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Can I use .osu format to develop my own indie rhythm game?

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Topic Starter
dexter94_old
Hi :) I'm old user of Osu, and also worked for beatmap charting long ago.

Right now i'm in progress of making a new rhythm game.

as y'all know that BMS is the standard for the beatmap charting, but OSU is more comfortable than that, so I want to implement .osu file to use as beatmap chart in my new rhythm game too.

just wanna ask is it possible to use? cause I know that Osu is now Open source based.
and its editor is more comfortable than BMS editor nowadays. (also my new game is not line-based one)

Thanks <3
user3412
The parsers for the .osu format are either at https://github.com/ppy/osu or https://github.com/ppy/osu-framework. I don't know the repository that actually has the parser or if both contain the parser (most likely the latter). What I can say is that The code is in C# (.NET Core). However, people have also created their own parsers, like https://www.npmjs.com/package/osu-parsers for typescript and https://github.com/mrflashstudio/OsuParsers for C# (.NET framework)
McEndu

user3412 wrote:

The parsers for the .osu format are either at https://github.com/ppy/osu or https://github.com/ppy/osu-framework. I don't know the repository that actually has the parser or if both contain the parser (most likely the latter). What I can say is that the code is in C# (.NET Core). However, people have also created their own parsers, like https://www.npmjs.com/package/osu-parsers for typescript and https://github.com/mrflashstudio/OsuParsers for C# (.NET framework)
https://github.com/ppy/osu. osu!framework is the in-house game engine lazer is built on; it does not recognize the notion of beatmaps.
Topic Starter
dexter94_old
I'm gonna use Unity for making the game, finding out about the parsers which is working on Unity
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