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Ray - ebb and flow (TV Size)

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Timorisu
irc lol
17:07 Timorisu: boop
17:07 Lust: which diff are we on
17:07 *Timorisu is editing [http://osu.ppy.sh/b/386590 Ray - ebb and flow (TV Size) [Normal]]
17:07 Timorisu: 00:04:261 (3,2) -
17:08 Lust: oh nothing i suppose, they are used to carry the rhythm
17:09 Timorisu: [http://puu.sh/7y0Fp.jpg i would just]
17:10 Timorisu: 00:32:275 (1) - this is really off
17:10 Timorisu: i cant click anything again wtf
17:10 Timorisu: ugh
17:10 Lust: yeah
17:10 Lust: got damn
17:11 Timorisu: 00:39:915 (2,3) - im not sure about anti jumps in a normal but they might trick new players
17:12 Lust: hmm ill need to get more opinions on that
17:12 Timorisu: 00:48:262 (1) - i think the minimun space b/t a object and a spinner is 1/2 if not even 1/1
17:12 Lust: because most of the normal players i had test were fine with it
17:12 Lust: nah its fine
17:13 Timorisu: 00:58:024 (2) - i will point out every blanket i notice
17:13 Timorisu: 01:05:948 (5) - lol
17:14 Timorisu: uh that was it
17:14 Timorisu: for this diff
17:14 Lust: first blanket was fine
17:14 Lust: second ill fix
17:15 *Timorisu is editing [http://osu.ppy.sh/b/386589 Ray - ebb and flow (TV Size) [Hard]]
17:15 Timorisu: 00:01:714 (2) - really off
17:16 Timorisu: 00:11:901 (1) - either this or (2) is off
17:16 Timorisu: but i think fixing the curve in this on is easier
17:16 Lust: hmm alright
17:17 Timorisu: http://puu.sh/7y1pk.jpg
17:17 Timorisu: like this for example
17:17 Timorisu: the way it is now is that the red point is closer to (2) than the end of (1) making it look uneven :P
17:18 Lust: ah alright
17:18 Timorisu: 00:25:483 (1) -
17:19 Timorisu: [ITALICS INTENSIFY] really off
17:19 Timorisu: [http://puu.sh/7y1zC.jpg like please]
17:19 Timorisu: 00:26:332 (2,1) - too then
17:20 Timorisu: 00:35:387 (2) -
17:20 Lust: the second one at 35:387 seems pretty fine
17:20 Timorisu: 00:41:330 (1) -
17:20 Timorisu: http://puu.sh/7y1GM.jpg i think this fits better
17:21 Timorisu: but not too sure tbh
17:21 Timorisu: no wait, delete 4 then
17:21 Timorisu: wait wait wait
17:21 Lust: D;
17:21 Timorisu: im confused
17:22 Timorisu: http://puu.sh/7y1O4.jpg
17:22 Timorisu: okay this
17:23 Timorisu: 00:52:648 (1) - i really am not one to criticize slider art because my skills in that are around 0, but i think it'd be tidier if the end would not touch the body
17:24 Timorisu: 00:59:722 (2) - if you snap the middle it will automatically turn into a great blanket
17:25 Timorisu: 01:09:626 (4) - snap this so it's perfectly in the middle of 1 and 2
17:25 Timorisu: "perfectly" lol
17:26 Timorisu: that's about it
17:26 Lust: :D
17:26 Lust: well fixed most of it
17:26 Lust: some of the others ill need to get opinions on
17:26 Lust: thanks a lot
17:26 Lust: <3
17:27 Timorisu: do you still have the whole log
17:27 Timorisu: i restarted and forgot to save :|
17:28 Lust: yeah i have it
toybot
mod by request :DDDD
chisakiiiii <3

[General]
Why are the kiai's so short? It kind of feels like it lets down the chorus a bit.
00:50:384 - Make this preview time? it sounds much better as one (and is same as andrea's anyway)

[Normal]
00:26:898 (1) - remove this NC and make the next note NC instead? (1) follows the same rhythm pattern as the last two notes, and followpoints would help
00:40:481 (3,4) - these objects may be confusing, consider placing them some where else? or make 2 and 3 into a slider
00:45:857 (1,2,3,4,5) - how about make each of these notes get softer and softer? like (1) would be at 40% volume, (2) would be at 35%, (3) would be at 30%, so on. that would make a nice progression. :P
00:52:648 (1) - put a clap on the tail? and speaking of that, 00:53:214 - to 00:54:063 - will probably need to be raised, since that 15% section makes it so quiet unneedingly.
01:19:247 (4) - blanket more pls, the middle seems to be too close compared to head and tail
01:19:813 (1) - why this NC

[Hard]
It would've fitted so much if you made some wave sliders :O
00:04:827 (1,2) - this will definitely confuse some players, even though this is a hard diff, because there are 4 stacked notes with varying rhythm; move 1 and 2 away? like dis:
also remove NC from (1) and place it on the (3) after
00:52:648 (1) - make this heart better noob
01:05:099 (4) - remove clap pls, sounds so weird
01:10:475 (7,1) - just something that thought up, but how about move (7) to like around x45 y211 to continue the pattern, then ctrl+g (1)?

Goddamn freaking editing the .osu file to grid 0...

GL on rank lust !~
Topic Starter
Lust

toybot wrote:

mod by request :DDDD
chisakiiiii <3

[General]
Why are the kiai's so short? It kind of feels like it lets down the chorus a bit. ill think about it
00:50:384 - Make this preview time? it sounds much better as one (and is same as andrea's anyway) nah, i wanna be unique

[Normal]
00:26:898 (1) - remove this NC and make the next note NC instead? (1) follows the same rhythm pattern as the last two notes, and followpoints would help ok
00:40:481 (3,4) - these objects may be confusing, consider placing them some where else? or make 2 and 3 into a slider i think its fine
00:45:857 (1,2,3,4,5) - how about make each of these notes get softer and softer? like (1) would be at 40% volume, (2) would be at 35%, (3) would be at 30%, so on. that would make a nice progression. :P wouldnt they actually get louder? but either case i think its fine, well no ill think about it because thatd actually be kinda cool
00:52:648 (1) - put a clap on the tail? and speaking of that, 00:53:214 - to 00:54:063 - will probably need to be raised, since that 15% section makes it so quiet unneedingly. [color=$4080FF]oh yeah oops[/color]
01:19:247 (4) - blanket more pls, the middle seems to be too close compared to head and tail ok
01:19:813 (1) - why this NC oops

[Hard]
It would've fitted so much if you made some wave sliders :O wat
00:04:827 (1,2) - this will definitely confuse some players, even though this is a hard diff, because there are 4 stacked notes with varying rhythm; move 1 and 2 away? like dis: ill think about it
also remove NC from (1) and place it on the (3) after oh fixed
00:52:648 (1) - make this heart better noob fixed
01:05:099 (4) - remove clap pls, sounds so weird removed
01:10:475 (7,1) - just something that thought up, but how about move (7) to like around x45 y211 to continue the pattern, then ctrl+g (1)? nah its fine

Goddamn freaking editing the .osu file to grid 0...

GL on rank lust !~ thanks!

Secretpipe wrote:

Hello o/

Here's your mod as requested

Here we go~~

[General]
Check AiMod , video dimensions problem its fine

[Normal]
00:06:525 (3) - I think it's better to put this on a blue tick i dont think so
00:26:332 (2) - Kind of random circles but you can keep it imo
00:40:481 (3) - New combo here ! good idea

[Hard]
00:02:705 (5) - Kind of useless ? nah
00:15:297 (4,5,6,7) - Random circles imo. Try to male a better pattern ! fine to me
00:58:024 (3,4,5) - ^ ^
01:26:038 (4) - Remove it and put 2 notes ? :D fine to me

That's all I found !
Pretty nice mapset Lust =D thanks!
When Easy diff come , call me for a second mod :p will do o/

thanks for the mods, guys!
Winnie
Tari and Kocari's Modding Queue


[Normal]

00:02:563 (4) - Note around here like this to sound better without the gap of without nothing there http://puu.sh/7y9D6.jpg

00:05:393 (1,2,3,1) - New sequence like this to really fit with the sound http://puu.sh/7y9GF.jpg

Nothing else wrong nice normal difficulty

[Hard]

Well not much I found on hard... Right after my osu client crashed. Yeah been having weird bugs that doesn't allow me to use osu anymore. I'm really sorry if I wasn't much help :(
Topic Starter
Lust

Kocari wrote:

Tari and Kocari's Modding Queue


[Normal]

00:02:563 (4) - Note around here like this to sound better without the gap of without nothing there http://puu.sh/7y9D6.jpg ill think about it, the main reason its not there is to lower note density

00:05:393 (1,2,3,1) - New sequence like this to really fit with the sound http://puu.sh/7y9GF.jpg i like! changed the rhythm

Nothing else wrong nice normal difficulty

[Hard]

Well not much I found on hard... Right after my osu client crashed. Yeah been having weird bugs that doesn't allow me to use osu anymore. I'm really sorry if I wasn't much help :( its fine, I still helped to improve the mapset!
Thank you for the mod!
Kibbleru
well like idk why u would want a mod from a crappy mapper like me but ok

[Hard]
00:33:406 (4,5) - ctrl g cuz im a hater
00:34:538 (1,4) - so like, stack?
01:23:491 (3,3) - ^
00:39:915 (2) - well something like this would look better and i would rotate the star thing you have so it stacks as well
01:04:250 (1,2,3,4,5,6) - yah this shape looks pretty fugly :o
01:09:626 (4,5) - i vote triplet here ._.
00:45:291 (4,2) - stack better
01:11:607 (2,3) - i dont think u should stack..?

[Normal]
00:03:412 (2,3) - why dont u blanket ;-;
00:17:843 (3,4,5) - more curve
00:30:011 (1) - touches hp bar (probably cuz of skin, but you should still fix? owo)
01:01:703 (1,3) - blanket better :I
01:10:758 (1,2) - this looks fugly '^'
/me runs

skip this useless mod if u want
Voxnola
Mod from request
5th time modding something (Holy crap a counter). Sorry if I'm not helpful I'm new at modding >.>

[General]
AiMod is a liar don't listen to it

[Normal]
00:03:978 (3) - You can make this a blanket (keeping the slider head stationary of course

difojaskldf can't find much. This diff is well done.

[Hard]
00:07:091 (4) - I understand it... but I'm not sure why the other piano part here 00:07:232 was ignored. you could make 4 a circle and add a slider here to the original time it ended 00:07:232 - 00:07:657 Did you do this for minimal density?

00:15:297 (4,5,6,7) - wouldn't this pattern make more sense if everything all the circles were snapped to 1.00xds from the 5? It's unequal spacing as it is now. Example: for this you could move 00:16:994 (2) - to 290, 86 : 00:15:297 (4) - to 229, 147 : 00:16:146 (7) - to 193, 296 : and 00:15:863 (6) - to 79, 186. With this you can retain all the stacks too. Of course 00:16:994 (2,3) - would be a bigger jump but I'm not sure if it matters or not considering the amount of spacing in time. (for 7 you could have the same distance from 6 to 7 to 1. I didn't do that though) <--- all this is just one big noob idea, don't mind it much.

00:52:648 (1) - <3 Though it seems a bit lop-sided is all :p

01:04:250 (1,2,3,4,5,6) - weird idea I know but maybe increase the spacing between 1 and 2? keeping 1 where it is you could create a sort of triangle thing... (sorry for the bad example and really I see nothing wrong with what you have either. I just think that 6 and 1 should be spaced a bit more is all)

01:07:645 (3,4) - This is a blanket right? It looks off

01:09:626 (4,5) - you could have a stacked triple by adding a note here 01:09:768 (again I see nothing wrong with what you have but I think that having only single-tapping circles while there's material to map can get repetitive.


01:11:607 (2) 01:13:871 (3) - you could stack these two ?

01:16:700 (3,4,5,1,2,3,1,2,3) - Idea circle flow? Straight seems pretty boring to me lol. plus the way I have it is nice because it makes this slider feel so sexy 01:19:813 (1) only thing I'm sure is a good idea. Use if you want though I won't be offended. Unfortunately there are two circles that overlap a slider in that example.

[Hai]
Nice maps and sorry for the bad mod >.> I think I might've lost some of the mod due to the website acting up too, but I'm not sure:(
smallboat
As ur request

[General]
Fine.

[Nomal]

00:00:583 (1) - Perhaps this part you can use S:C1, to mute the sliderslide sound?
00:02:563 (4) - Add a note? Because have a "ding" vocal . (Like 00:01:431 (2) )
00:36:519 (4) - Feel this hitsound volume suddenly noise,turn down a bit volume?
01:08:777 (1) - Remove clap? Feel can fit the vocal.
01:19:247 (4) - Slider remove finish,there is no dowmbeat here.

[Hard]

00:04:827 (1,2) - Move another place? I feel stack many times here,no sense of rhtythm.
00:36:519 (4) - As the same Normal.
01:05:665 (6,1) - Select add , move to (248|248) will be a good pattern.
01:09:626 (4) - Add clap? Feel can fit the vocal.
01:25:472 (3) - Why not stack 01:23:491 (3) ?

Good Luck ~ ! :)
Topic Starter
Lust
Thanks for the mods guys! I will apply them tomorrow when I wake up~
Topic Starter
Lust
double post because i can
kibbleru

Kibbleru wrote:

well like idk why u would want a mod from a crappy mapper like me but ok

[Hard]
00:33:406 (4,5) - ctrl g cuz im a hater thatll make the distance to (6) too short
00:34:538 (1,4) - so like, stack? too far in the timeline to matter
01:23:491 (3,3) - ^ ^
00:39:915 (2) - well something like this would look better and i would rotate the star thing you have so it stacks as well its fine
01:04:250 (1,2,3,4,5,6) - yah this shape looks pretty fugly :o plays well though
01:09:626 (4,5) - i vote triplet here ._. why?
00:45:291 (4,2) - stack better alright
01:11:607 (2,3) - i dont think u should stack..? why?

[Normal]
00:03:412 (2,3) - why dont u blanket ;-; i wanted to have a nice curving effect downwards
00:17:843 (3,4,5) - more curve sure
00:30:011 (1) - touches hp bar (probably cuz of skin, but you should still fix? owo) hmm i think its alright
01:01:703 (1,3) - blanket better :I its already perfect :x
01:10:758 (1,2) - this looks fugly '^' why?
/me runs

skip this useless mod if u want

naitoshi

Naitoshi wrote:

Mod from request
5th time modding something (Holy crap a counter). Sorry if I'm not helpful I'm new at modding >.>


[Normal]
00:03:978 (3) - You can make this a blanket (keeping the slider head stationary of course ill try it out

difojaskldf can't find much. This diff is well done.

[Hard]
00:07:091 (4) - I understand it... but I'm not sure why the other piano part here 00:07:232 was ignored. you could make 4 a circle and add a slider here to the original time it ended 00:07:232 - 00:07:657 Did you do this for minimal density? its fine how it is

00:15:297 (4,5,6,7) - wouldn't this pattern make more sense if everything all the circles were snapped to 1.00xds from the 5? It's unequal spacing as it is now. Example: for this you could move 00:16:994 (2) - to 290, 86 : 00:15:297 (4) - to 229, 147 : 00:16:146 (7) - to 193, 296 : and 00:15:863 (6) - to 79, 186. With this you can retain all the stacks too. Of course 00:16:994 (2,3) - would be a bigger jump but I'm not sure if it matters or not considering the amount of spacing in time. (for 7 you could have the same distance from 6 to 7 to 1. I didn't do that though) <--- all this is just one big noob idea, don't mind it much. the triangles are all perfectly spaced, except for the notes in the middle, which is intentional

00:52:648 (1) - <3 Though it seems a bit lop-sided is all :p aw ill try to fix

01:04:250 (1,2,3,4,5,6) - weird idea I know but maybe increase the spacing between 1 and 2? keeping 1 where it is you could create a sort of triangle thing... (sorry for the bad example and really I see nothing wrong with what you have either. I just think that 6 and 1 should be spaced a bit more is all)eh not really noticeable

01:07:645 (3,4) - This is a blanket right? It looks off (3)'s approach circle says its not

01:09:626 (4,5) - you could have a stacked triple by adding a note here 01:09:768 (again I see nothing wrong with what you have but I think that having only single-tapping circles while there's material to map can get repetitive. its fine how it is


01:11:607 (2) 01:13:871 (3) - you could stack these two ? doesnt really matter since its not really stacking on anything, the hitburst is at the end of the slider and its too far in the timeline for it to be visibly stacking with the slider start

01:16:700 (3,4,5,1,2,3,1,2,3) - Idea circle flow? Straight seems pretty boring to me lol. plus the way I have it is nice because it makes this slider feel so sexy 01:19:813 (1) only thing I'm sure is a good idea. Use if you want though I won't be offended. Unfortunately there are two circles that overlap a slider in that example. eh ill think about it

[Hai]
Nice maps and sorry for the bad mod >.> I think I might've lost some of the mod due to the website acting up too, but I'm not sure:( :( thanks anyways!

smallboat

smallboat wrote:

As ur request

[General]
Fine.

[Nomal]

00:00:583 (1) - Perhaps this part you can use S:C1, to mute the sliderslide sound? i think it sounds fine
00:02:563 (4) - Add a note? Because have a "ding" vocal . (Like 00:01:431 (2) ) not sire what you are asking here, there is a note?
00:36:519 (4) - Feel this hitsound volume suddenly noise,turn down a bit volume? fixed
01:08:777 (1) - Remove clap? Feel can fit the vocal. i think its fine
01:19:247 (4) - Slider remove finish,there is no dowmbeat here. sure

[Hard]

00:04:827 (1,2) - Move another place? I feel stack many times here,no sense of rhtythm. i really think it gives a nice lull in the map for it to just stop
00:36:519 (4) - As the same Normal. same answer as normal
01:05:665 (6,1) - Select add , move to (248|248) will be a good pattern.
01:09:626 (4) - Add clap? Feel can fit the vocal.
01:25:472 (3) - Why not stack 01:23:491 (3) ?

all fixed except for the one i replied to

Good Luck ~ ! :)

thanks for the mods guys!
ColdTooth
hi ho

[Easy]

Pretty damn clean. Almost nothing wrong.

00:36:236 (3,4) - Maybe a slider would be better, idk


[Normal]

00:01:714 (3) - not perfect blanket

00:06:242 (3,1) - Something like 00:03:978 (3) - could've fitted better

00:30:011 (1,2) - Looks ugly IMO, maybe blanketing the slider begining could do

00:32:275 (1) - Not blanketed properly

00:39:915 (2,1) - Erm, stacks? Why?

00:58:024 (2) - Not blanketed


[Hard]

00:04:827 (1) - Remove NC 00:05:393 (3) - NC here

00:15:297 (4,5,6,7) - Awkard triangle shape.

00:44:442 (2) - Curve this the other way

00:52:648 (1) - If you move the red dot to x:244 y:72 might look better (also, you make me jelly of hearts ;c;)

00:54:629 (1) - Not blanketing 00:55:478 (2) -

01:16:700 (3,4,5,1,2,3) - Could be symmetrical


That is all. Hope it helps and goes for rank o/
Kazuya
Hi, from #modreqs (My english is bad. e_e Sorry.)

[Easy]
Change slider tick rate: 2
HP, OD: +1 ?

Timing point: 00:26:898 --> Change 00:27:747
Timing point: Unnecessary: 00:50:101
Timing point: ^ 00:52:790 & 00:52:931

[Normal]

Remove unnecessary timing point. e.g: Spinner 00:07:374 (1) -
Circle Size: -1 (3)
Overall Diff: +1 (4)

00:15:297 (3,1) - Hmm. Slider style? : http://osu.ppy.sh/ss/1437215
00:30:011 (1,2,3) - Hmm: 00:30:011 (1) - x: 404 y: 176 ? 00:30:860 (2) - x: 412 y: 88? 00:31:709 (3) - x: 212 y: 148 ?
00:45:291 (3) - Add clap?
00:52:648 (1) - Remove unnecessary timing point.
01:15:002 (1,3) - Slider style? e.g: http://osu.ppy.sh/ss/1437228
01:24:906 (2) - Better blanket: Slider center point: x: 184 y: 296 ? http://osu.ppy.sh/ss/1437231

[Hard]
This circle size too small! Change size the 4!

00:04:968 (2) - Unnecessary circle. Remove, and move 00:04:827 (1) - circle: x: 328 y: 340
00:43:452 (7) - ^ Remove circle
00:45:291 (4) - Add clap the slider head
00:57:034 (6) - Remove circle
01:09:768 - Put circle here

Good luck!
Topic Starter
Lust
coldtooth

ColdTooth wrote:

hi ho

[Easy]

Pretty damn clean. Almost nothing wrong.

00:36:236 (3,4) - Maybe a slider would be better, idk having a bunch of sliders in rapid succession isnt very fun and intuitive to play, itll get boring after awhile!


[Normal]

00:01:714 (3) - not perfect blanket looks fine to me

00:06:242 (3,1) - Something like 00:03:978 (3) - could've fitted better oh yeah you right

00:30:011 (1,2) - Looks ugly IMO, maybe blanketing the slider begining could do looks and plays fine to me

00:32:275 (1) - Not blanketed properly what

00:39:915 (2,1) - Erm, stacks? Why? stacks are fun

00:58:024 (2) - Not blanketed looks good to me


[Hard]

00:04:827 (1) - Remove NC 00:05:393 (3) - NC here whoops fixed

00:15:297 (4,5,6,7) - Awkard triangle shape. they are cool!

00:44:442 (2) - Curve this the other way sure ill bite

00:52:648 (1) - If you move the red dot to x:244 y:72 might look better (also, you make me jelly of hearts ;c;)

00:54:629 (1) - Not blanketing 00:55:478 (2) - looks good to me

01:16:700 (3,4,5,1,2,3) - Could be symmetrical it is though


That is all. Hope it helps and goes for rank o/ ill try my best!
Kazuya-Sama

Kazuya-sama wrote:

Hi, from #modreqs (My english is bad. e_e Sorry.)

[Easy]
Change slider tick rate: 2 i think its fine
HP, OD: +1 ? i think that will throw the spread off

Timing point: 00:26:898 --> Change 00:27:747 fixed
Timing point: Unnecessary: 00:50:101 actually was meant for the end of the spinner, whoops!
Timing point: ^ 00:52:790 & 00:52:931 removed

[Normal]

Remove unnecessary timing point. e.g: Spinner 00:07:374 (1) - well ok then
Circle Size: -1 (3) nah
Overall Diff: +1 (4) itll raise the stars so no

00:15:297 (3,1) - Hmm. Slider style? : http://osu.ppy.sh/ss/1437215 looks out of place
00:30:011 (1,2,3) - Hmm: 00:30:011 (1) - x: 404 y: 176 ? 00:30:860 (2) - x: 412 y: 88? 00:31:709 (3) - x: 212 y: 148 ? grid modssss
00:45:291 (3) - Add clap? sure
00:52:648 (1) - Remove unnecessary timing point. done
01:15:002 (1,3) - Slider style? e.g: http://osu.ppy.sh/ss/1437228 looks out of place
01:24:906 (2) - Better blanket: Slider center point: x: 184 y: 296 ? http://osu.ppy.sh/ss/1437231 fixed

no changes on hard

Good luck! thanks!

thanks for the mods guys!
Erina
i was doing discussion questions if I get a F on these i'm blaming you

star bc <3

fjiefhafsdharihasdf
21:34 Lust: erina!!!!!!!
21:34 Erina: yoo
21:36 Lust: irc mod with me!
21:36 Erina: oh shoot right i need to mod your map
21:37 Lust: just irc mod it because
21:37 Lust: ill probably ask a BAT soon
21:37 Erina: its ebb and flow right
21:37 Lust: yeeep
21:37 Erina: i never got why this song is so popular
21:37 Erina: its a good song but why so popular
21:37 Lust: because its fun to map
21:38 Lust: naw
21:38 Lust: i actually just mapped it as a joke
21:38 Lust: just so theres another ebb and flow mapset to be ranked haha
21:41 Erina: i reall ylike these hitsounds lol
21:41 Erina: how do you guys find custom hitsounds
21:41 Lust: i just jack them from random mapsets
21:41 Lust: if i hear one i like i cop it and save it to my computer
21:41 Lust: LOL
21:41 Erina: lol haha
21:43 Erina: fk your maps i cant mod them
21:43 Erina: 00:52:648 (1) - looks asymmetrical but idk how the hell you'd fix that
21:43 Erina: also the dark blue combo color
21:43 Erina: on my screen is a bit too dark when background dim is 100%
21:44 Lust: oh well never take bg dim in to consideration unless the combo colors are #00000
21:46 Lust: and for the heart slider ill fix it eventually
21:46 Lust: people have pointed that out sometimes
21:46 Erina: 00:01:431 (4) - i dont see why this NC is necessary
21:47 Erina: 00:06:242 (1) - same here
21:47 Erina: wait actually
21:47 Erina: the second one i can understand
21:47 Lust: its really only symbolic to go along with the pattern
21:47 Erina: for the first one if i were to put a NC it'd be on 00:01:714 (5)
21:47 Erina: hmm ok
21:48 Erina: 00:27:181 (1) - same with this NC, all the other notes like it dont have NC
21:48 Erina: i never see NCs as part of a pattern lol
21:49 Lust: eh i guess its uncommon
21:51 Erina: ok normal
21:52 Erina: 00:01:714 (3) - idk about the snap divsor rules for normal, but i like it better if it was shortened to the blue tick
21:52 Lust: <3
21:52 Erina: and then maybe add a note on the red tick
21:52 Erina: lol this new font butchers the heart emote
21:52 Lust: i changed the font back to tahoma
21:52 Erina: i like the font for the most part tho
21:53 Lust: and thatll just add more note density
21:53 Lust: which im trying to avoid
21:53 Lust: :(
21:53 Erina: hmm then dont add the red tick note and just shorten to blue tick?
21:54 Lust: id like to avoid 3/4 sliders in lower difficulties just based on the principle that itll be hard to recognize for less experienced players
21:54 Lust: sure it sounds good rhythmically, but id rather them to enjoy the play rather than focus too much on the song, which in itself is kinda redundant though
21:54 Erina: ok
22:03 Erina: are you watching nagi no asukara
22:03 Erina: im assuming you are
22:03 Lust: yeah
22:03 Lust: not caught up though
22:03 Erina: manaka tho
22:03 Erina: o
22:03 Erina: i was about to spoil everything
22:04 Lust: chisaki my GIRL
22:04 Lust: LOL
22:04 Erina: ok i dont see anything wrong with easy
22:04 Lust: what happened to normal
22:04 Erina: idk man im kinda a miuna/sayu fan
22:04 Lust: ?!
22:04 Erina: wait didnt i just do normal
22:04 Lust: miuna is too kawaii
22:04 Erina: the NCs
22:04 Lust: you gave me like one suggestion
22:04 Erina: yeah thats all i found
22:04 Erina: fk ur maps
22:05 Lust: ;~;
22:05 Lust: well you can post the savelog in da thread
22:05 Lust: for kds
22:05 Lust: homeboy
22:05 Erina: lol ill prob look at it again tmrw
22:05 Erina: since i did only give like 1 suggestion
22:05 Erina: i need to do some discussion questions now
22:05 Lust: you go do those discussion questions
22:05 Lust: i have an essay to write
22:05 Erina: gl
22:06 Lust: thanks
22:06 Lust: only have another three pages to do anyways
22:24 Lust: not going to post the savelog?
22:24 Lust: lol
22:25 Erina: oh should i
Kanari
irc mod ~ i lost the beginning of the chat since my osu crashed though xD

SPOILER
12:26 Lust: mmm thatll increase the note density which im trying to avoid
12:26 Lust: sure it might sound better but thatll make things overly complicated
12:27 xXCrystalMoonAnimeXx: i found it a bit strange and hard to follow, i think you should change it
12:27 xXCrystalMoonAnimeXx: 00:22:937 (1) - remove new combo?
12:27 xXCrystalMoonAnimeXx: 00:35:104 (1) - place where the start of 00:32:841 (2) - is
12:28 Lust: its used to accent the start of the break, you can see 00:41:330 (1) - has one too
12:28 xXCrystalMoonAnimeXx: 00:39:915 (2) - instead of this, slider from 00:39:632 - and end at the same place
12:29 xXCrystalMoonAnimeXx: 01:18:964 - add a circle ?
12:30 Lust: reason i skipped it again was because of note density
12:30 Lust: it really doesnt impact the song that much to not include it
12:31 xXCrystalMoonAnimeXx: you shouldn't worry about it owo
12:31 xXCrystalMoonAnimeXx: on to the normal diff ~ 00:02:563 - add a circle? sounds empty here
12:32 Lust: im actually going to change that rhythm up entirely to match later parts in the beginning
12:33 xXCrystalMoonAnimeXx: 00:15:297 (3,4,5) - make it like a mirror ~ http://puu.sh/7F8rP.jpg
12:33 xXCrystalMoonAnimeXx: alright o:
12:35 xXCrystalMoonAnimeXx: 00:24:069 (2) - stack with 00:21:805 (2) - and arrange things like [http://puu.sh/7F8Bt.jpg this] perhaps
12:36 xXCrystalMoonAnimeXx: 00:30:011 (1) - bring this down, the touches the health bar during game play
12:37 xXCrystalMoonAnimeXx: 00:39:915 (2,1,2) - this may confuse players, so i suggest to unstack 00:40:481 (1,2) -
12:38 xXCrystalMoonAnimeXx: 00:56:610 (3) - bring this down too
12:40 xXCrystalMoonAnimeXx: 00:58:024 (2,3,1) - spacing ? owo not a big thing, but just pointing it out ~
12:41 Lust: looks fine to me :x
12:41 xXCrystalMoonAnimeXx: on 00:58:873 (3) - it says http://puu.sh/7F8Zs.jpg
12:42 Lust: http://lust.s-ul.eu/TlQCBTY6
12:42 Lust: D:
12:42 xXCrystalMoonAnimeXx: oh, maybe i did something xD
12:42 Lust: xD
12:42 xXCrystalMoonAnimeXx: 01:15:002 (1,2,3) - create a mirror effect again? owo
12:45 xXCrystalMoonAnimeXx: hard diff ~ 00:45:291 (4) - ctrl + g ?
12:47 Lust: meant to be a jump
12:48 xXCrystalMoonAnimeXx: 00:50:384 (1,2,3,4) - add some whistles here maybe owo
12:49 xXCrystalMoonAnimeXx: that's it ~ nicely mapped
12:49 Lust: :o
12:49 Lust: thank you for your time!
12:49 Lust: ill look to see if I can apply and change some things
12:49 Lust: you can post the savelog on the thread for kd if you want
12:49 xXCrystalMoonAnimeXx: alright ~

good luck with your map, and star! >w<
Topic Starter
Lust
Thank you for the star!
Little
Hi Lust, modding as you requested.

[General]
  1. Diff spread is a bit weird but it works. Feels like everything is a little bit harder than what you named it. No need to change anything, just a speculation.
  2. Umm.. are you sure the BPM of the song is 106.02 and not 106.00? Maybe check this...
  3. 01:10:758 - A kiai fountain might be nice here :3
  4. 01:29:717 - Change the last inheriting section to S (default) and reduce volume to 5%, otherwise the player might hear the drum sound of SC:1
[Easy]
This mapping style is quite foreign to me, so I don't think I'll be able to say much.
Some rhythms are a bit advanced to be considered "Easy", but okay.
Beginners everywhere will be cursing you for starting with a circle on the first note of the song.
  1. 00:06:525 (2) - Newbies will almost definitely hit this note late since the piano note on the blue tick is stronger. I'd suggest a rhythm like this: http://puu.sh/7I2x3.jpg to make it easier for the beginner players to understand. It would also allow you to put a whistle on that blue tick for the consistent hitsound pattern.
  2. 00:07:940 (1,1) - The note is too soon after the spinner for Easy diff. Consider removing the spinner.
  3. The start of the first break is kinda awkward imo, and I think you could map out this section even though there's no vocal. It's such a short song, and there's really no need to have two breaks. This one just has an awkward start because of how the slider ends with weird timing.
  4. 00:39:915 (2) - May be too difficult for a beginner player to hit this after the 3/2 beat spacing, so I'd suggest this: http://puu.sh/7I2Lu.jpg since there is also a note on the white tick, and this makes it much easier to the player to hit it in time.
  5. 01:24:906 (2,3) - Maybe it would be better to follow the instrument (probably e. keyboard?) here. I think it would make more sense to beginner players. http://puu.sh/7I3VK.jpg
  6. 01:06:796 (5) - I suggest to shorten this by a 1/2 tick to match the instrumental in the music. Try this rhythm: http://puu.sh/7I4RD.jpg
  7. 00:07:657 (1) - Add a whistle for piano?
  8. 00:52:648 (1) - Clap on end for drum.
  9. 00:53:497 (2) - Whistle on both head and end for drum (Matches with the rest of your hitsounding in this section).
I don't know if you care or not, but I think this map could use more attention to aesthetics (blankets, slidershapes, alignment, etc.). Especially since it's a slow song, players will have more time to look at and appreciate (or not) the visual appeal of the map, so maybe you want to work on those details.

[Normal]
Wow, what a style contrast from the Easy.
This style reminds me of some of my old Hard diffs
It wouldn't hurt to use higher HP drain lol I made a joke huehue I'm so funny I think HP4 would work nicely here.
  1. 00:00:583 (1,2,3) - Doesn't flow so well. Kinda has a wavy/zigzaggy feel, which doesn't really fit well here imo. Try something like this: http://puu.sh/7I7fS.jpg
  2. 00:02:563 (4) - Maybe this can be moved left a bit to become aligned with the end of (3) and next combo's (1) (and optionally, parallel with (2) of the next combo). It'd be prettier. :P
  3. 01:07:928 (3) - I feel like this slider flows better inversed. Just my opinion.
  4. 00:03:978 (3) - Whistles on head and repeat for piano (match with Hard diff).
  5. 00:06:242 (3) - ^ Same here.
  6. 00:18:126 (4) - Add a clap. It matches with 00:13:599 (3)
  7. 00:23:786 (1) - A bit quiet here.. I think you should continue the pattern through here and place whistle on heads of (2) and (4).
  8. 00:33:972 (4) - Whistle on head to match with 00:28:879 (3)
  9. 00:37:934 (3) - Whistle on end. Goes with the rest of your hitsound pattern.
  10. 01:05:948 (5) - Whistle on repeat.
While I was modding this, I kept almost suggesting changes that would break DS because I kept forgetting this was a Normal and not a Hard :o

[Hard]
CS5 ♥
  1. 00:04:827 (5,6) - It's probably better to move these somewhere else, because in their current position (stacked under (3,4)), the rhythm is a bit hard to read. The player could mistakenly think that (5,6) are 1/4 earlier than they actually are if they don't know the song, since that is a much more common rhythm than what's actually in this song.
  2. 00:11:901 (1) - nazi/ Align the corner perfectly with 00:10:628 (3)
  3. 00:22:371 (3,4,5) - Just an idea (feel free to ignore), but since this is kinda detached from the phrases previous to it, I think it may be nice to switch around the positions of (4,5) for a direction change in flow.
  4. 00:39:066 (1,2) - Doesn't look very good imo. Maybe you can rotate them a bit to do this: http://puu.sh/7IabO.jpg which I think looks much nicer because of the symmetry.
  5. 00:42:178 (3) - Ctrl+G for smoother flow?
  6. 00:52:648 (1) - Cool. But the shape could be improved a bit. While maybe you want a stylized heart with one side larger than the other, I think you should still try to make both sides as round as possible (look at the inner edge). Gotta use the secret techniques :3 You gotta make the heart a lot prettier if you wanna impress the girls :P
    256,245,52648,6,0,B|285:171|341:177|380:121|356:69|303:30|249:72|249:72|193:33|135:76|126:117|128:196|242:195,1,540,6|8,0:0|0:0,0:0:0:0:
  7. 01:18:964 (1,2,3,1) - The constant spacing here doesn't really do justice to the accented cymbal crashes. I think you should make a jump between (1) and (2) and make another jump between (3) and (1) for emphasis on the strong beats.
Nice.

Good luck!
Jethh
Hi, really quick mod \o/ love random PMs, allows to find new nice people :D

[General]

[Easy]
  1. 00:04:403 - piano is really strong here, maybe make 00:03:978 (3) - shorter, reverse could fits well too
  2. 00:06:666 - strong piano here. makes 00:06:525 (2) - 's play a bit weird
  3. 00:16:994 (1,2) - rhythms are too difficult for beginners, maybe slider ?
  4. 00:39:066 (1,2,3,4,1) - ^same about rhythms, and there is a strong point here 00:39:632 - , so its definitively too difficult for an easy. Imo this would be better, and still fits the music.
  5. 00:45:857 (1) - what a long spinner \o/ 00:48:121 - starting here works too, but maybe map a lilbit in the break so.
  6. 01:07:928 (6,7) - I still think that should be easier
  7. 01:09:626 (4) - this slider hmmm, i think it points out too much outside. maybe a curve could fix this
[Normal]
  1. 00:00:583 (1,2,3,4,1,2,3,1,2,3) - flow improvements please ? feels weird
  2. 01:09:626 (4) - dunno why but i feel this not perfectly lined up when i play. i guess its cause i would prefer vertical slider.
  3. 01:00:288 (2) - ctrl g ?
[Hard]
  1. 00:04:261 (3,4,5,6) - really sure you need to stack ?
  2. 00:11:901 (1) - hmm shape looks nice, but this + next slider, thats a weird flow
  3. 00:31:992 (5,1) - i dont feel this jump well :( maybe just personal opinion
  4. 00:36:236 (3) - better blanket please
  5. 00:41:330 (1) - i wanna stack with 00:40:764 (3) -
  6. 01:18:964 (1,2,3) - better alignment please and anyway 01:18:964 (1,2) - jump !!!
Sry for this poor mod :3 haha good job & good luck !
Topic Starter
Lust
cloud

CloudSplash16 wrote:

Hi Lust, modding as you requested.

[General]
  1. Diff spread is a bit weird but it works. Feels like everything is a little bit harder than what you named it. No need to change anything, just a speculation.
  2. Umm.. are you sure the BPM of the song is 106.02 and not 106.00? Maybe check this... its charles's timing, so im sure it must be correct
  3. 01:10:758 - A kiai fountain might be nice here :3
  4. 01:29:717 - Change the last inheriting section to S (default) and reduce volume to 5%, otherwise the player might hear the drum sound of SC:1
[Easy]
This mapping style is quite foreign to me, so I don't think I'll be able to say much.
Some rhythms are a bit advanced to be considered "Easy", but okay.
Beginners everywhere will be cursing you for starting with a circle on the first note of the song.
  1. 00:06:525 (2) - Newbies will almost definitely hit this note late since the piano note on the blue tick is stronger. I'd suggest a rhythm like this: http://puu.sh/7I2x3.jpg to make it easier for the beginner players to understand. It would also allow you to put a whistle on that blue tick for the consistent hitsound pattern. im actually quite unsure what you mean here, the picture you provided me isn't too clear :x
  2. 00:07:940 (1,1) - The note is too soon after the spinner for Easy diff. Consider removing the spinner.
  3. The start of the first break is kinda awkward imo, and I think you could map out this section even though there's no vocal. It's such a short song, and there's really no need to have two breaks. This one just has an awkward start because of how the slider ends with weird timing. to make the difficulty easier I included the breaks
  4. 00:39:915 (2) - May be too difficult for a beginner player to hit this after the 3/2 beat spacing, so I'd suggest this: http://puu.sh/7I2Lu.jpg since there is also a note on the white tick, and this makes it much easier to the player to hit it in time. i think the way how it is now is sufficient and more interesting to play
  5. 01:24:906 (2,3) - Maybe it would be better to follow the instrument (probably e. keyboard?) here. I think it would make more sense to beginner players. http://puu.sh/7I3VK.jpg I think this follows the rhythm accurately enough
  6. 01:06:796 (5) - I suggest to shorten this by a 1/2 tick to match the instrumental in the music. Try this rhythm: http://puu.sh/7I4RD.jpg
  7. 00:07:657 (1) - Add a whistle for piano?
  8. 00:52:648 (1) - Clap on end for drum.
  9. 00:53:497 (2) - Whistle on both head and end for drum (Matches with the rest of your hitsounding in this section).
I don't know if you care or not, but I think this map could use more attention to aesthetics (blankets, slidershapes, alignment, etc.). Especially since it's a slow song, players will have more time to look at and appreciate (or not) the visual appeal of the map, so maybe you want to work on those details.

[Normal]
Wow, what a style contrast from the Easy.
This style reminds me of some of my old Hard diffs
It wouldn't hurt to use higher HP drain lol I made a joke huehue I'm so funny I think HP4 would work nicely here.
  1. 00:00:583 (1,2,3) - Doesn't flow so well. Kinda has a wavy/zigzaggy feel, which doesn't really fit well here imo. Try something like this: http://puu.sh/7I7fS.jpg
  2. 00:02:563 (4) - Maybe this can be moved left a bit to become aligned with the end of (3) and next combo's (1) (and optionally, parallel with (2) of the next combo). It'd be prettier. :P
  3. 01:07:928 (3) - I feel like this slider flows better inversed. Just my opinion. i dont think so :x
  4. 00:03:978 (3) - Whistles on head and repeat for piano (match with Hard diff).
  5. 00:06:242 (3) - ^ Same here.
  6. 00:18:126 (4) - Add a clap. It matches with 00:13:599 (3)
  7. 00:23:786 (1) - A bit quiet here.. I think you should continue the pattern through here and place whistle on heads of (2) and (4). i like this sort of lull here, kind of goes with the song :o (and keeps note density down lol)
  8. 00:33:972 (4) - Whistle on head to match with 00:28:879 (3)
  9. 00:37:934 (3) - Whistle on end. Goes with the rest of your hitsound pattern.
  10. 01:05:948 (5) - Whistle on repeat.
While I was modding this, I kept almost suggesting changes that would break DS because I kept forgetting this was a Normal and not a Hard :o

[Hard]
CS5 ♥
  1. 00:04:827 (5,6) - It's probably better to move these somewhere else, because in their current position (stacked under (3,4)), the rhythm is a bit hard to read. The player could mistakenly think that (5,6) are 1/4 earlier than they actually are if they don't know the song, since that is a much more common rhythm than what's actually in this song.
  2. 00:11:901 (1) - nazi/ Align the corner perfectly with 00:10:628 (3)
  3. 00:22:371 (3,4,5) - Just an idea (feel free to ignore), but since this is kinda detached from the phrases previous to it, I think it may be nice to switch around the positions of (4,5) for a direction change in flow.
  4. 00:39:066 (1,2) - Doesn't look very good imo. Maybe you can rotate them a bit to do this: http://puu.sh/7IabO.jpg which I think looks much nicer because of the symmetry.
  5. 00:42:178 (3) - Ctrl+G for smoother flow?
  6. 00:52:648 (1) - Cool. But the shape could be improved a bit. While maybe you want a stylized heart with one side larger than the other, I think you should still try to make both sides as round as possible (look at the inner edge). Gotta use the secret techniques :3 You gotta make the heart a lot prettier if you wanna impress the girls :P
    256,245,52648,6,0,B|285:171|341:177|380:121|356:69|303:30|249:72|249:72|193:33|135:76|126:117|128:196|242:195,1,540,6|8,0:0|0:0,0:0:0:0:
  7. 01:18:964 (1,2,3,1) - The constant spacing here doesn't really do justice to the accented cymbal crashes. I think you should make a jump between (1) and (2) and make another jump between (3) and (1) for emphasis on the strong beats.
Nice.

Good luck!

not replied = fixed

And as for Jethh's mod, I fixed it alongside cloud's so I don't remember what I fixed and what I didn't >< sorry!

Thanks for the mods~
Cloudchaser
Hi Lust ~ :3

General
Can you increase the general volume? 20% is quite low x.x I barely can hear. I love the hitsounding in your diffs.

Hard
  1. 00:48:121 - Add a note and move the spinner to the blue line
  2. 00:52:648 (1) - <3
  3. 01:08:777 (1,2,4) - these notes have different spacing making them look a bit weird for me
Normal
[*]00:16:146 (4) - Put this note in the middle of the grid [*]00:19:824 (3,1) - *Nazi*: make a better blanket and curve (symmetric more than anything) in these sliders.

Easy
  • I think you could make more easiers patterns, actually this is looks a bit as a Normal diff. It's just my opinion.
  1. 00:28:313 (2) - Don't stack here this slider, it's confusing to read. Try to do something like this pattern 00:32:275 (1) -
  2. 00:54:629 - I'd like to add here a note here with a whistle.
Sorry, I'm noob modding. Good job <3
SuperMIC
why do tv sizes get so many mods ;_;

btw you promised me a mod for this o3o

---

[Easy]

00:22:937 (1) - RNC
00:35:387 (2,3,4) - This pattern would flow better if (2) better followed the direction from (3)-(4). I'm not saying it has to be exact, but anadjustment in that direction wold help.
00:53:497 (2,3) - Why not just put (3) at the end of (2)? (So (2) points at (3))
01:03:118 (3,4) - This looks a little awkward, and may play a little awkward for Easy players. Why not just make (3) a repeat slider?
01:18:964 (-) - This beat should get a note. You've already used 1/2 doubles so it shouldn't be a difficulty problem.

[Normal]

00:15:297 (3,4,1) - The fact that this isn't symmetrical across the y-axis makes me sad ;_; Why not move (4), respace (1), and then the following (2) can be put in the same spot as the previous pink (3).
01:24:057 (1,2) - The flow between these sliders is quite choppy, as the direction switches too choppily. Why not move (2) and the consequent notes to the left of (1)? You could even reuse the pink slider, no one will notice.... o3o3o3o3o3o

Wow this is a really clean diff. I like the flawless seeming nature of it.

[Hard]

00:00:583 (1,2,3,1) - The second (1) isn't perfectly centred, disable grid snap and try x:166 y:128
00:20:673 (5) - The flow going to these notes, then to the following slider seems awkward. I think it'd be preferrable if this note were actually blanketed by these two sliders. Consider moving it to x:196 y:196 and maybe readjusting the sliders.
00:25:483 (1) - RNC
00:27:181 (1) - RNC
00:32:275 (1,2) - In my first playthrough of this this antijump tripped me up. While I suggest you change it, this is more of a warning for this pattern.
00:39:066 (1,2) - These two sliders look really awkward as they don't reflect each other perfectly across a line. Try and make a circle with them.
00:46:989 (4,1) - I really, thoroughly enjoyed in the Normal when you clicked along to the Ahs. A similar effect in this difficulty would be very nice. If you don't wish to change the repeating slider, consider shortening the spinner by 1/4 but also moving it forward 1/4, and then placing a NC'd beat on 00:48:121
00:52:648 (1) - you suck http://puu.sh/7Nnrc.jpg

SPOILER
256,248,52648,6,0,B|284:176|352:200|380:144|396:72|320:24|276:60|256:80|256:80|236:60|192:24|116:72|136:144|168:184|204:184|212:192,1,540,6|8,0:0|0:0,0:0:0:0:

01:10:475 (7) - Remove the Finish.
01:16:700 (3,4,5,1,2,3) - Why not make these two lines of hitcircles symmetrical?


---

Nice map :P

-SMIC
Topic Starter
Lust
cloudchaser

Cloudchaser wrote:

Hi Lust ~ :3

General
Can you increase the general volume? 20% is quite low x.x I barely can hear. I love the hitsounding in your diffs.

Hard
  1. 00:48:121 - Add a note and move the spinner to the blue line ok
  2. 00:52:648 (1) - <3 <3
  3. 01:08:777 (1,2,4) - these notes have different spacing making them look a bit weird for me plays fine
Normal
[*]00:16:146 (4) - Put this note in the middle of the grid hum hum alrighty
[*]00:19:824 (3,1) - *Nazi*: make a better blanket and curve (symmetric more than anything) in these sliders. eh its fine (im only saying this because itll take me forever to rearrange everything, sorry for the laziness!

Easy
  • I think you could make more easiers patterns, actually this is looks a bit as a Normal diff. It's just my opinion. eh its fine imo
  1. 00:28:313 (2) - Don't stack here this slider, it's confusing to read. Try to do something like this pattern 00:32:275 (1) - pretty far apart in the timeline for it to matter
  2. 00:54:629 - I'd like to add here a note here with a whistle. nah dont think it matters much, plus im trying to keep the note density a bit lower to compensate for its difficulty
Sorry, I'm noob modding. Good job <3 <3

smic

SuperMICrophone wrote:

why do tv sizes get so many mods ;_;

btw you promised me a mod for this o3o

---

[Easy]

00:22:937 (1) - RNC used to signal the break, same goes for the second break later on
00:35:387 (2,3,4) - This pattern would flow better if (2) better followed the direction from (3)-(4). I'm not saying it has to be exact, but anadjustment in that direction wold help. eh its fine, too slow for newbies to care imo
00:53:497 (2,3) - Why not just put (3) at the end of (2)? (So (2) points at (3)) the flow carries to (3)
01:03:118 (3,4) - This looks a little awkward, and may play a little awkward for Easy players. Why not just make (3) a repeat slider? fixed
01:18:964 (-) - This beat should get a note. You've already used 1/2 doubles so it shouldn't be a difficulty problem. its used to create a bang effect with the next note

[Normal]

00:15:297 (3,4,1) - The fact that this isn't symmetrical across the y-axis makes me sad ;_; Why not move (4), respace (1), and then the following (2) can be put in the same spot as the previous pink (3). fixed in cloud's mod
01:24:057 (1,2) - The flow between these sliders is quite choppy, as the direction switches too choppily. Why not move (2) and the consequent notes to the left of (1)? You could even reuse the pink slider, no one will notice.... o3o3o3o3o3o eh its fine LOL

Wow this is a really clean diff. I like the flawless seeming nature of it. thanks!

[Hard]

00:00:583 (1,2,3,1) - The second (1) isn't perfectly centred, disable grid snap and try x:166 y:128 fixed
00:20:673 (5) - The flow going to these notes, then to the following slider seems awkward. I think it'd be preferrable if this note were actually blanketed by these two sliders. Consider moving it to x:196 y:196 and maybe readjusting the sliders. eh its fine
00:25:483 (1) - RNC ok
00:27:181 (1) - RNC ok
00:32:275 (1,2) - In my first playthrough of this this antijump tripped me up. While I suggest you change it, this is more of a warning for this pattern. well I think its fine, the anti jump is far out in the timeline so gives enough time for players to read
00:39:066 (1,2) - These two sliders look really awkward as they don't reflect each other perfectly across a line. Try and make a circle with them. not really noticeable imo
00:46:989 (4,1) - I really, thoroughly enjoyed in the Normal when you clicked along to the Ahs. A similar effect in this difficulty would be very nice. If you don't wish to change the repeating slider, consider shortening the spinner by 1/4 but also moving it forward 1/4, and then placing a NC'd beat on 00:48:121 fixed in cloud's mod
00:52:648 (1) - you suck http://puu.sh/7Nnrc.jpg </3

SPOILER
256,248,52648,6,0,B|284:176|352:200|380:144|396:72|320:24|276:60|256:80|256:80|236:60|192:24|116:72|136:144|168:184|204:184|212:192,1,540,6|8,0:0|0:0,0:0:0:0:

01:10:475 (7) - Remove the Finish. gotcha
01:16:700 (3,4,5,1,2,3) - Why not make these two lines of hitcircles symmetrical? nah to make it more interesting to play


---

Nice map :P

-SMIC

thanks for the mods <3
Frostmourne
Magic.
Topic Starter
Lust
Thanks for the irc mod beforehand and bubble, frostmourne!
Cloudchaser
ebb and goats
P o M u T a
Eternal Boobs Bitch
Cloudchaser

P o M u T a wrote:

Eternal Boobs Bitch
ww
BeatofIke
More Ray incoming! Ranked!
Topic Starter
Lust
thanks beatofike <3
Cloudchaser
<3
Some1
congratzu
Knotts
Congrats.

Last episode's tomorrow if you're keeping up with the anime

Andrea
More Ray <3

Congrats Lust ^^
Lanturn
Congrats Lust, More 6 mods for me :D
Oyatsu
Memooto!!! Ray <3 :D
HabiHolic
Gratz
toara_fict
Gratz Lust<3
Secretpipe
Yes :)
Natsu

Andrea wrote:

More Ray <3

Congrats Lust ^^
Kodora
Congratz, Lust! Nice job.
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