forum

im have 2 question bout this. where can i find storyboard queue & how to make iNiS based diff

posted
Total Posts
3
Topic Starter
real_BCMC
1.
hi guys (again), so i working with my map again, Hero by Charlie Puth. and was thinking to put lyrics storyboard in it. so where can i find the SB queue? also don't be a- while answering. im just asking

2.
and yea again, how to make iNiS diff? i got nothing to say bout 2nd question and im not sure if people do iNiS GD anymore as its now a rare shit
Jason X
1.
I don't think there are any active SB queues, best option you might got would be the Beatmap Projects forum, as [SB Request], or, the harder alternative, learn to make it yourself.

If it's just lyrics without anything fancy (like this but a bit better, i was lazy =w=) I might also be able to help, if interested throw it in my queue.


2.
This thread (link) should hold your answer regarding how to make one.
Specifically this part:

Nao Tomori wrote:

the main factors are low density rhythm, focus on melody rather than drums, no filler rhythm / switching between instruments a lot, a ton of breaks, and heavy use of symmetry and copy pasting to create structure. most of these things can still be applied to modern mapping to some extent.
I don't know if there are any GD queues with this style though, best chance would be to simply ask around the community. Maybe #mapping or mapping related discord servers.
Also, maybe oldsu, a discord server dedicated to an older version of osu (specifically 2007-2009), which got some mappers acquainted with older mapping styles. (I'll send you an invite via dm if interested in that)
Topic Starter
real_BCMC

Jason X wrote:

1.
I don't think there are any active SB queues, best option you might got would be the Beatmap Projects forum, as [SB Request], or, the harder alternative, learn to make it yourself.

If it's just lyrics without anything fancy (like this but a bit better, i was lazy =w=) I might also be able to help, if interested throw it in my queue.


2.
This thread (link) should hold your answer regarding how to make one.
Specifically this part:

Nao Tomori wrote:

the main factors are low density rhythm, focus on melody rather than drums, no filler rhythm / switching between instruments a lot, a ton of breaks, and heavy use of symmetry and copy pasting to create structure. most of these things can still be applied to modern mapping to some extent.
I don't know if there are any GD queues with this style though, best chance would be to simply ask around the community. Maybe #mapping or mapping related discord servers.
Also, maybe oldsu, a discord server dedicated to an older version of osu (specifically 2007-2009), which got some mappers acquainted with older mapping styles. (I'll send you an invite via dm if interested in that)
send me an invite
Please sign in to reply.

New reply