This timing around 00:10:052 - needs at least +15 ms
Thanks :3YGOkid8 wrote:
nuked. please do exactly what i tell you to do or there will be trouble.
lol \o/
Hmm..Lanturn wrote:
This timing around 00:10:052 - needs at least +15 ms
감사합니다!!HabiHolic wrote:
축하합네당!!!
Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
Do not manually edit anything in an .osu file that cannot be changed through the Editor. The only exceptions are .osu-specific storyboards and skin-related options such as SliderBorder and SliderTrackOverride.in the first instance, the soft-hitnormal.wav is completely silent. in the second instance, the .osu in Easy has been modified for a 0.5 tick rate. these can both be easily fixed by simply deleting the soft-hitnormal.wav in song folder, as well as changing tick rate in easy. timing i think you should get more opinions before we get this back up.
Hitsound = DoneYGOkid8 wrote:
after reviewing Lanturn's comment on timing, have unranked over a few things, which are listed below:
- Uncertainty on timing
- Breach of two parts of ranking criteria
Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.Do not manually edit anything in an .osu file that cannot be changed through the Editor. The only exceptions are .osu-specific storyboards and skin-related options such as SliderBorder and SliderTrackOverride.in the first instance, the soft-hitnormal.wav is completely silent. in the second instance, the .osu in Easy has been modified for a 0.5 tick rate. these can both be easily fixed by simply deleting the soft-hitnormal.wav in song folder, as well as changing tick rate in easy. timing i think you should get more opinions before we get this back up.
i apologise for missing these while modding and thank the people in #modhelp (Priti and DakeDekaane in particular) for bringing these to my attention.
unrank for now.
08:41 No Dap: 00:15:702 (7) - 이걸 1/2로 고치라는데
08:41 [ Zzz ]: ㅋㅋ
08:43 No Dap: 안고치실거죠
08:43 No Dap: 00:17:185 (1,2,3) - 이것도 읽기 힘들다고 고치라는데
08:43 [ Zzz ]: 네
08:43 [ Zzz ]: ㅠ
08:44 [ Zzz ]: 일단 잠시 재접
08:48 No Dap: 00:42:405 (1) -
08:48 No Dap: 컨트롤 g하레요 흐름 더 좋다고
08:48 No Dap: 저도 동의함
08:48 [ Zzz ]: dz
08:48 [ Zzz ]: ㅇㅋ 저도
08:48 No Dap: 담요랑 3/4 안어울린다고하는
08:49 No Dap: 거는 다 무시할게요
08:49 [ Zzz ]: ㅇ
08:49 [ Zzz ]: ㅇㅇ
08:54 No Dap: 01:13:888 (4) - 이거 안어울린다는데
08:55 No Dap: 어울린다고 쓸까요
08:55 [ Zzz ]: 안어울림 = 내가 볼땐 괜찮아
08:55 [ Zzz ]: :#
08:55 No Dap: ㅇㅋ
08:56 No Dap: 01:21:800 (5) - 여기 뉴콤하레요
08:56 No Dap: 01:22:295 (6) - 여기가 더 좋을듯 차라리
08:57 [ Zzz ]: ㅇㅇ
08:57 No Dap: 01:22:295 (6) - 이거로?
08:57 [ Zzz ]: ㅇㅇ
08:58 No Dap: 01:28:394 (1) - 여기
08:58 No Dap: 서클치고 스핀돌리는게 좋을듯
08:59 [ Zzz ]: ㅇㅋ
09:03 No Dap: ㅋㅋㅋㅋㅋㅋ
09:03 No Dap: 하드에
09:03 No Dap: 연타어렵다고 고치레요
09:03 No Dap: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
09:03 [ Zzz ]: ㅗ
09:03 No Dap: 근대 하드 od6어때요
09:03 No Dap: 연타많아서 안그래도 힘들텐데 7은 너무 잔혹한듯
09:03 [ Zzz ]: 흠.. 6
09:03 [ Zzz ]: ㅇㅋ
09:05 [ Zzz ]: 아 씨 ..
09:05 [ Zzz ]: 화난다
09:05 [ Zzz ]: 그 머냐
09:05 [ Zzz ]: 무음힛사 써서
09:05 *[ Zzz ] is editing [http://osu.ppy.sh/b/384818 Hashimoto Miyuki - New SPARKS! (TV Size) [Insane]]
09:05 [ Zzz ]: 3/4 써도됬는데
09:05 [ Zzz ]: 무음힛사 쓰면 안된데서
09:05 [ Zzz ]: 안쓰니까
09:05 No Dap: 무음힛사 안도애ㅛ
09:05 No Dap: 안돼요
09:05 [ Zzz ]: 너무 이상함..
09:05 [ Zzz ]: 3/4
09:05 [ Zzz ]: ㅇㅇ
09:05 No Dap: 무음힛사는
09:06 No Dap: 스피너 슬라틱 슬라이더 슬라이드 박에아됨
09:06 No Dap: 이지랑 노말
09:06 No Dap: 인센처럼 처음부터 매핑하라는데
09:06 No Dap: ㅗ?
09:06 [ Zzz ]: ㅇㅇ
09:06 [ Zzz ]: 이지노말에
09:06 [ Zzz ]: 처음부터할 박자가 ..
09:06 No Dap: 01:02:185 (6) - 여기 뉴콤 좋을듯
09:07 [ Zzz ]: ㅇㅇ
09:07 No Dap: 01:02:844 (8,10) -
09:08 No Dap: 여기 ygo랑 똑같은말함
09:08 No Dap: 흰틱 무시하지말라고
09:09 [ Zzz ]: 무슨
09:09 [ Zzz ]: 난이도에여
09:09 No Dap: 노말
09:09 No Dap: 저거 님이 뉴콤해서
09:09 No Dap: 지금은 5 7 일듯
09:09 No Dap: 아닌가
09:10 [ Zzz ]: 3 5
09:11 No Dap: ㅇㅇ
09:11 [ Zzz ]: 01:02:844 (3) - 역시나 거절할께여
09:11 No Dap: ㅇㅋ
09:11 No Dap: 01:17:515 (6,1) - 이거 스페이싱 체크좀
09:11 [ Zzz ]: 아 저리됫네
09:12 No Dap: 01:25:427 (6,1) - 여기도
09:16 No Dap: 고치셧나여
09:16 [ Zzz ]: 아 ..
09:16 [ Zzz ]: 젠장
09:16 [ Zzz ]: 짜증난다 ..
09:16 [ Zzz ]: 네
09:16 [ Zzz ]: 다고치긴 했는데
09:16 [ Zzz ]: 인세인
09:16 [ Zzz ]: 조금 조정필요할듯
09:16 No Dap: ㅇㅋ
09:16 [ Zzz ]: 전에는 무음힛사라 편했는데
09:16 [ Zzz ]: 지금은
09:16 No Dap: 01:28:394 (1) - 이거스피너는 냅둘까요
09:16 [ Zzz ]: 3/4 안써야겠음
09:16 [ Zzz ]: 짜증남..
09:16 No Dap: 노말
09:17 [ Zzz ]: 이지?
09:17 [ Zzz ]: 노말?
09:17 No Dap: 내
09:17 No Dap: 네
09:17 [ Zzz ]: ㅇㅇ
09:17 No Dap: 이지에 1/2 쓰지말레요
09:17 No Dap: 엿먹으라고 대신 써드림
09:17 [ Zzz ]: ㅋ
09:20 No Dap: 01:13:888 (4) - 이거
09:20 No Dap: 하드에도 리매핑?
09:21 [ Zzz ]: 그냥
09:21 [ Zzz ]: 인센만
09:21 No Dap: ㅇㅋ
09:22 No Dap: 그럼 다시 굳럭..
09:22 [ Zzz ]: ㅇ..ㅇ.
Please tell us WHY 1/2 in easy is unacceptablePriti wrote:
INCOMINGGGGGGGInsane
- 00:42:405 (1) - Ctrl + G Creates much better flow, give it a try ^^ fixed
- 00:56:910 - I really don't feel like pointing these anymore, but all the 3/4 sliders in this section feel overly spaced and wrong with the music Then it's a good sign to understand his mapping style and stop pointing out.
- 01:03:339 (1) - This is pretty bad, it starts on a weak beat (The red tick) and ends on the strong beat (The white tick), Read this for further reference. Also, this causes the comboing to go off due to you finishing a slider on the big tick. There are places where passive slider fits
- 01:13:888 (4) - This feels really awkward with the rhythm, consider making something else that is mostly on the white ticks and not only on the red ticks. No, it fits
- 01:21:800 (5) - New combo? the whole combo seems really long compared to the rest of the map. NC on 01:22:295 (6) - instead
- 01:28:394 (1) - I'd suggest you to replace this with a note, fadeout spinners like this are usually sounding wrong and don't really make sense. If you insist on a spinner, then end it on 01:29:053 - Where the sound actually ends. I suggested him something else
Ignored (but ofc I told Zzz) all 3/4 and blanket.
3/4 sliders are readable and they fit very well. People who play Insane know how to read approach circles rather than only distanceHard
- 00:21:306 (1,2) - Blanket is kinda off. Ctrl + G (2) To be able to see better.
- 00:54:767 (8,9,10,11,12,13,1) - Stream is overly challenging for a Hard, consider shortening it or using a repeating slider.
- 00:56:251 (3,4,5,6,7,8,9,10,1) - ^
- 01:01:361 (3,4,5,6,7,8,1) - ^
- 01:13:888 (4) - Same as Insane, this feels kinda wrong with the music.
- 01:28:394 (1) - Same as insane about the fadeout.
Reduced OD to 6
All no change.Normal
- 01:02:185 (6) - New combo? Fixed
- 01:02:844 (8,9) - These felt really odd due to you skipping the white tick sound, consider redoing these two in order to land on the stronger beats.
- 01:25:427 (6,1) - Really awkward jump, consider removing the repeat from (6) and repositioning the pattern so its spaced well. fixed
- 01:28:394 (1) - Same spinner issue as the previous diffs. Keeping this
01:17:515 (6,1) - spacing fixedEasy
- Wouldn't it make more sense to start mapping from 00:02:393 - Just like Insane and Hard?
- 00:16:031 (1,2,3,4,5,6) - These 1/2 Stacks are really challenging for an Easy, you should stick to 1/1, 2/1 and possibly 3/2 rhythms in an Easy, 1/2 is just unacceptable.
- 00:54:273 (1) - Start this 1/2 later? Feels really suprising after the previous note.
- 01:00:537 (2,3) - Again, please don't use 1/2 in an Easy.
- 01:10:097 (3,4) - ^
- 01:16:361 (2,3,4,5) - ^
- 01:24:273 (2,3) - ^
OkLanturn wrote:
This timing around 00:10:052 - needs at least +15 ms
Says who? I love how almost everyone in this game thinks beinngers have 0 rhythmical sense or whatsoeverDakeDekaane wrote:
Hi~
1/2 are kinda unacceptable in Easy diffs (specially in high BPM like this one) because they're hard, yes, hard. Easy difficulties are meant to newbies learn to play and have the basics of the game, when they see close notes like 1/2, they will likely mash their mouse (or keyboard), which is not the purpose of Easy, you can do that in Normal.
If you need help to simplify the rhythm here, feel free to poke me. Good luck with rerank.
No Dap wrote:
Says who? I love how almost everyone in this game thinks beinngers have 0 rhythmical sense or whatsoeverDakeDekaane wrote:
Hi~
1/2 are kinda unacceptable in Easy diffs (specially in high BPM like this one) because they're hard, yes, hard. Easy difficulties are meant to newbies learn to play and have the basics of the game, when they see close notes like 1/2, they will likely mash their mouse (or keyboard), which is not the purpose of Easy, you can do that in Normal.
If you need help to simplify the rhythm here, feel free to poke me. Good luck with rerank.
Anyway, this is just my opinion.
and also Zzz does not plan to remap. So please stop bringing this 1/2 topic.
one of many reasons why osu! has a rather steep learning curve is reading of approach circles. having got a decent chunk of my friends to play osu! (~10), the first two things they always have trouble is 1. mouse control and 2. how the heck to read approach circles. it's why we generally avoid 1/2 rhythms in easies, because it makes learning how to read osu! all that much harder.No Dap wrote:
Says who? I love how almost everyone in this game thinks beinngers have 0 rhythmical sense or whatsoever
23:33 [ Zzz ]: 하...
23:33 [ Zzz ]: 비기너 다만듬
23:33 [ Zzz ]: ㅠㅠㅠㅠ
23:33 No Dap: ㅊㅋㅊㅋ
23:34 [ Zzz ]: ㅇㅇㅠ
00:01 No Dap: ygo가 체크하네요
00:01 No Dap: 근대 비기너 새로만든거라서 역시 모딩좀 받으라고 할거같은데
00:01 [ Zzz ]: 네
00:01 [ Zzz ]: 해달랬어여
00:01 [ Zzz ]: ..
00:01 [ Zzz ]: 노답님이 해주시겠죠
00:01 [ Zzz ]: 헤헤
00:01 [ Zzz ]: ㅋㅋㅋ
00:01 *[ Zzz ] is listening to [http://osu.ppy.sh/b/406407 Hashimoto Miyuki - New SPARKS! (TV Size)]
00:01 [ Zzz ]: 한번만 봐주세여
00:01 No Dap: 전 이미 해석하느라 충분히 도와드렷다 생각함...
00:01 [ Zzz ]: 비기너
00:01 No Dap: ㅇㅋ
00:01 [ Zzz ]: 어떤지
00:01 [ Zzz ]: 그냥 보기만 ㅇㅇ.
00:02 [ Zzz ]: 해석만으로도 감지덕지 ..
00:02 [ Zzz ]: ㅠㅠ
00:02 [ Zzz ]: 쿠도스 필요하실때 드려야겠음 :#
00:02 [ Zzz ]: :3
00:02 No Dap: ㅋㅋ
00:02 [ Zzz ]: 거기다가
00:02 [ Zzz ]: 블랙불릿 3개쏴주시고
00:02 [ Zzz ]: 흑흑..
00:02 No Dap: 00:07:301 (1,1) - 이거
00:02 No Dap: 비기너난이도인데 절대언랭
00:03 No Dap: 제가볼땐
00:03 [ Zzz ]: 헉..
00:03 No Dap: 보컬 끝날때 딱하는게 좋을거같아요
00:03 No Dap: 00:09:642 - 여기
00:03 [ Zzz ]: ㅇㅋ 변경
00:05 No Dap: 비기너난이도는
00:05 No Dap: 기본휘슬 쓰는게 더 좋을거같은데 개인적으로
00:05 No Dap: 잘 들리지도 않고 지금 쓰시는 베이스
00:05 [ Zzz ]: ㅇㅋ
00:06 No Dap: 01:16:541 (3) - DS 체크
00:07 [ Zzz ]: 어
00:07 [ Zzz ]: 그러네요 ㅋ
00:08 No Dap: 00:23:958 - 여기
00:08 No Dap: 볼륨좀 올려주세요
00:08 No Dap: 진짜 안들림
00:08 [ Zzz ]: ㅇㅋ
00:09 [ Zzz ]: 더 좋아진듯
00:09 [ Zzz ]: :3
00:09 [ Zzz ]: ㅇㅋ
00:09 [ Zzz ]: 10%
00:10 No Dap: 00:54:123 (1) - 스피너 피니쉬 어때요
00:10 No Dap: 01:13:244 (1) - 꼬리에 피니쉬?
00:11 [ Zzz ]: 잠시
00:11 [ Zzz ]: ㅇㅋ
00:12 [ Zzz ]: nc 2로 바꾸고
00:12 [ Zzz ]: 휘슬제거했어요
00:12 [ Zzz ]: 여기엔
00:12 No Dap: 01:17:695 (4) - 이것도 안좋네요
00:12 [ Zzz ]: 그리고 올 수정
00:12 [ Zzz ]: :3
00:12 [ Zzz ]: 흠..
00:12 No Dap: 슬라이더가 너무 짧은데다가
00:12 [ Zzz ]: 어떻게바꾸면 좋을까요 저걸
00:12 No Dap: BPM도 높기때문에
00:12 No Dap: 못읽어요 초보자들
00:12 No Dap: 2/1 슬라가 제일 무난하죠
00:13 [ Zzz ]: ㅇㅋ 바꿈
00:13 No Dap: 01:28:409 - 볼륨 5%인데
00:13 No Dap: 좀 높히고 피니쉬 들리게 하는게 좋을듯
00:14 [ Zzz ]: 50%
00:14 No Dap: 다른난이도들도 마찬가지
00:14 [ Zzz ]: 변경
00:14 *No Dap is editing [http://osu.ppy.sh/b/385068 Hashimoto Miyuki - New SPARKS! (TV Size) [Easy]]
00:14 [ Zzz ]: ㅇㅋ
00:15 No Dap: 그게 다인듯 대충봤을땐
00:16 No Dap: 다른난이도 왜 업뎃 뜨는지는 제가 설명할게요 ygo한테
YGOkid8 wrote:
Beginner:
00:07:301 (1) - Start spinner on big white tick so it's more consistent with how the diff is mapped. Vocal starts on red tick
00:10:772 (1) - I know you like straight sliders, but due to length it doesn't really look nice here. A curve would be better imo. Furthermore, I would take off the repeat and just leave a gap there, as it does go silent in the music except for the vocals. Keeping the reverse, but I did change 00:13:739 (2,3,4,5) -
00:13:739 (2,3,4,5) - Avoid mapping to white ticks 2 and 4 like you do, it doesn't really fit the music. For the intro, I would suggest a rhythm more like this: ^
00:31:870 (3) - The gap after the slider feels very empty. I suggest extending the slider by 1/1, then adding a repeat on it. Fits more. fixed
00:34:837 (1,2,3,4,5,1,2,3,4) - Again avoid mapping on white ticks 2 and 4 like this. fixed
00:49:343 (5,6,1,2,3) - Same here. fixed
00:54:123 (1) - Same as the first spinner. vocal starts on red
01:08:793 (2) - Removing a repeat and adding a hitcircle on the big white tick fits better imo. fixed
01:12:750 (1) - Do this rhythm instead: fixed
01:25:277 (5) - Since this is the only time you use a 1/1 slider in the diff, I would suggest not doing so. Just use a hitcircle instead. ok
I can't believe you said thisYGOkid8 wrote:
If you do everything exactly as I tell you (and lay it out well as well), I will be able to get his map back on its way to a re-rank a lot faster. Otherwise we will be here for a long time.
You do realize all of the 1/2 used is transitioned to via a slider or empty space, and not two objects in a row? For example, 00:37:145 (4) - is a transition from white ticked mapping to red ticked mapping by using a slider. When done right this is intuitive, even for beginners, and makes the beat a whole lot more interesting.DakeDekaane wrote:
1/2 are kinda unacceptable in Easy diffs (specially in high BPM like this one) because they're hard, yes, hard. Easy difficulties are meant to newbies learn to play and have the basics of the game, when they see close notes like 1/2, they will likely mash their mouse (or keyboard), which is not the purpose of Easy, you can do that in Normal.
It was funny here when you were joking. In this scenario, it is unacceptable.YGOkid8 wrote:
If you do everything exactly as I tell you (and lay it out well as well), I will be able to get his map back on its way to a re-rank a lot faster. Otherwise we will be here for a long time.
You do realize all of the 1/2 used is transitioned to via a slider or empty space, and not two objects in a row? For example, 00:37:145 (4) - is a transition from white ticked mapping to red ticked mapping by using a slider. When done right this is intuitive, even for beginners, and makes the beat a whole lot more interesting.it's a lot more different on songs with higher bpm, such as this one. newbies struggle from several things, which in relevance here, are learning to read approach circles as well as simply keeping in time. all of the switching from 1/1 to 1/2 and back to 1/1 along with the high 182bpm already makes this a very, very challenging difficulty for easy. it's a normal diff in all regards.
No changeYGOkid8 wrote:
i don't understand how there can still be so many problems.
Beginner:
00:05:812 (3) - Ending on previous white tick is better.
00:07:301 (1) - Starting on big white tick is more consistent with rest of diff. Vocals may start on red tick, but it feels sudden when the rest of map is mapped predominantly to 2/1 or more.
00:14:728 (3) - Remove whistle from head.
00:16:046 (1) - Move backwards 1/1 so it starts on big white tick.
00:18:024 (2) - Start this 1/1 earlier, then extend so it ends in same place.
00:31:870 (3) - Extend length by 1/1. Keep repeat.
00:34:178 (4) - ^ After you do that, delete this and add a hitcircle 00:34:837 - here.
00:31:870 (3) - Remove repeat.
00:33:189 - Add 3/1 slider here (same length as previous slider).
00:34:508 (5) - Delete this.
00:35:497 (1) - Delete this too.
00:34:837 (4) - Add 3/1 slider here. Put a repeat on it.
00:37:145 (5) - End this 1/2 later.
00:38:793 (3) - Delete.
00:39:123 - Hitcircle here.
00:39:782 (1) - Shorten by 1/1.
00:43:739 - Add 2/1 slider here.
00:44:398 (4) - Delete this.
00:47:695 (3) - Shorten by 1/1.
00:49:013 - ^ After you do that, add a 2/1 slider here.
00:50:002 (1) - Shorten by 2/1, move forward in timeline by 1/1.
00:51:980 (2) - Move earlier by 1/1.
00:52:969 (3) - Shorten by 1/1.
00:54:123 (1) - Start on big white tick instead.
01:00:222 (4) - Extend by 1/2. Put a repeat on it.
01:01:376 (5) - Delete this.
01:02:200 - Hitcircle, or 2/1 slider here. Up to you.
01:03:519 (2) - Shorten by 1/1.
01:04:837 (3) - Extend by 1/2, keep repeat.
01:08:464 (1,2) - Move 1/1 earlier.
01:10:112 (3) - Extend slider to 01:11:266 - . Add repeat.
01:11:266 (4) - Delete this.
01:12:750 (1) - You put a repeat in the beginning, so do it here as well. Otherwise, remove the repeat in the beginning.
01:15:057 (2) - ^ If you do that, delete.
01:17:035 (4) - Start earlier by 1/1. Extend length by 1/1.
01:18:024 (5) - Extend by 1/2.
01:20:662 (1,2,3,4,5) - What have I said about mapping on ticks 2 and 4 like this... furthermore rhythm is inconsistent with 00:13:409 (2,3,1,2) - . The rhythm changes I told you to do in the beginning do them here too.
If you do everything exactly as I tell you (and lay it out well as well), I will be able to get his map back on its way to a re-rank a lot faster. Otherwise we will be here for a long time.
00:31:870 (3) - Extend length by 1/1. Keep repeat.but i'll check diff again when i have time.
00:34:178 (4) - ^ After you do that, delete this and add a hitcircle 00:34:837 - here.
00:31:870 (3) - Remove repeat.
00:33:189 - Add 3/1 slider here (same length as previous slider).
00:34:508 (5) - Delete this.
...YGOkid8 wrote:
i think i made some errors in my mod post, specifically this bit since i mention the same spots and backtrack as well:00:31:870 (3) - Extend length by 1/1. Keep repeat.but i'll check diff again when i have time.
00:34:178 (4) - ^ After you do that, delete this and add a hitcircle 00:34:837 - here.
00:31:870 (3) - Remove repeat.
00:33:189 - Add 3/1 slider here (same length as previous slider).
00:34:508 (5) - Delete this.
ThanksYGOkid8 wrote:
still not very happy with things, but doesn't look like i can convince you to change.
rebubbled then~