (preferably with NC) at 00:29:008
  5. 00:32:078 (5,6) - It would play better it ehy are the same shape of the previous sliders, so they flow into eachother better
  6. 00:42:334 (10,1) - Watch out for the spacing! As there is an sv change, you should not follow the DS value, but the visual DS (which is 0.6)
  7. 00:46:869 (1,2) -
  8. 00:52:799 (6) - It feels weird to have the stream curve at the blue tick. Please redo the stream, and make the sharp turn at a white tick, so it plays more naturally
  9. 00:57:473 (5,6) - The spacing here is quite high, please tone it down
  10. 01:04:031 (6,7) - I wish people could stop doing things like this >___> I really dislike it. It's fine if you keep, I personally just don't like it
  11. 01:07:241 (2,3,4,5) - Not really a fan of this. 1.) It's not really aesthetically pleasing (blankets please), 2.) The distance is quite unequal, which makes it look rather weird
  12. 01:16:171 (2,3) - What's the point in these high spacings? Please, tone it down, they feel out of place
  13. 01:16:450 (4,7) - Blanket
  14. 01:26:497 (3,4,1) - imo, the distance between (3,4) should be lower then between (4,1), due to emphasis
  15. 01:32:915 (2) - This slider looks kinda ugly. I also make them quite ugly to fit in with the strange sounds, but please improve the aesthetics a bit
  16. 01:34:031 (2) - ^^
  17. 01:50:776 (1,2) - I know it'll break the aesthetic part, but this is soo calm, it should have lower spacing (or stacked, actually preferred) as they are not of the same intensity
  18. 01:58:031 (4,1) - Low distance feels awkward for downbeat :P
Rest of diff seems fine
Iwill probably do Extra later, not sure though, kinda busy now
Topic Starter
DarkVortex

Baraatje123 wrote:

As said to you

[Crescendo]
  1. 00:09:194 (2) - I'm quite sure this one is 1/2
  2. 00:10:590 (9) - An NC would fit, to coincide with the sharply increasing pitch of the music
  3. 00:25:659 (1,2,3,4) - I know, due to slider leniency, this is quite playable, but the jumps are soo high. Wouldn't normal 1/2 circles be better?
  4. 00:28:729 (13) - For the loss of emphasis at the end, make this slider a 3/4 slider, and add a circle (preferably with NC) at 00:29:008
  5. 00:32:078 (5,6) - It would play better it ehy are the same shape of the previous sliders, so they flow into eachother better
  6. 00:42:334 (10,1) - Watch out for the spacing! As there is an sv change, you should not follow the DS value, but the visual DS (which is 0.6)
  7. 00:46:869 (1,2) -
  8. 00:52:799 (6) - It feels weird to have the stream curve at the blue tick. Please redo the stream, and make the sharp turn at a white tick, so it plays more naturally
  9. 00:57:473 (5,6) - The spacing here is quite high, please tone it down
  10. 01:04:031 (6,7) - I wish people could stop doing things like this >___> I really dislike it. It's fine if you keep, I personally just don't like it
  11. 01:07:241 (2,3,4,5) - Not really a fan of this. 1.) It's not really aesthetically pleasing (blankets please), 2.) The distance is quite unequal, which makes it look rather weird
  12. 01:16:171 (2,3) - What's the point in these high spacings? Please, tone it down, they feel out of place
  13. 01:16:450 (4,7) - Blanket
  14. 01:26:497 (3,4,1) - imo, the distance between (3,4) should be lower then between (4,1), due to emphasis
  15. 01:32:915 (2) - This slider looks kinda ugly. I also make them quite ugly to fit in with the strange sounds, but please improve the aesthetics a bit
  16. 01:34:031 (2) - ^^
  17. 01:50:776 (1,2) - I know it'll break the aesthetic part, but this is soo calm, it should have lower spacing (or stacked, actually preferred) as they are not of the same intensity Wanna keep it though :/
  18. 01:58:031 (4,1) - Low distance feels awkward for downbeat :P
Rest of diff seems fine
Iwill probably do Extra later, not sure though, kinda busy now
Applied everything else you said. Thanks for modding! :)
Chromoxx
Yo, spotted one tiny thing in the Inner Oni that is slightly weird :o

02:13:659 (1093) - should be k i think :o

Awesome map, Rank HYPE!!
- Chromoxx out
Bara-
Delay, I know >>___>>
[Extra]
  1. 00:02:218 (1,2,3,4) - Consider adding some circles at the red ticks between the sldiers, due to the 1/2 music
  2. 00:08:915 (1,2) - I don't hear any 1/4 here? The first one is acceptable, as it sounds like 1/4 (or it is, I can't properly hear) but the 2nd is most definitely not 1/4
  3. 00:11:845 (4,1,2,3) - Blankets. please
  4. 00:13:241 (1,2,3,4) - ^^
  5. 00:21:055 (4) - Not really a fan of this, why not stack it with 00:20:497 (2) - ?
  6. 00:25:799 (2,1) - Stack? (Make sure to reposition the stream if you do so!)
  7. 00:27:613 (5) - Distance to next note, as opposed to the previous (5) is quite low, increase spacing
  8. 00:28:311 (7,8) - Looking at the way you emphasize rhythms, shouldn't these be a 1/4 slider as well? It's just as strong as the next 2/3 sounds
  9. 00:37:938 (2) - Consider making the bottom two grey nodes red nodes, and then move the top red node to 412:40 for proper symmetry/length
  10. 00:46:799 (4) - minor - Consider stacking this with the next object, I kinda prefer such patterns over current's, but ah whatever
  11. 00:57:473 (1,2,3) - Spacing here is quite weird, consider the same spacing
  12. 01:02:078 (2,3,2) - Overlaps >__>
  13. 01:12:962 (1,2,3,4,5) - Big black v0.5
  14. 01:47:148 (1,2,3) - These sliders don't fit the calm part. Make them grey noded please
  15. 01:51:613 (1) - ^^
  16. 02:02:217 (5,6,1) - WEird spacing. If anything, the highest spacin should be between (6,1)
No kd
autofanboy
oh this need bump
Topic Starter
DarkVortex

Baraatje123 wrote:

Delay, I know >>___>>
[Extra]
  1. 00:02:218 (1,2,3,4) - Consider adding some circles at the red ticks between the sldiers, due to the 1/2 music okay
  2. 00:08:915 (1,2) - I don't hear any 1/4 here? The first one is acceptable, as it sounds like 1/4 (or it is, I can't properly hear) but the 2nd is most definitely not 1/4 It feels more like a faint piano sound which leads into the "stream" I'd rather map that as 1/4 repeat slider because it leads into the stream better.
  3. 00:11:845 (4,1,2,3) - Blankets. please
  4. 00:13:241 (1,2,3,4) - ^^ okay
  5. 00:21:055 (4) - Not really a fan of this, why not stack it with 00:20:497 (2) - ? okay
  6. 00:25:799 (2,1) - Stack? (Make sure to reposition the stream if you do so!) okay
  7. 00:27:613 (5) - Distance to next note, as opposed to the previous (5) is quite low, increase spacing okay
  8. 00:28:311 (7,8) - Looking at the way you emphasize rhythms, shouldn't these be a 1/4 slider as well? It's just as strong as the next 2/3 sounds okay
  9. 00:37:938 (2) - Consider making the bottom two grey nodes red nodes, and then move the top red node to 412:40 for proper symmetry/length okay
  10. 00:46:799 (4) - minor - Consider stacking this with the next object, I kinda prefer such patterns over current's, but ah whatever okay
  11. 00:57:473 (1,2,3) - Spacing here is quite weird, consider the same spacing okay
  12. 01:02:078 (2,3,2) - Overlaps >__> okay
  13. 01:12:962 (1,2,3,4,5) - Big black v0.5 It's an Extra after all and i think it fits
  14. 01:47:148 (1,2,3) - These sliders don't fit the calm part. Make them grey noded please
  15. 01:51:613 (1) - ^^ But they make such nice patterns ;w;
  16. 02:02:217 (5,6,1) - WEird spacing. If anything, the highest spacin should be between (6,1) Actually the highest is between (5,6) but you're right spacing should be higher here
No kd
Thanks for modding again ! :)
Bara-
Last check (I hope)
Extra
• Object is unsnapped:
01:19:103 {79103} Slider edge

[Hyper]
01:21:055 (3) - This jump is too sudden, why not stack it with 01:21:473 (1) - ?

[Extra]
00:52:799 - Quite an awkward gap here
00:53:287 (5,1) - This jump is quite ridiculous, due to the player having 0 leniency due to the 1/8 slider
01:38:845 (1) - In the previous streams, there is no NC on the first note, remove NC, and apply one at 01:39:333 (8) -
Still not a fan of those red-noded sliders 01:47:148 (1,2,3) and 01:51:613 (1)

[Crescendo]
00:54:683 (1,2,3,1,2,3,1,2,3,1) - The rhythm here is off. Or at least, the (2)
The rhyth,m, in 1/6 is XooxxxXooxxxXooxxxX
X = beat, o=nothing, x=sound
Why not try this


I have a few complaints about this diff
The streams are fine, but I'm not a fan of the slidershapes, and thus the aesthetics
They seem too complex and too forced, please reduce the curve on curved-slider to a sligth curve, UNLESS the sliders are blankets, or for other aesthetic reasons, list of those sliders below
00:11:706 (3) - Looks better with a reduced curve
00:12:543 (3) - 00:13:101 (6) - 00:16:590 (1,2,3) (Blanket is not perfect, make sldiers less curved to improve blanket) - 00:20:078 (3,6) - 00:21:055 (1,2) - 00:24:822 (5) - 00:25:380 (5) - 01:15:334 (5,6) (Remove red-node) - 01:15:892 (1) - 01:22:590 (1,3) - 01:24:822 (1,3,5) - 01:51:613 (1,2,3) (Or blanket them) - 01:56:078 (1,3,5) - 01:58:311 (1,3,5) - 01:59:427 (1,2,3,4) (Make the "wiggle" less extensive) -

This should be it
Topic Starter
DarkVortex

Baraatje123 wrote:

Last check (I hope) thanks for your patience :o
Extra
• Object is unsnapped:
01:19:103 {79103} Slider edge

[Hyper]
01:21:055 (3) - This jump is too sudden, why not stack it with 01:21:473 (1) - ? done

[Extra]
00:52:799 - Quite an awkward gap here fixed
00:53:287 (5,1) - This jump is quite ridiculous, due to the player having 0 leniency due to the 1/8 slider fixed
01:38:845 (1) - In the previous streams, there is no NC on the first note, remove NC, and apply one at 01:39:333 (8) - done
Still not a fan of those red-noded sliders 01:47:148 (1,2,3) and 01:51:613 (1) okay I fixed the first 3 but i like how the last one is blanketed so I want it to stay like this.

[Crescendo]
00:54:683 (1,2,3,1,2,3,1,2,3,1) - The rhythm here is off. Or at least, the (2)
The rhyth,m, in 1/6 is XooxxxXooxxxXooxxxX
X = beat, o=nothing, x=sound
Why not try this
While it makes sense it is really weird to play (even with HT). The 1/6 sliders also fit the buzzing noise in the background which doesn't have the gaps so I'm gonna keep them.

I have a few complaints about this diff
The streams are fine, but I'm not a fan of the slidershapes, and thus the aesthetics
They seem too complex and too forced, please reduce the curve on curved-slider to a sligth curve, UNLESS the sliders are blankets, or for other aesthetic reasons, list of those sliders below
00:11:706 (3) - Looks better with a reduced curve
00:12:543 (3) - 00:13:101 (6) - 00:16:590 (1,2,3) (Blanket is not perfect, make sldiers less curved to improve blanket) - 00:20:078 (3,6) - 00:21:055 (1,2) - 00:24:822 (5) - 00:25:380 (5) - 01:15:334 (5,6) (Remove red-node) - 01:15:892 (1) - 01:22:590 (1,3) - 01:24:822 (1,3,5) - 01:51:613 (1,2,3) (Or blanket them) - 01:56:078 (1,3,5) - 01:58:311 (1,3,5) - 01:59:427 (1,2,3,4) (Make the "wiggle" less extensive) -
Fixed most of them except for one or two, thanks for pointing them out
This should be it
Okay thanks for modding again! :)
autofanboy
when
CSLM

alienflybot wrote:

when
Razor Sharp

CSLM wrote:

alienflybot wrote:

when
snz

CSLM wrote:

alienflybot wrote:

when
Bara-

CSLM wrote:

alienflybot wrote:

when
Now?
Endaris
Hi there, random mod incoming.

Nya Nya Neko's Beginner
  1. 01:05:148 (2) - I feel like this note is very likely to throw the player off. This is the first use of a 1/2 snap in the entire map. The musical pattern is also analogue to 01:06:962 (1,2) - yet you don't map any 1/2 there which is inconsistent. I'd heavily suggest changing this spot. This would be my approach rhythmwise:
    I would suggest to have the repitition mentioned match with whatever you do at that spot for the sake of consistency. I would also remove the NC on 01:03:613 (1) - and put one on the downbeat instead.
  1. 01:21:473 (2,1) - and 01:23:706 (2,1) - very similar to above even though the slider before the 1/2 snap just needs to be stripped of its repeat to make some room for the 3/2 repeatslider, again for the purpose of being consistent with gameplay elements
  1. 01:27:055 - having no active click here is kind of odd as that is the spot where the Kiai escalates to its end. I would suggest to use a pattern like

    or

    to make the most important sounds clickable without making it too hard
  1. 01:40:729 (1,1) - Given that this song is fairly high bpm I think that there isn't enough recovery time after the spinner, I don't really have a good idea to get this done smoothly though
  1. 01:42:683 (1,2,3,1,2) - This whole section is really complex for a Beginner-diff but I can see why you mapped it like you did. I tried different things but nothing is easy and satisfying /:
  1. 01:46:590 (3) - Even though it might be confusing you should snap this to the correct 1/4 as a 1/2 triol. The repeat is completely off right now. If you want to catch the movement of the song a slider with 2 repeats is the way to go, if you're not valueing it as much, use a slider without repeats.
Decent difficulty overall


Standard
Ich denke, die Diff hat einige größere Probleme, was die Verwendung von Patterns angeht. An einigen Stellen wird die Aufmerksamkeit auf seltsame Anteile der Musik verschoben und einige Sachen sind im größeren Kontext eher verwirrend.

  1. 00:11:148 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - Das ist so mein erstes großes Problem. Insgesamt hast du hier 4 Combos, wobei jede Kombo dem gleichen musikalischen Muster entspricht, das nur am Ende leicht variiert. Was ich nun sehr verwirrend finde, ist, dass du in den ersten beiden Kombos quasi nur den Trommeln folgst mit dem Repeatslider als kleinem Bonus; abweichen tust du an keiner Stelle.
    In der dritten und vierten Kombo machst du plötzlich was anderes, obwohl musikalisch noch das gleiche passiert. An sich ist das zwar nicht so schlimm, aber die Variation, die du machst ist schwer vorhersehbar, da du nicht wirklich konsequent arbeitest.
    Mal aufgezeichnet:
    Die Melodie von der Elektronik sieht bei der dritten Kombo folgendermaßen aus:

    Im Vergleich dazu die Trommeln(gleiche Stelle, andere Farbe):

    Wie du siehst, überspringt die Elektronik ständig Schläge von den Trommeln und die Trommeln überspringen durchlaufend Schläge von der Elektronik, da die Elektronik hauptsächlich auf den roten Ticks läuft und die Trommeln auf den weißen. So wie die Stelle derzeit gemappt ist, bleibt völlig unklar, was du folgst, da du sowohl Trommel- als auch Elektronikschläge überspringst. Da du in den ersten beiden Kombos nur die Trommeln beachtest und die dritte Kombo auch mit Trommeln beginnst, ist es sehr unintuitiv und verwirrend, wenn du dann plötzlich zur Elektronik wechselst, nur um am Anfang der nächsten Kombo die Elektronik erstmal wieder auszusetzen und dann doch wieder zu ihr hin etc. Entsprechend solltest du dich idealerweise für eine Sache entscheiden, also entweder für Kombo 3+4 bei Trommeln bleiben oder komplett zur Elektronik switchen.
    Das Problem setzt sich auch im ganzen folgenden Part 00:20:078 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4) - fort, da sich nichts wesentlich verändert, änder das bitte mit der gleichen Begründung wie oben. Wenn du beides auf einmal willst, musst du dichter mappen und das ist bei einer Normaldiff nicht wirklich möglich.
  1. 00:59:427 (1,2,3) - Das hier spielt sich imo nicht ganz rund. In der vorherigen Kombo folgst du klar der Melodie, aber die 1 von der neuen Kombo ist dann plötzlich auf den Trommeln und wechselt dann wieder auf die Melodie zurück. Wenn du aktiv einem Musikteil über den anderen folgst, sollte der Teil dem du folgst, durch Taps nachvollziehbar sein, da der Spieler die Töne stärker fühlt, bei denen er aktiv drücken muss, anstatt nur runterzuhalten. Wenn dann plötzlich ein Tap auf den Trommeln ist und das Sliderende Melodie wirkt das nicht so toll.
    Ich würde versuchen das ganze so aufzulösen:

    Die 1 kann man auch noch auf 3/2 erweitern, wenn man möchte. 1/1 entzerrt aber das Pattern etwas und ist einfacher zu spielen, zumal der Tick für das Pattern nicht wirklich wichtig ist und auf einem Sliderende liegt(=wird nicht so stark wahrgenommen)
  1. Wenn du dir das Bild oben gut angeguckt hast, wurdest du für den nächsten Punkt ja schon gespoilert :D
    Im folgenden Abschnitt, also ab 00:59:148 - und bis 01:03:752 - hast du viele Downbeats mit Sliderenden gemappt.
    01:01:380 - 01:02:497 - 01:03:613 - das sind alles Stellen, die in meinen Augen mehr Aufmerksamkeit verdienen als 01:00:543 (1,3,2) - und entsprechend klickbar gemacht werden sollten!
    So zum Beispiel(ohne NCs):

    In dem letzten Pattern (7+8 auf dem Bild) habe ich eine Note weggelassen. Das funktioniert hier ganz gut, da 8 sowieso die exakt gleiche Tonhöhe hat. Von der Melodieführung her bietet die Lücke also nichts, nur größere Dichte und eine kleine rhythmische Komponente. Kann man als zusätzliche Single einfügen, würde ich aber eher lassen. Bei habe ich außerdem den anschließenden Slider 01:03:892 (5) - entfernt und mit dem Slider auf 8 ersetzt, um der Melodie weiterhin akkurat zu folgen - der ersetzte Slider folgt klar den Drums, du aber bisher hauptsächlich der Melodie, deshalb hab ich den entsprechend ersetzt, um da konsistent zu bleiben.
    Ganz ähnliche Stellen befinden sich hier: 01:17:845 (5) - 01:18:683 (2) - 01:21:194 (3) -
  1. 01:14:217 (1,2,3,1,2,3,4) - Ein weiterer Fall von Patterninkonsistenz. In der zweiten Kombo bekommt 01:17:566 (4) - eine eigene Note in der ersten wird sie mit einem Sliderende dargestellt. Schadet nicht die gleich zu machen, da ja auch musikalisch das gleich passiert.
  1. 01:40:450 (1,1) - Das hier find ich etwas unglücklich, der lange Slider passt zwar eigentlich gut, aber der Übergang zum nächsten Part wird auch hier wieder dadurch abgewertet, dass der erste starke Sound sich auf einem Sliderende befindet. Ne wirklich gute Lösung fällt mir leider nicht ein, bzw. die, die ich ausprobiert hab, ist auch blöd...
  1. 01:45:892 (3) - in nen 1/2 repeat slider+ Single aufteilen? Du folgst diesem Sound hier sonst sehr akkurat, kannst du hier denk ich auch ruhig machen

If you got any questions regarding my mod, please message me so we can figure it out together ;)
Topic Starter
DarkVortex

Endaris wrote:

Hi there, random mod incoming.

Standard
Ich denke, die Diff hat einige größere Probleme, was die Verwendung von Patterns angeht. An einigen Stellen wird die Aufmerksamkeit auf seltsame Anteile der Musik verschoben und einige Sachen sind im größeren Kontext eher verwirrend.

  1. 00:11:148 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - Das ist so mein erstes großes Problem. Insgesamt hast du hier 4 Combos, wobei jede Kombo dem gleichen musikalischen Muster entspricht, das nur am Ende leicht variiert. Was ich nun sehr verwirrend finde, ist, dass du in den ersten beiden Kombos quasi nur den Trommeln folgst mit dem Repeatslider als kleinem Bonus; abweichen tust du an keiner Stelle.
    In der dritten und vierten Kombo machst du plötzlich was anderes, obwohl musikalisch noch das gleiche passiert. An sich ist das zwar nicht so schlimm, aber die Variation, die du machst ist schwer vorhersehbar, da du nicht wirklich konsequent arbeitest.
    Mal aufgezeichnet:
    Die Melodie von der Elektronik sieht bei der dritten Kombo folgendermaßen aus:

    Im Vergleich dazu die Trommeln(gleiche Stelle, andere Farbe):

    Wie du siehst, überspringt die Elektronik ständig Schläge von den Trommeln und die Trommeln überspringen durchlaufend Schläge von der Elektronik, da die Elektronik hauptsächlich auf den roten Ticks läuft und die Trommeln auf den weißen. So wie die Stelle derzeit gemappt ist, bleibt völlig unklar, was du folgst, da du sowohl Trommel- als auch Elektronikschläge überspringst. Da du in den ersten beiden Kombos nur die Trommeln beachtest und die dritte Kombo auch mit Trommeln beginnst, ist es sehr unintuitiv und verwirrend, wenn du dann plötzlich zur Elektronik wechselst, nur um am Anfang der nächsten Kombo die Elektronik erstmal wieder auszusetzen und dann doch wieder zu ihr hin etc. Entsprechend solltest du dich idealerweise für eine Sache entscheiden, also entweder für Kombo 3+4 bei Trommeln bleiben oder komplett zur Elektronik switchen.
    Das Problem setzt sich auch im ganzen folgenden Part 00:20:078 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4) - fort, da sich nichts wesentlich verändert, änder das bitte mit der gleichen Begründung wie oben. Wenn du beides auf einmal willst, musst du dichter mappen und das ist bei einer Normaldiff nicht wirklich möglich.
Hab mal mehr auf Konsistenz diesbezüglich geachtet. Vorher wollte ich etwas mehr Variation reinbringen, um zu zeigen, dass nicht nur monotone 1/1 Sliderpatterns hierherpassen.
  1. 00:59:427 (1,2,3) - Das hier spielt sich imo nicht ganz rund. In der vorherigen Kombo folgst du klar der Melodie, aber die 1 von der neuen Kombo ist dann plötzlich auf den Trommeln und wechselt dann wieder auf die Melodie zurück. Wenn du aktiv einem Musikteil über den anderen folgst, sollte der Teil dem du folgst, durch Taps nachvollziehbar sein, da der Spieler die Töne stärker fühlt, bei denen er aktiv drücken muss, anstatt nur runterzuhalten. Wenn dann plötzlich ein Tap auf den Trommeln ist und das Sliderende Melodie wirkt das nicht so toll.
    Ich würde versuchen das ganze so aufzulösen:

    Die 1 kann man auch noch auf 3/2 erweitern, wenn man möchte. 1/1 entzerrt aber das Pattern etwas und ist einfacher zu spielen, zumal der Tick für das Pattern nicht wirklich wichtig ist und auf einem Sliderende liegt(=wird nicht so stark wahrgenommen)
Die Melodie geht da leider auf einem red tick weiter, was bei einer 215BPM Standard kaum realisierbar ist, ohne dass die meisten Anfänger da missen/combobreaken. Hab aber mal ein bisschen daran gearbeitet, dass sich das besser spielt.
  1. Wenn du dir das Bild oben gut angeguckt hast, wurdest du für den nächsten Punkt ja schon gespoilert :D
    Im folgenden Abschnitt, also ab 00:59:148 - und bis 01:03:752 - hast du viele Downbeats mit Sliderenden gemappt.
    01:01:380 - 01:02:497 - 01:03:613 - das sind alles Stellen, die in meinen Augen mehr Aufmerksamkeit verdienen als 01:00:543 (1,3,2) - und entsprechend klickbar gemacht werden sollten! Okay
    So zum Beispiel(ohne NCs):

    In dem letzten Pattern (7+8 auf dem Bild) habe ich eine Note weggelassen. Das funktioniert hier ganz gut, da 8 sowieso die exakt gleiche Tonhöhe hat. Von der Melodieführung her bietet die Lücke also nichts, nur größere Dichte und eine kleine rhythmische Komponente. Kann man als zusätzliche Single einfügen, würde ich aber eher lassen. Bei habe ich außerdem den anschließenden Slider 01:03:892 (5) - entfernt und mit dem Slider auf 8 ersetzt, um der Melodie weiterhin akkurat zu folgen - der ersetzte Slider folgt klar den Drums, du aber bisher hauptsächlich der Melodie, deshalb hab ich den entsprechend ersetzt, um da konsistent zu bleiben.
    Ganz ähnliche Stellen befinden sich hier: 01:17:845 (5) - 01:18:683 (2) - 01:21:194 (3) -
  1. 01:14:217 (1,2,3,1,2,3,4) - Ein weiterer Fall von Patterninkonsistenz. In der zweiten Kombo bekommt 01:17:566 (4) - eine eigene Note in der ersten wird sie mit einem Sliderende dargestellt. Schadet nicht die gleich zu machen, da ja auch musikalisch das gleich passiert.
Sollte jetzt auch passen.
  1. 01:40:450 (1,1) - Das hier find ich etwas unglücklich, der lange Slider passt zwar eigentlich gut, aber der Übergang zum nächsten Part wird auch hier wieder dadurch abgewertet, dass der erste starke Sound sich auf einem Sliderende befindet. Ne wirklich gute Lösung fällt mir leider nicht ein, bzw. die, die ich ausprobiert hab, ist auch blöd...
Jap, ich weiß, aber das Sliderende einfach zu muten und stattdessen dort einen Circle zu setzen verwirrt mehr als dass es nützt. Ich werde das wohl so lassen
  1. 01:45:892 (3) - in nen 1/2 repeat slider+ Single aufteilen? Du folgst diesem Sound hier sonst sehr akkurat, kannst du hier denk ich auch ruhig machen
Okay

If you got any questions regarding my mod, please message me so we can figure it out together ;)
autofanboy
pls
CSLM
really?
autofanboy
e
Topic Starter
DarkVortex
I'm extremely busy these days due to university >.<
Nwolf
stop being busy
Moeruattack
ygrave :?
Everafter28
I can't wait for this to go Ranked. You've done a really good job :)
autofanboy
yee

my 2k14 mapping so sick
Topic Starter
DarkVortex
SR says easy map lol
autofanboy
My mapping style changed really drastically in these years, when I tried out my map today, some of the flows are cloggy so I decided to refine them.

Please update my difficulty, it is of better quality and the risk of disqualify will be minimized.

Update
osu file format v14

[General]
AudioFilename: Musical Movement.mp3
AudioLeadIn: 0
PreviewTime: 55799
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.100001

[Metadata]
Title:Musical Movement
TitleUnicode:Musical Movement
Artist:LeaF
ArtistUnicode:LeaF
Creator:DarkVortex
Version:AFB's Rain
Source:
Tags:nya nya neko alienflybot cslm overjoy
BeatmapID:489633
BeatmapSetID:158141

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Music_Wallpaper_1366x768_by_TWe4k.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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336,176,83566,1,0,0:0:0:0:
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184,280,87334,2,0,P|152:200|64:176,2,150,8|0|8,0:0|0:0|0:0,0:0:0:0:
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352,184,94450,1,0,0:0:0:0:
296,216,94590,1,2,0:0:0:0:
240,208,94729,1,0,0:0:0:0:
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296,216,95287,1,0,0:0:0:0:
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80,320,96962,1,0,0:0:0:0:
328,320,97101,6,0,B|320:272|320:272|360:248|360:208,1,120,0|8,0:0|0:0,0:0:0:0:
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248,104,99194,1,0,0:0:0:0:
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176,176,99683,1,0,0:0:0:0:
144,176,99752,1,0,0:0:0:0:
112,176,99822,1,0,0:0:0:0:
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256,88,102683,5,4,0:0:0:0:
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48,304,103380,1,2,0:0:0:0:
256,304,103520,1,0,0:0:0:0:
152,304,103659,2,0,P|160:240|208:200,1,120,0|2,0:0|0:0,0:0:0:0:
440,208,104217,1,0,0:0:0:0:
336,208,104357,2,0,P|328:144|280:104,1,120,0|0,0:0|0:0,0:0:0:0:
48,208,104915,5,4,0:0:0:0:
440,208,105194,2,0,L|472:144,1,60
232,208,105613,1,2,0:0:0:0:
472,288,105892,1,0,0:0:0:0:
264,288,106031,1,0,0:0:0:0:
368,288,106171,2,0,L|480:344,1,120,2|0,0:0|0:0,0:0:0:0:
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424,176,106776,1,0,0:0:0:0:
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416,176,108822,2,0,P|432:216|416:264,1,89.9999972534181
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424,96,110497,1,2,0:0:0:0:
256,96,110776,1,0,0:0:0:0:
184,96,110915,1,0,0:0:0:0:
328,96,111055,2,0,L|296:152,1,44.999998626709
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320,240,112450,1,0,0:0:0:0:
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224,88,113427,1,0,0:0:0:0:
304,88,113566,1,0,0:0:0:0:
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Endaris
Seeing that this got bumped somehow:
Shouldn't Chris's Insane be Chris' Insane instead?
Maybe I'm getting tricked by german standards here but the s's looks so wrong...
Topic Starter
DarkVortex
p/3889023

referring to Bara's post for this ;)
autofanboy
revive
autofanboy
:thinking:
Alpe
.
Bara-

DarkVortex wrote:

https://osu.ppy.sh/forum/p/3889023

referring to Bara's post for this ;)

Since you asked me to check the map, I'll quickly comment here
The extra 's is used in British-English. American-English uses just '
Since we were always thought British-English in school, we had to do it that way. It's all up to you on what you want to do

As for the request (I haven't read your PM so I won't forget about it (so if you were asking for something else...), due to new BN rules, I refuse to bubble this. I can Circle this for you if the quality is high enough though!
autofanboy
woah
BanchoBot
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