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deadmau5 - Orange File

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Topic Starter
Jethh
Naitoshi's mod
[Easy]
00:15:026 (4) - clap head for consistency with 00:04:477 (4) - ?
00:09:422 (2) - maybe make this slider a bit more open so it can look like a blanket?
00:29:533 (1) - maybe for this slider you could copy and paste what you had at 00:31:675 (3) - and then rotate it. I think it could look kinda cool

[Gabe's Normal]
00:12:059 (6) - maybe clap + whistle head for emphasis? I dunno it just seems a bit empty is all
00:22:609 (6) - I guess same here but it's consistent so meh

[Hard]
00:12:059 (5) - Maybe have these as claps like in the insane?
00:15:850 (1) - Normal sample set this head for consistency to the other diffs at this point?
00:22:609 (5) - Maybe have these as claps like in the insane?
00:22:609 (5,1) - Maybe have the reverse pointing into the slider flow like the two at 00:12:059 (5,1) - ?
00:32:664 (4) - clap slider end?

[Insane]
00:05:631 (1,3) - space these two? the overlapping sliders looks kinda weird. It doesn't do that anywhere else in the map either
00:19:312 (3) - Was this one not being in a line intentional? (holy crap a super nazi)

Sry for being a bit late, had exams :)
Thx for mod, fixed everything !
Noc
The difficulty gap between Hard and Insane is really big, but it's still worthy of being Ranked.
alacat
Hi! from my queue :3

Beatmap Graveyard o.o

[General]
  1. I feel these colors look similar. Consider using another color.
  2. Why did you not set combo colors to Normal diff ? Please check it.
  3. Don't forget to add "dnb" to Tags.
[Easy]
  1. 00:04:147 (3) - How about useing new combo from here ? like your patterns 00:05:796 (1,2,1,2,1,2) -
  2. 00:25:576 (3,4,5) - This part is a bit hard for beginner. It's better to use one repeat slider instead circles.
  3. 00:14:697 (3) - Same as above about new combo.
    I feel This diff is a bit hard for this difficulty. But it's enough.
[Normal]
  1. Good Gabe :3
[Hard]
  1. 00:17:664 - i feel kind of empty here, Please use normal sound to the tail of this slider.
  2. 00:21:785 (2) - ^ Same.
[Insane]
  1. 00:05:631 (1,3) - Try aligning this sliders parallel to each other by moving the last point of the slider. it looks better to me.
  2. 00:17:829 (1,2,3) - Why don't you make symmetrical in this part ?
  3. 00:04:971 (9) - hmm... In my opinion, It's better to use a clap sound on this stream . Players will be able to get rhythm further.
  4. 00:15:521 (9) - ^ Same.
Call me back ~
Topic Starter
Jethh
Alacat's mod
[General]
  1. I feel these colors look similar. Consider using another color. I changed it :o
  2. Why did you not set combo colors to Normal diff ? Please check it. Should be ok
  3. Don't forget to add "dnb" to Tags.
done

[Easy]
  1. 00:04:147 (3) - How about useing new combo from here ? like your patterns 00:05:796 (1,2,1,2,1,2) - ok
  2. 00:25:576 (3,4,5) - This part is a bit hard for beginner. It's better to use one repeat slider instead circles. I tried smth :/ need to be checked
  3. 00:14:697 (3) - Same as above about new combo.
[Hard]
  1. 00:17:664 - i feel kind of empty here, Please use normal sound to the tail of this slider. you re right
  2. 00:21:785 (2) - ^ Same.
[Insane]
  1. 00:05:631 (1,3) - Try aligning this sliders parallel to each other by moving the last point of the slider. it looks better to me. ok
  2. 00:17:829 (1,2,3) - Why don't you make symmetrical in this part ? i guess it time to change it !
  3. 00:04:971 (9) - hmm... In my opinion, It's better to use a clap sound on this stream . Players will be able to get rhythm further. k
  4. 00:15:521 (9) - ^ Same. k

Thx a lot for mod !
alacat
Alright, Bubbled !
Irreversible
Bubble popped because of the spread.

[General]

The hitsounds are really loud and noisy, consider making them -10% everywhere?

[Easy]

00:04:147 (1) - remove nc
00:04:477 (2) - add NC
00:05:796 (3) - remove nc
00:07:114 (3) - add nc
00:08:433 (1) - remove nc
00:09:422 (2) - I wouldn't make this like that, because it ends on a strong beat which should be a clickable action. That means, a circle should be on the big white tick. I hope you can arrange this! (also, add NC on the big white tick then)
00:11:070 (2,3) - This pattern is not suitable for an Easy diff at all. Get rid off the repeat stuff, please.
00:14:697 (1) - remove nc
00:15:026 (2) - add nc
00:16:345 (1) - remove nc
00:17:664 (1) - add nc
00:18:983 (1) - remove nc
00:19:971 (2) - Same as above.
00:21:620 (1,2) - Same as above.

I hope you can get rid off the hard parts in the easy, because the red ticks aren't suitable for this diff. Please remove the mentioned things!

[Gabe's Normal]

Good Normal, just two things:

1) Dat.. tiny.. overlaps.. is it necessary? xD
2) Please try to lighten up the rhythm sometimes, in order to keep the spread balanced. Not too much, just 1-2 easier patterns!

[Hard]

00:11:070 (1) - I think you should get rid off this antijump, it'll be more readable after it. (Means: use 1.1 DS)
00:18:982 (4) - add nc
00:19:312 (1) - remove nc
00:24:587 (2,3,4,5) - This pattern seems a bit boring to me, how about something like http://puu.sh/928KO/f3f9b3499f.jpg ? Also, if you apply it, please fix the jump after; it's too big for a hard.
00:26:894 (3) - NC
00:32:664 (4,5,6) - Move the whole combo a bit to the left so it's not touching anything.

[Insane]

Ok so far.

Talked about it with you ingame, you can call me for further help! A diff between Hard and Insane will be added to provide a diff for everyone. You can rename the old Insane to Extra!

After you got some more mods for your new diff too, you can call me again.
TicClick
bump
Have you considered Orange?
Aurele
buuuuuuuuuuuuh ):
Mercurial
Shit happens.
Nozhomi
Blame lazy Jethh !

EDIT :
- Diff : http://puu.sh/cZZD7/617d431418.osu
- BG : this one
Voxnola
IT LIIIIVVESSS
Aurele
make sure the tags are the same in every difficulties:

techno dubstep dnb drum and & bass Gabe Veus Nozhomi
Nozhomi

Gabe wrote:

make sure the tags are the same in every difficulties:

techno dubstep dnb drum and & bass Gabe Veus Nozhomi
He just forget, I already told him. Will be with next update after some mods.
Ovoui
Hi o/

[Easy]
  1. 00:15:026 (1) - le blanket peut etre amélioré
  2. 00:26:070 - je comprend pas trop sur quoi est mappé le reverse, quelque chose comme ca irait mieu je pense http://puu.sh/d0eOX.jpg
  3. 00:30:850 (2,3) - c'est vachement bizarre a jouer pour une easy je trouve, essaye peut etre ça http://puu.sh/d0fcm.jpg ou ça http://puu.sh/d0ffI.jpg
[Veus' Normal]
  1. je sais pas trop quoi dire, la diff est tres bien comme elle est, peut être juste 00:22:609 (6) - que je trouve un peu bizarre
[Hard]
  1. Peut etre baisse d'un cran l'ar, comme la normal est ar 5
[Noz's Light Insane]
  1. Essaye peut etre de rendre la diff un peu plus dure avec plus de jump, c'est quand même censé être une insane apparament
  2. 00:15:026 (5,1) - y'a un overlap ici
Voila, j'ai pas trouvé grand chose a dire, désolé ;w;
Okoratu
jethh answer that mod so i can actually do something i don't even know what he told you because i don't french watlkashdgfdlk
Nozhomi

Okoratu wrote:

jethh answer that mod so i can actually do something i don't even know what he told you because i don't french watlkashdgfdlk
Sorry oko i can check it only tomorrow ;w;
Topic Starter
Jethh
Irreversible's mod
[Easy]
  1. 00:04:147 (1) - remove nc
  2. 00:04:477 (2) - add NC
  3. 00:05:796 (3) - remove nc
  4. 00:07:114 (3) - add nc
  5. 00:08:433 (1) - remove nc
  6. 00:09:422 (2) - I wouldn't make this like that, because it ends on a strong beat which should be a clickable action. That means, a circle should be on the big white tick. I hope you can arrange this! (also, add NC on the big white tick then)
  7. 00:11:070 (2,3) - This pattern is not suitable for an Easy diff at all. Get rid off the repeat stuff, please. really ? Oo
  8. 00:14:697 (1) - remove nc
  9. 00:15:026 (2) - add nc
  10. 00:16:345 (1) - remove nc
  11. 00:17:664 (1) - add nc
  12. 00:18:983 (1) - remove nc
  13. 00:19:971 (2) - Same as above.
  14. 00:21:620 (1,2) - Same as above.
  15. I hope you can get rid off the hard parts in the easy, because the red ticks aren't suitable for this diff. Please remove the mentioned things! Wanna remove music too ? no way
[Hard]
  1. 00:11:070 (1) - I think you should get rid off this antijump, it'll be more readable after it. (Means: use 1.1 DS)
  2. 00:18:982 (4) - add nc
  3. 00:19:312 (1) - remove nc
  4. 00:24:587 (2,3,4,5) - This pattern seems a bit boring to me, how about something like http://puu.sh/928KO/f3f9b3499f.jpg ? Also, if you apply it, please fix the jump after; it's too big for a hard.
  5. 00:26:894 (3) - NC
  6. 00:32:664 (4,5,6) - Move the whole combo a bit to the left so it's not touching anything.

Ovoui's mod
[Easy]
  1. 00:15:026 (1) - le blanket peut etre amélioré done
  2. 00:26:070 - je comprend pas trop sur quoi est mappé le reverse, quelque chose comme ca irait mieu je pense http://puu.sh/d0eOX.jpg le rythme ressort tellement qu'il mérite d être mappé ! même en easy xD
  3. 00:30:850 (2,3) - c'est vachement bizarre a jouer pour une easy je trouve, essaye peut etre ça http://puu.sh/d0fcm.jpg ou ça http://puu.sh/d0ffI.jpg ok en effet
[Hard]
  1. Peut etre baisse d'un cran l'ar, comme la normal est ar 5 bah oue bien vu gar, t'es un bon je te jure !

Mieux vaut tard que jamais
Okoratu
Nozhomi summoned me in order to bash mod his diff.
But instead I'll leave stuff for everything i can find as well because why the fuck not.

hahahahahahahahah
General

  1. This song is over once i started enjoying it
  2. oh wait this is the longest available version
  3. According to this not that credible source (i didn't manage to find something by deadmau5 himself but this is pretty much close) this is part of an album called Project 56 so you could/should add that to the tags because of album and stuff?

Extra

  1. if you want to you could give it a custom diffname like "Autumn", "Orange" or something creative so you don't have to call it extra and can still indicate that it's the hardest diff in the set (just get creative l0l)
  2. Now that you have a diff to fill the gap here I'd say OD+1 could be totally awesome <3
  3. 00:31:015 (9,10,11) - these are a bit of an anticlimax to me also their rhythm is not that obvious when you first see them you could actually be better off by at least replacing 00:31:015 (9,10) - or even all 3 with circles
that's all.

Noz's Insane

  1. Just call it insane it's a bit too hard to be called light insane imo and the other diff would logically qualify for being called extra given the spread
  2. May the bashing begin
  3. 00:02:664 (3) - & 00:03:982 (3) - i think the jumps from these circles (aka 1.2 - 1.5 snap) are not matching the song here very well... but i think you could use a even bigger jump in 00:02:829 (4) - & 00:04:147 (4) - if you nerf this one because that'd make more sense with the downbeat
  4. 00:05:796 (2,6) - did the other guy mention how this overlap looks unplanned because it does
  5. 00:12:059 (5) - this feels kinda unnecessary, really just replacing it and its recurrence with 2 circles and do a somewhat low distancesnap stream is totally fine for your diff here - it's one of the most dominant layers of music in the whole song and you map one of its sounds to a sliderend eww
  6. 00:15:850 (1) - these overlapping sliderborders could be so easily avoided..
  7. 00:27:883 (8,9,10,11,1) - this stream definetely needs more spacing from 00:27:554 (7) - the way it is it looks like the timing could be similar to 00:22:609 (5) - and that's probably not what you want for your so claming "light" insane
  8. 00:26:894 (4,5,6) - you know i would be happy if this was an exactly straight line here because that would look a bit more smooth imo
overall ... honestly pretty cool imo

Hard

  1. also pretty cool to play
  2. 00:27:883 (5,6,1) - except for this one it feels a bit forced and awkward to play going from that stack upward so you could either space it out a bit as you did in 00:21:620 (1,2,3) - or CRTL+G 00:28:048 (6,1) - in order to have a back and forth motion - which seems to be kinda also present in the music (would need to rearrange DS anyway)
oh well

Normal

  1. this is pretty much perfect
  2. 00:09:422 (6) - this looks like a slight spacing error (for reference see: 00:10:741 (3) - or both are wrong and you actually meant to use a 1.2 ds but it turned out as 1.1 and 1.25 once)
cool.

Easy

  1. yo.

    Irreversible wrote:

    I hope you can get rid off the hard parts in the easy, because the red ticks aren't suitable for this diff. Please remove the mentioned things!
  2. I think he was talking about 00:11:070 (2) - and 00:21:620 (1) - and how these sliders are so short that they could confuse beginners.
  3. 00:05:796 (2) - seeing that you seem to be interested in blanketing stuff like you did here 00:11:895 (3,1) - i guess you should pretty much be consistent and use the follow circle of 00:04:477 (1) - in order to fix this one up a bit:
    don't forget that 00:07:114 (1) - is a mirrored copy of this slider so you would need to redo the mirroring thing
  4. If you think the above suggestion made sense you should treat 00:28:213 (3) - similarly.
I think the diff overall is fine also this 00:22:609 - green line is useless so better remove it idk same goes for 00:12:059 -

o/
Nozhomi

Ovoui wrote:

Hi o/ - Saucisse o/

[Noz's Light Insane]
  1. Essaye peut etre de rendre la diff un peu plus dure avec plus de jump, c'est quand même censé être une insane apparament - Pour le moment je touche pas elle me plait comme ça, on verra avec d'autres mods si le besoin est.
  2. 00:15:026 (5,1) - y'a un overlap ici - Fix
Voila, j'ai pas trouvé grand chose a dire, désolé ;w; - Np t'as essayé.

Okoratu wrote:

Nozhomi summoned me in order to bash mod his diff. <3 Oko
But instead I'll leave stuff for everything i can find as well because why the fuck not. - Because Okopro !

Noz's Insane

  1. Just call it insane it's a bit too hard to be called light insane imo and the other diff would logically qualify for being called extra given the spread - Ok done.
  2. May the bashing begin - Yay !
  3. 00:02:664 (3) - & 00:03:982 (3) - i think the jumps from these circles (aka 1.2 - 1.5 snap) are not matching the song here very well... but i think you could use a even bigger jump in 00:02:829 (4) - & 00:04:147 (4) - if you nerf this one because that'd make more sense with the downbeat - I guess it's ok now.
  4. 00:05:796 (2,6) - did the other guy mention how this overlap looks unplanned because it does - Was not this one and when it's played circle is already gone when slider appear so I let it like this.
  5. 00:12:059 (5) - this feels kinda unnecessary, really just replacing it and its recurrence with 2 circles and do a somewhat low distancesnap stream is totally fine for your diff here - it's one of the most dominant layers of music in the whole song and you map one of its sounds to a sliderend eww - I agree with this. 2 circles added.
  6. 00:15:850 (1) - these overlapping sliderborders could be so easily avoided.. - Was this one, and fixed.
  7. 00:27:883 (8,9,10,11,1) - this stream definetely needs more spacing from 00:27:554 (7) - the way it is it looks like the timing could be similar to 00:22:609 (5) - and that's probably not what you want for your so claming "light" insane - DS now is 1.50x and for stream is 1.00x.
  8. 00:26:894 (4,5,6) - you know i would be happy if this was an exactly straight line here because that would look a bit more smooth imo 6 I guess it's ok now...
overall ... honestly pretty cool imo - First time good return of one of my GD O: thk!

o/
Danke Oko-senpai <3

Insane
osu file format v13

[General]
AudioFilename: Deadmau5 - Orange File.mp3
AudioLeadIn: 0
PreviewTime: 22938
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Orange File
TitleUnicode:Orange File
Artist:Deadmau5
ArtistUnicode:Deadmau5
Creator:Jethh
Version:Noz's Insane
Source:
Tags:techno dubstep dnb drum and & bass Gabe Nozhomi Veus
BeatmapID:545195
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.55
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Deadmau5 - Orange File %Background4%.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1840,329.67032967033,4,2,1,70,1,0
12059,-100,4,2,1,30,0,0
12389,-100,4,2,1,70,0,0
22609,-100,4,2,1,30,0,0
22938,-100,4,2,1,80,0,1
33158,-100,4,2,1,80,0,0
33488,-100,4,2,1,40,0,0
34147,-100,4,2,1,30,0,0
34807,-100,4,2,1,20,0,0
35466,-100,4,2,1,10,0,0


[Colours]
Combo1 : 255,255,0
Combo2 : 255,128,0
Combo3 : 255,128,128
Combo4 : 128,64,0

[HitObjects]
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Topic Starter
Jethh
Okoratu's Mod
General

  1. This song is over once i started enjoying it
  2. oh wait this is the longest available version
  3. According to this not that credible source (i didn't manage to find something by deadmau5 himself but this is pretty much close) this is part of an album called Project 56 so you could/should add that to the tags because of album and stuff?

Extra

  1. if you want to you could give it a custom diffname like "Autumn", "Orange" or something creative so you don't have to call it extra and can still indicate that it's the hardest diff in the set (just get creative l0l) no need
  2. Now that you have a diff to fill the gap here I'd say OD+1 could be totally awesome <3 yeah ok
  3. 00:31:015 (9,10,11) - these are a bit of an anticlimax to me also their rhythm is not that obvious when you first see them you could actually be better off by at least replacing 00:31:015 (9,10) - or even all 3 with circles nope


Hard

  1. also pretty cool to play
  2. 00:27:883 (5,6,1) - except for this one it feels a bit forced and awkward to play going from that stack upward so you could either space it out a bit as you did in 00:21:620 (1,2,3) - or CRTL+G 00:28:048 (6,1) - in order to have a back and forth motion - which seems to be kinda also present in the music (would need to rearrange DS anyway) no change


Easy

  1. yo.

    Irreversible wrote:

    I hope you can get rid off the hard parts in the easy, because the red ticks aren't suitable for this diff. Please remove the mentioned things!
  2. I think he was talking about 00:11:070 (2) - and 00:21:620 (1) - and how these sliders are so short that they could confuse beginners. they are fine for a 30 sec map
  3. 00:05:796 (2) - seeing that you seem to be interested in blanketing stuff like you did here 00:11:895 (3,1) - i guess you should pretty much be consistent and use the follow circle of 00:04:477 (1) - in order to fix this one up a bit:
    don't forget that 00:07:114 (1) - is a mirrored copy of this slider so you would need to redo the mirroring thing
  4. If you think the above suggestion made sense you should treat 00:28:213 (3) - similarly.

Thx for mod
Joyeuses fêtes !
Eni
Hello as promised, although you can treat this as a random mod if you don't remember me. Sorry for late!
testing http://waa.ai/46ff

[Easy]
  1. 00:28:213 (3) - Don't blanket here. The curve is too much and makes gameplay feel unnatural. Use a simple curve and adjust you next pattern accordingly. An example is below.


    ~
[Veus' Normal]
  1. 00:32:664 (4,5) - Increase the Distance Snap for the last object of the map. Increasing the horizontal spacing is a must given the angle of Slider 4.
  2. 00:16:345 (3,4) - I'm ok with the other patterns, but this one is really hard to play. Please try something like 00:05:796 (3,4) - or 00:08:433 (4,5) - instead.
[Hard]
  1. 00:12:389 (1) -, 00:13:708 (1) - You need to re-draw these sliders because the Bezier Curves are broken.
  2. 00:32:664 (4,5) - You shouldn't introduce non-repeat 1/4 sliders at the end of the map. Either add more 1/4 sliders throughout the Hard or change the pattern instead. I suggest the latter because the Hard is already good as-is, so you shouldn't need to change too much.
[Noz's Insane]
  1. Fine as-is.
[Extra]
  1. 00:19:971 (1) - Remove the New Combo here to stay consistent with your previous and next patterns.
Bon courage!
Topic Starter
Jethh
Project Railgun
[Easy]
  1. 00:28:213 (3) - Don't blanket here. The curve is too much and makes gameplay feel unnatural. Use a simple curve and adjust you next pattern accordingly. An example is below. k
[Hard]
  1. 00:12:389 (1) -, 00:13:708 (1) - You need to re-draw these sliders because the Bezier Curves are broken. k
  2. 00:32:664 (4,5) - You shouldn't introduce non-repeat 1/4 sliders at the end of the map. Either add more 1/4 sliders throughout the Hard or change the pattern instead. I suggest the latter because the Hard is already good as-is, so you shouldn't need to change too much.nope
[Noz's Insane]
  1. Fine as-is.
[Extra]
  1. 00:19:971 (1) - Remove the New Combo here to stay consistent with your previous and next patterns. k

Thx
Nozhomi
/summon Irreversible
Okoratu
Gabe needs to answer stuff.
TicClick
so how's life
Nozhomi

TicClick wrote:

so how's life
;w;
Aurele

TicClick wrote:

so how's life
terrible.

hi http://puu.sh/eZ36P/c06c09fa5c.txt
Okoratu
HELLO
General
  1. Add Project 56 to tags, i confirmed that it once was on his myspace telling people that he tosses these 57 songs out for free, they are 57 songs because Track 6 is 6.1 and 6.2 in reality because i dunno why he did that, but really so many things say that the thing is called Project 56 and it even makes sense and asdf

Extra
  1. 00:04:642 (5,6,7,8,9,10,11,12) - i don't understand the clap spam, pls explain, using less claps sounds better as well so idk what u doin
  2. 00:15:191 (5,6,7,8,9,10,11,12) - ^
  3. the brown you use as a combocolor bends in with the background of this diff too much imo, dunno if it's possible but try changing it to a color that doesn't bend in with the background of any diff thank

Nozhomi
  1. i can't comprehend how your whistles work pls tell me
  2. i think it'd be slightly better if this diff used a few more circles for the spread thing
  3. cuz extra has like 3 times more circles than this diff so uhhhhhhhhhhhhhm more circles please

Hard
  1. Nothing i haven't complained about already but you didn't want to do anything about that so

Veus' Normal

  1. gj

Easy
  1. 00:21:620 (1) - remove NC, you don't NC on 00:11:070 (2) - so not NCing here makes sense
  2. i don't really like stacking in an easy but uhhh

drop me a message and explain thoughts and stuff and i will take a more in depth look at the small little stuff concerning this and probably rebubble


edit also don't even get the idea to kd rechecks
Topic Starter
Jethh
Okoratu's mod
General
  1. Add Project 56 to tags, i confirmed that it once was on his myspace telling people that he tosses these 57 songs out for free, they are 57 songs because Track 6 is 6.1 and 6.2 in reality because i dunno why he did that, but really so many things say that the thing is called Project 56 and it even makes sense and asdf Added

Extra
  1. 00:04:642 (5,6,7,8,9,10,11,12) - i don't understand the clap spam, pls explain, using less claps sounds better as well so idk what u doin
  2. 00:15:191 (5,6,7,8,9,10,11,12) - ^ sounds better with my hitsounds xD, removed then
  3. the brown you use as a combocolor bends in with the background of this diff too much imo, dunno if it's possible but try changing it to a color that doesn't bend in with the background of any diff thank brown removed from Extra

Hard
  1. Nothing i haven't complained about already but you didn't want to do anything about that so
  2. 00:27:883 (5,6,1) - except for this one it feels a bit forced and awkward to play ->00:08:763 (1,2) - 00:24:587 (2,3) - 00:25:081 (4,5) - 00:30:356 (3,4) - and so on, go the same. It fits the music. so i can't do like 00:21:620 (1,2,3) -

Easy
  1. 00:21:620 (1) - remove NC, you don't NC on 00:11:070 (2) - so not NCing here makes sense done
  2. i don't really like stacking in an easy but uhhh i know there are few things like this, but seriously that's a 30 seconds map !

Okey thx this map is not dying xD
Nozhomi
Saw with Okoratu about this diff.
Add some circles / fix hitsound.

UPDATE A NOUVEAU LA DIFF A CHANGÉ !!!! (j'ai changé le combo color aussi tkt).

Insane
osu file format v13

[General]
AudioFilename: Deadmau5 - Orange File.mp3
AudioLeadIn: 0
PreviewTime: 22938
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5054
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Orange File
TitleUnicode:Orange File
Artist:Deadmau5
ArtistUnicode:Deadmau5
Creator:Jethh
Version:Noz's Insane
Source:
Tags:techno dubstep dnb drum and & bass Gabe Nozhomi Veus Project 56
BeatmapID:545195
BeatmapSetID:157754

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.55
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Deadmau5 - Orange File %Background4%.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1840,329.67032967033,4,2,1,70,1,0
12059,-100,4,2,1,30,0,0
12389,-100,4,2,1,70,0,0
22609,-100,4,2,1,30,0,0
22938,-100,4,2,1,80,0,1
33158,-100,4,2,1,80,0,0
33488,-100,4,2,1,40,0,0
34147,-100,4,2,1,30,0,0
34807,-100,4,2,1,20,0,0
35466,-100,4,2,1,10,0,0


[Colours]
Combo1 : 255,255,0
Combo2 : 255,128,0
Combo3 : 255,128,128
Combo4 : 128,64,64

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256,192,33488,12,0,35466,0:0:0:0:
Okoratu
00:33:488 - ending kiai here also makes sense, why does it end 1/1 earlier in the first place

Extra
00:32:004 (2,3,4) - is broken cuz 00:32:087 (3) - is off by 1y and therefore it does shitty stacking ingame
00:33:158 - 00:33:241 (11,12,13) - putting claps on these might have been your intention and you just missed them, applies to hard as well

Noz
00:28:048 (7) - whistle

Veus
00:03:818 - there's nothing that would need a normal sampleset thing that thing that would have needed it is in 00:03:653 - so remove this one as it doesn't really fit sounds there would be neat


Hard
AR 7.5 fits object density betterer imo
00:27:883 (5,6) - well according to people i should stop being a crybaby so uhh whateverrr

Easy
00:25:576 (3) - remove the normal sampleset from the sliderbody it makes its head play a normal hitclap ingame lol
00:25:576 (3,1) - swap nc
00:28:213 (3,1) - swap nc
00:12:059 - useless green line pls have it go away
00:12:389 - ^
00:22:609 - ^

update combo colors in every diff (every includes Noz) lol
Nozhomi
Ok new post because lazy to retake previous one.
Fixed Oko whistle !!!!!!

LAST INSANE I HOPE
osu file format v13

[General]
AudioFilename: Deadmau5 - Orange File.mp3
AudioLeadIn: 0
PreviewTime: 22938
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5054
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Orange File
TitleUnicode:Orange File
Artist:Deadmau5
ArtistUnicode:Deadmau5
Creator:Jethh
Version:Noz's Insane
Source:
Tags:techno dubstep dnb drum and & bass Gabe Nozhomi Veus Project 56
BeatmapID:545195
BeatmapSetID:157754

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.55
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Deadmau5 - Orange File %Background4%.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1840,329.67032967033,4,2,1,70,1,0
12059,-100,4,2,1,30,0,0
12389,-100,4,2,1,70,0,0
22609,-100,4,2,1,30,0,0
22938,-100,4,2,1,80,0,1
33158,-100,4,2,1,80,0,0
33488,-100,4,2,1,40,0,0
34147,-100,4,2,1,30,0,0
34807,-100,4,2,1,20,0,0
35466,-100,4,2,1,10,0,0


[Colours]
Combo1 : 255,255,0
Combo2 : 255,128,0
Combo3 : 255,128,128
Combo4 : 128,64,64

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Topic Starter
Jethh
Okoratu's mod
General
  1. 00:33:488 - ending kiai here also makes sense, why does it end 1/1 earlier in the first place okey
  2. update combo colors in every diff (every includes Noz) lol should be ok

Extra
  1. 00:32:004 (2,3,4) - is broken cuz 00:32:087 (3) - is off by 1y and therefore it does shitty stacking ingame NICE ONE
  2. 00:33:158 - 00:33:241 (11,12,13) - putting claps on these might have been your intention and you just missed them, applies to hard as well nope listen to the music, NO claps there

Noz's Insane
  1. UPDATED

Hard
  1. AR 7.5 fits object density betterer imo ok
  2. 00:27:883 (5,6) - well according to people i should stop being a crybaby so uhh whateverrr Here's your comforter, my dear baby

Veus' Normal
  1. 00:03:818 - there's nothing that would need a normal sampleset thing that thing that would have needed it is in 00:03:653 - so remove this one as it doesn't really fit sounds there would be neat UPDATED

Easy
  1. 00:25:576 (3) - remove the normal sampleset from the sliderbody it makes its head play a normal hitclap ingame lol
  2. 00:25:576 (3,1) - swap nc
  3. 00:28:213 (3,1) - swap nc
  4. 00:12:059 - useless green line pls have it go away
  5. 00:12:389 - ^
  6. 00:22:609 - ^
    done
Yeah :3
<3
Okoratu
did you really format this lazy recheck formatting post properly for that?

about clap thing I just thought the way noz hitsounded it sounded super nice

will doublecheck everything once I get home
Topic Starter
Jethh

Okoratu wrote:

did you really format this lazy recheck formatting post properly for that?

about clap thing I just thought the way noz hitsounded it sounded super nice

will doublecheck everything once I get home

I'm this kind of guy :oops:
Okoratu
remove the "&" tag, try searching it doesnt work also did Gabe address the pop reason like at all?
also how is this dubstep i don't even

Please try to lighten up the rhythm sometimes, in order to keep the spread balanced. Not too much, just 1-2 easier patterns!
cuz I kinda agree that easy - normal gap is huge while normal - hard gap is rather small a slight nerf as irre said would be appreciated
Nozhomi

Okoratu wrote:

cuz I kinda agree that easy - normal gap is huge while normal - hard gap is rather small a slight nerf as irre said would be appreciated
Gap is not even 1* and I think it's fine imo. Also Gabe is kinda inactive soooooooooo... :/
Okoratu
Easy, Normal, Hard, Noz, Extra
00:33:158 - now that kiai ends in start of spinner this line does nothing i am sad


also why is extra 5% less volume in kiai than all other diffs

making easy a bit harder or stuff won't really hurt lol......
Topic Starter
Jethh

Okoratu wrote:

Easy, Normal, Hard, Noz, Extra
00:33:158 - now that kiai ends in start of spinner this line does nothing i am sad


also why is extra 5% less volume in kiai than all other diffs

making easy a bit harder or stuff won't really hurt lol......
ok fixed.

Come on, you do know there is alrdy borderline stuff in the easy diff, that's acceptable cause 30 seconds map but i can't increase difficulty, moreover it won't fit with the music
Okoratu
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