forum

LiSA - Rising Hope (TV Size)

posted
Total Posts
139
Topic Starter
Chloe
This beatmap was submitted using in-game submission on 2014年5月30日 at 20:09:57

Artist: LiSA
Title: Rising Hope (TV Size)
Source: 魔法科高校の劣等生
Tags: Mahouka Koukou no Rettousei The Irregular at Magic High School opening Amamiya Yuko Kiiwa yf_bmp no_gu skystar
BPM: 190.02
Filesize: 18050kb
Play Time: 01:28
Difficulties Available:
  1. Gu's Hard (4.99 stars, 212 notes)
  2. Kiiwa's Insane (5 stars, 352 notes)
  3. Normal (4.17 stars, 130 notes)
  4. Rising Hope (5 stars, 366 notes)
  5. Skystar's extrA (4.87 stars, 387 notes)
  6. yf's Easy (3.12 stars, 96 notes)
Download: LiSA - Rising Hope (TV Size)
Download: LiSA - Rising Hope (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Finally, we destroyed the Hope Rating !!
#2 Rising Hope
yf's Easy by yf bmp.
Gu's Hard by No Gu.
Kiiwa's Insane by Kiiwa.
Normal,
Rising Hope by me.
Skystar's extrA by Amamiya Yuko.
Kodora
Testplay + some IRC mod.

SPOILER
15:10 *Chloe is editing [http://osu.ppy.sh/b/386372 Komeiji Koishi was her? [Chloe]]
15:10 Chloe: plz test my map ;w;
15:11 Kodora: ok
15:12 Chloe: I've done 20%
15:12 Chloe: enough to test the quality
15:14 *Kodora is playing [http://osu.ppy.sh/b/386372 Komeiji Koishi was her? [Chloe]]
15:14 Kodora: Way toooooo slow
15:15 Chloe: .
15:15 Chloe: hh
15:18 Kodora: Heh
15:18 Kodora: Map needs work
15:18 Kodora: And lots of
15:19 Kodora: first of all
15:19 Kodora: make stack leniency around 0.3-0.4
15:20 Kodora: skystar-style patterns simple doesn't work with high one
15:21 Kodora: lots of parts looks just messy, sorry
15:21 Chloe: ;w;
15:22 Chloe: I try it by learning Dolphin's diff
15:22 Kodora: for example
15:22 Kodora: 00:22:450 (2,3,4,5,6,7,8,9,10,1,2,3) -
15:22 Kodora: why spacing in this stream is that low?
15:22 Kodora: 00:25:021 (1,2,3,4,5,6,7,8,9,10,11,1) - noone of patterns like this works correctly due to AR being high anough
15:22 Kodora: *enough
15:23 Kodora: SV jumps are too drastic
15:23 Kodora: x1.00-x0.50 is quite harsh
15:23 Chloe: hhh made for fun
15:24 Chloe: x1 is too easy :<
15:24 Kodora: SV changes are hard to control
15:24 Kodora: x1.00-x0.50 jumps are drastic in most of cases
15:25 Kodora: in your case player will always get 100 on slider
15:25 Kodora: simple because sliders are too short
15:25 Kodora: You always can make SV transition in more lenient way
15:26 Kodora: for example, x1.00-x0.65
15:26 Kodora: will improve playability a lot
15:26 Chloe: lol
15:26 Kodora: SV changes actually never ever works as challenge
15:27 Kodora: because player simple will memorize them after 1st try
15:27 Kodora: and, if they done very drastically, map will get lots of 1 vote
15:27 Chloe: I just map them if I think the music need it here lol
15:28 Chloe: it's personal understanding here I thinkw
15:28 Kodora: i didn't said to you remove SV changes
15:28 Kodora: just make them feels better for players
15:28 Chloe: sure
15:28 Kodora: don't stick at x0.50, x1.00 and x2.00
15:28 Kodora: there are lots of values
15:29 Chloe: yeah
15:29 Kodora: keep them smooth to p-lay
15:29 Kodora: 00:51:250 (1,2,3,4,5,6,7,8) -
15:29 Kodora: now this thing
15:29 Kodora: it only looks cool in autoplay
15:29 Chloe: I don't know others' flow, but I can make it better to play for myself
15:29 Chloe: nonono, this one is playable and I can play it well
15:29 Kodora: it very awkward to play, because you need to stop cursor after every 1/2
15:30 Chloe: just play it as a note
15:30 Kodora: it works as antijump-spam
15:30 Kodora: don't forget that unlike notes sliders have tails
15:30 Kodora: slider leniency is a cool thing but please never forget that slider =/= note
15:31 Kodora: 00:05:650 (6) - clap to head
15:31 Kodora: lol
15:31 Chloe: kick sliders are always applied for make map harder
15:31 Chloe: lol
15:31 Kodora: 00:07:022 (6) - clap
15:32 Kodora: 00:08:393 (6) - clap
15:32 Chloe: I'm remake hs after finish placement
15:32 Kodora: slap
15:32 Kodora: 00:17:479 (5,2) - overlapping
15:32 Chloe: I'll add custom hs file after this diff done :D
15:32 Kodora: last note (2) overlaps with (5) while playing
15:33 Chloe: OH
15:33 Kodora: 00:23:136 (10,1,2,3) - would be much better if you will made here 1/8 repeat-slider instead
15:34 Chloe: good idea
15:34 Kodora: 00:53:993 (1,2,3) - looks bad, try this http://osu.ppy.sh/ss/1423774
15:35 Chloe: curve?
15:35 Chloe: oh ok
15:35 Kodora: 00:54:679 (1,2,3,4) - way too clamped
15:35 Kodora: make more space between them
15:36 Kodora: 00:55:707 (3,4,5,1) - please don't mix notes with sliders like that
15:36 Kodora: transition feel very awkward while playing
15:37 Kodora: 00:56:050 (1,2,3,4,5,1) - line up slidertails
15:38 Kodora: 01:00:164 (6) - new combo due to jump
15:38 Chloe: sure
15:38 Kodora: 01:02:221 (1) - that's really too troll
15:38 Kodora: 2-repeat fast slider
15:38 Kodora: there are will be tons of combobreaks
15:39 Kodora: make two 1/2 slidern isntead
15:39 Chloe: why QAQ
15:39 Chloe: it's interesting!
15:40 Kodora: it's drastic
15:40 Kodora: did you played your own map?
15:40 Kodora: you will simple have unexpected sliderbreak here
15:40 Chloe: I've played QAQ
15:41 Chloe: 00:45:079 (1,2,3,4,5,6,7,8) -
15:41 Kodora: 01:03:079 (1) - again, weird transition
15:41 Chloe: I just feel weird here
15:42 Kodora: 01:06:679 (1,2,3) - random antijump why?
15:43 Chloe: cauz I couldn't find a nice place to put
15:44 Chloe: at first I wanna stack them but it's borning so
15:45 Kodora: http://osu.ppy.sh/ss/1423812
15:45 Kodora: make simple like this
15:45 Kodora: lol
15:47 Chloe: ok
15:48 Kodora: well you really should work more on this
15:48 Kodora: that's all from me i guess
15:48 Chloe: I think so
15:49 Chloe: first I need to finish it lol
15:49 Chloe: hope I can not being lazy
Topic Starter
Chloe

Kodora wrote:

Testplay + some IRC mod.

SPOILER
15:10 *Chloe is editing [http://osu.ppy.sh/b/386372 Komeiji Koishi was her? [Chloe]]
15:10 Chloe: plz test my map ;w;
15:11 Kodora: ok
15:12 Chloe: I've done 20%
15:12 Chloe: enough to test the quality
15:14 *Kodora is playing [http://osu.ppy.sh/b/386372 Komeiji Koishi was her? [Chloe]]
15:14 Kodora: Way toooooo slow
15:15 Chloe: .
15:15 Chloe: hh
15:18 Kodora: Heh
15:18 Kodora: Map needs work
15:18 Kodora: And lots of
15:19 Kodora: first of all
15:19 Kodora: make stack leniency around 0.3-0.4
15:20 Kodora: skystar-style patterns simple doesn't work with high one
15:21 Kodora: lots of parts looks just messy, sorry
15:21 Chloe: ;w;
15:22 Chloe: I try it by learning Dolphin's diff
15:22 Kodora: for example
15:22 Kodora: 00:22:450 (2,3,4,5,6,7,8,9,10,1,2,3) -
15:22 Kodora: why spacing in this stream is that low?
15:22 Kodora: 00:25:021 (1,2,3,4,5,6,7,8,9,10,11,1) - noone of patterns like this works correctly due to AR being high anough
15:22 Kodora: *enough
15:23 Kodora: SV jumps are too drastic
15:23 Kodora: x1.00-x0.50 is quite harsh
15:23 Chloe: hhh made for fun
15:24 Chloe: x1 is too easy :<
15:24 Kodora: SV changes are hard to control
15:24 Kodora: x1.00-x0.50 jumps are drastic in most of cases
15:25 Kodora: in your case player will always get 100 on slider
15:25 Kodora: simple because sliders are too short
15:25 Kodora: You always can make SV transition in more lenient way
15:26 Kodora: for example, x1.00-x0.65
15:26 Kodora: will improve playability a lot
15:26 Chloe: lol
15:26 Kodora: SV changes actually never ever works as challenge
15:27 Kodora: because player simple will memorize them after 1st try
15:27 Kodora: and, if they done very drastically, map will get lots of 1 vote
15:27 Chloe: I just map them if I think the music need it here lol
15:28 Chloe: it's personal understanding here I thinkw
15:28 Kodora: i didn't said to you remove SV changes
15:28 Kodora: just make them feels better for players
15:28 Chloe: sure
15:28 Kodora: don't stick at x0.50, x1.00 and x2.00
15:28 Kodora: there are lots of values
15:29 Chloe: yeah
15:29 Kodora: keep them smooth to p-lay
15:29 Kodora: 00:51:250 (1,2,3,4,5,6,7,8) -
15:29 Kodora: now this thing
15:29 Kodora: it only looks cool in autoplay
15:29 Chloe: I don't know others' flow, but I can make it better to play for myself
15:29 Chloe: nonono, this one is playable and I can play it well
15:29 Kodora: it very awkward to play, because you need to stop cursor after every 1/2
15:30 Chloe: just play it as a note
15:30 Kodora: it works as antijump-spam
15:30 Kodora: don't forget that unlike notes sliders have tails
15:30 Kodora: slider leniency is a cool thing but please never forget that slider =/= note
15:31 Kodora: 00:05:650 (6) - clap to head
15:31 Kodora: lol
15:31 Chloe: kick sliders are always applied for make map harder
15:31 Chloe: lol
15:31 Kodora: 00:07:022 (6) - clap
15:32 Kodora: 00:08:393 (6) - clap
15:32 Chloe: I'm remake hs after finish placement
15:32 Kodora: slap
15:32 Kodora: 00:17:479 (5,2) - overlapping
15:32 Chloe: I'll add custom hs file after this diff done :D
15:32 Kodora: last note (2) overlaps with (5) while playing
15:33 Chloe: OH
15:33 Kodora: 00:23:136 (10,1,2,3) - would be much better if you will made here 1/8 repeat-slider instead
15:34 Chloe: good idea
15:34 Kodora: 00:53:993 (1,2,3) - looks bad, try this http://osu.ppy.sh/ss/1423774
15:35 Chloe: curve?
15:35 Chloe: oh ok
15:35 Kodora: 00:54:679 (1,2,3,4) - way too clamped
15:35 Kodora: make more space between them
15:36 Kodora: 00:55:707 (3,4,5,1) - please don't mix notes with sliders like that
15:36 Kodora: transition feel very awkward while playing
15:37 Kodora: 00:56:050 (1,2,3,4,5,1) - line up slidertails
15:38 Kodora: 01:00:164 (6) - new combo due to jump
15:38 Chloe: sure
15:38 Kodora: 01:02:221 (1) - that's really too troll
15:38 Kodora: 2-repeat fast slider
15:38 Kodora: there are will be tons of combobreaks
15:39 Kodora: make two 1/2 slidern isntead
15:39 Chloe: why QAQ
15:39 Chloe: it's interesting!
15:40 Kodora: it's drastic
15:40 Kodora: did you played your own map?
15:40 Kodora: you will simple have unexpected sliderbreak here
15:40 Chloe: I've played QAQ
15:41 Chloe: 00:45:079 (1,2,3,4,5,6,7,8) -
15:41 Kodora: 01:03:079 (1) - again, weird transition
15:41 Chloe: I just feel weird here
15:42 Kodora: 01:06:679 (1,2,3) - random antijump why?
15:43 Chloe: cauz I couldn't find a nice place to put
15:44 Chloe: at first I wanna stack them but it's borning so
15:45 Kodora: http://osu.ppy.sh/ss/1423812
15:45 Kodora: make simple like this
15:45 Kodora: lol
15:47 Chloe: ok
15:48 Kodora: well you really should work more on this
15:48 Kodora: that's all from me i guess
15:48 Chloe: I think so
15:49 Chloe: first I need to finish it lol
15:49 Chloe: hope I can not being lazy
thank you hentai >~<
ZZHBOY
克洛带我啊
Topic Starter
Chloe

ZZHBOY wrote:

克洛带我啊
群@我谈
yf_bmp
easy done
http://pan.baidu.com/s/1nt0Tw61

puu死也传不上..
Nobel-chan
骗kd
in-game mod
13:10 Chloe: wa
13:10 Chloe: why so pro
13:10 Nobel-chan: nimasil
13:10 Nobel-chan: jump building
13:10 Nobel-chan: 说正经的啊
13:10 Chloe: oh
13:10 Nobel-chan: 三连狂拆我要骂人了
13:11 Chloe: .
13:11 Nobel-chan: 那个打起来还好
13:11 Chloe: 唉 我的mapping style堪忧
13:11 Nobel-chan: 但是连打-单点-条
13:11 Nobel-chan: 爆炸
13:12 Chloe: 就是那2连滑条2连吗
13:12 Nobel-chan: 00:57:770 (13) -
13:12 Nobel-chan: 大概这里
13:12 Nobel-chan: 稍微放开一点
13:12 Nobel-chan: 读不清
13:12 Chloe: 00:58:402 (1) -
13:12 Chloe: 我把这个放开行不行0.0
13:13 Nobel-chan: 嗯
13:13 Chloe: 让我想象
13:13 Chloe: 怎么改好像都不太好
13:13 Chloe: 要不我加个NOTE吧
13:13 Chloe: 原地停住3连好了
13:14 Nobel-chan: 01:17:505 (2) -
13:14 Nobel-chan: 这几个单点
13:14 Nobel-chan: 听不出节奏
13:14 Nobel-chan: 很容易打成二连
13:14 Nobel-chan: 这个anti jump太不善良了111
13:14 Nobel-chan: 要么放开点 要么音效明显点
13:14 Nobel-chan: 我几把都炸了
13:14 Chloe: 。
13:15 Nobel-chan: 还有就是二连-条-二连稍微变化下啊
13:15 Chloe: 关键从音乐来听这边不能放太开
13:15 Chloe: 01:18:610 (1) -
13:15 Nobel-chan: 加几个1/4条
13:15 Chloe: 从这边开始才能放开0.0..
13:15 Nobel-chan: 就好打一点
13:16 Nobel-chan: 那就别anti jump啊 多边形拯救世界
13:16 Chloe: 咦 1/4好像比2连条要多0.0
13:16 Nobel-chan: ?
13:16 Chloe: 我所担心的是
13:16 Chloe: 00:29:352 (1) -
13:16 Chloe: 这边打着怎么样
13:16 Nobel-chan: 还好
13:16 Chloe: 这些1/4链接到00:29:984 (1,2,3,4,5) -
13:16 Nobel-chan: 比较顺
13:17 Chloe: 以及这个00:31:878 (1,2,3,1,2,3,4) -
13:17 Nobel-chan: 几个条还行
13:17 Nobel-chan: 后面太不善良
13:17 Chloe: 00:33:141 (1) - 还有这个降速会不会有违和感
13:17 Nobel-chan: 降速基本ok
13:18 Nobel-chan: 00:29:984 (1,2,3,4,5) -
13:18 Nobel-chan: 这个断的几率太高了
13:18 Chloe: 好像是
13:18 Nobel-chan: 那几个三连可以不用改
13:18 Chloe: 我准备把滑条前2NOTE弄一下
13:18 Nobel-chan: 当然也别改的太简单…………
smallboat
Hi, chloe. Random modreq.

[General]

1.Tag沒加GDer標籤
2.只是問一下,確定stack Leniency要調0?


[yf's Easy]

00:33:141 (1,1,1,1) - 放這樣節奏是很不錯,但這樣連續4次都雙折返有點bored,不如第二個跟第四個改變一下節奏? 兩兩對應。
00:52:402 (2) - 尾端忘了finish?
01:24:135 (2) - 我覺得尾端是重音要加finish。

[Normal]

00:06:618 (1) - 應該是換成1/2滑條跟vocal比較適當。
00:12:933 (1) - 開頭是不是忘了加finish。
00:23:353 (2) - 這邊有鼓點怎不加一個note,這樣打起來節奏比較順呢。
00:41:982 (3) - 前兩個whistle音效對調,123這樣聽起來有節奏感建議change。
00:47:034 (1) - 放note還蠻奇怪的,不如放個1/1跟vocal?
00:52:087 (2) - 也許尾端能加finish,弄個淡出的感覺。
00:57:297 (3) - 最後一個鼓音結束應該是在 00:57:770,取消一個折返比較舒服。
01:14:189 (3) - 尾端去whistle比較符合節奏

[Rising Hope] AiMod前2個錯誤要補正。

00:00:776 (7,8,9) - 滑條N聲音有點吵呢,90感覺好大聲看看要不要調60或70。這部分沒有背景音樂,所以我想不應該調90才對。
00:13:564 (7,3) - 建議whistle強調人聲。
00:23:274 (2,3) - 這1/4連打也太坑。能玩?
00:30:141 (3) - ^
00:57:139 (5) - 忘了NC?
01:00:217 (2,3) - 同00:23:274 (2,3)
01:10:321 (2,3) - ^
01:24:136 (7) -Vocal在這裡唱出來,NC這裡?

祝Rank。以後如果有空幫摸我簽名裡那張map可行? 謝。
yf_bmp

smallboat wrote:

[yf's Easy]
00:33:141 (1,1,1,1) - 放這樣節奏是很不錯,但這樣連續4次都雙折返有點bored,不如第二個跟第四個改變一下節奏? 兩兩對應。 新手应该觉得还好w
00:52:402 (2) - 尾端忘了finish? nope.更奇怪
01:24:135 (2) - 我覺得尾端是重音要加finish。drumfinish
thank you smallboat!

SPOILER
osu file format v12

[General]
AudioFilename: lisa - rising hope.mp3
AudioLeadIn: 2000
PreviewTime: 57928
Countdown: 0
SampleSet: Normal
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Rising Hope (TV Size)
TitleUnicode:Rising Hope (TV Size)
Artist:LiSA
ArtistUnicode:LiSA
Creator:Chloe
Version:yf's Easy
Source:魔法科高校の劣等生
Tags:
BeatmapID:398059
BeatmapSetID:157871

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,3029,3915
2,53233,54436
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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304,168,17353,2,0,P|292:120|296:64,1,100,2|8,0:0|0:0,0:0:0:0:
204,32,17985,5,4,0:2:0:0:
108,56,18301,1,0,0:0:0:0:
44,132,18616,1,0,0:0:0:0:
40,232,18932,1,0,0:0:0:0:
95,315,19248,6,0,P|139:339|188:341,1,100
284,312,19879,2,0,P|325:285|351:243,1,100
372,144,20511,6,0,L|364:40,1,100,0|0,0:0|0:0,0:0:0:0:
264,32,21142,2,0,L|275:181,1,150,0|4,0:0|2:0,0:0:0:0:
28,352,22563,6,0,B|16:316|16:316|30:255,1,100,0|4,0:0|2:2,0:0:0:0:
72,112,23353,2,0,B|224:124|224:124|264:92,2,200,8|8|8,0:0|0:0|0:0,0:0:0:0:
104,208,24931,2,0,L|208:216,1,100,2|0,2:0|0:0,0:0:0:0:
300,184,25563,5,4,2:3:0:0:
400,184,25879,2,0,P|444:276|400:376,2,200,8|8|8,0:0|0:0|0:0,0:0:0:0:
347,102,27458,2,0,P|311:136|300:184,1,100,2|0,2:1|0:0,0:0:0:0:
320,284,28089,5,4,2:2:0:0:
239,343,28405,2,0,P|150:303|54:326,2,200,8|8|8,0:0|0:0|0:0,0:0:0:0:
320,284,29984,2,0,P|368:300|417:296,1,100,0|8,2:0|0:0,0:0:0:0:
492,232,30615,6,0,P|507:184|503:135,1,100,4|8,0:3|0:0,0:0:0:0:
444,56,31247,2,0,P|396:40|347:44,1,100,0|8,0:0|0:0,0:0:0:0:
268,108,31878,2,0,P|252:155|256:204,1,100,4|10,0:3|0:0,0:0:0:0:
24,344,33141,6,0,P|76:268|0:240,3,200,4|8|0|8,2:2|0:0|0:0|0:0,0:0:0:0:
24,40,35667,6,0,P|76:116|0:144,3,200,4|8|0|8,2:0|0:0|0:0|0:0,0:0:0:0:
196,192,38193,6,0,B|252:212|296:160|340:212|396:192,3,200,4|8|0|8,2:0|0:0|0:0|0:0,0:0:0:0:
512,32,40719,6,0,P|475:122|510:213,3,200,4|8|0|8,0:0|0:0|0:0|0:0,0:0:0:0:
412,364,43245,6,0,P|362:359|313:369,1,100,4|0,0:0|0:0,0:0:0:0:
304,268,43877,2,0,P|258:289|221:322,1,100,2|0,0:0|0:0,0:0:0:0:
164,240,44508,2,0,P|135:280|119:328,1,100,0|0,0:0|0:0,0:0:0:0:
28,284,45140,2,0,P|23:333|33:382,2,100,2|0|2,0:0|0:0|0:1,0:0:0:0:
68,192,46087,5,0,0:0:0:0:
28,100,46403,2,0,P|23:50|33:1,1,100,2|0,0:0|0:0,0:0:0:0:
119,55,47034,2,0,P|135:103|164:144,1,100,0|2,0:0|0:0,0:0:0:0:
221,61,47666,2,0,P|258:94|304:116,1,100,10|0,1:0|0:0,0:0:0:0:
404,108,48297,6,0,P|455:188|414:274,2,200,4|4|2,0:0|2:0|0:0,0:0:0:0:
260,248,50192,1,8,0:0:0:0:
108,108,50823,6,0,P|56:188|97:274,2,200,2|8|0,0:0|0:0|0:0,0:0:0:0:
208,88,52402,2,0,L|308:88,2,100,8|8|8,0:0|0:0|0:0,0:0:0:0:
256,304,55876,5,4,0:0:0:0:
304,164,56349,2,0,B|312:112|256:84|256:84|200:112|208:164,1,200,8|0,0:0|3:0,0:0:0:0:
256,304,57454,2,0,L|256:360,2,50,2|2|2,0:0|0:0|0:0,0:0:0:0:
60,352,58402,6,0,P|36:308|40:259,1,100,4|8,0:0|0:0,0:0:0:0:
12,164,59033,2,0,P|48:130|96:120,1,100,2|8,3:1|0:0,0:0:0:0:
172,51,59665,2,0,P|269:59|333:132,1,200,2|2,2:1|3:1,0:0:0:0:
328,232,60612,1,0,0:0:0:0:
392,308,60928,6,0,P|348:332|299:328,1,100,4|8,2:0|0:0,0:0:0:0:
204,356,61559,2,0,P|170:320|160:272,1,100,2|8,3:1|0:0,0:0:0:0:
91,195,62191,2,0,P|99:97|172:33,1,200,2|2,2:1|3:1,0:0:0:0:
272,28,63138,1,4,2:0:0:0:
364,68,63454,6,0,L|360:168,2,100,4|8|2,0:0|0:0|3:1,0:0:0:0:
456,104,64401,2,0,L|452:204,1,100,8|2,0:0|3:1,0:0:0:0:
376,268,65033,1,0,0:0:0:0:
284,303,65348,2,0,P|210:311|143:279,1,150,2|4,3:1|2:0,0:0:0:0:
64,152,66296,6,0,L|68:44,1,100,8|2,0:0|3:1,0:0:0:0:
168,60,66927,2,0,L|164:159,1,100,0|8,0:0|0:0,0:0:0:0:
264,164,67559,2,0,L|268:56,1,100,0|8,0:0|0:0,0:0:0:0:
356,16,68190,1,2,0:0:0:0:
452,44,68506,6,0,P|476:88|472:137,1,100,4|8,0:0|0:0,0:0:0:0:
500,232,69137,2,0,P|464:266|416:276,1,100,2|8,3:1|0:0,0:0:0:0:
340,345,69769,2,0,P|242:336|178:263,1,200,2|2,2:1|3:1,0:0:0:0:
184,164,70716,1,0,0:0:0:0:
120,88,71032,6,0,P|164:64|213:68,1,100,4|8,3:2|0:0,0:0:0:0:
308,40,71663,2,0,P|342:76|352:124,1,100,2|8,3:1|0:0,0:0:0:0:
421,201,72295,2,0,P|412:298|339:362,1,200,2|2,2:1|3:1,0:0:0:0:
240,368,73242,1,4,2:0:0:0:
148,328,73558,6,0,L|152:228,2,100,4|8|2,0:0|0:0|3:1,0:0:0:0:
56,292,74505,2,0,L|60:192,1,100,8|2,0:0|3:1,0:0:0:0:
136,128,75137,1,4,0:2:0:0:
227,92,75452,2,0,P|300:84|367:116,1,150,2|4,3:1|2:0,0:0:0:0:
448,244,76400,6,0,L|444:352,2,100,8|2|8,0:0|3:1|0:0,0:0:0:0:
348,236,77347,2,0,L|344:344,2,100,8|8|8,0:0|0:0|0:0,0:0:0:0:
248,228,78294,2,0,L|244:336,1,100,0|4,0:0|0:2,0:0:0:0:
144,336,78926,5,0,0:0:0:0:
64,276,79242,1,8,0:0:0:0:
40,180,79557,1,0,0:0:0:0:
88,92,79873,6,0,P|136:92|184:72,1,100
208,168,80505,2,0,P|249:144|281:102,1,100,8|0,0:0|0:0,0:0:0:0:
352,176,81136,2,0,P|376:134|382:82,1,100
463,23,81768,6,0,P|479:96|464:169,1,150,8|4,0:0|0:0,0:0:0:0:
360,276,82715,2,0,B|284:263|224:311|224:311|180:276,1,200,8|8,0:0|0:0,0:0:0:0:
108,212,83662,5,4,2:0:0:0:
256,192,84135,2,0,B|252:128|252:128|276:102,2,100,2|2|4,0:0|0:0|0:3,0:0:0:0:
256,192,86188,5,4,0:0:0:0:
desudesud
M4M

[General]

Find a video of where this is from and put it into the beatmap. Considering that it is TV Size, there has to be an intro, outro, or something out there. A TV Size map is a bit incomplete without a video from whatever TV show it was from.

[Easy]

00:00:776 (2) - I would untilt this. It may throw some really noobish players off.

00:17:985 (1,2,3,4) - I wouldn't use long circle combos like this because new players may not be skilled enough to deal with these, even with the spacing. They will most likely end up hitting way too early or way too late. I would change 1 & 2 into a slider and 3 & 4 into another slider.

00:33:141 (1,1,1,1) - New players may not know when to let go because they haven't really been taught the concept and how to deal with more than one repeat. I would change each of these sliders to only have one repeat, then add a circle in each of their respective timing and combos.

[Normal]

Generally nice diff!

01:15:768 (1) - Remember, noobish players will play Normal diffs too, and they won't know when to let go. Once again, just make it one repeat and either add a circle or let it pause

01:22:241 (1) - I would make the slider shape more symmetrical. Its a bit uneven.

[Rising Hope]

General - Your gonna have to change the name of this map to Hard or Insane. You can't have a diff name that's vague on what the difficulty is for the map (unless it's a 1 diff approval map).

00:00:141 (1) - Unsnapped

00:00:776 (7,8,9) - I understand the point of the 3 sliders, but it really feels offbeat and not with the rhythm purely because of how the sliders have ends and where they end at. I would just replace these sliders with a circle for each slider where the slider currently starts at timewise. You could even make it a decently sized triangle for a jump-like challenge.

00:08:828 (2,3) - I would shorten this jump. This jump is MUCH larger than the general spacing of the map and would give a player the impression that there would be many jumps this large, which is not the case.

00:29:352 (1,2,3,4) - Refer to 00:00:776. Make it into a decently sized square shape.

00:30:931 (4,5,6,7,8,9) - The two stacks aren't consistent and has a slight tilt in comparison to the other stacks that are just straight. Either make them all straight or make them all have a slight tilt.

00:32:510 (1,2,3,4) - Refer to 00:00:776. Make it into a decently sized square shape.

01:05:664 (1,2,1,2,1,2) - RIDICULOUSLY hard to follow. Like, near TQBF Approval ridiculous. The player won't really expect that due to AR9, so I would probably change this pattern because 90% of players will be screwed.

01:13:558 (1,2,3,4) - ^^, but you really don't have to change it. I understand the challenge put into it.
Topic Starter
Chloe
xVirtualNinjax

xVirtualNinjax wrote:

M4M

[General]

Find a video of where this is from and put it into the beatmap. Considering that it is TV Size, there has to be an intro, outro, or something out there. A TV Size map is a bit incomplete without a video from whatever TV show it was from. I'll add a sb instead

[Normal]

Generally nice diff!

01:15:768 (1) - Remember, noobish players will play Normal diffs too, and they won't know when to let go. Once again, just make it one repeat and either add a circle or let it pause reject since it's not too hard now, normal diff is not contribute for let normal player to let they fc it easily

01:22:241 (1) - I would make the slider shape more symmetrical. Its a bit uneven.

[Rising Hope]

General - Your gonna have to change the name of this map to Hard or Insane. You can't have a diff name that's vague on what the difficulty is for the map (unless it's a 1 diff approval map). it's ok now t/187555&start=0

00:00:141 (1) - Unsnapped fixed

00:00:776 (7,8,9) - I understand the point of the 3 sliders, but it really feels offbeat and not with the rhythm purely because of how the sliders have ends and where they end at. I would just replace these sliders with a circle for each slider where the slider currently starts at timewise. You could even make it a decently sized triangle for a jump-like challenge.

00:08:828 (2,3) - I would shorten this jump. This jump is MUCH larger than the general spacing of the map and would give a player the impression that there would be many jumps this large, which is not the case. y r right , fixed

00:29:352 (1,2,3,4) - Refer to 00:00:776. Make it into a decently sized square shape.

00:30:931 (4,5,6,7,8,9) - The two stacks aren't consistent and has a slight tilt in comparison to the other stacks that are just straight. Either make them all straight or make them all have a slight tilt.

00:32:510 (1,2,3,4) - Refer to 00:00:776. Make it into a decently sized square shape.

01:05:664 (1,2,1,2,1,2) - RIDICULOUSLY hard to follow. Like, near TQBF Approval ridiculous. The player won't really expect that due to AR9, so I would probably change this pattern because 90% of players will be screwed.

01:13:558 (1,2,3,4) - ^^, but you really don't have to change it. I understand the challenge put into it.[

others no change thx/quote]



smallboat

smallboat wrote:

Hi, chloe. Random modreq.

[General]

[Normal]

00:06:618 (1) - 應該是換成1/2滑條跟vocal比較適當。
00:12:933 (1) - 開頭是不是忘了加finish。
00:23:353 (2) - 這邊有鼓點怎不加一個note,這樣打起來節奏比較順呢。
00:41:982 (3) - 前兩個whistle音效對調,123這樣聽起來有節奏感建議change。
00:47:034 (1) - 放note還蠻奇怪的,不如放個1/1跟vocal?
00:52:087 (2) - 也許尾端能加finish,弄個淡出的感覺。
00:57:297 (3) - 最後一個鼓音結束應該是在 00:57:770,取消一個折返比較舒服。
01:14:189 (3) - 尾端去whistle比較符合節奏

[Rising Hope] AiMod前2個錯誤要補正。fixed

00:00:776 (7,8,9) - 滑條N聲音有點吵呢,90感覺好大聲看看要不要調60或70。這部分沒有背景音樂,所以我想不應該調90才對。fixed
00:13:564 (7,3) - 建議whistle強調人聲。这边跟VOCAL不太好下 还是不下音效比较好
00:23:274 (2,3) - 這1/4連打也太坑。能玩? 这些都是亮点啊..
00:30:141 (3) - ^
00:57:139 (5) - 忘了NC? 没准备有 毕竟没啥读图障碍
01:00:217 (2,3) - 同00:23:274 (2,3)
01:10:321 (2,3) - ^
01:24:136 (7) -Vocal在這裡唱出來,NC這裡? fixed

祝Rank。以後如果有空幫摸我簽名裡那張map可行? 謝。


thx for your mods~
Ayesha Altugle
Doing M4M

also My longest post ever made

Add "The Irregular at Magic High School" to the tags without those quotation marks

[yf's Easy]

you might check it in AI Mod

00:12:933 (1) - (suggestion + a bit of nazi) : try to use this slider so it will not look so boring to play on

copy this with your own risk
248,232,12933,6,0,B|220:184|220:184|276:132|256:52,2,200,6|2|0,0:0|0:0|0:0,0:0:0:0:

00:23:353 - (suggestion + a bit of nazi) ^

again, copy this with your own risk
72,112,23353,2,0,B|140:80|188:124|188:124|232:124|256:96,2,200,8|8|8,0:0|0:0|0:0,0:0:0:0:

[normal]
This diff have too many green sections unused, I will list them down all
00:08:039 -
00:08:196 -
00:08:354 -
00:08:512 -
00:08:670 -
00:08:828 -
00:08:986 -
00:09:144 -
00:09:617 -
00:09:775 -
00:09:933 -
00:10:091 -
00:10:407 -
00:10:565 -
00:10:722 -
00:10:880 -
00:11:038 -
00:11:196 -
00:11:354 -
00:11:512 -
00:11:670 -
00:12:143 -
00:12:301 -
00:12:459 -
00:12:617 -
00:12:696 -
00:12:775 -
00:12:854 -
00:16:880 -
00:17:038 -
00:17:511 -
00:17:669 -
00:17:827 -
00:17:985 -
00:18:143 -
00:18:301 -
00:18:458 -
00:18:616 -
00:18:774 -
00:18:932 -
00:19:090 -
00:19:169 -
00:19:248 -
00:19:406 -
00:19:564 -
00:19:643 -
00:19:722 -
00:19:879 -
00:20:037 -
00:20:195 -
00:20:353 -
00:32:510 -
00:49:718 -
00:49:876 -
00:50:034 -
00:50:350 -
00:50:508 -
00:50:666 -
01:18:452 -
01:18:768 -
01:18:926 -
01:19:242 -
01:19:399 -
01:19:557 -
01:19:715 -
01:19:873 -
01:20:031 -
01:20:189 -
01:20:347 -
01:20:505 -
01:20:662 -
01:20:820 -
01:20:978 -
01:21:136 -
01:21:294 -
01:21:452 -
01:21:610 -
01:21:768 -
01:21:925 -
01:22:083 -


00:01:723 (1) - Remove NC
00:07:881 (1) - add clap at the end of the slider
00:08:512 (2) - ^
00:09:144 (3) - ^
00:09:775 (4) - ^
00:10:407 (1) - add whistle at the beginning of the slider and ^
00:11:038 (2) - add clap at the end of the slider
00:11:670 (3) -
00:12:301 (4) -
00:22:721 (2) - add finish at the end of the slider
Topic Starter
Chloe
fixed all in above, but why no insane diff's o.o?
Ayesha Altugle
I'm not good actually at modding Insane diffs
Topic Starter
Chloe
2. The diff counts I'll mod in your map depends on the diff counts you've modded in my map, same as the spread.

but I wrote rules in my queue so I'll mod same diffs as you modded 0.0...
yf_bmp
time limited, will check mods at weekends, so please ask for more mods as you want.
Ayesha Altugle
Allright, fine, I'll do it but I won't needing kds for this

Rising Hope

score: creativity/10

00:07:881 - 00:12:617 : add clap on the position of the blue x


00:08:512 (1) - remove NC

00:10:407 (8,1) - swap NC

00:11:038 (1) - remove NC

00:12:933 (5) - add NC

00:14:038 (1) - remove NC

00:15:459 (7,1) - swap NC

00:17:195 (7) - copy the code below for better blanket'ing
93,152,17195,2,0,P|144:120|216:104,1,135.000005149842,0|8,0:0|0:0,0:0:0:0:

00:17:985 - 00:21:458 : same as 00:07:881 - 00:12:617


00:20:985 (1) - remove NC

00:25:089 (1) - remove NC

00:25:563 (4) - add NC

00:33:141 - 00:43:245: same as 00:07:881 - 00:12:617 and do the same for normal


01:18:610 - 01:22:083 : follow same hitsounding pattern as 00:17:985 - 00:21:458

01:28:083 (1,2,3,4) - Evil Spacing :?:
Topic Starter
Chloe
thx I'll check it later and mod your map before this week over
ZZHBOY
[Easy]
00:25:879 (2,3) - 没blanket好
00:43:877 (2,3,4) - 感觉弧度可以大一些更美观
00:47:034 (3,4) - ^
01:03:138 (4) - 换成轻一点的音效呗 感觉finish太重略违和
[Normal]
00:12:933 (1) - 弧度这么大感觉丑.-.
00:21:932 (2,1,2) - normal里stack感觉不太好 建议移开
00:57:297 (3) - 感觉可以略微向坐下凸一些更美观
01:16:084 - 这里没vocal感觉不如空出来吧
[Raising hope]
00:11:354 (3,1) - 一定要遮挡的话不如把3向下点完全放滑条上
00:17:669 (1,2) - ctrl+g然后适当改变位置感觉flow会好些
00:32:036 (3,4) - ^
00:38:193 (4) - ^
00:40:088 (2) - 那个大折点感觉可以向钱移一点不然感觉好zz.-.
00:57:139 (5) - nc?
01:00:928 (2) - cancel上一个nc然后这里nc?
[kiiwa's]
00:26:984 (4,5) - ctrl+g maybe better?
WIP?
美丽
-Neipezi
hi'w' here is video Download
Topic Starter
Chloe

-Neipezi wrote:

hi'w' here is video Download

why I can't dl it ;_; can you puush it for me? dled.
Ayesha Altugle
can I do that final slot of guest diff?

lol ;)
Topic Starter
Chloe

vahn10 wrote:

can I do that final slot of guest diff?

lol ;)

I'm sry... it doesn't mean the set still has a slot since the last diff is No_Gu's Hard, he took it in last saturday and I wanna keep it as a secret ^^
Topic Starter
Chloe
123, t map is dead
Cilvery
thanks for your request =)

[Normal]

00:57:297 - Remove 1 reverse from this slider since the drum ends at 00:57:928 - .

01:06:611 (3,1) - Remove 1 reverse and extend the length of (1) by 1/2 beat since rhythm doesn't fit with the vocal.


01:15:768 (1) - I would rearrange rhythm to follow vocal stress at 01:15:926 - with an object if I were you.


01:26:188 (1) - add a normal hit sound and soft finish in sampleset/additions?

nothing else to say :p

goodluck!!
KSHR
Check the rule about custom diff names. Only the hardest difficulty in the mapset can use the custom diff name unrelated to a username.
p/2962723


Plus, move this map to WIP since No_Gu's Hard has not been completed yet.
pw384
Creator's words的destroied应该改成destroyed (逃
Kiiwa
8-)
yf_bmp
Go Go~
SPOILER
osu file format v12

[General]
AudioFilename: lisa - rising hope.mp3
AudioLeadIn: 2000
PreviewTime: 57928
Countdown: 0
SampleSet: Normal
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Rising Hope (TV Size)
TitleUnicode:Rising Hope (TV Size)
Artist:LiSA
ArtistUnicode:LiSA
Creator:Chloe
Version:yf's Easy
Source:魔法科高校の劣等生
Tags:
BeatmapID:398059
BeatmapSetID:157871

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,3029,3915
2,53233,54436
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
303,315.756236185665,4,1,1,70,1,0
303,-100,4,1,1,70,0,0
2829,-100,4,1,1,70,0,0
7249,-100,4,1,1,90,0,0
7881,-100,4,1,3,70,0,0
12617,-100,4,1,3,60,0,0
12933,-100,4,2,1,40,0,0
17669,-100,4,1,1,70,0,0
18301,-100,4,1,1,40,0,0
18616,-100,4,1,1,45,0,0
18932,-100,4,1,1,50,0,0
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77347,-100,4,1,3,70,0,0
83662,-100,4,1,3,70,0,0
86188,-100,4,1,3,70,0,0


[Colours]
Combo1 : 27,230,245
Combo2 : 158,194,243
Combo3 : 237,221,143
Combo4 : 254,180,222

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Topic Starter
Chloe

384059043 wrote:

Creator's words的destroied应该改成destroyed (逃

lol, I'm baka
liangv587
[Falling Despair]

00:48:929 (3) - ctrl + g
00:52:402 (3,4) - 移到126,214,00:52:718 (5,6) - 移到316,211,00:53:034 (7,8) - 移到161,101,然后00:53:350 (1,2,3,4) - 分别ctrl + g,向外放射状
01:07:559 (5) - ctrl + g
01:18:215 - 不补上么

[Kiiwa's Insane]

00:08:828 (3) - ctrl + g
00:40:246 (2,3) - they should be here 00:40:325 - just one note
00:44:508 (1) - end at 00:45:456 -
00:57:297 (4) - remove
01:23:346 (1) - move to 384,169

[Gu's Hard]

检查下unsnap,其他找不出来了

[Fallen Skystar]


找不到毛病
KantoKun
from your req

General



  • OK first you need to fix song setup

    source : Mahouka Koukou no Rettousei
    tag : 魔法科高校の劣等生 The Irregular at Magic High School opening

yf_bmp



  • distance is far "for me" , if your easy is the most easy on this mapset , it would to has a little distance , just suggestion :v

    01:18:926 (1) - 01:21:768 (1) - remove all clap in this part , have only bass in son :v
    01:26:188 (1) - 01:28:556 (2) - why not add not? , i don't know is it will be unrankable orz , need to end likes other diff

Normal



  • use distance snap? distance is very bad , BAT will tell you about this

    00:01:723 (3) - use soft sampleset or remove this
    00:06:618 (1) - remove , don't have any sound unless guitar
    00:53:350 - volume 50 and add finish at spinner
    00:57:297 (3) - overmaped , 3 reverse is ok
    01:25:083 (3) - same 00:01:723 (3)

    need to remap wuth distance snap

No_Gu <3



  • why i think this is hyper www, keep it in "hard" pls

    00:01:723 (1) - change to another pattern?
    00:05:197 (1,2,3) - change to slider and use 1/6 Beat Snap Divisor
    00:07:249 (1) - 1/2 slide? follow drum and vocal
    00:09:380 (2) - remove
    00:11:196 (3) - out screen
    00:12:459 (4,5,6,1) - use this?
    00:20:511 (3,1,2,3) - move near more?
    00:55:244 (5,6) - use this?

    No_Gu everywhere~~ <3

Kiiwa



  • i can't mod orz

Chloe



  • very Hard *0*!!
    i don't know , how about rules of diff name , change it to Extar or another name

    00:00:618 (4) - add clap at head?
    00:29:352 (1,2,3,4) - overmapped? lol
    00:47:666 (1,2,3,4,5,6,1) - change to hard pattern , this is hard to read in first play
    00:57:849 (2,3) - remove this is echo of guitar

    good! ^.^

Amamiya Yuko~



  • 00:02:829 (1) - finish
    00:37:404 (3,4,5) - ugly triple =[ ]=!!
    00:58:402 (1) - finish
    01:08:506 (1) - ^
    01:15:610 (4,5,6,1) - this rhythm is don' has in song in song is this
    01:28:083 (1,2,3,4) - change to circle??

    Yuko is GOD!!~

that all
Sellenite
from pm
由于看起来不同送分的,只提出个人建议排版的地方
难度名可能要改一改,skystar不是最高难度

[Insane]
我也喜欢转圈flow
00:00:303 (2) - 1和2调个超大距离?不调的话NC也行
00:11:354 (3,1) - 这里挤在一起不好了,滑条可以移到右下角然后来个自下而上的flow
00:17:590 (6,1) - 可以换成类似的,原本的不怎么好看
00:19:564 (3) - ctrl+g爽
00:22:721 (3) - 我不知道这可不可以rank...

[Fallen Skystar]
00:17:511 (2) - 来个ctrl+j类似的flow?
01:07:874 (4) - 可以ctrl+g
鉴于这一段的逆向flow,可以01:10:558 (4) - ctrl+g和01:10:874 (5) - 也ctrl+g
01:21:925 (2) - ctrl+g,统一前面的flow
RandF
From my queue~

[Normal]
  1. 00:21:932 (2,1,2) - hard to find rhythm. I suggest not to stack
  2. 00:56:349- add a note
  3. 01:06:611 (3,1) - 2times reverse of 1/2 rhythm is difficult, imo. how abont this?
[Insane]
  1. 00:20:353 (3,2) - this stack is very difficult...
  2. 00:48:929 (3) - Ctrl+G
  3. 00:57:849 (2,3) - delete?
  4. 01:02:033 (5,3) - how about stack?
[yf's Easy]

  • Good!
[Gu's Hard]
  1. 00:11:196 (3) - according to AI-mod, slider's end is out of playfield~
  2. 01:05:348 (3) - I prefer symmetric curved slider with 01:05:033 (2) -
[Kiiwa's Insane]
  1. 00:07:881 (1,2) - how about symmetric curved sliders?
  2. 00:15:775 (1,2) - I prefer the folloing rhythm
  3. 00:47:771 (1,1,1,1,1,1) - beautiful~
  4. 01:22:557 (3) - NC?
  5. 01:24:767 (3) - end at 01:25:715
[Fallen Skystar]
  1. 00:01:092 (1) - I prefer the straight slider in common with the previous or next sliders
characterisitic mappng~
I can enjoy playing ;)
~☆
~Good Luck~
Topic Starter
Chloe

liangv587 wrote:

[Falling Despair]

00:48:929 (3) - ctrl + g
00:52:402 (3,4) - 移到126,214,00:52:718 (5,6) - 移到316,211,00:53:034 (7,8) - 移到161,101,然后00:53:350 (1,2,3,4) - 分别ctrl + g,向外放射状
01:07:559 (5) - ctrl + g
01:18:215 - 不补上么 不补了 这个节奏漏了就漏了吧 不然不PATTERN毁了 别的看的一样都差不多就不改了

KantoKun wrote:

from your req

General



  • OK first you need to fix song setup

    source : Mahouka Koukou no Rettousei
    tag : 魔法科高校の劣等生 The Irregular at Magic High School opening add some tags but source is right now

Chloe



  • very Hard *0*!!
    i don't know , how about rules of diff name , change it to Extar or another name

    00:00:618 (4) - add clap at head? ok
    00:29:352 (1,2,3,4) - overmapped? lol yes
    00:47:666 (1,2,3,4,5,6,1) - change to hard pattern , this is hard to read in first play use nc spam
    00:57:849 (2,3) - remove this is echo of guitar ok

    good! ^.^

[/list][/notice]

that all


Sellenite wrote:

from pm
由于看起来不同送分的,只提出个人建议排版的地方
难度名可能要改一改,skystar不是最高难度 会改的 不过不要看星数 最高难度确实是skystar

[Insane]
我也喜欢转圈flow
00:00:303 (2) - 1和2调个超大距离?不调的话NC也行 调了后面的
00:11:354 (3,1) - 这里挤在一起不好了,滑条可以移到右下角然后来个自下而上的flow 不太好 毁PATTERN
00:17:590 (6,1) - 可以换成类似的,原本的不怎么好看 还行啊
00:19:564 (3) - ctrl+g爽 不爽.... 我试过
00:22:721 (3) - 我不知道这可不可以rank... 肯定可以啊 锚点又没绕来绕去 为什么不行


RandomEffect wrote:

From my queue~

[Insane]
  1. 00:20:353 (3,2) - this stack is very difficult... no, it's easy for me
  2. 00:48:929 (3) - Ctrl+G not good
  3. 00:57:849 (2,3) - delete? ???
  4. 01:02:033 (5,3) - how about stack? idk what you means
characterisitic mappng~
I can enjoy playing ;)
~☆ thx
~Good Luck~
thx for your mods, remapped normal and reject almost in Yuko's diff except for some nazi problems
No_Gu
http://puu.sh/870BJ.osu
没看到unsnap.你修了?
Megurine Luka
先马,今天有点晚了明天还要上班.w.
EmingK
摸不动了Orz

This post is generated by EK's osu modpost generator.
Red=unrankable issue
Purple=Emphasis suggestion
Black=Suggestion
Gray=Feel free to ignore
[性液]
爷爷 为何要用这么智障的音效组编号
00:17:669 (3,1) - 不来点finish啥的么
00:30:299 (6,3,2) - 要不要对齐呀ww
01:24:452 (1) - Ctrl+G?

[Insane]
01:00:138 (1,2) - 跟前面再拉开点距离吧,否则容易把后面间距差不多的(4,5)读错
01:02:664 (1,2) - ^
01:10:243 (1,2) - ^
01:12:769 (1,2) - ^
00:48:929 (3) - Ctrl+G顺flow后面再稍微变一下Orz
00:57:139 (5) - NC? 方便数数123456788

[Normal]
source有问题,更新的时候大姨妈了?
00:30:457 (1) - 这么遮挡不太好吧Orz
01:06:611 (3) - 折返拿掉一个,后面(1)往前拉半拍

[yf]
00:57:454 (3) - 从00:57:297 - 起,加个折返
Topic Starter
Chloe

EmingK wrote:

摸不动了Orz

This post is generated by EK's osu modpost generator.
Red=unrankable issue
Purple=Emphasis suggestion
Black=Suggestion
Gray=Feel free to ignore
[性液]
爷爷 为何要用这么智障的音效组编号
00:17:669 (3,1) - 不来点finish啥的么
00:30:299 (6,3,2) - 要不要对齐呀ww no
01:24:452 (1) - Ctrl+G? ^

[Insane]
01:00:138 (1,2) - 跟前面再拉开点距离吧,否则容易把后面间距差不多的(4,5)读错
01:02:664 (1,2) - ^
01:10:243 (1,2) - ^
01:12:769 (1,2) - ^
00:48:929 (3) - Ctrl+G顺flow后面再稍微变一下Orz
00:57:139 (5) - NC? 方便数数123456788 中 其他没改

[Normal]
source有问题,更新的时候大姨妈了? fix
00:30:457 (1) - 这么遮挡不太好吧Orz 说一下好了 其实很多地方是为了难 因为spread不好
01:06:611 (3) - 折返拿掉一个,后面(1)往前拉半拍

[yf]
00:57:454 (3) - 从00:57:297 - 起,加个折返
thx for mod
Andrea
~General~
  1. Disable the Widescreen Support on every difficulty, it's not necessary.
~yf's Easy~
  1. 00:33:141 (1,1,1,1) - This part is really boring imo, you could do something else if you really want it.
~Normal~
  1. 00:52:087 (1) - So many slider repeats could be confusing to read for beginners, I'd remove a repeat at least.
  2. 00:57:297 (4) - Same as above, better splitting this into 2 sliders and a circle imo.
  3. 01:06:611 (3) - ^ But this has 1 repeat less though.
  4. 01:14:821 (2) - ^
~Gu's Hard~
  1. 00:20:195 (2) - This slider here it's unrankable because it's almost covered and impossible to see while playing.
~Kiiwa's Insane~
  1. Difficulty settings on this difficulty are pretty bad, increase OD by 1 tick and reduce HP Drain by 1 tick as well.
  1. 00:34:404 (5) - This stack could be improved, fix it without grid snap.
  2. 00:36:614 (5) - Same as above.
~Fallen Hope~
  1. This isn't the hardest difficulty of the mapset, so you can't use a custom difficulty name here. Please change it to "Skystar's Insane or Extra".
  1. 00:30:299 (6,1,2,3,1,2,1,2,3) - This pattern is really confusing since the sliders are mostly hidden and hard to see.
  2. 01:15:610 (4,5,6) - This part sounds pretty weird to me, change the rhythm here to something better? Blue tick doesn't seem to fit so good.
~Insane~
  1. 00:59:033 (3) - Place this slider a bit down, it's touching the HP Bar.
Good luck~
yf_bmp

Andrea wrote:

~yf's Easy~
  1. 00:33:141 (1,1,1,1) - This part is really boring imo, you could do something else if you really want it.
I want to slow down the rhythm here. So..
Thank you Andreaw
Natsu
in game request~

General
  1. clean
Insane

  1. OD9 feel really high for an insane diff, maybe use OD8 instead?
  2. 00:00:303 mmm I feel you should add a NC here, since is the first stanza plus you're using a kiai time there
  3. 00:16:722 (3,4,5) - a small Issue here, but I feel you should use an equal spacing here
  4. 00:17:195 (5,6,1) - this doesn't play comfortable, I thing is better to have a consistent spacing instead, 190 bpm + inconsistency in stream spacing is not good IMO, is better if you try something similar to 00:20:511 (1,2,3) -
  5. 00:17:669 (1) - remove NC and add it in 00:17:985 (3) - follow the music better IMO
  6. 00:21:379 this is almost inaudible up the volume to 20% atleast
  7. 00:22:721 (3) - this slider change the sv due to the red points in the middle, I guess this stuff is not allowed anymore
  8. 00:23:195 (1,2,3) - same as 00:17:195
  9. 00:24:616 (3,4,5) - ^
  10. 00:26:037 (5,6,7) - ^
  11. 00:26:747 (2) - this slider is ending in a really important beat, that I thing need a click action to represent the music better. (there are more similar to this one)
  12. 00:27:458 (6,7,8) - same as 00:17:195
  13. 00:28:010 the drum sound is so strong here, I suggest you to add a circle here, since you mapped similars one before
  14. 00:32:510 (1,2,3) - this is really hard to understand in first play, I thought it was a 1/2 beats but they are 1/4, consider reducing the spacing here
  15. 00:38:193 (4) - missing NC, I suppose
  16. 00:47:666 (1,1,1,1,1,1,1) - combo spam is not even necessary, remove all the unnecessary ones and keep just one in 00:47:666 (1) - and 00:48:297 (1) -
  17. 01:00:138 (1,2,3,4,5) - this spacing is really wrong IMO, try to use the same atleast for 1/4 beats
  18. 01:00:770 (1,2,3) - same here, there is a huge 1/4 jump in 1 to 2 and then are an antijump from 2 to 3 which visually is the same spacing in both spots, really hard to read IMO
  19. 01:02:664 (1,2,3,4,5) - same as 01:00:138
  20. 01:10:243 (1,2,3,4,5) - ^
  21. 01:10:874 (1,2,3) - same as 01:00:770
  22. 01:12:769 (1,2,3,4,5) - same as 01:00:138
  23. 01:15:452 (1,2,3) - ^
  24. 01:20:820 (4) - this is almost offscreen, can you move it a bit up?
  25. 01:22:715 (5,6,7) - stack this properly

Fallen Hope

you have some unsnapped objects:
SPOILER
01:18:768 (2) - Unsnapped slider (end).
01:19:084 (2) - Unsnapped slider (end).
01:19:399 (2) - Unsnapped slider (end).
01:19:715 (2) - Unsnapped slider (end).
01:20:031 (2) - Unsnapped slider (end).
01:20:347 (2) - Unsnapped slider (end).
01:20:662 (2) - Unsnapped slider (end).
01:20:977 (2) - Unsnapped slider (end).
01:21:294 (2) - Unsnapped slider (end).
01:21:610 (2) - Unsnapped slider (end).
01:21:925 (2) - Unsnapped slider (end).
  1. 00:00:776 (1,1,1) - NC spam is not even necessary IMO
  2. 00:08:986 (1) - this sound kinda strange here is not better to finish the slider in 00:09:144 with the music?
  3. 00:20:511 (1,2,1,2,1,2,1) - yuko senpai so evil :(
  4. 00:25:247 (1,2) - really hard to read, I thought 2 was a circle but is a slider, can u make it a bit more noticeable?
  5. 00:30:299 (6,1,2,3,1,2) - with all the hitburst and overlaps is really hard to notice that the last 2 is a slider IMO, make it more noticeable
  6. 01:15:768 add a circle here, that beat have the same sound in the music as the previous two circles 01:15:610 (4,5) -
Kiiwa's Insane

  1. OD6 is really low for an Insane diff, use 7 instead
  2. 00:00:145 (1) - ending sliders in the stongs beats in the music doesn't make much sense IMO, try to use 2 circles instead, like chloe did in her Insane
  3. 00:07:249 (1,1,1) - NC spam is not even necessary
  4. 00:15:459 (5,6,1) - this spacing is really confused to play, since you have a big jump from 5 to 6 and then you reduce the distance drastically, I guess an stack or manual stack in 6 and 1 will play better
  5. 00:26:984 (4,5,1) - same as above
  6. 00:39:141 (4,5) - stack this properly (you have some more like this one)
  7. 00:47:771 (1,1,1,1,1,1) - this 1/3 spacing probably will be not rankable, there is no way to notice this in first play even with the combo spam, try to make the circles overlap a bit
  8. 01:11:032 (1,2,3) - use the same spacing between them, actually doesn't play comfortable IMO
Gu's Hard

  1. reduce OD to 6 for better diff spread
  2. 00:05:197 (2) - use NC as the others diffs, since the previous beat is to far from this one, also it will work like HP boot after the drain zone
  3. 00:12:459 (4,5,6,1) - really hard to read for a Hard diff, try to use a properly spacing instead, the amount of overlaps there make this really not comfortable to play IMO
  4. 00:18:932 (1) - this NC is really not necessary, consider to remove it
  5. 00:19:879 (1,2) - you should make 2 more noticeable, since 1 is overlaping a big part of 2. I know you did this on purpose but is not readable in first play, also this is just a hard diff, consider this
  6. 01:08:190 (4,1) - same as above
Normal

  1. 00:01:723 (3) - why you map this here? since not other diff have this beat mapped, Is better if you remove this slider IMO
  2. 00:21:932 (3,1) - nazi, stack this properly
  3. 00:35:667 this is almost offscreen, consider to move this a bit up
  4. 00:41:982 (2) - ^
  5. 00:57:297 (4) - you should consider to make a simple and clear rhythm here, there is not way to notice how many repeats this have
  6. 01:06:611 (3) - ^
  7. 01:14:821 (2) - ^
  8. 01:25:083 (3) - same as 00:01:723
yf's Easy

  1. 00:33:141 (1,1,1,1) - I feel this part can be better IMO, try to use a more fun rhythms here, also the double repeats are really stressed to play for new players, and yeah I feel this part just doesn't fit the rest of the diff, hope you consider this
GL nice song
Topic Starter
Chloe
Natsu

Natsu wrote:

in game request~

General
  1. clean
Insane

  1. OD9 feel really high for an insane diff, maybe use OD8 instead? ok
  2. 00:00:303 mmm I feel you should add a NC here, since is the first stanza plus you're using a kiai time there ok
  3. 00:16:722 (3,4,5) - a small Issue here, but I feel you should use an equal spacing here no, if I change to a euqal , then it looks bad here, so I keep it like this
  4. 00:17:195 (5,6,1) - this doesn't play comfortable, I thing is better to have a consistent spacing instead, 190 bpm + inconsistency in stream spacing is not good IMO, is better if you try something similar to 00:20:511 (1,2,3) - I don't think so, since it's a cruel part here, so it need some special patterns (just my opinion about the music)
  5. 00:17:669 (1) - remove NC and add it in 00:17:985 (3) - follow the music better IMO ^
  6. 00:21:379 this is almost inaudible up the volume to 20% atleast now it's 50%
  7. 00:22:721 (3) - this slider change the sv due to the red points in the middle, I guess this stuff is not allowed anymore I don't think so, I just don't saw any rules about it
  8. 00:23:195 (1,2,3) - same as 00:17:195 then same reason for rejucted
  9. 00:24:616 (3,4,5) - ^ ^
  10. 00:26:037 (5,6,7) - ^ ^
  11. 00:26:747 (2) - this slider is ending in a really important beat, that I thing need a click action to represent the music better. (there are more similar to this one) change some rhythm here
  12. 00:27:458 (6,7,8) - same as 00:17:195
  13. 00:28:010 the drum sound is so strong here, I suggest you to add a circle here, since you mapped similars one before tried but seems not good
  14. 00:32:510 (1,2,3) - this is really hard to understand in first play, I thought it was a 1/2 beats but they are 1/4, consider reducing the spacing here nc them all
  15. 00:38:193 (4) - missing NC, I suppose fixed
  16. 00:47:666 (1,1,1,1,1,1,1) - combo spam is not even necessary, remove all the unnecessary ones and keep just one in 00:47:666 (1) - and 00:48:297 (1) - fixed
  17. 01:00:138 (1,2,3,4,5) - this spacing is really wrong IMO, try to use the same atleast for 1/4 beats
  18. 01:00:770 (1,2,3) - same here, there is a huge 1/4 jump in 1 to 2 and then are an antijump from 2 to 3 which visually is the same spacing in both spots, really hard to read IMO
  19. 01:02:664 (1,2,3,4,5) - same as 01:00:138
  20. 01:10:243 (1,2,3,4,5) - ^
  21. 01:10:874 (1,2,3) - same as 01:00:770
  22. 01:12:769 (1,2,3,4,5) - same as 01:00:138
  23. 01:15:452 (1,2,3) - ^ it looks like we're the different opinion in making some "awkward" patterns like this, I plays good with them and I wanna keep it
  24. 01:20:820 (4) - this is almost offscreen, can you move it a bit up? no, patterns here
  25. 01:22:715 (5,6,7) - stack this properly fixed

Fallen Hope

you have some unsnapped objects: they're not unsnapped
SPOILER
01:18:768 (2) - Unsnapped slider (end).
01:19:084 (2) - Unsnapped slider (end).
01:19:399 (2) - Unsnapped slider (end).
01:19:715 (2) - Unsnapped slider (end).
01:20:031 (2) - Unsnapped slider (end).
01:20:347 (2) - Unsnapped slider (end).
01:20:662 (2) - Unsnapped slider (end).
01:20:977 (2) - Unsnapped slider (end).
01:21:294 (2) - Unsnapped slider (end).
01:21:610 (2) - Unsnapped slider (end).
01:21:925 (2) - Unsnapped slider (end).
  1. 00:00:776 (1,1,1) - NC spam is not even necessary IMO since here's a different break with 00:00:539 (2,1) -
  2. 00:08:986 (1) - this sound kinda strange here is not better to finish the slider in 00:09:144 with the music? I don't think so..
  3. 00:20:511 (1,2,1,2,1,2,1) - yuko senpai so evil :(
  4. 00:25:247 (1,2) - really hard to read, I thought 2 was a circle but is a slider, can u make it a bit more noticeable? nc in 2 instead 1
  5. 00:30:299 (6,1,2,3,1,2) - with all the hitburst and overlaps is really hard to notice that the last 2 is a slider IMO, make it more noticeable
  6. 01:15:768 add a circle here, that beat have the same sound in the music as the previous two circles 01:15:610 (4,5) - not good..
Normal

  1. 00:01:723 (3) - why you map this here? since not other diff have this beat mapped, Is better if you remove this slider IMO to reduce the star..
  2. 00:21:932 (3,1) - nazi, stack this properly fixed
  3. 00:35:667 this is almost offscreen, consider to move this a bit up
  4. 00:41:982 (2) - ^
  5. 00:57:297 (4) - you should consider to make a simple and clear rhythm here, there is not way to notice how many repeats this have
  6. 01:06:611 (3) - ^
  7. 01:14:821 (2) - ^
  8. 01:25:083 (3) - same as 00:01:723 I'm trying
yf's Easy

  1. 00:33:141 (1,1,1,1) - I feel this part can be better IMO, try to use a more fun rhythms here, also the double repeats are really stressed to play for new players, and yeah I feel this part just doesn't fit the rest of the diff, hope you consider this yf said rejected it
GL nice song

Andrea

Andrea wrote:

~General~
  1. Disable the Widescreen Support on every difficulty, it's not necessary.ok~
~Normal~
  1. 00:52:087 (1) - So many slider repeats could be confusing to read for beginners, I'd remove a repeat at least.
  2. 00:57:297 (4) - Same as above, better splitting this into 2 sliders and a circle imo.
  3. 01:06:611 (3) - ^ But this has 1 repeat less though.
  4. 01:14:821 (2) - ^

    fixed all
~Fallen Hope~
  1. This isn't the hardest difficulty of the mapset, so you can't use a custom difficulty name here. Please change it to "Skystar's Insane or Extra".fixed
  1. 00:30:299 (6,1,2,3,1,2,1,2,3) - This pattern is really confusing since the sliders are mostly hidden and hard to see. move a bit away
  2. 01:15:610 (4,5,6) - This part sounds pretty weird to me, change the rhythm here to something better? Blue tick doesn't seem to fit so good. used nc here and found 2 players testing it, looks well
~Insane~
  1. 00:59:033 (3) - Place this slider a bit down, it's touching the HP Bar. fixed
Good luck~

thx for your mods :3
Kiiwa

Andrea wrote:

~Kiiwa's Insane~
  1. Difficulty settings on this difficulty are pretty bad, increase OD by 1 tick and reduce HP Drain by 1 tick as well. ok
  1. 00:34:404 (5) - This stack could be improved, fix it without grid snap. actually it was done on purpose, i aesthetically prefer this style.
  2. 00:36:614 (5) - Same as above. me too
No_Gu

Andrea wrote:

~Gu's Hard~
  1. 00:20:195 (2) - This slider here it's unrankable because it's almost covered and impossible to see while playing.ahh...seems so

Natsu wrote:

Gu's Hard

  1. reduce OD to 6 for better diff spreadno
  2. 00:05:197 (2) - use NC as the others diffs, since the previous beat is to far from this one, also it will work like HP boot after the drain zoneok
  3. 00:12:459 (4,5,6,1) - really hard to read for a Hard diff, try to use a properly spacing instead, the amount of overlaps there make this really not comfortable to play IMOenough spacing imo
  4. 00:18:932 (1) - this NC is really not necessary, consider to remove ita hint for the separate 1/4
  5. 00:19:879 (1,2) - you should make 2 more noticeable, since 1 is overlaping a big part of 2. I know you did this on purpose but is not readable in first play, also this is just a hard diff, consider thisok enough imo
  6. 01:08:190 (4,1) - same as above^
[/b]
http://puu.sh/8chSk.osu
BeatofIke
[Normal]
  1. Unsnapped inherited (green) sections at:
    01:22:086 - snap to 01:22:083
    01:22:244 - snap to 01:22:241


[Hard]
  1. Video is missing on this difficulty.
  2. 00:12:459 (4,5,6,1) - Look kinda weird imo. I personally I prefer normal streams, but I guess this approach is slightly easier. >.<
  3. 00:18:932 (1,1) - For Hard diff, I personally do not recommend doing this pattern even when you use a single combo (which is btw not what new combos are used for, but whatever). Anyways, it's very hard to sightread imo. Same with 00:19:564 (2,1) -, 00:20:511 (3,1)- , and 00:20:827 (1,2,3) but you probably want to keep this pattern anyways. :P
  4. 01:08:190 (4,1) - Why the overlap? It's looks confusing imo. I guess this isn't 2012 anymore orz
[Kiiwa's Insane]
  1. Same suggestion as Skystars diff.
[Moe Skystar]
  1. 01:18:610 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - I don't even. This part is overkill. Why would you do this? If you want to be so-called creative, then at least follow the most prominent parts of the music. Meh whatever, you're Skystar! >.<
  2. Unsnapped inherited (green) sections at:
    01:19:713 - snap to 01:19:715
    01:19:871 - snap to 01:19:873
    01:20:029 - snap to 01:20:031
    01:20:187 - snap to 01:20:189
    01:20:345 - snap to 01:20:347
    01:20:503 - snap to 01:20:505
[Fallen Despair]
  1. I recommend several testplays on this difficulty since there are too many questionable patterns that are beyond my skill to determine whether it flow right.
  2. Unsnapped inherited (green) sections at:
    01:20:664 - snap to 01:20:662
    01:20:822 - snap to 01:20:820
    01:20:980 - snap to 01:20:978
    01:21:138 - snap to 01:21:136
    01:21:296 - snap to 01:21:294
    01:21:454 - snap to 01:21:452
    01:21:612 - snap to 01:21:610
    01:21:770 - snap to 01:21:768
    01:21:928 - snap to 01:21:925
    01:22:086 - snap to 01:22:083
    01:22:244 - snap to 01:22:241
There are too many questionable issues on this map. I'm not confident enough to approve this. Get some testplays or something. Good luck.
GGBY


These triplets are funny in playing :)
Nobel-chan


LOL funny map! go for rank!!!
Koiyuki
well I'm not pro like ggby and nobel-chan
it takes me about 4 times to pass it.



some IRC mod
2014-04-18 23:29 Chloe: hi
2014-04-18 23:29 Chloe: 能不能求TEST一下
2014-04-18 23:29 [Minakami Yuki]: 啥图啊
2014-04-18 23:29 Chloe: IKE不确定我的图能不能玩 需要找几个玩家试试.
2014-04-18 23:29 [Minakami Yuki]: 黑子弹还是
2014-04-18 23:29 Chloe: ACTION is listening to [http://osu.ppy.sh/b/386372 LiSA - Rising Hope (TV Size)]
2014-04-18 23:29 Chloe: fallen难度
2014-04-18 23:29 [Minakami Yuki]: 好啊
2014-04-18 23:30 [Minakami Yuki]: 不能玩啊
2014-04-18 23:30 [Minakami Yuki]: hh
2014-04-18 23:31 Chloe: 。
2014-04-18 23:31 Chloe: 救命啊
2014-04-18 23:31 [Minakami Yuki]: 1pc 已fail
2014-04-18 23:32 Chloe: .
2014-04-18 23:32 [Minakami Yuki]: 爷爷能做的好读一点么
2014-04-18 23:32 [Minakami Yuki]: ACTION is playing [http://osu.ppy.sh/b/386372 LiSA - Rising Hope (TV Size) [Fallen Despair]]
2014-04-18 23:33 [Minakami Yuki]: 2pc fail
2014-04-18 23:33 [Minakami Yuki]: 草泥马HP8
2014-04-18 23:33 Chloe: 。
2014-04-18 23:33 Chloe: hh
2014-04-18 23:37 Chloe: 。
2014-04-18 23:37 Chloe: 看上去比较惨
2014-04-18 23:37 [Minakami Yuki]: 真rank了这难度我觉得不大
2014-04-18 23:37 [Minakami Yuki]: 绝对不打
2014-04-18 23:37 Chloe: .
2014-04-18 23:38 Chloe: sad
2014-04-18 23:38 [Minakami Yuki]: 感觉像星爷海王星
2014-04-18 23:38 [Minakami Yuki]: 球球三连就不要拆开了好不好
2014-04-18 23:38 Chloe: 其实我感觉难点应该不在3连那 好像前面那边比较难的样子
2014-04-18 23:39 [Minakami Yuki]: 呼应咋个电压表
2014-04-18 23:39 [Minakami Yuki]: 就这段吧
2014-04-18 23:39 [Minakami Yuki]: 这段的确不好打
2014-04-18 23:41 [Minakami Yuki]: 不打了
2014-04-18 23:41 Chloe: 哪段.
2014-04-18 23:41 Chloe: 前面那段滑条3连2连的吗
2014-04-18 23:42 [Minakami Yuki]: 00:26:037 (6,7,8,1,2,3,4,5,6,7,1,2,3,4,1) -
2014-04-18 23:43 Chloe: 好 改了一下
2014-04-18 23:43 [Minakami Yuki]: 结尾还尾杀
2014-04-18 23:43 [Minakami Yuki]: 恶俗不堪
2014-04-18 23:43 Chloe: 。
2014-04-18 23:43 [Minakami Yuki]: 01:00:138 (1,2,3,4,5,1,2) - 还有这里的flow我打不好
2014-04-18 23:43 Chloe: 其实那个还行了 我感觉不难
2014-04-18 23:44 [Minakami Yuki]: 01:02:664 (1,2,3,4,5,1,2) - 这个的还可以
2014-04-18 23:44 [Minakami Yuki]: 算了该不改也无所谓
2014-04-18 23:44 Chloe: 01:10:243 (1,2,3,4,5,1) - 那这呢
2014-04-18 23:44 [Minakami Yuki]: 那里还好
2014-04-18 23:45 [Minakami Yuki]: 因为是一个转向的
2014-04-18 23:45 Chloe: o
2014-04-18 23:45 [Minakami Yuki]: 第一个这里先逆后顺打起来有点卡
2014-04-18 23:45 [Minakami Yuki]: 不对先顺后逆
2014-04-18 23:45 [Minakami Yuki]: 妈的方向感美丽
2014-04-18 23:46 Chloe: 。
2014-04-18 23:46 [Minakami Yuki]: 这图能HR?
2014-04-18 23:46 Chloe: 能吧
2014-04-18 23:46 Chloe: 我感觉RRT还能DT
2014-04-18 23:46 [Minakami Yuki]: 我看下auto
2014-04-18 23:46 [Minakami Yuki]: 不要把rrt想那么深啊
2014-04-18 23:46 Chloe: HP没有问题
2014-04-18 23:46 Chloe: 因为节奏很满
2014-04-18 23:47 [Minakami Yuki]: 好
2014-04-18 23:47 [Minakami Yuki]: 能骗kd么
2014-04-18 23:48 Chloe: 能
No_Gu

BeatofIke wrote:

[Hard]
  1. Video is missing on this difficulty.leave to chloe
  2. 00:12:459 (4,5,6,1) - Look kinda weird imo. I personally I prefer normal streams, but I guess this approach is slightly easier. >.<[/color]
  3. 00:18:932 (1,1) - For Hard diff, I personally do not recommend doing this pattern even when you use a single combo (which is btw not what new combos are used for, but whatever). Anyways, it's very hard to sightread imo. Same with 00:19:564 (2,1) -, 00:20:511 (3,1)- , and 00:20:827 (1,2,3) but you probably want to keep this pattern anyways. :P[/color]
  4. 01:08:190 (4,1) - Why the overlap? It's looks confusing imo. I guess this isn't 2012 anymore orzk fixed
Topic Starter
Chloe

BeatofIke wrote:

[Normal]
  1. Unsnapped inherited (green) sections at:
    01:22:086 - snap to 01:22:083
    01:22:244 - snap to 01:22:241

    all fixed


[Kiiwa's Insane]
  1. Same suggestion as Skystars diff.
    same with Skystar >.< and this diff is much easier and more readable than skystar's
[Moe Skystar]
  1. 01:18:610 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - I don't even. This part is overkill. Why would you do this? If you want to be so-called creative, then at least follow the most prominent parts of the music. Meh whatever, you're Skystar! >.< hhh, yes this is skystar, I love it, so reject here, sry
  2. Unsnapped inherited (green) sections at:
    01:19:713 - snap to 01:19:715
    01:19:871 - snap to 01:19:873
    01:20:029 - snap to 01:20:031
    01:20:187 - snap to 01:20:189
    01:20:345 - snap to 01:20:347
    01:20:503 - snap to 01:20:505
    all fixed
[Fallen Despair]
  1. I recommend several testplays on this difficulty since there are too many questionable patterns that are beyond my skill to determine whether it flow right.
  2. Unsnapped inherited (green) sections at:
    01:20:664 - snap to 01:20:662
    01:20:822 - snap to 01:20:820
    01:20:980 - snap to 01:20:978
    01:21:138 - snap to 01:21:136
    01:21:296 - snap to 01:21:294
    01:21:454 - snap to 01:21:452
    01:21:612 - snap to 01:21:610
    01:21:770 - snap to 01:21:768
    01:21:928 - snap to 01:21:925
    01:22:086 - snap to 01:22:083
    01:22:244 - snap to 01:22:241
    all fixed

    talked with a few players and mappers, finally changed pattern on 00:26:037 (6,7,8,1,2,3,4,5,6,7,1,2,3,4,1) - , 00:23:195 (1,2,3) - and 00:27:458 (1,2,3) - , others are fine imo.
There are too many questionable issues on this map. I'm not confident enough to approve this. Get some testplays or something. Good luck.
thx for your mod!
BeatofIke
Okay...that's looks legit lmao XD (See this this why I hate criticizing maps. I always lose everytime haha)
Anyways, I'll re-check again!
hvick225
BeatofIke
I'll give it a pass, I'm just hoping for the best on skystar's end!
Map bubbled!
Konei
Topic Starter
Chloe

Konei wrote:

lol, moe konei
Nobel-chan
[fallen despair]
00:59:506 (4,1,2,3,4,5) - what about this
这样弧度小一点比较好读 可以甩过去?
01:02:664 (1,2,3,4,5) - ^ (感觉上面那个可以不改 这个还是改一下为好)
同样的梗我就不赘述了……233

00:47:666 (1,2,3,4,5,6,1) - 摆开一点?这个1pc基本读不出

爷爷 不要把每个人都想象成pro啊 魔都最弱给你跪了

[Minakami Yuki] wrote:

well I'm not pro like ggby and nobel-chan
it takes me about 4 times to pass it.
Thank you but I'm not pro :o
-Neipezi
hey, did not apply to my video o3o?

last week, i've provide you with another video :|
Topic Starter
Chloe

-Neipezi wrote:

hey, did not apply to my video o3o?

last week, i've provide you with another video :|

I doesn't see it, where it goes x.x
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